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path: root/Client/Assembly-CSharp/HatBehaviour.cs
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using System;
using UnityEngine;

[CreateAssetMenu]
public class HatBehaviour : ScriptableObject, IBuyable
{
	public string ProdId
	{
		get
		{
			return this.ProductId;
		}
	}

	public Sprite MainImage;

	public Sprite FloorImage;

	public bool InFront;

	public bool Free;

	public int LimitedMonth;

	public int LimitedYear;

	public SkinData RelatedSkin;

	public string StoreName;

	public string ProductId;

	public int Order;
}