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authorchai <chaifix@163.com>2019-03-19 23:06:27 +0800
committerchai <chaifix@163.com>2019-03-19 23:06:27 +0800
commit1497dccd63a84b7ee2b229b1ad9c5c02718f2a78 (patch)
treef8d1bff50da13e126d08c7345653e002e293202d /Source/3rdParty/SDL2/src/joystick/SDL_joystick.c
parent5e2a973516e0729b225da9de0b03015dc5854ac4 (diff)
*rename
Diffstat (limited to 'Source/3rdParty/SDL2/src/joystick/SDL_joystick.c')
-rw-r--r--Source/3rdParty/SDL2/src/joystick/SDL_joystick.c1584
1 files changed, 0 insertions, 1584 deletions
diff --git a/Source/3rdParty/SDL2/src/joystick/SDL_joystick.c b/Source/3rdParty/SDL2/src/joystick/SDL_joystick.c
deleted file mode 100644
index 02903f5..0000000
--- a/Source/3rdParty/SDL2/src/joystick/SDL_joystick.c
+++ /dev/null
@@ -1,1584 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../SDL_internal.h"
-
-/* This is the joystick API for Simple DirectMedia Layer */
-
-#include "SDL.h"
-#include "SDL_atomic.h"
-#include "SDL_events.h"
-#include "SDL_sysjoystick.h"
-#include "SDL_assert.h"
-#include "SDL_hints.h"
-
-#if !SDL_EVENTS_DISABLED
-#include "../events/SDL_events_c.h"
-#endif
-#include "../video/SDL_sysvideo.h"
-
-/* This is included in only one place because it has a large static list of controllers */
-#include "controller_type.h"
-
-#ifdef __WIN32__
-/* Needed for checking for input remapping programs */
-#include "../core/windows/SDL_windows.h"
-
-#undef UNICODE /* We want ASCII functions */
-#include <tlhelp32.h>
-#endif
-
-static SDL_JoystickDriver *SDL_joystick_drivers[] = {
-#if defined(SDL_JOYSTICK_DINPUT) || defined(SDL_JOYSTICK_XINPUT)
- &SDL_WINDOWS_JoystickDriver,
-#endif
-#ifdef SDL_JOYSTICK_LINUX
- &SDL_LINUX_JoystickDriver,
-#endif
-#ifdef SDL_JOYSTICK_IOKIT
- &SDL_DARWIN_JoystickDriver,
-#endif
-#if defined(__IPHONEOS__) || defined(__TVOS__)
- &SDL_IOS_JoystickDriver,
-#endif
-#ifdef SDL_JOYSTICK_ANDROID
- &SDL_ANDROID_JoystickDriver,
-#endif
-#ifdef SDL_JOYSTICK_EMSCRIPTEN
- &SDL_EMSCRIPTEN_JoystickDriver,
-#endif
-#ifdef SDL_JOYSTICK_HAIKU
- &SDL_HAIKU_JoystickDriver,
-#endif
-#ifdef SDL_JOYSTICK_USBHID /* !!! FIXME: "USBHID" is a generic name, and doubly-confusing with HIDAPI next to it. This is the *BSD interface, rename this. */
- &SDL_BSD_JoystickDriver,
-#endif
-#ifdef SDL_JOYSTICK_HIDAPI
- &SDL_HIDAPI_JoystickDriver,
-#endif
-#if defined(SDL_JOYSTICK_DUMMY) || defined(SDL_JOYSTICK_DISABLED)
- &SDL_DUMMY_JoystickDriver
-#endif
-};
-static SDL_bool SDL_joystick_allows_background_events = SDL_FALSE;
-static SDL_Joystick *SDL_joysticks = NULL;
-static SDL_bool SDL_updating_joystick = SDL_FALSE;
-static SDL_mutex *SDL_joystick_lock = NULL; /* This needs to support recursive locks */
-static SDL_atomic_t SDL_next_joystick_instance_id;
-
-void
-SDL_LockJoysticks(void)
-{
- if (SDL_joystick_lock) {
- SDL_LockMutex(SDL_joystick_lock);
- }
-}
-
-void
-SDL_UnlockJoysticks(void)
-{
- if (SDL_joystick_lock) {
- SDL_UnlockMutex(SDL_joystick_lock);
- }
-}
-
-
-static void SDLCALL
-SDL_JoystickAllowBackgroundEventsChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
-{
- if (hint && *hint == '1') {
- SDL_joystick_allows_background_events = SDL_TRUE;
- } else {
- SDL_joystick_allows_background_events = SDL_FALSE;
- }
-}
-
-int
-SDL_JoystickInit(void)
-{
- int i, status;
-
- SDL_GameControllerInitMappings();
-
- /* Create the joystick list lock */
- if (!SDL_joystick_lock) {
- SDL_joystick_lock = SDL_CreateMutex();
- }
-
- /* See if we should allow joystick events while in the background */
- SDL_AddHintCallback(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS,
- SDL_JoystickAllowBackgroundEventsChanged, NULL);
-
-#if !SDL_EVENTS_DISABLED
- if (SDL_InitSubSystem(SDL_INIT_EVENTS) < 0) {
- return -1;
- }
-#endif /* !SDL_EVENTS_DISABLED */
-
- status = -1;
- for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) {
- if (SDL_joystick_drivers[i]->Init() >= 0) {
- status = 0;
- }
- }
- return status;
-}
-
-/*
- * Count the number of joysticks attached to the system
- */
-int
-SDL_NumJoysticks(void)
-{
- int i, total_joysticks = 0;
- SDL_LockJoysticks();
- for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) {
- total_joysticks += SDL_joystick_drivers[i]->GetCount();
- }
- SDL_UnlockJoysticks();
- return total_joysticks;
-}
-
-/*
- * Return the next available joystick instance ID
- * This may be called by drivers from multiple threads, unprotected by any locks
- */
-SDL_JoystickID SDL_GetNextJoystickInstanceID()
-{
- return SDL_AtomicIncRef(&SDL_next_joystick_instance_id);
-}
-
-/*
- * Get the driver and device index for an API device index
- * This should be called while the joystick lock is held, to prevent another thread from updating the list
- */
-SDL_bool
-SDL_GetDriverAndJoystickIndex(int device_index, SDL_JoystickDriver **driver, int *driver_index)
-{
- int i, num_joysticks, total_joysticks = 0;
-
- if (device_index >= 0) {
- for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) {
- num_joysticks = SDL_joystick_drivers[i]->GetCount();
- if (device_index < num_joysticks) {
- *driver = SDL_joystick_drivers[i];
- *driver_index = device_index;
- return SDL_TRUE;
- }
- device_index -= num_joysticks;
- total_joysticks += num_joysticks;
- }
- }
-
- SDL_SetError("There are %d joysticks available", total_joysticks);
- return SDL_FALSE;
-}
-
-/*
- * Perform any needed fixups for joystick names
- */
-static const char *
-SDL_FixupJoystickName(const char *name)
-{
- if (name) {
- const char *skip_prefix = "NVIDIA Corporation ";
-
- if (SDL_strncmp(name, skip_prefix, SDL_strlen(skip_prefix)) == 0) {
- name += SDL_strlen(skip_prefix);
- }
- }
- return name;
-}
-
-
-/*
- * Get the implementation dependent name of a joystick
- */
-const char *
-SDL_JoystickNameForIndex(int device_index)
-{
- SDL_JoystickDriver *driver;
- const char *name = NULL;
-
- SDL_LockJoysticks();
- if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) {
- name = SDL_FixupJoystickName(driver->GetDeviceName(device_index));
- }
- SDL_UnlockJoysticks();
-
- /* FIXME: Really we should reference count this name so it doesn't go away after unlock */
- return name;
-}
-
-int
-SDL_JoystickGetDevicePlayerIndex(int device_index)
-{
- SDL_JoystickDriver *driver;
- int player_index = -1;
-
- SDL_LockJoysticks();
- if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) {
- player_index = driver->GetDevicePlayerIndex(device_index);
- }
- SDL_UnlockJoysticks();
-
- return player_index;
-}
-
-/*
- * Return true if this joystick is known to have all axes centered at zero
- * This isn't generally needed unless the joystick never generates an initial axis value near zero,
- * e.g. it's emulating axes with digital buttons
- */
-static SDL_bool
-SDL_JoystickAxesCenteredAtZero(SDL_Joystick *joystick)
-{
- static Uint32 zero_centered_joysticks[] = {
- MAKE_VIDPID(0x0e8f, 0x3013), /* HuiJia SNES USB adapter */
- MAKE_VIDPID(0x05a0, 0x3232), /* 8Bitdo Zero Gamepad */
- };
-
- int i;
- Uint32 id = MAKE_VIDPID(SDL_JoystickGetVendor(joystick),
- SDL_JoystickGetProduct(joystick));
-
-/*printf("JOYSTICK '%s' VID/PID 0x%.4x/0x%.4x AXES: %d\n", joystick->name, vendor, product, joystick->naxes);*/
-
- if (joystick->naxes == 2) {
- /* Assume D-pad or thumbstick style axes are centered at 0 */
- return SDL_TRUE;
- }
-
- for (i = 0; i < SDL_arraysize(zero_centered_joysticks); ++i) {
- if (id == zero_centered_joysticks[i]) {
- return SDL_TRUE;
- }
- }
- return SDL_FALSE;
-}
-
-/*
- * Open a joystick for use - the index passed as an argument refers to
- * the N'th joystick on the system. This index is the value which will
- * identify this joystick in future joystick events.
- *
- * This function returns a joystick identifier, or NULL if an error occurred.
- */
-SDL_Joystick *
-SDL_JoystickOpen(int device_index)
-{
- SDL_JoystickDriver *driver;
- SDL_JoystickID instance_id;
- SDL_Joystick *joystick;
- SDL_Joystick *joysticklist;
- const char *joystickname = NULL;
-
- SDL_LockJoysticks();
-
- if (!SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) {
- SDL_UnlockJoysticks();
- return NULL;
- }
-
- joysticklist = SDL_joysticks;
- /* If the joystick is already open, return it
- * it is important that we have a single joystick * for each instance id
- */
- instance_id = driver->GetDeviceInstanceID(device_index);
- while (joysticklist) {
- if (instance_id == joysticklist->instance_id) {
- joystick = joysticklist;
- ++joystick->ref_count;
- SDL_UnlockJoysticks();
- return joystick;
- }
- joysticklist = joysticklist->next;
- }
-
- /* Create and initialize the joystick */
- joystick = (SDL_Joystick *) SDL_calloc(sizeof(*joystick), 1);
- if (joystick == NULL) {
- SDL_OutOfMemory();
- SDL_UnlockJoysticks();
- return NULL;
- }
- joystick->driver = driver;
- joystick->instance_id = instance_id;
- joystick->attached = SDL_TRUE;
- joystick->player_index = -1;
-
- if (driver->Open(joystick, device_index) < 0) {
- SDL_free(joystick);
- SDL_UnlockJoysticks();
- return NULL;
- }
-
- joystickname = driver->GetDeviceName(device_index);
- if (joystickname) {
- joystick->name = SDL_strdup(joystickname);
- } else {
- joystick->name = NULL;
- }
-
- joystick->guid = driver->GetDeviceGUID(device_index);
-
- if (joystick->naxes > 0) {
- joystick->axes = (SDL_JoystickAxisInfo *) SDL_calloc(joystick->naxes, sizeof(SDL_JoystickAxisInfo));
- }
- if (joystick->nhats > 0) {
- joystick->hats = (Uint8 *) SDL_calloc(joystick->nhats, sizeof(Uint8));
- }
- if (joystick->nballs > 0) {
- joystick->balls = (struct balldelta *) SDL_calloc(joystick->nballs, sizeof(*joystick->balls));
- }
- if (joystick->nbuttons > 0) {
- joystick->buttons = (Uint8 *) SDL_calloc(joystick->nbuttons, sizeof(Uint8));
- }
- if (((joystick->naxes > 0) && !joystick->axes)
- || ((joystick->nhats > 0) && !joystick->hats)
- || ((joystick->nballs > 0) && !joystick->balls)
- || ((joystick->nbuttons > 0) && !joystick->buttons)) {
- SDL_OutOfMemory();
- SDL_JoystickClose(joystick);
- SDL_UnlockJoysticks();
- return NULL;
- }
- joystick->epowerlevel = SDL_JOYSTICK_POWER_UNKNOWN;
-
- /* If this joystick is known to have all zero centered axes, skip the auto-centering code */
- if (SDL_JoystickAxesCenteredAtZero(joystick)) {
- int i;
-
- for (i = 0; i < joystick->naxes; ++i) {
- joystick->axes[i].has_initial_value = SDL_TRUE;
- }
- }
-
- joystick->is_game_controller = SDL_IsGameController(device_index);
-
- /* Add joystick to list */
- ++joystick->ref_count;
- /* Link the joystick in the list */
- joystick->next = SDL_joysticks;
- SDL_joysticks = joystick;
-
- SDL_UnlockJoysticks();
-
- driver->Update(joystick);
-
- return joystick;
-}
-
-
-/*
- * Checks to make sure the joystick is valid.
- */
-int
-SDL_PrivateJoystickValid(SDL_Joystick * joystick)
-{
- int valid;
-
- if (joystick == NULL) {
- SDL_SetError("Joystick hasn't been opened yet");
- valid = 0;
- } else {
- valid = 1;
- }
-
- return valid;
-}
-
-/*
- * Get the number of multi-dimensional axis controls on a joystick
- */
-int
-SDL_JoystickNumAxes(SDL_Joystick * joystick)
-{
- if (!SDL_PrivateJoystickValid(joystick)) {
- return -1;
- }
- return joystick->naxes;
-}
-
-/*
- * Get the number of hats on a joystick
- */
-int
-SDL_JoystickNumHats(SDL_Joystick * joystick)
-{
- if (!SDL_PrivateJoystickValid(joystick)) {
- return -1;
- }
- return joystick->nhats;
-}
-
-/*
- * Get the number of trackballs on a joystick
- */
-int
-SDL_JoystickNumBalls(SDL_Joystick * joystick)
-{
- if (!SDL_PrivateJoystickValid(joystick)) {
- return -1;
- }
- return joystick->nballs;
-}
-
-/*
- * Get the number of buttons on a joystick
- */
-int
-SDL_JoystickNumButtons(SDL_Joystick * joystick)
-{
- if (!SDL_PrivateJoystickValid(joystick)) {
- return -1;
- }
- return joystick->nbuttons;
-}
-
-/*
- * Get the current state of an axis control on a joystick
- */
-Sint16
-SDL_JoystickGetAxis(SDL_Joystick * joystick, int axis)
-{
- Sint16 state;
-
- if (!SDL_PrivateJoystickValid(joystick)) {
- return 0;
- }
- if (axis < joystick->naxes) {
- state = joystick->axes[axis].value;
- } else {
- SDL_SetError("Joystick only has %d axes", joystick->naxes);
- state = 0;
- }
- return state;
-}
-
-/*
- * Get the initial state of an axis control on a joystick
- */
-SDL_bool
-SDL_JoystickGetAxisInitialState(SDL_Joystick * joystick, int axis, Sint16 *state)
-{
- if (!SDL_PrivateJoystickValid(joystick)) {
- return SDL_FALSE;
- }
- if (axis >= joystick->naxes) {
- SDL_SetError("Joystick only has %d axes", joystick->naxes);
- return SDL_FALSE;
- }
- if (state) {
- *state = joystick->axes[axis].initial_value;
- }
- return joystick->axes[axis].has_initial_value;
-}
-
-/*
- * Get the current state of a hat on a joystick
- */
-Uint8
-SDL_JoystickGetHat(SDL_Joystick * joystick, int hat)
-{
- Uint8 state;
-
- if (!SDL_PrivateJoystickValid(joystick)) {
- return 0;
- }
- if (hat < joystick->nhats) {
- state = joystick->hats[hat];
- } else {
- SDL_SetError("Joystick only has %d hats", joystick->nhats);
- state = 0;
- }
- return state;
-}
-
-/*
- * Get the ball axis change since the last poll
- */
-int
-SDL_JoystickGetBall(SDL_Joystick * joystick, int ball, int *dx, int *dy)
-{
- int retval;
-
- if (!SDL_PrivateJoystickValid(joystick)) {
- return -1;
- }
-
- retval = 0;
- if (ball < joystick->nballs) {
- if (dx) {
- *dx = joystick->balls[ball].dx;
- }
- if (dy) {
- *dy = joystick->balls[ball].dy;
- }
- joystick->balls[ball].dx = 0;
- joystick->balls[ball].dy = 0;
- } else {
- return SDL_SetError("Joystick only has %d balls", joystick->nballs);
- }
- return retval;
-}
-
-/*
- * Get the current state of a button on a joystick
- */
-Uint8
-SDL_JoystickGetButton(SDL_Joystick * joystick, int button)
-{
- Uint8 state;
-
- if (!SDL_PrivateJoystickValid(joystick)) {
- return 0;
- }
- if (button < joystick->nbuttons) {
- state = joystick->buttons[button];
- } else {
- SDL_SetError("Joystick only has %d buttons", joystick->nbuttons);
- state = 0;
- }
- return state;
-}
-
-/*
- * Return if the joystick in question is currently attached to the system,
- * \return SDL_FALSE if not plugged in, SDL_TRUE if still present.
- */
-SDL_bool
-SDL_JoystickGetAttached(SDL_Joystick * joystick)
-{
- if (!SDL_PrivateJoystickValid(joystick)) {
- return SDL_FALSE;
- }
-
- return joystick->attached;
-}
-
-/*
- * Get the instance id for this opened joystick
- */
-SDL_JoystickID
-SDL_JoystickInstanceID(SDL_Joystick * joystick)
-{
- if (!SDL_PrivateJoystickValid(joystick)) {
- return -1;
- }
-
- return joystick->instance_id;
-}
-
-/*
- * Find the SDL_Joystick that owns this instance id
- */
-SDL_Joystick *
-SDL_JoystickFromInstanceID(SDL_JoystickID joyid)
-{
- SDL_Joystick *joystick;
-
- SDL_LockJoysticks();
- for (joystick = SDL_joysticks; joystick; joystick = joystick->next) {
- if (joystick->instance_id == joyid) {
- break;
- }
- }
- SDL_UnlockJoysticks();
- return joystick;
-}
-
-/*
- * Get the friendly name of this joystick
- */
-const char *
-SDL_JoystickName(SDL_Joystick * joystick)
-{
- if (!SDL_PrivateJoystickValid(joystick)) {
- return NULL;
- }
-
- return SDL_FixupJoystickName(joystick->name);
-}
-
-int
-SDL_JoystickGetPlayerIndex(SDL_Joystick * joystick)
-{
- if (!SDL_PrivateJoystickValid(joystick)) {
- return -1;
- }
- return joystick->player_index;
-}
-
-int
-SDL_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
-{
- if (!SDL_PrivateJoystickValid(joystick)) {
- return -1;
- }
- return joystick->driver->Rumble(joystick, low_frequency_rumble, high_frequency_rumble, duration_ms);
-}
-
-/*
- * Close a joystick previously opened with SDL_JoystickOpen()
- */
-void
-SDL_JoystickClose(SDL_Joystick * joystick)
-{
- SDL_Joystick *joysticklist;
- SDL_Joystick *joysticklistprev;
-
- if (!SDL_PrivateJoystickValid(joystick)) {
- return;
- }
-
- SDL_LockJoysticks();
-
- /* First decrement ref count */
- if (--joystick->ref_count > 0) {
- SDL_UnlockJoysticks();
- return;
- }
-
- if (SDL_updating_joystick) {
- SDL_UnlockJoysticks();
- return;
- }
-
- joystick->driver->Close(joystick);
- joystick->hwdata = NULL;
-
- joysticklist = SDL_joysticks;
- joysticklistprev = NULL;
- while (joysticklist) {
- if (joystick == joysticklist) {
- if (joysticklistprev) {
- /* unlink this entry */
- joysticklistprev->next = joysticklist->next;
- } else {
- SDL_joysticks = joystick->next;
- }
- break;
- }
- joysticklistprev = joysticklist;
- joysticklist = joysticklist->next;
- }
-
- SDL_free(joystick->name);
-
- /* Free the data associated with this joystick */
- SDL_free(joystick->axes);
- SDL_free(joystick->hats);
- SDL_free(joystick->balls);
- SDL_free(joystick->buttons);
- SDL_free(joystick);
-
- SDL_UnlockJoysticks();
-}
-
-void
-SDL_JoystickQuit(void)
-{
- int i;
-
- /* Make sure we're not getting called in the middle of updating joysticks */
- SDL_assert(!SDL_updating_joystick);
-
- SDL_LockJoysticks();
-
- /* Stop the event polling */
- while (SDL_joysticks) {
- SDL_joysticks->ref_count = 1;
- SDL_JoystickClose(SDL_joysticks);
- }
-
- /* Quit the joystick setup */
- for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) {
- SDL_joystick_drivers[i]->Quit();
- }
-
- SDL_UnlockJoysticks();
-
-#if !SDL_EVENTS_DISABLED
- SDL_QuitSubSystem(SDL_INIT_EVENTS);
-#endif
-
- SDL_DelHintCallback(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS,
- SDL_JoystickAllowBackgroundEventsChanged, NULL);
-
- if (SDL_joystick_lock) {
- SDL_DestroyMutex(SDL_joystick_lock);
- SDL_joystick_lock = NULL;
- }
-
- SDL_GameControllerQuitMappings();
-}
-
-
-static SDL_bool
-SDL_PrivateJoystickShouldIgnoreEvent()
-{
- if (SDL_joystick_allows_background_events) {
- return SDL_FALSE;
- }
-
- if (SDL_HasWindows() && SDL_GetKeyboardFocus() == NULL) {
- /* We have windows but we don't have focus, ignore the event. */
- return SDL_TRUE;
- }
- return SDL_FALSE;
-}
-
-/* These are global for SDL_sysjoystick.c and SDL_events.c */
-
-void SDL_PrivateJoystickAdded(SDL_JoystickID device_instance)
-{
-#if !SDL_EVENTS_DISABLED
- SDL_Event event;
- int device_index;
-
- device_index = SDL_JoystickGetDeviceIndexFromInstanceID(device_instance);
- if (device_index < 0) {
- return;
- }
-
- event.type = SDL_JOYDEVICEADDED;
-
- if (SDL_GetEventState(event.type) == SDL_ENABLE) {
- event.jdevice.which = device_index;
- SDL_PushEvent(&event);
- }
-#endif /* !SDL_EVENTS_DISABLED */
-}
-
-/*
- * If there is an existing add event in the queue, it needs to be modified
- * to have the right value for which, because the number of controllers in
- * the system is now one less.
- */
-static void UpdateEventsForDeviceRemoval()
-{
- int i, num_events;
- SDL_Event *events;
-
- num_events = SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, SDL_JOYDEVICEADDED, SDL_JOYDEVICEADDED);
- if (num_events <= 0) {
- return;
- }
-
- events = SDL_stack_alloc(SDL_Event, num_events);
- if (!events) {
- return;
- }
-
- num_events = SDL_PeepEvents(events, num_events, SDL_GETEVENT, SDL_JOYDEVICEADDED, SDL_JOYDEVICEADDED);
- for (i = 0; i < num_events; ++i) {
- --events[i].jdevice.which;
- }
- SDL_PeepEvents(events, num_events, SDL_ADDEVENT, 0, 0);
-
- SDL_stack_free(events);
-}
-
-void SDL_PrivateJoystickRemoved(SDL_JoystickID device_instance)
-{
- SDL_Joystick *joystick;
-
-#if !SDL_EVENTS_DISABLED
- SDL_Event event;
-
- event.type = SDL_JOYDEVICEREMOVED;
-
- if (SDL_GetEventState(event.type) == SDL_ENABLE) {
- event.jdevice.which = device_instance;
- SDL_PushEvent(&event);
- }
-
- UpdateEventsForDeviceRemoval();
-#endif /* !SDL_EVENTS_DISABLED */
-
- /* Mark this joystick as no longer attached */
- for (joystick = SDL_joysticks; joystick; joystick = joystick->next) {
- if (joystick->instance_id == device_instance) {
- joystick->attached = SDL_FALSE;
- joystick->force_recentering = SDL_TRUE;
- break;
- }
- }
-}
-
-int
-SDL_PrivateJoystickAxis(SDL_Joystick * joystick, Uint8 axis, Sint16 value)
-{
- int posted;
-
- /* Make sure we're not getting garbage or duplicate events */
- if (axis >= joystick->naxes) {
- return 0;
- }
- if (!joystick->axes[axis].has_initial_value) {
- joystick->axes[axis].initial_value = value;
- joystick->axes[axis].value = value;
- joystick->axes[axis].zero = value;
- joystick->axes[axis].has_initial_value = SDL_TRUE;
- }
- if (value == joystick->axes[axis].value) {
- return 0;
- }
- if (!joystick->axes[axis].sent_initial_value) {
- /* Make sure we don't send motion until there's real activity on this axis */
- const int MAX_ALLOWED_JITTER = SDL_JOYSTICK_AXIS_MAX / 80; /* ShanWan PS3 controller needed 96 */
- if (SDL_abs(value - joystick->axes[axis].value) <= MAX_ALLOWED_JITTER) {
- return 0;
- }
- joystick->axes[axis].sent_initial_value = SDL_TRUE;
- joystick->axes[axis].value = value; /* Just so we pass the check above */
- SDL_PrivateJoystickAxis(joystick, axis, joystick->axes[axis].initial_value);
- }
-
- /* We ignore events if we don't have keyboard focus, except for centering
- * events.
- */
- if (SDL_PrivateJoystickShouldIgnoreEvent()) {
- if ((value > joystick->axes[axis].zero && value >= joystick->axes[axis].value) ||
- (value < joystick->axes[axis].zero && value <= joystick->axes[axis].value)) {
- return 0;
- }
- }
-
- /* Update internal joystick state */
- joystick->axes[axis].value = value;
-
- /* Post the event, if desired */
- posted = 0;
-#if !SDL_EVENTS_DISABLED
- if (SDL_GetEventState(SDL_JOYAXISMOTION) == SDL_ENABLE) {
- SDL_Event event;
- event.type = SDL_JOYAXISMOTION;
- event.jaxis.which = joystick->instance_id;
- event.jaxis.axis = axis;
- event.jaxis.value = value;
- posted = SDL_PushEvent(&event) == 1;
- }
-#endif /* !SDL_EVENTS_DISABLED */
- return posted;
-}
-
-int
-SDL_PrivateJoystickHat(SDL_Joystick * joystick, Uint8 hat, Uint8 value)
-{
- int posted;
-
- /* Make sure we're not getting garbage or duplicate events */
- if (hat >= joystick->nhats) {
- return 0;
- }
- if (value == joystick->hats[hat]) {
- return 0;
- }
-
- /* We ignore events if we don't have keyboard focus, except for centering
- * events.
- */
- if (SDL_PrivateJoystickShouldIgnoreEvent()) {
- if (value != SDL_HAT_CENTERED) {
- return 0;
- }
- }
-
- /* Update internal joystick state */
- joystick->hats[hat] = value;
-
- /* Post the event, if desired */
- posted = 0;
-#if !SDL_EVENTS_DISABLED
- if (SDL_GetEventState(SDL_JOYHATMOTION) == SDL_ENABLE) {
- SDL_Event event;
- event.jhat.type = SDL_JOYHATMOTION;
- event.jhat.which = joystick->instance_id;
- event.jhat.hat = hat;
- event.jhat.value = value;
- posted = SDL_PushEvent(&event) == 1;
- }
-#endif /* !SDL_EVENTS_DISABLED */
- return posted;
-}
-
-int
-SDL_PrivateJoystickBall(SDL_Joystick * joystick, Uint8 ball,
- Sint16 xrel, Sint16 yrel)
-{
- int posted;
-
- /* Make sure we're not getting garbage events */
- if (ball >= joystick->nballs) {
- return 0;
- }
-
- /* We ignore events if we don't have keyboard focus. */
- if (SDL_PrivateJoystickShouldIgnoreEvent()) {
- return 0;
- }
-
- /* Update internal mouse state */
- joystick->balls[ball].dx += xrel;
- joystick->balls[ball].dy += yrel;
-
- /* Post the event, if desired */
- posted = 0;
-#if !SDL_EVENTS_DISABLED
- if (SDL_GetEventState(SDL_JOYBALLMOTION) == SDL_ENABLE) {
- SDL_Event event;
- event.jball.type = SDL_JOYBALLMOTION;
- event.jball.which = joystick->instance_id;
- event.jball.ball = ball;
- event.jball.xrel = xrel;
- event.jball.yrel = yrel;
- posted = SDL_PushEvent(&event) == 1;
- }
-#endif /* !SDL_EVENTS_DISABLED */
- return posted;
-}
-
-int
-SDL_PrivateJoystickButton(SDL_Joystick * joystick, Uint8 button, Uint8 state)
-{
- int posted;
-#if !SDL_EVENTS_DISABLED
- SDL_Event event;
-
- switch (state) {
- case SDL_PRESSED:
- event.type = SDL_JOYBUTTONDOWN;
- break;
- case SDL_RELEASED:
- event.type = SDL_JOYBUTTONUP;
- break;
- default:
- /* Invalid state -- bail */
- return 0;
- }
-#endif /* !SDL_EVENTS_DISABLED */
-
- /* Make sure we're not getting garbage or duplicate events */
- if (button >= joystick->nbuttons) {
- return 0;
- }
- if (state == joystick->buttons[button]) {
- return 0;
- }
-
- /* We ignore events if we don't have keyboard focus, except for button
- * release. */
- if (SDL_PrivateJoystickShouldIgnoreEvent()) {
- if (state == SDL_PRESSED) {
- return 0;
- }
- }
-
- /* Update internal joystick state */
- joystick->buttons[button] = state;
-
- /* Post the event, if desired */
- posted = 0;
-#if !SDL_EVENTS_DISABLED
- if (SDL_GetEventState(event.type) == SDL_ENABLE) {
- event.jbutton.which = joystick->instance_id;
- event.jbutton.button = button;
- event.jbutton.state = state;
- posted = SDL_PushEvent(&event) == 1;
- }
-#endif /* !SDL_EVENTS_DISABLED */
- return posted;
-}
-
-void
-SDL_JoystickUpdate(void)
-{
- int i;
- SDL_Joystick *joystick;
-
- SDL_LockJoysticks();
-
- if (SDL_updating_joystick) {
- /* The joysticks are already being updated */
- SDL_UnlockJoysticks();
- return;
- }
-
- SDL_updating_joystick = SDL_TRUE;
-
- /* Make sure the list is unlocked while dispatching events to prevent application deadlocks */
- SDL_UnlockJoysticks();
-
- for (joystick = SDL_joysticks; joystick; joystick = joystick->next) {
- if (joystick->attached) {
- joystick->driver->Update(joystick);
-
- if (joystick->delayed_guide_button) {
- SDL_GameControllerHandleDelayedGuideButton(joystick);
- }
- }
-
- if (joystick->force_recentering) {
- /* Tell the app that everything is centered/unpressed... */
- for (i = 0; i < joystick->naxes; i++) {
- if (joystick->axes[i].has_initial_value) {
- SDL_PrivateJoystickAxis(joystick, i, joystick->axes[i].zero);
- }
- }
-
- for (i = 0; i < joystick->nbuttons; i++) {
- SDL_PrivateJoystickButton(joystick, i, 0);
- }
-
- for (i = 0; i < joystick->nhats; i++) {
- SDL_PrivateJoystickHat(joystick, i, SDL_HAT_CENTERED);
- }
-
- joystick->force_recentering = SDL_FALSE;
- }
- }
-
- SDL_LockJoysticks();
-
- SDL_updating_joystick = SDL_FALSE;
-
- /* If any joysticks were closed while updating, free them here */
- for (joystick = SDL_joysticks; joystick; joystick = joystick->next) {
- if (joystick->ref_count <= 0) {
- SDL_JoystickClose(joystick);
- }
- }
-
- /* this needs to happen AFTER walking the joystick list above, so that any
- dangling hardware data from removed devices can be free'd
- */
- for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) {
- SDL_joystick_drivers[i]->Detect();
- }
-
- SDL_UnlockJoysticks();
-}
-
-int
-SDL_JoystickEventState(int state)
-{
-#if SDL_EVENTS_DISABLED
- return SDL_DISABLE;
-#else
- const Uint32 event_list[] = {
- SDL_JOYAXISMOTION, SDL_JOYBALLMOTION, SDL_JOYHATMOTION,
- SDL_JOYBUTTONDOWN, SDL_JOYBUTTONUP, SDL_JOYDEVICEADDED, SDL_JOYDEVICEREMOVED
- };
- unsigned int i;
-
- switch (state) {
- case SDL_QUERY:
- state = SDL_DISABLE;
- for (i = 0; i < SDL_arraysize(event_list); ++i) {
- state = SDL_EventState(event_list[i], SDL_QUERY);
- if (state == SDL_ENABLE) {
- break;
- }
- }
- break;
- default:
- for (i = 0; i < SDL_arraysize(event_list); ++i) {
- SDL_EventState(event_list[i], state);
- }
- break;
- }
- return state;
-#endif /* SDL_EVENTS_DISABLED */
-}
-
-void SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version)
-{
- Uint16 *guid16 = (Uint16 *)guid.data;
-
- /* If the GUID fits the form of BUS 0000 VENDOR 0000 PRODUCT 0000, return the data */
- if (/* guid16[0] is device bus type */
- guid16[1] == 0x0000 &&
- /* guid16[2] is vendor ID */
- guid16[3] == 0x0000 &&
- /* guid16[4] is product ID */
- guid16[5] == 0x0000
- /* guid16[6] is product version */
- ) {
- if (vendor) {
- *vendor = guid16[2];
- }
- if (product) {
- *product = guid16[4];
- }
- if (version) {
- *version = guid16[6];
- }
- } else {
- if (vendor) {
- *vendor = 0;
- }
- if (product) {
- *product = 0;
- }
- if (version) {
- *version = 0;
- }
- }
-}
-
-SDL_bool
-SDL_IsJoystickPS4(Uint16 vendor, Uint16 product)
-{
- return (GuessControllerType(vendor, product) == k_eControllerType_PS4Controller);
-}
-
-SDL_bool
-SDL_IsJoystickNintendoSwitchPro(Uint16 vendor, Uint16 product)
-{
- return (GuessControllerType(vendor, product) == k_eControllerType_SwitchProController);
-}
-
-SDL_bool
-SDL_IsJoystickSteamController(Uint16 vendor, Uint16 product)
-{
- return BIsSteamController(GuessControllerType(vendor, product));
-}
-
-SDL_bool
-SDL_IsJoystickXbox360(Uint16 vendor, Uint16 product)
-{
- /* Filter out some bogus values here */
- if (vendor == 0x0000 && product == 0x0000) {
- return SDL_FALSE;
- }
- if (vendor == 0x0001 && product == 0x0001) {
- return SDL_FALSE;
- }
- return (GuessControllerType(vendor, product) == k_eControllerType_XBox360Controller);
-}
-
-SDL_bool
-SDL_IsJoystickXboxOne(Uint16 vendor, Uint16 product)
-{
- return (GuessControllerType(vendor, product) == k_eControllerType_XBoxOneController);
-}
-
-SDL_bool
-SDL_IsJoystickXInput(SDL_JoystickGUID guid)
-{
- return (guid.data[14] == 'x') ? SDL_TRUE : SDL_FALSE;
-}
-
-SDL_bool
-SDL_IsJoystickHIDAPI(SDL_JoystickGUID guid)
-{
- return (guid.data[14] == 'h') ? SDL_TRUE : SDL_FALSE;
-}
-
-static SDL_bool SDL_IsJoystickProductWheel(Uint32 vidpid)
-{
- static Uint32 wheel_joysticks[] = {
- MAKE_VIDPID(0x046d, 0xc294), /* Logitech generic wheel */
- MAKE_VIDPID(0x046d, 0xc295), /* Logitech Momo Force */
- MAKE_VIDPID(0x046d, 0xc298), /* Logitech Driving Force Pro */
- MAKE_VIDPID(0x046d, 0xc299), /* Logitech G25 */
- MAKE_VIDPID(0x046d, 0xc29a), /* Logitech Driving Force GT */
- MAKE_VIDPID(0x046d, 0xc29b), /* Logitech G27 */
- MAKE_VIDPID(0x046d, 0xc261), /* Logitech G920 (initial mode) */
- MAKE_VIDPID(0x046d, 0xc262), /* Logitech G920 (active mode) */
- MAKE_VIDPID(0x044f, 0xb65d), /* Thrustmaster Wheel FFB */
- MAKE_VIDPID(0x044f, 0xb66d), /* Thrustmaster Wheel FFB */
- MAKE_VIDPID(0x044f, 0xb677), /* Thrustmaster T150 */
- MAKE_VIDPID(0x044f, 0xb664), /* Thrustmaster TX (initial mode) */
- MAKE_VIDPID(0x044f, 0xb669), /* Thrustmaster TX (active mode) */
- };
- int i;
-
- for (i = 0; i < SDL_arraysize(wheel_joysticks); ++i) {
- if (vidpid == wheel_joysticks[i]) {
- return SDL_TRUE;
- }
- }
- return SDL_FALSE;
-}
-
-static SDL_bool SDL_IsJoystickProductFlightStick(Uint32 vidpid)
-{
- static Uint32 flightstick_joysticks[] = {
- MAKE_VIDPID(0x044f, 0x0402), /* HOTAS Warthog Joystick */
- MAKE_VIDPID(0x0738, 0x2221), /* Saitek Pro Flight X-56 Rhino Stick */
- };
- int i;
-
- for (i = 0; i < SDL_arraysize(flightstick_joysticks); ++i) {
- if (vidpid == flightstick_joysticks[i]) {
- return SDL_TRUE;
- }
- }
- return SDL_FALSE;
-}
-
-static SDL_bool SDL_IsJoystickProductThrottle(Uint32 vidpid)
-{
- static Uint32 throttle_joysticks[] = {
- MAKE_VIDPID(0x044f, 0x0404), /* HOTAS Warthog Throttle */
- MAKE_VIDPID(0x0738, 0xa221), /* Saitek Pro Flight X-56 Rhino Throttle */
- };
- int i;
-
- for (i = 0; i < SDL_arraysize(throttle_joysticks); ++i) {
- if (vidpid == throttle_joysticks[i]) {
- return SDL_TRUE;
- }
- }
- return SDL_FALSE;
-}
-
-static SDL_JoystickType SDL_GetJoystickGUIDType(SDL_JoystickGUID guid)
-{
- Uint16 vendor;
- Uint16 product;
- Uint32 vidpid;
-
- if (SDL_IsJoystickXInput(guid)) {
- /* XInput GUID, get the type based on the XInput device subtype */
- switch (guid.data[15]) {
- case 0x01: /* XINPUT_DEVSUBTYPE_GAMEPAD */
- return SDL_JOYSTICK_TYPE_GAMECONTROLLER;
- case 0x02: /* XINPUT_DEVSUBTYPE_WHEEL */
- return SDL_JOYSTICK_TYPE_WHEEL;
- case 0x03: /* XINPUT_DEVSUBTYPE_ARCADE_STICK */
- return SDL_JOYSTICK_TYPE_ARCADE_STICK;
- case 0x04: /* XINPUT_DEVSUBTYPE_FLIGHT_STICK */
- return SDL_JOYSTICK_TYPE_FLIGHT_STICK;
- case 0x05: /* XINPUT_DEVSUBTYPE_DANCE_PAD */
- return SDL_JOYSTICK_TYPE_DANCE_PAD;
- case 0x06: /* XINPUT_DEVSUBTYPE_GUITAR */
- case 0x07: /* XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE */
- case 0x0B: /* XINPUT_DEVSUBTYPE_GUITAR_BASS */
- return SDL_JOYSTICK_TYPE_GUITAR;
- case 0x08: /* XINPUT_DEVSUBTYPE_DRUM_KIT */
- return SDL_JOYSTICK_TYPE_DRUM_KIT;
- case 0x13: /* XINPUT_DEVSUBTYPE_ARCADE_PAD */
- return SDL_JOYSTICK_TYPE_ARCADE_PAD;
- default:
- return SDL_JOYSTICK_TYPE_UNKNOWN;
- }
- }
-
- SDL_GetJoystickGUIDInfo(guid, &vendor, &product, NULL);
- vidpid = MAKE_VIDPID(vendor, product);
-
- if (SDL_IsJoystickProductWheel(vidpid)) {
- return SDL_JOYSTICK_TYPE_WHEEL;
- }
-
- if (SDL_IsJoystickProductFlightStick(vidpid)) {
- return SDL_JOYSTICK_TYPE_FLIGHT_STICK;
- }
-
- if (SDL_IsJoystickProductThrottle(vidpid)) {
- return SDL_JOYSTICK_TYPE_THROTTLE;
- }
-
- if (GuessControllerType(vendor, product) != k_eControllerType_UnknownNonSteamController) {
- return SDL_JOYSTICK_TYPE_GAMECONTROLLER;
- }
-
- return SDL_JOYSTICK_TYPE_UNKNOWN;
-}
-
-static SDL_bool SDL_IsPS4RemapperRunning(void)
-{
-#ifdef __WIN32__
- const char *mapper_processes[] = {
- "DS4Windows.exe",
- "InputMapper.exe",
- };
- int i;
- PROCESSENTRY32 pe32;
- SDL_bool found = SDL_FALSE;
-
- /* Take a snapshot of all processes in the system */
- HANDLE hProcessSnap = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0);
- if (hProcessSnap != INVALID_HANDLE_VALUE) {
- pe32.dwSize = sizeof(PROCESSENTRY32);
- if (Process32First(hProcessSnap, &pe32)) {
- do
- {
- for (i = 0; i < SDL_arraysize(mapper_processes); ++i) {
- if (SDL_strcasecmp(pe32.szExeFile, mapper_processes[i]) == 0) {
- found = SDL_TRUE;
- }
- }
- } while (Process32Next(hProcessSnap, &pe32) && !found);
- }
- CloseHandle(hProcessSnap);
- }
- return found;
-#else
- return SDL_FALSE;
-#endif
-}
-
-SDL_bool SDL_ShouldIgnoreJoystick(const char *name, SDL_JoystickGUID guid)
-{
- Uint16 vendor;
- Uint16 product;
-
- SDL_GetJoystickGUIDInfo(guid, &vendor, &product, NULL);
-
- if (SDL_IsJoystickPS4(vendor, product) && SDL_IsPS4RemapperRunning()) {
- return SDL_TRUE;
- }
-
- if (SDL_IsGameControllerNameAndGUID(name, guid) &&
- SDL_ShouldIgnoreGameController(name, guid)) {
- return SDL_TRUE;
- }
-
- return SDL_FALSE;
-}
-
-/* return the guid for this index */
-SDL_JoystickGUID SDL_JoystickGetDeviceGUID(int device_index)
-{
- SDL_JoystickDriver *driver;
- SDL_JoystickGUID guid;
-
- SDL_LockJoysticks();
- if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) {
- guid = driver->GetDeviceGUID(device_index);
- } else {
- SDL_zero(guid);
- }
- SDL_UnlockJoysticks();
-
- return guid;
-}
-
-Uint16 SDL_JoystickGetDeviceVendor(int device_index)
-{
- Uint16 vendor;
- SDL_JoystickGUID guid = SDL_JoystickGetDeviceGUID(device_index);
-
- SDL_GetJoystickGUIDInfo(guid, &vendor, NULL, NULL);
- return vendor;
-}
-
-Uint16 SDL_JoystickGetDeviceProduct(int device_index)
-{
- Uint16 product;
- SDL_JoystickGUID guid = SDL_JoystickGetDeviceGUID(device_index);
-
- SDL_GetJoystickGUIDInfo(guid, NULL, &product, NULL);
- return product;
-}
-
-Uint16 SDL_JoystickGetDeviceProductVersion(int device_index)
-{
- Uint16 version;
- SDL_JoystickGUID guid = SDL_JoystickGetDeviceGUID(device_index);
-
- SDL_GetJoystickGUIDInfo(guid, NULL, NULL, &version);
- return version;
-}
-
-SDL_JoystickType SDL_JoystickGetDeviceType(int device_index)
-{
- SDL_JoystickType type;
- SDL_JoystickGUID guid = SDL_JoystickGetDeviceGUID(device_index);
-
- type = SDL_GetJoystickGUIDType(guid);
- if (type == SDL_JOYSTICK_TYPE_UNKNOWN) {
- if (SDL_IsGameController(device_index)) {
- type = SDL_JOYSTICK_TYPE_GAMECONTROLLER;
- }
- }
- return type;
-}
-
-SDL_JoystickID SDL_JoystickGetDeviceInstanceID(int device_index)
-{
- SDL_JoystickDriver *driver;
- SDL_JoystickID instance_id = -1;
-
- SDL_LockJoysticks();
- if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) {
- instance_id = driver->GetDeviceInstanceID(device_index);
- }
- SDL_UnlockJoysticks();
-
- return instance_id;
-}
-
-int SDL_JoystickGetDeviceIndexFromInstanceID(SDL_JoystickID instance_id)
-{
- int i, num_joysticks, device_index = -1;
-
- SDL_LockJoysticks();
- num_joysticks = SDL_NumJoysticks();
- for (i = 0; i < num_joysticks; ++i) {
- if (SDL_JoystickGetDeviceInstanceID(i) == instance_id) {
- device_index = i;
- break;
- }
- }
- SDL_UnlockJoysticks();
-
- return device_index;
-}
-
-SDL_JoystickGUID SDL_JoystickGetGUID(SDL_Joystick * joystick)
-{
- if (!SDL_PrivateJoystickValid(joystick)) {
- SDL_JoystickGUID emptyGUID;
- SDL_zero(emptyGUID);
- return emptyGUID;
- }
- return joystick->guid;
-}
-
-Uint16 SDL_JoystickGetVendor(SDL_Joystick * joystick)
-{
- Uint16 vendor;
- SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
-
- SDL_GetJoystickGUIDInfo(guid, &vendor, NULL, NULL);
- return vendor;
-}
-
-Uint16 SDL_JoystickGetProduct(SDL_Joystick * joystick)
-{
- Uint16 product;
- SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
-
- SDL_GetJoystickGUIDInfo(guid, NULL, &product, NULL);
- return product;
-}
-
-Uint16 SDL_JoystickGetProductVersion(SDL_Joystick * joystick)
-{
- Uint16 version;
- SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
-
- SDL_GetJoystickGUIDInfo(guid, NULL, NULL, &version);
- return version;
-}
-
-SDL_JoystickType SDL_JoystickGetType(SDL_Joystick * joystick)
-{
- SDL_JoystickType type;
- SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
-
- type = SDL_GetJoystickGUIDType(guid);
- if (type == SDL_JOYSTICK_TYPE_UNKNOWN) {
- if (joystick && joystick->is_game_controller) {
- type = SDL_JOYSTICK_TYPE_GAMECONTROLLER;
- }
- }
- return type;
-}
-
-/* convert the guid to a printable string */
-void SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID)
-{
- static const char k_rgchHexToASCII[] = "0123456789abcdef";
- int i;
-
- if ((pszGUID == NULL) || (cbGUID <= 0)) {
- return;
- }
-
- for (i = 0; i < sizeof(guid.data) && i < (cbGUID-1)/2; i++) {
- /* each input byte writes 2 ascii chars, and might write a null byte. */
- /* If we don't have room for next input byte, stop */
- unsigned char c = guid.data[i];
-
- *pszGUID++ = k_rgchHexToASCII[c >> 4];
- *pszGUID++ = k_rgchHexToASCII[c & 0x0F];
- }
- *pszGUID = '\0';
-}
-
-/*-----------------------------------------------------------------------------
- * Purpose: Returns the 4 bit nibble for a hex character
- * Input : c -
- * Output : unsigned char
- *-----------------------------------------------------------------------------*/
-static unsigned char nibble(char c)
-{
- if ((c >= '0') && (c <= '9')) {
- return (unsigned char)(c - '0');
- }
-
- if ((c >= 'A') && (c <= 'F')) {
- return (unsigned char)(c - 'A' + 0x0a);
- }
-
- if ((c >= 'a') && (c <= 'f')) {
- return (unsigned char)(c - 'a' + 0x0a);
- }
-
- /* received an invalid character, and no real way to return an error */
- /* AssertMsg1(false, "Q_nibble invalid hex character '%c' ", c); */
- return 0;
-}
-
-/* convert the string version of a joystick guid to the struct */
-SDL_JoystickGUID SDL_JoystickGetGUIDFromString(const char *pchGUID)
-{
- SDL_JoystickGUID guid;
- int maxoutputbytes= sizeof(guid);
- size_t len = SDL_strlen(pchGUID);
- Uint8 *p;
- size_t i;
-
- /* Make sure it's even */
- len = (len) & ~0x1;
-
- SDL_memset(&guid, 0x00, sizeof(guid));
-
- p = (Uint8 *)&guid;
- for (i = 0; (i < len) && ((p - (Uint8 *)&guid) < maxoutputbytes); i+=2, p++) {
- *p = (nibble(pchGUID[i]) << 4) | nibble(pchGUID[i+1]);
- }
-
- return guid;
-}
-
-/* update the power level for this joystick */
-void SDL_PrivateJoystickBatteryLevel(SDL_Joystick * joystick, SDL_JoystickPowerLevel ePowerLevel)
-{
- joystick->epowerlevel = ePowerLevel;
-}
-
-/* return its power level */
-SDL_JoystickPowerLevel SDL_JoystickCurrentPowerLevel(SDL_Joystick * joystick)
-{
- if (!SDL_PrivateJoystickValid(joystick)) {
- return SDL_JOYSTICK_POWER_UNKNOWN;
- }
- return joystick->epowerlevel;
-}
-
-/* vi: set ts=4 sw=4 expandtab: */