diff options
author | chai <chaifix@163.com> | 2021-01-06 18:58:27 +0800 |
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committer | chai <chaifix@163.com> | 2021-01-06 18:58:27 +0800 |
commit | d653a7a8b6ec4efb40d39a455805880bf494e785 (patch) | |
tree | f76c75dc8b1bd7a140ed5a1603814cec057dc443 /Client/Assembly-CSharp/AmongUsClient.cs | |
parent | af50160ef5c9a55506157d7d94e20c17cd28ed42 (diff) |
*网络
Diffstat (limited to 'Client/Assembly-CSharp/AmongUsClient.cs')
-rw-r--r-- | Client/Assembly-CSharp/AmongUsClient.cs | 13 |
1 files changed, 8 insertions, 5 deletions
diff --git a/Client/Assembly-CSharp/AmongUsClient.cs b/Client/Assembly-CSharp/AmongUsClient.cs index 433144e..12f7d36 100644 --- a/Client/Assembly-CSharp/AmongUsClient.cs +++ b/Client/Assembly-CSharp/AmongUsClient.cs @@ -240,6 +240,7 @@ public class AmongUsClient : InnerNetClient goto IL_324; } + // protected override void OnBecomeHost() { ClientData clientData = base.FindClientById(this.ClientId); @@ -293,16 +294,16 @@ public class AmongUsClient : InnerNetClient yield break; } - // 加入游戏回调 + // 一个玩家加入游戏后,会创建gameObject并将它的数据加入GameData.AllPlayers列表 protected override void OnPlayerJoined(ClientData data) { if (DestroyableSingleton<GameStartManager>.InstanceExists) { DestroyableSingleton<GameStartManager>.Instance.ResetStartState(); } - if (base.AmHost && data.InScene) // 如果本机是Local host + if (base.AmHost && data.InScene) // 如果本机是host,才会创建player { - this.CreatePlayer(data); + this.CreatePlayer(data); // } } @@ -314,6 +315,7 @@ public class AmongUsClient : InnerNetClient } if (!string.IsNullOrWhiteSpace(this.OnlineScene)) { + // 切换场景 SceneManager.LoadScene(this.OnlineScene); } } @@ -436,6 +438,7 @@ public class AmongUsClient : InnerNetClient } } + // 创建角色gameObject,并加入GameData.AllPlayers列表 private void CreatePlayer(ClientData clientData) { if (clientData.Character) @@ -474,8 +477,8 @@ public class AmongUsClient : InnerNetClient playerControl.PlayerId = (byte)availableId; clientData.Character = playerControl; base.Spawn(playerControl, clientData.Id, SpawnFlags.IsClientCharacter); - GameData.Instance.AddPlayer(playerControl); - if (PlayerControl.GameOptions.isDefaults) + GameData.Instance.AddPlayer(playerControl); // 添加到GameData的AllPlayers里
+ if (PlayerControl.GameOptions.isDefaults) { PlayerControl.GameOptions.SetRecommendations(GameData.Instance.PlayerCount, AmongUsClient.Instance.GameMode); } |