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using System;
using UnityEngine;
[CreateAssetMenu]
public class HatBehaviour : ScriptableObject, IBuyable
{
public string ProdId
{
get
{
return this.ProductId;
}
}
public Sprite MainImage;
public Sprite FloorImage;
public bool InFront;
public bool Free;
public int LimitedMonth;
public int LimitedYear;
public SkinData RelatedSkin;
public string StoreName;
public string ProductId;
public int Order;
}
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