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|
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Assets.CoreScripts;
using Hazel;
using InnerNet;
using PowerTools;
using UnityEngine;
// 这个结构没有要同步的数据,但是重写了handleRpc用来响应Rpc调用,所以命名为control
// 是*角色*的根结构,包括了playerPhysics、CustomNetworkTransform等需要同步的数据
public class PlayerControl : InnerNetObject
{
public bool CanMove
{
get
{
return this.moveable && !Minigame.Instance && (!DestroyableSingleton<HudManager>.InstanceExists || (!DestroyableSingleton<HudManager>.Instance.Chat.IsOpen && !DestroyableSingleton<HudManager>.Instance.KillOverlay.IsOpen && !DestroyableSingleton<HudManager>.Instance.GameMenu.IsOpen)) && (!MapBehaviour.Instance || !MapBehaviour.Instance.IsOpenStopped) && !MeetingHud.Instance && !CustomPlayerMenu.Instance && !ExileController.Instance && !IntroCutscene.Instance;
}
}
public GameData.PlayerInfo Data
{
get
{
if (this._cachedData == null)
{
if (!GameData.Instance)
{
return null;
}
this._cachedData = GameData.Instance.GetPlayerById(this.PlayerId);
}
return this._cachedData;
}
}
public bool Visible
{
get
{
return this.myRend.enabled;
}
set
{
this.myRend.enabled = value;
this.MyPhysics.Skin.Visible = value;
this.HatRenderer.enabled = value;
this.nameText.gameObject.SetActive(value);
}
}
public byte PlayerId = byte.MaxValue;
public float MaxReportDistance = 5f;
public bool moveable = true;
public bool inVent;
public static PlayerControl LocalPlayer;
private GameData.PlayerInfo _cachedData;
public AudioSource FootSteps;
public AudioClip KillSfx;
public KillAnimation[] KillAnimations;
[SerializeField]
private float killTimer;
public int RemainingEmergencies;
public TextRenderer nameText;
public LightSource LightPrefab;
private LightSource myLight;
[HideInInspector]
public Collider2D Collider;
[HideInInspector]
public PlayerPhysics MyPhysics;
[HideInInspector]
public CustomNetworkTransform NetTransform;
public PetBehaviour CurrentPet;
public SpriteRenderer HatRenderer;
private SpriteRenderer myRend;
private Collider2D[] hitBuffer = new Collider2D[20];
public static GameOptionsData GameOptions = new GameOptionsData();
public List<PlayerTask> myTasks = new List<PlayerTask>();
[NonSerialized]
public uint TaskIdCount;
public SpriteAnim[] ScannerAnims;
public SpriteRenderer[] ScannersImages;
public AudioClip[] VentMoveSounds;
public AudioClip VentEnterSound;
private IUsable closest;
private bool isNew = true;
public float crewStreak;
public static List<PlayerControl> AllPlayerControls = new List<PlayerControl>();
private Dictionary<Collider2D, IUsable> cache = new Dictionary<Collider2D, IUsable>(PlayerControl.ColliderComparer.Instance);
private List<IUsable> itemsInRange = new List<IUsable>();
private List<IUsable> newItemsInRange = new List<IUsable>();
private byte scannerCount;
private int LastStartCounter;
public class ColliderComparer : IEqualityComparer<Collider2D>
{
public static readonly PlayerControl.ColliderComparer Instance = new PlayerControl.ColliderComparer();
public bool Equals(Collider2D x, Collider2D y)
{
return x == y;
}
public int GetHashCode(Collider2D obj)
{
return obj.GetInstanceID();
}
}
public class UsableComparer : IEqualityComparer<IUsable>
{
public static readonly PlayerControl.UsableComparer Instance = new PlayerControl.UsableComparer();
public bool Equals(IUsable x, IUsable y)
{
return x == y;
}
public int GetHashCode(IUsable obj)
{
return obj.GetHashCode();
}
}
public void SetKillTimer(float time)
{
this.killTimer = time;
if (PlayerControl.GameOptions.KillCooldown > 0f)
{
DestroyableSingleton<HudManager>.Instance.KillButton.SetCoolDown(this.killTimer, PlayerControl.GameOptions.KillCooldown);
return;
}
DestroyableSingleton<HudManager>.Instance.KillButton.SetCoolDown(0f, PlayerControl.GameOptions.KillCooldown);
}
private void Awake()
{
this.myRend = base.GetComponent<SpriteRenderer>();
this.MyPhysics = base.GetComponent<PlayerPhysics>();
this.NetTransform = base.GetComponent<CustomNetworkTransform>();
this.Collider = base.GetComponent<Collider2D>();
PlayerControl.AllPlayerControls.Add(this);
}
private void Start()
{
this.RemainingEmergencies = PlayerControl.GameOptions.NumEmergencyMeetings;
if (base.AmOwner)
{
this.myLight = UnityEngine.Object.Instantiate<LightSource>(this.LightPrefab);
this.myLight.transform.SetParent(base.transform);
this.myLight.transform.localPosition = this.Collider.offset;
PlayerControl.LocalPlayer = this;
Camera.main.GetComponent<FollowerCamera>().SetTarget(this);
this.SetName(SaveManager.PlayerName);
this.SetColor(SaveManager.BodyColor);
this.CmdCheckName(SaveManager.PlayerName);
this.CmdCheckColor(SaveManager.BodyColor);
this.RpcSetPet(SaveManager.LastPet);
this.RpcSetHat(SaveManager.LastHat);
this.RpcSetSkin(SaveManager.LastSkin);
this.RpcSetTimesImpostor(StatsManager.Instance.CrewmateStreak);
}
else
{
base.StartCoroutine(this.ClientInitialize());
}
if (this.isNew)
{
this.isNew = false;
base.StartCoroutine(this.MyPhysics.CoSpawnPlayer(LobbyBehaviour.Instance));
}
}
private IEnumerator ClientInitialize()
{
this.Visible = false;
while (!GameData.Instance)
{
yield return null;
}
while (this.Data == null)
{
yield return null;
}
while (string.IsNullOrEmpty(this.Data.PlayerName))
{
yield return null;
}
this.SetName(this.Data.PlayerName);
this.SetColor(this.Data.ColorId);
this.SetHat(this.Data.HatId);
this.SetSkin(this.Data.SkinId);
this.SetPet(this.Data.PetId);
this.Visible = true;
yield break;
}
public override void OnDestroy()
{
if (this.CurrentPet)
{
UnityEngine.Object.Destroy(this.CurrentPet.gameObject);
}
PlayerControl.AllPlayerControls.Remove(this);
base.OnDestroy();
}
private void FixedUpdate()
{
if (!GameData.Instance)
{
return;
}
GameData.PlayerInfo data = this.Data;
if (data == null)
{
return;
}
if (data.IsDead && PlayerControl.LocalPlayer)
{
this.Visible = PlayerControl.LocalPlayer.Data.IsDead;
}
if (base.AmOwner)
{
if (ShipStatus.Instance)
{
this.myLight.LightRadius = ShipStatus.Instance.CalculateLightRadius(data);
}
if (data.IsImpostor && this.CanMove && !data.IsDead)
{
this.SetKillTimer(Mathf.Max(0f, this.killTimer - Time.fixedDeltaTime));
PlayerControl target = this.FindClosestTarget();
DestroyableSingleton<HudManager>.Instance.KillButton.SetTarget(target);
}
else
{
DestroyableSingleton<HudManager>.Instance.KillButton.SetTarget(null);
}
if (this.CanMove || this.inVent)
{
this.newItemsInRange.Clear();
bool flag = (PlayerControl.GameOptions.GhostsDoTasks || !data.IsDead) && (!AmongUsClient.Instance || !AmongUsClient.Instance.IsGameOver) && this.CanMove;
Vector2 truePosition = this.GetTruePosition();
int num = Physics2D.OverlapCircleNonAlloc(truePosition, this.MaxReportDistance, this.hitBuffer, Constants.Usables);
IUsable usable = null;
float num2 = float.MaxValue;
bool flag2 = false;
for (int i = 0; i < num; i++)
{
Collider2D collider2D = this.hitBuffer[i];
IUsable usable2;
if (!this.cache.TryGetValue(collider2D, out usable2))
{
usable2 = (this.cache[collider2D] = collider2D.GetComponent<IUsable>());
}
if (usable2 != null && (flag || this.inVent))
{
bool flag3;
bool flag4;
float num3 = usable2.CanUse(data, out flag3, out flag4);
if (flag3 || flag4)
{
this.newItemsInRange.Add(usable2);
}
if (flag3 && num3 < num2)
{
num2 = num3;
usable = usable2;
}
}
if (flag && !data.IsDead && !flag2 && collider2D.tag == "DeadBody")
{
DeadBody component = collider2D.GetComponent<DeadBody>();
if (!PhysicsHelpers.AnythingBetween(truePosition, component.TruePosition, Constants.ShipAndObjectsMask, false))
{
flag2 = true;
}
}
}
for (int l = this.itemsInRange.Count - 1; l > -1; l--)
{
IUsable item = this.itemsInRange[l];
int num4 = this.newItemsInRange.FindIndex((IUsable j) => j == item);
if (num4 == -1)
{
item.SetOutline(false, false);
this.itemsInRange.RemoveAt(l);
}
else
{
this.newItemsInRange.RemoveAt(num4);
item.SetOutline(true, usable == item);
}
}
for (int k = 0; k < this.newItemsInRange.Count; k++)
{
IUsable usable3 = this.newItemsInRange[k];
usable3.SetOutline(true, usable == usable3);
this.itemsInRange.Add(usable3);
}
this.closest = usable;
DestroyableSingleton<HudManager>.Instance.UseButton.SetTarget(usable);
DestroyableSingleton<HudManager>.Instance.ReportButton.SetActive(flag2);
return;
}
this.closest = null;
DestroyableSingleton<HudManager>.Instance.UseButton.SetTarget(null);
DestroyableSingleton<HudManager>.Instance.ReportButton.SetActive(false);
}
}
public void UseClosest()
{
if (this.closest != null)
{
this.closest.Use();
}
this.closest = null;
DestroyableSingleton<HudManager>.Instance.UseButton.SetTarget(null);
}
public void ReportClosest()
{
if (AmongUsClient.Instance.IsGameOver)
{
return;
}
if (PlayerControl.LocalPlayer.Data.IsDead)
{
return;
}
foreach (Collider2D collider2D in Physics2D.OverlapCircleAll(base.transform.position, this.MaxReportDistance, Constants.NotShipMask))
{
if (!(collider2D.tag != "DeadBody"))
{
DeadBody component = collider2D.GetComponent<DeadBody>();
if (component && !component.Reported)
{
component.OnClick();
if (component.Reported)
{
break;
}
}
}
}
}
public void PlayStepSound()
{
if (!Constants.ShouldPlaySfx())
{
return;
}
if (DestroyableSingleton<HudManager>.InstanceExists && PlayerControl.LocalPlayer == this)
{
ShipRoom lastRoom = DestroyableSingleton<HudManager>.Instance.roomTracker.LastRoom;
if (lastRoom && lastRoom.FootStepSounds)
{
AudioClip clip = lastRoom.FootStepSounds.Random();
this.FootSteps.clip = clip;
this.FootSteps.Play();
}
}
}
private void SetScanner(bool on, byte cnt)
{
if (cnt < this.scannerCount)
{
return;
}
this.scannerCount = cnt;
for (int i = 0; i < this.ScannerAnims.Length; i++)
{
SpriteAnim spriteAnim = this.ScannerAnims[i];
if (on && !this.Data.IsDead)
{
spriteAnim.gameObject.SetActive(true);
spriteAnim.Play(null, 1f);
this.ScannersImages[i].flipX = !this.myRend.flipX;
}
else
{
if (spriteAnim.isActiveAndEnabled)
{
spriteAnim.Stop();
}
spriteAnim.gameObject.SetActive(false);
}
}
}
public Vector2 GetTruePosition()
{
return base.transform.position + this.Collider.offset;
}
private PlayerControl FindClosestTarget()
{
PlayerControl result = null;
float num = GameOptionsData.KillDistances[Mathf.Clamp(PlayerControl.GameOptions.KillDistance, 0, 2)];
if (!ShipStatus.Instance)
{
return null;
}
Vector2 truePosition = this.GetTruePosition();
List<GameData.PlayerInfo> allPlayers = GameData.Instance.AllPlayers;
for (int i = 0; i < allPlayers.Count; i++)
{
GameData.PlayerInfo playerInfo = allPlayers[i];
if (!playerInfo.Disconnected && playerInfo.PlayerId != this.PlayerId && !playerInfo.IsDead && !playerInfo.IsImpostor)
{
PlayerControl @object = playerInfo.Object;
if (@object)
{
Vector2 vector = @object.GetTruePosition() - truePosition;
float magnitude = vector.magnitude;
if (magnitude <= num && !PhysicsHelpers.AnyNonTriggersBetween(truePosition, vector.normalized, magnitude, Constants.ShipAndObjectsMask))
{
result = @object;
num = magnitude;
}
}
}
}
return result;
}
public void SetTasks(byte[] tasks)
{
base.StartCoroutine(this.CoSetTasks(tasks));
}
private IEnumerator CoSetTasks(byte[] tasks)
{
while (!ShipStatus.Instance)
{
yield return null;
}
if (base.AmOwner)
{
DestroyableSingleton<HudManager>.Instance.TaskStuff.SetActive(true);
StatsManager instance = StatsManager.Instance;
uint num = instance.GamesStarted;
instance.GamesStarted = num + 1U;
if (this.Data.IsImpostor)
{
StatsManager instance2 = StatsManager.Instance;
num = instance2.TimesImpostor;
instance2.TimesImpostor = num + 1U;
StatsManager.Instance.CrewmateStreak = 0U;
}
else
{
StatsManager instance3 = StatsManager.Instance;
num = instance3.TimesCrewmate;
instance3.TimesCrewmate = num + 1U;
StatsManager instance4 = StatsManager.Instance;
num = instance4.CrewmateStreak;
instance4.CrewmateStreak = num + 1U;
DestroyableSingleton<HudManager>.Instance.KillButton.gameObject.SetActive(false);
}
DestroyableSingleton<Telemetry>.Instance.StartGame(SaveManager.SendName, AmongUsClient.Instance.AmHost, GameData.Instance.PlayerCount, PlayerControl.GameOptions.NumImpostors, AmongUsClient.Instance.GameMode, StatsManager.Instance.TimesImpostor, StatsManager.Instance.GamesStarted, StatsManager.Instance.CrewmateStreak);
}
foreach (byte idx in tasks)
{
NormalPlayerTask normalPlayerTask = UnityEngine.Object.Instantiate<NormalPlayerTask>(ShipStatus.Instance.GetTaskById(idx), base.transform);
PlayerTask playerTask = normalPlayerTask;
uint num = this.TaskIdCount;
this.TaskIdCount = num + 1U;
playerTask.Id = num;
normalPlayerTask.Owner = this;
normalPlayerTask.Initialize();
this.myTasks.Add(normalPlayerTask);
}
yield break;
}
public void AddSystemTask(SystemTypes system)
{
PlayerTask original;
if (system <= SystemTypes.Electrical)
{
if (system != SystemTypes.Reactor)
{
if (system != SystemTypes.Electrical)
{
return;
}
original = ShipStatus.Instance.SpecialTasks[1];
}
else
{
original = ShipStatus.Instance.SpecialTasks[0];
}
}
else if (system != SystemTypes.LifeSupp)
{
if (system != SystemTypes.Comms)
{
return;
}
original = ShipStatus.Instance.SpecialTasks[2];
}
else
{
original = ShipStatus.Instance.SpecialTasks[3];
}
PlayerControl localPlayer = PlayerControl.LocalPlayer;
PlayerTask playerTask = UnityEngine.Object.Instantiate<PlayerTask>(original, localPlayer.transform);
PlayerTask playerTask2 = playerTask;
PlayerControl playerControl = localPlayer;
uint taskIdCount = playerControl.TaskIdCount;
playerControl.TaskIdCount = taskIdCount + 1U;
playerTask2.Id = (uint)((byte)taskIdCount);
playerTask.Owner = localPlayer;
playerTask.Initialize();
localPlayer.myTasks.Add(playerTask);
}
public void RemoveTask(PlayerTask task)
{
task.OnRemove();
this.myTasks.Remove(task);
GameData.Instance.TutOnlyRemoveTask(this.PlayerId, task.Id);
DestroyableSingleton<HudManager>.Instance.UseButton.SetTarget(null);
UnityEngine.Object.Destroy(task.gameObject);
}
private void ClearTasks()
{
for (int i = 0; i < this.myTasks.Count; i++)
{
PlayerTask playerTask = this.myTasks[i];
playerTask.OnRemove();
UnityEngine.Object.Destroy(playerTask.gameObject);
}
this.myTasks.Clear();
}
public void RemoveInfected()
{
GameData.PlayerInfo playerById = GameData.Instance.GetPlayerById(this.PlayerId);
if (playerById.IsImpostor)
{
playerById.Object.nameText.Color = Color.white;
playerById.IsImpostor = false;
this.myTasks.RemoveAt(0);
DestroyableSingleton<HudManager>.Instance.KillButton.gameObject.SetActive(false);
}
}
public void Die(DeathReason reason)
{
if (!DestroyableSingleton<TutorialManager>.InstanceExists)
{
StatsManager.Instance.LastGameStarted = DateTime.MinValue;
StatsManager instance = StatsManager.Instance;
float banPoints = instance.BanPoints;
instance.BanPoints = banPoints - 1f;
}
TempData.LastDeathReason = reason;
if (this.CurrentPet)
{
this.CurrentPet.SetMourning();
}
this.Data.IsDead = true;
base.gameObject.layer = LayerMask.NameToLayer("Ghost");
this.nameText.GetComponent<MeshRenderer>().material.SetInt("_Mask", 0);
if (base.AmOwner)
{
DestroyableSingleton<HudManager>.Instance.Chat.SetVisible(true);
}
}
public void Revive()
{
this.Data.IsDead = false;
base.gameObject.layer = LayerMask.NameToLayer("Players");
this.MyPhysics.ResetAnim(true);
if (this.CurrentPet)
{
this.CurrentPet.Source = this;
}
this.nameText.GetComponent<MeshRenderer>().material.SetInt("_Mask", 4);
if (base.AmOwner)
{
DestroyableSingleton<HudManager>.Instance.KillButton.gameObject.SetActive(this.Data.IsImpostor);
DestroyableSingleton<HudManager>.Instance.Chat.ForceClosed();
DestroyableSingleton<HudManager>.Instance.Chat.SetVisible(false);
}
}
public void PlayAnimation(byte animType)
{
if (animType == 1)
{
ShipStatus.Instance.StartShields();
return;
}
if (animType == 6)
{
ShipStatus.Instance.FireWeapon();
return;
}
if (animType - 9 > 1)
{
return;
}
ShipStatus.Instance.OpenHatch();
}
public void CompleteTask(uint idx)
{
PlayerTask playerTask = this.myTasks.Find((PlayerTask p) => p.Id == idx);
if (playerTask)
{
GameData.Instance.CompleteTask(this, idx);
playerTask.Complete();
DestroyableSingleton<Telemetry>.Instance.WriteCompleteTask(this.PlayerId, playerTask.TaskType);
return;
}
Debug.LogWarning(this.PlayerId + ": Server didn't have task: " + idx);
}
public void SetInfected(byte[] infected)
{
if (!GameData.Instance)
{
Debug.Log("No game data instance.");
}
StatsManager instance = StatsManager.Instance;
float banPoints = instance.BanPoints;
instance.BanPoints = banPoints + 1f;
StatsManager.Instance.LastGameStarted = DateTime.UtcNow;
for (int i = 0; i < infected.Length; i++)
{
GameData.PlayerInfo playerById = GameData.Instance.GetPlayerById(infected[i]);
if (playerById != null)
{
playerById.IsImpostor = true;
}
else
{
Debug.LogError("Couldn't set impostor: " + infected[i]);
}
}
DestroyableSingleton<HudManager>.Instance.MapButton.gameObject.SetActive(true);
DestroyableSingleton<HudManager>.Instance.ReportButton.gameObject.SetActive(true);
PlayerControl.LocalPlayer.RemainingEmergencies = PlayerControl.GameOptions.NumEmergencyMeetings;
GameData.PlayerInfo data = PlayerControl.LocalPlayer.Data;
if (data.IsImpostor)
{
ImportantTextTask importantTextTask = new GameObject("_Player").AddComponent<ImportantTextTask>();
importantTextTask.transform.SetParent(PlayerControl.LocalPlayer.transform, false);
importantTextTask.Text = DestroyableSingleton<TranslationController>.Instance.GetString(StringNames.ImpostorTask, Array.Empty<object>()) + "\r\n[FFFFFFFF]" + DestroyableSingleton<TranslationController>.Instance.GetString(StringNames.FakeTasks, Array.Empty<object>());
this.myTasks.Insert(0, importantTextTask);
DestroyableSingleton<HudManager>.Instance.KillButton.gameObject.SetActive(true);
PlayerControl.LocalPlayer.SetKillTimer(10f);
for (int j = 0; j < infected.Length; j++)
{
GameData.PlayerInfo playerById2 = GameData.Instance.GetPlayerById(infected[j]);
if (playerById2 != null)
{
playerById2.Object.nameText.Color = Palette.ImpostorRed;
}
}
}
if (!DestroyableSingleton<TutorialManager>.InstanceExists)
{
List<PlayerControl> yourTeam;
if (data.IsImpostor)
{
yourTeam = (from pcd in GameData.Instance.AllPlayers
where !pcd.Disconnected
where pcd.IsImpostor
select pcd.Object).OrderBy(delegate(PlayerControl pc)
{
if (!(pc == PlayerControl.LocalPlayer))
{
return 1;
}
return 0;
}).ToList<PlayerControl>();
}
else
{
yourTeam = (from pcd in GameData.Instance.AllPlayers
where !pcd.Disconnected
select pcd.Object).OrderBy(delegate(PlayerControl pc)
{
if (!(pc == PlayerControl.LocalPlayer))
{
return 1;
}
return 0;
}).ToList<PlayerControl>();
}
base.StopAllCoroutines();
DestroyableSingleton<HudManager>.Instance.StartCoroutine(DestroyableSingleton<HudManager>.Instance.CoShowIntro(yourTeam));
}
}
public void Exiled()
{
this.Die(DeathReason.Exile);
if (base.AmOwner)
{
StatsManager instance = StatsManager.Instance;
uint timesEjected = instance.TimesEjected;
instance.TimesEjected = timesEjected + 1U;
DestroyableSingleton<HudManager>.Instance.ShadowQuad.gameObject.SetActive(false);
ImportantTextTask importantTextTask = new GameObject("_Player").AddComponent<ImportantTextTask>();
importantTextTask.transform.SetParent(base.transform, false);
if (this.Data.IsImpostor)
{
this.ClearTasks();
importantTextTask.Text = DestroyableSingleton<TranslationController>.Instance.GetString(StringNames.GhostImpostor, Array.Empty<object>());
}
else if (!PlayerControl.GameOptions.GhostsDoTasks)
{
this.ClearTasks();
importantTextTask.Text = DestroyableSingleton<TranslationController>.Instance.GetString(StringNames.GhostIgnoreTasks, Array.Empty<object>());
}
else
{
importantTextTask.Text = DestroyableSingleton<TranslationController>.Instance.GetString(StringNames.GhostDoTasks, Array.Empty<object>());
}
this.myTasks.Insert(0, importantTextTask);
}
}
public void CheckName(string name)
{
List<GameData.PlayerInfo> allPlayers = GameData.Instance.AllPlayers;
bool flag = allPlayers.Any((GameData.PlayerInfo i) => i.PlayerId != this.PlayerId && i.PlayerName.Equals(name, StringComparison.OrdinalIgnoreCase));
if (flag)
{
for (int k = 1; k < 100; k++)
{
string text = name + " " + k;
flag = false;
for (int j = 0; j < allPlayers.Count; j++)
{
if (allPlayers[j].PlayerId != this.PlayerId && allPlayers[j].PlayerName.Equals(text, StringComparison.OrdinalIgnoreCase))
{
flag = true;
break;
}
}
if (!flag)
{
name = text;
break;
}
}
}
this.RpcSetName(name);
GameData.Instance.UpdateName(this.PlayerId, name);
}
public void SetName(string name)
{
if (GameData.Instance)
{
GameData.Instance.UpdateName(this.PlayerId, name);
}
base.gameObject.name = name;
this.nameText.Text = name;
this.nameText.GetComponent<MeshRenderer>().material.SetInt("_Mask", 4);
}
public void CheckColor(byte bodyColor)
{
List<GameData.PlayerInfo> allPlayers = GameData.Instance.AllPlayers;
int num = 0;
while (num++ < 100 && allPlayers.Any((GameData.PlayerInfo p) => !p.Disconnected && p.PlayerId != this.PlayerId && p.ColorId == bodyColor))
{
bodyColor = (byte)((int)(bodyColor + 1) % Palette.PlayerColors.Length);
}
this.RpcSetColor(bodyColor);
}
public void SetHatAlpha(float a)
{
Color white = Color.white;
white.a = a;
this.HatRenderer.color = white;
}
public void SetColor(byte bodyColor)
{
if (GameData.Instance)
{
GameData.Instance.UpdateColor(this.PlayerId, bodyColor);
}
if (this.myRend == null)
{
base.GetComponent<SpriteRenderer>();
}
PlayerControl.SetPlayerMaterialColors((int)bodyColor, this.myRend);
if (this.CurrentPet)
{
PlayerControl.SetPlayerMaterialColors((int)bodyColor, this.CurrentPet.rend);
}
}
public void SetSkin(uint skinId)
{
if (GameData.Instance)
{
GameData.Instance.UpdateSkin(this.PlayerId, skinId);
}
this.MyPhysics.SetSkin(skinId);
}
public void SetHat(uint hatId)
{
if (GameData.Instance)
{
GameData.Instance.UpdateHat(this.PlayerId, hatId);
}
PlayerControl.SetHatImage(hatId, this.HatRenderer);
this.nameText.transform.localPosition = new Vector3(0f, (hatId == 0U) ? 0.7f : 1.05f, -0.5f);
}
public void SetPet(uint petId)
{
if (this.CurrentPet)
{
UnityEngine.Object.Destroy(this.CurrentPet.gameObject);
}
this.CurrentPet = UnityEngine.Object.Instantiate<PetBehaviour>(DestroyableSingleton<HatManager>.Instance.GetPetById(petId));
this.CurrentPet.transform.position = base.transform.position;
this.CurrentPet.Source = this;
GameData.PlayerInfo data = this.Data;
if (this.Data != null)
{
GameData.Instance.UpdatePet(this.PlayerId, petId);
this.Data.PetId = petId;
PlayerControl.SetPlayerMaterialColors((int)this.Data.ColorId, this.CurrentPet.rend);
}
}
public static void SetPetImage(uint petId, int colorId, SpriteRenderer target)
{
if (!DestroyableSingleton<HatManager>.InstanceExists)
{
return;
}
PlayerControl.SetPetImage(DestroyableSingleton<HatManager>.Instance.GetPetById(petId), colorId, target);
}
public static void SetPetImage(PetBehaviour pet, int colorId, SpriteRenderer target)
{
target.sprite = pet.rend.sprite;
if (target != pet.rend)
{
target.material = new Material(pet.rend.sharedMaterial);
PlayerControl.SetPlayerMaterialColors(colorId, target);
}
}
public static void SetSkinImage(uint skinId, SpriteRenderer target)
{
if (!DestroyableSingleton<HatManager>.InstanceExists)
{
return;
}
PlayerControl.SetSkinImage(DestroyableSingleton<HatManager>.Instance.GetSkinById(skinId), target);
}
public static void SetSkinImage(SkinData skin, SpriteRenderer target)
{
target.sprite = skin.IdleFrame;
}
public static void SetHatImage(uint hatId, SpriteRenderer target)
{
if (!DestroyableSingleton<HatManager>.InstanceExists)
{
return;
}
PlayerControl.SetHatImage(DestroyableSingleton<HatManager>.Instance.GetHatById(hatId), target);
}
public static void SetHatImage(HatBehaviour hat, SpriteRenderer target)
{
if (!target)
{
return;
}
if (hat)
{
target.sprite = hat.MainImage;
Vector3 localPosition = target.transform.localPosition;
localPosition.z = (hat.InFront ? -0.0001f : 0.0001f);
target.transform.localPosition = localPosition;
return;
}
string str = (!hat) ? "null" : hat.name;
Debug.LogError("Player: " + target.name + "\tHat: " + str);
}
private void ReportDeadBody(GameData.PlayerInfo target)
{
if (AmongUsClient.Instance.IsGameOver)
{
return;
}
if (MeetingHud.Instance)
{
return;
}
if (target == null && PlayerControl.LocalPlayer.myTasks.Any(new Func<PlayerTask, bool>(PlayerTask.TaskIsEmergency)))
{
return;
}
if (this.Data.IsDead)
{
return;
}
MeetingRoomManager.Instance.AssignSelf(this, target);
if (!AmongUsClient.Instance.AmHost)
{
return;
}
if (ShipStatus.Instance.CheckTaskCompletion())
{
return;
}
DestroyableSingleton<HudManager>.Instance.OpenMeetingRoom(this);
this.RpcStartMeeting(target);
}
public IEnumerator CoStartMeeting(GameData.PlayerInfo target)
{
DestroyableSingleton<Telemetry>.Instance.WriteMeetingStarted(target == null);
while (!MeetingHud.Instance)
{
yield return null;
}
MeetingRoomManager.Instance.RemoveSelf();
DeadBody[] array = UnityEngine.Object.FindObjectsOfType<DeadBody>();
for (int i = 0; i < array.Length; i++)
{
UnityEngine.Object.Destroy(array[i].gameObject);
}
for (int j = 0; j < PlayerControl.AllPlayerControls.Count; j++)
{
PlayerControl playerControl = PlayerControl.AllPlayerControls[j];
if (!playerControl.GetComponent<DummyBehaviour>().enabled)
{
playerControl.MyPhysics.ExitAllVents();
playerControl.NetTransform.SnapTo(ShipStatus.Instance.GetSpawnLocation((int)playerControl.PlayerId, GameData.Instance.PlayerCount));
}
}
if (base.AmOwner)
{
if (target != null)
{
StatsManager instance = StatsManager.Instance;
uint num = instance.BodiesReported;
instance.BodiesReported = num + 1U;
}
else
{
this.RemainingEmergencies--;
StatsManager instance2 = StatsManager.Instance;
uint num = instance2.EmergenciesCalled;
instance2.EmergenciesCalled = num + 1U;
}
}
if (MapBehaviour.Instance)
{
MapBehaviour.Instance.Close();
}
if (Minigame.Instance)
{
Minigame.Instance.Close();
}
KillAnimation.SetMovement(this, true);
MeetingHud.Instance.StartCoroutine(MeetingHud.Instance.CoIntro(this, target));
yield break;
}
public void MurderPlayer(PlayerControl target)
{
if (AmongUsClient.Instance.IsGameOver)
{
return;
}
if (!target || this.Data.IsDead || !this.Data.IsImpostor || this.Data.Disconnected)
{
Debug.LogWarning(string.Format("Bad kill from {0} to {1}", this.PlayerId, ((int)((target != null) ? new byte?(target.PlayerId) : null)) ?? -1));
return;
}
GameData.PlayerInfo data = target.Data;
if (data != null && !data.IsDead)
{
if (base.AmOwner)
{
StatsManager instance = StatsManager.Instance;
uint num = instance.ImpostorKills;
instance.ImpostorKills = num + 1U;
if (Constants.ShouldPlaySfx())
{
SoundManager.Instance.PlaySound(PlayerControl.LocalPlayer.KillSfx, false, 0.8f);
}
}
this.SetKillTimer(PlayerControl.GameOptions.KillCooldown);
DestroyableSingleton<Telemetry>.Instance.WriteMurder(this.PlayerId, target.PlayerId, target.transform.position);
target.gameObject.layer = LayerMask.NameToLayer("Ghost");
if (target.AmOwner)
{
StatsManager instance2 = StatsManager.Instance;
uint num = instance2.TimesMurdered;
instance2.TimesMurdered = num + 1U;
if (Minigame.Instance)
{
Minigame.Instance.Close();
Minigame.Instance.Close();
}
DestroyableSingleton<HudManager>.Instance.ShadowQuad.gameObject.SetActive(false);
target.nameText.GetComponent<MeshRenderer>().material.SetInt("_Mask", 0);
DestroyableSingleton<HudManager>.Instance.KillOverlay.ShowOne(this, data);
target.RpcSetScanner(false);
ImportantTextTask importantTextTask = new GameObject("_Player").AddComponent<ImportantTextTask>();
importantTextTask.transform.SetParent(base.transform, false);
if (!PlayerControl.GameOptions.GhostsDoTasks)
{
target.ClearTasks();
importantTextTask.Text = DestroyableSingleton<TranslationController>.Instance.GetString(StringNames.GhostIgnoreTasks, Array.Empty<object>());
}
else
{
importantTextTask.Text = DestroyableSingleton<TranslationController>.Instance.GetString(StringNames.GhostDoTasks, Array.Empty<object>());
}
target.myTasks.Insert(0, importantTextTask);
}
this.MyPhysics.StartCoroutine(this.KillAnimations.Random<KillAnimation>().CoPerformKill(this, target));
}
}
public override bool Serialize(MessageWriter writer, bool initialState)
{
if (initialState)
{
writer.Write(this.isNew);
}
writer.Write(this.PlayerId);
return true;
}
public override void Deserialize(MessageReader reader, bool initialState)
{
if (initialState)
{
this.isNew = reader.ReadBoolean();
}
this.PlayerId = reader.ReadByte();
}
public void SetPlayerMaterialColors(Renderer rend)
{
GameData.PlayerInfo playerById = GameData.Instance.GetPlayerById(this.PlayerId);
PlayerControl.SetPlayerMaterialColors((int)((playerById != null) ? playerById.ColorId : 0), rend);
}
public static void SetPlayerMaterialColors(int colorId, Renderer rend)
{
if (!rend)
{
return;
}
rend.material.SetColor("_BackColor", Palette.ShadowColors[colorId]);
rend.material.SetColor("_BodyColor", Palette.PlayerColors[colorId]);
rend.material.SetColor("_VisorColor", Palette.VisorColor);
}
public void RpcSetScanner(bool value)
{
byte b = this.scannerCount + 1;
this.scannerCount = b;
byte b2 = b;
if (AmongUsClient.Instance.AmClient)
{
this.SetScanner(value, b2);
}
MessageWriter messageWriter = AmongUsClient.Instance.StartRpc(this.NetId, 16, SendOption.Reliable);
messageWriter.Write(value);
messageWriter.Write(b2);
messageWriter.EndMessage();
}
public void RpcPlayAnimation(byte animType)
{
if (AmongUsClient.Instance.AmClient)
{
this.PlayAnimation(animType);
}
MessageWriter messageWriter = AmongUsClient.Instance.StartRpc(this.NetId, 0, SendOption.None);
messageWriter.Write(animType);
messageWriter.EndMessage();
}
public void RpcSetStartCounter(int secondsLeft)
{
int lastStartCounter = this.LastStartCounter;
this.LastStartCounter = lastStartCounter + 1;
int value = lastStartCounter;
MessageWriter messageWriter = AmongUsClient.Instance.StartRpc(this.NetId, 19, SendOption.Reliable);
messageWriter.WritePacked(value);
messageWriter.Write((sbyte)secondsLeft);
messageWriter.EndMessage();
}
public void RpcCompleteTask(uint idx)
{
if (AmongUsClient.Instance.AmClient)
{
this.CompleteTask(idx);
}
MessageWriter messageWriter = AmongUsClient.Instance.StartRpc(this.NetId, 1, SendOption.Reliable);
messageWriter.WritePacked(idx);
messageWriter.EndMessage();
}
// 同步单局游戏的配置,远程调用其他玩家的配置设置函数
public void RpcSyncSettings(GameOptionsData gameOptions)
{
if (!AmongUsClient.Instance.AmHost || DestroyableSingleton<TutorialManager>.InstanceExists)
{
return;
}
PlayerControl.GameOptions = gameOptions;
SaveManager.GameHostOptions = gameOptions;
// 调用playercontrol.handleRpc的2
MessageWriter messageWriter = AmongUsClient.Instance.StartRpc(this.NetId, 2, SendOption.Reliable);
messageWriter.WriteBytesAndSize(gameOptions.ToBytes());
messageWriter.EndMessage();
}
public void RpcSetInfected(GameData.PlayerInfo[] infected)
{
byte[] array = (from p in infected
select p.PlayerId).ToArray<byte>();
if (AmongUsClient.Instance.AmClient)
{
this.SetInfected(array);
}
MessageWriter messageWriter = AmongUsClient.Instance.StartRpc(this.NetId, 3, SendOption.Reliable);
messageWriter.WriteBytesAndSize(array);
messageWriter.EndMessage();
}
public void CmdCheckName(string name)
{
if (AmongUsClient.Instance.AmHost)
{
this.CheckName(name);
return;
}
MessageWriter messageWriter = AmongUsClient.Instance.StartRpcImmediately(this.NetId, 5, SendOption.Reliable, AmongUsClient.Instance.HostId);
messageWriter.Write(name);
AmongUsClient.Instance.FinishRpcImmediately(messageWriter);
}
public void RpcSetSkin(uint skinId)
{
if (AmongUsClient.Instance.AmClient)
{
this.SetSkin(skinId);
}
MessageWriter messageWriter = AmongUsClient.Instance.StartRpc(this.NetId, 10, SendOption.Reliable);
messageWriter.WritePacked(skinId);
messageWriter.EndMessage();
}
public void RpcSetHat(uint hatId)
{
if (AmongUsClient.Instance.AmClient)
{
this.SetHat(hatId);
}
MessageWriter messageWriter = AmongUsClient.Instance.StartRpc(this.NetId, 9, SendOption.Reliable);
messageWriter.WritePacked(hatId);
messageWriter.EndMessage();
}
public void RpcSetPet(uint petId)
{
if (AmongUsClient.Instance.AmClient)
{
this.SetPet(petId);
}
MessageWriter messageWriter = AmongUsClient.Instance.StartRpc(this.NetId, 18, SendOption.Reliable);
messageWriter.WritePacked(petId);
messageWriter.EndMessage();
}
public void RpcSetName(string name)
{
if (AmongUsClient.Instance.AmClient)
{
this.SetName(name);
}
MessageWriter messageWriter = AmongUsClient.Instance.StartRpc(this.NetId, 6, SendOption.Reliable);
messageWriter.Write(name);
messageWriter.EndMessage();
}
public void CmdCheckColor(byte bodyColor)
{
if (AmongUsClient.Instance.AmHost)
{
this.CheckColor(bodyColor);
return;
}
MessageWriter messageWriter = AmongUsClient.Instance.StartRpcImmediately(this.NetId, 7, SendOption.Reliable, AmongUsClient.Instance.HostId);
messageWriter.Write(bodyColor);
AmongUsClient.Instance.FinishRpcImmediately(messageWriter);
}
public void RpcSetColor(byte bodyColor)
{
if (AmongUsClient.Instance.AmClient)
{
this.SetColor(bodyColor);
}
MessageWriter messageWriter = AmongUsClient.Instance.StartRpc(this.NetId, 8, SendOption.Reliable);
messageWriter.Write(bodyColor);
messageWriter.EndMessage();
}
public void RpcSetTimesImpostor(float percImpostor)
{
if (AmongUsClient.Instance.AmClient)
{
this.crewStreak = percImpostor;
}
MessageWriter messageWriter = AmongUsClient.Instance.StartRpc(this.NetId, 14, SendOption.None);
messageWriter.Write(percImpostor);
messageWriter.EndMessage();
}
public bool RpcSendChat(string chatText)
{
if (string.IsNullOrWhiteSpace(chatText))
{
return false;
}
if (AmongUsClient.Instance.AmClient && DestroyableSingleton<HudManager>.Instance)
{
DestroyableSingleton<HudManager>.Instance.Chat.AddChat(this, chatText);
}
if (chatText.IndexOf("who", StringComparison.OrdinalIgnoreCase) >= 0)
{
DestroyableSingleton<Telemetry>.Instance.SendWho();
}
MessageWriter messageWriter = AmongUsClient.Instance.StartRpc(this.NetId, 13, SendOption.Reliable);
messageWriter.Write(chatText);
messageWriter.EndMessage();
return true;
}
public void RpcSendChatNote(byte srcPlayerId, ChatNoteTypes noteType)
{
if (AmongUsClient.Instance.AmClient)
{
GameData.PlayerInfo playerById = GameData.Instance.GetPlayerById(srcPlayerId);
DestroyableSingleton<HudManager>.Instance.Chat.AddChatNote(playerById, noteType);
}
MessageWriter messageWriter = AmongUsClient.Instance.StartRpc(this.NetId, 17, SendOption.Reliable);
messageWriter.Write(srcPlayerId);
messageWriter.Write((byte)noteType);
messageWriter.EndMessage();
}
public void CmdReportDeadBody(GameData.PlayerInfo target)
{
if (AmongUsClient.Instance.AmHost)
{
this.ReportDeadBody(target);
return;
}
MessageWriter messageWriter = AmongUsClient.Instance.StartRpc(this.NetId, 11, SendOption.Reliable);
messageWriter.Write((target != null) ? target.PlayerId : byte.MaxValue);
messageWriter.EndMessage();
}
public void RpcStartMeeting(GameData.PlayerInfo info)
{
if (AmongUsClient.Instance.AmClient)
{
base.StartCoroutine(this.CoStartMeeting(info));
}
MessageWriter messageWriter = AmongUsClient.Instance.StartRpcImmediately(this.NetId, 15, SendOption.Reliable, -1);
messageWriter.Write((info != null) ? info.PlayerId : byte.MaxValue);
AmongUsClient.Instance.FinishRpcImmediately(messageWriter);
}
public void RpcMurderPlayer(PlayerControl target)
{
if (AmongUsClient.Instance.AmClient)
{
this.MurderPlayer(target);
}
MessageWriter messageWriter = AmongUsClient.Instance.StartRpcImmediately(this.NetId, 12, SendOption.Reliable, -1);
messageWriter.WriteNetObject(target);
AmongUsClient.Instance.FinishRpcImmediately(messageWriter);
}
//c 角色相关的所有的Rpc调用
public enum RpcCalls : byte
{
PlayAnimation,
CompleteTask,
SyncSettings,
SetInfected,
Exiled,
CheckName,
SetName,
CheckColor,
SetColor,
SetHat,
SetSkin,
ReportDeadBody,
MurderPlayer,
SendChat,
TimesImpostor,
StartMeeting,
SetScanner,
SendChatNote,
SetPet,
SetStartCounter
}
//c 对应的角色执行对应发过来的Rpc调用
public override void HandleRpc(byte callId, MessageReader reader)
{
switch (callId)
{
case 0:
this.PlayAnimation(reader.ReadByte());
return;
case 1:
this.CompleteTask(reader.ReadPackedUInt32());
return;
case 2: // 同步PlayerControl.GameOptions
PlayerControl.GameOptions = GameOptionsData.FromBytes(reader.ReadBytesAndSize());
return;
case 3:
this.SetInfected(reader.ReadBytesAndSize());
return;
case 4:
this.Exiled();
return;
case 5:
this.CheckName(reader.ReadString());
return;
case 6:
this.SetName(reader.ReadString());
return;
case 7:
this.CheckColor(reader.ReadByte());
return;
case 8:
this.SetColor(reader.ReadByte());
return;
case 9:
this.SetHat(reader.ReadPackedUInt32());
return;
case 10:
this.SetSkin(reader.ReadPackedUInt32());
return;
case 11:
{
GameData.PlayerInfo playerById = GameData.Instance.GetPlayerById(reader.ReadByte());
this.ReportDeadBody(playerById);
return;
}
case 12:
{
PlayerControl target = reader.ReadNetObject<PlayerControl>();
this.MurderPlayer(target);
return;
}
case 13:
{
string chatText = reader.ReadString();
if (DestroyableSingleton<HudManager>.Instance)
{
DestroyableSingleton<HudManager>.Instance.Chat.AddChat(this, chatText);
return;
}
break;
}
case 14:
this.crewStreak = reader.ReadSingle();
return;
case 15:
{
GameData.PlayerInfo playerById2 = GameData.Instance.GetPlayerById(reader.ReadByte());
base.StartCoroutine(this.CoStartMeeting(playerById2));
return;
}
case 16:
this.SetScanner(reader.ReadBoolean(), reader.ReadByte());
break;
case 17:
{
GameData.PlayerInfo playerById3 = GameData.Instance.GetPlayerById(reader.ReadByte());
DestroyableSingleton<HudManager>.Instance.Chat.AddChatNote(playerById3, (ChatNoteTypes)reader.ReadByte());
return;
}
case 18:
this.SetPet(reader.ReadPackedUInt32());
return;
case 19:
{
int num = reader.ReadPackedInt32();
sbyte startCounter = reader.ReadSByte();
if (DestroyableSingleton<GameStartManager>.InstanceExists && this.LastStartCounter < num)
{
this.LastStartCounter = num;
DestroyableSingleton<GameStartManager>.Instance.SetStartCounter(startCounter);
return;
}
break;
}
default:
return;
}
}
}
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