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authorchai <chaifix@163.com>2021-01-02 15:19:37 +0800
committerchai <chaifix@163.com>2021-01-02 15:19:37 +0800
commit89d302af2b9f84befd7497e52f1d72162721cd70 (patch)
tree09d3c7b55dbe8c9722cf8f9273ebbc9e9ed3ecd1 /Client/Assembly-CSharp/AmongUsClient.cs
parent59755580acab0de7bfc88482b6a515b546d45cd7 (diff)
*网络
Diffstat (limited to 'Client/Assembly-CSharp/AmongUsClient.cs')
-rw-r--r--Client/Assembly-CSharp/AmongUsClient.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Client/Assembly-CSharp/AmongUsClient.cs b/Client/Assembly-CSharp/AmongUsClient.cs
index 41f110e..5a83263 100644
--- a/Client/Assembly-CSharp/AmongUsClient.cs
+++ b/Client/Assembly-CSharp/AmongUsClient.cs
@@ -373,7 +373,7 @@ public class AmongUsClient : InnerNetClient
SceneManager.LoadScene(this.MainMenuScene);
}
- //c 切换场景时的回调
+ //c 场景加载完成的回调
protected override void OnPlayerChangedScene(ClientData client, string currentScene)
{
client.InScene = true;