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path: root/ActiveRagdoll/Assets/TABG/Scripts/Animation/StartRotation.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace Rigging.Animations
{

    // ¼Ç¼³õʼrotation
    public class StartRotation : MonoBehaviour
    {
        public Quaternion startRotation;

        public Quaternion startRotationLocal;

        private void Start()
        {
            startRotation = base.transform.rotation;
            startRotationLocal = base.transform.localRotation;
        }

        private void Update()
        {
        }
    }

}