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using System.Threading.Tasks;
using Impostor.Api.Games;
using Impostor.Api.Net.Inner;
using Impostor.Api.Net.Inner.Objects;
namespace Impostor.Api.Net
{
/// <summary>
/// Represents a player in <see cref="IGame"/>.
/// </summary>
public interface IClientPlayer
{
/// <summary>
/// Gets the client that belongs to the player.
/// </summary>
IClient Client { get; }
/// <summary>
/// Gets the game where the <see cref="IClientPlayer"/> belongs to.
/// </summary>
IGame Game { get; }
/// <summary>
/// Gets or sets the current limbo state of the player.
/// </summary>
LimboStates Limbo { get; set; }
IInnerPlayerControl? Character { get; }
public bool IsHost { get; }
/// <summary>
/// Checks if the specified <see cref="IInnerNetObject"/> is owned by <see cref="IClientPlayer"/>.
/// </summary>
/// <param name="netObject">The <see cref="IInnerNetObject"/>.</param>
/// <returns>Returns true if owned by <see cref="IClientPlayer"/>.</returns>
bool IsOwner(IInnerNetObject netObject);
ValueTask KickAsync();
ValueTask BanAsync();
}
}
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