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using System;
using UnityEngine;
public class ToggleOption : OptionBehaviour
{
public TextRenderer TitleText;
public SpriteRenderer CheckMark;
private bool oldValue;
public void OnEnable()
{
this.TitleText.Text = DestroyableSingleton<TranslationController>.Instance.GetString(this.Title, Array.Empty<object>());
GameOptionsData gameOptions = PlayerControl.GameOptions;
StringNames title = this.Title;
if (title == StringNames.GameRecommendedSettings)
{
this.CheckMark.enabled = gameOptions.isDefaults;
return;
}
Debug.Log("Ono, unrecognized setting: " + this.Title);
}
private void FixedUpdate()
{
bool @bool = this.GetBool();
if (this.oldValue != @bool)
{
this.oldValue = @bool;
this.CheckMark.enabled = @bool;
}
}
public void Toggle()
{
this.CheckMark.enabled = !this.CheckMark.enabled;
this.OnValueChanged(this);
}
public override bool GetBool()
{
return this.CheckMark.enabled;
}
}
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