summaryrefslogtreecommitdiff
path: root/Source/3rdParty/Box2D/Dynamics/Contacts
diff options
context:
space:
mode:
authorchai <chaifix@163.com>2019-03-19 23:06:27 +0800
committerchai <chaifix@163.com>2019-03-19 23:06:27 +0800
commit1497dccd63a84b7ee2b229b1ad9c5c02718f2a78 (patch)
treef8d1bff50da13e126d08c7345653e002e293202d /Source/3rdParty/Box2D/Dynamics/Contacts
parent5e2a973516e0729b225da9de0b03015dc5854ac4 (diff)
*rename
Diffstat (limited to 'Source/3rdParty/Box2D/Dynamics/Contacts')
-rw-r--r--Source/3rdParty/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.cpp53
-rw-r--r--Source/3rdParty/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h39
-rw-r--r--Source/3rdParty/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.cpp53
-rw-r--r--Source/3rdParty/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h39
-rw-r--r--Source/3rdParty/Box2D/Dynamics/Contacts/b2CircleContact.cpp52
-rw-r--r--Source/3rdParty/Box2D/Dynamics/Contacts/b2CircleContact.h39
-rw-r--r--Source/3rdParty/Box2D/Dynamics/Contacts/b2Contact.cpp247
-rw-r--r--Source/3rdParty/Box2D/Dynamics/Contacts/b2Contact.h349
-rw-r--r--Source/3rdParty/Box2D/Dynamics/Contacts/b2ContactSolver.cpp838
-rw-r--r--Source/3rdParty/Box2D/Dynamics/Contacts/b2ContactSolver.h95
-rw-r--r--Source/3rdParty/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.cpp49
-rw-r--r--Source/3rdParty/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h39
-rw-r--r--Source/3rdParty/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp49
-rw-r--r--Source/3rdParty/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h39
-rw-r--r--Source/3rdParty/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp49
-rw-r--r--Source/3rdParty/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h38
-rw-r--r--Source/3rdParty/Box2D/Dynamics/Contacts/b2PolygonContact.cpp52
-rw-r--r--Source/3rdParty/Box2D/Dynamics/Contacts/b2PolygonContact.h39
18 files changed, 0 insertions, 2158 deletions
diff --git a/Source/3rdParty/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.cpp b/Source/3rdParty/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.cpp
deleted file mode 100644
index c930255..0000000
--- a/Source/3rdParty/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.cpp
+++ /dev/null
@@ -1,53 +0,0 @@
-/*
-* Copyright (c) 2006-2010 Erin Catto http://www.box2d.org
-*
-* This software is provided 'as-is', without any express or implied
-* warranty. In no event will the authors be held liable for any damages
-* arising from the use of this software.
-* Permission is granted to anyone to use this software for any purpose,
-* including commercial applications, and to alter it and redistribute it
-* freely, subject to the following restrictions:
-* 1. The origin of this software must not be misrepresented; you must not
-* claim that you wrote the original software. If you use this software
-* in a product, an acknowledgment in the product documentation would be
-* appreciated but is not required.
-* 2. Altered source versions must be plainly marked as such, and must not be
-* misrepresented as being the original software.
-* 3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h"
-#include "Box2D/Common/b2BlockAllocator.h"
-#include "Box2D/Dynamics/b2Fixture.h"
-#include "Box2D/Collision/Shapes/b2ChainShape.h"
-#include "Box2D/Collision/Shapes/b2EdgeShape.h"
-
-#include <new>
-
-b2Contact* b2ChainAndCircleContact::Create(b2Fixture* fixtureA, int32 indexA, b2Fixture* fixtureB, int32 indexB, b2BlockAllocator* allocator)
-{
- void* mem = allocator->Allocate(sizeof(b2ChainAndCircleContact));
- return new (mem) b2ChainAndCircleContact(fixtureA, indexA, fixtureB, indexB);
-}
-
-void b2ChainAndCircleContact::Destroy(b2Contact* contact, b2BlockAllocator* allocator)
-{
- ((b2ChainAndCircleContact*)contact)->~b2ChainAndCircleContact();
- allocator->Free(contact, sizeof(b2ChainAndCircleContact));
-}
-
-b2ChainAndCircleContact::b2ChainAndCircleContact(b2Fixture* fixtureA, int32 indexA, b2Fixture* fixtureB, int32 indexB)
-: b2Contact(fixtureA, indexA, fixtureB, indexB)
-{
- b2Assert(m_fixtureA->GetType() == b2Shape::e_chain);
- b2Assert(m_fixtureB->GetType() == b2Shape::e_circle);
-}
-
-void b2ChainAndCircleContact::Evaluate(b2Manifold* manifold, const b2Transform& xfA, const b2Transform& xfB)
-{
- b2ChainShape* chain = (b2ChainShape*)m_fixtureA->GetShape();
- b2EdgeShape edge;
- chain->GetChildEdge(&edge, m_indexA);
- b2CollideEdgeAndCircle( manifold, &edge, xfA,
- (b2CircleShape*)m_fixtureB->GetShape(), xfB);
-}
diff --git a/Source/3rdParty/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h b/Source/3rdParty/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h
deleted file mode 100644
index 1421f90..0000000
--- a/Source/3rdParty/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h
+++ /dev/null
@@ -1,39 +0,0 @@
-/*
-* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
-*
-* This software is provided 'as-is', without any express or implied
-* warranty. In no event will the authors be held liable for any damages
-* arising from the use of this software.
-* Permission is granted to anyone to use this software for any purpose,
-* including commercial applications, and to alter it and redistribute it
-* freely, subject to the following restrictions:
-* 1. The origin of this software must not be misrepresented; you must not
-* claim that you wrote the original software. If you use this software
-* in a product, an acknowledgment in the product documentation would be
-* appreciated but is not required.
-* 2. Altered source versions must be plainly marked as such, and must not be
-* misrepresented as being the original software.
-* 3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef B2_CHAIN_AND_CIRCLE_CONTACT_H
-#define B2_CHAIN_AND_CIRCLE_CONTACT_H
-
-#include "Box2D/Dynamics/Contacts/b2Contact.h"
-
-class b2BlockAllocator;
-
-class b2ChainAndCircleContact : public b2Contact
-{
-public:
- static b2Contact* Create( b2Fixture* fixtureA, int32 indexA,
- b2Fixture* fixtureB, int32 indexB, b2BlockAllocator* allocator);
- static void Destroy(b2Contact* contact, b2BlockAllocator* allocator);
-
- b2ChainAndCircleContact(b2Fixture* fixtureA, int32 indexA, b2Fixture* fixtureB, int32 indexB);
- ~b2ChainAndCircleContact() {}
-
- void Evaluate(b2Manifold* manifold, const b2Transform& xfA, const b2Transform& xfB) override;
-};
-
-#endif
diff --git a/Source/3rdParty/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.cpp b/Source/3rdParty/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.cpp
deleted file mode 100644
index 78431d5..0000000
--- a/Source/3rdParty/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.cpp
+++ /dev/null
@@ -1,53 +0,0 @@
-/*
-* Copyright (c) 2006-2010 Erin Catto http://www.box2d.org
-*
-* This software is provided 'as-is', without any express or implied
-* warranty. In no event will the authors be held liable for any damages
-* arising from the use of this software.
-* Permission is granted to anyone to use this software for any purpose,
-* including commercial applications, and to alter it and redistribute it
-* freely, subject to the following restrictions:
-* 1. The origin of this software must not be misrepresented; you must not
-* claim that you wrote the original software. If you use this software
-* in a product, an acknowledgment in the product documentation would be
-* appreciated but is not required.
-* 2. Altered source versions must be plainly marked as such, and must not be
-* misrepresented as being the original software.
-* 3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h"
-#include "Box2D/Common/b2BlockAllocator.h"
-#include "Box2D/Dynamics/b2Fixture.h"
-#include "Box2D/Collision/Shapes/b2ChainShape.h"
-#include "Box2D/Collision/Shapes/b2EdgeShape.h"
-
-#include <new>
-
-b2Contact* b2ChainAndPolygonContact::Create(b2Fixture* fixtureA, int32 indexA, b2Fixture* fixtureB, int32 indexB, b2BlockAllocator* allocator)
-{
- void* mem = allocator->Allocate(sizeof(b2ChainAndPolygonContact));
- return new (mem) b2ChainAndPolygonContact(fixtureA, indexA, fixtureB, indexB);
-}
-
-void b2ChainAndPolygonContact::Destroy(b2Contact* contact, b2BlockAllocator* allocator)
-{
- ((b2ChainAndPolygonContact*)contact)->~b2ChainAndPolygonContact();
- allocator->Free(contact, sizeof(b2ChainAndPolygonContact));
-}
-
-b2ChainAndPolygonContact::b2ChainAndPolygonContact(b2Fixture* fixtureA, int32 indexA, b2Fixture* fixtureB, int32 indexB)
-: b2Contact(fixtureA, indexA, fixtureB, indexB)
-{
- b2Assert(m_fixtureA->GetType() == b2Shape::e_chain);
- b2Assert(m_fixtureB->GetType() == b2Shape::e_polygon);
-}
-
-void b2ChainAndPolygonContact::Evaluate(b2Manifold* manifold, const b2Transform& xfA, const b2Transform& xfB)
-{
- b2ChainShape* chain = (b2ChainShape*)m_fixtureA->GetShape();
- b2EdgeShape edge;
- chain->GetChildEdge(&edge, m_indexA);
- b2CollideEdgeAndPolygon( manifold, &edge, xfA,
- (b2PolygonShape*)m_fixtureB->GetShape(), xfB);
-}
diff --git a/Source/3rdParty/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h b/Source/3rdParty/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h
deleted file mode 100644
index 89b8dd3..0000000
--- a/Source/3rdParty/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h
+++ /dev/null
@@ -1,39 +0,0 @@
-/*
-* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
-*
-* This software is provided 'as-is', without any express or implied
-* warranty. In no event will the authors be held liable for any damages
-* arising from the use of this software.
-* Permission is granted to anyone to use this software for any purpose,
-* including commercial applications, and to alter it and redistribute it
-* freely, subject to the following restrictions:
-* 1. The origin of this software must not be misrepresented; you must not
-* claim that you wrote the original software. If you use this software
-* in a product, an acknowledgment in the product documentation would be
-* appreciated but is not required.
-* 2. Altered source versions must be plainly marked as such, and must not be
-* misrepresented as being the original software.
-* 3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef B2_CHAIN_AND_POLYGON_CONTACT_H
-#define B2_CHAIN_AND_POLYGON_CONTACT_H
-
-#include "Box2D/Dynamics/Contacts/b2Contact.h"
-
-class b2BlockAllocator;
-
-class b2ChainAndPolygonContact : public b2Contact
-{
-public:
- static b2Contact* Create( b2Fixture* fixtureA, int32 indexA,
- b2Fixture* fixtureB, int32 indexB, b2BlockAllocator* allocator);
- static void Destroy(b2Contact* contact, b2BlockAllocator* allocator);
-
- b2ChainAndPolygonContact(b2Fixture* fixtureA, int32 indexA, b2Fixture* fixtureB, int32 indexB);
- ~b2ChainAndPolygonContact() {}
-
- void Evaluate(b2Manifold* manifold, const b2Transform& xfA, const b2Transform& xfB) override;
-};
-
-#endif
diff --git a/Source/3rdParty/Box2D/Dynamics/Contacts/b2CircleContact.cpp b/Source/3rdParty/Box2D/Dynamics/Contacts/b2CircleContact.cpp
deleted file mode 100644
index 3b6c50b..0000000
--- a/Source/3rdParty/Box2D/Dynamics/Contacts/b2CircleContact.cpp
+++ /dev/null
@@ -1,52 +0,0 @@
-/*
-* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
-*
-* This software is provided 'as-is', without any express or implied
-* warranty. In no event will the authors be held liable for any damages
-* arising from the use of this software.
-* Permission is granted to anyone to use this software for any purpose,
-* including commercial applications, and to alter it and redistribute it
-* freely, subject to the following restrictions:
-* 1. The origin of this software must not be misrepresented; you must not
-* claim that you wrote the original software. If you use this software
-* in a product, an acknowledgment in the product documentation would be
-* appreciated but is not required.
-* 2. Altered source versions must be plainly marked as such, and must not be
-* misrepresented as being the original software.
-* 3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "Box2D/Dynamics/Contacts/b2CircleContact.h"
-#include "Box2D/Dynamics/b2Body.h"
-#include "Box2D/Dynamics/b2Fixture.h"
-#include "Box2D/Dynamics/b2WorldCallbacks.h"
-#include "Box2D/Common/b2BlockAllocator.h"
-#include "Box2D/Collision/b2TimeOfImpact.h"
-
-#include <new>
-
-b2Contact* b2CircleContact::Create(b2Fixture* fixtureA, int32, b2Fixture* fixtureB, int32, b2BlockAllocator* allocator)
-{
- void* mem = allocator->Allocate(sizeof(b2CircleContact));
- return new (mem) b2CircleContact(fixtureA, fixtureB);
-}
-
-void b2CircleContact::Destroy(b2Contact* contact, b2BlockAllocator* allocator)
-{
- ((b2CircleContact*)contact)->~b2CircleContact();
- allocator->Free(contact, sizeof(b2CircleContact));
-}
-
-b2CircleContact::b2CircleContact(b2Fixture* fixtureA, b2Fixture* fixtureB)
- : b2Contact(fixtureA, 0, fixtureB, 0)
-{
- b2Assert(m_fixtureA->GetType() == b2Shape::e_circle);
- b2Assert(m_fixtureB->GetType() == b2Shape::e_circle);
-}
-
-void b2CircleContact::Evaluate(b2Manifold* manifold, const b2Transform& xfA, const b2Transform& xfB)
-{
- b2CollideCircles(manifold,
- (b2CircleShape*)m_fixtureA->GetShape(), xfA,
- (b2CircleShape*)m_fixtureB->GetShape(), xfB);
-}
diff --git a/Source/3rdParty/Box2D/Dynamics/Contacts/b2CircleContact.h b/Source/3rdParty/Box2D/Dynamics/Contacts/b2CircleContact.h
deleted file mode 100644
index d40c7fb..0000000
--- a/Source/3rdParty/Box2D/Dynamics/Contacts/b2CircleContact.h
+++ /dev/null
@@ -1,39 +0,0 @@
-/*
-* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
-*
-* This software is provided 'as-is', without any express or implied
-* warranty. In no event will the authors be held liable for any damages
-* arising from the use of this software.
-* Permission is granted to anyone to use this software for any purpose,
-* including commercial applications, and to alter it and redistribute it
-* freely, subject to the following restrictions:
-* 1. The origin of this software must not be misrepresented; you must not
-* claim that you wrote the original software. If you use this software
-* in a product, an acknowledgment in the product documentation would be
-* appreciated but is not required.
-* 2. Altered source versions must be plainly marked as such, and must not be
-* misrepresented as being the original software.
-* 3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef B2_CIRCLE_CONTACT_H
-#define B2_CIRCLE_CONTACT_H
-
-#include "Box2D/Dynamics/Contacts/b2Contact.h"
-
-class b2BlockAllocator;
-
-class b2CircleContact : public b2Contact
-{
-public:
- static b2Contact* Create( b2Fixture* fixtureA, int32 indexA,
- b2Fixture* fixtureB, int32 indexB, b2BlockAllocator* allocator);
- static void Destroy(b2Contact* contact, b2BlockAllocator* allocator);
-
- b2CircleContact(b2Fixture* fixtureA, b2Fixture* fixtureB);
- ~b2CircleContact() {}
-
- void Evaluate(b2Manifold* manifold, const b2Transform& xfA, const b2Transform& xfB) override;
-};
-
-#endif
diff --git a/Source/3rdParty/Box2D/Dynamics/Contacts/b2Contact.cpp b/Source/3rdParty/Box2D/Dynamics/Contacts/b2Contact.cpp
deleted file mode 100644
index 41b0f78..0000000
--- a/Source/3rdParty/Box2D/Dynamics/Contacts/b2Contact.cpp
+++ /dev/null
@@ -1,247 +0,0 @@
-/*
-* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
-*
-* This software is provided 'as-is', without any express or implied
-* warranty. In no event will the authors be held liable for any damages
-* arising from the use of this software.
-* Permission is granted to anyone to use this software for any purpose,
-* including commercial applications, and to alter it and redistribute it
-* freely, subject to the following restrictions:
-* 1. The origin of this software must not be misrepresented; you must not
-* claim that you wrote the original software. If you use this software
-* in a product, an acknowledgment in the product documentation would be
-* appreciated but is not required.
-* 2. Altered source versions must be plainly marked as such, and must not be
-* misrepresented as being the original software.
-* 3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "Box2D/Dynamics/Contacts/b2Contact.h"
-#include "Box2D/Dynamics/Contacts/b2CircleContact.h"
-#include "Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h"
-#include "Box2D/Dynamics/Contacts/b2PolygonContact.h"
-#include "Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h"
-#include "Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h"
-#include "Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h"
-#include "Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h"
-#include "Box2D/Dynamics/Contacts/b2ContactSolver.h"
-
-#include "Box2D/Collision/b2Collision.h"
-#include "Box2D/Collision/b2TimeOfImpact.h"
-#include "Box2D/Collision/Shapes/b2Shape.h"
-#include "Box2D/Common/b2BlockAllocator.h"
-#include "Box2D/Dynamics/b2Body.h"
-#include "Box2D/Dynamics/b2Fixture.h"
-#include "Box2D/Dynamics/b2World.h"
-
-b2ContactRegister b2Contact::s_registers[b2Shape::e_typeCount][b2Shape::e_typeCount];
-bool b2Contact::s_initialized = false;
-
-void b2Contact::InitializeRegisters()
-{
- AddType(b2CircleContact::Create, b2CircleContact::Destroy, b2Shape::e_circle, b2Shape::e_circle);
- AddType(b2PolygonAndCircleContact::Create, b2PolygonAndCircleContact::Destroy, b2Shape::e_polygon, b2Shape::e_circle);
- AddType(b2PolygonContact::Create, b2PolygonContact::Destroy, b2Shape::e_polygon, b2Shape::e_polygon);
- AddType(b2EdgeAndCircleContact::Create, b2EdgeAndCircleContact::Destroy, b2Shape::e_edge, b2Shape::e_circle);
- AddType(b2EdgeAndPolygonContact::Create, b2EdgeAndPolygonContact::Destroy, b2Shape::e_edge, b2Shape::e_polygon);
- AddType(b2ChainAndCircleContact::Create, b2ChainAndCircleContact::Destroy, b2Shape::e_chain, b2Shape::e_circle);
- AddType(b2ChainAndPolygonContact::Create, b2ChainAndPolygonContact::Destroy, b2Shape::e_chain, b2Shape::e_polygon);
-}
-
-void b2Contact::AddType(b2ContactCreateFcn* createFcn, b2ContactDestroyFcn* destoryFcn,
- b2Shape::Type type1, b2Shape::Type type2)
-{
- b2Assert(0 <= type1 && type1 < b2Shape::e_typeCount);
- b2Assert(0 <= type2 && type2 < b2Shape::e_typeCount);
-
- s_registers[type1][type2].createFcn = createFcn;
- s_registers[type1][type2].destroyFcn = destoryFcn;
- s_registers[type1][type2].primary = true;
-
- if (type1 != type2)
- {
- s_registers[type2][type1].createFcn = createFcn;
- s_registers[type2][type1].destroyFcn = destoryFcn;
- s_registers[type2][type1].primary = false;
- }
-}
-
-b2Contact* b2Contact::Create(b2Fixture* fixtureA, int32 indexA, b2Fixture* fixtureB, int32 indexB, b2BlockAllocator* allocator)
-{
- if (s_initialized == false)
- {
- InitializeRegisters();
- s_initialized = true;
- }
-
- b2Shape::Type type1 = fixtureA->GetType();
- b2Shape::Type type2 = fixtureB->GetType();
-
- b2Assert(0 <= type1 && type1 < b2Shape::e_typeCount);
- b2Assert(0 <= type2 && type2 < b2Shape::e_typeCount);
-
- b2ContactCreateFcn* createFcn = s_registers[type1][type2].createFcn;
- if (createFcn)
- {
- if (s_registers[type1][type2].primary)
- {
- return createFcn(fixtureA, indexA, fixtureB, indexB, allocator);
- }
- else
- {
- return createFcn(fixtureB, indexB, fixtureA, indexA, allocator);
- }
- }
- else
- {
- return nullptr;
- }
-}
-
-void b2Contact::Destroy(b2Contact* contact, b2BlockAllocator* allocator)
-{
- b2Assert(s_initialized == true);
-
- b2Fixture* fixtureA = contact->m_fixtureA;
- b2Fixture* fixtureB = contact->m_fixtureB;
-
- if (contact->m_manifold.pointCount > 0 &&
- fixtureA->IsSensor() == false &&
- fixtureB->IsSensor() == false)
- {
- fixtureA->GetBody()->SetAwake(true);
- fixtureB->GetBody()->SetAwake(true);
- }
-
- b2Shape::Type typeA = fixtureA->GetType();
- b2Shape::Type typeB = fixtureB->GetType();
-
- b2Assert(0 <= typeA && typeB < b2Shape::e_typeCount);
- b2Assert(0 <= typeA && typeB < b2Shape::e_typeCount);
-
- b2ContactDestroyFcn* destroyFcn = s_registers[typeA][typeB].destroyFcn;
- destroyFcn(contact, allocator);
-}
-
-b2Contact::b2Contact(b2Fixture* fA, int32 indexA, b2Fixture* fB, int32 indexB)
-{
- m_flags = e_enabledFlag;
-
- m_fixtureA = fA;
- m_fixtureB = fB;
-
- m_indexA = indexA;
- m_indexB = indexB;
-
- m_manifold.pointCount = 0;
-
- m_prev = nullptr;
- m_next = nullptr;
-
- m_nodeA.contact = nullptr;
- m_nodeA.prev = nullptr;
- m_nodeA.next = nullptr;
- m_nodeA.other = nullptr;
-
- m_nodeB.contact = nullptr;
- m_nodeB.prev = nullptr;
- m_nodeB.next = nullptr;
- m_nodeB.other = nullptr;
-
- m_toiCount = 0;
-
- m_friction = b2MixFriction(m_fixtureA->m_friction, m_fixtureB->m_friction);
- m_restitution = b2MixRestitution(m_fixtureA->m_restitution, m_fixtureB->m_restitution);
-
- m_tangentSpeed = 0.0f;
-}
-
-// Update the contact manifold and touching status.
-// Note: do not assume the fixture AABBs are overlapping or are valid.
-void b2Contact::Update(b2ContactListener* listener)
-{
- b2Manifold oldManifold = m_manifold;
-
- // Re-enable this contact.
- m_flags |= e_enabledFlag;
-
- bool touching = false;
- bool wasTouching = (m_flags & e_touchingFlag) == e_touchingFlag;
-
- bool sensorA = m_fixtureA->IsSensor();
- bool sensorB = m_fixtureB->IsSensor();
- bool sensor = sensorA || sensorB;
-
- b2Body* bodyA = m_fixtureA->GetBody();
- b2Body* bodyB = m_fixtureB->GetBody();
- const b2Transform& xfA = bodyA->GetTransform();
- const b2Transform& xfB = bodyB->GetTransform();
-
- // Is this contact a sensor?
- if (sensor)
- {
- const b2Shape* shapeA = m_fixtureA->GetShape();
- const b2Shape* shapeB = m_fixtureB->GetShape();
- touching = b2TestOverlap(shapeA, m_indexA, shapeB, m_indexB, xfA, xfB);
-
- // Sensors don't generate manifolds.
- m_manifold.pointCount = 0;
- }
- else
- {
- Evaluate(&m_manifold, xfA, xfB);
- touching = m_manifold.pointCount > 0;
-
- // Match old contact ids to new contact ids and copy the
- // stored impulses to warm start the solver.
- for (int32 i = 0; i < m_manifold.pointCount; ++i)
- {
- b2ManifoldPoint* mp2 = m_manifold.points + i;
- mp2->normalImpulse = 0.0f;
- mp2->tangentImpulse = 0.0f;
- b2ContactID id2 = mp2->id;
-
- for (int32 j = 0; j < oldManifold.pointCount; ++j)
- {
- b2ManifoldPoint* mp1 = oldManifold.points + j;
-
- if (mp1->id.key == id2.key)
- {
- mp2->normalImpulse = mp1->normalImpulse;
- mp2->tangentImpulse = mp1->tangentImpulse;
- break;
- }
- }
- }
-
- if (touching != wasTouching)
- {
- bodyA->SetAwake(true);
- bodyB->SetAwake(true);
- }
- }
-
- if (touching)
- {
- m_flags |= e_touchingFlag;
- }
- else
- {
- m_flags &= ~e_touchingFlag;
- }
-
- if (wasTouching == false && touching == true && listener)
- {
- listener->BeginContact(this);
- }
-
- if (wasTouching == true && touching == false && listener)
- {
- listener->EndContact(this);
- }
-
- if (sensor == false && touching && listener)
- {
- listener->PreSolve(this, &oldManifold);
- }
-}
diff --git a/Source/3rdParty/Box2D/Dynamics/Contacts/b2Contact.h b/Source/3rdParty/Box2D/Dynamics/Contacts/b2Contact.h
deleted file mode 100644
index df23d3c..0000000
--- a/Source/3rdParty/Box2D/Dynamics/Contacts/b2Contact.h
+++ /dev/null
@@ -1,349 +0,0 @@
-/*
-* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
-*
-* This software is provided 'as-is', without any express or implied
-* warranty. In no event will the authors be held liable for any damages
-* arising from the use of this software.
-* Permission is granted to anyone to use this software for any purpose,
-* including commercial applications, and to alter it and redistribute it
-* freely, subject to the following restrictions:
-* 1. The origin of this software must not be misrepresented; you must not
-* claim that you wrote the original software. If you use this software
-* in a product, an acknowledgment in the product documentation would be
-* appreciated but is not required.
-* 2. Altered source versions must be plainly marked as such, and must not be
-* misrepresented as being the original software.
-* 3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef B2_CONTACT_H
-#define B2_CONTACT_H
-
-#include "Box2D/Common/b2Math.h"
-#include "Box2D/Collision/b2Collision.h"
-#include "Box2D/Collision/Shapes/b2Shape.h"
-#include "Box2D/Dynamics/b2Fixture.h"
-
-class b2Body;
-class b2Contact;
-class b2Fixture;
-class b2World;
-class b2BlockAllocator;
-class b2StackAllocator;
-class b2ContactListener;
-
-/// Friction mixing law. The idea is to allow either fixture to drive the friction to zero.
-/// For example, anything slides on ice.
-inline float32 b2MixFriction(float32 friction1, float32 friction2)
-{
- return b2Sqrt(friction1 * friction2);
-}
-
-/// Restitution mixing law. The idea is allow for anything to bounce off an inelastic surface.
-/// For example, a superball bounces on anything.
-inline float32 b2MixRestitution(float32 restitution1, float32 restitution2)
-{
- return restitution1 > restitution2 ? restitution1 : restitution2;
-}
-
-typedef b2Contact* b2ContactCreateFcn( b2Fixture* fixtureA, int32 indexA,
- b2Fixture* fixtureB, int32 indexB,
- b2BlockAllocator* allocator);
-typedef void b2ContactDestroyFcn(b2Contact* contact, b2BlockAllocator* allocator);
-
-struct b2ContactRegister
-{
- b2ContactCreateFcn* createFcn;
- b2ContactDestroyFcn* destroyFcn;
- bool primary;
-};
-
-/// A contact edge is used to connect bodies and contacts together
-/// in a contact graph where each body is a node and each contact
-/// is an edge. A contact edge belongs to a doubly linked list
-/// maintained in each attached body. Each contact has two contact
-/// nodes, one for each attached body.
-struct b2ContactEdge
-{
- b2Body* other; ///< provides quick access to the other body attached.
- b2Contact* contact; ///< the contact
- b2ContactEdge* prev; ///< the previous contact edge in the body's contact list
- b2ContactEdge* next; ///< the next contact edge in the body's contact list
-};
-
-/// The class manages contact between two shapes. A contact exists for each overlapping
-/// AABB in the broad-phase (except if filtered). Therefore a contact object may exist
-/// that has no contact points.
-class b2Contact
-{
-public:
-
- /// Get the contact manifold. Do not modify the manifold unless you understand the
- /// internals of Box2D.
- b2Manifold* GetManifold();
- const b2Manifold* GetManifold() const;
-
- /// Get the world manifold.
- void GetWorldManifold(b2WorldManifold* worldManifold) const;
-
- /// Is this contact touching?
- bool IsTouching() const;
-
- /// Enable/disable this contact. This can be used inside the pre-solve
- /// contact listener. The contact is only disabled for the current
- /// time step (or sub-step in continuous collisions).
- void SetEnabled(bool flag);
-
- /// Has this contact been disabled?
- bool IsEnabled() const;
-
- /// Get the next contact in the world's contact list.
- b2Contact* GetNext();
- const b2Contact* GetNext() const;
-
- /// Get fixture A in this contact.
- b2Fixture* GetFixtureA();
- const b2Fixture* GetFixtureA() const;
-
- /// Get the child primitive index for fixture A.
- int32 GetChildIndexA() const;
-
- /// Get fixture B in this contact.
- b2Fixture* GetFixtureB();
- const b2Fixture* GetFixtureB() const;
-
- /// Get the child primitive index for fixture B.
- int32 GetChildIndexB() const;
-
- /// Override the default friction mixture. You can call this in b2ContactListener::PreSolve.
- /// This value persists until set or reset.
- void SetFriction(float32 friction);
-
- /// Get the friction.
- float32 GetFriction() const;
-
- /// Reset the friction mixture to the default value.
- void ResetFriction();
-
- /// Override the default restitution mixture. You can call this in b2ContactListener::PreSolve.
- /// The value persists until you set or reset.
- void SetRestitution(float32 restitution);
-
- /// Get the restitution.
- float32 GetRestitution() const;
-
- /// Reset the restitution to the default value.
- void ResetRestitution();
-
- /// Set the desired tangent speed for a conveyor belt behavior. In meters per second.
- void SetTangentSpeed(float32 speed);
-
- /// Get the desired tangent speed. In meters per second.
- float32 GetTangentSpeed() const;
-
- /// Evaluate this contact with your own manifold and transforms.
- virtual void Evaluate(b2Manifold* manifold, const b2Transform& xfA, const b2Transform& xfB) = 0;
-
-protected:
- friend class b2ContactManager;
- friend class b2World;
- friend class b2ContactSolver;
- friend class b2Body;
- friend class b2Fixture;
-
- // Flags stored in m_flags
- enum
- {
- // Used when crawling contact graph when forming islands.
- e_islandFlag = 0x0001,
-
- // Set when the shapes are touching.
- e_touchingFlag = 0x0002,
-
- // This contact can be disabled (by user)
- e_enabledFlag = 0x0004,
-
- // This contact needs filtering because a fixture filter was changed.
- e_filterFlag = 0x0008,
-
- // This bullet contact had a TOI event
- e_bulletHitFlag = 0x0010,
-
- // This contact has a valid TOI in m_toi
- e_toiFlag = 0x0020
- };
-
- /// Flag this contact for filtering. Filtering will occur the next time step.
- void FlagForFiltering();
-
- static void AddType(b2ContactCreateFcn* createFcn, b2ContactDestroyFcn* destroyFcn,
- b2Shape::Type typeA, b2Shape::Type typeB);
- static void InitializeRegisters();
- static b2Contact* Create(b2Fixture* fixtureA, int32 indexA, b2Fixture* fixtureB, int32 indexB, b2BlockAllocator* allocator);
- static void Destroy(b2Contact* contact, b2Shape::Type typeA, b2Shape::Type typeB, b2BlockAllocator* allocator);
- static void Destroy(b2Contact* contact, b2BlockAllocator* allocator);
-
- b2Contact() : m_fixtureA(nullptr), m_fixtureB(nullptr) {}
- b2Contact(b2Fixture* fixtureA, int32 indexA, b2Fixture* fixtureB, int32 indexB);
- virtual ~b2Contact() {}
-
- void Update(b2ContactListener* listener);
-
- static b2ContactRegister s_registers[b2Shape::e_typeCount][b2Shape::e_typeCount];
- static bool s_initialized;
-
- uint32 m_flags;
-
- // World pool and list pointers.
- b2Contact* m_prev;
- b2Contact* m_next;
-
- // Nodes for connecting bodies.
- b2ContactEdge m_nodeA;
- b2ContactEdge m_nodeB;
-
- b2Fixture* m_fixtureA;
- b2Fixture* m_fixtureB;
-
- int32 m_indexA;
- int32 m_indexB;
-
- b2Manifold m_manifold;
-
- int32 m_toiCount;
- float32 m_toi;
-
- float32 m_friction;
- float32 m_restitution;
-
- float32 m_tangentSpeed;
-};
-
-inline b2Manifold* b2Contact::GetManifold()
-{
- return &m_manifold;
-}
-
-inline const b2Manifold* b2Contact::GetManifold() const
-{
- return &m_manifold;
-}
-
-inline void b2Contact::GetWorldManifold(b2WorldManifold* worldManifold) const
-{
- const b2Body* bodyA = m_fixtureA->GetBody();
- const b2Body* bodyB = m_fixtureB->GetBody();
- const b2Shape* shapeA = m_fixtureA->GetShape();
- const b2Shape* shapeB = m_fixtureB->GetShape();
-
- worldManifold->Initialize(&m_manifold, bodyA->GetTransform(), shapeA->m_radius, bodyB->GetTransform(), shapeB->m_radius);
-}
-
-inline void b2Contact::SetEnabled(bool flag)
-{
- if (flag)
- {
- m_flags |= e_enabledFlag;
- }
- else
- {
- m_flags &= ~e_enabledFlag;
- }
-}
-
-inline bool b2Contact::IsEnabled() const
-{
- return (m_flags & e_enabledFlag) == e_enabledFlag;
-}
-
-inline bool b2Contact::IsTouching() const
-{
- return (m_flags & e_touchingFlag) == e_touchingFlag;
-}
-
-inline b2Contact* b2Contact::GetNext()
-{
- return m_next;
-}
-
-inline const b2Contact* b2Contact::GetNext() const
-{
- return m_next;
-}
-
-inline b2Fixture* b2Contact::GetFixtureA()
-{
- return m_fixtureA;
-}
-
-inline const b2Fixture* b2Contact::GetFixtureA() const
-{
- return m_fixtureA;
-}
-
-inline b2Fixture* b2Contact::GetFixtureB()
-{
- return m_fixtureB;
-}
-
-inline int32 b2Contact::GetChildIndexA() const
-{
- return m_indexA;
-}
-
-inline const b2Fixture* b2Contact::GetFixtureB() const
-{
- return m_fixtureB;
-}
-
-inline int32 b2Contact::GetChildIndexB() const
-{
- return m_indexB;
-}
-
-inline void b2Contact::FlagForFiltering()
-{
- m_flags |= e_filterFlag;
-}
-
-inline void b2Contact::SetFriction(float32 friction)
-{
- m_friction = friction;
-}
-
-inline float32 b2Contact::GetFriction() const
-{
- return m_friction;
-}
-
-inline void b2Contact::ResetFriction()
-{
- m_friction = b2MixFriction(m_fixtureA->m_friction, m_fixtureB->m_friction);
-}
-
-inline void b2Contact::SetRestitution(float32 restitution)
-{
- m_restitution = restitution;
-}
-
-inline float32 b2Contact::GetRestitution() const
-{
- return m_restitution;
-}
-
-inline void b2Contact::ResetRestitution()
-{
- m_restitution = b2MixRestitution(m_fixtureA->m_restitution, m_fixtureB->m_restitution);
-}
-
-inline void b2Contact::SetTangentSpeed(float32 speed)
-{
- m_tangentSpeed = speed;
-}
-
-inline float32 b2Contact::GetTangentSpeed() const
-{
- return m_tangentSpeed;
-}
-
-#endif
diff --git a/Source/3rdParty/Box2D/Dynamics/Contacts/b2ContactSolver.cpp b/Source/3rdParty/Box2D/Dynamics/Contacts/b2ContactSolver.cpp
deleted file mode 100644
index 147968c..0000000
--- a/Source/3rdParty/Box2D/Dynamics/Contacts/b2ContactSolver.cpp
+++ /dev/null
@@ -1,838 +0,0 @@
-/*
-* Copyright (c) 2006-2011 Erin Catto http://www.box2d.org
-*
-* This software is provided 'as-is', without any express or implied
-* warranty. In no event will the authors be held liable for any damages
-* arising from the use of this software.
-* Permission is granted to anyone to use this software for any purpose,
-* including commercial applications, and to alter it and redistribute it
-* freely, subject to the following restrictions:
-* 1. The origin of this software must not be misrepresented; you must not
-* claim that you wrote the original software. If you use this software
-* in a product, an acknowledgment in the product documentation would be
-* appreciated but is not required.
-* 2. Altered source versions must be plainly marked as such, and must not be
-* misrepresented as being the original software.
-* 3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "Box2D/Dynamics/Contacts/b2ContactSolver.h"
-
-#include "Box2D/Dynamics/Contacts/b2Contact.h"
-#include "Box2D/Dynamics/b2Body.h"
-#include "Box2D/Dynamics/b2Fixture.h"
-#include "Box2D/Dynamics/b2World.h"
-#include "Box2D/Common/b2StackAllocator.h"
-
-// Solver debugging is normally disabled because the block solver sometimes has to deal with a poorly conditioned effective mass matrix.
-#define B2_DEBUG_SOLVER 0
-
-bool g_blockSolve = true;
-
-struct b2ContactPositionConstraint
-{
- b2Vec2 localPoints[b2_maxManifoldPoints];
- b2Vec2 localNormal;
- b2Vec2 localPoint;
- int32 indexA;
- int32 indexB;
- float32 invMassA, invMassB;
- b2Vec2 localCenterA, localCenterB;
- float32 invIA, invIB;
- b2Manifold::Type type;
- float32 radiusA, radiusB;
- int32 pointCount;
-};
-
-b2ContactSolver::b2ContactSolver(b2ContactSolverDef* def)
-{
- m_step = def->step;
- m_allocator = def->allocator;
- m_count = def->count;
- m_positionConstraints = (b2ContactPositionConstraint*)m_allocator->Allocate(m_count * sizeof(b2ContactPositionConstraint));
- m_velocityConstraints = (b2ContactVelocityConstraint*)m_allocator->Allocate(m_count * sizeof(b2ContactVelocityConstraint));
- m_positions = def->positions;
- m_velocities = def->velocities;
- m_contacts = def->contacts;
-
- // Initialize position independent portions of the constraints.
- for (int32 i = 0; i < m_count; ++i)
- {
- b2Contact* contact = m_contacts[i];
-
- b2Fixture* fixtureA = contact->m_fixtureA;
- b2Fixture* fixtureB = contact->m_fixtureB;
- b2Shape* shapeA = fixtureA->GetShape();
- b2Shape* shapeB = fixtureB->GetShape();
- float32 radiusA = shapeA->m_radius;
- float32 radiusB = shapeB->m_radius;
- b2Body* bodyA = fixtureA->GetBody();
- b2Body* bodyB = fixtureB->GetBody();
- b2Manifold* manifold = contact->GetManifold();
-
- int32 pointCount = manifold->pointCount;
- b2Assert(pointCount > 0);
-
- b2ContactVelocityConstraint* vc = m_velocityConstraints + i;
- vc->friction = contact->m_friction;
- vc->restitution = contact->m_restitution;
- vc->tangentSpeed = contact->m_tangentSpeed;
- vc->indexA = bodyA->m_islandIndex;
- vc->indexB = bodyB->m_islandIndex;
- vc->invMassA = bodyA->m_invMass;
- vc->invMassB = bodyB->m_invMass;
- vc->invIA = bodyA->m_invI;
- vc->invIB = bodyB->m_invI;
- vc->contactIndex = i;
- vc->pointCount = pointCount;
- vc->K.SetZero();
- vc->normalMass.SetZero();
-
- b2ContactPositionConstraint* pc = m_positionConstraints + i;
- pc->indexA = bodyA->m_islandIndex;
- pc->indexB = bodyB->m_islandIndex;
- pc->invMassA = bodyA->m_invMass;
- pc->invMassB = bodyB->m_invMass;
- pc->localCenterA = bodyA->m_sweep.localCenter;
- pc->localCenterB = bodyB->m_sweep.localCenter;
- pc->invIA = bodyA->m_invI;
- pc->invIB = bodyB->m_invI;
- pc->localNormal = manifold->localNormal;
- pc->localPoint = manifold->localPoint;
- pc->pointCount = pointCount;
- pc->radiusA = radiusA;
- pc->radiusB = radiusB;
- pc->type = manifold->type;
-
- for (int32 j = 0; j < pointCount; ++j)
- {
- b2ManifoldPoint* cp = manifold->points + j;
- b2VelocityConstraintPoint* vcp = vc->points + j;
-
- if (m_step.warmStarting)
- {
- vcp->normalImpulse = m_step.dtRatio * cp->normalImpulse;
- vcp->tangentImpulse = m_step.dtRatio * cp->tangentImpulse;
- }
- else
- {
- vcp->normalImpulse = 0.0f;
- vcp->tangentImpulse = 0.0f;
- }
-
- vcp->rA.SetZero();
- vcp->rB.SetZero();
- vcp->normalMass = 0.0f;
- vcp->tangentMass = 0.0f;
- vcp->velocityBias = 0.0f;
-
- pc->localPoints[j] = cp->localPoint;
- }
- }
-}
-
-b2ContactSolver::~b2ContactSolver()
-{
- m_allocator->Free(m_velocityConstraints);
- m_allocator->Free(m_positionConstraints);
-}
-
-// Initialize position dependent portions of the velocity constraints.
-void b2ContactSolver::InitializeVelocityConstraints()
-{
- for (int32 i = 0; i < m_count; ++i)
- {
- b2ContactVelocityConstraint* vc = m_velocityConstraints + i;
- b2ContactPositionConstraint* pc = m_positionConstraints + i;
-
- float32 radiusA = pc->radiusA;
- float32 radiusB = pc->radiusB;
- b2Manifold* manifold = m_contacts[vc->contactIndex]->GetManifold();
-
- int32 indexA = vc->indexA;
- int32 indexB = vc->indexB;
-
- float32 mA = vc->invMassA;
- float32 mB = vc->invMassB;
- float32 iA = vc->invIA;
- float32 iB = vc->invIB;
- b2Vec2 localCenterA = pc->localCenterA;
- b2Vec2 localCenterB = pc->localCenterB;
-
- b2Vec2 cA = m_positions[indexA].c;
- float32 aA = m_positions[indexA].a;
- b2Vec2 vA = m_velocities[indexA].v;
- float32 wA = m_velocities[indexA].w;
-
- b2Vec2 cB = m_positions[indexB].c;
- float32 aB = m_positions[indexB].a;
- b2Vec2 vB = m_velocities[indexB].v;
- float32 wB = m_velocities[indexB].w;
-
- b2Assert(manifold->pointCount > 0);
-
- b2Transform xfA, xfB;
- xfA.q.Set(aA);
- xfB.q.Set(aB);
- xfA.p = cA - b2Mul(xfA.q, localCenterA);
- xfB.p = cB - b2Mul(xfB.q, localCenterB);
-
- b2WorldManifold worldManifold;
- worldManifold.Initialize(manifold, xfA, radiusA, xfB, radiusB);
-
- vc->normal = worldManifold.normal;
-
- int32 pointCount = vc->pointCount;
- for (int32 j = 0; j < pointCount; ++j)
- {
- b2VelocityConstraintPoint* vcp = vc->points + j;
-
- vcp->rA = worldManifold.points[j] - cA;
- vcp->rB = worldManifold.points[j] - cB;
-
- float32 rnA = b2Cross(vcp->rA, vc->normal);
- float32 rnB = b2Cross(vcp->rB, vc->normal);
-
- float32 kNormal = mA + mB + iA * rnA * rnA + iB * rnB * rnB;
-
- vcp->normalMass = kNormal > 0.0f ? 1.0f / kNormal : 0.0f;
-
- b2Vec2 tangent = b2Cross(vc->normal, 1.0f);
-
- float32 rtA = b2Cross(vcp->rA, tangent);
- float32 rtB = b2Cross(vcp->rB, tangent);
-
- float32 kTangent = mA + mB + iA * rtA * rtA + iB * rtB * rtB;
-
- vcp->tangentMass = kTangent > 0.0f ? 1.0f / kTangent : 0.0f;
-
- // Setup a velocity bias for restitution.
- vcp->velocityBias = 0.0f;
- float32 vRel = b2Dot(vc->normal, vB + b2Cross(wB, vcp->rB) - vA - b2Cross(wA, vcp->rA));
- if (vRel < -b2_velocityThreshold)
- {
- vcp->velocityBias = -vc->restitution * vRel;
- }
- }
-
- // If we have two points, then prepare the block solver.
- if (vc->pointCount == 2 && g_blockSolve)
- {
- b2VelocityConstraintPoint* vcp1 = vc->points + 0;
- b2VelocityConstraintPoint* vcp2 = vc->points + 1;
-
- float32 rn1A = b2Cross(vcp1->rA, vc->normal);
- float32 rn1B = b2Cross(vcp1->rB, vc->normal);
- float32 rn2A = b2Cross(vcp2->rA, vc->normal);
- float32 rn2B = b2Cross(vcp2->rB, vc->normal);
-
- float32 k11 = mA + mB + iA * rn1A * rn1A + iB * rn1B * rn1B;
- float32 k22 = mA + mB + iA * rn2A * rn2A + iB * rn2B * rn2B;
- float32 k12 = mA + mB + iA * rn1A * rn2A + iB * rn1B * rn2B;
-
- // Ensure a reasonable condition number.
- const float32 k_maxConditionNumber = 1000.0f;
- if (k11 * k11 < k_maxConditionNumber * (k11 * k22 - k12 * k12))
- {
- // K is safe to invert.
- vc->K.ex.Set(k11, k12);
- vc->K.ey.Set(k12, k22);
- vc->normalMass = vc->K.GetInverse();
- }
- else
- {
- // The constraints are redundant, just use one.
- // TODO_ERIN use deepest?
- vc->pointCount = 1;
- }
- }
- }
-}
-
-void b2ContactSolver::WarmStart()
-{
- // Warm start.
- for (int32 i = 0; i < m_count; ++i)
- {
- b2ContactVelocityConstraint* vc = m_velocityConstraints + i;
-
- int32 indexA = vc->indexA;
- int32 indexB = vc->indexB;
- float32 mA = vc->invMassA;
- float32 iA = vc->invIA;
- float32 mB = vc->invMassB;
- float32 iB = vc->invIB;
- int32 pointCount = vc->pointCount;
-
- b2Vec2 vA = m_velocities[indexA].v;
- float32 wA = m_velocities[indexA].w;
- b2Vec2 vB = m_velocities[indexB].v;
- float32 wB = m_velocities[indexB].w;
-
- b2Vec2 normal = vc->normal;
- b2Vec2 tangent = b2Cross(normal, 1.0f);
-
- for (int32 j = 0; j < pointCount; ++j)
- {
- b2VelocityConstraintPoint* vcp = vc->points + j;
- b2Vec2 P = vcp->normalImpulse * normal + vcp->tangentImpulse * tangent;
- wA -= iA * b2Cross(vcp->rA, P);
- vA -= mA * P;
- wB += iB * b2Cross(vcp->rB, P);
- vB += mB * P;
- }
-
- m_velocities[indexA].v = vA;
- m_velocities[indexA].w = wA;
- m_velocities[indexB].v = vB;
- m_velocities[indexB].w = wB;
- }
-}
-
-void b2ContactSolver::SolveVelocityConstraints()
-{
- for (int32 i = 0; i < m_count; ++i)
- {
- b2ContactVelocityConstraint* vc = m_velocityConstraints + i;
-
- int32 indexA = vc->indexA;
- int32 indexB = vc->indexB;
- float32 mA = vc->invMassA;
- float32 iA = vc->invIA;
- float32 mB = vc->invMassB;
- float32 iB = vc->invIB;
- int32 pointCount = vc->pointCount;
-
- b2Vec2 vA = m_velocities[indexA].v;
- float32 wA = m_velocities[indexA].w;
- b2Vec2 vB = m_velocities[indexB].v;
- float32 wB = m_velocities[indexB].w;
-
- b2Vec2 normal = vc->normal;
- b2Vec2 tangent = b2Cross(normal, 1.0f);
- float32 friction = vc->friction;
-
- b2Assert(pointCount == 1 || pointCount == 2);
-
- // Solve tangent constraints first because non-penetration is more important
- // than friction.
- for (int32 j = 0; j < pointCount; ++j)
- {
- b2VelocityConstraintPoint* vcp = vc->points + j;
-
- // Relative velocity at contact
- b2Vec2 dv = vB + b2Cross(wB, vcp->rB) - vA - b2Cross(wA, vcp->rA);
-
- // Compute tangent force
- float32 vt = b2Dot(dv, tangent) - vc->tangentSpeed;
- float32 lambda = vcp->tangentMass * (-vt);
-
- // b2Clamp the accumulated force
- float32 maxFriction = friction * vcp->normalImpulse;
- float32 newImpulse = b2Clamp(vcp->tangentImpulse + lambda, -maxFriction, maxFriction);
- lambda = newImpulse - vcp->tangentImpulse;
- vcp->tangentImpulse = newImpulse;
-
- // Apply contact impulse
- b2Vec2 P = lambda * tangent;
-
- vA -= mA * P;
- wA -= iA * b2Cross(vcp->rA, P);
-
- vB += mB * P;
- wB += iB * b2Cross(vcp->rB, P);
- }
-
- // Solve normal constraints
- if (pointCount == 1 || g_blockSolve == false)
- {
- for (int32 j = 0; j < pointCount; ++j)
- {
- b2VelocityConstraintPoint* vcp = vc->points + j;
-
- // Relative velocity at contact
- b2Vec2 dv = vB + b2Cross(wB, vcp->rB) - vA - b2Cross(wA, vcp->rA);
-
- // Compute normal impulse
- float32 vn = b2Dot(dv, normal);
- float32 lambda = -vcp->normalMass * (vn - vcp->velocityBias);
-
- // b2Clamp the accumulated impulse
- float32 newImpulse = b2Max(vcp->normalImpulse + lambda, 0.0f);
- lambda = newImpulse - vcp->normalImpulse;
- vcp->normalImpulse = newImpulse;
-
- // Apply contact impulse
- b2Vec2 P = lambda * normal;
- vA -= mA * P;
- wA -= iA * b2Cross(vcp->rA, P);
-
- vB += mB * P;
- wB += iB * b2Cross(vcp->rB, P);
- }
- }
- else
- {
- // Block solver developed in collaboration with Dirk Gregorius (back in 01/07 on Box2D_Lite).
- // Build the mini LCP for this contact patch
- //
- // vn = A * x + b, vn >= 0, x >= 0 and vn_i * x_i = 0 with i = 1..2
- //
- // A = J * W * JT and J = ( -n, -r1 x n, n, r2 x n )
- // b = vn0 - velocityBias
- //
- // The system is solved using the "Total enumeration method" (s. Murty). The complementary constraint vn_i * x_i
- // implies that we must have in any solution either vn_i = 0 or x_i = 0. So for the 2D contact problem the cases
- // vn1 = 0 and vn2 = 0, x1 = 0 and x2 = 0, x1 = 0 and vn2 = 0, x2 = 0 and vn1 = 0 need to be tested. The first valid
- // solution that satisfies the problem is chosen.
- //
- // In order to account of the accumulated impulse 'a' (because of the iterative nature of the solver which only requires
- // that the accumulated impulse is clamped and not the incremental impulse) we change the impulse variable (x_i).
- //
- // Substitute:
- //
- // x = a + d
- //
- // a := old total impulse
- // x := new total impulse
- // d := incremental impulse
- //
- // For the current iteration we extend the formula for the incremental impulse
- // to compute the new total impulse:
- //
- // vn = A * d + b
- // = A * (x - a) + b
- // = A * x + b - A * a
- // = A * x + b'
- // b' = b - A * a;
-
- b2VelocityConstraintPoint* cp1 = vc->points + 0;
- b2VelocityConstraintPoint* cp2 = vc->points + 1;
-
- b2Vec2 a(cp1->normalImpulse, cp2->normalImpulse);
- b2Assert(a.x >= 0.0f && a.y >= 0.0f);
-
- // Relative velocity at contact
- b2Vec2 dv1 = vB + b2Cross(wB, cp1->rB) - vA - b2Cross(wA, cp1->rA);
- b2Vec2 dv2 = vB + b2Cross(wB, cp2->rB) - vA - b2Cross(wA, cp2->rA);
-
- // Compute normal velocity
- float32 vn1 = b2Dot(dv1, normal);
- float32 vn2 = b2Dot(dv2, normal);
-
- b2Vec2 b;
- b.x = vn1 - cp1->velocityBias;
- b.y = vn2 - cp2->velocityBias;
-
- // Compute b'
- b -= b2Mul(vc->K, a);
-
- const float32 k_errorTol = 1e-3f;
- B2_NOT_USED(k_errorTol);
-
- for (;;)
- {
- //
- // Case 1: vn = 0
- //
- // 0 = A * x + b'
- //
- // Solve for x:
- //
- // x = - inv(A) * b'
- //
- b2Vec2 x = - b2Mul(vc->normalMass, b);
-
- if (x.x >= 0.0f && x.y >= 0.0f)
- {
- // Get the incremental impulse
- b2Vec2 d = x - a;
-
- // Apply incremental impulse
- b2Vec2 P1 = d.x * normal;
- b2Vec2 P2 = d.y * normal;
- vA -= mA * (P1 + P2);
- wA -= iA * (b2Cross(cp1->rA, P1) + b2Cross(cp2->rA, P2));
-
- vB += mB * (P1 + P2);
- wB += iB * (b2Cross(cp1->rB, P1) + b2Cross(cp2->rB, P2));
-
- // Accumulate
- cp1->normalImpulse = x.x;
- cp2->normalImpulse = x.y;
-
-#if B2_DEBUG_SOLVER == 1
- // Postconditions
- dv1 = vB + b2Cross(wB, cp1->rB) - vA - b2Cross(wA, cp1->rA);
- dv2 = vB + b2Cross(wB, cp2->rB) - vA - b2Cross(wA, cp2->rA);
-
- // Compute normal velocity
- vn1 = b2Dot(dv1, normal);
- vn2 = b2Dot(dv2, normal);
-
- b2Assert(b2Abs(vn1 - cp1->velocityBias) < k_errorTol);
- b2Assert(b2Abs(vn2 - cp2->velocityBias) < k_errorTol);
-#endif
- break;
- }
-
- //
- // Case 2: vn1 = 0 and x2 = 0
- //
- // 0 = a11 * x1 + a12 * 0 + b1'
- // vn2 = a21 * x1 + a22 * 0 + b2'
- //
- x.x = - cp1->normalMass * b.x;
- x.y = 0.0f;
- vn1 = 0.0f;
- vn2 = vc->K.ex.y * x.x + b.y;
- if (x.x >= 0.0f && vn2 >= 0.0f)
- {
- // Get the incremental impulse
- b2Vec2 d = x - a;
-
- // Apply incremental impulse
- b2Vec2 P1 = d.x * normal;
- b2Vec2 P2 = d.y * normal;
- vA -= mA * (P1 + P2);
- wA -= iA * (b2Cross(cp1->rA, P1) + b2Cross(cp2->rA, P2));
-
- vB += mB * (P1 + P2);
- wB += iB * (b2Cross(cp1->rB, P1) + b2Cross(cp2->rB, P2));
-
- // Accumulate
- cp1->normalImpulse = x.x;
- cp2->normalImpulse = x.y;
-
-#if B2_DEBUG_SOLVER == 1
- // Postconditions
- dv1 = vB + b2Cross(wB, cp1->rB) - vA - b2Cross(wA, cp1->rA);
-
- // Compute normal velocity
- vn1 = b2Dot(dv1, normal);
-
- b2Assert(b2Abs(vn1 - cp1->velocityBias) < k_errorTol);
-#endif
- break;
- }
-
-
- //
- // Case 3: vn2 = 0 and x1 = 0
- //
- // vn1 = a11 * 0 + a12 * x2 + b1'
- // 0 = a21 * 0 + a22 * x2 + b2'
- //
- x.x = 0.0f;
- x.y = - cp2->normalMass * b.y;
- vn1 = vc->K.ey.x * x.y + b.x;
- vn2 = 0.0f;
-
- if (x.y >= 0.0f && vn1 >= 0.0f)
- {
- // Resubstitute for the incremental impulse
- b2Vec2 d = x - a;
-
- // Apply incremental impulse
- b2Vec2 P1 = d.x * normal;
- b2Vec2 P2 = d.y * normal;
- vA -= mA * (P1 + P2);
- wA -= iA * (b2Cross(cp1->rA, P1) + b2Cross(cp2->rA, P2));
-
- vB += mB * (P1 + P2);
- wB += iB * (b2Cross(cp1->rB, P1) + b2Cross(cp2->rB, P2));
-
- // Accumulate
- cp1->normalImpulse = x.x;
- cp2->normalImpulse = x.y;
-
-#if B2_DEBUG_SOLVER == 1
- // Postconditions
- dv2 = vB + b2Cross(wB, cp2->rB) - vA - b2Cross(wA, cp2->rA);
-
- // Compute normal velocity
- vn2 = b2Dot(dv2, normal);
-
- b2Assert(b2Abs(vn2 - cp2->velocityBias) < k_errorTol);
-#endif
- break;
- }
-
- //
- // Case 4: x1 = 0 and x2 = 0
- //
- // vn1 = b1
- // vn2 = b2;
- x.x = 0.0f;
- x.y = 0.0f;
- vn1 = b.x;
- vn2 = b.y;
-
- if (vn1 >= 0.0f && vn2 >= 0.0f )
- {
- // Resubstitute for the incremental impulse
- b2Vec2 d = x - a;
-
- // Apply incremental impulse
- b2Vec2 P1 = d.x * normal;
- b2Vec2 P2 = d.y * normal;
- vA -= mA * (P1 + P2);
- wA -= iA * (b2Cross(cp1->rA, P1) + b2Cross(cp2->rA, P2));
-
- vB += mB * (P1 + P2);
- wB += iB * (b2Cross(cp1->rB, P1) + b2Cross(cp2->rB, P2));
-
- // Accumulate
- cp1->normalImpulse = x.x;
- cp2->normalImpulse = x.y;
-
- break;
- }
-
- // No solution, give up. This is hit sometimes, but it doesn't seem to matter.
- break;
- }
- }
-
- m_velocities[indexA].v = vA;
- m_velocities[indexA].w = wA;
- m_velocities[indexB].v = vB;
- m_velocities[indexB].w = wB;
- }
-}
-
-void b2ContactSolver::StoreImpulses()
-{
- for (int32 i = 0; i < m_count; ++i)
- {
- b2ContactVelocityConstraint* vc = m_velocityConstraints + i;
- b2Manifold* manifold = m_contacts[vc->contactIndex]->GetManifold();
-
- for (int32 j = 0; j < vc->pointCount; ++j)
- {
- manifold->points[j].normalImpulse = vc->points[j].normalImpulse;
- manifold->points[j].tangentImpulse = vc->points[j].tangentImpulse;
- }
- }
-}
-
-struct b2PositionSolverManifold
-{
- void Initialize(b2ContactPositionConstraint* pc, const b2Transform& xfA, const b2Transform& xfB, int32 index)
- {
- b2Assert(pc->pointCount > 0);
-
- switch (pc->type)
- {
- case b2Manifold::e_circles:
- {
- b2Vec2 pointA = b2Mul(xfA, pc->localPoint);
- b2Vec2 pointB = b2Mul(xfB, pc->localPoints[0]);
- normal = pointB - pointA;
- normal.Normalize();
- point = 0.5f * (pointA + pointB);
- separation = b2Dot(pointB - pointA, normal) - pc->radiusA - pc->radiusB;
- }
- break;
-
- case b2Manifold::e_faceA:
- {
- normal = b2Mul(xfA.q, pc->localNormal);
- b2Vec2 planePoint = b2Mul(xfA, pc->localPoint);
-
- b2Vec2 clipPoint = b2Mul(xfB, pc->localPoints[index]);
- separation = b2Dot(clipPoint - planePoint, normal) - pc->radiusA - pc->radiusB;
- point = clipPoint;
- }
- break;
-
- case b2Manifold::e_faceB:
- {
- normal = b2Mul(xfB.q, pc->localNormal);
- b2Vec2 planePoint = b2Mul(xfB, pc->localPoint);
-
- b2Vec2 clipPoint = b2Mul(xfA, pc->localPoints[index]);
- separation = b2Dot(clipPoint - planePoint, normal) - pc->radiusA - pc->radiusB;
- point = clipPoint;
-
- // Ensure normal points from A to B
- normal = -normal;
- }
- break;
- }
- }
-
- b2Vec2 normal;
- b2Vec2 point;
- float32 separation;
-};
-
-// Sequential solver.
-bool b2ContactSolver::SolvePositionConstraints()
-{
- float32 minSeparation = 0.0f;
-
- for (int32 i = 0; i < m_count; ++i)
- {
- b2ContactPositionConstraint* pc = m_positionConstraints + i;
-
- int32 indexA = pc->indexA;
- int32 indexB = pc->indexB;
- b2Vec2 localCenterA = pc->localCenterA;
- float32 mA = pc->invMassA;
- float32 iA = pc->invIA;
- b2Vec2 localCenterB = pc->localCenterB;
- float32 mB = pc->invMassB;
- float32 iB = pc->invIB;
- int32 pointCount = pc->pointCount;
-
- b2Vec2 cA = m_positions[indexA].c;
- float32 aA = m_positions[indexA].a;
-
- b2Vec2 cB = m_positions[indexB].c;
- float32 aB = m_positions[indexB].a;
-
- // Solve normal constraints
- for (int32 j = 0; j < pointCount; ++j)
- {
- b2Transform xfA, xfB;
- xfA.q.Set(aA);
- xfB.q.Set(aB);
- xfA.p = cA - b2Mul(xfA.q, localCenterA);
- xfB.p = cB - b2Mul(xfB.q, localCenterB);
-
- b2PositionSolverManifold psm;
- psm.Initialize(pc, xfA, xfB, j);
- b2Vec2 normal = psm.normal;
-
- b2Vec2 point = psm.point;
- float32 separation = psm.separation;
-
- b2Vec2 rA = point - cA;
- b2Vec2 rB = point - cB;
-
- // Track max constraint error.
- minSeparation = b2Min(minSeparation, separation);
-
- // Prevent large corrections and allow slop.
- float32 C = b2Clamp(b2_baumgarte * (separation + b2_linearSlop), -b2_maxLinearCorrection, 0.0f);
-
- // Compute the effective mass.
- float32 rnA = b2Cross(rA, normal);
- float32 rnB = b2Cross(rB, normal);
- float32 K = mA + mB + iA * rnA * rnA + iB * rnB * rnB;
-
- // Compute normal impulse
- float32 impulse = K > 0.0f ? - C / K : 0.0f;
-
- b2Vec2 P = impulse * normal;
-
- cA -= mA * P;
- aA -= iA * b2Cross(rA, P);
-
- cB += mB * P;
- aB += iB * b2Cross(rB, P);
- }
-
- m_positions[indexA].c = cA;
- m_positions[indexA].a = aA;
-
- m_positions[indexB].c = cB;
- m_positions[indexB].a = aB;
- }
-
- // We can't expect minSpeparation >= -b2_linearSlop because we don't
- // push the separation above -b2_linearSlop.
- return minSeparation >= -3.0f * b2_linearSlop;
-}
-
-// Sequential position solver for position constraints.
-bool b2ContactSolver::SolveTOIPositionConstraints(int32 toiIndexA, int32 toiIndexB)
-{
- float32 minSeparation = 0.0f;
-
- for (int32 i = 0; i < m_count; ++i)
- {
- b2ContactPositionConstraint* pc = m_positionConstraints + i;
-
- int32 indexA = pc->indexA;
- int32 indexB = pc->indexB;
- b2Vec2 localCenterA = pc->localCenterA;
- b2Vec2 localCenterB = pc->localCenterB;
- int32 pointCount = pc->pointCount;
-
- float32 mA = 0.0f;
- float32 iA = 0.0f;
- if (indexA == toiIndexA || indexA == toiIndexB)
- {
- mA = pc->invMassA;
- iA = pc->invIA;
- }
-
- float32 mB = 0.0f;
- float32 iB = 0.;
- if (indexB == toiIndexA || indexB == toiIndexB)
- {
- mB = pc->invMassB;
- iB = pc->invIB;
- }
-
- b2Vec2 cA = m_positions[indexA].c;
- float32 aA = m_positions[indexA].a;
-
- b2Vec2 cB = m_positions[indexB].c;
- float32 aB = m_positions[indexB].a;
-
- // Solve normal constraints
- for (int32 j = 0; j < pointCount; ++j)
- {
- b2Transform xfA, xfB;
- xfA.q.Set(aA);
- xfB.q.Set(aB);
- xfA.p = cA - b2Mul(xfA.q, localCenterA);
- xfB.p = cB - b2Mul(xfB.q, localCenterB);
-
- b2PositionSolverManifold psm;
- psm.Initialize(pc, xfA, xfB, j);
- b2Vec2 normal = psm.normal;
-
- b2Vec2 point = psm.point;
- float32 separation = psm.separation;
-
- b2Vec2 rA = point - cA;
- b2Vec2 rB = point - cB;
-
- // Track max constraint error.
- minSeparation = b2Min(minSeparation, separation);
-
- // Prevent large corrections and allow slop.
- float32 C = b2Clamp(b2_toiBaugarte * (separation + b2_linearSlop), -b2_maxLinearCorrection, 0.0f);
-
- // Compute the effective mass.
- float32 rnA = b2Cross(rA, normal);
- float32 rnB = b2Cross(rB, normal);
- float32 K = mA + mB + iA * rnA * rnA + iB * rnB * rnB;
-
- // Compute normal impulse
- float32 impulse = K > 0.0f ? - C / K : 0.0f;
-
- b2Vec2 P = impulse * normal;
-
- cA -= mA * P;
- aA -= iA * b2Cross(rA, P);
-
- cB += mB * P;
- aB += iB * b2Cross(rB, P);
- }
-
- m_positions[indexA].c = cA;
- m_positions[indexA].a = aA;
-
- m_positions[indexB].c = cB;
- m_positions[indexB].a = aB;
- }
-
- // We can't expect minSpeparation >= -b2_linearSlop because we don't
- // push the separation above -b2_linearSlop.
- return minSeparation >= -1.5f * b2_linearSlop;
-}
diff --git a/Source/3rdParty/Box2D/Dynamics/Contacts/b2ContactSolver.h b/Source/3rdParty/Box2D/Dynamics/Contacts/b2ContactSolver.h
deleted file mode 100644
index ed98df5..0000000
--- a/Source/3rdParty/Box2D/Dynamics/Contacts/b2ContactSolver.h
+++ /dev/null
@@ -1,95 +0,0 @@
-/*
-* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
-*
-* This software is provided 'as-is', without any express or implied
-* warranty. In no event will the authors be held liable for any damages
-* arising from the use of this software.
-* Permission is granted to anyone to use this software for any purpose,
-* including commercial applications, and to alter it and redistribute it
-* freely, subject to the following restrictions:
-* 1. The origin of this software must not be misrepresented; you must not
-* claim that you wrote the original software. If you use this software
-* in a product, an acknowledgment in the product documentation would be
-* appreciated but is not required.
-* 2. Altered source versions must be plainly marked as such, and must not be
-* misrepresented as being the original software.
-* 3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef B2_CONTACT_SOLVER_H
-#define B2_CONTACT_SOLVER_H
-
-#include "Box2D/Common/b2Math.h"
-#include "Box2D/Collision/b2Collision.h"
-#include "Box2D/Dynamics/b2TimeStep.h"
-
-class b2Contact;
-class b2Body;
-class b2StackAllocator;
-struct b2ContactPositionConstraint;
-
-struct b2VelocityConstraintPoint
-{
- b2Vec2 rA;
- b2Vec2 rB;
- float32 normalImpulse;
- float32 tangentImpulse;
- float32 normalMass;
- float32 tangentMass;
- float32 velocityBias;
-};
-
-struct b2ContactVelocityConstraint
-{
- b2VelocityConstraintPoint points[b2_maxManifoldPoints];
- b2Vec2 normal;
- b2Mat22 normalMass;
- b2Mat22 K;
- int32 indexA;
- int32 indexB;
- float32 invMassA, invMassB;
- float32 invIA, invIB;
- float32 friction;
- float32 restitution;
- float32 tangentSpeed;
- int32 pointCount;
- int32 contactIndex;
-};
-
-struct b2ContactSolverDef
-{
- b2TimeStep step;
- b2Contact** contacts;
- int32 count;
- b2Position* positions;
- b2Velocity* velocities;
- b2StackAllocator* allocator;
-};
-
-class b2ContactSolver
-{
-public:
- b2ContactSolver(b2ContactSolverDef* def);
- ~b2ContactSolver();
-
- void InitializeVelocityConstraints();
-
- void WarmStart();
- void SolveVelocityConstraints();
- void StoreImpulses();
-
- bool SolvePositionConstraints();
- bool SolveTOIPositionConstraints(int32 toiIndexA, int32 toiIndexB);
-
- b2TimeStep m_step;
- b2Position* m_positions;
- b2Velocity* m_velocities;
- b2StackAllocator* m_allocator;
- b2ContactPositionConstraint* m_positionConstraints;
- b2ContactVelocityConstraint* m_velocityConstraints;
- b2Contact** m_contacts;
- int m_count;
-};
-
-#endif
-
diff --git a/Source/3rdParty/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.cpp b/Source/3rdParty/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.cpp
deleted file mode 100644
index 8d5933e..0000000
--- a/Source/3rdParty/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.cpp
+++ /dev/null
@@ -1,49 +0,0 @@
-/*
-* Copyright (c) 2006-2010 Erin Catto http://www.box2d.org
-*
-* This software is provided 'as-is', without any express or implied
-* warranty. In no event will the authors be held liable for any damages
-* arising from the use of this software.
-* Permission is granted to anyone to use this software for any purpose,
-* including commercial applications, and to alter it and redistribute it
-* freely, subject to the following restrictions:
-* 1. The origin of this software must not be misrepresented; you must not
-* claim that you wrote the original software. If you use this software
-* in a product, an acknowledgment in the product documentation would be
-* appreciated but is not required.
-* 2. Altered source versions must be plainly marked as such, and must not be
-* misrepresented as being the original software.
-* 3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h"
-#include "Box2D/Common/b2BlockAllocator.h"
-#include "Box2D/Dynamics/b2Fixture.h"
-
-#include <new>
-
-b2Contact* b2EdgeAndCircleContact::Create(b2Fixture* fixtureA, int32, b2Fixture* fixtureB, int32, b2BlockAllocator* allocator)
-{
- void* mem = allocator->Allocate(sizeof(b2EdgeAndCircleContact));
- return new (mem) b2EdgeAndCircleContact(fixtureA, fixtureB);
-}
-
-void b2EdgeAndCircleContact::Destroy(b2Contact* contact, b2BlockAllocator* allocator)
-{
- ((b2EdgeAndCircleContact*)contact)->~b2EdgeAndCircleContact();
- allocator->Free(contact, sizeof(b2EdgeAndCircleContact));
-}
-
-b2EdgeAndCircleContact::b2EdgeAndCircleContact(b2Fixture* fixtureA, b2Fixture* fixtureB)
-: b2Contact(fixtureA, 0, fixtureB, 0)
-{
- b2Assert(m_fixtureA->GetType() == b2Shape::e_edge);
- b2Assert(m_fixtureB->GetType() == b2Shape::e_circle);
-}
-
-void b2EdgeAndCircleContact::Evaluate(b2Manifold* manifold, const b2Transform& xfA, const b2Transform& xfB)
-{
- b2CollideEdgeAndCircle( manifold,
- (b2EdgeShape*)m_fixtureA->GetShape(), xfA,
- (b2CircleShape*)m_fixtureB->GetShape(), xfB);
-}
diff --git a/Source/3rdParty/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h b/Source/3rdParty/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h
deleted file mode 100644
index e241985..0000000
--- a/Source/3rdParty/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h
+++ /dev/null
@@ -1,39 +0,0 @@
-/*
-* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
-*
-* This software is provided 'as-is', without any express or implied
-* warranty. In no event will the authors be held liable for any damages
-* arising from the use of this software.
-* Permission is granted to anyone to use this software for any purpose,
-* including commercial applications, and to alter it and redistribute it
-* freely, subject to the following restrictions:
-* 1. The origin of this software must not be misrepresented; you must not
-* claim that you wrote the original software. If you use this software
-* in a product, an acknowledgment in the product documentation would be
-* appreciated but is not required.
-* 2. Altered source versions must be plainly marked as such, and must not be
-* misrepresented as being the original software.
-* 3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef B2_EDGE_AND_CIRCLE_CONTACT_H
-#define B2_EDGE_AND_CIRCLE_CONTACT_H
-
-#include "Box2D/Dynamics/Contacts/b2Contact.h"
-
-class b2BlockAllocator;
-
-class b2EdgeAndCircleContact : public b2Contact
-{
-public:
- static b2Contact* Create( b2Fixture* fixtureA, int32 indexA,
- b2Fixture* fixtureB, int32 indexB, b2BlockAllocator* allocator);
- static void Destroy(b2Contact* contact, b2BlockAllocator* allocator);
-
- b2EdgeAndCircleContact(b2Fixture* fixtureA, b2Fixture* fixtureB);
- ~b2EdgeAndCircleContact() {}
-
- void Evaluate(b2Manifold* manifold, const b2Transform& xfA, const b2Transform& xfB) override;
-};
-
-#endif
diff --git a/Source/3rdParty/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp b/Source/3rdParty/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp
deleted file mode 100644
index 6fab3f7..0000000
--- a/Source/3rdParty/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp
+++ /dev/null
@@ -1,49 +0,0 @@
-/*
-* Copyright (c) 2006-2010 Erin Catto http://www.box2d.org
-*
-* This software is provided 'as-is', without any express or implied
-* warranty. In no event will the authors be held liable for any damages
-* arising from the use of this software.
-* Permission is granted to anyone to use this software for any purpose,
-* including commercial applications, and to alter it and redistribute it
-* freely, subject to the following restrictions:
-* 1. The origin of this software must not be misrepresented; you must not
-* claim that you wrote the original software. If you use this software
-* in a product, an acknowledgment in the product documentation would be
-* appreciated but is not required.
-* 2. Altered source versions must be plainly marked as such, and must not be
-* misrepresented as being the original software.
-* 3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h"
-#include "Box2D/Common/b2BlockAllocator.h"
-#include "Box2D/Dynamics/b2Fixture.h"
-
-#include <new>
-
-b2Contact* b2EdgeAndPolygonContact::Create(b2Fixture* fixtureA, int32, b2Fixture* fixtureB, int32, b2BlockAllocator* allocator)
-{
- void* mem = allocator->Allocate(sizeof(b2EdgeAndPolygonContact));
- return new (mem) b2EdgeAndPolygonContact(fixtureA, fixtureB);
-}
-
-void b2EdgeAndPolygonContact::Destroy(b2Contact* contact, b2BlockAllocator* allocator)
-{
- ((b2EdgeAndPolygonContact*)contact)->~b2EdgeAndPolygonContact();
- allocator->Free(contact, sizeof(b2EdgeAndPolygonContact));
-}
-
-b2EdgeAndPolygonContact::b2EdgeAndPolygonContact(b2Fixture* fixtureA, b2Fixture* fixtureB)
-: b2Contact(fixtureA, 0, fixtureB, 0)
-{
- b2Assert(m_fixtureA->GetType() == b2Shape::e_edge);
- b2Assert(m_fixtureB->GetType() == b2Shape::e_polygon);
-}
-
-void b2EdgeAndPolygonContact::Evaluate(b2Manifold* manifold, const b2Transform& xfA, const b2Transform& xfB)
-{
- b2CollideEdgeAndPolygon( manifold,
- (b2EdgeShape*)m_fixtureA->GetShape(), xfA,
- (b2PolygonShape*)m_fixtureB->GetShape(), xfB);
-}
diff --git a/Source/3rdParty/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h b/Source/3rdParty/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h
deleted file mode 100644
index ad92aac..0000000
--- a/Source/3rdParty/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h
+++ /dev/null
@@ -1,39 +0,0 @@
-/*
-* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
-*
-* This software is provided 'as-is', without any express or implied
-* warranty. In no event will the authors be held liable for any damages
-* arising from the use of this software.
-* Permission is granted to anyone to use this software for any purpose,
-* including commercial applications, and to alter it and redistribute it
-* freely, subject to the following restrictions:
-* 1. The origin of this software must not be misrepresented; you must not
-* claim that you wrote the original software. If you use this software
-* in a product, an acknowledgment in the product documentation would be
-* appreciated but is not required.
-* 2. Altered source versions must be plainly marked as such, and must not be
-* misrepresented as being the original software.
-* 3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef B2_EDGE_AND_POLYGON_CONTACT_H
-#define B2_EDGE_AND_POLYGON_CONTACT_H
-
-#include "Box2D/Dynamics/Contacts/b2Contact.h"
-
-class b2BlockAllocator;
-
-class b2EdgeAndPolygonContact : public b2Contact
-{
-public:
- static b2Contact* Create( b2Fixture* fixtureA, int32 indexA,
- b2Fixture* fixtureB, int32 indexB, b2BlockAllocator* allocator);
- static void Destroy(b2Contact* contact, b2BlockAllocator* allocator);
-
- b2EdgeAndPolygonContact(b2Fixture* fixtureA, b2Fixture* fixtureB);
- ~b2EdgeAndPolygonContact() {}
-
- void Evaluate(b2Manifold* manifold, const b2Transform& xfA, const b2Transform& xfB) override;
-};
-
-#endif
diff --git a/Source/3rdParty/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp b/Source/3rdParty/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp
deleted file mode 100644
index d3c3b94..0000000
--- a/Source/3rdParty/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp
+++ /dev/null
@@ -1,49 +0,0 @@
-/*
-* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
-*
-* This software is provided 'as-is', without any express or implied
-* warranty. In no event will the authors be held liable for any damages
-* arising from the use of this software.
-* Permission is granted to anyone to use this software for any purpose,
-* including commercial applications, and to alter it and redistribute it
-* freely, subject to the following restrictions:
-* 1. The origin of this software must not be misrepresented; you must not
-* claim that you wrote the original software. If you use this software
-* in a product, an acknowledgment in the product documentation would be
-* appreciated but is not required.
-* 2. Altered source versions must be plainly marked as such, and must not be
-* misrepresented as being the original software.
-* 3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h"
-#include "Box2D/Common/b2BlockAllocator.h"
-#include "Box2D/Dynamics/b2Fixture.h"
-
-#include <new>
-
-b2Contact* b2PolygonAndCircleContact::Create(b2Fixture* fixtureA, int32, b2Fixture* fixtureB, int32, b2BlockAllocator* allocator)
-{
- void* mem = allocator->Allocate(sizeof(b2PolygonAndCircleContact));
- return new (mem) b2PolygonAndCircleContact(fixtureA, fixtureB);
-}
-
-void b2PolygonAndCircleContact::Destroy(b2Contact* contact, b2BlockAllocator* allocator)
-{
- ((b2PolygonAndCircleContact*)contact)->~b2PolygonAndCircleContact();
- allocator->Free(contact, sizeof(b2PolygonAndCircleContact));
-}
-
-b2PolygonAndCircleContact::b2PolygonAndCircleContact(b2Fixture* fixtureA, b2Fixture* fixtureB)
-: b2Contact(fixtureA, 0, fixtureB, 0)
-{
- b2Assert(m_fixtureA->GetType() == b2Shape::e_polygon);
- b2Assert(m_fixtureB->GetType() == b2Shape::e_circle);
-}
-
-void b2PolygonAndCircleContact::Evaluate(b2Manifold* manifold, const b2Transform& xfA, const b2Transform& xfB)
-{
- b2CollidePolygonAndCircle( manifold,
- (b2PolygonShape*)m_fixtureA->GetShape(), xfA,
- (b2CircleShape*)m_fixtureB->GetShape(), xfB);
-}
diff --git a/Source/3rdParty/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h b/Source/3rdParty/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h
deleted file mode 100644
index fc3573c..0000000
--- a/Source/3rdParty/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h
+++ /dev/null
@@ -1,38 +0,0 @@
-/*
-* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
-*
-* This software is provided 'as-is', without any express or implied
-* warranty. In no event will the authors be held liable for any damages
-* arising from the use of this software.
-* Permission is granted to anyone to use this software for any purpose,
-* including commercial applications, and to alter it and redistribute it
-* freely, subject to the following restrictions:
-* 1. The origin of this software must not be misrepresented; you must not
-* claim that you wrote the original software. If you use this software
-* in a product, an acknowledgment in the product documentation would be
-* appreciated but is not required.
-* 2. Altered source versions must be plainly marked as such, and must not be
-* misrepresented as being the original software.
-* 3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef B2_POLYGON_AND_CIRCLE_CONTACT_H
-#define B2_POLYGON_AND_CIRCLE_CONTACT_H
-
-#include "Box2D/Dynamics/Contacts/b2Contact.h"
-
-class b2BlockAllocator;
-
-class b2PolygonAndCircleContact : public b2Contact
-{
-public:
- static b2Contact* Create(b2Fixture* fixtureA, int32 indexA, b2Fixture* fixtureB, int32 indexB, b2BlockAllocator* allocator);
- static void Destroy(b2Contact* contact, b2BlockAllocator* allocator);
-
- b2PolygonAndCircleContact(b2Fixture* fixtureA, b2Fixture* fixtureB);
- ~b2PolygonAndCircleContact() {}
-
- void Evaluate(b2Manifold* manifold, const b2Transform& xfA, const b2Transform& xfB) override;
-};
-
-#endif
diff --git a/Source/3rdParty/Box2D/Dynamics/Contacts/b2PolygonContact.cpp b/Source/3rdParty/Box2D/Dynamics/Contacts/b2PolygonContact.cpp
deleted file mode 100644
index a9a6cdc..0000000
--- a/Source/3rdParty/Box2D/Dynamics/Contacts/b2PolygonContact.cpp
+++ /dev/null
@@ -1,52 +0,0 @@
-/*
-* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
-*
-* This software is provided 'as-is', without any express or implied
-* warranty. In no event will the authors be held liable for any damages
-* arising from the use of this software.
-* Permission is granted to anyone to use this software for any purpose,
-* including commercial applications, and to alter it and redistribute it
-* freely, subject to the following restrictions:
-* 1. The origin of this software must not be misrepresented; you must not
-* claim that you wrote the original software. If you use this software
-* in a product, an acknowledgment in the product documentation would be
-* appreciated but is not required.
-* 2. Altered source versions must be plainly marked as such, and must not be
-* misrepresented as being the original software.
-* 3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "Box2D/Dynamics/Contacts/b2PolygonContact.h"
-#include "Box2D/Common/b2BlockAllocator.h"
-#include "Box2D/Collision/b2TimeOfImpact.h"
-#include "Box2D/Dynamics/b2Body.h"
-#include "Box2D/Dynamics/b2Fixture.h"
-#include "Box2D/Dynamics/b2WorldCallbacks.h"
-
-#include <new>
-
-b2Contact* b2PolygonContact::Create(b2Fixture* fixtureA, int32, b2Fixture* fixtureB, int32, b2BlockAllocator* allocator)
-{
- void* mem = allocator->Allocate(sizeof(b2PolygonContact));
- return new (mem) b2PolygonContact(fixtureA, fixtureB);
-}
-
-void b2PolygonContact::Destroy(b2Contact* contact, b2BlockAllocator* allocator)
-{
- ((b2PolygonContact*)contact)->~b2PolygonContact();
- allocator->Free(contact, sizeof(b2PolygonContact));
-}
-
-b2PolygonContact::b2PolygonContact(b2Fixture* fixtureA, b2Fixture* fixtureB)
- : b2Contact(fixtureA, 0, fixtureB, 0)
-{
- b2Assert(m_fixtureA->GetType() == b2Shape::e_polygon);
- b2Assert(m_fixtureB->GetType() == b2Shape::e_polygon);
-}
-
-void b2PolygonContact::Evaluate(b2Manifold* manifold, const b2Transform& xfA, const b2Transform& xfB)
-{
- b2CollidePolygons( manifold,
- (b2PolygonShape*)m_fixtureA->GetShape(), xfA,
- (b2PolygonShape*)m_fixtureB->GetShape(), xfB);
-}
diff --git a/Source/3rdParty/Box2D/Dynamics/Contacts/b2PolygonContact.h b/Source/3rdParty/Box2D/Dynamics/Contacts/b2PolygonContact.h
deleted file mode 100644
index 4755b4b..0000000
--- a/Source/3rdParty/Box2D/Dynamics/Contacts/b2PolygonContact.h
+++ /dev/null
@@ -1,39 +0,0 @@
-/*
-* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
-*
-* This software is provided 'as-is', without any express or implied
-* warranty. In no event will the authors be held liable for any damages
-* arising from the use of this software.
-* Permission is granted to anyone to use this software for any purpose,
-* including commercial applications, and to alter it and redistribute it
-* freely, subject to the following restrictions:
-* 1. The origin of this software must not be misrepresented; you must not
-* claim that you wrote the original software. If you use this software
-* in a product, an acknowledgment in the product documentation would be
-* appreciated but is not required.
-* 2. Altered source versions must be plainly marked as such, and must not be
-* misrepresented as being the original software.
-* 3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef B2_POLYGON_CONTACT_H
-#define B2_POLYGON_CONTACT_H
-
-#include "Box2D/Dynamics/Contacts/b2Contact.h"
-
-class b2BlockAllocator;
-
-class b2PolygonContact : public b2Contact
-{
-public:
- static b2Contact* Create( b2Fixture* fixtureA, int32 indexA,
- b2Fixture* fixtureB, int32 indexB, b2BlockAllocator* allocator);
- static void Destroy(b2Contact* contact, b2BlockAllocator* allocator);
-
- b2PolygonContact(b2Fixture* fixtureA, b2Fixture* fixtureB);
- ~b2PolygonContact() {}
-
- void Evaluate(b2Manifold* manifold, const b2Transform& xfA, const b2Transform& xfB) override;
-};
-
-#endif