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author | chai <chaifix@163.com> | 2021-01-02 15:19:37 +0800 |
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committer | chai <chaifix@163.com> | 2021-01-02 15:19:37 +0800 |
commit | 89d302af2b9f84befd7497e52f1d72162721cd70 (patch) | |
tree | 09d3c7b55dbe8c9722cf8f9273ebbc9e9ed3ecd1 /Client/Assembly-CSharp/PlayerControl.cs | |
parent | 59755580acab0de7bfc88482b6a515b546d45cd7 (diff) |
*网络
Diffstat (limited to 'Client/Assembly-CSharp/PlayerControl.cs')
-rw-r--r-- | Client/Assembly-CSharp/PlayerControl.cs | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/Client/Assembly-CSharp/PlayerControl.cs b/Client/Assembly-CSharp/PlayerControl.cs index 961f169..753e127 100644 --- a/Client/Assembly-CSharp/PlayerControl.cs +++ b/Client/Assembly-CSharp/PlayerControl.cs @@ -160,6 +160,7 @@ public class PlayerControl : InnerNetObject } } + //c 角色相关的所有的Rpc调用 public enum RpcCalls : byte { PlayAnimation, @@ -1375,6 +1376,7 @@ public class PlayerControl : InnerNetObject AmongUsClient.Instance.FinishRpcImmediately(messageWriter); } + //c 对应的角色执行对应发过来的Rpc调用 public override void HandleRpc(byte callId, MessageReader reader) { switch (callId) |