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using System;
using System.Collections;
using PowerTools;
using UnityEngine;
public class SteamBehaviour : MonoBehaviour
{
public SpriteAnim anim;
public FloatRange PlayRate = new FloatRange(0.5f, 1f);
public void OnEnable()
{
base.StartCoroutine(this.Run());
}
private IEnumerator Run()
{
for (;;)
{
float time = this.PlayRate.Next();
while (time > 0f)
{
time -= Time.deltaTime;
yield return null;
}
this.anim.Play(null, 1f);
while (this.anim.IsPlaying(null))
{
yield return null;
}
}
yield break;
}
}
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