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authorchai <215380520@qq.com>2024-04-17 12:33:15 +0800
committerchai <215380520@qq.com>2024-04-17 12:33:15 +0800
commit54e5fb10d58eb21a49780c3e4183afd00e485fc5 (patch)
tree8169e42666bc852c28182bf385a68f10bc001d53 /ActiveRagdoll/Assets/TABG/Scripts/Debug/AddTorque.cs
parent1353154c534c9d5cfd83f6221d55283d8f2d8d41 (diff)
*toque
Diffstat (limited to 'ActiveRagdoll/Assets/TABG/Scripts/Debug/AddTorque.cs')
-rw-r--r--ActiveRagdoll/Assets/TABG/Scripts/Debug/AddTorque.cs25
1 files changed, 25 insertions, 0 deletions
diff --git a/ActiveRagdoll/Assets/TABG/Scripts/Debug/AddTorque.cs b/ActiveRagdoll/Assets/TABG/Scripts/Debug/AddTorque.cs
new file mode 100644
index 0000000..3905920
--- /dev/null
+++ b/ActiveRagdoll/Assets/TABG/Scripts/Debug/AddTorque.cs
@@ -0,0 +1,25 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class AddTorque : MonoBehaviour
+{
+ public Vector3 torque;
+
+ public Rigidbody rigid;
+
+ public Transform hip;
+
+ // Start is called before the first frame update
+ void Start()
+ {
+ rigid = GetComponent<Rigidbody>();
+ }
+
+ // Update is called once per frame
+ void FixedUpdate()
+ {
+ Vector3 t = hip.TransformDirection(torque);
+ rigid.AddTorque(t, ForceMode.Acceleration);
+ }
+}