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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Rigging.Data
{
public class SetAnimationByInput : RiggingDataBase
{
private InputHandler input;
private AnimationHandler anim;
private StandingDataHandler standingData;
protected override void OnStart()
{
input = player.status.input;
anim = player.status.animation;
standingData = player.status.standingData;
}
private void Update()
{
}
}
}
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