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author | chai <chaifix@163.com> | 2021-01-02 01:22:42 +0800 |
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committer | chai <chaifix@163.com> | 2021-01-02 01:22:42 +0800 |
commit | 59755580acab0de7bfc88482b6a515b546d45cd7 (patch) | |
tree | 218b063a2fa0af05866ee177d3ed8886b91bcbec /Client/Assembly-CSharp/PlayerControl.cs | |
parent | be6caf20c319f55fe6fa5d918859af39991a899f (diff) |
*网络
Diffstat (limited to 'Client/Assembly-CSharp/PlayerControl.cs')
-rw-r--r-- | Client/Assembly-CSharp/PlayerControl.cs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/Client/Assembly-CSharp/PlayerControl.cs b/Client/Assembly-CSharp/PlayerControl.cs index ceed276..961f169 100644 --- a/Client/Assembly-CSharp/PlayerControl.cs +++ b/Client/Assembly-CSharp/PlayerControl.cs @@ -8,7 +8,8 @@ using InnerNet; using PowerTools; using UnityEngine; -// 这个结构没有要同步的数据,但是重写了handleRpc用来响应Rpc调用 +// 这个结构没有要同步的数据,但是重写了handleRpc用来响应Rpc调用,所以命名为control +// 是*角色*的根结构,包括了playerPhysics、CustomNetworkTransform等需要同步的数据 public class PlayerControl : InnerNetObject { public bool CanMove |