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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Rigging.Animations
{
// ¼Ç¼³õʼrotation
public class StartRotation : MonoBehaviour
{
public Quaternion startRotation;
public Quaternion startRotationLocal;
private void Start()
{
startRotation = base.transform.rotation;
startRotationLocal = base.transform.localRotation;
}
private void Update()
{
}
}
}
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