blob: ce42f186da6d373639921a2a62deb6c5f6e18678 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
|
using System;
using System.Text;
using Steamworks;
using UnityEngine;
[DisallowMultipleComponent]
public class SteamManager : MonoBehaviour
{
private static SteamManager Instance
{
get
{
if (SteamManager.s_instance == null)
{
return new GameObject("SteamManager").AddComponent<SteamManager>();
}
return SteamManager.s_instance;
}
}
public static bool Initialized
{
get
{
return SteamManager.Instance.m_bInitialized;
}
}
private static SteamManager s_instance;
private static bool s_EverInitialized;
private bool m_bInitialized;
private SteamAPIWarningMessageHook_t m_SteamAPIWarningMessageHook;
private static void SteamAPIDebugTextHook(int nSeverity, StringBuilder pchDebugText)
{
Debug.LogWarning(pchDebugText);
}
private void Awake()
{
if (SteamManager.s_instance != null)
{
UnityEngine.Object.Destroy(base.gameObject);
return;
}
SteamManager.s_instance = this;
if (SteamManager.s_EverInitialized)
{
throw new Exception("Tried to Initialize the SteamAPI twice in one session!");
}
UnityEngine.Object.DontDestroyOnLoad(base.gameObject);
if (!Packsize.Test())
{
Debug.LogError("[Steamworks.NET] Packsize Test returned false, the wrong version of Steamworks.NET is being run in this platform.", this);
}
if (!DllCheck.Test())
{
Debug.LogError("[Steamworks.NET] DllCheck Test returned false, One or more of the Steamworks binaries seems to be the wrong version.", this);
}
try
{
if (SteamAPI.RestartAppIfNecessary(new AppId_t(945360U)))
{
Application.Quit();
return;
}
}
catch (DllNotFoundException arg)
{
Debug.LogError("[Steamworks.NET] Could not load [lib]steam_api.dll/so/dylib. It's likely not in the correct location. Refer to the README for more details.\n" + arg, this);
Application.Quit();
return;
}
this.m_bInitialized = SteamAPI.Init();
if (!this.m_bInitialized)
{
Debug.LogError("[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.", this);
return;
}
SteamManager.s_EverInitialized = true;
}
private void OnEnable()
{
if (SteamManager.s_instance == null)
{
SteamManager.s_instance = this;
}
if (!this.m_bInitialized)
{
return;
}
if (this.m_SteamAPIWarningMessageHook == null)
{
this.m_SteamAPIWarningMessageHook = new SteamAPIWarningMessageHook_t(SteamManager.SteamAPIDebugTextHook);
SteamClient.SetWarningMessageHook(this.m_SteamAPIWarningMessageHook);
}
}
private void OnDestroy()
{
if (SteamManager.s_instance != this)
{
return;
}
SteamManager.s_instance = null;
if (!this.m_bInitialized)
{
return;
}
SteamAPI.Shutdown();
}
[ContextMenu("Shutdown")]
private void DoShutdown()
{
SteamAPI.Shutdown();
}
private void Update()
{
if (!this.m_bInitialized)
{
return;
}
SteamAPI.RunCallbacks();
}
}
|