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Diffstat (limited to 'ActiveRagdoll/Assets/TABG/Scripts/Data/StandingDataHandler.cs')
-rw-r--r--ActiveRagdoll/Assets/TABG/Scripts/Data/StandingDataHandler.cs60
1 files changed, 53 insertions, 7 deletions
diff --git a/ActiveRagdoll/Assets/TABG/Scripts/Data/StandingDataHandler.cs b/ActiveRagdoll/Assets/TABG/Scripts/Data/StandingDataHandler.cs
index 588f089..6a4aeb2 100644
--- a/ActiveRagdoll/Assets/TABG/Scripts/Data/StandingDataHandler.cs
+++ b/ActiveRagdoll/Assets/TABG/Scripts/Data/StandingDataHandler.cs
@@ -5,18 +5,64 @@ using UnityEngine;
namespace Rigging.Data
{
- public class StandingDataHandler : MonoBehaviour
+ public class StandingDataHandler : RiggingDataBase
{
- // Start is called before the first frame update
- void Start()
+
+ public float sinceGrounded; // ÀëµØÊ±¼ä
+
+ public float sinceLanded;
+
+ public bool isGrounded;
+
+ public float distanceToGround = 1f;
+
+ private bool hasRecievedTouchedGround;
+
+ private MovementDataHandler movementData;
+
+ protected override void OnStart()
+ {
+ movementData = player.status.movementData;
+ }
+
+ protected override void OnFixedUpdate()
+ {
+ sinceGrounded += Time.fixedDeltaTime;
+ sinceLanded += Time.fixedDeltaTime;
+ if ((double)sinceGrounded > 0.1)
+ {
+ isGrounded = false;
+ }
+ }
+
+ protected override void OnLateUpdate()
+ {
+ hasRecievedTouchedGround = false;
+ }
+
+ public void TouchGround(float distance, Vector3 normal)
{
-
+ //if (sinceGrounded > 0.5f && (bool)wobbleShake)
+ //{
+ // wobbleShake.AddShake(-Vector3.up * 5f * Mathf.Pow(sinceGrounded, 1.5f), 0.8f);
+ //}
+ if (sinceGrounded > 0.5f)
+ {
+ Land(sinceGrounded);
+ }
+ sinceGrounded = 0f;
+ isGrounded = true;
+ if (distance > distanceToGround || !hasRecievedTouchedGround)
+ {
+ distanceToGround = distance;
+ }
+ hasRecievedTouchedGround = true;
+ //moveMentData.SetSlope(normal);
}
- // Update is called once per frame
- void Update()
+ private void Land(float landForce)
{
-
+ sinceLanded = 0f;
}
}