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-rw-r--r--Client/Assembly-CSharp/SteamBehaviour.cs35
1 files changed, 35 insertions, 0 deletions
diff --git a/Client/Assembly-CSharp/SteamBehaviour.cs b/Client/Assembly-CSharp/SteamBehaviour.cs
new file mode 100644
index 0000000..515d641
--- /dev/null
+++ b/Client/Assembly-CSharp/SteamBehaviour.cs
@@ -0,0 +1,35 @@
+using System;
+using System.Collections;
+using PowerTools;
+using UnityEngine;
+
+public class SteamBehaviour : MonoBehaviour
+{
+ public SpriteAnim anim;
+
+ public FloatRange PlayRate = new FloatRange(0.5f, 1f);
+
+ public void OnEnable()
+ {
+ base.StartCoroutine(this.Run());
+ }
+
+ private IEnumerator Run()
+ {
+ for (;;)
+ {
+ float time = this.PlayRate.Next();
+ while (time > 0f)
+ {
+ time -= Time.deltaTime;
+ yield return null;
+ }
+ this.anim.Play(null, 1f);
+ while (this.anim.IsPlaying(null))
+ {
+ yield return null;
+ }
+ }
+ yield break;
+ }
+}