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authorchai <215380520@qq.com>2024-03-19 21:06:40 +0800
committerchai <215380520@qq.com>2024-03-19 21:06:40 +0800
commitc743485dad2ca83e12d16326afc9c319e3169f9a (patch)
treebef7635defc8d48ffe64738a7ee598f43843f9c3 /ActiveRagdoll/Assets/TABG/Scripts/Data/RigidbodyHolder.cs
parent999a454764e91714847f531aee13903bfc31b0a9 (diff)
*misc
Diffstat (limited to 'ActiveRagdoll/Assets/TABG/Scripts/Data/RigidbodyHolder.cs')
-rw-r--r--ActiveRagdoll/Assets/TABG/Scripts/Data/RigidbodyHolder.cs11
1 files changed, 5 insertions, 6 deletions
diff --git a/ActiveRagdoll/Assets/TABG/Scripts/Data/RigidbodyHolder.cs b/ActiveRagdoll/Assets/TABG/Scripts/Data/RigidbodyHolder.cs
index ee3c350..eefa961 100644
--- a/ActiveRagdoll/Assets/TABG/Scripts/Data/RigidbodyHolder.cs
+++ b/ActiveRagdoll/Assets/TABG/Scripts/Data/RigidbodyHolder.cs
@@ -5,16 +5,15 @@ namespace Rigging.Data
{
// ±£´æËùÓÐ14¸ö¹Ç÷À
- public class RigidbodyHolder : MonoBehaviour
- {
- public Rigidbody[] allRigs;
+ public class RigidbodyHolder : RiggingDataBase
+ {
+ public Transform rootBone;
- //private WeaponHandler weapons;
+ public Rigidbody[] allRigs;
private void Start()
{
- allRigs = GetComponentsInChildren<Rigidbody>();
- //weapons = GetComponent<WeaponHandler>();
+ allRigs = rootBone.gameObject.GetComponentsInChildren<Rigidbody>();
}
private void Update()