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path: root/ActiveRagdoll/Assets/Scripts/JointAnimation.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class JointAnimation : MonoBehaviour
{
	#region 序列化
	public new string name;
	public JointMotion[] motions;
	public Rigidbody hips;

    //public bool auto = false;
    #endregion

    #region 公共字段

    #endregion

    #region 私有字段

    #endregion

    private void Awake() 
	{
		// 私有字段赋值
		
		// 公共字段赋值
		
		// 初始化
	}

    public void Start()
    {
    }

    private void FixedUpdate()
    {
    }

    public void Animate()
	{
		for(int i = 0; i < motions.Length; ++i)
		{
			motions[i].Animate(hips);
		}
	}

}