diff options
author | chai <chaifix@163.com> | 2020-12-30 20:59:04 +0800 |
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committer | chai <chaifix@163.com> | 2020-12-30 20:59:04 +0800 |
commit | e9ea621b93fbb58d9edfca8375918791637bbd52 (patch) | |
tree | 19ce3b1c1f2d51eda6878c9d0f2c9edc27f13650 /Client/Assembly-CSharp/SceneChanger.cs |
+init
Diffstat (limited to 'Client/Assembly-CSharp/SceneChanger.cs')
-rw-r--r-- | Client/Assembly-CSharp/SceneChanger.cs | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/Client/Assembly-CSharp/SceneChanger.cs b/Client/Assembly-CSharp/SceneChanger.cs new file mode 100644 index 0000000..0a58fa1 --- /dev/null +++ b/Client/Assembly-CSharp/SceneChanger.cs @@ -0,0 +1,27 @@ +using System; +using UnityEngine; +using UnityEngine.SceneManagement; +using UnityEngine.UI; + +public class SceneChanger : MonoBehaviour +{ + public string TargetScene; + + public Button.ButtonClickedEvent BeforeSceneChange; + + public void Click() + { + this.BeforeSceneChange.Invoke(); + SceneChanger.ChangeScene(this.TargetScene); + } + + public static void ChangeScene(string target) + { + SceneManager.LoadScene(target); + } + + public void ExitGame() + { + Application.Quit(); + } +} |