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using System;
using System.Collections.Generic;
using UnityEngine;
public class TaskFolder : MonoBehaviour
{
public string FolderName;
public TextRenderer Text;
public TaskAdderGame Parent;
public List<TaskFolder> SubFolders = new List<TaskFolder>();
public List<PlayerTask> Children = new List<PlayerTask>();
public void Start()
{
this.Text.Text = this.FolderName;
}
public void OnClick()
{
this.Parent.ShowFolder(this);
}
internal List<TaskFolder> OrderBy()
{
throw new NotImplementedException();
}
}
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