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using System;
using UnityEngine;
internal class ChatBubble : PoolableBehavior
{
public SpriteRenderer ChatFace;
public SpriteRenderer Xmark;
public SpriteRenderer votedMark;
public TextRenderer NameText;
public TextRenderer TextArea;
public SpriteRenderer Background;
public void SetLeft()
{
base.transform.localPosition = new Vector3(-3f, 0f, 0f);
this.ChatFace.flipX = false;
this.ChatFace.transform.localScale = new Vector3(1f, 1f, 1f);
this.ChatFace.transform.localPosition = new Vector3(0f, 0.07f, 0f);
this.Xmark.transform.localPosition = new Vector3(-0.15f, -0.13f, -0.0001f);
this.votedMark.transform.localPosition = new Vector3(-0.15f, -0.13f, -0.0001f);
this.NameText.transform.localPosition = new Vector3(0.5f, 0.34f, 0f);
this.NameText.RightAligned = false;
this.TextArea.transform.localPosition = new Vector3(0.5f, 0.09f, 0f);
this.TextArea.RightAligned = false;
}
public void SetNotification()
{
base.transform.localPosition = new Vector3(-2.75f, 0f, 0f);
this.ChatFace.flipX = false;
this.ChatFace.transform.localScale = new Vector3(0.75f, 0.75f, 1f);
this.ChatFace.transform.localPosition = new Vector3(0f, 0.18f, 0f);
this.Xmark.transform.localPosition = new Vector3(-0.15f, -0.13f, -0.0001f);
this.votedMark.transform.localPosition = new Vector3(-0.15f, -0.13f, -0.0001f);
this.NameText.transform.localPosition = new Vector3(0.5f, 0.34f, 0f);
this.NameText.RightAligned = false;
this.TextArea.transform.localPosition = new Vector3(0.5f, 0.09f, 0f);
this.TextArea.RightAligned = false;
this.TextArea.Text = string.Empty;
}
public void SetRight()
{
base.transform.localPosition = new Vector3(-2.35f, 0f, 0f);
this.ChatFace.flipX = true;
this.ChatFace.transform.localScale = new Vector3(1f, 1f, 1f);
this.ChatFace.transform.localPosition = new Vector3(4.75f, 0.07f, 0f);
this.Xmark.transform.localPosition = new Vector3(0.15f, -0.13f, -0.0001f);
this.votedMark.transform.localPosition = new Vector3(0.15f, -0.13f, -0.0001f);
this.NameText.transform.localPosition = new Vector3(4.35f, 0.34f, 0f);
this.NameText.RightAligned = true;
this.TextArea.transform.localPosition = new Vector3(4.35f, 0.09f, 0f);
this.TextArea.RightAligned = true;
}
public void SetName(string playerName, bool isDead, bool voted, Color color)
{
this.NameText.Text = (playerName ?? "...");
this.NameText.Color = color;
this.NameText.RefreshMesh();
if (isDead)
{
this.Xmark.enabled = true;
this.Background.color = Palette.HalfWhite;
}
if (voted)
{
this.votedMark.enabled = true;
}
}
public override void Reset()
{
this.Xmark.enabled = false;
this.votedMark.enabled = false;
this.Background.color = Color.white;
}
}
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