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path: root/ActiveRagdoll/Assets/TABG/Scripts/Data/SetAnimationByInput.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace Rigging.Data
{

    public class SetAnimationByInput : RiggingDataBase
    {
        private InputHandler input;

        private AnimationHandler anim;

        private StandingDataHandler standingData;

        protected override void OnStart()
        {
            input = player.status.input;
            anim = player.status.animation;
            standingData = player.status.standingData;
        }

        private void Update()
        {

        }
    }

}