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path: root/ActiveRagdoll/Assets/TABG/Scripts/Action/Movement.cs
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Diffstat (limited to 'ActiveRagdoll/Assets/TABG/Scripts/Action/Movement.cs')
-rw-r--r--ActiveRagdoll/Assets/TABG/Scripts/Action/Movement.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/ActiveRagdoll/Assets/TABG/Scripts/Action/Movement.cs b/ActiveRagdoll/Assets/TABG/Scripts/Action/Movement.cs
index 67e9a05..dcd96a0 100644
--- a/ActiveRagdoll/Assets/TABG/Scripts/Action/Movement.cs
+++ b/ActiveRagdoll/Assets/TABG/Scripts/Action/Movement.cs
@@ -17,7 +17,7 @@ namespace Rigging.Action
public Vector3 movementVector;
- public AnimationParam<float> animationForceAmounts;
+ public AnimationParam<float> forceAmounts;
private RigidbodyHolder allRigs;
@@ -34,7 +34,7 @@ namespace Rigging.Action
protected override void OnStart()
{
- animationForceAmounts.SetPlayer(player);
+ forceAmounts.SetPlayer(player);
standingData = player.status.standingData;
inputHandler = player.input;
allRigs = player.status.body;
@@ -44,7 +44,7 @@ namespace Rigging.Action
private void FixedUpdate()
{
data.sinceJump += Time.fixedDeltaTime;
- movementVector += inputHandler.inputMovementDirection * animationForceAmounts.current;
+ movementVector += inputHandler.inputMovementDirection * forceAmounts.current;
movementVector *= friction;
allRigs.AddForceToAll(movementVector * multiplier, ForceMode.Acceleration);