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Diffstat (limited to 'Client/Assembly-CSharp/AmongUsClient.cs')
-rw-r--r--Client/Assembly-CSharp/AmongUsClient.cs13
1 files changed, 8 insertions, 5 deletions
diff --git a/Client/Assembly-CSharp/AmongUsClient.cs b/Client/Assembly-CSharp/AmongUsClient.cs
index 433144e..12f7d36 100644
--- a/Client/Assembly-CSharp/AmongUsClient.cs
+++ b/Client/Assembly-CSharp/AmongUsClient.cs
@@ -240,6 +240,7 @@ public class AmongUsClient : InnerNetClient
goto IL_324;
}
+ //
protected override void OnBecomeHost()
{
ClientData clientData = base.FindClientById(this.ClientId);
@@ -293,16 +294,16 @@ public class AmongUsClient : InnerNetClient
yield break;
}
- // 加入游戏回调
+ // 一个玩家加入游戏后,会创建gameObject并将它的数据加入GameData.AllPlayers列表
protected override void OnPlayerJoined(ClientData data)
{
if (DestroyableSingleton<GameStartManager>.InstanceExists)
{
DestroyableSingleton<GameStartManager>.Instance.ResetStartState();
}
- if (base.AmHost && data.InScene) // 如果本机是Local host
+ if (base.AmHost && data.InScene) // 如果本机是host,才会创建player
{
- this.CreatePlayer(data);
+ this.CreatePlayer(data); //
}
}
@@ -314,6 +315,7 @@ public class AmongUsClient : InnerNetClient
}
if (!string.IsNullOrWhiteSpace(this.OnlineScene))
{
+ // 切换场景
SceneManager.LoadScene(this.OnlineScene);
}
}
@@ -436,6 +438,7 @@ public class AmongUsClient : InnerNetClient
}
}
+ // 创建角色gameObject,并加入GameData.AllPlayers列表
private void CreatePlayer(ClientData clientData)
{
if (clientData.Character)
@@ -474,8 +477,8 @@ public class AmongUsClient : InnerNetClient
playerControl.PlayerId = (byte)availableId;
clientData.Character = playerControl;
base.Spawn(playerControl, clientData.Id, SpawnFlags.IsClientCharacter);
- GameData.Instance.AddPlayer(playerControl);
- if (PlayerControl.GameOptions.isDefaults)
+ GameData.Instance.AddPlayer(playerControl); // 添加到GameData的AllPlayers里
+ if (PlayerControl.GameOptions.isDefaults)
{
PlayerControl.GameOptions.SetRecommendations(GameData.Instance.PlayerCount, AmongUsClient.Instance.GameMode);
}