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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class JointAnimation : MonoBehaviour
{
#region 序列化
public new string name;
public JointMotion[] motions;
public Rigidbody hips;
//public bool auto = false;
#endregion
#region 公共字段
#endregion
#region 私有字段
#endregion
private void Awake()
{
// 私有字段赋值
// 公共字段赋值
// 初始化
}
public void Start()
{
}
private void FixedUpdate()
{
}
public void Animate()
{
for(int i = 0; i < motions.Length; ++i)
{
motions[i].Animate(hips);
}
}
}
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