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author | chai <chaifix@163.com> | 2021-01-02 15:19:37 +0800 |
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committer | chai <chaifix@163.com> | 2021-01-02 15:19:37 +0800 |
commit | 89d302af2b9f84befd7497e52f1d72162721cd70 (patch) | |
tree | 09d3c7b55dbe8c9722cf8f9273ebbc9e9ed3ecd1 /Client/Assembly-CSharp/AmongUsClient.cs | |
parent | 59755580acab0de7bfc88482b6a515b546d45cd7 (diff) |
*网络
Diffstat (limited to 'Client/Assembly-CSharp/AmongUsClient.cs')
-rw-r--r-- | Client/Assembly-CSharp/AmongUsClient.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Client/Assembly-CSharp/AmongUsClient.cs b/Client/Assembly-CSharp/AmongUsClient.cs index 41f110e..5a83263 100644 --- a/Client/Assembly-CSharp/AmongUsClient.cs +++ b/Client/Assembly-CSharp/AmongUsClient.cs @@ -373,7 +373,7 @@ public class AmongUsClient : InnerNetClient SceneManager.LoadScene(this.MainMenuScene); } - //c 切换场景时的回调 + //c 场景加载完成的回调 protected override void OnPlayerChangedScene(ClientData client, string currentScene) { client.InScene = true; |