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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AddTorque : MonoBehaviour
{
public Vector3 torque;
public Rigidbody rigid;
public Transform parent;
void Start()
{
rigid = GetComponent<Rigidbody>();
}
void FixedUpdate()
{
Vector3 t = parent.TransformDirection(torque);
Debug.DrawLine(transform.position, transform.position + t);
rigid.AddTorque(t, ForceMode.Acceleration);
}
}
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