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 | using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Rigging.Animations
{
    // ¼Ç¼³õʼrotation
    public class StartRotation : MonoBehaviour
    {
        public Quaternion startRotation;
        public Quaternion startRotationLocal;
        private void Start()
        {
            startRotation = base.transform.rotation;
            startRotationLocal = base.transform.localRotation;
        }
        private void Update()
        {
        }
    }
}
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