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-rw-r--r--Client/Assembly-CSharp/SteamManager.cs131
1 files changed, 131 insertions, 0 deletions
diff --git a/Client/Assembly-CSharp/SteamManager.cs b/Client/Assembly-CSharp/SteamManager.cs
new file mode 100644
index 0000000..ce42f18
--- /dev/null
+++ b/Client/Assembly-CSharp/SteamManager.cs
@@ -0,0 +1,131 @@
+using System;
+using System.Text;
+using Steamworks;
+using UnityEngine;
+
+[DisallowMultipleComponent]
+public class SteamManager : MonoBehaviour
+{
+ private static SteamManager Instance
+ {
+ get
+ {
+ if (SteamManager.s_instance == null)
+ {
+ return new GameObject("SteamManager").AddComponent<SteamManager>();
+ }
+ return SteamManager.s_instance;
+ }
+ }
+
+ public static bool Initialized
+ {
+ get
+ {
+ return SteamManager.Instance.m_bInitialized;
+ }
+ }
+
+ private static SteamManager s_instance;
+
+ private static bool s_EverInitialized;
+
+ private bool m_bInitialized;
+
+ private SteamAPIWarningMessageHook_t m_SteamAPIWarningMessageHook;
+
+ private static void SteamAPIDebugTextHook(int nSeverity, StringBuilder pchDebugText)
+ {
+ Debug.LogWarning(pchDebugText);
+ }
+
+ private void Awake()
+ {
+ if (SteamManager.s_instance != null)
+ {
+ UnityEngine.Object.Destroy(base.gameObject);
+ return;
+ }
+ SteamManager.s_instance = this;
+ if (SteamManager.s_EverInitialized)
+ {
+ throw new Exception("Tried to Initialize the SteamAPI twice in one session!");
+ }
+ UnityEngine.Object.DontDestroyOnLoad(base.gameObject);
+ if (!Packsize.Test())
+ {
+ Debug.LogError("[Steamworks.NET] Packsize Test returned false, the wrong version of Steamworks.NET is being run in this platform.", this);
+ }
+ if (!DllCheck.Test())
+ {
+ Debug.LogError("[Steamworks.NET] DllCheck Test returned false, One or more of the Steamworks binaries seems to be the wrong version.", this);
+ }
+ try
+ {
+ if (SteamAPI.RestartAppIfNecessary(new AppId_t(945360U)))
+ {
+ Application.Quit();
+ return;
+ }
+ }
+ catch (DllNotFoundException arg)
+ {
+ Debug.LogError("[Steamworks.NET] Could not load [lib]steam_api.dll/so/dylib. It's likely not in the correct location. Refer to the README for more details.\n" + arg, this);
+ Application.Quit();
+ return;
+ }
+ this.m_bInitialized = SteamAPI.Init();
+ if (!this.m_bInitialized)
+ {
+ Debug.LogError("[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.", this);
+ return;
+ }
+ SteamManager.s_EverInitialized = true;
+ }
+
+ private void OnEnable()
+ {
+ if (SteamManager.s_instance == null)
+ {
+ SteamManager.s_instance = this;
+ }
+ if (!this.m_bInitialized)
+ {
+ return;
+ }
+ if (this.m_SteamAPIWarningMessageHook == null)
+ {
+ this.m_SteamAPIWarningMessageHook = new SteamAPIWarningMessageHook_t(SteamManager.SteamAPIDebugTextHook);
+ SteamClient.SetWarningMessageHook(this.m_SteamAPIWarningMessageHook);
+ }
+ }
+
+ private void OnDestroy()
+ {
+ if (SteamManager.s_instance != this)
+ {
+ return;
+ }
+ SteamManager.s_instance = null;
+ if (!this.m_bInitialized)
+ {
+ return;
+ }
+ SteamAPI.Shutdown();
+ }
+
+ [ContextMenu("Shutdown")]
+ private void DoShutdown()
+ {
+ SteamAPI.Shutdown();
+ }
+
+ private void Update()
+ {
+ if (!this.m_bInitialized)
+ {
+ return;
+ }
+ SteamAPI.RunCallbacks();
+ }
+}