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authorchai <chaifix@163.com>2021-01-02 15:19:37 +0800
committerchai <chaifix@163.com>2021-01-02 15:19:37 +0800
commit89d302af2b9f84befd7497e52f1d72162721cd70 (patch)
tree09d3c7b55dbe8c9722cf8f9273ebbc9e9ed3ecd1 /Client/Assembly-CSharp/PlayerControl.cs
parent59755580acab0de7bfc88482b6a515b546d45cd7 (diff)
*网络
Diffstat (limited to 'Client/Assembly-CSharp/PlayerControl.cs')
-rw-r--r--Client/Assembly-CSharp/PlayerControl.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/Client/Assembly-CSharp/PlayerControl.cs b/Client/Assembly-CSharp/PlayerControl.cs
index 961f169..753e127 100644
--- a/Client/Assembly-CSharp/PlayerControl.cs
+++ b/Client/Assembly-CSharp/PlayerControl.cs
@@ -160,6 +160,7 @@ public class PlayerControl : InnerNetObject
}
}
+ //c 角色相关的所有的Rpc调用
public enum RpcCalls : byte
{
PlayAnimation,
@@ -1375,6 +1376,7 @@ public class PlayerControl : InnerNetObject
AmongUsClient.Instance.FinishRpcImmediately(messageWriter);
}
+ //c 对应的角色执行对应发过来的Rpc调用
public override void HandleRpc(byte callId, MessageReader reader)
{
switch (callId)