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authorchai <chaifix@163.com>2019-03-19 23:06:27 +0800
committerchai <chaifix@163.com>2019-03-19 23:06:27 +0800
commit1497dccd63a84b7ee2b229b1ad9c5c02718f2a78 (patch)
treef8d1bff50da13e126d08c7345653e002e293202d /Source/3rdParty/SDL2/src/joystick
parent5e2a973516e0729b225da9de0b03015dc5854ac4 (diff)
*rename
Diffstat (limited to 'Source/3rdParty/SDL2/src/joystick')
-rw-r--r--Source/3rdParty/SDL2/src/joystick/SDL_gamecontroller.c2075
-rw-r--r--Source/3rdParty/SDL2/src/joystick/SDL_gamecontrollerdb.h592
-rw-r--r--Source/3rdParty/SDL2/src/joystick/SDL_joystick.c1584
-rw-r--r--Source/3rdParty/SDL2/src/joystick/SDL_joystick_c.h106
-rw-r--r--Source/3rdParty/SDL2/src/joystick/SDL_sysjoystick.h157
-rw-r--r--Source/3rdParty/SDL2/src/joystick/android/SDL_sysjoystick.c710
-rw-r--r--Source/3rdParty/SDL2/src/joystick/android/SDL_sysjoystick_c.h59
-rw-r--r--Source/3rdParty/SDL2/src/joystick/bsd/SDL_sysjoystick.c708
-rw-r--r--Source/3rdParty/SDL2/src/joystick/controller_type.h427
-rw-r--r--Source/3rdParty/SDL2/src/joystick/darwin/SDL_sysjoystick.c1019
-rw-r--r--Source/3rdParty/SDL2/src/joystick/darwin/SDL_sysjoystick_c.h79
-rw-r--r--Source/3rdParty/SDL2/src/joystick/dummy/SDL_sysjoystick.c120
-rw-r--r--Source/3rdParty/SDL2/src/joystick/emscripten/SDL_sysjoystick.c415
-rw-r--r--Source/3rdParty/SDL2/src/joystick/emscripten/SDL_sysjoystick_c.h52
-rw-r--r--Source/3rdParty/SDL2/src/joystick/haiku/SDL_haikujoystick.cc278
-rw-r--r--Source/3rdParty/SDL2/src/joystick/hidapi/SDL_hidapi_ps4.c566
-rw-r--r--Source/3rdParty/SDL2/src/joystick/hidapi/SDL_hidapi_switch.c905
-rw-r--r--Source/3rdParty/SDL2/src/joystick/hidapi/SDL_hidapi_xbox360.c787
-rw-r--r--Source/3rdParty/SDL2/src/joystick/hidapi/SDL_hidapi_xboxone.c324
-rw-r--r--Source/3rdParty/SDL2/src/joystick/hidapi/SDL_hidapijoystick.c1071
-rw-r--r--Source/3rdParty/SDL2/src/joystick/hidapi/SDL_hidapijoystick_c.h74
-rw-r--r--Source/3rdParty/SDL2/src/joystick/iphoneos/SDL_sysjoystick.m734
-rw-r--r--Source/3rdParty/SDL2/src/joystick/iphoneos/SDL_sysjoystick_c.h57
-rw-r--r--Source/3rdParty/SDL2/src/joystick/linux/SDL_sysjoystick.c1121
-rw-r--r--Source/3rdParty/SDL2/src/joystick/linux/SDL_sysjoystick_c.h69
-rw-r--r--Source/3rdParty/SDL2/src/joystick/psp/SDL_sysjoystick.c264
-rw-r--r--Source/3rdParty/SDL2/src/joystick/sort_controllers.py78
-rw-r--r--Source/3rdParty/SDL2/src/joystick/steam/SDL_steamcontroller.c52
-rw-r--r--Source/3rdParty/SDL2/src/joystick/steam/SDL_steamcontroller.h39
-rw-r--r--Source/3rdParty/SDL2/src/joystick/windows/SDL_dinputjoystick.c1155
-rw-r--r--Source/3rdParty/SDL2/src/joystick/windows/SDL_dinputjoystick_c.h31
-rw-r--r--Source/3rdParty/SDL2/src/joystick/windows/SDL_mmjoystick.c452
-rw-r--r--Source/3rdParty/SDL2/src/joystick/windows/SDL_windowsjoystick.c571
-rw-r--r--Source/3rdParty/SDL2/src/joystick/windows/SDL_windowsjoystick_c.h95
-rw-r--r--Source/3rdParty/SDL2/src/joystick/windows/SDL_xinputjoystick.c560
-rw-r--r--Source/3rdParty/SDL2/src/joystick/windows/SDL_xinputjoystick_c.h34
36 files changed, 0 insertions, 17420 deletions
diff --git a/Source/3rdParty/SDL2/src/joystick/SDL_gamecontroller.c b/Source/3rdParty/SDL2/src/joystick/SDL_gamecontroller.c
deleted file mode 100644
index eb1ef06..0000000
--- a/Source/3rdParty/SDL2/src/joystick/SDL_gamecontroller.c
+++ /dev/null
@@ -1,2075 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../SDL_internal.h"
-
-/* This is the game controller API for Simple DirectMedia Layer */
-
-#include "SDL_events.h"
-#include "SDL_assert.h"
-#include "SDL_hints.h"
-#include "SDL_timer.h"
-#include "SDL_sysjoystick.h"
-#include "SDL_joystick_c.h"
-#include "SDL_gamecontrollerdb.h"
-
-#if !SDL_EVENTS_DISABLED
-#include "../events/SDL_events_c.h"
-#endif
-
-#if defined(__ANDROID__)
-#include "SDL_system.h"
-#endif
-
-
-/* Many controllers turn the center button into an instantaneous button press */
-#define SDL_MINIMUM_GUIDE_BUTTON_DELAY_MS 250
-
-#define SDL_CONTROLLER_PLATFORM_FIELD "platform:"
-
-/* a list of currently opened game controllers */
-static SDL_GameController *SDL_gamecontrollers = NULL;
-
-typedef struct
-{
- SDL_GameControllerBindType inputType;
- union
- {
- int button;
-
- struct {
- int axis;
- int axis_min;
- int axis_max;
- } axis;
-
- struct {
- int hat;
- int hat_mask;
- } hat;
-
- } input;
-
- SDL_GameControllerBindType outputType;
- union
- {
- SDL_GameControllerButton button;
-
- struct {
- SDL_GameControllerAxis axis;
- int axis_min;
- int axis_max;
- } axis;
-
- } output;
-
-} SDL_ExtendedGameControllerBind;
-
-/* our hard coded list of mapping support */
-typedef enum
-{
- SDL_CONTROLLER_MAPPING_PRIORITY_DEFAULT,
- SDL_CONTROLLER_MAPPING_PRIORITY_API,
- SDL_CONTROLLER_MAPPING_PRIORITY_USER,
-} SDL_ControllerMappingPriority;
-
-typedef struct _ControllerMapping_t
-{
- SDL_JoystickGUID guid;
- char *name;
- char *mapping;
- SDL_ControllerMappingPriority priority;
- struct _ControllerMapping_t *next;
-} ControllerMapping_t;
-
-static SDL_JoystickGUID s_zeroGUID;
-static ControllerMapping_t *s_pSupportedControllers = NULL;
-static ControllerMapping_t *s_pDefaultMapping = NULL;
-static ControllerMapping_t *s_pHIDAPIMapping = NULL;
-static ControllerMapping_t *s_pXInputMapping = NULL;
-
-/* The SDL game controller structure */
-struct _SDL_GameController
-{
- SDL_Joystick *joystick; /* underlying joystick device */
- int ref_count;
-
- const char *name;
- int num_bindings;
- SDL_ExtendedGameControllerBind *bindings;
- SDL_ExtendedGameControllerBind **last_match_axis;
- Uint8 *last_hat_mask;
- Uint32 guide_button_down;
-
- struct _SDL_GameController *next; /* pointer to next game controller we have allocated */
-};
-
-
-typedef struct
-{
- int num_entries;
- int max_entries;
- Uint32 *entries;
-} SDL_vidpid_list;
-
-static SDL_vidpid_list SDL_allowed_controllers;
-static SDL_vidpid_list SDL_ignored_controllers;
-
-static void
-SDL_LoadVIDPIDListFromHint(const char *hint, SDL_vidpid_list *list)
-{
- Uint32 entry;
- char *spot;
- char *file = NULL;
-
- list->num_entries = 0;
-
- if (hint && *hint == '@') {
- spot = file = (char *)SDL_LoadFile(hint+1, NULL);
- } else {
- spot = (char *)hint;
- }
-
- if (!spot) {
- return;
- }
-
- while ((spot = SDL_strstr(spot, "0x")) != NULL) {
- entry = (Uint16)SDL_strtol(spot, &spot, 0);
- entry <<= 16;
- spot = SDL_strstr(spot, "0x");
- if (!spot) {
- break;
- }
- entry |= (Uint16)SDL_strtol(spot, &spot, 0);
-
- if (list->num_entries == list->max_entries) {
- int max_entries = list->max_entries + 16;
- Uint32 *entries = (Uint32 *)SDL_realloc(list->entries, max_entries*sizeof(*list->entries));
- if (entries == NULL) {
- /* Out of memory, go with what we have already */
- break;
- }
- list->entries = entries;
- list->max_entries = max_entries;
- }
- list->entries[list->num_entries++] = entry;
- }
-
- if (file) {
- SDL_free(file);
- }
-}
-
-static void SDLCALL
-SDL_GameControllerIgnoreDevicesChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
-{
- SDL_LoadVIDPIDListFromHint(hint, &SDL_ignored_controllers);
-}
-
-static void SDLCALL
-SDL_GameControllerIgnoreDevicesExceptChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
-{
- SDL_LoadVIDPIDListFromHint(hint, &SDL_allowed_controllers);
-}
-
-static int SDL_PrivateGameControllerAxis(SDL_GameController * gamecontroller, SDL_GameControllerAxis axis, Sint16 value);
-static int SDL_PrivateGameControllerButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button, Uint8 state);
-
-/*
- * If there is an existing add event in the queue, it needs to be modified
- * to have the right value for which, because the number of controllers in
- * the system is now one less.
- */
-static void UpdateEventsForDeviceRemoval()
-{
- int i, num_events;
- SDL_Event *events;
-
- num_events = SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, SDL_CONTROLLERDEVICEADDED, SDL_CONTROLLERDEVICEADDED);
- if (num_events <= 0) {
- return;
- }
-
- events = SDL_stack_alloc(SDL_Event, num_events);
- if (!events) {
- return;
- }
-
- num_events = SDL_PeepEvents(events, num_events, SDL_GETEVENT, SDL_CONTROLLERDEVICEADDED, SDL_CONTROLLERDEVICEADDED);
- for (i = 0; i < num_events; ++i) {
- --events[i].cdevice.which;
- }
- SDL_PeepEvents(events, num_events, SDL_ADDEVENT, 0, 0);
-
- SDL_stack_free(events);
-}
-
-static SDL_bool HasSameOutput(SDL_ExtendedGameControllerBind *a, SDL_ExtendedGameControllerBind *b)
-{
- if (a->outputType != b->outputType) {
- return SDL_FALSE;
- }
-
- if (a->outputType == SDL_CONTROLLER_BINDTYPE_AXIS) {
- return (a->output.axis.axis == b->output.axis.axis);
- } else {
- return (a->output.button == b->output.button);
- }
-}
-
-static void ResetOutput(SDL_GameController *gamecontroller, SDL_ExtendedGameControllerBind *bind)
-{
- if (bind->outputType == SDL_CONTROLLER_BINDTYPE_AXIS) {
- SDL_PrivateGameControllerAxis(gamecontroller, bind->output.axis.axis, 0);
- } else {
- SDL_PrivateGameControllerButton(gamecontroller, bind->output.button, SDL_RELEASED);
- }
-}
-
-static void HandleJoystickAxis(SDL_GameController *gamecontroller, int axis, int value)
-{
- int i;
- SDL_ExtendedGameControllerBind *last_match = gamecontroller->last_match_axis[axis];
- SDL_ExtendedGameControllerBind *match = NULL;
-
- for (i = 0; i < gamecontroller->num_bindings; ++i) {
- SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i];
- if (binding->inputType == SDL_CONTROLLER_BINDTYPE_AXIS &&
- axis == binding->input.axis.axis) {
- if (binding->input.axis.axis_min < binding->input.axis.axis_max) {
- if (value >= binding->input.axis.axis_min &&
- value <= binding->input.axis.axis_max) {
- match = binding;
- break;
- }
- } else {
- if (value >= binding->input.axis.axis_max &&
- value <= binding->input.axis.axis_min) {
- match = binding;
- break;
- }
- }
- }
- }
-
- if (last_match && (!match || !HasSameOutput(last_match, match))) {
- /* Clear the last input that this axis generated */
- ResetOutput(gamecontroller, last_match);
- }
-
- if (match) {
- if (match->outputType == SDL_CONTROLLER_BINDTYPE_AXIS) {
- if (match->input.axis.axis_min != match->output.axis.axis_min || match->input.axis.axis_max != match->output.axis.axis_max) {
- float normalized_value = (float)(value - match->input.axis.axis_min) / (match->input.axis.axis_max - match->input.axis.axis_min);
- value = match->output.axis.axis_min + (int)(normalized_value * (match->output.axis.axis_max - match->output.axis.axis_min));
- }
- SDL_PrivateGameControllerAxis(gamecontroller, match->output.axis.axis, (Sint16)value);
- } else {
- Uint8 state;
- int threshold = match->input.axis.axis_min + (match->input.axis.axis_max - match->input.axis.axis_min) / 2;
- if (match->input.axis.axis_max < match->input.axis.axis_min) {
- state = (value <= threshold) ? SDL_PRESSED : SDL_RELEASED;
- } else {
- state = (value >= threshold) ? SDL_PRESSED : SDL_RELEASED;
- }
- SDL_PrivateGameControllerButton(gamecontroller, match->output.button, state);
- }
- }
- gamecontroller->last_match_axis[axis] = match;
-}
-
-static void HandleJoystickButton(SDL_GameController *gamecontroller, int button, Uint8 state)
-{
- int i;
-
- for (i = 0; i < gamecontroller->num_bindings; ++i) {
- SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i];
- if (binding->inputType == SDL_CONTROLLER_BINDTYPE_BUTTON &&
- button == binding->input.button) {
- if (binding->outputType == SDL_CONTROLLER_BINDTYPE_AXIS) {
- int value = state ? binding->output.axis.axis_max : binding->output.axis.axis_min;
- SDL_PrivateGameControllerAxis(gamecontroller, binding->output.axis.axis, (Sint16)value);
- } else {
- SDL_PrivateGameControllerButton(gamecontroller, binding->output.button, state);
- }
- break;
- }
- }
-}
-
-static void HandleJoystickHat(SDL_GameController *gamecontroller, int hat, Uint8 value)
-{
- int i;
- Uint8 last_mask = gamecontroller->last_hat_mask[hat];
- Uint8 changed_mask = (last_mask ^ value);
-
- for (i = 0; i < gamecontroller->num_bindings; ++i) {
- SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i];
- if (binding->inputType == SDL_CONTROLLER_BINDTYPE_HAT && hat == binding->input.hat.hat) {
- if ((changed_mask & binding->input.hat.hat_mask) != 0) {
- if (value & binding->input.hat.hat_mask) {
- if (binding->outputType == SDL_CONTROLLER_BINDTYPE_AXIS) {
- SDL_PrivateGameControllerAxis(gamecontroller, binding->output.axis.axis, (Sint16)binding->output.axis.axis_max);
- } else {
- SDL_PrivateGameControllerButton(gamecontroller, binding->output.button, SDL_PRESSED);
- }
- } else {
- ResetOutput(gamecontroller, binding);
- }
- }
- }
- }
- gamecontroller->last_hat_mask[hat] = value;
-}
-
-/*
- * Event filter to fire controller events from joystick ones
- */
-static int SDLCALL SDL_GameControllerEventWatcher(void *userdata, SDL_Event * event)
-{
- switch(event->type) {
- case SDL_JOYAXISMOTION:
- {
- SDL_GameController *controllerlist = SDL_gamecontrollers;
- while (controllerlist) {
- if (controllerlist->joystick->instance_id == event->jaxis.which) {
- HandleJoystickAxis(controllerlist, event->jaxis.axis, event->jaxis.value);
- break;
- }
- controllerlist = controllerlist->next;
- }
- }
- break;
- case SDL_JOYBUTTONDOWN:
- case SDL_JOYBUTTONUP:
- {
- SDL_GameController *controllerlist = SDL_gamecontrollers;
- while (controllerlist) {
- if (controllerlist->joystick->instance_id == event->jbutton.which) {
- HandleJoystickButton(controllerlist, event->jbutton.button, event->jbutton.state);
- break;
- }
- controllerlist = controllerlist->next;
- }
- }
- break;
- case SDL_JOYHATMOTION:
- {
- SDL_GameController *controllerlist = SDL_gamecontrollers;
- while (controllerlist) {
- if (controllerlist->joystick->instance_id == event->jhat.which) {
- HandleJoystickHat(controllerlist, event->jhat.hat, event->jhat.value);
- break;
- }
- controllerlist = controllerlist->next;
- }
- }
- break;
- case SDL_JOYDEVICEADDED:
- {
- if (SDL_IsGameController(event->jdevice.which)) {
- SDL_Event deviceevent;
- deviceevent.type = SDL_CONTROLLERDEVICEADDED;
- deviceevent.cdevice.which = event->jdevice.which;
- SDL_PushEvent(&deviceevent);
- }
- }
- break;
- case SDL_JOYDEVICEREMOVED:
- {
- SDL_GameController *controllerlist = SDL_gamecontrollers;
- while (controllerlist) {
- if (controllerlist->joystick->instance_id == event->jdevice.which) {
- SDL_Event deviceevent;
-
- deviceevent.type = SDL_CONTROLLERDEVICEREMOVED;
- deviceevent.cdevice.which = event->jdevice.which;
- SDL_PushEvent(&deviceevent);
-
- UpdateEventsForDeviceRemoval();
- break;
- }
- controllerlist = controllerlist->next;
- }
- }
- break;
- default:
- break;
- }
-
- return 1;
-}
-
-/*
- * Helper function to scan the mappings database for a controller with the specified GUID
- */
-static ControllerMapping_t *SDL_PrivateGetControllerMappingForGUID(SDL_JoystickGUID *guid, SDL_bool exact_match)
-{
- ControllerMapping_t *pSupportedController = s_pSupportedControllers;
- while (pSupportedController) {
- if (SDL_memcmp(guid, &pSupportedController->guid, sizeof(*guid)) == 0) {
- return pSupportedController;
- }
- pSupportedController = pSupportedController->next;
- }
- if (!exact_match) {
- if (SDL_IsJoystickHIDAPI(*guid)) {
- /* This is a HIDAPI device */
- return s_pHIDAPIMapping;
- }
-#if SDL_JOYSTICK_XINPUT
- if (SDL_IsJoystickXInput(*guid)) {
- /* This is an XInput device */
- return s_pXInputMapping;
- }
-#endif
- }
- return NULL;
-}
-
-static const char* map_StringForControllerAxis[] = {
- "leftx",
- "lefty",
- "rightx",
- "righty",
- "lefttrigger",
- "righttrigger",
- NULL
-};
-
-/*
- * convert a string to its enum equivalent
- */
-SDL_GameControllerAxis SDL_GameControllerGetAxisFromString(const char *pchString)
-{
- int entry;
-
- if (pchString && (*pchString == '+' || *pchString == '-')) {
- ++pchString;
- }
-
- if (!pchString || !pchString[0]) {
- return SDL_CONTROLLER_AXIS_INVALID;
- }
-
- for (entry = 0; map_StringForControllerAxis[entry]; ++entry) {
- if (!SDL_strcasecmp(pchString, map_StringForControllerAxis[entry]))
- return (SDL_GameControllerAxis) entry;
- }
- return SDL_CONTROLLER_AXIS_INVALID;
-}
-
-/*
- * convert an enum to its string equivalent
- */
-const char* SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis)
-{
- if (axis > SDL_CONTROLLER_AXIS_INVALID && axis < SDL_CONTROLLER_AXIS_MAX) {
- return map_StringForControllerAxis[axis];
- }
- return NULL;
-}
-
-static const char* map_StringForControllerButton[] = {
- "a",
- "b",
- "x",
- "y",
- "back",
- "guide",
- "start",
- "leftstick",
- "rightstick",
- "leftshoulder",
- "rightshoulder",
- "dpup",
- "dpdown",
- "dpleft",
- "dpright",
- NULL
-};
-
-/*
- * convert a string to its enum equivalent
- */
-SDL_GameControllerButton SDL_GameControllerGetButtonFromString(const char *pchString)
-{
- int entry;
- if (!pchString || !pchString[0])
- return SDL_CONTROLLER_BUTTON_INVALID;
-
- for (entry = 0; map_StringForControllerButton[entry]; ++entry) {
- if (SDL_strcasecmp(pchString, map_StringForControllerButton[entry]) == 0)
- return (SDL_GameControllerButton) entry;
- }
- return SDL_CONTROLLER_BUTTON_INVALID;
-}
-
-/*
- * convert an enum to its string equivalent
- */
-const char* SDL_GameControllerGetStringForButton(SDL_GameControllerButton axis)
-{
- if (axis > SDL_CONTROLLER_BUTTON_INVALID && axis < SDL_CONTROLLER_BUTTON_MAX) {
- return map_StringForControllerButton[axis];
- }
- return NULL;
-}
-
-/*
- * given a controller button name and a joystick name update our mapping structure with it
- */
-static void SDL_PrivateGameControllerParseElement(SDL_GameController *gamecontroller, const char *szGameButton, const char *szJoystickButton)
-{
- SDL_ExtendedGameControllerBind bind;
- SDL_GameControllerButton button;
- SDL_GameControllerAxis axis;
- SDL_bool invert_input = SDL_FALSE;
- char half_axis_input = 0;
- char half_axis_output = 0;
-
- if (*szGameButton == '+' || *szGameButton == '-') {
- half_axis_output = *szGameButton++;
- }
-
- axis = SDL_GameControllerGetAxisFromString(szGameButton);
- button = SDL_GameControllerGetButtonFromString(szGameButton);
- if (axis != SDL_CONTROLLER_AXIS_INVALID) {
- bind.outputType = SDL_CONTROLLER_BINDTYPE_AXIS;
- bind.output.axis.axis = axis;
- if (axis == SDL_CONTROLLER_AXIS_TRIGGERLEFT || axis == SDL_CONTROLLER_AXIS_TRIGGERRIGHT) {
- bind.output.axis.axis_min = 0;
- bind.output.axis.axis_max = SDL_JOYSTICK_AXIS_MAX;
- } else {
- if (half_axis_output == '+') {
- bind.output.axis.axis_min = 0;
- bind.output.axis.axis_max = SDL_JOYSTICK_AXIS_MAX;
- } else if (half_axis_output == '-') {
- bind.output.axis.axis_min = 0;
- bind.output.axis.axis_max = SDL_JOYSTICK_AXIS_MIN;
- } else {
- bind.output.axis.axis_min = SDL_JOYSTICK_AXIS_MIN;
- bind.output.axis.axis_max = SDL_JOYSTICK_AXIS_MAX;
- }
- }
- } else if (button != SDL_CONTROLLER_BUTTON_INVALID) {
- bind.outputType = SDL_CONTROLLER_BINDTYPE_BUTTON;
- bind.output.button = button;
- } else {
- SDL_SetError("Unexpected controller element %s", szGameButton);
- return;
- }
-
- if (*szJoystickButton == '+' || *szJoystickButton == '-') {
- half_axis_input = *szJoystickButton++;
- }
- if (szJoystickButton[SDL_strlen(szJoystickButton) - 1] == '~') {
- invert_input = SDL_TRUE;
- }
-
- if (szJoystickButton[0] == 'a' && SDL_isdigit(szJoystickButton[1])) {
- bind.inputType = SDL_CONTROLLER_BINDTYPE_AXIS;
- bind.input.axis.axis = SDL_atoi(&szJoystickButton[1]);
- if (half_axis_input == '+') {
- bind.input.axis.axis_min = 0;
- bind.input.axis.axis_max = SDL_JOYSTICK_AXIS_MAX;
- } else if (half_axis_input == '-') {
- bind.input.axis.axis_min = 0;
- bind.input.axis.axis_max = SDL_JOYSTICK_AXIS_MIN;
- } else {
- bind.input.axis.axis_min = SDL_JOYSTICK_AXIS_MIN;
- bind.input.axis.axis_max = SDL_JOYSTICK_AXIS_MAX;
- }
- if (invert_input) {
- int tmp = bind.input.axis.axis_min;
- bind.input.axis.axis_min = bind.input.axis.axis_max;
- bind.input.axis.axis_max = tmp;
- }
- } else if (szJoystickButton[0] == 'b' && SDL_isdigit(szJoystickButton[1])) {
- bind.inputType = SDL_CONTROLLER_BINDTYPE_BUTTON;
- bind.input.button = SDL_atoi(&szJoystickButton[1]);
- } else if (szJoystickButton[0] == 'h' && SDL_isdigit(szJoystickButton[1]) &&
- szJoystickButton[2] == '.' && SDL_isdigit(szJoystickButton[3])) {
- int hat = SDL_atoi(&szJoystickButton[1]);
- int mask = SDL_atoi(&szJoystickButton[3]);
- bind.inputType = SDL_CONTROLLER_BINDTYPE_HAT;
- bind.input.hat.hat = hat;
- bind.input.hat.hat_mask = mask;
- } else {
- SDL_SetError("Unexpected joystick element: %s", szJoystickButton);
- return;
- }
-
- ++gamecontroller->num_bindings;
- gamecontroller->bindings = (SDL_ExtendedGameControllerBind *)SDL_realloc(gamecontroller->bindings, gamecontroller->num_bindings * sizeof(*gamecontroller->bindings));
- if (!gamecontroller->bindings) {
- gamecontroller->num_bindings = 0;
- SDL_OutOfMemory();
- return;
- }
- gamecontroller->bindings[gamecontroller->num_bindings - 1] = bind;
-}
-
-
-/*
- * given a controller mapping string update our mapping object
- */
-static void
-SDL_PrivateGameControllerParseControllerConfigString(SDL_GameController *gamecontroller, const char *pchString)
-{
- char szGameButton[20];
- char szJoystickButton[20];
- SDL_bool bGameButton = SDL_TRUE;
- int i = 0;
- const char *pchPos = pchString;
-
- SDL_zero(szGameButton);
- SDL_zero(szJoystickButton);
-
- while (pchPos && *pchPos) {
- if (*pchPos == ':') {
- i = 0;
- bGameButton = SDL_FALSE;
- } else if (*pchPos == ' ') {
-
- } else if (*pchPos == ',') {
- i = 0;
- bGameButton = SDL_TRUE;
- SDL_PrivateGameControllerParseElement(gamecontroller, szGameButton, szJoystickButton);
- SDL_zero(szGameButton);
- SDL_zero(szJoystickButton);
-
- } else if (bGameButton) {
- if (i >= sizeof(szGameButton)) {
- SDL_SetError("Button name too large: %s", szGameButton);
- return;
- }
- szGameButton[i] = *pchPos;
- i++;
- } else {
- if (i >= sizeof(szJoystickButton)) {
- SDL_SetError("Joystick button name too large: %s", szJoystickButton);
- return;
- }
- szJoystickButton[i] = *pchPos;
- i++;
- }
- pchPos++;
- }
-
- SDL_PrivateGameControllerParseElement(gamecontroller, szGameButton, szJoystickButton);
-
-}
-
-/*
- * Make a new button mapping struct
- */
-static void SDL_PrivateLoadButtonMapping(SDL_GameController *gamecontroller, const char *pchName, const char *pchMapping)
-{
- int i;
-
- gamecontroller->name = pchName;
- gamecontroller->num_bindings = 0;
- SDL_memset(gamecontroller->last_match_axis, 0, gamecontroller->joystick->naxes * sizeof(*gamecontroller->last_match_axis));
-
- SDL_PrivateGameControllerParseControllerConfigString(gamecontroller, pchMapping);
-
- /* Set the zero point for triggers */
- for (i = 0; i < gamecontroller->num_bindings; ++i) {
- SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i];
- if (binding->inputType == SDL_CONTROLLER_BINDTYPE_AXIS &&
- binding->outputType == SDL_CONTROLLER_BINDTYPE_AXIS &&
- (binding->output.axis.axis == SDL_CONTROLLER_AXIS_TRIGGERLEFT ||
- binding->output.axis.axis == SDL_CONTROLLER_AXIS_TRIGGERRIGHT)) {
- if (binding->input.axis.axis < gamecontroller->joystick->naxes) {
- gamecontroller->joystick->axes[binding->input.axis.axis].value =
- gamecontroller->joystick->axes[binding->input.axis.axis].zero = (Sint16)binding->input.axis.axis_min;
- }
- }
- }
-}
-
-
-/*
- * grab the guid string from a mapping string
- */
-static char *SDL_PrivateGetControllerGUIDFromMappingString(const char *pMapping)
-{
- const char *pFirstComma = SDL_strchr(pMapping, ',');
- if (pFirstComma) {
- char *pchGUID = SDL_malloc(pFirstComma - pMapping + 1);
- if (!pchGUID) {
- SDL_OutOfMemory();
- return NULL;
- }
- SDL_memcpy(pchGUID, pMapping, pFirstComma - pMapping);
- pchGUID[pFirstComma - pMapping] = '\0';
-
- /* Convert old style GUIDs to the new style in 2.0.5 */
-#if __WIN32__
- if (SDL_strlen(pchGUID) == 32 &&
- SDL_memcmp(&pchGUID[20], "504944564944", 12) == 0) {
- SDL_memcpy(&pchGUID[20], "000000000000", 12);
- SDL_memcpy(&pchGUID[16], &pchGUID[4], 4);
- SDL_memcpy(&pchGUID[8], &pchGUID[0], 4);
- SDL_memcpy(&pchGUID[0], "03000000", 8);
- }
-#elif __MACOSX__
- if (SDL_strlen(pchGUID) == 32 &&
- SDL_memcmp(&pchGUID[4], "000000000000", 12) == 0 &&
- SDL_memcmp(&pchGUID[20], "000000000000", 12) == 0) {
- SDL_memcpy(&pchGUID[20], "000000000000", 12);
- SDL_memcpy(&pchGUID[8], &pchGUID[0], 4);
- SDL_memcpy(&pchGUID[0], "03000000", 8);
- }
-#endif
- return pchGUID;
- }
- return NULL;
-}
-
-
-/*
- * grab the name string from a mapping string
- */
-static char *SDL_PrivateGetControllerNameFromMappingString(const char *pMapping)
-{
- const char *pFirstComma, *pSecondComma;
- char *pchName;
-
- pFirstComma = SDL_strchr(pMapping, ',');
- if (!pFirstComma)
- return NULL;
-
- pSecondComma = SDL_strchr(pFirstComma + 1, ',');
- if (!pSecondComma)
- return NULL;
-
- pchName = SDL_malloc(pSecondComma - pFirstComma);
- if (!pchName) {
- SDL_OutOfMemory();
- return NULL;
- }
- SDL_memcpy(pchName, pFirstComma + 1, pSecondComma - pFirstComma);
- pchName[pSecondComma - pFirstComma - 1] = 0;
- return pchName;
-}
-
-
-/*
- * grab the button mapping string from a mapping string
- */
-static char *SDL_PrivateGetControllerMappingFromMappingString(const char *pMapping)
-{
- const char *pFirstComma, *pSecondComma;
-
- pFirstComma = SDL_strchr(pMapping, ',');
- if (!pFirstComma)
- return NULL;
-
- pSecondComma = SDL_strchr(pFirstComma + 1, ',');
- if (!pSecondComma)
- return NULL;
-
- return SDL_strdup(pSecondComma + 1); /* mapping is everything after the 3rd comma */
-}
-
-/*
- * Helper function to refresh a mapping
- */
-static void SDL_PrivateGameControllerRefreshMapping(ControllerMapping_t *pControllerMapping)
-{
- SDL_GameController *gamecontrollerlist = SDL_gamecontrollers;
- while (gamecontrollerlist) {
- if (!SDL_memcmp(&gamecontrollerlist->joystick->guid, &pControllerMapping->guid, sizeof(pControllerMapping->guid))) {
- /* Not really threadsafe. Should this lock access within SDL_GameControllerEventWatcher? */
- SDL_PrivateLoadButtonMapping(gamecontrollerlist, pControllerMapping->name, pControllerMapping->mapping);
-
- {
- SDL_Event event;
- event.type = SDL_CONTROLLERDEVICEREMAPPED;
- event.cdevice.which = gamecontrollerlist->joystick->instance_id;
- SDL_PushEvent(&event);
- }
- }
-
- gamecontrollerlist = gamecontrollerlist->next;
- }
-}
-
-/*
- * Helper function to add a mapping for a guid
- */
-static ControllerMapping_t *
-SDL_PrivateAddMappingForGUID(SDL_JoystickGUID jGUID, const char *mappingString, SDL_bool *existing, SDL_ControllerMappingPriority priority)
-{
- char *pchName;
- char *pchMapping;
- ControllerMapping_t *pControllerMapping;
-
- pchName = SDL_PrivateGetControllerNameFromMappingString(mappingString);
- if (!pchName) {
- SDL_SetError("Couldn't parse name from %s", mappingString);
- return NULL;
- }
-
- pchMapping = SDL_PrivateGetControllerMappingFromMappingString(mappingString);
- if (!pchMapping) {
- SDL_free(pchName);
- SDL_SetError("Couldn't parse %s", mappingString);
- return NULL;
- }
-
- pControllerMapping = SDL_PrivateGetControllerMappingForGUID(&jGUID, SDL_TRUE);
- if (pControllerMapping) {
- /* Only overwrite the mapping if the priority is the same or higher. */
- if (pControllerMapping->priority <= priority) {
- /* Update existing mapping */
- SDL_free(pControllerMapping->name);
- pControllerMapping->name = pchName;
- SDL_free(pControllerMapping->mapping);
- pControllerMapping->mapping = pchMapping;
- pControllerMapping->priority = priority;
- /* refresh open controllers */
- SDL_PrivateGameControllerRefreshMapping(pControllerMapping);
- } else {
- SDL_free(pchName);
- SDL_free(pchMapping);
- }
- *existing = SDL_TRUE;
- } else {
- pControllerMapping = SDL_malloc(sizeof(*pControllerMapping));
- if (!pControllerMapping) {
- SDL_free(pchName);
- SDL_free(pchMapping);
- SDL_OutOfMemory();
- return NULL;
- }
- pControllerMapping->guid = jGUID;
- pControllerMapping->name = pchName;
- pControllerMapping->mapping = pchMapping;
- pControllerMapping->next = NULL;
- pControllerMapping->priority = priority;
-
- if (s_pSupportedControllers) {
- /* Add the mapping to the end of the list */
- ControllerMapping_t *pCurrMapping, *pPrevMapping;
-
- for ( pPrevMapping = s_pSupportedControllers, pCurrMapping = pPrevMapping->next;
- pCurrMapping;
- pPrevMapping = pCurrMapping, pCurrMapping = pCurrMapping->next ) {
- continue;
- }
- pPrevMapping->next = pControllerMapping;
- } else {
- s_pSupportedControllers = pControllerMapping;
- }
- *existing = SDL_FALSE;
- }
- return pControllerMapping;
-}
-
-#ifdef __ANDROID__
-/*
- * Helper function to guess at a mapping based on the elements reported for this controller
- */
-static ControllerMapping_t *SDL_CreateMappingForAndroidController(const char *name, SDL_JoystickGUID guid)
-{
- SDL_bool existing;
- char name_string[128];
- char mapping_string[1024];
- int button_mask;
- int axis_mask;
-
- button_mask = SDL_SwapLE16(*(Uint16*)(&guid.data[sizeof(guid.data)-4]));
- axis_mask = SDL_SwapLE16(*(Uint16*)(&guid.data[sizeof(guid.data)-2]));
- if (!button_mask && !axis_mask) {
- /* Accelerometer, shouldn't have a game controller mapping */
- return NULL;
- }
-
- /* Remove any commas in the name */
- SDL_strlcpy(name_string, name, sizeof(name_string));
- {
- char *spot;
- for (spot = name_string; *spot; ++spot) {
- if (*spot == ',') {
- *spot = ' ';
- }
- }
- }
- SDL_snprintf(mapping_string, sizeof(mapping_string), "none,%s,", name_string);
- if (button_mask & (1 << SDL_CONTROLLER_BUTTON_A)) {
- SDL_strlcat(mapping_string, "a:b0,", sizeof(mapping_string));
- }
- if (button_mask & (1 << SDL_CONTROLLER_BUTTON_B)) {
- SDL_strlcat(mapping_string, "b:b1,", sizeof(mapping_string));
- } else if (button_mask & (1 << SDL_CONTROLLER_BUTTON_BACK)) {
- /* Use the back button as "B" for easy UI navigation with TV remotes */
- SDL_strlcat(mapping_string, "b:b4,", sizeof(mapping_string));
- button_mask &= ~(1 << SDL_CONTROLLER_BUTTON_BACK);
- }
- if (button_mask & (1 << SDL_CONTROLLER_BUTTON_X)) {
- SDL_strlcat(mapping_string, "x:b2,", sizeof(mapping_string));
- }
- if (button_mask & (1 << SDL_CONTROLLER_BUTTON_Y)) {
- SDL_strlcat(mapping_string, "y:b3,", sizeof(mapping_string));
- }
- if (button_mask & (1 << SDL_CONTROLLER_BUTTON_BACK)) {
- SDL_strlcat(mapping_string, "back:b4,", sizeof(mapping_string));
- }
-#if 0 /* The guide button generally isn't functional (or acts as a home button) on most Android controllers */
- if (button_mask & (1 << SDL_CONTROLLER_BUTTON_GUIDE)) {
- SDL_strlcat(mapping_string, "guide:b5,", sizeof(mapping_string));
-#if 0 /* Actually this will be done in Steam */
- } else if (button_mask & (1 << SDL_CONTROLLER_BUTTON_START)) {
- /* The guide button doesn't exist, use the start button instead,
- so you can do Steam guide button chords and open the Steam overlay.
- */
- SDL_strlcat(mapping_string, "guide:b6,", sizeof(mapping_string));
- button_mask &= ~(1 << SDL_CONTROLLER_BUTTON_START);
-#endif
- }
-#endif
- if (button_mask & (1 << SDL_CONTROLLER_BUTTON_START)) {
- SDL_strlcat(mapping_string, "start:b6,", sizeof(mapping_string));
- }
- if (button_mask & (1 << SDL_CONTROLLER_BUTTON_LEFTSTICK)) {
- SDL_strlcat(mapping_string, "leftstick:b7,", sizeof(mapping_string));
- }
- if (button_mask & (1 << SDL_CONTROLLER_BUTTON_RIGHTSTICK)) {
- SDL_strlcat(mapping_string, "rightstick:b8,", sizeof(mapping_string));
- }
- if (button_mask & (1 << SDL_CONTROLLER_BUTTON_LEFTSHOULDER)) {
- SDL_strlcat(mapping_string, "leftshoulder:b9,", sizeof(mapping_string));
- }
- if (button_mask & (1 << SDL_CONTROLLER_BUTTON_RIGHTSHOULDER)) {
- SDL_strlcat(mapping_string, "rightshoulder:b10,", sizeof(mapping_string));
- }
- if (button_mask & (1 << SDL_CONTROLLER_BUTTON_DPAD_UP)) {
- SDL_strlcat(mapping_string, "dpup:b11,", sizeof(mapping_string));
- }
- if (button_mask & (1 << SDL_CONTROLLER_BUTTON_DPAD_DOWN)) {
- SDL_strlcat(mapping_string, "dpdown:b12,", sizeof(mapping_string));
- }
- if (button_mask & (1 << SDL_CONTROLLER_BUTTON_DPAD_LEFT)) {
- SDL_strlcat(mapping_string, "dpleft:b13,", sizeof(mapping_string));
- }
- if (button_mask & (1 << SDL_CONTROLLER_BUTTON_DPAD_RIGHT)) {
- SDL_strlcat(mapping_string, "dpright:b14,", sizeof(mapping_string));
- }
- if (axis_mask & (1 << SDL_CONTROLLER_AXIS_LEFTX)) {
- SDL_strlcat(mapping_string, "leftx:a0,", sizeof(mapping_string));
- }
- if (axis_mask & (1 << SDL_CONTROLLER_AXIS_LEFTY)) {
- SDL_strlcat(mapping_string, "lefty:a1,", sizeof(mapping_string));
- }
- if (axis_mask & (1 << SDL_CONTROLLER_AXIS_RIGHTX)) {
- SDL_strlcat(mapping_string, "rightx:a2,", sizeof(mapping_string));
- }
- if (axis_mask & (1 << SDL_CONTROLLER_AXIS_RIGHTY)) {
- SDL_strlcat(mapping_string, "righty:a3,", sizeof(mapping_string));
- }
- if (axis_mask & (1 << SDL_CONTROLLER_AXIS_TRIGGERLEFT)) {
- SDL_strlcat(mapping_string, "lefttrigger:a4,", sizeof(mapping_string));
- }
- if (axis_mask & (1 << SDL_CONTROLLER_AXIS_TRIGGERRIGHT)) {
- SDL_strlcat(mapping_string, "righttrigger:a5,", sizeof(mapping_string));
- }
- return SDL_PrivateAddMappingForGUID(guid, mapping_string,
- &existing, SDL_CONTROLLER_MAPPING_PRIORITY_DEFAULT);
-}
-#endif /* __ANDROID__ */
-
-
-/*
- * Helper function to determine pre-calculated offset to certain joystick mappings
- */
-static ControllerMapping_t *SDL_PrivateGetControllerMappingForNameAndGUID(const char *name, SDL_JoystickGUID guid)
-{
- ControllerMapping_t *mapping;
-
- mapping = SDL_PrivateGetControllerMappingForGUID(&guid, SDL_FALSE);
-#ifdef __LINUX__
- if (!mapping && name) {
- if (SDL_strstr(name, "Xbox 360 Wireless Receiver")) {
- /* The Linux driver xpad.c maps the wireless dpad to buttons */
- SDL_bool existing;
- mapping = SDL_PrivateAddMappingForGUID(guid,
-"none,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
- &existing, SDL_CONTROLLER_MAPPING_PRIORITY_DEFAULT);
- }
- }
-#endif /* __LINUX__ */
-
- if (!mapping && name) {
- if (SDL_strstr(name, "Xbox") || SDL_strstr(name, "X-Box") || SDL_strstr(name, "XBOX")) {
- mapping = s_pXInputMapping;
- }
- }
-#ifdef __ANDROID__
- if (!mapping && name && !SDL_IsJoystickHIDAPI(guid)) {
- mapping = SDL_CreateMappingForAndroidController(name, guid);
- }
-#endif
- if (!mapping) {
- mapping = s_pDefaultMapping;
- }
- return mapping;
-}
-
-static ControllerMapping_t *SDL_PrivateGetControllerMapping(int device_index)
-{
- const char *name;
- SDL_JoystickGUID guid;
- ControllerMapping_t *mapping;
-
- SDL_LockJoysticks();
-
- if ((device_index < 0) || (device_index >= SDL_NumJoysticks())) {
- SDL_SetError("There are %d joysticks available", SDL_NumJoysticks());
- SDL_UnlockJoysticks();
- return (NULL);
- }
-
- name = SDL_JoystickNameForIndex(device_index);
- guid = SDL_JoystickGetDeviceGUID(device_index);
- mapping = SDL_PrivateGetControllerMappingForNameAndGUID(name, guid);
- SDL_UnlockJoysticks();
- return mapping;
-}
-
-/*
- * Add or update an entry into the Mappings Database
- */
-int
-SDL_GameControllerAddMappingsFromRW(SDL_RWops * rw, int freerw)
-{
- const char *platform = SDL_GetPlatform();
- int controllers = 0;
- char *buf, *line, *line_end, *tmp, *comma, line_platform[64];
- size_t db_size, platform_len;
-
- if (rw == NULL) {
- return SDL_SetError("Invalid RWops");
- }
- db_size = (size_t)SDL_RWsize(rw);
-
- buf = (char *)SDL_malloc(db_size + 1);
- if (buf == NULL) {
- if (freerw) {
- SDL_RWclose(rw);
- }
- return SDL_SetError("Could not allocate space to read DB into memory");
- }
-
- if (SDL_RWread(rw, buf, db_size, 1) != 1) {
- if (freerw) {
- SDL_RWclose(rw);
- }
- SDL_free(buf);
- return SDL_SetError("Could not read DB");
- }
-
- if (freerw) {
- SDL_RWclose(rw);
- }
-
- buf[db_size] = '\0';
- line = buf;
-
- while (line < buf + db_size) {
- line_end = SDL_strchr(line, '\n');
- if (line_end != NULL) {
- *line_end = '\0';
- } else {
- line_end = buf + db_size;
- }
-
- /* Extract and verify the platform */
- tmp = SDL_strstr(line, SDL_CONTROLLER_PLATFORM_FIELD);
- if (tmp != NULL) {
- tmp += SDL_strlen(SDL_CONTROLLER_PLATFORM_FIELD);
- comma = SDL_strchr(tmp, ',');
- if (comma != NULL) {
- platform_len = comma - tmp + 1;
- if (platform_len + 1 < SDL_arraysize(line_platform)) {
- SDL_strlcpy(line_platform, tmp, platform_len);
- if (SDL_strncasecmp(line_platform, platform, platform_len) == 0 &&
- SDL_GameControllerAddMapping(line) > 0) {
- controllers++;
- }
- }
- }
- }
-
- line = line_end + 1;
- }
-
- SDL_free(buf);
- return controllers;
-}
-
-/*
- * Add or update an entry into the Mappings Database with a priority
- */
-static int
-SDL_PrivateGameControllerAddMapping(const char *mappingString, SDL_ControllerMappingPriority priority)
-{
- char *pchGUID;
- SDL_JoystickGUID jGUID;
- SDL_bool is_default_mapping = SDL_FALSE;
- SDL_bool is_hidapi_mapping = SDL_FALSE;
- SDL_bool is_xinput_mapping = SDL_FALSE;
- SDL_bool existing = SDL_FALSE;
- ControllerMapping_t *pControllerMapping;
-
- if (!mappingString) {
- return SDL_InvalidParamError("mappingString");
- }
-
- pchGUID = SDL_PrivateGetControllerGUIDFromMappingString(mappingString);
- if (!pchGUID) {
- return SDL_SetError("Couldn't parse GUID from %s", mappingString);
- }
- if (!SDL_strcasecmp(pchGUID, "default")) {
- is_default_mapping = SDL_TRUE;
- } else if (!SDL_strcasecmp(pchGUID, "hidapi")) {
- is_hidapi_mapping = SDL_TRUE;
- } else if (!SDL_strcasecmp(pchGUID, "xinput")) {
- is_xinput_mapping = SDL_TRUE;
- }
- jGUID = SDL_JoystickGetGUIDFromString(pchGUID);
- SDL_free(pchGUID);
-
- pControllerMapping = SDL_PrivateAddMappingForGUID(jGUID, mappingString, &existing, priority);
- if (!pControllerMapping) {
- return -1;
- }
-
- if (existing) {
- return 0;
- } else {
- if (is_default_mapping) {
- s_pDefaultMapping = pControllerMapping;
- } else if (is_hidapi_mapping) {
- s_pHIDAPIMapping = pControllerMapping;
- } else if (is_xinput_mapping) {
- s_pXInputMapping = pControllerMapping;
- }
- return 1;
- }
-}
-
-/*
- * Add or update an entry into the Mappings Database
- */
-int
-SDL_GameControllerAddMapping(const char *mappingString)
-{
- return SDL_PrivateGameControllerAddMapping(mappingString, SDL_CONTROLLER_MAPPING_PRIORITY_API);
-}
-
-/*
- * Get the number of mappings installed
- */
-int
-SDL_GameControllerNumMappings(void)
-{
- int num_mappings = 0;
- ControllerMapping_t *mapping;
-
- for (mapping = s_pSupportedControllers; mapping; mapping = mapping->next) {
- if (SDL_memcmp(&mapping->guid, &s_zeroGUID, sizeof(mapping->guid)) == 0) {
- continue;
- }
- ++num_mappings;
- }
- return num_mappings;
-}
-
-/*
- * Get the mapping at a particular index.
- */
-char *
-SDL_GameControllerMappingForIndex(int mapping_index)
-{
- ControllerMapping_t *mapping;
-
- for (mapping = s_pSupportedControllers; mapping; mapping = mapping->next) {
- if (SDL_memcmp(&mapping->guid, &s_zeroGUID, sizeof(mapping->guid)) == 0) {
- continue;
- }
- if (mapping_index == 0) {
- char *pMappingString;
- char pchGUID[33];
- size_t needed;
-
- SDL_JoystickGetGUIDString(mapping->guid, pchGUID, sizeof(pchGUID));
- /* allocate enough memory for GUID + ',' + name + ',' + mapping + \0 */
- needed = SDL_strlen(pchGUID) + 1 + SDL_strlen(mapping->name) + 1 + SDL_strlen(mapping->mapping) + 1;
- pMappingString = SDL_malloc(needed);
- if (!pMappingString) {
- SDL_OutOfMemory();
- return NULL;
- }
- SDL_snprintf(pMappingString, needed, "%s,%s,%s", pchGUID, mapping->name, mapping->mapping);
- return pMappingString;
- }
- --mapping_index;
- }
- return NULL;
-}
-
-/*
- * Get the mapping string for this GUID
- */
-char *
-SDL_GameControllerMappingForGUID(SDL_JoystickGUID guid)
-{
- char *pMappingString = NULL;
- ControllerMapping_t *mapping = SDL_PrivateGetControllerMappingForGUID(&guid, SDL_FALSE);
- if (mapping) {
- char pchGUID[33];
- size_t needed;
- SDL_JoystickGetGUIDString(guid, pchGUID, sizeof(pchGUID));
- /* allocate enough memory for GUID + ',' + name + ',' + mapping + \0 */
- needed = SDL_strlen(pchGUID) + 1 + SDL_strlen(mapping->name) + 1 + SDL_strlen(mapping->mapping) + 1;
- pMappingString = SDL_malloc(needed);
- if (!pMappingString) {
- SDL_OutOfMemory();
- return NULL;
- }
- SDL_snprintf(pMappingString, needed, "%s,%s,%s", pchGUID, mapping->name, mapping->mapping);
- }
- return pMappingString;
-}
-
-/*
- * Get the mapping string for this device
- */
-char *
-SDL_GameControllerMapping(SDL_GameController * gamecontroller)
-{
- if (!gamecontroller) {
- return NULL;
- }
-
- return SDL_GameControllerMappingForGUID(gamecontroller->joystick->guid);
-}
-
-static void
-SDL_GameControllerLoadHints()
-{
- const char *hint = SDL_GetHint(SDL_HINT_GAMECONTROLLERCONFIG);
- if (hint && hint[0]) {
- size_t nchHints = SDL_strlen(hint);
- char *pUserMappings = SDL_malloc(nchHints + 1);
- char *pTempMappings = pUserMappings;
- SDL_memcpy(pUserMappings, hint, nchHints);
- pUserMappings[nchHints] = '\0';
- while (pUserMappings) {
- char *pchNewLine = NULL;
-
- pchNewLine = SDL_strchr(pUserMappings, '\n');
- if (pchNewLine)
- *pchNewLine = '\0';
-
- SDL_PrivateGameControllerAddMapping(pUserMappings, SDL_CONTROLLER_MAPPING_PRIORITY_USER);
-
- if (pchNewLine) {
- pUserMappings = pchNewLine + 1;
- } else {
- pUserMappings = NULL;
- }
- }
- SDL_free(pTempMappings);
- }
-}
-
-/*
- * Fill the given buffer with the expected controller mapping filepath.
- * Usually this will just be CONTROLLER_MAPPING_FILE, but for Android,
- * we want to get the internal storage path.
- */
-static SDL_bool SDL_GetControllerMappingFilePath(char *path, size_t size)
-{
-#ifdef CONTROLLER_MAPPING_FILE
-#define STRING(X) SDL_STRINGIFY_ARG(X)
- return SDL_strlcpy(path, STRING(CONTROLLER_MAPPING_FILE), size) < size;
-#elif defined(__ANDROID__)
- return SDL_snprintf(path, size, "%s/controller_map.txt", SDL_AndroidGetInternalStoragePath()) < size;
-#else
- return SDL_FALSE;
-#endif
-}
-
-/*
- * Initialize the game controller system, mostly load our DB of controller config mappings
- */
-int
-SDL_GameControllerInitMappings(void)
-{
- char szControllerMapPath[1024];
- int i = 0;
- const char *pMappingString = NULL;
- pMappingString = s_ControllerMappings[i];
- while (pMappingString) {
- SDL_PrivateGameControllerAddMapping(pMappingString, SDL_CONTROLLER_MAPPING_PRIORITY_DEFAULT);
-
- i++;
- pMappingString = s_ControllerMappings[i];
- }
-
- if (SDL_GetControllerMappingFilePath(szControllerMapPath, sizeof(szControllerMapPath))) {
- SDL_GameControllerAddMappingsFromFile(szControllerMapPath);
- }
-
- /* load in any user supplied config */
- SDL_GameControllerLoadHints();
-
- SDL_AddHintCallback(SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES,
- SDL_GameControllerIgnoreDevicesChanged, NULL);
- SDL_AddHintCallback(SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT,
- SDL_GameControllerIgnoreDevicesExceptChanged, NULL);
-
- return (0);
-}
-
-int
-SDL_GameControllerInit(void)
-{
- int i;
-
- /* watch for joy events and fire controller ones if needed */
- SDL_AddEventWatch(SDL_GameControllerEventWatcher, NULL);
-
- /* Send added events for controllers currently attached */
- for (i = 0; i < SDL_NumJoysticks(); ++i) {
- if (SDL_IsGameController(i)) {
- SDL_Event deviceevent;
- deviceevent.type = SDL_CONTROLLERDEVICEADDED;
- deviceevent.cdevice.which = i;
- SDL_PushEvent(&deviceevent);
- }
- }
-
- return (0);
-}
-
-
-/*
- * Get the implementation dependent name of a controller
- */
-const char *
-SDL_GameControllerNameForIndex(int device_index)
-{
- ControllerMapping_t *pSupportedController = SDL_PrivateGetControllerMapping(device_index);
- if (pSupportedController) {
- if (SDL_strcmp(pSupportedController->name, "*") == 0) {
- return SDL_JoystickNameForIndex(device_index);
- } else {
- return pSupportedController->name;
- }
- }
- return NULL;
-}
-
-
-/**
- * Get the mapping of a game controller.
- * This can be called before any controllers are opened.
- * If no mapping can be found, this function returns NULL.
- */
-char *
-SDL_GameControllerMappingForDeviceIndex(int joystick_index)
-{
- char *pMappingString = NULL;
- ControllerMapping_t *mapping;
-
- SDL_LockJoysticks();
- mapping = SDL_PrivateGetControllerMapping(joystick_index);
- if (mapping) {
- SDL_JoystickGUID guid;
- char pchGUID[33];
- size_t needed;
- guid = SDL_JoystickGetDeviceGUID(joystick_index);
- SDL_JoystickGetGUIDString(guid, pchGUID, sizeof(pchGUID));
- /* allocate enough memory for GUID + ',' + name + ',' + mapping + \0 */
- needed = SDL_strlen(pchGUID) + 1 + SDL_strlen(mapping->name) + 1 + SDL_strlen(mapping->mapping) + 1;
- pMappingString = SDL_malloc(needed);
- if (!pMappingString) {
- SDL_OutOfMemory();
- SDL_UnlockJoysticks();
- return NULL;
- }
- SDL_snprintf(pMappingString, needed, "%s,%s,%s", pchGUID, mapping->name, mapping->mapping);
- }
- SDL_UnlockJoysticks();
- return pMappingString;
-}
-
-
-/*
- * Return 1 if the joystick with this name and GUID is a supported controller
- */
-SDL_bool
-SDL_IsGameControllerNameAndGUID(const char *name, SDL_JoystickGUID guid)
-{
- ControllerMapping_t *pSupportedController = SDL_PrivateGetControllerMappingForNameAndGUID(name, guid);
- if (pSupportedController) {
- return SDL_TRUE;
- }
- return SDL_FALSE;
-}
-
-/*
- * Return 1 if the joystick at this device index is a supported controller
- */
-SDL_bool
-SDL_IsGameController(int device_index)
-{
- ControllerMapping_t *pSupportedController = SDL_PrivateGetControllerMapping(device_index);
- if (pSupportedController) {
- return SDL_TRUE;
- }
- return SDL_FALSE;
-}
-
-/*
- * Return 1 if the game controller should be ignored by SDL
- */
-SDL_bool SDL_ShouldIgnoreGameController(const char *name, SDL_JoystickGUID guid)
-{
- int i;
- Uint16 vendor;
- Uint16 product;
- Uint16 version;
- Uint32 vidpid;
-
- if (SDL_allowed_controllers.num_entries == 0 &&
- SDL_ignored_controllers.num_entries == 0) {
- return SDL_FALSE;
- }
-
- SDL_GetJoystickGUIDInfo(guid, &vendor, &product, &version);
-
- if (SDL_GetHintBoolean("SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD", SDL_FALSE)) {
- /* We shouldn't ignore Steam's virtual gamepad since it's using the hints to filter out the real controllers so it can remap input for the virtual controller */
- SDL_bool bSteamVirtualGamepad = SDL_FALSE;
-#if defined(__LINUX__)
- bSteamVirtualGamepad = (vendor == 0x28DE && product == 0x11FF);
-#elif defined(__MACOSX__)
- bSteamVirtualGamepad = (vendor == 0x045E && product == 0x028E && version == 1);
-#elif defined(__WIN32__)
- /* We can't tell on Windows, but Steam will block others in input hooks */
- bSteamVirtualGamepad = SDL_TRUE;
-#endif
- if (bSteamVirtualGamepad) {
- return SDL_FALSE;
- }
- }
-
- vidpid = MAKE_VIDPID(vendor, product);
-
- if (SDL_allowed_controllers.num_entries > 0) {
- for (i = 0; i < SDL_allowed_controllers.num_entries; ++i) {
- if (vidpid == SDL_allowed_controllers.entries[i]) {
- return SDL_FALSE;
- }
- }
- return SDL_TRUE;
- } else {
- for (i = 0; i < SDL_ignored_controllers.num_entries; ++i) {
- if (vidpid == SDL_ignored_controllers.entries[i]) {
- return SDL_TRUE;
- }
- }
- return SDL_FALSE;
- }
-}
-
-/*
- * Open a controller for use - the index passed as an argument refers to
- * the N'th controller on the system. This index is the value which will
- * identify this controller in future controller events.
- *
- * This function returns a controller identifier, or NULL if an error occurred.
- */
-SDL_GameController *
-SDL_GameControllerOpen(int device_index)
-{
- SDL_JoystickID instance_id;
- SDL_GameController *gamecontroller;
- SDL_GameController *gamecontrollerlist;
- ControllerMapping_t *pSupportedController = NULL;
-
- SDL_LockJoysticks();
-
- gamecontrollerlist = SDL_gamecontrollers;
- /* If the controller is already open, return it */
- instance_id = SDL_JoystickGetDeviceInstanceID(device_index);
- while (gamecontrollerlist) {
- if (instance_id == gamecontrollerlist->joystick->instance_id) {
- gamecontroller = gamecontrollerlist;
- ++gamecontroller->ref_count;
- SDL_UnlockJoysticks();
- return (gamecontroller);
- }
- gamecontrollerlist = gamecontrollerlist->next;
- }
-
- /* Find a controller mapping */
- pSupportedController = SDL_PrivateGetControllerMapping(device_index);
- if (!pSupportedController) {
- SDL_SetError("Couldn't find mapping for device (%d)", device_index);
- SDL_UnlockJoysticks();
- return NULL;
- }
-
- /* Create and initialize the controller */
- gamecontroller = (SDL_GameController *) SDL_calloc(1, sizeof(*gamecontroller));
- if (gamecontroller == NULL) {
- SDL_OutOfMemory();
- SDL_UnlockJoysticks();
- return NULL;
- }
-
- gamecontroller->joystick = SDL_JoystickOpen(device_index);
- if (!gamecontroller->joystick) {
- SDL_free(gamecontroller);
- SDL_UnlockJoysticks();
- return NULL;
- }
-
- if (gamecontroller->joystick->naxes) {
- gamecontroller->last_match_axis = (SDL_ExtendedGameControllerBind **)SDL_calloc(gamecontroller->joystick->naxes, sizeof(*gamecontroller->last_match_axis));
- if (!gamecontroller->last_match_axis) {
- SDL_OutOfMemory();
- SDL_JoystickClose(gamecontroller->joystick);
- SDL_free(gamecontroller);
- SDL_UnlockJoysticks();
- return NULL;
- }
- }
- if (gamecontroller->joystick->nhats) {
- gamecontroller->last_hat_mask = (Uint8 *)SDL_calloc(gamecontroller->joystick->nhats, sizeof(*gamecontroller->last_hat_mask));
- if (!gamecontroller->last_hat_mask) {
- SDL_OutOfMemory();
- SDL_JoystickClose(gamecontroller->joystick);
- SDL_free(gamecontroller->last_match_axis);
- SDL_free(gamecontroller);
- SDL_UnlockJoysticks();
- return NULL;
- }
- }
-
- SDL_PrivateLoadButtonMapping(gamecontroller, pSupportedController->name, pSupportedController->mapping);
-
- /* Add the controller to list */
- ++gamecontroller->ref_count;
- /* Link the controller in the list */
- gamecontroller->next = SDL_gamecontrollers;
- SDL_gamecontrollers = gamecontroller;
-
- SDL_UnlockJoysticks();
-
- return (gamecontroller);
-}
-
-/*
- * Manually pump for controller updates.
- */
-void
-SDL_GameControllerUpdate(void)
-{
- /* Just for API completeness; the joystick API does all the work. */
- SDL_JoystickUpdate();
-}
-
-/*
- * Get the current state of an axis control on a controller
- */
-Sint16
-SDL_GameControllerGetAxis(SDL_GameController * gamecontroller, SDL_GameControllerAxis axis)
-{
- int i;
-
- if (!gamecontroller)
- return 0;
-
- for (i = 0; i < gamecontroller->num_bindings; ++i) {
- SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i];
- if (binding->outputType == SDL_CONTROLLER_BINDTYPE_AXIS && binding->output.axis.axis == axis) {
- int value = 0;
- SDL_bool valid_input_range;
- SDL_bool valid_output_range;
-
- if (binding->inputType == SDL_CONTROLLER_BINDTYPE_AXIS) {
- value = SDL_JoystickGetAxis(gamecontroller->joystick, binding->input.axis.axis);
- if (binding->input.axis.axis_min < binding->input.axis.axis_max) {
- valid_input_range = (value >= binding->input.axis.axis_min && value <= binding->input.axis.axis_max);
- } else {
- valid_input_range = (value >= binding->input.axis.axis_max && value <= binding->input.axis.axis_min);
- }
- if (valid_input_range) {
- if (binding->input.axis.axis_min != binding->output.axis.axis_min || binding->input.axis.axis_max != binding->output.axis.axis_max) {
- float normalized_value = (float)(value - binding->input.axis.axis_min) / (binding->input.axis.axis_max - binding->input.axis.axis_min);
- value = binding->output.axis.axis_min + (int)(normalized_value * (binding->output.axis.axis_max - binding->output.axis.axis_min));
- }
- }
- } else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_BUTTON) {
- value = SDL_JoystickGetButton(gamecontroller->joystick, binding->input.button);
- if (value == SDL_PRESSED) {
- value = binding->output.axis.axis_max;
- }
- } else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_HAT) {
- int hat_mask = SDL_JoystickGetHat(gamecontroller->joystick, binding->input.hat.hat);
- if (hat_mask & binding->input.hat.hat_mask) {
- value = binding->output.axis.axis_max;
- }
- }
-
- if (binding->output.axis.axis_min < binding->output.axis.axis_max) {
- valid_output_range = (value >= binding->output.axis.axis_min && value <= binding->output.axis.axis_max);
- } else {
- valid_output_range = (value >= binding->output.axis.axis_max && value <= binding->output.axis.axis_min);
- }
- /* If the value is zero, there might be another binding that makes it non-zero */
- if (value != 0 && valid_output_range) {
- return (Sint16)value;
- }
- }
- }
- return 0;
-}
-
-/*
- * Get the current state of a button on a controller
- */
-Uint8
-SDL_GameControllerGetButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button)
-{
- int i;
-
- if (!gamecontroller)
- return 0;
-
- for (i = 0; i < gamecontroller->num_bindings; ++i) {
- SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i];
- if (binding->outputType == SDL_CONTROLLER_BINDTYPE_BUTTON && binding->output.button == button) {
- if (binding->inputType == SDL_CONTROLLER_BINDTYPE_AXIS) {
- SDL_bool valid_input_range;
-
- int value = SDL_JoystickGetAxis(gamecontroller->joystick, binding->input.axis.axis);
- int threshold = binding->input.axis.axis_min + (binding->input.axis.axis_max - binding->input.axis.axis_min) / 2;
- if (binding->input.axis.axis_min < binding->input.axis.axis_max) {
- valid_input_range = (value >= binding->input.axis.axis_min && value <= binding->input.axis.axis_max);
- if (valid_input_range) {
- return (value >= threshold) ? SDL_PRESSED : SDL_RELEASED;
- }
- } else {
- valid_input_range = (value >= binding->input.axis.axis_max && value <= binding->input.axis.axis_min);
- if (valid_input_range) {
- return (value <= threshold) ? SDL_PRESSED : SDL_RELEASED;
- }
- }
- } else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_BUTTON) {
- return SDL_JoystickGetButton(gamecontroller->joystick, binding->input.button);
- } else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_HAT) {
- int hat_mask = SDL_JoystickGetHat(gamecontroller->joystick, binding->input.hat.hat);
- return (hat_mask & binding->input.hat.hat_mask) ? SDL_PRESSED : SDL_RELEASED;
- }
- }
- }
- return SDL_RELEASED;
-}
-
-const char *
-SDL_GameControllerName(SDL_GameController * gamecontroller)
-{
- if (!gamecontroller)
- return NULL;
-
- if (SDL_strcmp(gamecontroller->name, "*") == 0) {
- return SDL_JoystickName(SDL_GameControllerGetJoystick(gamecontroller));
- } else {
- return gamecontroller->name;
- }
-}
-
-int
-SDL_GameControllerGetPlayerIndex(SDL_GameController *gamecontroller)
-{
- return SDL_JoystickGetPlayerIndex(SDL_GameControllerGetJoystick(gamecontroller));
-}
-
-Uint16
-SDL_GameControllerGetVendor(SDL_GameController * gamecontroller)
-{
- return SDL_JoystickGetVendor(SDL_GameControllerGetJoystick(gamecontroller));
-}
-
-Uint16
-SDL_GameControllerGetProduct(SDL_GameController * gamecontroller)
-{
- return SDL_JoystickGetProduct(SDL_GameControllerGetJoystick(gamecontroller));
-}
-
-Uint16
-SDL_GameControllerGetProductVersion(SDL_GameController * gamecontroller)
-{
- return SDL_JoystickGetProductVersion(SDL_GameControllerGetJoystick(gamecontroller));
-}
-
-/*
- * Return if the controller in question is currently attached to the system,
- * \return 0 if not plugged in, 1 if still present.
- */
-SDL_bool
-SDL_GameControllerGetAttached(SDL_GameController * gamecontroller)
-{
- if (!gamecontroller)
- return SDL_FALSE;
-
- return SDL_JoystickGetAttached(gamecontroller->joystick);
-}
-
-/*
- * Get the joystick for this controller
- */
-SDL_Joystick *SDL_GameControllerGetJoystick(SDL_GameController * gamecontroller)
-{
- if (!gamecontroller)
- return NULL;
-
- return gamecontroller->joystick;
-}
-
-
-/*
- * Find the SDL_GameController that owns this instance id
- */
-SDL_GameController *
-SDL_GameControllerFromInstanceID(SDL_JoystickID joyid)
-{
- SDL_GameController *gamecontroller;
-
- SDL_LockJoysticks();
- gamecontroller = SDL_gamecontrollers;
- while (gamecontroller) {
- if (gamecontroller->joystick->instance_id == joyid) {
- SDL_UnlockJoysticks();
- return gamecontroller;
- }
- gamecontroller = gamecontroller->next;
- }
- SDL_UnlockJoysticks();
- return NULL;
-}
-
-
-/*
- * Get the SDL joystick layer binding for this controller axis mapping
- */
-SDL_GameControllerButtonBind SDL_GameControllerGetBindForAxis(SDL_GameController * gamecontroller, SDL_GameControllerAxis axis)
-{
- int i;
- SDL_GameControllerButtonBind bind;
- SDL_zero(bind);
-
- if (!gamecontroller || axis == SDL_CONTROLLER_AXIS_INVALID)
- return bind;
-
- for (i = 0; i < gamecontroller->num_bindings; ++i) {
- SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i];
- if (binding->outputType == SDL_CONTROLLER_BINDTYPE_AXIS && binding->output.axis.axis == axis) {
- bind.bindType = binding->inputType;
- if (binding->inputType == SDL_CONTROLLER_BINDTYPE_AXIS) {
- /* FIXME: There might be multiple axes bound now that we have axis ranges... */
- bind.value.axis = binding->input.axis.axis;
- } else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_BUTTON) {
- bind.value.button = binding->input.button;
- } else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_HAT) {
- bind.value.hat.hat = binding->input.hat.hat;
- bind.value.hat.hat_mask = binding->input.hat.hat_mask;
- }
- break;
- }
- }
- return bind;
-}
-
-
-/*
- * Get the SDL joystick layer binding for this controller button mapping
- */
-SDL_GameControllerButtonBind SDL_GameControllerGetBindForButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button)
-{
- int i;
- SDL_GameControllerButtonBind bind;
- SDL_zero(bind);
-
- if (!gamecontroller || button == SDL_CONTROLLER_BUTTON_INVALID)
- return bind;
-
- for (i = 0; i < gamecontroller->num_bindings; ++i) {
- SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i];
- if (binding->outputType == SDL_CONTROLLER_BINDTYPE_BUTTON && binding->output.button == button) {
- bind.bindType = binding->inputType;
- if (binding->inputType == SDL_CONTROLLER_BINDTYPE_AXIS) {
- bind.value.axis = binding->input.axis.axis;
- } else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_BUTTON) {
- bind.value.button = binding->input.button;
- } else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_HAT) {
- bind.value.hat.hat = binding->input.hat.hat;
- bind.value.hat.hat_mask = binding->input.hat.hat_mask;
- }
- break;
- }
- }
- return bind;
-}
-
-
-int
-SDL_GameControllerRumble(SDL_GameController *gamecontroller, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
-{
- return SDL_JoystickRumble(SDL_GameControllerGetJoystick(gamecontroller), low_frequency_rumble, high_frequency_rumble, duration_ms);
-}
-
-void
-SDL_GameControllerClose(SDL_GameController * gamecontroller)
-{
- SDL_GameController *gamecontrollerlist, *gamecontrollerlistprev;
-
- if (!gamecontroller)
- return;
-
- SDL_LockJoysticks();
-
- /* First decrement ref count */
- if (--gamecontroller->ref_count > 0) {
- SDL_UnlockJoysticks();
- return;
- }
-
- SDL_JoystickClose(gamecontroller->joystick);
-
- gamecontrollerlist = SDL_gamecontrollers;
- gamecontrollerlistprev = NULL;
- while (gamecontrollerlist) {
- if (gamecontroller == gamecontrollerlist) {
- if (gamecontrollerlistprev) {
- /* unlink this entry */
- gamecontrollerlistprev->next = gamecontrollerlist->next;
- } else {
- SDL_gamecontrollers = gamecontroller->next;
- }
- break;
- }
- gamecontrollerlistprev = gamecontrollerlist;
- gamecontrollerlist = gamecontrollerlist->next;
- }
-
- SDL_free(gamecontroller->bindings);
- SDL_free(gamecontroller->last_match_axis);
- SDL_free(gamecontroller->last_hat_mask);
- SDL_free(gamecontroller);
-
- SDL_UnlockJoysticks();
-}
-
-
-/*
- * Quit the controller subsystem
- */
-void
-SDL_GameControllerQuit(void)
-{
- SDL_LockJoysticks();
- while (SDL_gamecontrollers) {
- SDL_gamecontrollers->ref_count = 1;
- SDL_GameControllerClose(SDL_gamecontrollers);
- }
- SDL_UnlockJoysticks();
-}
-
-void
-SDL_GameControllerQuitMappings(void)
-{
- ControllerMapping_t *pControllerMap;
-
- while (s_pSupportedControllers) {
- pControllerMap = s_pSupportedControllers;
- s_pSupportedControllers = s_pSupportedControllers->next;
- SDL_free(pControllerMap->name);
- SDL_free(pControllerMap->mapping);
- SDL_free(pControllerMap);
- }
-
- SDL_DelEventWatch(SDL_GameControllerEventWatcher, NULL);
-
- SDL_DelHintCallback(SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES,
- SDL_GameControllerIgnoreDevicesChanged, NULL);
- SDL_DelHintCallback(SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT,
- SDL_GameControllerIgnoreDevicesExceptChanged, NULL);
-
- if (SDL_allowed_controllers.entries) {
- SDL_free(SDL_allowed_controllers.entries);
- SDL_zero(SDL_allowed_controllers);
- }
- if (SDL_ignored_controllers.entries) {
- SDL_free(SDL_ignored_controllers.entries);
- SDL_zero(SDL_ignored_controllers);
- }
-}
-
-/*
- * Event filter to transform joystick events into appropriate game controller ones
- */
-static int
-SDL_PrivateGameControllerAxis(SDL_GameController * gamecontroller, SDL_GameControllerAxis axis, Sint16 value)
-{
- int posted;
-
- /* translate the event, if desired */
- posted = 0;
-#if !SDL_EVENTS_DISABLED
- if (SDL_GetEventState(SDL_CONTROLLERAXISMOTION) == SDL_ENABLE) {
- SDL_Event event;
- event.type = SDL_CONTROLLERAXISMOTION;
- event.caxis.which = gamecontroller->joystick->instance_id;
- event.caxis.axis = axis;
- event.caxis.value = value;
- posted = SDL_PushEvent(&event) == 1;
- }
-#endif /* !SDL_EVENTS_DISABLED */
- return (posted);
-}
-
-
-/*
- * Event filter to transform joystick events into appropriate game controller ones
- */
-static int
-SDL_PrivateGameControllerButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button, Uint8 state)
-{
- int posted;
-#if !SDL_EVENTS_DISABLED
- SDL_Event event;
-
- if (button == SDL_CONTROLLER_BUTTON_INVALID)
- return (0);
-
- switch (state) {
- case SDL_PRESSED:
- event.type = SDL_CONTROLLERBUTTONDOWN;
- break;
- case SDL_RELEASED:
- event.type = SDL_CONTROLLERBUTTONUP;
- break;
- default:
- /* Invalid state -- bail */
- return (0);
- }
-#endif /* !SDL_EVENTS_DISABLED */
-
- if (button == SDL_CONTROLLER_BUTTON_GUIDE) {
- Uint32 now = SDL_GetTicks();
- if (state == SDL_PRESSED) {
- gamecontroller->guide_button_down = now;
-
- if (gamecontroller->joystick->delayed_guide_button) {
- /* Skip duplicate press */
- return (0);
- }
- } else {
- if (!SDL_TICKS_PASSED(now, gamecontroller->guide_button_down+SDL_MINIMUM_GUIDE_BUTTON_DELAY_MS) && !gamecontroller->joystick->force_recentering) {
- gamecontroller->joystick->delayed_guide_button = SDL_TRUE;
- return (0);
- }
- gamecontroller->joystick->delayed_guide_button = SDL_FALSE;
- }
- }
-
- /* translate the event, if desired */
- posted = 0;
-#if !SDL_EVENTS_DISABLED
- if (SDL_GetEventState(event.type) == SDL_ENABLE) {
- event.cbutton.which = gamecontroller->joystick->instance_id;
- event.cbutton.button = button;
- event.cbutton.state = state;
- posted = SDL_PushEvent(&event) == 1;
- }
-#endif /* !SDL_EVENTS_DISABLED */
- return (posted);
-}
-
-/*
- * Turn off controller events
- */
-int
-SDL_GameControllerEventState(int state)
-{
-#if SDL_EVENTS_DISABLED
- return SDL_IGNORE;
-#else
- const Uint32 event_list[] = {
- SDL_CONTROLLERAXISMOTION, SDL_CONTROLLERBUTTONDOWN, SDL_CONTROLLERBUTTONUP,
- SDL_CONTROLLERDEVICEADDED, SDL_CONTROLLERDEVICEREMOVED, SDL_CONTROLLERDEVICEREMAPPED,
- };
- unsigned int i;
-
- switch (state) {
- case SDL_QUERY:
- state = SDL_IGNORE;
- for (i = 0; i < SDL_arraysize(event_list); ++i) {
- state = SDL_EventState(event_list[i], SDL_QUERY);
- if (state == SDL_ENABLE) {
- break;
- }
- }
- break;
- default:
- for (i = 0; i < SDL_arraysize(event_list); ++i) {
- SDL_EventState(event_list[i], state);
- }
- break;
- }
- return (state);
-#endif /* SDL_EVENTS_DISABLED */
-}
-
-void
-SDL_GameControllerHandleDelayedGuideButton(SDL_Joystick *joystick)
-{
- SDL_GameController *controllerlist = SDL_gamecontrollers;
- while (controllerlist) {
- if (controllerlist->joystick == joystick) {
- SDL_PrivateGameControllerButton(controllerlist, SDL_CONTROLLER_BUTTON_GUIDE, SDL_RELEASED);
- break;
- }
- controllerlist = controllerlist->next;
- }
-}
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/Source/3rdParty/SDL2/src/joystick/SDL_gamecontrollerdb.h b/Source/3rdParty/SDL2/src/joystick/SDL_gamecontrollerdb.h
deleted file mode 100644
index 9d95c90..0000000
--- a/Source/3rdParty/SDL2/src/joystick/SDL_gamecontrollerdb.h
+++ /dev/null
@@ -1,592 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../SDL_internal.h"
-
-
-/* Default mappings we support
-
- The easiest way to generate a new mapping is to start Steam in Big Picture
- mode, configure your joystick and then look in config/config.vdf in your
- Steam installation directory for the "SDL_GamepadBind" entry.
-
- Alternatively, you can use the app located in test/controllermap
- */
-static const char *s_ControllerMappings [] =
-{
-#if SDL_JOYSTICK_XINPUT
- "xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
-#endif
-#if SDL_JOYSTICK_DINPUT
- "03000000fa2d00000100000000000000,3DRUDDER,leftx:a0,lefty:a1,rightx:a5,righty:a2,",
- "03000000022000000090000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,",
- "03000000203800000900000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,",
- "03000000c82d00000060000000000000,8Bitdo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,",
- "03000000c82d00000061000000000000,8Bitdo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,",
- "03000000102800000900000000000000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,",
- "03000000a00500003232000000000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,",
- "03000000c82d00002038000000000000,8bitdo,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,",
- "030000008f0e00001200000000000000,Acme GA-02,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,",
- "03000000fa190000f0ff000000000000,Acteck AGJ-3200,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
- "03000000341a00003608000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "030000006f0e00000263000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "030000006f0e00001101000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "030000006f0e00001401000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "030000006f0e00001402000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "030000006f0e00001901000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "030000006f0e00001a01000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "03000000d62000001d57000000000000,Airflo PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "03000000d81d00000b00000000000000,BUFFALO BSGP1601 Series ,a:b5,b:b3,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b13,x:b4,y:b2,",
- "03000000d6200000e557000000000000,Batarang,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "03000000c01100001352000000000000,Battalife Joystick,a:b6,b:b7,back:b2,leftshoulder:b0,leftx:a0,lefty:a1,rightshoulder:b1,start:b3,x:b4,y:b5,",
- "030000006f0e00003201000000000000,Battlefield 4 PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "03000000bc2000006012000000000000,Betop 2126F,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
- "03000000bc2000000055000000000000,Betop BFM Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,",
- "03000000bc2000006312000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
- "03000000bc2000006412000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
- "03000000c01100000555000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
- "03000000c01100000655000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
- "03000000790000000700000000000000,Betop Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,",
- "03000000808300000300000000000000,Betop Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,",
- "030000006b1400000055000000000000,Bigben PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
- "030000006b1400000103000000000000,Bigben PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,",
- "0300000066f700000500000000000000,BrutalLegendTest,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,",
- "03000000e82000006058000000000000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
- "03000000260900008888000000000000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a4,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,",
- "03000000a306000022f6000000000000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,",
- "03000000451300000830000000000000,Defender Game Racer X7,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
- "03000000791d00000103000000000000,Dual Box WII,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
- "03000000bd12000002e0000000000000,Dual USB Vibration Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,",
- "030000006f0e00003001000000000000,EA SPORTS PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "03000000341a00000108000000000000,EXEQ RF USB Gamepad 8206,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
- "030000008f0e00000f31000000000000,EXEQ,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,",
- "03000000b80500000410000000000000,Elecom Gamepad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,",
- "03000000b80500000610000000000000,Elecom Gamepad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,",
- "03000000852100000201000000000000,FF-GP1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "030000000d0f00002700000000000000,FIGHTING STICK V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
- "030000000d0f00008500000000000000,Fighting Commander 2016 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "030000000d0f00008400000000000000,Fighting Commander 5,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
- "030000000d0f00008700000000000000,Fighting Stick mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
- "030000000d0f00008800000000000000,Fighting Stick mini 4,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,",
- "78696e70757403000000000000000000,Fightstick TES,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,",
- "03000000790000000600000000000000,G-Shark GS-GP702,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,",
- "030000008f0e00000d31000000000000,GAMEPAD 3 TURBO,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "03000000300f00000b01000000000000,GGE909 Recoil Pad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,",
- "03000000790000002201000000000000,Game Controller for PC,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
- "0300000066f700000100000000000000,Game VIB Joystick,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,",
- "03000000280400000140000000000000,GamePad Pro USB,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
- "03000000ac0500003d03000000000000,GameSir,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,",
- "03000000ac0500004d04000000000000,GameSir,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,",
- "03000000ffff00000000000000000000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
- "03000000260900002625000000000000,Gamecube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,lefttrigger:a4,leftx:a0,lefty:a1,righttrigger:a5,rightx:a2,righty:a3,start:b7,x:b2,y:b3,",
- "030000005c1a00003330000000000000,Genius MaxFire Grandias 12V,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b2,y:b3,",
- "030000008305000031b0000000000000,Genius Maxfire Blaze 3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
- "03000000451300000010000000000000,Genius Maxfire Grandias 12,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
- "030000008305000009a0000000000000,Genius,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
- "03000000f025000021c1000000000000,Gioteck PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
- "03000000f0250000c383000000000000,Gioteck VX2 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
- "03000000f0250000c483000000000000,Gioteck VX2 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
- "03000000f0250000c283000000000000,Gioteck,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
- "03000000632500002605000000000000,HJD-X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,",
- "030000000d0f00006e00000000000000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "030000000d0f00006600000000000000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
- "030000000d0f0000ee00000000000000,HORIPAD mini4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
- "03000000250900000017000000000000,HRAP2 on PS/SS/N64 Joypad to USB BOX,a:b2,b:b1,back:b9,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b8,x:b3,y:b0,",
- "03000000341a00000302000000000000,Hama Scorpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "030000000d0f00004900000000000000,Hatsune Miku Sho Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "03000000d81400000862000000000000,HitBox Edition Cthulhu+,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,",
- "030000000d0f00005f00000000000000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "030000000d0f00005e00000000000000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
- "030000000d0f00004000000000000000,Hori Fighting Stick Mini 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,",
- "030000000d0f00000900000000000000,Hori Pad 3 Turbo,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "030000000d0f00005400000000000000,Hori Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "030000000d0f00004d00000000000000,Hori Pad A,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "030000000d0f0000c100000000000000,Horipad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "030000008f0e00001330000000000000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,",
- "030000006f0e00002401000000000000,INJUSTICE FightStick PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
- "03000000ac0500002c02000000000000,IPEGA,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b13,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b14,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b4,",
- "03000000b50700001403000000000000,Impact Black,a:b2,b:b3,back:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,",
- "03000000491900000204000000000000,Ipega PG-9023,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,",
- "030000006e0500000520000000000000,JC-P301U,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,",
- "030000006e0500000320000000000000,JC-U3613M (DInput),a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,",
- "030000006e0500000720000000000000,JC-W01U,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,",
- "03000000790000000200000000000000,King PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,",
- "030000006d040000d1ca000000000000,Logitech ChillStream,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "030000006d040000d2ca000000000000,Logitech Cordless Precision,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "030000006d04000011c2000000000000,Logitech Cordless Wingman,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b5,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b2,righttrigger:b7,rightx:a3,righty:a4,x:b4,",
- "030000006d04000016c2000000000000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "030000006d04000018c2000000000000,Logitech F510 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "030000006d04000019c2000000000000,Logitech F710 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", /* Guide button doesn't seem to be sent in DInput mode. */
- "03000000380700008081000000000000,MADCATZ SFV Arcade FightStick Alpha PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
- "03000000380700006382000000000000,MLG GamePad PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "03000000250900006688000000000000,MP-8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,",
- "03000000380700006652000000000000,Mad Catz C.T.R.L.R,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,",
- "03000000380700005032000000000000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "03000000380700005082000000000000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
- "03000000380700008433000000000000,Mad Catz FightStick TE S+ (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "03000000380700008483000000000000,Mad Catz FightStick TE S+ (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
- "03000000380700008134000000000000,Mad Catz FightStick TE2+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b7,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b4,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "03000000380700008184000000000000,Mad Catz FightStick TE2+ PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,leftstick:b10,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
- "03000000380700006252000000000000,Mad Catz Micro C.T.R.L.R,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,",
- "03000000380700008034000000000000,Mad Catz TE2 PS3 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "03000000380700008084000000000000,Mad Catz TE2 PS4 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
- "03000000380700001888000000000000,MadCatz SFIV FightStick PS3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b6,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
- "03000000380700008532000000000000,Madcatz Arcade Fightstick TE S PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "03000000380700003888000000000000,Madcatz Arcade Fightstick TE S+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "030000002a0600001024000000000000,Matricom,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b2,y:b3,",
- "03000000250900000128000000000000,Mayflash Arcade Stick,a:b1,b:b2,back:b8,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b5,y:b6,",
- "03000000790000004318000000000000,Mayflash GameCube Controller Adapter,a:b1,b:b2,back:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b0,leftshoulder:b4,leftstick:b0,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b0,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,",
- "03000000790000004418000000000000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,",
- "030000008f0e00001030000000000000,Mayflash USB Adapter for original Sega Saturn controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b5,rightshoulder:b2,righttrigger:b7,start:b9,x:b3,y:b4,",
- "0300000025090000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,",
- "03000000790000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "03000000efbe0000edfe000000000000,Monect Virtual Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b0,",
- "030000001008000001e5000000000000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,",
- "03000000152000000182000000000000,NGDS,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,",
- "030000004b120000014d000000000000,NYKO AIRFLO,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:a3,leftstick:a0,lefttrigger:b6,rightshoulder:b5,rightstick:a2,righttrigger:b7,start:b9,x:b2,y:b3,",
- "03000000bd12000015d0000000000000,Nintendo Retrolink USB Super SNES Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,",
- "030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
- "030000000d0500000308000000000000,Nostromo N45,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b12,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b2,y:b3,",
- "03000000d62000006d57000000000000,OPP PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "03000000362800000100000000000000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b13,rightx:a3,righty:a4,x:b1,y:b2,",
- "03000000782300000a10000000000000,Onlive Wireless Controller,a:b15,b:b14,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b11,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b13,y:b12,",
- "030000006b14000001a1000000000000,Orange Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,",
- "03000000120c0000f60e000000000000,P4 Wired Gamepad,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b7,rightshoulder:b4,righttrigger:b6,start:b9,x:b0,y:b3,",
- "03000000632500002306000000000000,PS Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
- "03000000e30500009605000000000000,PS to USB convert cable,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,",
- "03000000100800000100000000000000,PS1 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,",
- "030000008f0e00007530000000000000,PS1 Controller,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b1,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "03000000100800000300000000000000,PS2 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a2,start:b9,x:b3,y:b0,",
- "03000000250900008888000000000000,PS2 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,",
- "03000000666600006706000000000000,PS2 Controller,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,",
- "030000006b1400000303000000000000,PS2 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
- "030000009d0d00001330000000000000,PS2 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
- "03000000250900000500000000000000,PS3 Controller,a:b2,b:b1,back:b9,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b0,y:b3,",
- "030000004c0500006802000000000000,PS3 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b10,lefttrigger:a3~,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:a4~,rightx:a2,righty:a5,start:b8,x:b3,y:b0,",
- "03000000632500007505000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
- "03000000888800000803000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b9,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b0,y:b3,",
- "030000008f0e00001431000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "030000003807000056a8000000000000,PS3 RF pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "03000000100000008200000000000000,PS360+ v1.66,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:h0.4,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
- "030000004c050000a00b000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
- "030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
- "030000004c050000cc09000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
- "030000008f0e00000300000000000000,Piranha xtreme,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,",
- "03000000d62000006dca000000000000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "03000000d62000009557000000000000,Pro Elite PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "03000000d62000009f31000000000000,Pro Ex mini PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "03000000d6200000c757000000000000,Pro Ex mini PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "03000000222c00000020000000000000,QANBA DRONE ARCADE JOYSTICK,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,rightshoulder:b5,righttrigger:a4,start:b9,x:b0,y:b3,",
- "03000000300f00000011000000000000,QanBa Arcade JoyStick 1008,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b10,x:b0,y:b3,",
- "03000000300f00001611000000000000,QanBa Arcade JoyStick 4018,a:b1,b:b2,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,",
- "03000000300f00001210000000000000,QanBa Joystick Plus,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b2,y:b3,",
- "03000000341a00000104000000000000,QanBa Joystick Q4RAF,a:b5,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b1,y:b2,",
- "03000000222c00000223000000000000,Qanba Obsidian Arcade Joystick PS3 Mode,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "03000000222c00000023000000000000,Qanba Obsidian Arcade Joystick PS4 Mode,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
- "030000000d0f00001100000000000000,REAL ARCADE PRO.3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,",
- "030000000d0f00007000000000000000,REAL ARCADE PRO.4 VLX,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,",
- "030000000d0f00002200000000000000,REAL ARCADE Pro.V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "03000000321500000003000000000000,Razer Hydra,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
- "03000000321500000204000000000000,Razer Panthera (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "03000000321500000104000000000000,Razer Panthera (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
- "030000000d0f00006a00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
- "030000000d0f00006b00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "030000000d0f00008a00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
- "030000000d0f00008b00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "030000000d0f00005b00000000000000,Real Arcade Pro.V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
- "030000000d0f00005c00000000000000,Real Arcade Pro.V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "0300000000f000000300000000000000,RetroUSB.com RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,",
- "0300000000f00000f100000000000000,RetroUSB.com Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,",
- "03000000790000001100000000000000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,",
- "030000006b140000010d000000000000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
- "030000006f0e00001e01000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "030000006f0e00002801000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "030000006f0e00002f01000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "03000000341a00000208000000000000,SL-6555-SBK,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:-a4,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a3,righty:a2,start:b7,x:b2,y:b3,",
- "03000000341a00000908000000000000,SL-6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
- "03000000790000001c18000000000000,STK-7024X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,",
- "03000000ff1100003133000000000000,SVEN X-PAD,a:b2,b:b3,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a4,start:b5,x:b0,y:b1,",
- "03000000a306000023f6000000000000,Saitek Cyborg V.1 Game pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,",
- "03000000a30600001af5000000000000,Saitek Cyborg,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,",
- "03000000300f00001201000000000000,Saitek Dual Analog Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,",
- "03000000a30600000cff000000000000,Saitek P2500 Force Rumble Pad,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,x:b0,y:b1,",
- "03000000a30600000c04000000000000,Saitek P2900,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,",
- "03000000300f00001001000000000000,Saitek P480 Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,",
- "03000000a30600000b04000000010000,Saitek P990 Dual Analog Pad,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,",
- "03000000a30600000b04000000000000,Saitek P990,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,",
- "03000000a30600002106000000000000,Saitek PS1000,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,",
- "03000000a306000020f6000000000000,Saitek PS2700,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,",
- "03000000300f00001101000000000000,Saitek Rumble Pad,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,",
- "0300000000050000289b000000000000,Saturn_Adapter_2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,",
- "030000009b2800000500000000000000,Saturn_Adapter_2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,",
- "030000008f0e00000800000000000000,SpeedLink Strike FX,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
- "03000000c01100000591000000000000,Speedlink Torid,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
- "03000000381000001814000000000000,SteelSeries Stratus XL,a:b0,b:b1,back:b18,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b19,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b2,y:b3,",
- "03000000110100001914000000000000,SteelSeries,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:,leftstick:b13,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:,rightstick:b14,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b4,",
- "03000000d620000011a7000000000000,Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "030000004f04000007d0000000000000,T Mini Wireless,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "03000000fa1900000706000000000000,Team 5,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
- "03000000b50700001203000000000000,Techmobility X6-38V,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,",
- "030000004f04000015b3000000000000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,",
- "030000004f04000023b3000000000000,Thrustmaster Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
- "030000004f04000004b3000000000000,Thrustmaster Firestorm Dual Power 3,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,",
- "030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,",
- "03000000666600000488000000000000,TigerGame PS/PS2 Game Controller Adapter,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,",
- "03000000d62000006000000000000000,Tournament PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "030000005f140000c501000000000000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
- "03000000b80500000210000000000000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
- "03000000d90400000200000000000000,TwinShock PS2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,",
- "03000000300f00000701000000000000,USB 4-Axis 12-Button Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,",
- "03000000632500002305000000000000,USB Vibration Joystick (BM),a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
- "03000000341a00002308000000000000,USB gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
- "030000005509000000b4000000000000,USB gamepad,a:b10,b:b11,back:b5,dpdown:b1,dpleft:b2,dpright:b3,dpup:b0,guide:b14,leftshoulder:b8,leftstick:b6,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b7,righttrigger:a5,rightx:a2,righty:a3,start:b4,x:b12,y:b13,",
- "030000006b1400000203000000000000,USB gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
- "03000000790000000a00000000000000,USB gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,",
- "03000000f0250000c183000000000000,USB gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "03000000ff1100004133000000000000,USB gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a2,start:b9,x:b3,y:b0,",
- "03000000790000001b18000000000000,Venom Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
- "03000000450c00002043000000000000,XEOX Gamepad SL-6556-BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
- "03000000341a00000608000000000000,Xeox,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
- "03000000172700004431000000000000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a7,rightx:a2,righty:a5,start:b11,x:b3,y:b4,",
- "03000000790000004f18000000000000,ZD-T Android,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,",
- "03000000d81d00000f00000000000000,iBUFFALO BSGP1204 Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
- "03000000d81d00001000000000000000,iBUFFALO BSGP1204P Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
- "03000000830500006020000000000000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,",
- "030000004f04000003d0000000000000,run'n'drive,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b7,leftshoulder:a3,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:a4,rightstick:b11,righttrigger:b5,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
- "03000000101c0000171c000000000000,uRage Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
-#endif
-#if defined(__MACOSX__)
- "03000000022000000090000001000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,",
- "03000000203800000900000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,",
- "03000000102800000900000000000000,8Bitdo SFC30 GamePad Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,",
- "03000000a00500003232000008010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,",
- "03000000a00500003232000009010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,",
- "030000008305000031b0000000000000,Cideko AK08b,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "03000000260900008888000088020000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,",
- "03000000a306000022f6000001030000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,",
- "03000000790000000600000000000000,G-Shark GP-702,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,",
- "0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
- "03000000ad1b000001f9000000000000,Gamestop BB-070 X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,",
- "030000000d0f00005f00000000000000,HORI Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "030000000d0f00005e00000000000000,HORI Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "030000000d0f00004d00000000000000,HORI Gem Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "030000000d0f00006e00000000010000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "030000000d0f00006600000000010000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
- "030000000d0f00006600000000000000,HORIPAD FPS PLUS 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
- "030000000d0f00005f00000000010000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "030000000d0f00005e00000000010000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
- "030000008f0e00001330000011010000,HuiJia SNES Controller,a:b4,b:b2,back:b16,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b12,rightshoulder:b14,start:b18,x:b6,y:b0,",
- "030000006d04000016c2000000020000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "030000006d04000016c2000000030000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "030000006d04000016c2000014040000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "030000006d04000016c2000000000000,Logitech F310 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", /* Guide button doesn't seem to be sent in DInput mode. */
- "030000006d04000018c2000000000000,Logitech F510 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "030000006d0400001fc2000000000000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,",
- "030000006d04000019c2000000000000,Logitech Wireless Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", /* This includes F710 in DInput mode and the "Logitech Cordless RumblePad 2", at the very least. */
- "03000000d8140000cecf000000000000,MC Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
- "03000000380700005032000000010000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "03000000380700005082000000010000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
- "03000000380700008433000000010000,Mad Catz FightStick TE S+ (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "03000000380700008483000000010000,Mad Catz FightStick TE S+ (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
- "03000000790000004418000000010000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,",
- "0300000025090000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,",
- "03000000790000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b4,b:b8,back:b32,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b16,leftstick:b40,lefttrigger:b24,leftx:a0,lefty:a4,rightshoulder:b20,rightstick:b44,righttrigger:b28,rightx:a8,righty:a12,start:b36,x:b0,y:b12,",
- "030000001008000001e5000006010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,",
- "030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
- "030000004c0500006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,",
- "030000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,",
- "030000004c050000a00b000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
- "030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
- "030000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
- "030000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
- "030000008f0e00000300000000000000,Piranha xtreme,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,",
- "030000008916000000fd000000000000,Razer Onza TE,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,",
- "03000000321500000204000000010000,Razer Panthera (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "03000000321500000104000000010000,Razer Panthera (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
- "03000000321500000010000000010000,Razer RAIJU,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
- "0300000032150000030a000000000000,Razer Wildcat,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,",
- "03000000790000001100000000000000,Retrolink Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a3,lefty:a4,rightshoulder:b5,start:b9,x:b3,y:b0,",
- "03000000790000001100000006010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,",
- "030000006b140000010d000000010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
- "030000003512000021ab000000000000,SFC30 Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,",
- "03000000b40400000a01000000000000,Sega Saturn USB Gamepad,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,x:b3,y:b4,",
- "03000000811700007e05000000000000,Sega Saturn,a:b2,b:b4,dpdown:b16,dpleft:b15,dpright:b14,dpup:b17,leftshoulder:b8,lefttrigger:a5,leftx:a0,lefty:a2,rightshoulder:b9,righttrigger:a4,start:b13,x:b0,y:b6,",
- "030000004c050000cc09000000000000,Sony DualShock 4 V2,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
- "030000004c050000a00b000000000000,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
- "030000005e0400008e02000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,",
- "03000000110100002014000000000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b12,x:b2,y:b3,",
- "03000000110100002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,",
- "03000000381000002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,",
- "03000000110100001714000000000000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,",
- "03000000110100001714000020010000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,",
- "030000004f04000015b3000000000000,Thrustmaster Dual Analog 3.2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,",
- "030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,",
- "03000000bd12000015d0000000000000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,",
- "03000000bd12000015d0000000010000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,",
- "03000000100800000100000000000000,Twin USB Joystick,a:b4,b:b2,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b12,leftstick:b20,lefttrigger:b8,leftx:a0,lefty:a2,rightshoulder:b14,rightstick:b22,righttrigger:b10,rightx:a6,righty:a4,start:b18,x:b6,y:b0,",
- "050000005769696d6f74652028303000,Wii Remote,a:b4,b:b5,back:b7,dpdown:b3,dpleft:b0,dpright:b1,dpup:b2,guide:b8,leftshoulder:b11,lefttrigger:b12,leftx:a0,lefty:a1,start:b6,x:b10,y:b9,",
- "050000005769696d6f74652028313800,Wii U Pro Controller,a:b16,b:b15,back:b7,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b8,leftshoulder:b19,leftstick:b23,lefttrigger:b21,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b24,righttrigger:b22,rightx:a2,righty:a3,start:b6,x:b18,y:b17,",
- "030000005e0400008e02000000000000,X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,",
- "03000000c6240000045d000000000000,Xbox 360 Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,",
- "030000005e040000d102000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,",
- "030000005e040000dd02000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,",
- "030000005e040000e302000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,",
- "030000005e040000e002000000000000,Xbox Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
- "030000005e040000e002000003090000,Xbox Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
- "030000005e040000ea02000000000000,Xbox Wireless Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,",
- "030000005e040000fd02000003090000,Xbox Wireless Controller,a:b0,b:b1,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
- "03000000172700004431000029010000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,",
- "03000000120c0000100e000000010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
- "03000000830500006020000000010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,",
- "03000000830500006020000000000000,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,",
-#endif
-#if defined(__LINUX__)
- "03000000c82d00000190000011010000,8Bitdo NES30 Pro 8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,",
- "03000000022000000090000011010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,",
- "05000000203800000900000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,",
- "05000000c82d00002038000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,",
- "05000000c82d00000061000000010000,8Bitdo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,",
- "05000000102800000900000000010000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,",
- "05000000c82d00003028000000010000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,",
- "05000000a00500003232000001000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,",
- "05000000a00500003232000008010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,",
- "05000000050b00000045000031000000,ASUS Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,",
- "030000006f0e00003901000020060000,Afterglow Controller for Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
- "030000006f0e00003901000000430000,Afterglow Prismatic Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
- "030000006f0e00001302000000010000,Afterglow,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
- "03000000100000008200000011010000,Akishop Customs PS360+ v1.66,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
- "03000000b40400000a01000000010000,CYPRESS USB Gamepad,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,x:b3,y:b4,",
- "03000000e82000006058000001010000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
- "03000000260900008888000000010000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,",
- "03000000a306000022f6000011010000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,",
- "03000000790000000600000010010000,DragonRise Inc. Generic USB Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,",
- "030000006f0e00003001000001010000,EA Sports PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "0300000079000000d418000000010000,GPD Win 2 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
- "0500000047532067616d657061640000,GS gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
- "03000000341a000005f7000010010000,GameCube {HuiJia USB box},a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,",
- "03000000bc2000000055000011010000,GameSir G3w,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
- "0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
- "030000006f0e00000104000000010000,Gamestop Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
- "030000006f0e00001304000000010000,Generic X-Box pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:a0,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:a3,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
- "03000000f0250000c183000010010000,Goodbetterbest Ltd USB Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "03000000280400000140000000010000,Gravis GamePad Pro USB ,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
- "030000008f0e00000610000000010000,GreenAsia Electronics 4Axes 12Keys GamePad ,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,",
- "030000008f0e00001200000010010000,GreenAsia Inc. USB Joystick,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,",
- "03000000c9110000f055000011010000,HJC Game GAMEPAD,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
- "030000000d0f00001000000011010000,HORI CO. LTD. FIGHTING STICK 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
- "030000000d0f00002200000011010000,HORI CO. LTD. REAL ARCADE Pro.V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
- "030000000d0f00006a00000011010000,HORI CO. LTD. Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
- "030000000d0f00006b00000011010000,HORI CO. LTD. Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "030000000d0f00006e00000011010000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "030000000d0f00006600000011010000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
- "030000000d0f00006700000001010000,HORIPAD ONE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
- "06000000adde0000efbe000002010000,Hidromancer Game Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
- "03000000d81400000862000011010000,HitBox (PS3/PC) Analog Mode,a:b1,b:b2,back:b8,guide:b9,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b12,x:b0,y:b3,",
- "030000000d0f00005f00000011010000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "030000000d0f00005e00000011010000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
- "03000000ad1b000001f5000033050000,Hori Pad EX Turbo 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
- "030000008f0e00001330000010010000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,",
- "03000000fd0500000030000000010000,InterAct GoPad I-73000 (Fighting Game Layout),a:b3,b:b4,back:b6,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,start:b7,x:b0,y:b1,",
- "030000006e0500000320000010010000,JC-U3613M - DirectInput Mode,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,",
- "03000000300f00001001000010010000,Jess Tech Dual Analog Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,",
- "03000000ba2200002010000001010000,Jess Technology USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,",
- "030000006f0e00000103000000020000,Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
- "030000006d04000019c2000010010000,Logitech Cordless RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "030000006d04000016c2000010010000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "030000006d04000016c2000011010000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "030000006d0400001dc2000014400000,Logitech F310 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
- "030000006d0400001ec2000020200000,Logitech F510 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
- "030000006d04000019c2000011010000,Logitech F710 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", /* Guide button doesn't seem to be sent in DInput mode. */
- "030000006d0400001fc2000005030000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
- "030000006d04000015c2000010010000,Logitech Logitech Extreme 3D,a:b0,b:b4,back:b6,guide:b8,leftshoulder:b9,leftstick:h0.8,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:h0.2,start:b7,x:b2,y:b5,",
- "030000006d04000018c2000010010000,Logitech RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "030000006d04000011c2000010010000,Logitech WingMan Cordless RumblePad,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b10,rightx:a3,righty:a4,start:b8,x:b3,y:b4,",
- "03000000250900006688000000010000,MP-8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,",
- "05000000380700006652000025010000,Mad Catz C.T.R.L.R ,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "03000000380700005032000011010000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "03000000380700005082000011010000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
- "03000000380700008433000011010000,Mad Catz FightStick TE S+ (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "03000000380700008483000011010000,Mad Catz FightStick TE S+ (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
- "03000000ad1b00002ef0000090040000,Mad Catz Fightpad SFxT,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,",
- "03000000380700003847000090040000,Mad Catz Wired Xbox 360 Controller (SFIV),a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
- "03000000380700001647000010040000,Mad Catz Wired Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
- "03000000ad1b000016f0000090040000,Mad Catz Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
- "03000000380700008034000011010000,Mad Catz fightstick (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "03000000380700008084000011010000,Mad Catz fightstick (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
- "03000000380700001888000010010000,MadCatz PC USB Wired Stick 8818,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "03000000380700003888000010010000,MadCatz PC USB Wired Stick 8838,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:a0,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "03000000790000004418000010010000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,",
- "03000000780000000600000010010000,Microntek USB Joystick,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,",
- "030000005e0400000e00000000010000,Microsoft SideWinder,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,rightshoulder:b7,start:b8,x:b3,y:b4,",
- "030000005e0400008e02000004010000,Microsoft X-Box 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
- "030000005e0400008e02000062230000,Microsoft X-Box 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
- "030000005e040000d102000003020000,Microsoft X-Box One pad v2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
- "030000005e040000d102000001010000,Microsoft X-Box One pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
- "030000005e0400008502000000010000,Microsoft X-Box pad (Japan),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,",
- "030000005e0400008902000021010000,Microsoft X-Box pad v2 (US),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,",
- "05000000d6200000ad0d000001000000,Moga Pro,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
- "030000001008000001e5000010010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,",
- "03000000550900001072000011010000,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b8,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,",
- "03000000451300000830000010010000,NYKO CORE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
- "050000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
- "050000007e0500003003000001000000,Nintendo Wii Remote Pro Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,",
- "05000000010000000100000003000000,Nintendo Wiimote,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
- "030000000d0500000308000010010000,Nostromo n45 Dual Analog Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b12,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b2,y:b3,",
- "05000000362800000100000002010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,",
- "05000000362800000100000003010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,",
- "030000005e0400000202000000010000,Old Xbox pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,",
- "03000000ff1100003133000010010000,PC Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
- "030000006f0e00006401000001010000,PDP Battlefield One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
- "03000000ff1100004133000010010000,PS2 Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,",
- "03000000341a00003608000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "030000004c0500006802000010010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,",
- "030000004c0500006802000010810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,",
- "030000004c0500006802000011010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,",
- "030000004c0500006802000011810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,",
- "030000006f0e00001402000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "030000008f0e00000300000010010000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
- "050000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:a12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:a13,rightx:a2,righty:a3,start:b3,x:b15,y:b12,",
- "050000004c0500006802000000800000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b2,",
- "050000004c0500006802000000810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,",
- "05000000504c415953544154494f4e00,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,",
- "060000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,",
- "030000004c050000a00b000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
- "030000004c050000a00b000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,",
- "030000004c050000c405000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
- "030000004c050000c405000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,",
- "030000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
- "030000004c050000cc09000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
- "030000004c050000cc09000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,",
- "050000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
- "050000004c050000c405000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,",
- "050000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
- "050000004c050000cc09000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,",
- "050000004c050000cc09000001800000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,",
- "03000000c62400000053000000010000,PowerA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
- "03000000300f00001211000011010000,QanBa Arcade JoyStick,a:b2,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b9,x:b1,y:b3,",
- "030000008916000001fd000024010000,Razer Onza Classic Edition,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
- "030000008916000000fd000024010000,Razer Onza Tournament Edition,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
- "03000000321500000204000011010000,Razer Panthera (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "03000000321500000104000011010000,Razer Panthera (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
- "03000000321500000010000011010000,Razer RAIJU,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
- "030000008916000000fe000024010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
- "03000000c6240000045d000024010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
- "03000000c6240000045d000025010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
- "03000000321500000009000011010000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,",
- "050000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,",
- "0300000032150000030a000001010000,Razer Wildcat,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
- "0300000000f000000300000000010000,RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,",
- "03000000790000001100000010010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,",
- "030000006b140000010d000011010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
- "030000006f0e00001e01000011010000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "030000006f0e00004601000001010000,Rock Candy Xbox One Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
- "030000006f0e00001f01000000010000,Rock Candy,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
- "03000000632500007505000010010000,SHANWAN PS3/PC Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
- "03000000341a00000908000010010000,SL-6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
- "03000000a306000023f6000011010000,Saitek Cyborg V.1 Game Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,",
- "03000000a30600000cff000010010000,Saitek P2500 Force Rumble Pad,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,x:b0,y:b1,",
- "03000000a30600000c04000011010000,Saitek P2900 Wireless Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b12,x:b0,y:b3,",
- "03000000a30600000901000000010000,Saitek P880,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,x:b0,y:b1,",
- "03000000a30600000b04000000010000,Saitek P990 Dual Analog Pad,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,",
- "03000000a306000018f5000010010000,Saitek PLC Saitek P3200 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,",
- "03000000c01600008704000011010000,Serial/Keyboard/Mouse/Joystick,a:b12,b:b10,back:b4,dpdown:b2,dpleft:b3,dpright:b1,dpup:b0,leftshoulder:b9,leftstick:b14,lefttrigger:b6,leftx:a1,lefty:a0,rightshoulder:b8,rightstick:b15,righttrigger:b7,rightx:a2,righty:a3,start:b5,x:b13,y:b11,",
- "03000000f025000021c1000010010000,ShanWan Gioteck PS3 Wired Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
- "03000000632500002305000010010000,ShanWan USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
- "03000000250900000500000000010000,Sony PS2 pad with SmartJoy adapter,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,",
- "030000005e0400008e02000020200000,SpeedLink XEOX Pro Analog Gamepad pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
- "030000005e0400008e02000073050000,Speedlink TORID Wireless Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
- "03000000de2800000112000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
- "03000000de2800000211000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
- "03000000de2800004211000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
- "03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
- "05000000de2800000212000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
- "05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
- "05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
- "03000000de280000ff11000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
- "03000000ad1b000038f0000090040000,Street Fighter IV FightStick TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
- "03000000666600000488000000010000,Super Joy Box 5 Pro,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,",
- "0300000000f00000f100000000010000,Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,",
- "030000004f04000020b3000010010000,Thrustmaster 2 in 1 DT,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,",
- "030000004f04000015b3000010010000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,",
- "030000004f04000023b3000000010000,Thrustmaster Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
- "030000004f04000000b3000010010000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,",
- "030000004f04000009d0000000010000,Thrustmaster Run N Drive Wireless PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "030000004f04000008d0000000010000,Thrustmaster Run N Drive Wireless,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
- "03000000bd12000015d0000010010000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,",
- "03000000d814000007cd000011010000,Toodles 2008 Chimp PC/PS3,a:b0,b:b1,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b2,",
- "03000000100800000100000010010000,Twin USB PS2 Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,",
- "03000000100800000300000010010000,USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,",
- "03000000790000001100000000010000,USB Gamepad1,a:b2,b:b1,back:b8,dpdown:a0,dpleft:a1,dpright:a2,dpup:a4,start:b9,",
- "03000000790000000600000007010000,USB gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,",
- "05000000ac0500003232000001000000,VR-BOX,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b2,y:b3,",
- "030000005e0400008e02000010010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
- "030000005e0400008e02000014010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
- "030000005e0400001907000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
- "030000005e0400009102000007010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
- "030000005e040000a102000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
- "030000005e040000a102000007010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
- "03000000450c00002043000010010000,XEOX Gamepad SL-6556-BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
- "xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
- "0000000058626f782033363020576900,Xbox 360 Wireless Controller,a:b0,b:b1,back:b14,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,guide:b7,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,",
- "030000005e040000a102000014010000,Xbox 360 Wireless Receiver (XBOX),a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
- "0000000058626f782047616d65706100,Xbox Gamepad (userspace driver),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,",
- "050000005e040000e002000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
- "050000005e040000fd02000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
- "05000000172700004431000029010000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:a7,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,",
- "03000000c0160000e105000001010000,Xin-Mo Xin-Mo Dual Arcade,a:b4,b:b3,back:b6,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b9,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b1,y:b0,",
- "03000000120c0000100e000011010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
- "03000000666600006706000000010000,boom PSX to PC Converter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,",
- "030000000d0f00000d00000000010000,hori,a:b0,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b3,leftx:b4,lefty:b5,rightshoulder:b7,start:b9,x:b1,y:b2,",
- "03000000830500006020000010010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,",
- "050000006964726f69643a636f6e0000,idroid:con,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
- "03000000b50700001503000010010000,impact,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,",
- "030000009b2800000300000001010000,raphnet.net 4nes4snes v1.5,a:b0,b:b4,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,",
-#endif
-#if defined(__ANDROID__)
- "05000000d6020000e5890000dfff3f00,GPD XD Plus,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,",
- "05000000bc20000000550000ffff3f00,GameSir G3w,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
- "050000005509000003720000cf7f3f00,NVIDIA Controller v01.01,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
- "050000005509000010720000ffff3f00,NVIDIA Controller v01.03,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
- "050000007e05000009200000ffff0f00,Nintendo Switch Pro Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b16,x:b17,y:b2,", /* Extremely slow in Bluetooth mode on Android */
- "050000004c05000068020000dfff3f00,PS3 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
- "050000004c050000c4050000fffe3f00,PS4 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:+a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,",
- "050000004c050000cc090000fffe3f00,PS4 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,",
- "050000003215000000090000bf7f3f00,Razer Serval,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b2,y:b3,",
- "05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
- "05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
- "050000005e040000e00200000ffe3f00,Xbox One Wireless Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b16,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b17,y:b2,",
- "050000005e040000fd020000ffff3f00,Xbox One Wireless Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
- "050000005e04000091020000ff073f00,Xbox Wireless Controller,a:b0,b:b1,back:b4,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,", /* The DPAD doesn't seem to work on this controller on Android TV? */
-#endif
-#if defined(SDL_JOYSTICK_MFI)
- "05000000ac0500000100000000006d01,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,x:b2,y:b3,",
- "05000000ac0500000200000000006d02,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,rightshoulder:b5,x:b2,y:b3,",
- "05000000ac0500000300000000006d03,Remote,a:b0,b:b2,leftx:a0,lefty:a1,",
- "05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
- "05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
-#endif
-#if defined(SDL_JOYSTICK_EMSCRIPTEN)
- "default,Standard Gamepad,a:b0,b:b1,back:b8,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b16,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
-#endif
- "hidapi,*,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
- NULL
-};
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/Source/3rdParty/SDL2/src/joystick/SDL_joystick.c b/Source/3rdParty/SDL2/src/joystick/SDL_joystick.c
deleted file mode 100644
index 02903f5..0000000
--- a/Source/3rdParty/SDL2/src/joystick/SDL_joystick.c
+++ /dev/null
@@ -1,1584 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../SDL_internal.h"
-
-/* This is the joystick API for Simple DirectMedia Layer */
-
-#include "SDL.h"
-#include "SDL_atomic.h"
-#include "SDL_events.h"
-#include "SDL_sysjoystick.h"
-#include "SDL_assert.h"
-#include "SDL_hints.h"
-
-#if !SDL_EVENTS_DISABLED
-#include "../events/SDL_events_c.h"
-#endif
-#include "../video/SDL_sysvideo.h"
-
-/* This is included in only one place because it has a large static list of controllers */
-#include "controller_type.h"
-
-#ifdef __WIN32__
-/* Needed for checking for input remapping programs */
-#include "../core/windows/SDL_windows.h"
-
-#undef UNICODE /* We want ASCII functions */
-#include <tlhelp32.h>
-#endif
-
-static SDL_JoystickDriver *SDL_joystick_drivers[] = {
-#if defined(SDL_JOYSTICK_DINPUT) || defined(SDL_JOYSTICK_XINPUT)
- &SDL_WINDOWS_JoystickDriver,
-#endif
-#ifdef SDL_JOYSTICK_LINUX
- &SDL_LINUX_JoystickDriver,
-#endif
-#ifdef SDL_JOYSTICK_IOKIT
- &SDL_DARWIN_JoystickDriver,
-#endif
-#if defined(__IPHONEOS__) || defined(__TVOS__)
- &SDL_IOS_JoystickDriver,
-#endif
-#ifdef SDL_JOYSTICK_ANDROID
- &SDL_ANDROID_JoystickDriver,
-#endif
-#ifdef SDL_JOYSTICK_EMSCRIPTEN
- &SDL_EMSCRIPTEN_JoystickDriver,
-#endif
-#ifdef SDL_JOYSTICK_HAIKU
- &SDL_HAIKU_JoystickDriver,
-#endif
-#ifdef SDL_JOYSTICK_USBHID /* !!! FIXME: "USBHID" is a generic name, and doubly-confusing with HIDAPI next to it. This is the *BSD interface, rename this. */
- &SDL_BSD_JoystickDriver,
-#endif
-#ifdef SDL_JOYSTICK_HIDAPI
- &SDL_HIDAPI_JoystickDriver,
-#endif
-#if defined(SDL_JOYSTICK_DUMMY) || defined(SDL_JOYSTICK_DISABLED)
- &SDL_DUMMY_JoystickDriver
-#endif
-};
-static SDL_bool SDL_joystick_allows_background_events = SDL_FALSE;
-static SDL_Joystick *SDL_joysticks = NULL;
-static SDL_bool SDL_updating_joystick = SDL_FALSE;
-static SDL_mutex *SDL_joystick_lock = NULL; /* This needs to support recursive locks */
-static SDL_atomic_t SDL_next_joystick_instance_id;
-
-void
-SDL_LockJoysticks(void)
-{
- if (SDL_joystick_lock) {
- SDL_LockMutex(SDL_joystick_lock);
- }
-}
-
-void
-SDL_UnlockJoysticks(void)
-{
- if (SDL_joystick_lock) {
- SDL_UnlockMutex(SDL_joystick_lock);
- }
-}
-
-
-static void SDLCALL
-SDL_JoystickAllowBackgroundEventsChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
-{
- if (hint && *hint == '1') {
- SDL_joystick_allows_background_events = SDL_TRUE;
- } else {
- SDL_joystick_allows_background_events = SDL_FALSE;
- }
-}
-
-int
-SDL_JoystickInit(void)
-{
- int i, status;
-
- SDL_GameControllerInitMappings();
-
- /* Create the joystick list lock */
- if (!SDL_joystick_lock) {
- SDL_joystick_lock = SDL_CreateMutex();
- }
-
- /* See if we should allow joystick events while in the background */
- SDL_AddHintCallback(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS,
- SDL_JoystickAllowBackgroundEventsChanged, NULL);
-
-#if !SDL_EVENTS_DISABLED
- if (SDL_InitSubSystem(SDL_INIT_EVENTS) < 0) {
- return -1;
- }
-#endif /* !SDL_EVENTS_DISABLED */
-
- status = -1;
- for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) {
- if (SDL_joystick_drivers[i]->Init() >= 0) {
- status = 0;
- }
- }
- return status;
-}
-
-/*
- * Count the number of joysticks attached to the system
- */
-int
-SDL_NumJoysticks(void)
-{
- int i, total_joysticks = 0;
- SDL_LockJoysticks();
- for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) {
- total_joysticks += SDL_joystick_drivers[i]->GetCount();
- }
- SDL_UnlockJoysticks();
- return total_joysticks;
-}
-
-/*
- * Return the next available joystick instance ID
- * This may be called by drivers from multiple threads, unprotected by any locks
- */
-SDL_JoystickID SDL_GetNextJoystickInstanceID()
-{
- return SDL_AtomicIncRef(&SDL_next_joystick_instance_id);
-}
-
-/*
- * Get the driver and device index for an API device index
- * This should be called while the joystick lock is held, to prevent another thread from updating the list
- */
-SDL_bool
-SDL_GetDriverAndJoystickIndex(int device_index, SDL_JoystickDriver **driver, int *driver_index)
-{
- int i, num_joysticks, total_joysticks = 0;
-
- if (device_index >= 0) {
- for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) {
- num_joysticks = SDL_joystick_drivers[i]->GetCount();
- if (device_index < num_joysticks) {
- *driver = SDL_joystick_drivers[i];
- *driver_index = device_index;
- return SDL_TRUE;
- }
- device_index -= num_joysticks;
- total_joysticks += num_joysticks;
- }
- }
-
- SDL_SetError("There are %d joysticks available", total_joysticks);
- return SDL_FALSE;
-}
-
-/*
- * Perform any needed fixups for joystick names
- */
-static const char *
-SDL_FixupJoystickName(const char *name)
-{
- if (name) {
- const char *skip_prefix = "NVIDIA Corporation ";
-
- if (SDL_strncmp(name, skip_prefix, SDL_strlen(skip_prefix)) == 0) {
- name += SDL_strlen(skip_prefix);
- }
- }
- return name;
-}
-
-
-/*
- * Get the implementation dependent name of a joystick
- */
-const char *
-SDL_JoystickNameForIndex(int device_index)
-{
- SDL_JoystickDriver *driver;
- const char *name = NULL;
-
- SDL_LockJoysticks();
- if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) {
- name = SDL_FixupJoystickName(driver->GetDeviceName(device_index));
- }
- SDL_UnlockJoysticks();
-
- /* FIXME: Really we should reference count this name so it doesn't go away after unlock */
- return name;
-}
-
-int
-SDL_JoystickGetDevicePlayerIndex(int device_index)
-{
- SDL_JoystickDriver *driver;
- int player_index = -1;
-
- SDL_LockJoysticks();
- if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) {
- player_index = driver->GetDevicePlayerIndex(device_index);
- }
- SDL_UnlockJoysticks();
-
- return player_index;
-}
-
-/*
- * Return true if this joystick is known to have all axes centered at zero
- * This isn't generally needed unless the joystick never generates an initial axis value near zero,
- * e.g. it's emulating axes with digital buttons
- */
-static SDL_bool
-SDL_JoystickAxesCenteredAtZero(SDL_Joystick *joystick)
-{
- static Uint32 zero_centered_joysticks[] = {
- MAKE_VIDPID(0x0e8f, 0x3013), /* HuiJia SNES USB adapter */
- MAKE_VIDPID(0x05a0, 0x3232), /* 8Bitdo Zero Gamepad */
- };
-
- int i;
- Uint32 id = MAKE_VIDPID(SDL_JoystickGetVendor(joystick),
- SDL_JoystickGetProduct(joystick));
-
-/*printf("JOYSTICK '%s' VID/PID 0x%.4x/0x%.4x AXES: %d\n", joystick->name, vendor, product, joystick->naxes);*/
-
- if (joystick->naxes == 2) {
- /* Assume D-pad or thumbstick style axes are centered at 0 */
- return SDL_TRUE;
- }
-
- for (i = 0; i < SDL_arraysize(zero_centered_joysticks); ++i) {
- if (id == zero_centered_joysticks[i]) {
- return SDL_TRUE;
- }
- }
- return SDL_FALSE;
-}
-
-/*
- * Open a joystick for use - the index passed as an argument refers to
- * the N'th joystick on the system. This index is the value which will
- * identify this joystick in future joystick events.
- *
- * This function returns a joystick identifier, or NULL if an error occurred.
- */
-SDL_Joystick *
-SDL_JoystickOpen(int device_index)
-{
- SDL_JoystickDriver *driver;
- SDL_JoystickID instance_id;
- SDL_Joystick *joystick;
- SDL_Joystick *joysticklist;
- const char *joystickname = NULL;
-
- SDL_LockJoysticks();
-
- if (!SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) {
- SDL_UnlockJoysticks();
- return NULL;
- }
-
- joysticklist = SDL_joysticks;
- /* If the joystick is already open, return it
- * it is important that we have a single joystick * for each instance id
- */
- instance_id = driver->GetDeviceInstanceID(device_index);
- while (joysticklist) {
- if (instance_id == joysticklist->instance_id) {
- joystick = joysticklist;
- ++joystick->ref_count;
- SDL_UnlockJoysticks();
- return joystick;
- }
- joysticklist = joysticklist->next;
- }
-
- /* Create and initialize the joystick */
- joystick = (SDL_Joystick *) SDL_calloc(sizeof(*joystick), 1);
- if (joystick == NULL) {
- SDL_OutOfMemory();
- SDL_UnlockJoysticks();
- return NULL;
- }
- joystick->driver = driver;
- joystick->instance_id = instance_id;
- joystick->attached = SDL_TRUE;
- joystick->player_index = -1;
-
- if (driver->Open(joystick, device_index) < 0) {
- SDL_free(joystick);
- SDL_UnlockJoysticks();
- return NULL;
- }
-
- joystickname = driver->GetDeviceName(device_index);
- if (joystickname) {
- joystick->name = SDL_strdup(joystickname);
- } else {
- joystick->name = NULL;
- }
-
- joystick->guid = driver->GetDeviceGUID(device_index);
-
- if (joystick->naxes > 0) {
- joystick->axes = (SDL_JoystickAxisInfo *) SDL_calloc(joystick->naxes, sizeof(SDL_JoystickAxisInfo));
- }
- if (joystick->nhats > 0) {
- joystick->hats = (Uint8 *) SDL_calloc(joystick->nhats, sizeof(Uint8));
- }
- if (joystick->nballs > 0) {
- joystick->balls = (struct balldelta *) SDL_calloc(joystick->nballs, sizeof(*joystick->balls));
- }
- if (joystick->nbuttons > 0) {
- joystick->buttons = (Uint8 *) SDL_calloc(joystick->nbuttons, sizeof(Uint8));
- }
- if (((joystick->naxes > 0) && !joystick->axes)
- || ((joystick->nhats > 0) && !joystick->hats)
- || ((joystick->nballs > 0) && !joystick->balls)
- || ((joystick->nbuttons > 0) && !joystick->buttons)) {
- SDL_OutOfMemory();
- SDL_JoystickClose(joystick);
- SDL_UnlockJoysticks();
- return NULL;
- }
- joystick->epowerlevel = SDL_JOYSTICK_POWER_UNKNOWN;
-
- /* If this joystick is known to have all zero centered axes, skip the auto-centering code */
- if (SDL_JoystickAxesCenteredAtZero(joystick)) {
- int i;
-
- for (i = 0; i < joystick->naxes; ++i) {
- joystick->axes[i].has_initial_value = SDL_TRUE;
- }
- }
-
- joystick->is_game_controller = SDL_IsGameController(device_index);
-
- /* Add joystick to list */
- ++joystick->ref_count;
- /* Link the joystick in the list */
- joystick->next = SDL_joysticks;
- SDL_joysticks = joystick;
-
- SDL_UnlockJoysticks();
-
- driver->Update(joystick);
-
- return joystick;
-}
-
-
-/*
- * Checks to make sure the joystick is valid.
- */
-int
-SDL_PrivateJoystickValid(SDL_Joystick * joystick)
-{
- int valid;
-
- if (joystick == NULL) {
- SDL_SetError("Joystick hasn't been opened yet");
- valid = 0;
- } else {
- valid = 1;
- }
-
- return valid;
-}
-
-/*
- * Get the number of multi-dimensional axis controls on a joystick
- */
-int
-SDL_JoystickNumAxes(SDL_Joystick * joystick)
-{
- if (!SDL_PrivateJoystickValid(joystick)) {
- return -1;
- }
- return joystick->naxes;
-}
-
-/*
- * Get the number of hats on a joystick
- */
-int
-SDL_JoystickNumHats(SDL_Joystick * joystick)
-{
- if (!SDL_PrivateJoystickValid(joystick)) {
- return -1;
- }
- return joystick->nhats;
-}
-
-/*
- * Get the number of trackballs on a joystick
- */
-int
-SDL_JoystickNumBalls(SDL_Joystick * joystick)
-{
- if (!SDL_PrivateJoystickValid(joystick)) {
- return -1;
- }
- return joystick->nballs;
-}
-
-/*
- * Get the number of buttons on a joystick
- */
-int
-SDL_JoystickNumButtons(SDL_Joystick * joystick)
-{
- if (!SDL_PrivateJoystickValid(joystick)) {
- return -1;
- }
- return joystick->nbuttons;
-}
-
-/*
- * Get the current state of an axis control on a joystick
- */
-Sint16
-SDL_JoystickGetAxis(SDL_Joystick * joystick, int axis)
-{
- Sint16 state;
-
- if (!SDL_PrivateJoystickValid(joystick)) {
- return 0;
- }
- if (axis < joystick->naxes) {
- state = joystick->axes[axis].value;
- } else {
- SDL_SetError("Joystick only has %d axes", joystick->naxes);
- state = 0;
- }
- return state;
-}
-
-/*
- * Get the initial state of an axis control on a joystick
- */
-SDL_bool
-SDL_JoystickGetAxisInitialState(SDL_Joystick * joystick, int axis, Sint16 *state)
-{
- if (!SDL_PrivateJoystickValid(joystick)) {
- return SDL_FALSE;
- }
- if (axis >= joystick->naxes) {
- SDL_SetError("Joystick only has %d axes", joystick->naxes);
- return SDL_FALSE;
- }
- if (state) {
- *state = joystick->axes[axis].initial_value;
- }
- return joystick->axes[axis].has_initial_value;
-}
-
-/*
- * Get the current state of a hat on a joystick
- */
-Uint8
-SDL_JoystickGetHat(SDL_Joystick * joystick, int hat)
-{
- Uint8 state;
-
- if (!SDL_PrivateJoystickValid(joystick)) {
- return 0;
- }
- if (hat < joystick->nhats) {
- state = joystick->hats[hat];
- } else {
- SDL_SetError("Joystick only has %d hats", joystick->nhats);
- state = 0;
- }
- return state;
-}
-
-/*
- * Get the ball axis change since the last poll
- */
-int
-SDL_JoystickGetBall(SDL_Joystick * joystick, int ball, int *dx, int *dy)
-{
- int retval;
-
- if (!SDL_PrivateJoystickValid(joystick)) {
- return -1;
- }
-
- retval = 0;
- if (ball < joystick->nballs) {
- if (dx) {
- *dx = joystick->balls[ball].dx;
- }
- if (dy) {
- *dy = joystick->balls[ball].dy;
- }
- joystick->balls[ball].dx = 0;
- joystick->balls[ball].dy = 0;
- } else {
- return SDL_SetError("Joystick only has %d balls", joystick->nballs);
- }
- return retval;
-}
-
-/*
- * Get the current state of a button on a joystick
- */
-Uint8
-SDL_JoystickGetButton(SDL_Joystick * joystick, int button)
-{
- Uint8 state;
-
- if (!SDL_PrivateJoystickValid(joystick)) {
- return 0;
- }
- if (button < joystick->nbuttons) {
- state = joystick->buttons[button];
- } else {
- SDL_SetError("Joystick only has %d buttons", joystick->nbuttons);
- state = 0;
- }
- return state;
-}
-
-/*
- * Return if the joystick in question is currently attached to the system,
- * \return SDL_FALSE if not plugged in, SDL_TRUE if still present.
- */
-SDL_bool
-SDL_JoystickGetAttached(SDL_Joystick * joystick)
-{
- if (!SDL_PrivateJoystickValid(joystick)) {
- return SDL_FALSE;
- }
-
- return joystick->attached;
-}
-
-/*
- * Get the instance id for this opened joystick
- */
-SDL_JoystickID
-SDL_JoystickInstanceID(SDL_Joystick * joystick)
-{
- if (!SDL_PrivateJoystickValid(joystick)) {
- return -1;
- }
-
- return joystick->instance_id;
-}
-
-/*
- * Find the SDL_Joystick that owns this instance id
- */
-SDL_Joystick *
-SDL_JoystickFromInstanceID(SDL_JoystickID joyid)
-{
- SDL_Joystick *joystick;
-
- SDL_LockJoysticks();
- for (joystick = SDL_joysticks; joystick; joystick = joystick->next) {
- if (joystick->instance_id == joyid) {
- break;
- }
- }
- SDL_UnlockJoysticks();
- return joystick;
-}
-
-/*
- * Get the friendly name of this joystick
- */
-const char *
-SDL_JoystickName(SDL_Joystick * joystick)
-{
- if (!SDL_PrivateJoystickValid(joystick)) {
- return NULL;
- }
-
- return SDL_FixupJoystickName(joystick->name);
-}
-
-int
-SDL_JoystickGetPlayerIndex(SDL_Joystick * joystick)
-{
- if (!SDL_PrivateJoystickValid(joystick)) {
- return -1;
- }
- return joystick->player_index;
-}
-
-int
-SDL_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
-{
- if (!SDL_PrivateJoystickValid(joystick)) {
- return -1;
- }
- return joystick->driver->Rumble(joystick, low_frequency_rumble, high_frequency_rumble, duration_ms);
-}
-
-/*
- * Close a joystick previously opened with SDL_JoystickOpen()
- */
-void
-SDL_JoystickClose(SDL_Joystick * joystick)
-{
- SDL_Joystick *joysticklist;
- SDL_Joystick *joysticklistprev;
-
- if (!SDL_PrivateJoystickValid(joystick)) {
- return;
- }
-
- SDL_LockJoysticks();
-
- /* First decrement ref count */
- if (--joystick->ref_count > 0) {
- SDL_UnlockJoysticks();
- return;
- }
-
- if (SDL_updating_joystick) {
- SDL_UnlockJoysticks();
- return;
- }
-
- joystick->driver->Close(joystick);
- joystick->hwdata = NULL;
-
- joysticklist = SDL_joysticks;
- joysticklistprev = NULL;
- while (joysticklist) {
- if (joystick == joysticklist) {
- if (joysticklistprev) {
- /* unlink this entry */
- joysticklistprev->next = joysticklist->next;
- } else {
- SDL_joysticks = joystick->next;
- }
- break;
- }
- joysticklistprev = joysticklist;
- joysticklist = joysticklist->next;
- }
-
- SDL_free(joystick->name);
-
- /* Free the data associated with this joystick */
- SDL_free(joystick->axes);
- SDL_free(joystick->hats);
- SDL_free(joystick->balls);
- SDL_free(joystick->buttons);
- SDL_free(joystick);
-
- SDL_UnlockJoysticks();
-}
-
-void
-SDL_JoystickQuit(void)
-{
- int i;
-
- /* Make sure we're not getting called in the middle of updating joysticks */
- SDL_assert(!SDL_updating_joystick);
-
- SDL_LockJoysticks();
-
- /* Stop the event polling */
- while (SDL_joysticks) {
- SDL_joysticks->ref_count = 1;
- SDL_JoystickClose(SDL_joysticks);
- }
-
- /* Quit the joystick setup */
- for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) {
- SDL_joystick_drivers[i]->Quit();
- }
-
- SDL_UnlockJoysticks();
-
-#if !SDL_EVENTS_DISABLED
- SDL_QuitSubSystem(SDL_INIT_EVENTS);
-#endif
-
- SDL_DelHintCallback(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS,
- SDL_JoystickAllowBackgroundEventsChanged, NULL);
-
- if (SDL_joystick_lock) {
- SDL_DestroyMutex(SDL_joystick_lock);
- SDL_joystick_lock = NULL;
- }
-
- SDL_GameControllerQuitMappings();
-}
-
-
-static SDL_bool
-SDL_PrivateJoystickShouldIgnoreEvent()
-{
- if (SDL_joystick_allows_background_events) {
- return SDL_FALSE;
- }
-
- if (SDL_HasWindows() && SDL_GetKeyboardFocus() == NULL) {
- /* We have windows but we don't have focus, ignore the event. */
- return SDL_TRUE;
- }
- return SDL_FALSE;
-}
-
-/* These are global for SDL_sysjoystick.c and SDL_events.c */
-
-void SDL_PrivateJoystickAdded(SDL_JoystickID device_instance)
-{
-#if !SDL_EVENTS_DISABLED
- SDL_Event event;
- int device_index;
-
- device_index = SDL_JoystickGetDeviceIndexFromInstanceID(device_instance);
- if (device_index < 0) {
- return;
- }
-
- event.type = SDL_JOYDEVICEADDED;
-
- if (SDL_GetEventState(event.type) == SDL_ENABLE) {
- event.jdevice.which = device_index;
- SDL_PushEvent(&event);
- }
-#endif /* !SDL_EVENTS_DISABLED */
-}
-
-/*
- * If there is an existing add event in the queue, it needs to be modified
- * to have the right value for which, because the number of controllers in
- * the system is now one less.
- */
-static void UpdateEventsForDeviceRemoval()
-{
- int i, num_events;
- SDL_Event *events;
-
- num_events = SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, SDL_JOYDEVICEADDED, SDL_JOYDEVICEADDED);
- if (num_events <= 0) {
- return;
- }
-
- events = SDL_stack_alloc(SDL_Event, num_events);
- if (!events) {
- return;
- }
-
- num_events = SDL_PeepEvents(events, num_events, SDL_GETEVENT, SDL_JOYDEVICEADDED, SDL_JOYDEVICEADDED);
- for (i = 0; i < num_events; ++i) {
- --events[i].jdevice.which;
- }
- SDL_PeepEvents(events, num_events, SDL_ADDEVENT, 0, 0);
-
- SDL_stack_free(events);
-}
-
-void SDL_PrivateJoystickRemoved(SDL_JoystickID device_instance)
-{
- SDL_Joystick *joystick;
-
-#if !SDL_EVENTS_DISABLED
- SDL_Event event;
-
- event.type = SDL_JOYDEVICEREMOVED;
-
- if (SDL_GetEventState(event.type) == SDL_ENABLE) {
- event.jdevice.which = device_instance;
- SDL_PushEvent(&event);
- }
-
- UpdateEventsForDeviceRemoval();
-#endif /* !SDL_EVENTS_DISABLED */
-
- /* Mark this joystick as no longer attached */
- for (joystick = SDL_joysticks; joystick; joystick = joystick->next) {
- if (joystick->instance_id == device_instance) {
- joystick->attached = SDL_FALSE;
- joystick->force_recentering = SDL_TRUE;
- break;
- }
- }
-}
-
-int
-SDL_PrivateJoystickAxis(SDL_Joystick * joystick, Uint8 axis, Sint16 value)
-{
- int posted;
-
- /* Make sure we're not getting garbage or duplicate events */
- if (axis >= joystick->naxes) {
- return 0;
- }
- if (!joystick->axes[axis].has_initial_value) {
- joystick->axes[axis].initial_value = value;
- joystick->axes[axis].value = value;
- joystick->axes[axis].zero = value;
- joystick->axes[axis].has_initial_value = SDL_TRUE;
- }
- if (value == joystick->axes[axis].value) {
- return 0;
- }
- if (!joystick->axes[axis].sent_initial_value) {
- /* Make sure we don't send motion until there's real activity on this axis */
- const int MAX_ALLOWED_JITTER = SDL_JOYSTICK_AXIS_MAX / 80; /* ShanWan PS3 controller needed 96 */
- if (SDL_abs(value - joystick->axes[axis].value) <= MAX_ALLOWED_JITTER) {
- return 0;
- }
- joystick->axes[axis].sent_initial_value = SDL_TRUE;
- joystick->axes[axis].value = value; /* Just so we pass the check above */
- SDL_PrivateJoystickAxis(joystick, axis, joystick->axes[axis].initial_value);
- }
-
- /* We ignore events if we don't have keyboard focus, except for centering
- * events.
- */
- if (SDL_PrivateJoystickShouldIgnoreEvent()) {
- if ((value > joystick->axes[axis].zero && value >= joystick->axes[axis].value) ||
- (value < joystick->axes[axis].zero && value <= joystick->axes[axis].value)) {
- return 0;
- }
- }
-
- /* Update internal joystick state */
- joystick->axes[axis].value = value;
-
- /* Post the event, if desired */
- posted = 0;
-#if !SDL_EVENTS_DISABLED
- if (SDL_GetEventState(SDL_JOYAXISMOTION) == SDL_ENABLE) {
- SDL_Event event;
- event.type = SDL_JOYAXISMOTION;
- event.jaxis.which = joystick->instance_id;
- event.jaxis.axis = axis;
- event.jaxis.value = value;
- posted = SDL_PushEvent(&event) == 1;
- }
-#endif /* !SDL_EVENTS_DISABLED */
- return posted;
-}
-
-int
-SDL_PrivateJoystickHat(SDL_Joystick * joystick, Uint8 hat, Uint8 value)
-{
- int posted;
-
- /* Make sure we're not getting garbage or duplicate events */
- if (hat >= joystick->nhats) {
- return 0;
- }
- if (value == joystick->hats[hat]) {
- return 0;
- }
-
- /* We ignore events if we don't have keyboard focus, except for centering
- * events.
- */
- if (SDL_PrivateJoystickShouldIgnoreEvent()) {
- if (value != SDL_HAT_CENTERED) {
- return 0;
- }
- }
-
- /* Update internal joystick state */
- joystick->hats[hat] = value;
-
- /* Post the event, if desired */
- posted = 0;
-#if !SDL_EVENTS_DISABLED
- if (SDL_GetEventState(SDL_JOYHATMOTION) == SDL_ENABLE) {
- SDL_Event event;
- event.jhat.type = SDL_JOYHATMOTION;
- event.jhat.which = joystick->instance_id;
- event.jhat.hat = hat;
- event.jhat.value = value;
- posted = SDL_PushEvent(&event) == 1;
- }
-#endif /* !SDL_EVENTS_DISABLED */
- return posted;
-}
-
-int
-SDL_PrivateJoystickBall(SDL_Joystick * joystick, Uint8 ball,
- Sint16 xrel, Sint16 yrel)
-{
- int posted;
-
- /* Make sure we're not getting garbage events */
- if (ball >= joystick->nballs) {
- return 0;
- }
-
- /* We ignore events if we don't have keyboard focus. */
- if (SDL_PrivateJoystickShouldIgnoreEvent()) {
- return 0;
- }
-
- /* Update internal mouse state */
- joystick->balls[ball].dx += xrel;
- joystick->balls[ball].dy += yrel;
-
- /* Post the event, if desired */
- posted = 0;
-#if !SDL_EVENTS_DISABLED
- if (SDL_GetEventState(SDL_JOYBALLMOTION) == SDL_ENABLE) {
- SDL_Event event;
- event.jball.type = SDL_JOYBALLMOTION;
- event.jball.which = joystick->instance_id;
- event.jball.ball = ball;
- event.jball.xrel = xrel;
- event.jball.yrel = yrel;
- posted = SDL_PushEvent(&event) == 1;
- }
-#endif /* !SDL_EVENTS_DISABLED */
- return posted;
-}
-
-int
-SDL_PrivateJoystickButton(SDL_Joystick * joystick, Uint8 button, Uint8 state)
-{
- int posted;
-#if !SDL_EVENTS_DISABLED
- SDL_Event event;
-
- switch (state) {
- case SDL_PRESSED:
- event.type = SDL_JOYBUTTONDOWN;
- break;
- case SDL_RELEASED:
- event.type = SDL_JOYBUTTONUP;
- break;
- default:
- /* Invalid state -- bail */
- return 0;
- }
-#endif /* !SDL_EVENTS_DISABLED */
-
- /* Make sure we're not getting garbage or duplicate events */
- if (button >= joystick->nbuttons) {
- return 0;
- }
- if (state == joystick->buttons[button]) {
- return 0;
- }
-
- /* We ignore events if we don't have keyboard focus, except for button
- * release. */
- if (SDL_PrivateJoystickShouldIgnoreEvent()) {
- if (state == SDL_PRESSED) {
- return 0;
- }
- }
-
- /* Update internal joystick state */
- joystick->buttons[button] = state;
-
- /* Post the event, if desired */
- posted = 0;
-#if !SDL_EVENTS_DISABLED
- if (SDL_GetEventState(event.type) == SDL_ENABLE) {
- event.jbutton.which = joystick->instance_id;
- event.jbutton.button = button;
- event.jbutton.state = state;
- posted = SDL_PushEvent(&event) == 1;
- }
-#endif /* !SDL_EVENTS_DISABLED */
- return posted;
-}
-
-void
-SDL_JoystickUpdate(void)
-{
- int i;
- SDL_Joystick *joystick;
-
- SDL_LockJoysticks();
-
- if (SDL_updating_joystick) {
- /* The joysticks are already being updated */
- SDL_UnlockJoysticks();
- return;
- }
-
- SDL_updating_joystick = SDL_TRUE;
-
- /* Make sure the list is unlocked while dispatching events to prevent application deadlocks */
- SDL_UnlockJoysticks();
-
- for (joystick = SDL_joysticks; joystick; joystick = joystick->next) {
- if (joystick->attached) {
- joystick->driver->Update(joystick);
-
- if (joystick->delayed_guide_button) {
- SDL_GameControllerHandleDelayedGuideButton(joystick);
- }
- }
-
- if (joystick->force_recentering) {
- /* Tell the app that everything is centered/unpressed... */
- for (i = 0; i < joystick->naxes; i++) {
- if (joystick->axes[i].has_initial_value) {
- SDL_PrivateJoystickAxis(joystick, i, joystick->axes[i].zero);
- }
- }
-
- for (i = 0; i < joystick->nbuttons; i++) {
- SDL_PrivateJoystickButton(joystick, i, 0);
- }
-
- for (i = 0; i < joystick->nhats; i++) {
- SDL_PrivateJoystickHat(joystick, i, SDL_HAT_CENTERED);
- }
-
- joystick->force_recentering = SDL_FALSE;
- }
- }
-
- SDL_LockJoysticks();
-
- SDL_updating_joystick = SDL_FALSE;
-
- /* If any joysticks were closed while updating, free them here */
- for (joystick = SDL_joysticks; joystick; joystick = joystick->next) {
- if (joystick->ref_count <= 0) {
- SDL_JoystickClose(joystick);
- }
- }
-
- /* this needs to happen AFTER walking the joystick list above, so that any
- dangling hardware data from removed devices can be free'd
- */
- for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) {
- SDL_joystick_drivers[i]->Detect();
- }
-
- SDL_UnlockJoysticks();
-}
-
-int
-SDL_JoystickEventState(int state)
-{
-#if SDL_EVENTS_DISABLED
- return SDL_DISABLE;
-#else
- const Uint32 event_list[] = {
- SDL_JOYAXISMOTION, SDL_JOYBALLMOTION, SDL_JOYHATMOTION,
- SDL_JOYBUTTONDOWN, SDL_JOYBUTTONUP, SDL_JOYDEVICEADDED, SDL_JOYDEVICEREMOVED
- };
- unsigned int i;
-
- switch (state) {
- case SDL_QUERY:
- state = SDL_DISABLE;
- for (i = 0; i < SDL_arraysize(event_list); ++i) {
- state = SDL_EventState(event_list[i], SDL_QUERY);
- if (state == SDL_ENABLE) {
- break;
- }
- }
- break;
- default:
- for (i = 0; i < SDL_arraysize(event_list); ++i) {
- SDL_EventState(event_list[i], state);
- }
- break;
- }
- return state;
-#endif /* SDL_EVENTS_DISABLED */
-}
-
-void SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version)
-{
- Uint16 *guid16 = (Uint16 *)guid.data;
-
- /* If the GUID fits the form of BUS 0000 VENDOR 0000 PRODUCT 0000, return the data */
- if (/* guid16[0] is device bus type */
- guid16[1] == 0x0000 &&
- /* guid16[2] is vendor ID */
- guid16[3] == 0x0000 &&
- /* guid16[4] is product ID */
- guid16[5] == 0x0000
- /* guid16[6] is product version */
- ) {
- if (vendor) {
- *vendor = guid16[2];
- }
- if (product) {
- *product = guid16[4];
- }
- if (version) {
- *version = guid16[6];
- }
- } else {
- if (vendor) {
- *vendor = 0;
- }
- if (product) {
- *product = 0;
- }
- if (version) {
- *version = 0;
- }
- }
-}
-
-SDL_bool
-SDL_IsJoystickPS4(Uint16 vendor, Uint16 product)
-{
- return (GuessControllerType(vendor, product) == k_eControllerType_PS4Controller);
-}
-
-SDL_bool
-SDL_IsJoystickNintendoSwitchPro(Uint16 vendor, Uint16 product)
-{
- return (GuessControllerType(vendor, product) == k_eControllerType_SwitchProController);
-}
-
-SDL_bool
-SDL_IsJoystickSteamController(Uint16 vendor, Uint16 product)
-{
- return BIsSteamController(GuessControllerType(vendor, product));
-}
-
-SDL_bool
-SDL_IsJoystickXbox360(Uint16 vendor, Uint16 product)
-{
- /* Filter out some bogus values here */
- if (vendor == 0x0000 && product == 0x0000) {
- return SDL_FALSE;
- }
- if (vendor == 0x0001 && product == 0x0001) {
- return SDL_FALSE;
- }
- return (GuessControllerType(vendor, product) == k_eControllerType_XBox360Controller);
-}
-
-SDL_bool
-SDL_IsJoystickXboxOne(Uint16 vendor, Uint16 product)
-{
- return (GuessControllerType(vendor, product) == k_eControllerType_XBoxOneController);
-}
-
-SDL_bool
-SDL_IsJoystickXInput(SDL_JoystickGUID guid)
-{
- return (guid.data[14] == 'x') ? SDL_TRUE : SDL_FALSE;
-}
-
-SDL_bool
-SDL_IsJoystickHIDAPI(SDL_JoystickGUID guid)
-{
- return (guid.data[14] == 'h') ? SDL_TRUE : SDL_FALSE;
-}
-
-static SDL_bool SDL_IsJoystickProductWheel(Uint32 vidpid)
-{
- static Uint32 wheel_joysticks[] = {
- MAKE_VIDPID(0x046d, 0xc294), /* Logitech generic wheel */
- MAKE_VIDPID(0x046d, 0xc295), /* Logitech Momo Force */
- MAKE_VIDPID(0x046d, 0xc298), /* Logitech Driving Force Pro */
- MAKE_VIDPID(0x046d, 0xc299), /* Logitech G25 */
- MAKE_VIDPID(0x046d, 0xc29a), /* Logitech Driving Force GT */
- MAKE_VIDPID(0x046d, 0xc29b), /* Logitech G27 */
- MAKE_VIDPID(0x046d, 0xc261), /* Logitech G920 (initial mode) */
- MAKE_VIDPID(0x046d, 0xc262), /* Logitech G920 (active mode) */
- MAKE_VIDPID(0x044f, 0xb65d), /* Thrustmaster Wheel FFB */
- MAKE_VIDPID(0x044f, 0xb66d), /* Thrustmaster Wheel FFB */
- MAKE_VIDPID(0x044f, 0xb677), /* Thrustmaster T150 */
- MAKE_VIDPID(0x044f, 0xb664), /* Thrustmaster TX (initial mode) */
- MAKE_VIDPID(0x044f, 0xb669), /* Thrustmaster TX (active mode) */
- };
- int i;
-
- for (i = 0; i < SDL_arraysize(wheel_joysticks); ++i) {
- if (vidpid == wheel_joysticks[i]) {
- return SDL_TRUE;
- }
- }
- return SDL_FALSE;
-}
-
-static SDL_bool SDL_IsJoystickProductFlightStick(Uint32 vidpid)
-{
- static Uint32 flightstick_joysticks[] = {
- MAKE_VIDPID(0x044f, 0x0402), /* HOTAS Warthog Joystick */
- MAKE_VIDPID(0x0738, 0x2221), /* Saitek Pro Flight X-56 Rhino Stick */
- };
- int i;
-
- for (i = 0; i < SDL_arraysize(flightstick_joysticks); ++i) {
- if (vidpid == flightstick_joysticks[i]) {
- return SDL_TRUE;
- }
- }
- return SDL_FALSE;
-}
-
-static SDL_bool SDL_IsJoystickProductThrottle(Uint32 vidpid)
-{
- static Uint32 throttle_joysticks[] = {
- MAKE_VIDPID(0x044f, 0x0404), /* HOTAS Warthog Throttle */
- MAKE_VIDPID(0x0738, 0xa221), /* Saitek Pro Flight X-56 Rhino Throttle */
- };
- int i;
-
- for (i = 0; i < SDL_arraysize(throttle_joysticks); ++i) {
- if (vidpid == throttle_joysticks[i]) {
- return SDL_TRUE;
- }
- }
- return SDL_FALSE;
-}
-
-static SDL_JoystickType SDL_GetJoystickGUIDType(SDL_JoystickGUID guid)
-{
- Uint16 vendor;
- Uint16 product;
- Uint32 vidpid;
-
- if (SDL_IsJoystickXInput(guid)) {
- /* XInput GUID, get the type based on the XInput device subtype */
- switch (guid.data[15]) {
- case 0x01: /* XINPUT_DEVSUBTYPE_GAMEPAD */
- return SDL_JOYSTICK_TYPE_GAMECONTROLLER;
- case 0x02: /* XINPUT_DEVSUBTYPE_WHEEL */
- return SDL_JOYSTICK_TYPE_WHEEL;
- case 0x03: /* XINPUT_DEVSUBTYPE_ARCADE_STICK */
- return SDL_JOYSTICK_TYPE_ARCADE_STICK;
- case 0x04: /* XINPUT_DEVSUBTYPE_FLIGHT_STICK */
- return SDL_JOYSTICK_TYPE_FLIGHT_STICK;
- case 0x05: /* XINPUT_DEVSUBTYPE_DANCE_PAD */
- return SDL_JOYSTICK_TYPE_DANCE_PAD;
- case 0x06: /* XINPUT_DEVSUBTYPE_GUITAR */
- case 0x07: /* XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE */
- case 0x0B: /* XINPUT_DEVSUBTYPE_GUITAR_BASS */
- return SDL_JOYSTICK_TYPE_GUITAR;
- case 0x08: /* XINPUT_DEVSUBTYPE_DRUM_KIT */
- return SDL_JOYSTICK_TYPE_DRUM_KIT;
- case 0x13: /* XINPUT_DEVSUBTYPE_ARCADE_PAD */
- return SDL_JOYSTICK_TYPE_ARCADE_PAD;
- default:
- return SDL_JOYSTICK_TYPE_UNKNOWN;
- }
- }
-
- SDL_GetJoystickGUIDInfo(guid, &vendor, &product, NULL);
- vidpid = MAKE_VIDPID(vendor, product);
-
- if (SDL_IsJoystickProductWheel(vidpid)) {
- return SDL_JOYSTICK_TYPE_WHEEL;
- }
-
- if (SDL_IsJoystickProductFlightStick(vidpid)) {
- return SDL_JOYSTICK_TYPE_FLIGHT_STICK;
- }
-
- if (SDL_IsJoystickProductThrottle(vidpid)) {
- return SDL_JOYSTICK_TYPE_THROTTLE;
- }
-
- if (GuessControllerType(vendor, product) != k_eControllerType_UnknownNonSteamController) {
- return SDL_JOYSTICK_TYPE_GAMECONTROLLER;
- }
-
- return SDL_JOYSTICK_TYPE_UNKNOWN;
-}
-
-static SDL_bool SDL_IsPS4RemapperRunning(void)
-{
-#ifdef __WIN32__
- const char *mapper_processes[] = {
- "DS4Windows.exe",
- "InputMapper.exe",
- };
- int i;
- PROCESSENTRY32 pe32;
- SDL_bool found = SDL_FALSE;
-
- /* Take a snapshot of all processes in the system */
- HANDLE hProcessSnap = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0);
- if (hProcessSnap != INVALID_HANDLE_VALUE) {
- pe32.dwSize = sizeof(PROCESSENTRY32);
- if (Process32First(hProcessSnap, &pe32)) {
- do
- {
- for (i = 0; i < SDL_arraysize(mapper_processes); ++i) {
- if (SDL_strcasecmp(pe32.szExeFile, mapper_processes[i]) == 0) {
- found = SDL_TRUE;
- }
- }
- } while (Process32Next(hProcessSnap, &pe32) && !found);
- }
- CloseHandle(hProcessSnap);
- }
- return found;
-#else
- return SDL_FALSE;
-#endif
-}
-
-SDL_bool SDL_ShouldIgnoreJoystick(const char *name, SDL_JoystickGUID guid)
-{
- Uint16 vendor;
- Uint16 product;
-
- SDL_GetJoystickGUIDInfo(guid, &vendor, &product, NULL);
-
- if (SDL_IsJoystickPS4(vendor, product) && SDL_IsPS4RemapperRunning()) {
- return SDL_TRUE;
- }
-
- if (SDL_IsGameControllerNameAndGUID(name, guid) &&
- SDL_ShouldIgnoreGameController(name, guid)) {
- return SDL_TRUE;
- }
-
- return SDL_FALSE;
-}
-
-/* return the guid for this index */
-SDL_JoystickGUID SDL_JoystickGetDeviceGUID(int device_index)
-{
- SDL_JoystickDriver *driver;
- SDL_JoystickGUID guid;
-
- SDL_LockJoysticks();
- if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) {
- guid = driver->GetDeviceGUID(device_index);
- } else {
- SDL_zero(guid);
- }
- SDL_UnlockJoysticks();
-
- return guid;
-}
-
-Uint16 SDL_JoystickGetDeviceVendor(int device_index)
-{
- Uint16 vendor;
- SDL_JoystickGUID guid = SDL_JoystickGetDeviceGUID(device_index);
-
- SDL_GetJoystickGUIDInfo(guid, &vendor, NULL, NULL);
- return vendor;
-}
-
-Uint16 SDL_JoystickGetDeviceProduct(int device_index)
-{
- Uint16 product;
- SDL_JoystickGUID guid = SDL_JoystickGetDeviceGUID(device_index);
-
- SDL_GetJoystickGUIDInfo(guid, NULL, &product, NULL);
- return product;
-}
-
-Uint16 SDL_JoystickGetDeviceProductVersion(int device_index)
-{
- Uint16 version;
- SDL_JoystickGUID guid = SDL_JoystickGetDeviceGUID(device_index);
-
- SDL_GetJoystickGUIDInfo(guid, NULL, NULL, &version);
- return version;
-}
-
-SDL_JoystickType SDL_JoystickGetDeviceType(int device_index)
-{
- SDL_JoystickType type;
- SDL_JoystickGUID guid = SDL_JoystickGetDeviceGUID(device_index);
-
- type = SDL_GetJoystickGUIDType(guid);
- if (type == SDL_JOYSTICK_TYPE_UNKNOWN) {
- if (SDL_IsGameController(device_index)) {
- type = SDL_JOYSTICK_TYPE_GAMECONTROLLER;
- }
- }
- return type;
-}
-
-SDL_JoystickID SDL_JoystickGetDeviceInstanceID(int device_index)
-{
- SDL_JoystickDriver *driver;
- SDL_JoystickID instance_id = -1;
-
- SDL_LockJoysticks();
- if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) {
- instance_id = driver->GetDeviceInstanceID(device_index);
- }
- SDL_UnlockJoysticks();
-
- return instance_id;
-}
-
-int SDL_JoystickGetDeviceIndexFromInstanceID(SDL_JoystickID instance_id)
-{
- int i, num_joysticks, device_index = -1;
-
- SDL_LockJoysticks();
- num_joysticks = SDL_NumJoysticks();
- for (i = 0; i < num_joysticks; ++i) {
- if (SDL_JoystickGetDeviceInstanceID(i) == instance_id) {
- device_index = i;
- break;
- }
- }
- SDL_UnlockJoysticks();
-
- return device_index;
-}
-
-SDL_JoystickGUID SDL_JoystickGetGUID(SDL_Joystick * joystick)
-{
- if (!SDL_PrivateJoystickValid(joystick)) {
- SDL_JoystickGUID emptyGUID;
- SDL_zero(emptyGUID);
- return emptyGUID;
- }
- return joystick->guid;
-}
-
-Uint16 SDL_JoystickGetVendor(SDL_Joystick * joystick)
-{
- Uint16 vendor;
- SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
-
- SDL_GetJoystickGUIDInfo(guid, &vendor, NULL, NULL);
- return vendor;
-}
-
-Uint16 SDL_JoystickGetProduct(SDL_Joystick * joystick)
-{
- Uint16 product;
- SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
-
- SDL_GetJoystickGUIDInfo(guid, NULL, &product, NULL);
- return product;
-}
-
-Uint16 SDL_JoystickGetProductVersion(SDL_Joystick * joystick)
-{
- Uint16 version;
- SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
-
- SDL_GetJoystickGUIDInfo(guid, NULL, NULL, &version);
- return version;
-}
-
-SDL_JoystickType SDL_JoystickGetType(SDL_Joystick * joystick)
-{
- SDL_JoystickType type;
- SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
-
- type = SDL_GetJoystickGUIDType(guid);
- if (type == SDL_JOYSTICK_TYPE_UNKNOWN) {
- if (joystick && joystick->is_game_controller) {
- type = SDL_JOYSTICK_TYPE_GAMECONTROLLER;
- }
- }
- return type;
-}
-
-/* convert the guid to a printable string */
-void SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID)
-{
- static const char k_rgchHexToASCII[] = "0123456789abcdef";
- int i;
-
- if ((pszGUID == NULL) || (cbGUID <= 0)) {
- return;
- }
-
- for (i = 0; i < sizeof(guid.data) && i < (cbGUID-1)/2; i++) {
- /* each input byte writes 2 ascii chars, and might write a null byte. */
- /* If we don't have room for next input byte, stop */
- unsigned char c = guid.data[i];
-
- *pszGUID++ = k_rgchHexToASCII[c >> 4];
- *pszGUID++ = k_rgchHexToASCII[c & 0x0F];
- }
- *pszGUID = '\0';
-}
-
-/*-----------------------------------------------------------------------------
- * Purpose: Returns the 4 bit nibble for a hex character
- * Input : c -
- * Output : unsigned char
- *-----------------------------------------------------------------------------*/
-static unsigned char nibble(char c)
-{
- if ((c >= '0') && (c <= '9')) {
- return (unsigned char)(c - '0');
- }
-
- if ((c >= 'A') && (c <= 'F')) {
- return (unsigned char)(c - 'A' + 0x0a);
- }
-
- if ((c >= 'a') && (c <= 'f')) {
- return (unsigned char)(c - 'a' + 0x0a);
- }
-
- /* received an invalid character, and no real way to return an error */
- /* AssertMsg1(false, "Q_nibble invalid hex character '%c' ", c); */
- return 0;
-}
-
-/* convert the string version of a joystick guid to the struct */
-SDL_JoystickGUID SDL_JoystickGetGUIDFromString(const char *pchGUID)
-{
- SDL_JoystickGUID guid;
- int maxoutputbytes= sizeof(guid);
- size_t len = SDL_strlen(pchGUID);
- Uint8 *p;
- size_t i;
-
- /* Make sure it's even */
- len = (len) & ~0x1;
-
- SDL_memset(&guid, 0x00, sizeof(guid));
-
- p = (Uint8 *)&guid;
- for (i = 0; (i < len) && ((p - (Uint8 *)&guid) < maxoutputbytes); i+=2, p++) {
- *p = (nibble(pchGUID[i]) << 4) | nibble(pchGUID[i+1]);
- }
-
- return guid;
-}
-
-/* update the power level for this joystick */
-void SDL_PrivateJoystickBatteryLevel(SDL_Joystick * joystick, SDL_JoystickPowerLevel ePowerLevel)
-{
- joystick->epowerlevel = ePowerLevel;
-}
-
-/* return its power level */
-SDL_JoystickPowerLevel SDL_JoystickCurrentPowerLevel(SDL_Joystick * joystick)
-{
- if (!SDL_PrivateJoystickValid(joystick)) {
- return SDL_JOYSTICK_POWER_UNKNOWN;
- }
- return joystick->epowerlevel;
-}
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/Source/3rdParty/SDL2/src/joystick/SDL_joystick_c.h b/Source/3rdParty/SDL2/src/joystick/SDL_joystick_c.h
deleted file mode 100644
index 900d590..0000000
--- a/Source/3rdParty/SDL2/src/joystick/SDL_joystick_c.h
+++ /dev/null
@@ -1,106 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef SDL_joystick_c_h_
-#define SDL_joystick_c_h_
-
-#include "../SDL_internal.h"
-
-/* Useful functions and variables from SDL_joystick.c */
-#include "SDL_joystick.h"
-
-struct _SDL_JoystickDriver;
-
-/* Initialization and shutdown functions */
-extern int SDL_JoystickInit(void);
-extern void SDL_JoystickQuit(void);
-
-/* Function to get the next available joystick instance ID */
-extern SDL_JoystickID SDL_GetNextJoystickInstanceID(void);
-
-/* Initialization and shutdown functions */
-extern int SDL_GameControllerInitMappings(void);
-extern void SDL_GameControllerQuitMappings(void);
-extern int SDL_GameControllerInit(void);
-extern void SDL_GameControllerQuit(void);
-
-/* Function to get the joystick driver and device index for an API device index */
-extern SDL_bool SDL_GetDriverAndJoystickIndex(int device_index, struct _SDL_JoystickDriver **driver, int *driver_index);
-
-/* Function to return the device index for a joystick ID, or -1 if not found */
-extern int SDL_JoystickGetDeviceIndexFromInstanceID(SDL_JoystickID instance_id);
-
-/* Function to extract information from an SDL joystick GUID */
-extern void SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version);
-
-/* Function to return whether a joystick is a PS4 controller */
-extern SDL_bool SDL_IsJoystickPS4(Uint16 vendor_id, Uint16 product_id);
-
-/* Function to return whether a joystick is a Nintendo Switch Pro controller */
-extern SDL_bool SDL_IsJoystickNintendoSwitchPro(Uint16 vendor_id, Uint16 product_id);
-
-/* Function to return whether a joystick is a Steam Controller */
-extern SDL_bool SDL_IsJoystickSteamController(Uint16 vendor_id, Uint16 product_id);
-
-/* Function to return whether a joystick is an Xbox 360 controller */
-extern SDL_bool SDL_IsJoystickXbox360(Uint16 vendor_id, Uint16 product_id);
-
-/* Function to return whether a joystick is an Xbox One controller */
-extern SDL_bool SDL_IsJoystickXboxOne(Uint16 vendor_id, Uint16 product_id);
-
-/* Function to return whether a joystick guid comes from the XInput driver */
-extern SDL_bool SDL_IsJoystickXInput(SDL_JoystickGUID guid);
-
-/* Function to return whether a joystick guid comes from the HIDAPI driver */
-extern SDL_bool SDL_IsJoystickHIDAPI(SDL_JoystickGUID guid);
-
-/* Function to return whether a joystick should be ignored */
-extern SDL_bool SDL_ShouldIgnoreJoystick(const char *name, SDL_JoystickGUID guid);
-
-/* Function to return whether a joystick name and GUID is a game controller */
-extern SDL_bool SDL_IsGameControllerNameAndGUID(const char *name, SDL_JoystickGUID guid);
-
-/* Function to return whether a game controller should be ignored */
-extern SDL_bool SDL_ShouldIgnoreGameController(const char *name, SDL_JoystickGUID guid);
-
-/* Handle delayed guide button on a game controller */
-extern void SDL_GameControllerHandleDelayedGuideButton(SDL_Joystick *joystick);
-
-/* Internal event queueing functions */
-extern void SDL_PrivateJoystickAdded(SDL_JoystickID device_instance);
-extern void SDL_PrivateJoystickRemoved(SDL_JoystickID device_instance);
-extern int SDL_PrivateJoystickAxis(SDL_Joystick * joystick,
- Uint8 axis, Sint16 value);
-extern int SDL_PrivateJoystickBall(SDL_Joystick * joystick,
- Uint8 ball, Sint16 xrel, Sint16 yrel);
-extern int SDL_PrivateJoystickHat(SDL_Joystick * joystick,
- Uint8 hat, Uint8 value);
-extern int SDL_PrivateJoystickButton(SDL_Joystick * joystick,
- Uint8 button, Uint8 state);
-extern void SDL_PrivateJoystickBatteryLevel(SDL_Joystick * joystick,
- SDL_JoystickPowerLevel ePowerLevel);
-
-/* Internal sanity checking functions */
-extern int SDL_PrivateJoystickValid(SDL_Joystick * joystick);
-
-#endif /* SDL_joystick_c_h_ */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/Source/3rdParty/SDL2/src/joystick/SDL_sysjoystick.h b/Source/3rdParty/SDL2/src/joystick/SDL_sysjoystick.h
deleted file mode 100644
index 3416693..0000000
--- a/Source/3rdParty/SDL2/src/joystick/SDL_sysjoystick.h
+++ /dev/null
@@ -1,157 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../SDL_internal.h"
-
-#ifndef SDL_sysjoystick_h_
-#define SDL_sysjoystick_h_
-
-/* This is the system specific header for the SDL joystick API */
-
-#include "SDL_joystick.h"
-#include "SDL_joystick_c.h"
-
-/* The SDL joystick structure */
-typedef struct _SDL_JoystickAxisInfo
-{
- Sint16 initial_value; /* Initial axis state */
- Sint16 value; /* Current axis state */
- Sint16 zero; /* Zero point on the axis (-32768 for triggers) */
- SDL_bool has_initial_value; /* Whether we've seen a value on the axis yet */
- SDL_bool sent_initial_value; /* Whether we've sent the initial axis value */
-} SDL_JoystickAxisInfo;
-
-struct _SDL_Joystick
-{
- SDL_JoystickID instance_id; /* Device instance, monotonically increasing from 0 */
- char *name; /* Joystick name - system dependent */
- int player_index; /* Joystick player index, or -1 if unavailable */
- SDL_JoystickGUID guid; /* Joystick guid */
-
- int naxes; /* Number of axis controls on the joystick */
- SDL_JoystickAxisInfo *axes;
-
- int nhats; /* Number of hats on the joystick */
- Uint8 *hats; /* Current hat states */
-
- int nballs; /* Number of trackballs on the joystick */
- struct balldelta {
- int dx;
- int dy;
- } *balls; /* Current ball motion deltas */
-
- int nbuttons; /* Number of buttons on the joystick */
- Uint8 *buttons; /* Current button states */
-
- SDL_bool attached;
- SDL_bool is_game_controller;
- SDL_bool delayed_guide_button; /* SDL_TRUE if this device has the guide button event delayed */
- SDL_bool force_recentering; /* SDL_TRUE if this device needs to have its state reset to 0 */
- SDL_JoystickPowerLevel epowerlevel; /* power level of this joystick, SDL_JOYSTICK_POWER_UNKNOWN if not supported */
- struct _SDL_JoystickDriver *driver;
-
- struct joystick_hwdata *hwdata; /* Driver dependent information */
-
- int ref_count; /* Reference count for multiple opens */
-
- struct _SDL_Joystick *next; /* pointer to next joystick we have allocated */
-};
-
-#if defined(__IPHONEOS__) || defined(__ANDROID__)
-#define HAVE_STEAMCONTROLLERS
-#define USE_STEAMCONTROLLER_HIDAPI
-#elif defined(__LINUX__)
-#define HAVE_STEAMCONTROLLERS
-#define USE_STEAMCONTROLLER_LINUX
-#endif
-
-/* Device bus definitions */
-#define SDL_HARDWARE_BUS_USB 0x03
-#define SDL_HARDWARE_BUS_BLUETOOTH 0x05
-
-/* Macro to combine a USB vendor ID and product ID into a single Uint32 value */
-#define MAKE_VIDPID(VID, PID) (((Uint32)(VID))<<16|(PID))
-
-typedef struct _SDL_JoystickDriver
-{
- /* Function to scan the system for joysticks.
- * Joystick 0 should be the system default joystick.
- * This function should return 0, or -1 on an unrecoverable error.
- */
- int (*Init)(void);
-
- /* Function to return the number of joystick devices plugged in right now */
- int (*GetCount)(void);
-
- /* Function to cause any queued joystick insertions to be processed */
- void (*Detect)(void);
-
- /* Function to get the device-dependent name of a joystick */
- const char *(*GetDeviceName)(int device_index);
-
- /* Function to get the player index of a joystick */
- int (*GetDevicePlayerIndex)(int device_index);
-
- /* Function to return the stable GUID for a plugged in device */
- SDL_JoystickGUID (*GetDeviceGUID)(int device_index);
-
- /* Function to get the current instance id of the joystick located at device_index */
- SDL_JoystickID (*GetDeviceInstanceID)(int device_index);
-
- /* Function to open a joystick for use.
- The joystick to open is specified by the device index.
- This should fill the nbuttons and naxes fields of the joystick structure.
- It returns 0, or -1 if there is an error.
- */
- int (*Open)(SDL_Joystick * joystick, int device_index);
-
- /* Rumble functionality */
- int (*Rumble)(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
-
- /* Function to update the state of a joystick - called as a device poll.
- * This function shouldn't update the joystick structure directly,
- * but instead should call SDL_PrivateJoystick*() to deliver events
- * and update joystick device state.
- */
- void (*Update)(SDL_Joystick * joystick);
-
- /* Function to close a joystick after use */
- void (*Close)(SDL_Joystick * joystick);
-
- /* Function to perform any system-specific joystick related cleanup */
- void (*Quit)(void);
-
-} SDL_JoystickDriver;
-
-/* The available joystick drivers */
-extern SDL_JoystickDriver SDL_ANDROID_JoystickDriver;
-extern SDL_JoystickDriver SDL_BSD_JoystickDriver;
-extern SDL_JoystickDriver SDL_DARWIN_JoystickDriver;
-extern SDL_JoystickDriver SDL_DUMMY_JoystickDriver;
-extern SDL_JoystickDriver SDL_EMSCRIPTEN_JoystickDriver;
-extern SDL_JoystickDriver SDL_HAIKU_JoystickDriver;
-extern SDL_JoystickDriver SDL_HIDAPI_JoystickDriver;
-extern SDL_JoystickDriver SDL_IOS_JoystickDriver;
-extern SDL_JoystickDriver SDL_LINUX_JoystickDriver;
-extern SDL_JoystickDriver SDL_WINDOWS_JoystickDriver;
-
-#endif /* SDL_sysjoystick_h_ */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/Source/3rdParty/SDL2/src/joystick/android/SDL_sysjoystick.c b/Source/3rdParty/SDL2/src/joystick/android/SDL_sysjoystick.c
deleted file mode 100644
index 69b657f..0000000
--- a/Source/3rdParty/SDL2/src/joystick/android/SDL_sysjoystick.c
+++ /dev/null
@@ -1,710 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "../../SDL_internal.h"
-
-#ifdef SDL_JOYSTICK_ANDROID
-
-#include <stdio.h> /* For the definition of NULL */
-#include "SDL_error.h"
-#include "SDL_events.h"
-
-#include "SDL_joystick.h"
-#include "SDL_hints.h"
-#include "SDL_assert.h"
-#include "SDL_timer.h"
-#include "SDL_log.h"
-#include "SDL_sysjoystick_c.h"
-#include "../SDL_joystick_c.h"
-#include "../../events/SDL_keyboard_c.h"
-#include "../../core/android/SDL_android.h"
-#include "../hidapi/SDL_hidapijoystick_c.h"
-
-#include "android/keycodes.h"
-
-/* As of platform android-14, android/keycodes.h is missing these defines */
-#ifndef AKEYCODE_BUTTON_1
-#define AKEYCODE_BUTTON_1 188
-#define AKEYCODE_BUTTON_2 189
-#define AKEYCODE_BUTTON_3 190
-#define AKEYCODE_BUTTON_4 191
-#define AKEYCODE_BUTTON_5 192
-#define AKEYCODE_BUTTON_6 193
-#define AKEYCODE_BUTTON_7 194
-#define AKEYCODE_BUTTON_8 195
-#define AKEYCODE_BUTTON_9 196
-#define AKEYCODE_BUTTON_10 197
-#define AKEYCODE_BUTTON_11 198
-#define AKEYCODE_BUTTON_12 199
-#define AKEYCODE_BUTTON_13 200
-#define AKEYCODE_BUTTON_14 201
-#define AKEYCODE_BUTTON_15 202
-#define AKEYCODE_BUTTON_16 203
-#endif
-
-#define ANDROID_ACCELEROMETER_NAME "Android Accelerometer"
-#define ANDROID_ACCELEROMETER_DEVICE_ID INT_MIN
-#define ANDROID_MAX_NBUTTONS 36
-
-static SDL_joylist_item * JoystickByDeviceId(int device_id);
-
-static SDL_joylist_item *SDL_joylist = NULL;
-static SDL_joylist_item *SDL_joylist_tail = NULL;
-static int numjoysticks = 0;
-
-
-/* Public domain CRC implementation adapted from:
- http://home.thep.lu.se/~bjorn/crc/crc32_simple.c
-*/
-static Uint32 crc32_for_byte(Uint32 r)
-{
- int i;
- for(i = 0; i < 8; ++i) {
- r = (r & 1? 0: (Uint32)0xEDB88320L) ^ r >> 1;
- }
- return r ^ (Uint32)0xFF000000L;
-}
-
-static Uint32 crc32(const void *data, int count)
-{
- Uint32 crc = 0;
- int i;
- for(i = 0; i < count; ++i) {
- crc = crc32_for_byte((Uint8)crc ^ ((const Uint8*)data)[i]) ^ crc >> 8;
- }
- return crc;
-}
-
-/* Function to convert Android keyCodes into SDL ones.
- * This code manipulation is done to get a sequential list of codes.
- * FIXME: This is only suited for the case where we use a fixed number of buttons determined by ANDROID_MAX_NBUTTONS
- */
-static int
-keycode_to_SDL(int keycode)
-{
- /* FIXME: If this function gets too unwieldy in the future, replace with a lookup table */
- int button = 0;
- switch (keycode) {
- /* Some gamepad buttons (API 9) */
- case AKEYCODE_BUTTON_A:
- button = SDL_CONTROLLER_BUTTON_A;
- break;
- case AKEYCODE_BUTTON_B:
- button = SDL_CONTROLLER_BUTTON_B;
- break;
- case AKEYCODE_BUTTON_X:
- button = SDL_CONTROLLER_BUTTON_X;
- break;
- case AKEYCODE_BUTTON_Y:
- button = SDL_CONTROLLER_BUTTON_Y;
- break;
- case AKEYCODE_BUTTON_L1:
- button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER;
- break;
- case AKEYCODE_BUTTON_R1:
- button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER;
- break;
- case AKEYCODE_BUTTON_THUMBL:
- button = SDL_CONTROLLER_BUTTON_LEFTSTICK;
- break;
- case AKEYCODE_BUTTON_THUMBR:
- button = SDL_CONTROLLER_BUTTON_RIGHTSTICK;
- break;
- case AKEYCODE_BUTTON_START:
- button = SDL_CONTROLLER_BUTTON_START;
- break;
- case AKEYCODE_BACK:
- case AKEYCODE_BUTTON_SELECT:
- button = SDL_CONTROLLER_BUTTON_BACK;
- break;
- case AKEYCODE_BUTTON_MODE:
- button = SDL_CONTROLLER_BUTTON_GUIDE;
- break;
- case AKEYCODE_BUTTON_L2:
- button = SDL_CONTROLLER_BUTTON_MAX; /* Not supported by GameController */
- break;
- case AKEYCODE_BUTTON_R2:
- button = SDL_CONTROLLER_BUTTON_MAX+1; /* Not supported by GameController */
- break;
- case AKEYCODE_BUTTON_C:
- button = SDL_CONTROLLER_BUTTON_MAX+2; /* Not supported by GameController */
- break;
- case AKEYCODE_BUTTON_Z:
- button = SDL_CONTROLLER_BUTTON_MAX+3; /* Not supported by GameController */
- break;
-
- /* D-Pad key codes (API 1) */
- case AKEYCODE_DPAD_UP:
- button = SDL_CONTROLLER_BUTTON_DPAD_UP;
- break;
- case AKEYCODE_DPAD_DOWN:
- button = SDL_CONTROLLER_BUTTON_DPAD_DOWN;
- break;
- case AKEYCODE_DPAD_LEFT:
- button = SDL_CONTROLLER_BUTTON_DPAD_LEFT;
- break;
- case AKEYCODE_DPAD_RIGHT:
- button = SDL_CONTROLLER_BUTTON_DPAD_RIGHT;
- break;
- case AKEYCODE_DPAD_CENTER:
- /* This is handled better by applications as the A button */
- /*button = SDL_CONTROLLER_BUTTON_MAX+4;*/ /* Not supported by GameController */
- button = SDL_CONTROLLER_BUTTON_A;
- break;
-
- /* More gamepad buttons (API 12), these get mapped to 20...35*/
- case AKEYCODE_BUTTON_1:
- case AKEYCODE_BUTTON_2:
- case AKEYCODE_BUTTON_3:
- case AKEYCODE_BUTTON_4:
- case AKEYCODE_BUTTON_5:
- case AKEYCODE_BUTTON_6:
- case AKEYCODE_BUTTON_7:
- case AKEYCODE_BUTTON_8:
- case AKEYCODE_BUTTON_9:
- case AKEYCODE_BUTTON_10:
- case AKEYCODE_BUTTON_11:
- case AKEYCODE_BUTTON_12:
- case AKEYCODE_BUTTON_13:
- case AKEYCODE_BUTTON_14:
- case AKEYCODE_BUTTON_15:
- case AKEYCODE_BUTTON_16:
- button = keycode - AKEYCODE_BUTTON_1 + SDL_CONTROLLER_BUTTON_MAX + 5;
- break;
-
- default:
- return -1;
- /* break; -Wunreachable-code-break */
- }
-
- /* This is here in case future generations, probably with six fingers per hand,
- * happily add new cases up above and forget to update the max number of buttons.
- */
- SDL_assert(button < ANDROID_MAX_NBUTTONS);
- return button;
-}
-
-static SDL_Scancode
-button_to_scancode(int button)
-{
- switch (button) {
- case SDL_CONTROLLER_BUTTON_A:
- return SDL_SCANCODE_RETURN;
- case SDL_CONTROLLER_BUTTON_B:
- return SDL_SCANCODE_ESCAPE;
- case SDL_CONTROLLER_BUTTON_BACK:
- return SDL_SCANCODE_ESCAPE;
- case SDL_CONTROLLER_BUTTON_DPAD_UP:
- return SDL_SCANCODE_UP;
- case SDL_CONTROLLER_BUTTON_DPAD_DOWN:
- return SDL_SCANCODE_DOWN;
- case SDL_CONTROLLER_BUTTON_DPAD_LEFT:
- return SDL_SCANCODE_LEFT;
- case SDL_CONTROLLER_BUTTON_DPAD_RIGHT:
- return SDL_SCANCODE_RIGHT;
- }
-
- /* Unsupported button */
- return SDL_SCANCODE_UNKNOWN;
-}
-
-int
-Android_OnPadDown(int device_id, int keycode)
-{
- SDL_joylist_item *item;
- int button = keycode_to_SDL(keycode);
- if (button >= 0) {
- item = JoystickByDeviceId(device_id);
- if (item && item->joystick) {
- SDL_PrivateJoystickButton(item->joystick, button, SDL_PRESSED);
- } else {
- SDL_SendKeyboardKey(SDL_PRESSED, button_to_scancode(button));
- }
- return 0;
- }
-
- return -1;
-}
-
-int
-Android_OnPadUp(int device_id, int keycode)
-{
- SDL_joylist_item *item;
- int button = keycode_to_SDL(keycode);
- if (button >= 0) {
- item = JoystickByDeviceId(device_id);
- if (item && item->joystick) {
- SDL_PrivateJoystickButton(item->joystick, button, SDL_RELEASED);
- } else {
- SDL_SendKeyboardKey(SDL_RELEASED, button_to_scancode(button));
- }
- return 0;
- }
-
- return -1;
-}
-
-int
-Android_OnJoy(int device_id, int axis, float value)
-{
- /* Android gives joy info normalized as [-1.0, 1.0] or [0.0, 1.0] */
- SDL_joylist_item *item = JoystickByDeviceId(device_id);
- if (item && item->joystick) {
- SDL_PrivateJoystickAxis(item->joystick, axis, (Sint16) (32767.*value));
- }
-
- return 0;
-}
-
-int
-Android_OnHat(int device_id, int hat_id, int x, int y)
-{
- const int DPAD_UP_MASK = (1 << SDL_CONTROLLER_BUTTON_DPAD_UP);
- const int DPAD_DOWN_MASK = (1 << SDL_CONTROLLER_BUTTON_DPAD_DOWN);
- const int DPAD_LEFT_MASK = (1 << SDL_CONTROLLER_BUTTON_DPAD_LEFT);
- const int DPAD_RIGHT_MASK = (1 << SDL_CONTROLLER_BUTTON_DPAD_RIGHT);
-
- if (x >= -1 && x <= 1 && y >= -1 && y <= 1) {
- SDL_joylist_item *item = JoystickByDeviceId(device_id);
- if (item && item->joystick) {
- int dpad_state = 0;
- int dpad_delta;
- if (x < 0) {
- dpad_state |= DPAD_LEFT_MASK;
- } else if (x > 0) {
- dpad_state |= DPAD_RIGHT_MASK;
- }
- if (y < 0) {
- dpad_state |= DPAD_UP_MASK;
- } else if (y > 0) {
- dpad_state |= DPAD_DOWN_MASK;
- }
-
- dpad_delta = (dpad_state ^ item->dpad_state);
- if (dpad_delta) {
- if (dpad_delta & DPAD_UP_MASK) {
- SDL_PrivateJoystickButton(item->joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, (dpad_state & DPAD_UP_MASK) ? SDL_PRESSED : SDL_RELEASED);
- }
- if (dpad_delta & DPAD_DOWN_MASK) {
- SDL_PrivateJoystickButton(item->joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, (dpad_state & DPAD_DOWN_MASK) ? SDL_PRESSED : SDL_RELEASED);
- }
- if (dpad_delta & DPAD_LEFT_MASK) {
- SDL_PrivateJoystickButton(item->joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, (dpad_state & DPAD_LEFT_MASK) ? SDL_PRESSED : SDL_RELEASED);
- }
- if (dpad_delta & DPAD_RIGHT_MASK) {
- SDL_PrivateJoystickButton(item->joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, (dpad_state & DPAD_RIGHT_MASK) ? SDL_PRESSED : SDL_RELEASED);
- }
- item->dpad_state = dpad_state;
- }
- }
- return 0;
- }
-
- return -1;
-}
-
-
-int
-Android_AddJoystick(int device_id, const char *name, const char *desc, int vendor_id, int product_id, SDL_bool is_accelerometer, int button_mask, int naxes, int nhats, int nballs)
-{
- SDL_joylist_item *item;
- SDL_JoystickGUID guid;
- Uint16 *guid16 = (Uint16 *)guid.data;
- int i;
- int axis_mask;
-
-
- if (!SDL_GetHintBoolean(SDL_HINT_TV_REMOTE_AS_JOYSTICK, SDL_TRUE)) {
- /* Ignore devices that aren't actually controllers (e.g. remotes), they'll be handled as keyboard input */
- if (naxes < 2 && nhats < 1) {
- return -1;
- }
- }
-
- if (JoystickByDeviceId(device_id) != NULL || name == NULL) {
- return -1;
- }
-
-#ifdef SDL_JOYSTICK_HIDAPI
- if (HIDAPI_IsDevicePresent(vendor_id, product_id, 0)) {
- /* The HIDAPI driver is taking care of this device */
- return -1;
- }
-#endif
-
-#ifdef DEBUG_JOYSTICK
- SDL_Log("Joystick: %s, descriptor %s, vendor = 0x%.4x, product = 0x%.4x, %d axes, %d hats\n", name, desc, vendor_id, product_id, naxes, nhats);
-#endif
-
- /* Add the available buttons and axes
- The axis mask should probably come from Java where there is more information about the axes...
- */
- axis_mask = 0;
- if (!is_accelerometer) {
- if (naxes >= 2) {
- axis_mask |= ((1 << SDL_CONTROLLER_AXIS_LEFTX) | (1 << SDL_CONTROLLER_AXIS_LEFTY));
- }
- if (naxes >= 4) {
- axis_mask |= ((1 << SDL_CONTROLLER_AXIS_RIGHTX) | (1 << SDL_CONTROLLER_AXIS_RIGHTY));
- }
- if (naxes >= 6) {
- axis_mask |= ((1 << SDL_CONTROLLER_AXIS_TRIGGERLEFT) | (1 << SDL_CONTROLLER_AXIS_TRIGGERRIGHT));
- }
- }
-
- if (nhats > 0) {
- /* Hat is translated into DPAD buttons */
- button_mask |= ((1 << SDL_CONTROLLER_BUTTON_DPAD_UP) |
- (1 << SDL_CONTROLLER_BUTTON_DPAD_DOWN) |
- (1 << SDL_CONTROLLER_BUTTON_DPAD_LEFT) |
- (1 << SDL_CONTROLLER_BUTTON_DPAD_RIGHT));
- nhats = 0;
- }
-
- SDL_memset(guid.data, 0, sizeof(guid.data));
-
- /* We only need 16 bits for each of these; space them out to fill 128. */
- /* Byteswap so devices get same GUID on little/big endian platforms. */
- *guid16++ = SDL_SwapLE16(SDL_HARDWARE_BUS_BLUETOOTH);
- *guid16++ = 0;
-
- if (vendor_id && product_id) {
- *guid16++ = SDL_SwapLE16(vendor_id);
- *guid16++ = 0;
- *guid16++ = SDL_SwapLE16(product_id);
- *guid16++ = 0;
- } else {
- Uint32 crc = crc32(desc, SDL_strlen(desc));
- SDL_memcpy(guid16, desc, SDL_min(2*sizeof(*guid16), SDL_strlen(desc)));
- guid16 += 2;
- *(Uint32 *)guid16 = SDL_SwapLE32(crc);
- guid16 += 2;
- }
-
- *guid16++ = SDL_SwapLE16(button_mask);
- *guid16++ = SDL_SwapLE16(axis_mask);
-
- item = (SDL_joylist_item *) SDL_malloc(sizeof (SDL_joylist_item));
- if (item == NULL) {
- return -1;
- }
-
- SDL_zerop(item);
- item->guid = guid;
- item->device_id = device_id;
- item->name = SDL_strdup(name);
- if (item->name == NULL) {
- SDL_free(item);
- return -1;
- }
-
- item->is_accelerometer = is_accelerometer;
- if (button_mask == 0xFFFFFFFF) {
- item->nbuttons = ANDROID_MAX_NBUTTONS;
- } else {
- for (i = 0; i < sizeof(button_mask)*8; ++i) {
- if (button_mask & (1 << i)) {
- item->nbuttons = i+1;
- }
- }
- }
- item->naxes = naxes;
- item->nhats = nhats;
- item->nballs = nballs;
- item->device_instance = SDL_GetNextJoystickInstanceID();
- if (SDL_joylist_tail == NULL) {
- SDL_joylist = SDL_joylist_tail = item;
- } else {
- SDL_joylist_tail->next = item;
- SDL_joylist_tail = item;
- }
-
- /* Need to increment the joystick count before we post the event */
- ++numjoysticks;
-
- SDL_PrivateJoystickAdded(item->device_instance);
-
-#ifdef DEBUG_JOYSTICK
- SDL_Log("Added joystick %s with device_id %d", name, device_id);
-#endif
-
- return numjoysticks;
-}
-
-int
-Android_RemoveJoystick(int device_id)
-{
- SDL_joylist_item *item = SDL_joylist;
- SDL_joylist_item *prev = NULL;
-
- /* Don't call JoystickByDeviceId here or there'll be an infinite loop! */
- while (item != NULL) {
- if (item->device_id == device_id) {
- break;
- }
- prev = item;
- item = item->next;
- }
-
- if (item == NULL) {
- return -1;
- }
-
- if (item->joystick) {
- item->joystick->hwdata = NULL;
- }
-
- if (prev != NULL) {
- prev->next = item->next;
- } else {
- SDL_assert(SDL_joylist == item);
- SDL_joylist = item->next;
- }
- if (item == SDL_joylist_tail) {
- SDL_joylist_tail = prev;
- }
-
- /* Need to decrement the joystick count before we post the event */
- --numjoysticks;
-
- SDL_PrivateJoystickRemoved(item->device_instance);
-
-#ifdef DEBUG_JOYSTICK
- SDL_Log("Removed joystick with device_id %d", device_id);
-#endif
-
- SDL_free(item->name);
- SDL_free(item);
- return numjoysticks;
-}
-
-
-static void ANDROID_JoystickDetect();
-
-static int
-ANDROID_JoystickInit(void)
-{
- ANDROID_JoystickDetect();
-
- if (SDL_GetHintBoolean(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, SDL_TRUE)) {
- /* Default behavior, accelerometer as joystick */
- Android_AddJoystick(ANDROID_ACCELEROMETER_DEVICE_ID, ANDROID_ACCELEROMETER_NAME, ANDROID_ACCELEROMETER_NAME, 0, 0, SDL_TRUE, 0, 3, 0, 0);
- }
- return 0;
-
-}
-
-static int
-ANDROID_JoystickGetCount(void)
-{
- return numjoysticks;
-}
-
-static void
-ANDROID_JoystickDetect(void)
-{
- /* Support for device connect/disconnect is API >= 16 only,
- * so we poll every three seconds
- * Ref: http://developer.android.com/reference/android/hardware/input/InputManager.InputDeviceListener.html
- */
- static Uint32 timeout = 0;
- if (!timeout || SDL_TICKS_PASSED(SDL_GetTicks(), timeout)) {
- timeout = SDL_GetTicks() + 3000;
- Android_JNI_PollInputDevices();
- }
-}
-
-static SDL_joylist_item *
-JoystickByDevIndex(int device_index)
-{
- SDL_joylist_item *item = SDL_joylist;
-
- if ((device_index < 0) || (device_index >= numjoysticks)) {
- return NULL;
- }
-
- while (device_index > 0) {
- SDL_assert(item != NULL);
- device_index--;
- item = item->next;
- }
-
- return item;
-}
-
-static SDL_joylist_item *
-JoystickByDeviceId(int device_id)
-{
- SDL_joylist_item *item = SDL_joylist;
-
- while (item != NULL) {
- if (item->device_id == device_id) {
- return item;
- }
- item = item->next;
- }
-
- /* Joystick not found, try adding it */
- ANDROID_JoystickDetect();
-
- while (item != NULL) {
- if (item->device_id == device_id) {
- return item;
- }
- item = item->next;
- }
-
- return NULL;
-}
-
-static const char *
-ANDROID_JoystickGetDeviceName(int device_index)
-{
- return JoystickByDevIndex(device_index)->name;
-}
-
-static int
-ANDROID_JoystickGetDevicePlayerIndex(int device_index)
-{
- return -1;
-}
-
-static SDL_JoystickGUID
-ANDROID_JoystickGetDeviceGUID(int device_index)
-{
- return JoystickByDevIndex(device_index)->guid;
-}
-
-static SDL_JoystickID
-ANDROID_JoystickGetDeviceInstanceID(int device_index)
-{
- return JoystickByDevIndex(device_index)->device_instance;
-}
-
-static int
-ANDROID_JoystickOpen(SDL_Joystick * joystick, int device_index)
-{
- SDL_joylist_item *item = JoystickByDevIndex(device_index);
-
- if (item == NULL) {
- return SDL_SetError("No such device");
- }
-
- if (item->joystick != NULL) {
- return SDL_SetError("Joystick already opened");
- }
-
- joystick->instance_id = item->device_instance;
- joystick->hwdata = (struct joystick_hwdata *) item;
- item->joystick = joystick;
- joystick->nhats = item->nhats;
- joystick->nballs = item->nballs;
- joystick->nbuttons = item->nbuttons;
- joystick->naxes = item->naxes;
-
- return (0);
-}
-
-static int
-ANDROID_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
-{
- return SDL_Unsupported();
-}
-
-static void
-ANDROID_JoystickUpdate(SDL_Joystick * joystick)
-{
- SDL_joylist_item *item = (SDL_joylist_item *) joystick->hwdata;
-
- if (item == NULL) {
- return;
- }
-
- if (item->is_accelerometer) {
- int i;
- Sint16 value;
- float values[3];
-
- if (Android_JNI_GetAccelerometerValues(values)) {
- for (i = 0; i < 3; i++) {
- if (values[i] > 1.0f) {
- values[i] = 1.0f;
- } else if (values[i] < -1.0f) {
- values[i] = -1.0f;
- }
-
- value = (Sint16)(values[i] * 32767.0f);
- SDL_PrivateJoystickAxis(item->joystick, i, value);
- }
- }
- }
-}
-
-static void
-ANDROID_JoystickClose(SDL_Joystick * joystick)
-{
- SDL_joylist_item *item = (SDL_joylist_item *) joystick->hwdata;
- if (item) {
- item->joystick = NULL;
- }
-}
-
-static void
-ANDROID_JoystickQuit(void)
-{
-/* We don't have any way to scan for joysticks at init, so don't wipe the list
- * of joysticks here in case this is a reinit.
- */
-#if 0
- SDL_joylist_item *item = NULL;
- SDL_joylist_item *next = NULL;
-
- for (item = SDL_joylist; item; item = next) {
- next = item->next;
- SDL_free(item->name);
- SDL_free(item);
- }
-
- SDL_joylist = SDL_joylist_tail = NULL;
-
- numjoysticks = 0;
-#endif /* 0 */
-}
-
-SDL_JoystickDriver SDL_ANDROID_JoystickDriver =
-{
- ANDROID_JoystickInit,
- ANDROID_JoystickGetCount,
- ANDROID_JoystickDetect,
- ANDROID_JoystickGetDeviceName,
- ANDROID_JoystickGetDevicePlayerIndex,
- ANDROID_JoystickGetDeviceGUID,
- ANDROID_JoystickGetDeviceInstanceID,
- ANDROID_JoystickOpen,
- ANDROID_JoystickRumble,
- ANDROID_JoystickUpdate,
- ANDROID_JoystickClose,
- ANDROID_JoystickQuit,
-};
-
-#endif /* SDL_JOYSTICK_ANDROID */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/Source/3rdParty/SDL2/src/joystick/android/SDL_sysjoystick_c.h b/Source/3rdParty/SDL2/src/joystick/android/SDL_sysjoystick_c.h
deleted file mode 100644
index 20d7381..0000000
--- a/Source/3rdParty/SDL2/src/joystick/android/SDL_sysjoystick_c.h
+++ /dev/null
@@ -1,59 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "../../SDL_internal.h"
-
-#ifdef SDL_JOYSTICK_ANDROID
-
-#ifndef SDL_sysjoystick_c_h_
-#define SDL_sysjoystick_c_h_
-
-#include "../SDL_sysjoystick.h"
-
-extern int Android_OnPadDown(int device_id, int keycode);
-extern int Android_OnPadUp(int device_id, int keycode);
-extern int Android_OnJoy(int device_id, int axisnum, float value);
-extern int Android_OnHat(int device_id, int hat_id, int x, int y);
-extern int Android_AddJoystick(int device_id, const char *name, const char *desc, int vendor_id, int product_id, SDL_bool is_accelerometer, int button_mask, int naxes, int nhats, int nballs);
-extern int Android_RemoveJoystick(int device_id);
-
-/* A linked list of available joysticks */
-typedef struct SDL_joylist_item
-{
- int device_instance;
- int device_id; /* Android's device id */
- char *name; /* "SideWinder 3D Pro" or whatever */
- SDL_JoystickGUID guid;
- SDL_bool is_accelerometer;
- SDL_Joystick *joystick;
- int nbuttons, naxes, nhats, nballs;
- int dpad_state;
-
- struct SDL_joylist_item *next;
-} SDL_joylist_item;
-
-typedef SDL_joylist_item joystick_hwdata;
-
-#endif /* SDL_sysjoystick_c_h_ */
-
-#endif /* SDL_JOYSTICK_ANDROID */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/Source/3rdParty/SDL2/src/joystick/bsd/SDL_sysjoystick.c b/Source/3rdParty/SDL2/src/joystick/bsd/SDL_sysjoystick.c
deleted file mode 100644
index 679b80c..0000000
--- a/Source/3rdParty/SDL2/src/joystick/bsd/SDL_sysjoystick.c
+++ /dev/null
@@ -1,708 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-
-#ifdef SDL_JOYSTICK_USBHID
-
-/*
- * Joystick driver for the uhid(4) interface found in OpenBSD,
- * NetBSD and FreeBSD.
- *
- * Maintainer: <vedge at csoft.org>
- */
-
-#include <sys/param.h>
-
-#include <unistd.h>
-#include <fcntl.h>
-#include <errno.h>
-
-#ifndef __FreeBSD_kernel_version
-#define __FreeBSD_kernel_version __FreeBSD_version
-#endif
-
-#if defined(HAVE_USB_H)
-#include <usb.h>
-#endif
-#ifdef __DragonFly__
-#include <bus/usb/usb.h>
-#include <bus/usb/usbhid.h>
-#else
-#include <dev/usb/usb.h>
-#include <dev/usb/usbhid.h>
-#endif
-
-#if defined(HAVE_USBHID_H)
-#include <usbhid.h>
-#elif defined(HAVE_LIBUSB_H)
-#include <libusb.h>
-#elif defined(HAVE_LIBUSBHID_H)
-#include <libusbhid.h>
-#endif
-
-#if defined(__FREEBSD__) || defined(__FreeBSD_kernel__)
-#ifndef __DragonFly__
-#include <osreldate.h>
-#endif
-#if __FreeBSD_kernel_version > 800063
-#include <dev/usb/usb_ioctl.h>
-#endif
-#include <sys/joystick.h>
-#endif
-
-#if SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H
-#include <machine/joystick.h>
-#endif
-
-#include "SDL_joystick.h"
-#include "../SDL_sysjoystick.h"
-#include "../SDL_joystick_c.h"
-
-#define MAX_UHID_JOYS 64
-#define MAX_JOY_JOYS 2
-#define MAX_JOYS (MAX_UHID_JOYS + MAX_JOY_JOYS)
-
-
-struct report
-{
-#if defined(__FREEBSD__) && (__FreeBSD_kernel_version > 900000)
- void *buf; /* Buffer */
-#elif defined(__FREEBSD__) && (__FreeBSD_kernel_version > 800063)
- struct usb_gen_descriptor *buf; /* Buffer */
-#else
- struct usb_ctl_report *buf; /* Buffer */
-#endif
- size_t size; /* Buffer size */
- int rid; /* Report ID */
- enum
- {
- SREPORT_UNINIT,
- SREPORT_CLEAN,
- SREPORT_DIRTY
- } status;
-};
-
-static struct
-{
- int uhid_report;
- hid_kind_t kind;
- const char *name;
-} const repinfo[] = {
- {UHID_INPUT_REPORT, hid_input, "input"},
- {UHID_OUTPUT_REPORT, hid_output, "output"},
- {UHID_FEATURE_REPORT, hid_feature, "feature"}
-};
-
-enum
-{
- REPORT_INPUT = 0,
- REPORT_OUTPUT = 1,
- REPORT_FEATURE = 2
-};
-
-enum
-{
- JOYAXE_X,
- JOYAXE_Y,
- JOYAXE_Z,
- JOYAXE_SLIDER,
- JOYAXE_WHEEL,
- JOYAXE_RX,
- JOYAXE_RY,
- JOYAXE_RZ,
- JOYAXE_count
-};
-
-struct joystick_hwdata
-{
- int fd;
- char *path;
- enum
- {
- BSDJOY_UHID, /* uhid(4) */
- BSDJOY_JOY /* joy(4) */
- } type;
- struct report_desc *repdesc;
- struct report inreport;
- int axis_map[JOYAXE_count]; /* map present JOYAXE_* to 0,1,.. */
-};
-
-static char *joynames[MAX_JOYS];
-static char *joydevnames[MAX_JOYS];
-
-static int report_alloc(struct report *, struct report_desc *, int);
-static void report_free(struct report *);
-
-#if defined(USBHID_UCR_DATA) || (defined(__FreeBSD_kernel__) && __FreeBSD_kernel_version <= 800063)
-#define REP_BUF_DATA(rep) ((rep)->buf->ucr_data)
-#elif (defined(__FREEBSD__) && (__FreeBSD_kernel_version > 900000))
-#define REP_BUF_DATA(rep) ((rep)->buf)
-#elif (defined(__FREEBSD__) && (__FreeBSD_kernel_version > 800063))
-#define REP_BUF_DATA(rep) ((rep)->buf->ugd_data)
-#else
-#define REP_BUF_DATA(rep) ((rep)->buf->data)
-#endif
-
-static int numjoysticks = 0;
-
-static int BSD_JoystickOpen(SDL_Joystick * joy, int device_index);
-static void BSD_JoystickClose(SDL_Joystick * joy);
-
-static int
-BSD_JoystickInit(void)
-{
- char s[16];
- int i, fd;
-
- numjoysticks = 0;
-
- SDL_memset(joynames, 0, sizeof(joynames));
- SDL_memset(joydevnames, 0, sizeof(joydevnames));
-
- for (i = 0; i < MAX_UHID_JOYS; i++) {
- SDL_Joystick nj;
-
- SDL_snprintf(s, SDL_arraysize(s), "/dev/uhid%d", i);
-
- joynames[numjoysticks] = SDL_strdup(s);
-
- if (BSD_JoystickOpen(&nj, numjoysticks) == 0) {
- BSD_JoystickClose(&nj);
- numjoysticks++;
- } else {
- SDL_free(joynames[numjoysticks]);
- joynames[numjoysticks] = NULL;
- }
- }
- for (i = 0; i < MAX_JOY_JOYS; i++) {
- SDL_snprintf(s, SDL_arraysize(s), "/dev/joy%d", i);
- fd = open(s, O_RDONLY);
- if (fd != -1) {
- joynames[numjoysticks++] = SDL_strdup(s);
- close(fd);
- }
- }
-
- /* Read the default USB HID usage table. */
- hid_init(NULL);
-
- return (numjoysticks);
-}
-
-static int
-BSD_JoystickGetCount(void)
-{
- return numjoysticks;
-}
-
-static void
-BSD_JoystickDetect(void)
-{
-}
-
-static const char *
-BSD_JoystickGetDeviceName(int device_index)
-{
- if (joydevnames[device_index] != NULL) {
- return (joydevnames[device_index]);
- }
- return (joynames[device_index]);
-}
-
-static int
-BSD_JoystickGetDevicePlayerIndex(int device_index)
-{
- return -1;
-}
-
-/* Function to perform the mapping from device index to the instance id for this index */
-static SDL_JoystickID
-BSD_JoystickGetDeviceInstanceID(int device_index)
-{
- return device_index;
-}
-
-static int
-usage_to_joyaxe(unsigned usage)
-{
- int joyaxe;
- switch (usage) {
- case HUG_X:
- joyaxe = JOYAXE_X;
- break;
- case HUG_Y:
- joyaxe = JOYAXE_Y;
- break;
- case HUG_Z:
- joyaxe = JOYAXE_Z;
- break;
- case HUG_SLIDER:
- joyaxe = JOYAXE_SLIDER;
- break;
- case HUG_WHEEL:
- joyaxe = JOYAXE_WHEEL;
- break;
- case HUG_RX:
- joyaxe = JOYAXE_RX;
- break;
- case HUG_RY:
- joyaxe = JOYAXE_RY;
- break;
- case HUG_RZ:
- joyaxe = JOYAXE_RZ;
- break;
- default:
- joyaxe = -1;
- }
- return joyaxe;
-}
-
-static unsigned
-hatval_to_sdl(Sint32 hatval)
-{
- static const unsigned hat_dir_map[8] = {
- SDL_HAT_UP, SDL_HAT_RIGHTUP, SDL_HAT_RIGHT, SDL_HAT_RIGHTDOWN,
- SDL_HAT_DOWN, SDL_HAT_LEFTDOWN, SDL_HAT_LEFT, SDL_HAT_LEFTUP
- };
- unsigned result;
- if ((hatval & 7) == hatval)
- result = hat_dir_map[hatval];
- else
- result = SDL_HAT_CENTERED;
- return result;
-}
-
-
-static int
-BSD_JoystickOpen(SDL_Joystick * joy, int device_index)
-{
- char *path = joynames[device_index];
- struct joystick_hwdata *hw;
- struct hid_item hitem;
- struct hid_data *hdata;
- struct report *rep = NULL;
- int fd;
- int i;
-
- fd = open(path, O_RDONLY);
- if (fd == -1) {
- return SDL_SetError("%s: %s", path, strerror(errno));
- }
-
- joy->instance_id = device_index;
- hw = (struct joystick_hwdata *)
- SDL_malloc(sizeof(struct joystick_hwdata));
- if (hw == NULL) {
- close(fd);
- return SDL_OutOfMemory();
- }
- joy->hwdata = hw;
- hw->fd = fd;
- hw->path = SDL_strdup(path);
- if (!SDL_strncmp(path, "/dev/joy", 8)) {
- hw->type = BSDJOY_JOY;
- joy->naxes = 2;
- joy->nbuttons = 2;
- joy->nhats = 0;
- joy->nballs = 0;
- joydevnames[device_index] = SDL_strdup("Gameport joystick");
- goto usbend;
- } else {
- hw->type = BSDJOY_UHID;
- }
-
- {
- int ax;
- for (ax = 0; ax < JOYAXE_count; ax++)
- hw->axis_map[ax] = -1;
- }
- hw->repdesc = hid_get_report_desc(fd);
- if (hw->repdesc == NULL) {
- SDL_SetError("%s: USB_GET_REPORT_DESC: %s", hw->path,
- strerror(errno));
- goto usberr;
- }
- rep = &hw->inreport;
-#if defined(__FREEBSD__) && (__FreeBSD_kernel_version > 800063) || defined(__FreeBSD_kernel__)
- rep->rid = hid_get_report_id(fd);
- if (rep->rid < 0) {
-#else
- if (ioctl(fd, USB_GET_REPORT_ID, &rep->rid) < 0) {
-#endif
- rep->rid = -1; /* XXX */
- }
-#if defined(__NetBSD__)
- usb_device_descriptor_t udd;
- struct usb_string_desc usd;
- if (ioctl(fd, USB_GET_DEVICE_DESC, &udd) == -1)
- goto desc_failed;
-
- /* Get default language */
- usd.usd_string_index = USB_LANGUAGE_TABLE;
- usd.usd_language_id = 0;
- if (ioctl(fd, USB_GET_STRING_DESC, &usd) == -1 || usd.usd_desc.bLength < 4) {
- usd.usd_language_id = 0;
- } else {
- usd.usd_language_id = UGETW(usd.usd_desc.bString[0]);
- }
-
- usd.usd_string_index = udd.iProduct;
- if (ioctl(fd, USB_GET_STRING_DESC, &usd) == 0) {
- char str[128];
- char *new_name = NULL;
- int i;
- for (i = 0; i < (usd.usd_desc.bLength >> 1) - 1 && i < sizeof(str) - 1; i++) {
- str[i] = UGETW(usd.usd_desc.bString[i]);
- }
- str[i] = '\0';
- asprintf(&new_name, "%s @ %s", str, path);
- if (new_name != NULL) {
- SDL_free(joydevnames[numjoysticks]);
- joydevnames[numjoysticks] = new_name;
- }
- }
-desc_failed:
-#endif
- if (report_alloc(rep, hw->repdesc, REPORT_INPUT) < 0) {
- goto usberr;
- }
- if (rep->size <= 0) {
- SDL_SetError("%s: Input report descriptor has invalid length",
- hw->path);
- goto usberr;
- }
-#if defined(USBHID_NEW) || (defined(__FREEBSD__) && __FreeBSD_kernel_version >= 500111) || defined(__FreeBSD_kernel__)
- hdata = hid_start_parse(hw->repdesc, 1 << hid_input, rep->rid);
-#else
- hdata = hid_start_parse(hw->repdesc, 1 << hid_input);
-#endif
- if (hdata == NULL) {
- SDL_SetError("%s: Cannot start HID parser", hw->path);
- goto usberr;
- }
- joy->naxes = 0;
- joy->nbuttons = 0;
- joy->nhats = 0;
- joy->nballs = 0;
- for (i = 0; i < JOYAXE_count; i++)
- hw->axis_map[i] = -1;
-
- while (hid_get_item(hdata, &hitem) > 0) {
- char *sp;
- const char *s;
-
- switch (hitem.kind) {
- case hid_collection:
- switch (HID_PAGE(hitem.usage)) {
- case HUP_GENERIC_DESKTOP:
- switch (HID_USAGE(hitem.usage)) {
- case HUG_JOYSTICK:
- case HUG_GAME_PAD:
- s = hid_usage_in_page(hitem.usage);
- sp = SDL_malloc(SDL_strlen(s) + 5);
- SDL_snprintf(sp, SDL_strlen(s) + 5, "%s (%d)",
- s, device_index);
- joydevnames[device_index] = sp;
- }
- }
- break;
- case hid_input:
- switch (HID_PAGE(hitem.usage)) {
- case HUP_GENERIC_DESKTOP:
- {
- unsigned usage = HID_USAGE(hitem.usage);
- int joyaxe = usage_to_joyaxe(usage);
- if (joyaxe >= 0) {
- hw->axis_map[joyaxe] = 1;
- } else if (usage == HUG_HAT_SWITCH) {
- joy->nhats++;
- }
- break;
- }
- case HUP_BUTTON:
- joy->nbuttons++;
- break;
- default:
- break;
- }
- break;
- default:
- break;
- }
- }
- hid_end_parse(hdata);
- for (i = 0; i < JOYAXE_count; i++)
- if (hw->axis_map[i] > 0)
- hw->axis_map[i] = joy->naxes++;
-
- if (joy->naxes == 0 && joy->nbuttons == 0 && joy->nhats == 0 && joy->nballs == 0) {
- SDL_SetError("%s: Not a joystick, ignoring", hw->path);
- goto usberr;
- }
-
- usbend:
- /* The poll blocks the event thread. */
- fcntl(fd, F_SETFL, O_NONBLOCK);
-#ifdef __NetBSD__
- /* Flush pending events */
- if (rep) {
- while (read(joy->hwdata->fd, REP_BUF_DATA(rep), rep->size) == rep->size)
- ;
- }
-#endif
-
- return (0);
- usberr:
- close(hw->fd);
- SDL_free(hw->path);
- SDL_free(hw);
- return (-1);
-}
-
-static void
-BSD_JoystickUpdate(SDL_Joystick * joy)
-{
- struct hid_item hitem;
- struct hid_data *hdata;
- struct report *rep;
- int nbutton, naxe = -1;
- Sint32 v;
-
-#if defined(__FREEBSD__) || SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H || defined(__FreeBSD_kernel__)
- struct joystick gameport;
- static int x, y, xmin = 0xffff, ymin = 0xffff, xmax = 0, ymax = 0;
-
- if (joy->hwdata->type == BSDJOY_JOY) {
- while (read(joy->hwdata->fd, &gameport, sizeof gameport) == sizeof gameport) {
- if (abs(x - gameport.x) > 8) {
- x = gameport.x;
- if (x < xmin) {
- xmin = x;
- }
- if (x > xmax) {
- xmax = x;
- }
- if (xmin == xmax) {
- xmin--;
- xmax++;
- }
- v = (Sint32) x;
- v -= (xmax + xmin + 1) / 2;
- v *= 32768 / ((xmax - xmin + 1) / 2);
- SDL_PrivateJoystickAxis(joy, 0, v);
- }
- if (abs(y - gameport.y) > 8) {
- y = gameport.y;
- if (y < ymin) {
- ymin = y;
- }
- if (y > ymax) {
- ymax = y;
- }
- if (ymin == ymax) {
- ymin--;
- ymax++;
- }
- v = (Sint32) y;
- v -= (ymax + ymin + 1) / 2;
- v *= 32768 / ((ymax - ymin + 1) / 2);
- SDL_PrivateJoystickAxis(joy, 1, v);
- }
- SDL_PrivateJoystickButton(joy, 0, gameport.b1);
- SDL_PrivateJoystickButton(joy, 1, gameport.b2);
- }
- return;
- }
-#endif /* defined(__FREEBSD__) || SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H */
-
- rep = &joy->hwdata->inreport;
-
- while (read(joy->hwdata->fd, REP_BUF_DATA(rep), rep->size) == rep->size) {
-#if defined(USBHID_NEW) || (defined(__FREEBSD__) && __FreeBSD_kernel_version >= 500111) || defined(__FreeBSD_kernel__)
- hdata = hid_start_parse(joy->hwdata->repdesc, 1 << hid_input, rep->rid);
-#else
- hdata = hid_start_parse(joy->hwdata->repdesc, 1 << hid_input);
-#endif
- if (hdata == NULL) {
- /*fprintf(stderr, "%s: Cannot start HID parser\n", joy->hwdata->path);*/
- continue;
- }
-
- for (nbutton = 0; hid_get_item(hdata, &hitem) > 0;) {
- switch (hitem.kind) {
- case hid_input:
- switch (HID_PAGE(hitem.usage)) {
- case HUP_GENERIC_DESKTOP:
- {
- unsigned usage = HID_USAGE(hitem.usage);
- int joyaxe = usage_to_joyaxe(usage);
- if (joyaxe >= 0) {
- naxe = joy->hwdata->axis_map[joyaxe];
- /* scaleaxe */
- v = (Sint32) hid_get_data(REP_BUF_DATA(rep), &hitem);
- v -= (hitem.logical_maximum +
- hitem.logical_minimum + 1) / 2;
- v *= 32768 /
- ((hitem.logical_maximum -
- hitem.logical_minimum + 1) / 2);
- SDL_PrivateJoystickAxis(joy, naxe, v);
- } else if (usage == HUG_HAT_SWITCH) {
- v = (Sint32) hid_get_data(REP_BUF_DATA(rep), &hitem);
- SDL_PrivateJoystickHat(joy, 0,
- hatval_to_sdl(v) -
- hitem.logical_minimum);
- }
- break;
- }
- case HUP_BUTTON:
- v = (Sint32) hid_get_data(REP_BUF_DATA(rep), &hitem);
- SDL_PrivateJoystickButton(joy, nbutton, v);
- nbutton++;
- break;
- default:
- continue;
- }
- break;
- default:
- break;
- }
- }
- hid_end_parse(hdata);
- }
-}
-
-/* Function to close a joystick after use */
-static void
-BSD_JoystickClose(SDL_Joystick * joy)
-{
- if (SDL_strncmp(joy->hwdata->path, "/dev/joy", 8)) {
- report_free(&joy->hwdata->inreport);
- hid_dispose_report_desc(joy->hwdata->repdesc);
- }
- close(joy->hwdata->fd);
- SDL_free(joy->hwdata->path);
- SDL_free(joy->hwdata);
-}
-
-static void
-BSD_JoystickQuit(void)
-{
- int i;
-
- for (i = 0; i < MAX_JOYS; i++) {
- SDL_free(joynames[i]);
- SDL_free(joydevnames[i]);
- }
-
- return;
-}
-
-static SDL_JoystickGUID
-BSD_JoystickGetDeviceGUID( int device_index )
-{
- SDL_JoystickGUID guid;
- /* the GUID is just the first 16 chars of the name for now */
- const char *name = BSD_JoystickGetDeviceName( device_index );
- SDL_zero( guid );
- SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
- return guid;
-}
-
-static int
-report_alloc(struct report *r, struct report_desc *rd, int repind)
-{
- int len;
-
-#ifdef __DragonFly__
- len = hid_report_size(rd, r->rid, repinfo[repind].kind);
-#elif __FREEBSD__
-# if (__FreeBSD_kernel_version >= 460000) || defined(__FreeBSD_kernel__)
-# if (__FreeBSD_kernel_version <= 500111)
- len = hid_report_size(rd, r->rid, repinfo[repind].kind);
-# else
- len = hid_report_size(rd, repinfo[repind].kind, r->rid);
-# endif
-# else
- len = hid_report_size(rd, repinfo[repind].kind, &r->rid);
-# endif
-#else
-# ifdef USBHID_NEW
- len = hid_report_size(rd, repinfo[repind].kind, r->rid);
-# else
- len = hid_report_size(rd, repinfo[repind].kind, &r->rid);
-# endif
-#endif
-
- if (len < 0) {
- return SDL_SetError("Negative HID report size");
- }
- r->size = len;
-
- if (r->size > 0) {
-#if defined(__FREEBSD__) && (__FreeBSD_kernel_version > 900000)
- r->buf = SDL_malloc(r->size);
-#else
- r->buf = SDL_malloc(sizeof(*r->buf) - sizeof(REP_BUF_DATA(r)) +
- r->size);
-#endif
- if (r->buf == NULL) {
- return SDL_OutOfMemory();
- }
- } else {
- r->buf = NULL;
- }
-
- r->status = SREPORT_CLEAN;
- return 0;
-}
-
-static void
-report_free(struct report *r)
-{
- SDL_free(r->buf);
- r->status = SREPORT_UNINIT;
-}
-
-static int
-BSD_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
-{
- return SDL_Unsupported();
-}
-
-SDL_JoystickDriver SDL_BSD_JoystickDriver =
-{
- BSD_JoystickInit,
- BSD_JoystickGetCount,
- BSD_JoystickDetect,
- BSD_JoystickGetDeviceName,
- BSD_JoystickGetDevicePlayerIndex,
- BSD_JoystickGetDeviceGUID,
- BSD_JoystickGetDeviceInstanceID,
- BSD_JoystickOpen,
- BSD_JoystickRumble,
- BSD_JoystickUpdate,
- BSD_JoystickClose,
- BSD_JoystickQuit,
-};
-
-#endif /* SDL_JOYSTICK_USBHID */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/Source/3rdParty/SDL2/src/joystick/controller_type.h b/Source/3rdParty/SDL2/src/joystick/controller_type.h
deleted file mode 100644
index 51ac20b..0000000
--- a/Source/3rdParty/SDL2/src/joystick/controller_type.h
+++ /dev/null
@@ -1,427 +0,0 @@
-/*
- Copyright (C) Valve Corporation
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef CONTROLLER_TYPE_H
-#define CONTROLLER_TYPE_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#ifndef __cplusplus
-#define inline SDL_INLINE
-#endif
-
-//-----------------------------------------------------------------------------
-// Purpose: Steam Controller models
-// WARNING: DO NOT RENUMBER EXISTING VALUES - STORED IN A DATABASE
-//-----------------------------------------------------------------------------
-typedef enum
-{
- k_eControllerType_None = -1,
- k_eControllerType_Unknown = 0,
-
- // Steam Controllers
- k_eControllerType_UnknownSteamController = 1,
- k_eControllerType_SteamController = 2,
- k_eControllerType_SteamControllerV2 = 3,
-
- // Other Controllers
- k_eControllerType_UnknownNonSteamController = 30,
- k_eControllerType_XBox360Controller = 31,
- k_eControllerType_XBoxOneController = 32,
- k_eControllerType_PS3Controller = 33,
- k_eControllerType_PS4Controller = 34,
- k_eControllerType_WiiController = 35,
- k_eControllerType_AppleController = 36,
- k_eControllerType_AndroidController = 37,
- k_eControllerType_SwitchProController = 38,
- k_eControllerType_SwitchJoyConLeft = 39,
- k_eControllerType_SwitchJoyConRight = 40,
- k_eControllerType_SwitchJoyConPair = 41,
- k_eControllerType_SwitchInputOnlyController = 42,
- k_eControllerType_MobileTouch = 43,
- k_eControllerType_LastController, // Don't add game controllers below this enumeration - this enumeration can change value
-
- // Keyboards and Mice
- k_eControllertype_GenericKeyboard = 400,
- k_eControllertype_GenericMouse = 800,
-} EControllerType;
-
-static inline SDL_bool BIsSteamController( EControllerType eType )
-{
- return ( eType == k_eControllerType_SteamController || eType == k_eControllerType_SteamControllerV2 );
-}
-
-#define MAKE_CONTROLLER_ID( nVID, nPID ) (unsigned int)( nVID << 16 | nPID )
-typedef struct
-{
- unsigned int m_unDeviceID;
- EControllerType m_eControllerType;
-} ControllerDescription_t;
-
-static const ControllerDescription_t arrControllers[] = {
- { MAKE_CONTROLLER_ID( 0x0079, 0x18d4 ), k_eControllerType_XBox360Controller }, // GPD Win 2 X-Box Controller
- { MAKE_CONTROLLER_ID( 0x044f, 0xb326 ), k_eControllerType_XBox360Controller }, // Thrustmaster Gamepad GP XID
- { MAKE_CONTROLLER_ID( 0x045e, 0x028e ), k_eControllerType_XBox360Controller }, // Microsoft X-Box 360 pad
- { MAKE_CONTROLLER_ID( 0x045e, 0x028f ), k_eControllerType_XBox360Controller }, // Microsoft X-Box 360 pad v2
- { MAKE_CONTROLLER_ID( 0x045e, 0x0291 ), k_eControllerType_XBox360Controller }, // Xbox 360 Wireless Receiver (XBOX)
- { MAKE_CONTROLLER_ID( 0x045e, 0x02a0 ), k_eControllerType_XBox360Controller }, // Microsoft X-Box 360 Big Button IR
- { MAKE_CONTROLLER_ID( 0x045e, 0x02a1 ), k_eControllerType_XBox360Controller }, // Microsoft X-Box 360 pad
- { MAKE_CONTROLLER_ID( 0x045e, 0x02d1 ), k_eControllerType_XBoxOneController }, // Microsoft X-Box One pad
- { MAKE_CONTROLLER_ID( 0x045e, 0x02dd ), k_eControllerType_XBoxOneController }, // Microsoft X-Box One pad (Firmware 2015)
- { MAKE_CONTROLLER_ID( 0x045e, 0x02e0 ), k_eControllerType_XBoxOneController }, // Microsoft X-Box One S pad (Bluetooth)
- { MAKE_CONTROLLER_ID( 0x045e, 0x02e3 ), k_eControllerType_XBoxOneController }, // Microsoft X-Box One Elite pad
- { MAKE_CONTROLLER_ID( 0x045e, 0x02ea ), k_eControllerType_XBoxOneController }, // Microsoft X-Box One S pad
- { MAKE_CONTROLLER_ID( 0x045e, 0x02fd ), k_eControllerType_XBoxOneController }, // Microsoft X-Box One S pad (Bluetooth)
- { MAKE_CONTROLLER_ID( 0x045e, 0x02ff ), k_eControllerType_XBoxOneController }, // Microsoft X-Box One Elite pad
- { MAKE_CONTROLLER_ID( 0x045e, 0x0719 ), k_eControllerType_XBox360Controller }, // Xbox 360 Wireless Receiver
- { MAKE_CONTROLLER_ID( 0x046d, 0xc21d ), k_eControllerType_XBox360Controller }, // Logitech Gamepad F310
- { MAKE_CONTROLLER_ID( 0x046d, 0xc21e ), k_eControllerType_XBox360Controller }, // Logitech Gamepad F510
- { MAKE_CONTROLLER_ID( 0x046d, 0xc21f ), k_eControllerType_XBox360Controller }, // Logitech Gamepad F710
- { MAKE_CONTROLLER_ID( 0x046d, 0xc242 ), k_eControllerType_XBox360Controller }, // Logitech Chillstream Controller
-
- { MAKE_CONTROLLER_ID( 0x054c, 0x0268 ), k_eControllerType_PS3Controller }, // Sony PS3 Controller
- { MAKE_CONTROLLER_ID( 0x0925, 0x0005 ), k_eControllerType_PS3Controller }, // Sony PS3 Controller
- { MAKE_CONTROLLER_ID( 0x8888, 0x0308 ), k_eControllerType_PS3Controller }, // Sony PS3 Controller
- { MAKE_CONTROLLER_ID( 0x1a34, 0x0836 ), k_eControllerType_PS3Controller }, // Afterglow ps3
- { MAKE_CONTROLLER_ID( 0x0f0d, 0x006e ), k_eControllerType_PS3Controller }, // HORI horipad4 ps3
- { MAKE_CONTROLLER_ID( 0x0f0d, 0x0066 ), k_eControllerType_PS3Controller }, // HORI horipad4 ps4
- { MAKE_CONTROLLER_ID( 0x0f0d, 0x005f ), k_eControllerType_PS3Controller }, // HORI Fighting commander ps3
- { MAKE_CONTROLLER_ID( 0x0f0d, 0x005e ), k_eControllerType_PS3Controller }, // HORI Fighting commander ps4
- //{ MAKE_CONTROLLER_ID( 0x0738, 0x3250 ), k_eControllerType_PS3Controller }, // madcats fightpad pro ps3 already in ps4 list.. does this work??
- { MAKE_CONTROLLER_ID( 0x0738, 0x8250 ), k_eControllerType_PS3Controller }, // madcats fightpad pro ps4
- { MAKE_CONTROLLER_ID( 0x0079, 0x181a ), k_eControllerType_PS3Controller }, // Venom Arcade Stick
- { MAKE_CONTROLLER_ID( 0x0079, 0x0006 ), k_eControllerType_PS3Controller }, // PC Twin Shock Controller - looks like a DS3 but the face buttons are 1-4 instead of symbols
- { MAKE_CONTROLLER_ID( 0x0079, 0x1844 ), k_eControllerType_PS3Controller }, // From SDL
- { MAKE_CONTROLLER_ID( 0x8888, 0x0308 ), k_eControllerType_PS3Controller }, // From SDL
- { MAKE_CONTROLLER_ID( 0x2563, 0x0575 ), k_eControllerType_PS3Controller }, // From SDL
- { MAKE_CONTROLLER_ID( 0x0810, 0x0001 ), k_eControllerType_PS3Controller }, // actually ps2 - maybe break out later
- { MAKE_CONTROLLER_ID( 0x0810, 0x0003 ), k_eControllerType_PS3Controller }, // actually ps2 - maybe break out later
- { MAKE_CONTROLLER_ID( 0x2563, 0x0523 ), k_eControllerType_PS3Controller }, // Digiflip GP006
- { MAKE_CONTROLLER_ID( 0x11ff, 0x3331 ), k_eControllerType_PS3Controller }, // SRXJ-PH2400
- { MAKE_CONTROLLER_ID( 0x20bc, 0x5500 ), k_eControllerType_PS3Controller }, // ShanWan PS3
- { MAKE_CONTROLLER_ID( 0x05b8, 0x1004 ), k_eControllerType_PS3Controller }, // From SDL
- { MAKE_CONTROLLER_ID( 0x146b, 0x0603 ), k_eControllerType_PS3Controller }, // From SDL
- { MAKE_CONTROLLER_ID( 0x044f, 0xb315 ), k_eControllerType_PS3Controller }, // Firestorm Dual Analog 3
- { MAKE_CONTROLLER_ID( 0x0925, 0x8888 ), k_eControllerType_PS3Controller }, // Actually ps2 -maybe break out later Lakeview Research WiseGroup Ltd, MP-8866 Dual Joypad
- { MAKE_CONTROLLER_ID( 0x0f0d, 0x004d ), k_eControllerType_PS3Controller }, // Horipad 3
- { MAKE_CONTROLLER_ID( 0x0f0d, 0x0009 ), k_eControllerType_PS3Controller }, // HORI BDA GP1
- { MAKE_CONTROLLER_ID( 0x0e8f, 0x0008 ), k_eControllerType_PS3Controller }, // Green Asia
- { MAKE_CONTROLLER_ID( 0x0f0d, 0x006a ), k_eControllerType_PS3Controller }, // Real Arcade Pro 4
- { MAKE_CONTROLLER_ID( 0x0e6f, 0x011e ), k_eControllerType_PS3Controller }, // Rock Candy PS4
- { MAKE_CONTROLLER_ID( 0x0e6f, 0x0214 ), k_eControllerType_PS3Controller }, // afterglow ps3
- { MAKE_CONTROLLER_ID( 0x0925, 0x8866 ), k_eControllerType_PS3Controller }, // PS2 maybe break out later
- { MAKE_CONTROLLER_ID( 0x0e8f, 0x310d ), k_eControllerType_PS3Controller }, // From SDL
- { MAKE_CONTROLLER_ID( 0x2c22, 0x2003 ), k_eControllerType_PS3Controller }, // From SDL
- { MAKE_CONTROLLER_ID( 0x056e, 0x2013 ), k_eControllerType_PS3Controller }, // JC-U4113SBK
- { MAKE_CONTROLLER_ID( 0x0738, 0x8838 ), k_eControllerType_PS3Controller }, // Madcatz Fightstick Pro
- { MAKE_CONTROLLER_ID( 0x1a34, 0x0836 ), k_eControllerType_PS3Controller }, // Afterglow PS3
- { MAKE_CONTROLLER_ID( 0x0f30, 0x1100 ), k_eControllerType_PS3Controller }, // Quanba Q1 fight stick
- { MAKE_CONTROLLER_ID( 0x1345, 0x6005 ), k_eControllerType_PS3Controller }, // ps2 maybe break out later
- { MAKE_CONTROLLER_ID( 0x0f0d, 0x0087 ), k_eControllerType_PS3Controller }, // HORI fighting mini stick
- { MAKE_CONTROLLER_ID( 0x146b, 0x5500 ), k_eControllerType_PS3Controller }, // From SDL
- { MAKE_CONTROLLER_ID( 0x20d6, 0xca6d ), k_eControllerType_PS3Controller }, // From SDL
- { MAKE_CONTROLLER_ID( 0x25f0, 0xc121 ), k_eControllerType_PS3Controller }, //
- { MAKE_CONTROLLER_ID( 0x8380, 0x0003 ), k_eControllerType_PS3Controller }, // BTP 2163
- { MAKE_CONTROLLER_ID( 0x1345, 0x1000 ), k_eControllerType_PS3Controller }, // PS2 ACME GA-D5
- { MAKE_CONTROLLER_ID( 0x0e8f, 0x3075 ), k_eControllerType_PS3Controller }, // SpeedLink Strike FX
- { MAKE_CONTROLLER_ID( 0x0e6f, 0x0128 ), k_eControllerType_PS3Controller }, // Rock Candy PS3
- { MAKE_CONTROLLER_ID( 0x2c22, 0x2000 ), k_eControllerType_PS3Controller }, // Quanba Drone
- { MAKE_CONTROLLER_ID( 0x06a3, 0xf622 ), k_eControllerType_PS3Controller }, // Cyborg V3
- { MAKE_CONTROLLER_ID( 0x044f, 0xd007 ), k_eControllerType_PS3Controller }, // Thrustmaster wireless 3-1
- { MAKE_CONTROLLER_ID( 0x25f0, 0x83c3 ), k_eControllerType_PS3Controller }, // gioteck vx2
- { MAKE_CONTROLLER_ID( 0x05b8, 0x1006 ), k_eControllerType_PS3Controller }, // JC-U3412SBK
- { MAKE_CONTROLLER_ID( 0x20d6, 0x576d ), k_eControllerType_PS3Controller }, // Power A PS3
- { MAKE_CONTROLLER_ID( 0x0e6f, 0x6302 ), k_eControllerType_PS3Controller }, // From SDL
- { MAKE_CONTROLLER_ID( 0x056e, 0x200f ), k_eControllerType_PS3Controller }, // From SDL
- { MAKE_CONTROLLER_ID( 0x0e6f, 0x1314 ), k_eControllerType_PS3Controller }, // PDP Afterglow Wireless PS3 controller
-
- { MAKE_CONTROLLER_ID( 0x054c, 0x05c4 ), k_eControllerType_PS4Controller }, // Sony PS4 Controller
- { MAKE_CONTROLLER_ID( 0x054c, 0x09cc ), k_eControllerType_PS4Controller }, // Sony PS4 Slim Controller
- { MAKE_CONTROLLER_ID( 0x054c, 0x0ba0 ), k_eControllerType_PS4Controller }, // Sony PS4 Controller (Wireless dongle)
- { MAKE_CONTROLLER_ID( 0x0f0d, 0x008a ), k_eControllerType_PS4Controller }, // HORI Real Arcade Pro 4
- { MAKE_CONTROLLER_ID( 0x0f0d, 0x0055 ), k_eControllerType_PS4Controller }, // HORIPAD 4 FPS
- { MAKE_CONTROLLER_ID( 0x0f0d, 0x0066 ), k_eControllerType_PS4Controller }, // HORIPAD 4 FPS Plus
- { MAKE_CONTROLLER_ID( 0x0738, 0x8384 ), k_eControllerType_PS4Controller }, // Mad Catz FightStick TE S+ PS4
- { MAKE_CONTROLLER_ID( 0x0738, 0x8250 ), k_eControllerType_PS4Controller }, // Mad Catz FightPad Pro PS4
- { MAKE_CONTROLLER_ID( 0x0C12, 0x0E10 ), k_eControllerType_PS4Controller }, // Armor Armor 3 Pad PS4
- { MAKE_CONTROLLER_ID( 0x0C12, 0x1CF6 ), k_eControllerType_PS4Controller }, // EMIO PS4 Elite Controller
- { MAKE_CONTROLLER_ID( 0x1532, 0x1000 ), k_eControllerType_PS4Controller }, // Razer Raiju PS4 Controller
- { MAKE_CONTROLLER_ID( 0x1532, 0X0401 ), k_eControllerType_PS4Controller }, // Razer Panthera PS4 Controller
- { MAKE_CONTROLLER_ID( 0x054c, 0x05c5 ), k_eControllerType_PS4Controller }, // STRIKEPAD PS4 Grip Add-on
- { MAKE_CONTROLLER_ID( 0x146b, 0x0d01 ), k_eControllerType_PS4Controller }, // Nacon Revolution Pro Controller - has gyro
- { MAKE_CONTROLLER_ID( 0x146b, 0x0d02 ), k_eControllerType_PS4Controller }, // Nacon Revolution Pro Controller v2 - has gyro
- { MAKE_CONTROLLER_ID( 0x0f0d, 0x00a0 ), k_eControllerType_PS4Controller }, // HORI TAC4 mousething
- { MAKE_CONTROLLER_ID( 0x0f0d, 0x009c ), k_eControllerType_PS4Controller }, // HORI TAC PRO mousething
- { MAKE_CONTROLLER_ID( 0x0c12, 0x0ef6 ), k_eControllerType_PS4Controller }, // Hitbox Arcade Stick
- { MAKE_CONTROLLER_ID( 0x0079, 0x181b ), k_eControllerType_PS4Controller }, // Venom Arcade Stick - XXX:this may not work and may need to be called a ps3 controller
- { MAKE_CONTROLLER_ID( 0x0738, 0x3250 ), k_eControllerType_PS4Controller }, // Mad Catz FightPad PRO - controller shaped with 6 face buttons
- { MAKE_CONTROLLER_ID( 0x0f0d, 0x00ee ), k_eControllerType_PS4Controller }, // Hori mini wired https://www.playstation.com/en-us/explore/accessories/gaming-controllers/mini-wired-gamepad/
- { MAKE_CONTROLLER_ID( 0x0738, 0x8481 ), k_eControllerType_PS4Controller }, // Mad Catz FightStick TE 2+ PS4
- { MAKE_CONTROLLER_ID( 0x0738, 0x8480 ), k_eControllerType_PS4Controller }, // Mad Catz FightStick TE 2 PS4
- { MAKE_CONTROLLER_ID( 0x7545, 0x0104 ), k_eControllerType_PS4Controller }, // Armor 3 or Level Up Cobra - At least one variant has gyro
- { MAKE_CONTROLLER_ID( 0x0c12, 0x0e15 ), k_eControllerType_PS4Controller }, // Game:Pad 4
- { MAKE_CONTROLLER_ID( 0x11c0, 0x4001 ), k_eControllerType_PS4Controller }, // "PS4 Fun Controller" added from user log
-
- { MAKE_CONTROLLER_ID( 0x1532, 0x1007 ), k_eControllerType_PS4Controller }, // Razer Raiju 2 Tournament edition USB- untested and added for razer
- { MAKE_CONTROLLER_ID( 0x1532, 0x100A ), k_eControllerType_PS4Controller }, // Razer Raiju 2 Tournament edition BT - untested and added for razer
- { MAKE_CONTROLLER_ID( 0x1532, 0x1004 ), k_eControllerType_PS4Controller }, // Razer Raiju 2 Ultimate USB - untested and added for razer
- { MAKE_CONTROLLER_ID( 0x1532, 0x1009 ), k_eControllerType_PS4Controller }, // Razer Raiju 2 Ultimate BT - untested and added for razer
- { MAKE_CONTROLLER_ID( 0x1532, 0x1008 ), k_eControllerType_PS4Controller }, // Razer Panthera Evo Fightstick - untested and added for razer
-
- { MAKE_CONTROLLER_ID( 0x056e, 0x2004 ), k_eControllerType_XBox360Controller }, // Elecom JC-U3613M
- { MAKE_CONTROLLER_ID( 0x06a3, 0xf51a ), k_eControllerType_XBox360Controller }, // Saitek P3600
- { MAKE_CONTROLLER_ID( 0x0738, 0x4716 ), k_eControllerType_XBox360Controller }, // Mad Catz Wired Xbox 360 Controller
- { MAKE_CONTROLLER_ID( 0x0738, 0x4718 ), k_eControllerType_XBox360Controller }, // Mad Catz Street Fighter IV FightStick SE
- { MAKE_CONTROLLER_ID( 0x0738, 0x4726 ), k_eControllerType_XBox360Controller }, // Mad Catz Xbox 360 Controller
- { MAKE_CONTROLLER_ID( 0x0738, 0x4728 ), k_eControllerType_XBox360Controller }, // Mad Catz Street Fighter IV FightPad
- { MAKE_CONTROLLER_ID( 0x0738, 0x4736 ), k_eControllerType_XBox360Controller }, // Mad Catz MicroCon Gamepad
- { MAKE_CONTROLLER_ID( 0x0738, 0x4738 ), k_eControllerType_XBox360Controller }, // Mad Catz Wired Xbox 360 Controller (SFIV)
- { MAKE_CONTROLLER_ID( 0x0738, 0x4740 ), k_eControllerType_XBox360Controller }, // Mad Catz Beat Pad
- { MAKE_CONTROLLER_ID( 0x0738, 0x4a01 ), k_eControllerType_XBoxOneController }, // Mad Catz FightStick TE 2
- { MAKE_CONTROLLER_ID( 0x0738, 0xb726 ), k_eControllerType_XBox360Controller }, // Mad Catz Xbox controller - MW2
- { MAKE_CONTROLLER_ID( 0x0738, 0xbeef ), k_eControllerType_XBox360Controller }, // Mad Catz JOYTECH NEO SE Advanced GamePad
- { MAKE_CONTROLLER_ID( 0x0738, 0xcb02 ), k_eControllerType_XBox360Controller }, // Saitek Cyborg Rumble Pad - PC/Xbox 360
- { MAKE_CONTROLLER_ID( 0x0738, 0xcb03 ), k_eControllerType_XBox360Controller }, // Saitek P3200 Rumble Pad - PC/Xbox 360
- { MAKE_CONTROLLER_ID( 0x0738, 0xf738 ), k_eControllerType_XBox360Controller }, // Super SFIV FightStick TE S
- { MAKE_CONTROLLER_ID( 0x0955, 0xb400 ), k_eControllerType_XBox360Controller }, // NVIDIA Shield streaming controller
- { MAKE_CONTROLLER_ID( 0x0e6f, 0x0105 ), k_eControllerType_XBox360Controller }, // HSM3 Xbox360 dancepad
- { MAKE_CONTROLLER_ID( 0x0e6f, 0x0113 ), k_eControllerType_XBox360Controller }, // Afterglow AX.1 Gamepad for Xbox 360
- { MAKE_CONTROLLER_ID( 0x0e6f, 0x011f ), k_eControllerType_XBox360Controller }, // Rock Candy Gamepad Wired Controller
- { MAKE_CONTROLLER_ID( 0x0e6f, 0x0131 ), k_eControllerType_XBox360Controller }, // PDP EA Sports Controller
- { MAKE_CONTROLLER_ID( 0x0e6f, 0x0133 ), k_eControllerType_XBox360Controller }, // Xbox 360 Wired Controller
- { MAKE_CONTROLLER_ID( 0x0e6f, 0x0139 ), k_eControllerType_XBoxOneController }, // Afterglow Prismatic Wired Controller
- { MAKE_CONTROLLER_ID( 0x0e6f, 0x013a ), k_eControllerType_XBoxOneController }, // PDP Xbox One Controller
- { MAKE_CONTROLLER_ID( 0x0e6f, 0x0146 ), k_eControllerType_XBoxOneController }, // Rock Candy Wired Controller for Xbox One
- { MAKE_CONTROLLER_ID( 0x0e6f, 0x0147 ), k_eControllerType_XBoxOneController }, // PDP Marvel Xbox One Controller
- { MAKE_CONTROLLER_ID( 0x0e6f, 0x015c ), k_eControllerType_XBoxOneController }, // PDP Xbox One Arcade Stick
- { MAKE_CONTROLLER_ID( 0x0e6f, 0x0161 ), k_eControllerType_XBoxOneController }, // PDP Xbox One Controller
- { MAKE_CONTROLLER_ID( 0x0e6f, 0x0162 ), k_eControllerType_XBoxOneController }, // PDP Xbox One Controller
- { MAKE_CONTROLLER_ID( 0x0e6f, 0x0163 ), k_eControllerType_XBoxOneController }, // PDP Xbox One Controller
- { MAKE_CONTROLLER_ID( 0x0e6f, 0x0164 ), k_eControllerType_XBoxOneController }, // PDP Battlefield One
- { MAKE_CONTROLLER_ID( 0x0e6f, 0x0165 ), k_eControllerType_XBoxOneController }, // PDP Titanfall 2
- { MAKE_CONTROLLER_ID( 0x0e6f, 0x0201 ), k_eControllerType_XBox360Controller }, // Pelican PL-3601 'TSZ' Wired Xbox 360 Controller
- { MAKE_CONTROLLER_ID( 0x0e6f, 0x0213 ), k_eControllerType_XBox360Controller }, // Afterglow Gamepad for Xbox 360
- { MAKE_CONTROLLER_ID( 0x0e6f, 0x021f ), k_eControllerType_XBox360Controller }, // Rock Candy Gamepad for Xbox 360
- { MAKE_CONTROLLER_ID( 0x0e6f, 0x0246 ), k_eControllerType_XBoxOneController }, // Rock Candy Gamepad for Xbox One 2015
- { MAKE_CONTROLLER_ID( 0x0e6f, 0x02a0 ), k_eControllerType_XBox360Controller }, // Counterfeit 360Controller
- { MAKE_CONTROLLER_ID( 0x0e6f, 0x0301 ), k_eControllerType_XBox360Controller }, // Logic3 Controller
- { MAKE_CONTROLLER_ID( 0x0e6f, 0x0346 ), k_eControllerType_XBoxOneController }, // Rock Candy Gamepad for Xbox One 2016
- { MAKE_CONTROLLER_ID( 0x0e6f, 0x0401 ), k_eControllerType_XBox360Controller }, // Logic3 Controller
- { MAKE_CONTROLLER_ID( 0x0e6f, 0x0413 ), k_eControllerType_XBox360Controller }, // Afterglow AX.1 Gamepad for Xbox 360
- { MAKE_CONTROLLER_ID( 0x0e6f, 0x0501 ), k_eControllerType_XBox360Controller }, // PDP Xbox 360 Controller
- { MAKE_CONTROLLER_ID( 0x0e6f, 0xf501 ), k_eControllerType_XBox360Controller }, // Counterfeit 360 Controller
- { MAKE_CONTROLLER_ID( 0x0e6f, 0xf900 ), k_eControllerType_XBox360Controller }, // PDP Afterglow AX.1
- { MAKE_CONTROLLER_ID( 0x0f0d, 0x000a ), k_eControllerType_XBox360Controller }, // Hori Co. DOA4 FightStick
- { MAKE_CONTROLLER_ID( 0x0f0d, 0x000c ), k_eControllerType_XBox360Controller }, // Hori PadEX Turbo
- { MAKE_CONTROLLER_ID( 0x0f0d, 0x000d ), k_eControllerType_XBox360Controller }, // Hori Fighting Stick EX2
- { MAKE_CONTROLLER_ID( 0x0f0d, 0x0016 ), k_eControllerType_XBox360Controller }, // Hori Real Arcade Pro.EX
- { MAKE_CONTROLLER_ID( 0x0f0d, 0x001b ), k_eControllerType_XBox360Controller }, // Hori Real Arcade Pro VX
- { MAKE_CONTROLLER_ID( 0x0f0d, 0x0063 ), k_eControllerType_XBoxOneController }, // Hori Real Arcade Pro Hayabusa (USA) Xbox One
- { MAKE_CONTROLLER_ID( 0x0f0d, 0x0067 ), k_eControllerType_XBoxOneController }, // HORIPAD ONE
- { MAKE_CONTROLLER_ID( 0x0f0d, 0x0078 ), k_eControllerType_XBoxOneController }, // Hori Real Arcade Pro V Kai Xbox One
- { MAKE_CONTROLLER_ID( 0x0f0d, 0x008c ), k_eControllerType_XBox360Controller }, // Hori Real Arcade Pro 4
- { MAKE_CONTROLLER_ID( 0x11c9, 0x55f0 ), k_eControllerType_XBox360Controller }, // Nacon GC-100XF
- { MAKE_CONTROLLER_ID( 0x12ab, 0x0004 ), k_eControllerType_XBox360Controller }, // Honey Bee Xbox360 dancepad
- { MAKE_CONTROLLER_ID( 0x12ab, 0x0301 ), k_eControllerType_XBox360Controller }, // PDP AFTERGLOW AX.1
- { MAKE_CONTROLLER_ID( 0x12ab, 0x0303 ), k_eControllerType_XBox360Controller }, // Mortal Kombat Klassic FightStick
- { MAKE_CONTROLLER_ID( 0x1430, 0x02a0 ), k_eControllerType_XBox360Controller }, // RedOctane Controller Adapter
- { MAKE_CONTROLLER_ID( 0x1430, 0x4748 ), k_eControllerType_XBox360Controller }, // RedOctane Guitar Hero X-plorer
- { MAKE_CONTROLLER_ID( 0x1430, 0xf801 ), k_eControllerType_XBox360Controller }, // RedOctane Controller
- { MAKE_CONTROLLER_ID( 0x146b, 0x0601 ), k_eControllerType_XBox360Controller }, // BigBen Interactive XBOX 360 Controller
- { MAKE_CONTROLLER_ID( 0x1532, 0x0037 ), k_eControllerType_XBox360Controller }, // Razer Sabertooth
- { MAKE_CONTROLLER_ID( 0x1532, 0x0a00 ), k_eControllerType_XBoxOneController }, // Razer Atrox Arcade Stick
- { MAKE_CONTROLLER_ID( 0x1532, 0x0a03 ), k_eControllerType_XBoxOneController }, // Razer Wildcat
- { MAKE_CONTROLLER_ID( 0x15e4, 0x3f00 ), k_eControllerType_XBox360Controller }, // Power A Mini Pro Elite
- { MAKE_CONTROLLER_ID( 0x15e4, 0x3f0a ), k_eControllerType_XBox360Controller }, // Xbox Airflo wired controller
- { MAKE_CONTROLLER_ID( 0x15e4, 0x3f10 ), k_eControllerType_XBox360Controller }, // Batarang Xbox 360 controller
- { MAKE_CONTROLLER_ID( 0x162e, 0xbeef ), k_eControllerType_XBox360Controller }, // Joytech Neo-Se Take2
- { MAKE_CONTROLLER_ID( 0x1689, 0xfd00 ), k_eControllerType_XBox360Controller }, // Razer Onza Tournament Edition
- { MAKE_CONTROLLER_ID( 0x1689, 0xfd01 ), k_eControllerType_XBox360Controller }, // Razer Onza Classic Edition
- { MAKE_CONTROLLER_ID( 0x1689, 0xfe00 ), k_eControllerType_XBox360Controller }, // Razer Sabertooth
- { MAKE_CONTROLLER_ID( 0x1bad, 0x0002 ), k_eControllerType_XBox360Controller }, // Harmonix Rock Band Guitar
- { MAKE_CONTROLLER_ID( 0x1bad, 0x0003 ), k_eControllerType_XBox360Controller }, // Harmonix Rock Band Drumkit
- { MAKE_CONTROLLER_ID( 0x1bad, 0xf016 ), k_eControllerType_XBox360Controller }, // Mad Catz Xbox 360 Controller
- { MAKE_CONTROLLER_ID( 0x1bad, 0xf018 ), k_eControllerType_XBox360Controller }, // Mad Catz Street Fighter IV SE Fighting Stick
- { MAKE_CONTROLLER_ID( 0x1bad, 0xf019 ), k_eControllerType_XBox360Controller }, // Mad Catz Brawlstick for Xbox 360
- { MAKE_CONTROLLER_ID( 0x1bad, 0xf021 ), k_eControllerType_XBox360Controller }, // Mad Cats Ghost Recon FS GamePad
- { MAKE_CONTROLLER_ID( 0x1bad, 0xf023 ), k_eControllerType_XBox360Controller }, // MLG Pro Circuit Controller (Xbox)
- { MAKE_CONTROLLER_ID( 0x1bad, 0xf025 ), k_eControllerType_XBox360Controller }, // Mad Catz Call Of Duty
- { MAKE_CONTROLLER_ID( 0x1bad, 0xf027 ), k_eControllerType_XBox360Controller }, // Mad Catz FPS Pro
- { MAKE_CONTROLLER_ID( 0x1bad, 0xf028 ), k_eControllerType_XBox360Controller }, // Street Fighter IV FightPad
- { MAKE_CONTROLLER_ID( 0x1bad, 0xf02e ), k_eControllerType_XBox360Controller }, // Mad Catz Fightpad
- { MAKE_CONTROLLER_ID( 0x1bad, 0xf036 ), k_eControllerType_XBox360Controller }, // Mad Catz MicroCon GamePad Pro
- { MAKE_CONTROLLER_ID( 0x1bad, 0xf038 ), k_eControllerType_XBox360Controller }, // Street Fighter IV FightStick TE
- { MAKE_CONTROLLER_ID( 0x1bad, 0xf039 ), k_eControllerType_XBox360Controller }, // Mad Catz MvC2 TE
- { MAKE_CONTROLLER_ID( 0x1bad, 0xf03a ), k_eControllerType_XBox360Controller }, // Mad Catz SFxT Fightstick Pro
- { MAKE_CONTROLLER_ID( 0x1bad, 0xf03d ), k_eControllerType_XBox360Controller }, // Street Fighter IV Arcade Stick TE - Chun Li
- { MAKE_CONTROLLER_ID( 0x1bad, 0xf03e ), k_eControllerType_XBox360Controller }, // Mad Catz MLG FightStick TE
- { MAKE_CONTROLLER_ID( 0x1bad, 0xf03f ), k_eControllerType_XBox360Controller }, // Mad Catz FightStick SoulCaliber
- { MAKE_CONTROLLER_ID( 0x1bad, 0xf042 ), k_eControllerType_XBox360Controller }, // Mad Catz FightStick TES+
- { MAKE_CONTROLLER_ID( 0x1bad, 0xf080 ), k_eControllerType_XBox360Controller }, // Mad Catz FightStick TE2
- { MAKE_CONTROLLER_ID( 0x1bad, 0xf501 ), k_eControllerType_XBox360Controller }, // HoriPad EX2 Turbo
- { MAKE_CONTROLLER_ID( 0x1bad, 0xf502 ), k_eControllerType_XBox360Controller }, // Hori Real Arcade Pro.VX SA
- { MAKE_CONTROLLER_ID( 0x1bad, 0xf503 ), k_eControllerType_XBox360Controller }, // Hori Fighting Stick VX
- { MAKE_CONTROLLER_ID( 0x1bad, 0xf504 ), k_eControllerType_XBox360Controller }, // Hori Real Arcade Pro. EX
- { MAKE_CONTROLLER_ID( 0x1bad, 0xf505 ), k_eControllerType_XBox360Controller }, // Hori Fighting Stick EX2B
- { MAKE_CONTROLLER_ID( 0x1bad, 0xf506 ), k_eControllerType_XBox360Controller }, // Hori Real Arcade Pro.EX Premium VLX
- { MAKE_CONTROLLER_ID( 0x1bad, 0xf900 ), k_eControllerType_XBox360Controller }, // Harmonix Xbox 360 Controller
- { MAKE_CONTROLLER_ID( 0x1bad, 0xf901 ), k_eControllerType_XBox360Controller }, // Gamestop Xbox 360 Controller
- { MAKE_CONTROLLER_ID( 0x1bad, 0xf902 ), k_eControllerType_XBox360Controller }, // Mad Catz Gamepad2
- { MAKE_CONTROLLER_ID( 0x1bad, 0xf903 ), k_eControllerType_XBox360Controller }, // Tron Xbox 360 controller
- { MAKE_CONTROLLER_ID( 0x1bad, 0xf904 ), k_eControllerType_XBox360Controller }, // PDP Versus Fighting Pad
- { MAKE_CONTROLLER_ID( 0x1bad, 0xf906 ), k_eControllerType_XBox360Controller }, // MortalKombat FightStick
- { MAKE_CONTROLLER_ID( 0x1bad, 0xfa01 ), k_eControllerType_XBox360Controller }, // MadCatz GamePad
- { MAKE_CONTROLLER_ID( 0x1bad, 0xfd00 ), k_eControllerType_XBox360Controller }, // Razer Onza TE
- { MAKE_CONTROLLER_ID( 0x1bad, 0xfd01 ), k_eControllerType_XBox360Controller }, // Razer Onza
- { MAKE_CONTROLLER_ID( 0x24c6, 0x5000 ), k_eControllerType_XBox360Controller }, // Razer Atrox Arcade Stick
- { MAKE_CONTROLLER_ID( 0x24c6, 0x5300 ), k_eControllerType_XBox360Controller }, // PowerA MINI PROEX Controller
- { MAKE_CONTROLLER_ID( 0x24c6, 0x5303 ), k_eControllerType_XBox360Controller }, // Xbox Airflo wired controller
- { MAKE_CONTROLLER_ID( 0x24c6, 0x530a ), k_eControllerType_XBox360Controller }, // Xbox 360 Pro EX Controller
- { MAKE_CONTROLLER_ID( 0x24c6, 0x531a ), k_eControllerType_XBox360Controller }, // PowerA Pro Ex
- { MAKE_CONTROLLER_ID( 0x24c6, 0x5397 ), k_eControllerType_XBox360Controller }, // FUS1ON Tournament Controller
- { MAKE_CONTROLLER_ID( 0x24c6, 0x541a ), k_eControllerType_XBoxOneController }, // PowerA Xbox One Mini Wired Controller
- { MAKE_CONTROLLER_ID( 0x24c6, 0x542a ), k_eControllerType_XBoxOneController }, // Xbox ONE spectra
- { MAKE_CONTROLLER_ID( 0x24c6, 0x543a ), k_eControllerType_XBoxOneController }, // PowerA Xbox One wired controller
- { MAKE_CONTROLLER_ID( 0x24c6, 0x5500 ), k_eControllerType_XBox360Controller }, // Hori XBOX 360 EX 2 with Turbo
- { MAKE_CONTROLLER_ID( 0x24c6, 0x5501 ), k_eControllerType_XBox360Controller }, // Hori Real Arcade Pro VX-SA
- { MAKE_CONTROLLER_ID( 0x24c6, 0x5502 ), k_eControllerType_XBox360Controller }, // Hori Fighting Stick VX Alt
- { MAKE_CONTROLLER_ID( 0x24c6, 0x5503 ), k_eControllerType_XBox360Controller }, // Hori Fighting Edge
- { MAKE_CONTROLLER_ID( 0x24c6, 0x5506 ), k_eControllerType_XBox360Controller }, // Hori SOULCALIBUR V Stick
- { MAKE_CONTROLLER_ID( 0x24c6, 0x5510 ), k_eControllerType_XBox360Controller }, // Hori Fighting Commander ONE
- { MAKE_CONTROLLER_ID( 0x24c6, 0x550d ), k_eControllerType_XBox360Controller }, // Hori GEM Xbox controller
- { MAKE_CONTROLLER_ID( 0x24c6, 0x550e ), k_eControllerType_XBox360Controller }, // Hori Real Arcade Pro V Kai 360
- { MAKE_CONTROLLER_ID( 0x24c6, 0x551a ), k_eControllerType_XBoxOneController }, // PowerA FUSION Pro Controller
- { MAKE_CONTROLLER_ID( 0x24c6, 0x561a ), k_eControllerType_XBoxOneController }, // PowerA FUSION Controller
- { MAKE_CONTROLLER_ID( 0x24c6, 0x5b00 ), k_eControllerType_XBox360Controller }, // ThrustMaster Ferrari Italia 458 Racing Wheel
- { MAKE_CONTROLLER_ID( 0x24c6, 0x5b02 ), k_eControllerType_XBox360Controller }, // Thrustmaster, Inc. GPX Controller
- { MAKE_CONTROLLER_ID( 0x24c6, 0x5b03 ), k_eControllerType_XBox360Controller }, // Thrustmaster Ferrari 458 Racing Wheel
- { MAKE_CONTROLLER_ID( 0x24c6, 0x5d04 ), k_eControllerType_XBox360Controller }, // Razer Sabertooth
- { MAKE_CONTROLLER_ID( 0x24c6, 0xfafa ), k_eControllerType_XBox360Controller }, // Aplay Controller
- { MAKE_CONTROLLER_ID( 0x24c6, 0xfafb ), k_eControllerType_XBox360Controller }, // Aplay Controller
- { MAKE_CONTROLLER_ID( 0x24c6, 0xfafc ), k_eControllerType_XBox360Controller }, // Afterglow Gamepad 1
- { MAKE_CONTROLLER_ID( 0x24c6, 0xfafe ), k_eControllerType_XBox360Controller }, // Rock Candy Gamepad for Xbox 360
- { MAKE_CONTROLLER_ID( 0x24c6, 0xfafd ), k_eControllerType_XBox360Controller }, // Afterglow Gamepad 3
-
- // These have been added via Minidump for unrecognized Xinput controller assert
- { MAKE_CONTROLLER_ID( 0x0000, 0x0000 ), k_eControllerType_XBox360Controller }, // Unknown Controller
- { MAKE_CONTROLLER_ID( 0x045e, 0x02a2 ), k_eControllerType_XBox360Controller }, // Unknown Controller - Microsoft VID
- { MAKE_CONTROLLER_ID( 0x0e6f, 0x1414 ), k_eControllerType_XBox360Controller }, // Unknown Controller
- { MAKE_CONTROLLER_ID( 0x0e6f, 0x1314 ), k_eControllerType_XBox360Controller }, // Unknown Controller
- { MAKE_CONTROLLER_ID( 0x0e6f, 0x0159 ), k_eControllerType_XBox360Controller }, // Unknown Controller
- { MAKE_CONTROLLER_ID( 0x24c6, 0xfaff ), k_eControllerType_XBox360Controller }, // Unknown Controller
- { MAKE_CONTROLLER_ID( 0x0f0d, 0x0086 ), k_eControllerType_XBox360Controller }, // Unknown Controller
- { MAKE_CONTROLLER_ID( 0x0f0d, 0x006d ), k_eControllerType_XBox360Controller }, // Unknown Controller
- { MAKE_CONTROLLER_ID( 0x0f0d, 0x00a4 ), k_eControllerType_XBox360Controller }, // Unknown Controller
- { MAKE_CONTROLLER_ID( 0x0079, 0x1832 ), k_eControllerType_XBox360Controller }, // Unknown Controller
- { MAKE_CONTROLLER_ID( 0x0079, 0x187f ), k_eControllerType_XBox360Controller }, // Unknown Controller
- { MAKE_CONTROLLER_ID( 0x0079, 0x1883 ), k_eControllerType_XBox360Controller }, // Unknown Controller
- { MAKE_CONTROLLER_ID( 0x03eb, 0xff01 ), k_eControllerType_XBox360Controller }, // Unknown Controller
- { MAKE_CONTROLLER_ID( 0x2c22, 0x2303 ), k_eControllerType_XBox360Controller }, // Unknown Controller
- { MAKE_CONTROLLER_ID( 0x0c12, 0x0ef8 ), k_eControllerType_XBox360Controller }, // Homemade fightstick based on brook pcb (with XInput driver??)
- { MAKE_CONTROLLER_ID( 0x046d, 0x1000 ), k_eControllerType_XBox360Controller }, // Unknown Controller
- { MAKE_CONTROLLER_ID( 0x1345, 0x6006 ), k_eControllerType_XBox360Controller }, // Unknown Controller
-
- { MAKE_CONTROLLER_ID( 0x056e, 0x2012 ), k_eControllerType_XBox360Controller }, // Unknown Controller
- { MAKE_CONTROLLER_ID( 0x146b, 0x0602 ), k_eControllerType_XBox360Controller }, // Unknown Controller
- { MAKE_CONTROLLER_ID( 0x0f0d, 0x00ae ), k_eControllerType_XBox360Controller }, // Unknown Controller
- { MAKE_CONTROLLER_ID( 0x146b, 0x0603 ), k_eControllerType_XBox360Controller }, // Unknown Controller
- { MAKE_CONTROLLER_ID( 0x056e, 0x2013 ), k_eControllerType_XBox360Controller }, // Unknown Controller
- { MAKE_CONTROLLER_ID( 0x046d, 0x0401 ), k_eControllerType_XBox360Controller }, // logitech xinput
- { MAKE_CONTROLLER_ID( 0x046d, 0x0301 ), k_eControllerType_XBox360Controller }, // logitech xinput
- { MAKE_CONTROLLER_ID( 0x046d, 0xcaa3 ), k_eControllerType_XBox360Controller }, // logitech xinput
- { MAKE_CONTROLLER_ID( 0x046d, 0xc261 ), k_eControllerType_XBox360Controller }, // logitech xinput
- { MAKE_CONTROLLER_ID( 0x046d, 0x0291 ), k_eControllerType_XBox360Controller }, // logitech xinput
- { MAKE_CONTROLLER_ID( 0x0079, 0x18d3 ), k_eControllerType_XBox360Controller }, // Unknown Controller
- { MAKE_CONTROLLER_ID( 0x0f0d, 0x00b1 ), k_eControllerType_XBox360Controller }, // Unknown Controller
- { MAKE_CONTROLLER_ID( 0x0001, 0x0001 ), k_eControllerType_XBox360Controller }, // Unknown Controller
- { MAKE_CONTROLLER_ID( 0x1345, 0x6005 ), k_eControllerType_XBox360Controller }, // Unknown Controller
- { MAKE_CONTROLLER_ID( 0x0079, 0x188e ), k_eControllerType_XBox360Controller }, // Unknown Controller
- { MAKE_CONTROLLER_ID( 0x0079, 0x18d4 ), k_eControllerType_XBox360Controller }, // Unknown Controller
- { MAKE_CONTROLLER_ID( 0x2c22, 0x2003 ), k_eControllerType_XBox360Controller }, // Unknown Controller
- { MAKE_CONTROLLER_ID( 0x0f0d, 0x00b1 ), k_eControllerType_XBox360Controller }, // Unknown Controller
- { MAKE_CONTROLLER_ID( 0x0079, 0x187c ), k_eControllerType_XBox360Controller }, // Unknown Controller
- { MAKE_CONTROLLER_ID( 0x0079, 0x189c ), k_eControllerType_XBox360Controller }, // Unknown Controller
- { MAKE_CONTROLLER_ID( 0x0079, 0x1874 ), k_eControllerType_XBox360Controller }, // Unknown Controller
-
- { MAKE_CONTROLLER_ID( 0x1038, 0xb360 ), k_eControllerType_XBox360Controller }, // SteelSeries Nimbus/Stratus XL
-
-
- //{ MAKE_CONTROLLER_ID( 0x1949, 0x0402 ), /*android*/ }, // Unknown Controller
-
- { MAKE_CONTROLLER_ID( 0x05ac, 0x0001 ), k_eControllerType_AppleController }, // MFI Extended Gamepad (generic entry for iOS/tvOS)
- { MAKE_CONTROLLER_ID( 0x05ac, 0x0002 ), k_eControllerType_AppleController }, // MFI Standard Gamepad (generic entry for iOS/tvOS)
-
- // We currently don't support using a pair of Switch Joy-Con's as a single
- // controller and we don't want to support using them individually for the
- // time being, so these should be disabled until one of the above is true
- // { MAKE_CONTROLLER_ID( 0x057e, 0x2006 ), k_eControllerType_SwitchJoyConLeft }, // Nintendo Switch Joy-Con (Left)
- // { MAKE_CONTROLLER_ID( 0x057e, 0x2007 ), k_eControllerType_SwitchJoyConRight }, // Nintendo Switch Joy-Con (Right)
-
- // This same controller ID is spoofed by many 3rd-party Switch controllers.
- // The ones we currently know of are:
- // * Any 8bitdo controller with Switch support
- // * ORTZ Gaming Wireless Pro Controller
- // * ZhiXu Gamepad Wireless
- // * Sunwaytek Wireless Motion Controller for Nintendo Switch
- { MAKE_CONTROLLER_ID( 0x057e, 0x2009 ), k_eControllerType_SwitchProController }, // Nintendo Switch Pro Controller
-
- { MAKE_CONTROLLER_ID( 0x0f0d, 0x00c1 ), k_eControllerType_SwitchInputOnlyController }, // HORIPAD for Nintendo Switch
- { MAKE_CONTROLLER_ID( 0x20d6, 0xa711 ), k_eControllerType_SwitchInputOnlyController }, // PowerA Wired Controller Plus
- { MAKE_CONTROLLER_ID( 0x0f0d, 0x0092 ), k_eControllerType_SwitchInputOnlyController }, // HORI Pokken Tournament DX Pro Pad
-
-
- // Valve products - don't add to public list
- { MAKE_CONTROLLER_ID( 0x0000, 0x11fb ), k_eControllerType_MobileTouch }, // Streaming mobile touch virtual controls
- { MAKE_CONTROLLER_ID( 0x28de, 0x1101 ), k_eControllerType_SteamController }, // Valve Legacy Steam Controller (CHELL)
- { MAKE_CONTROLLER_ID( 0x28de, 0x1102 ), k_eControllerType_SteamController }, // Valve wired Steam Controller (D0G)
- { MAKE_CONTROLLER_ID( 0x28de, 0x1105 ), k_eControllerType_SteamControllerV2 }, // Valve Bluetooth Steam Controller (D0G)
- { MAKE_CONTROLLER_ID( 0x28de, 0x1106 ), k_eControllerType_SteamControllerV2 }, // Valve Bluetooth Steam Controller (D0G)
- { MAKE_CONTROLLER_ID( 0x28de, 0x1142 ), k_eControllerType_SteamController }, // Valve wireless Steam Controller
- { MAKE_CONTROLLER_ID( 0x28de, 0x1201 ), k_eControllerType_SteamController }, // Valve wired Steam Controller (HEADCRAB)
-};
-
-
-#if 0 /* these are currently unused, so #if 0'd out to prevent compiler warnings for now */
-static inline const ControllerDescription_t * GetControllerArray( int* nLength /* Out */)
-{
- *nLength = sizeof( arrControllers ) / sizeof( arrControllers[0] );
- return arrControllers;
-}
-#endif
-
-static inline EControllerType GuessControllerType( int nVID, int nPID )
-{
- unsigned int unDeviceID = MAKE_CONTROLLER_ID( nVID, nPID );
- int iIndex;
- for ( iIndex = 0; iIndex < sizeof( arrControllers ) / sizeof( arrControllers[0] ); ++iIndex )
- {
- if ( unDeviceID == arrControllers[ iIndex ].m_unDeviceID )
- {
- return arrControllers[ iIndex ].m_eControllerType;
- }
- }
-#undef MAKE_CONTROLLER_ID
-
- return k_eControllerType_UnknownNonSteamController;
-}
-
-#endif // CONSTANTS_H
-
diff --git a/Source/3rdParty/SDL2/src/joystick/darwin/SDL_sysjoystick.c b/Source/3rdParty/SDL2/src/joystick/darwin/SDL_sysjoystick.c
deleted file mode 100644
index 8af3b96..0000000
--- a/Source/3rdParty/SDL2/src/joystick/darwin/SDL_sysjoystick.c
+++ /dev/null
@@ -1,1019 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-
-#ifdef SDL_JOYSTICK_IOKIT
-
-#include "SDL_events.h"
-#include "SDL_joystick.h"
-#include "../SDL_sysjoystick.h"
-#include "../SDL_joystick_c.h"
-#include "SDL_sysjoystick_c.h"
-#include "../hidapi/SDL_hidapijoystick_c.h"
-#include "../../haptic/darwin/SDL_syshaptic_c.h" /* For haptic hot plugging */
-
-
-#define SDL_JOYSTICK_RUNLOOP_MODE CFSTR("SDLJoystick")
-
-#define CONVERT_MAGNITUDE(x) (((x)*10000) / 0x7FFF)
-
-/* The base object of the HID Manager API */
-static IOHIDManagerRef hidman = NULL;
-
-/* Linked list of all available devices */
-static recDevice *gpDeviceList = NULL;
-
-void FreeRumbleEffectData(FFEFFECT *effect)
-{
- if (!effect) {
- return;
- }
- SDL_free(effect->rgdwAxes);
- SDL_free(effect->rglDirection);
- SDL_free(effect->lpvTypeSpecificParams);
- SDL_free(effect);
-}
-
-FFEFFECT *CreateRumbleEffectData(Sint16 magnitude, Uint32 duration_ms)
-{
- FFEFFECT *effect;
- FFPERIODIC *periodic;
-
- /* Create the effect */
- effect = (FFEFFECT *)SDL_calloc(1, sizeof(*effect));
- if (!effect) {
- return NULL;
- }
- effect->dwSize = sizeof(*effect);
- effect->dwGain = 10000;
- effect->dwFlags = FFEFF_OBJECTOFFSETS;
- effect->dwDuration = duration_ms * 1000; /* In microseconds. */
- effect->dwTriggerButton = FFEB_NOTRIGGER;
-
- effect->cAxes = 2;
- effect->rgdwAxes = (DWORD *)SDL_calloc(effect->cAxes, sizeof(DWORD));
- if (!effect->rgdwAxes) {
- FreeRumbleEffectData(effect);
- return NULL;
- }
-
- effect->rglDirection = (LONG *)SDL_calloc(effect->cAxes, sizeof(LONG));
- if (!effect->rglDirection) {
- FreeRumbleEffectData(effect);
- return NULL;
- }
- effect->dwFlags |= FFEFF_CARTESIAN;
-
- periodic = (FFPERIODIC *)SDL_calloc(1, sizeof(*periodic));
- if (!periodic) {
- FreeRumbleEffectData(effect);
- return NULL;
- }
- periodic->dwMagnitude = CONVERT_MAGNITUDE(magnitude);
- periodic->dwPeriod = 1000000;
-
- effect->cbTypeSpecificParams = sizeof(*periodic);
- effect->lpvTypeSpecificParams = periodic;
-
- return effect;
-}
-
-static recDevice *GetDeviceForIndex(int device_index)
-{
- recDevice *device = gpDeviceList;
- while (device) {
- if (!device->removed) {
- if (device_index == 0)
- break;
-
- --device_index;
- }
- device = device->pNext;
- }
- return device;
-}
-
-static void
-FreeElementList(recElement *pElement)
-{
- while (pElement) {
- recElement *pElementNext = pElement->pNext;
- SDL_free(pElement);
- pElement = pElementNext;
- }
-}
-
-static recDevice *
-FreeDevice(recDevice *removeDevice)
-{
- recDevice *pDeviceNext = NULL;
- if (removeDevice) {
- if (removeDevice->deviceRef) {
- IOHIDDeviceUnscheduleFromRunLoop(removeDevice->deviceRef, CFRunLoopGetCurrent(), SDL_JOYSTICK_RUNLOOP_MODE);
- removeDevice->deviceRef = NULL;
- }
-
- /* save next device prior to disposing of this device */
- pDeviceNext = removeDevice->pNext;
-
- if ( gpDeviceList == removeDevice ) {
- gpDeviceList = pDeviceNext;
- } else {
- recDevice *device = gpDeviceList;
- while (device->pNext != removeDevice) {
- device = device->pNext;
- }
- device->pNext = pDeviceNext;
- }
- removeDevice->pNext = NULL;
-
- /* free element lists */
- FreeElementList(removeDevice->firstAxis);
- FreeElementList(removeDevice->firstButton);
- FreeElementList(removeDevice->firstHat);
-
- SDL_free(removeDevice);
- }
- return pDeviceNext;
-}
-
-static SDL_bool
-GetHIDElementState(recDevice *pDevice, recElement *pElement, SInt32 *pValue)
-{
- SInt32 value = 0;
- int returnValue = SDL_FALSE;
-
- if (pDevice && pElement) {
- IOHIDValueRef valueRef;
- if (IOHIDDeviceGetValue(pDevice->deviceRef, pElement->elementRef, &valueRef) == kIOReturnSuccess) {
- value = (SInt32) IOHIDValueGetIntegerValue(valueRef);
-
- /* record min and max for auto calibration */
- if (value < pElement->minReport) {
- pElement->minReport = value;
- }
- if (value > pElement->maxReport) {
- pElement->maxReport = value;
- }
- *pValue = value;
-
- returnValue = SDL_TRUE;
- }
- }
- return returnValue;
-}
-
-static SDL_bool
-GetHIDScaledCalibratedState(recDevice * pDevice, recElement * pElement, SInt32 min, SInt32 max, SInt32 *pValue)
-{
- const float deviceScale = max - min;
- const float readScale = pElement->maxReport - pElement->minReport;
- int returnValue = SDL_FALSE;
- if (GetHIDElementState(pDevice, pElement, pValue))
- {
- if (readScale == 0) {
- returnValue = SDL_TRUE; /* no scaling at all */
- }
- else
- {
- *pValue = ((*pValue - pElement->minReport) * deviceScale / readScale) + min;
- returnValue = SDL_TRUE;
- }
- }
- return returnValue;
-}
-
-static void
-JoystickDeviceWasRemovedCallback(void *ctx, IOReturn result, void *sender)
-{
- recDevice *device = (recDevice *) ctx;
- device->removed = SDL_TRUE;
- device->deviceRef = NULL; // deviceRef was invalidated due to the remove
- if (device->ffeffect_ref) {
- FFDeviceReleaseEffect(device->ffdevice, device->ffeffect_ref);
- device->ffeffect_ref = NULL;
- }
- if (device->ffeffect) {
- FreeRumbleEffectData(device->ffeffect);
- device->ffeffect = NULL;
- }
- if (device->ffdevice) {
- FFReleaseDevice(device->ffdevice);
- device->ffdevice = NULL;
- device->ff_initialized = SDL_FALSE;
- }
-#if SDL_HAPTIC_IOKIT
- MacHaptic_MaybeRemoveDevice(device->ffservice);
-#endif
-
- SDL_PrivateJoystickRemoved(device->instance_id);
-}
-
-
-static void AddHIDElement(const void *value, void *parameter);
-
-/* Call AddHIDElement() on all elements in an array of IOHIDElementRefs */
-static void
-AddHIDElements(CFArrayRef array, recDevice *pDevice)
-{
- const CFRange range = { 0, CFArrayGetCount(array) };
- CFArrayApplyFunction(array, range, AddHIDElement, pDevice);
-}
-
-static SDL_bool
-ElementAlreadyAdded(const IOHIDElementCookie cookie, const recElement *listitem) {
- while (listitem) {
- if (listitem->cookie == cookie) {
- return SDL_TRUE;
- }
- listitem = listitem->pNext;
- }
- return SDL_FALSE;
-}
-
-/* See if we care about this HID element, and if so, note it in our recDevice. */
-static void
-AddHIDElement(const void *value, void *parameter)
-{
- recDevice *pDevice = (recDevice *) parameter;
- IOHIDElementRef refElement = (IOHIDElementRef) value;
- const CFTypeID elementTypeID = refElement ? CFGetTypeID(refElement) : 0;
-
- if (refElement && (elementTypeID == IOHIDElementGetTypeID())) {
- const IOHIDElementCookie cookie = IOHIDElementGetCookie(refElement);
- const uint32_t usagePage = IOHIDElementGetUsagePage(refElement);
- const uint32_t usage = IOHIDElementGetUsage(refElement);
- recElement *element = NULL;
- recElement **headElement = NULL;
-
- /* look at types of interest */
- switch (IOHIDElementGetType(refElement)) {
- case kIOHIDElementTypeInput_Misc:
- case kIOHIDElementTypeInput_Button:
- case kIOHIDElementTypeInput_Axis: {
- switch (usagePage) { /* only interested in kHIDPage_GenericDesktop and kHIDPage_Button */
- case kHIDPage_GenericDesktop:
- switch (usage) {
- case kHIDUsage_GD_X:
- case kHIDUsage_GD_Y:
- case kHIDUsage_GD_Z:
- case kHIDUsage_GD_Rx:
- case kHIDUsage_GD_Ry:
- case kHIDUsage_GD_Rz:
- case kHIDUsage_GD_Slider:
- case kHIDUsage_GD_Dial:
- case kHIDUsage_GD_Wheel:
- if (!ElementAlreadyAdded(cookie, pDevice->firstAxis)) {
- element = (recElement *) SDL_calloc(1, sizeof (recElement));
- if (element) {
- pDevice->axes++;
- headElement = &(pDevice->firstAxis);
- }
- }
- break;
-
- case kHIDUsage_GD_Hatswitch:
- if (!ElementAlreadyAdded(cookie, pDevice->firstHat)) {
- element = (recElement *) SDL_calloc(1, sizeof (recElement));
- if (element) {
- pDevice->hats++;
- headElement = &(pDevice->firstHat);
- }
- }
- break;
- case kHIDUsage_GD_DPadUp:
- case kHIDUsage_GD_DPadDown:
- case kHIDUsage_GD_DPadRight:
- case kHIDUsage_GD_DPadLeft:
- case kHIDUsage_GD_Start:
- case kHIDUsage_GD_Select:
- case kHIDUsage_GD_SystemMainMenu:
- if (!ElementAlreadyAdded(cookie, pDevice->firstButton)) {
- element = (recElement *) SDL_calloc(1, sizeof (recElement));
- if (element) {
- pDevice->buttons++;
- headElement = &(pDevice->firstButton);
- }
- }
- break;
- }
- break;
-
- case kHIDPage_Simulation:
- switch (usage) {
- case kHIDUsage_Sim_Rudder:
- case kHIDUsage_Sim_Throttle:
- case kHIDUsage_Sim_Accelerator:
- case kHIDUsage_Sim_Brake:
- if (!ElementAlreadyAdded(cookie, pDevice->firstAxis)) {
- element = (recElement *) SDL_calloc(1, sizeof (recElement));
- if (element) {
- pDevice->axes++;
- headElement = &(pDevice->firstAxis);
- }
- }
- break;
-
- default:
- break;
- }
- break;
-
- case kHIDPage_Button:
- case kHIDPage_Consumer: /* e.g. 'pause' button on Steelseries MFi gamepads. */
- if (!ElementAlreadyAdded(cookie, pDevice->firstButton)) {
- element = (recElement *) SDL_calloc(1, sizeof (recElement));
- if (element) {
- pDevice->buttons++;
- headElement = &(pDevice->firstButton);
- }
- }
- break;
-
- default:
- break;
- }
- }
- break;
-
- case kIOHIDElementTypeCollection: {
- CFArrayRef array = IOHIDElementGetChildren(refElement);
- if (array) {
- AddHIDElements(array, pDevice);
- }
- }
- break;
-
- default:
- break;
- }
-
- if (element && headElement) { /* add to list */
- recElement *elementPrevious = NULL;
- recElement *elementCurrent = *headElement;
- while (elementCurrent && usage >= elementCurrent->usage) {
- elementPrevious = elementCurrent;
- elementCurrent = elementCurrent->pNext;
- }
- if (elementPrevious) {
- elementPrevious->pNext = element;
- } else {
- *headElement = element;
- }
-
- element->elementRef = refElement;
- element->usagePage = usagePage;
- element->usage = usage;
- element->pNext = elementCurrent;
-
- element->minReport = element->min = (SInt32) IOHIDElementGetLogicalMin(refElement);
- element->maxReport = element->max = (SInt32) IOHIDElementGetLogicalMax(refElement);
- element->cookie = IOHIDElementGetCookie(refElement);
-
- pDevice->elements++;
- }
- }
-}
-
-static SDL_bool
-GetDeviceInfo(IOHIDDeviceRef hidDevice, recDevice *pDevice)
-{
- Sint32 vendor = 0;
- Sint32 product = 0;
- Sint32 version = 0;
- CFTypeRef refCF = NULL;
- CFArrayRef array = NULL;
- Uint16 *guid16 = (Uint16 *)pDevice->guid.data;
-
- /* get usage page and usage */
- refCF = IOHIDDeviceGetProperty(hidDevice, CFSTR(kIOHIDPrimaryUsagePageKey));
- if (refCF) {
- CFNumberGetValue(refCF, kCFNumberSInt32Type, &pDevice->usagePage);
- }
- if (pDevice->usagePage != kHIDPage_GenericDesktop) {
- return SDL_FALSE; /* Filter device list to non-keyboard/mouse stuff */
- }
-
- refCF = IOHIDDeviceGetProperty(hidDevice, CFSTR(kIOHIDPrimaryUsageKey));
- if (refCF) {
- CFNumberGetValue(refCF, kCFNumberSInt32Type, &pDevice->usage);
- }
-
- if ((pDevice->usage != kHIDUsage_GD_Joystick &&
- pDevice->usage != kHIDUsage_GD_GamePad &&
- pDevice->usage != kHIDUsage_GD_MultiAxisController)) {
- return SDL_FALSE; /* Filter device list to non-keyboard/mouse stuff */
- }
-
- pDevice->deviceRef = hidDevice;
-
- /* get device name */
- refCF = IOHIDDeviceGetProperty(hidDevice, CFSTR(kIOHIDProductKey));
- if (!refCF) {
- /* Maybe we can't get "AwesomeJoystick2000", but we can get "Logitech"? */
- refCF = IOHIDDeviceGetProperty(hidDevice, CFSTR(kIOHIDManufacturerKey));
- }
- if ((!refCF) || (!CFStringGetCString(refCF, pDevice->product, sizeof (pDevice->product), kCFStringEncodingUTF8))) {
- SDL_strlcpy(pDevice->product, "Unidentified joystick", sizeof (pDevice->product));
- }
-
- refCF = IOHIDDeviceGetProperty(hidDevice, CFSTR(kIOHIDVendorIDKey));
- if (refCF) {
- CFNumberGetValue(refCF, kCFNumberSInt32Type, &vendor);
- }
-
- refCF = IOHIDDeviceGetProperty(hidDevice, CFSTR(kIOHIDProductIDKey));
- if (refCF) {
- CFNumberGetValue(refCF, kCFNumberSInt32Type, &product);
- }
-
- refCF = IOHIDDeviceGetProperty(hidDevice, CFSTR(kIOHIDVersionNumberKey));
- if (refCF) {
- CFNumberGetValue(refCF, kCFNumberSInt32Type, &version);
- }
-
-#ifdef SDL_JOYSTICK_HIDAPI
- if (HIDAPI_IsDevicePresent(vendor, product, version)) {
- /* The HIDAPI driver is taking care of this device */
- return 0;
- }
-#endif
-
- SDL_memset(pDevice->guid.data, 0, sizeof(pDevice->guid.data));
-
- if (vendor && product) {
- *guid16++ = SDL_SwapLE16(SDL_HARDWARE_BUS_USB);
- *guid16++ = 0;
- *guid16++ = SDL_SwapLE16((Uint16)vendor);
- *guid16++ = 0;
- *guid16++ = SDL_SwapLE16((Uint16)product);
- *guid16++ = 0;
- *guid16++ = SDL_SwapLE16((Uint16)version);
- *guid16++ = 0;
- } else {
- *guid16++ = SDL_SwapLE16(SDL_HARDWARE_BUS_BLUETOOTH);
- *guid16++ = 0;
- SDL_strlcpy((char*)guid16, pDevice->product, sizeof(pDevice->guid.data) - 4);
- }
-
- array = IOHIDDeviceCopyMatchingElements(hidDevice, NULL, kIOHIDOptionsTypeNone);
- if (array) {
- AddHIDElements(array, pDevice);
- CFRelease(array);
- }
-
- return SDL_TRUE;
-}
-
-static SDL_bool
-JoystickAlreadyKnown(IOHIDDeviceRef ioHIDDeviceObject)
-{
- recDevice *i;
- for (i = gpDeviceList; i != NULL; i = i->pNext) {
- if (i->deviceRef == ioHIDDeviceObject) {
- return SDL_TRUE;
- }
- }
- return SDL_FALSE;
-}
-
-
-static void
-JoystickDeviceWasAddedCallback(void *ctx, IOReturn res, void *sender, IOHIDDeviceRef ioHIDDeviceObject)
-{
- recDevice *device;
- int device_index = 0;
- io_service_t ioservice;
-
- if (res != kIOReturnSuccess) {
- return;
- }
-
- if (JoystickAlreadyKnown(ioHIDDeviceObject)) {
- return; /* IOKit sent us a duplicate. */
- }
-
- device = (recDevice *) SDL_calloc(1, sizeof(recDevice));
- if (!device) {
- SDL_OutOfMemory();
- return;
- }
-
- if (!GetDeviceInfo(ioHIDDeviceObject, device)) {
- SDL_free(device);
- return; /* not a device we care about, probably. */
- }
-
- if (SDL_ShouldIgnoreJoystick(device->product, device->guid)) {
- SDL_free(device);
- return;
- }
-
- /* Get notified when this device is disconnected. */
- IOHIDDeviceRegisterRemovalCallback(ioHIDDeviceObject, JoystickDeviceWasRemovedCallback, device);
- IOHIDDeviceScheduleWithRunLoop(ioHIDDeviceObject, CFRunLoopGetCurrent(), SDL_JOYSTICK_RUNLOOP_MODE);
-
- /* Allocate an instance ID for this device */
- device->instance_id = SDL_GetNextJoystickInstanceID();
-
- /* We have to do some storage of the io_service_t for SDL_HapticOpenFromJoystick */
- ioservice = IOHIDDeviceGetService(ioHIDDeviceObject);
- if ((ioservice) && (FFIsForceFeedback(ioservice) == FF_OK)) {
- device->ffservice = ioservice;
-#if SDL_HAPTIC_IOKIT
- MacHaptic_MaybeAddDevice(ioservice);
-#endif
- }
-
- /* Add device to the end of the list */
- if ( !gpDeviceList ) {
- gpDeviceList = device;
- } else {
- recDevice *curdevice;
-
- curdevice = gpDeviceList;
- while ( curdevice->pNext ) {
- ++device_index;
- curdevice = curdevice->pNext;
- }
- curdevice->pNext = device;
- ++device_index; /* bump by one since we counted by pNext. */
- }
-
- SDL_PrivateJoystickAdded(device->instance_id);
-}
-
-static SDL_bool
-ConfigHIDManager(CFArrayRef matchingArray)
-{
- CFRunLoopRef runloop = CFRunLoopGetCurrent();
-
- if (IOHIDManagerOpen(hidman, kIOHIDOptionsTypeNone) != kIOReturnSuccess) {
- return SDL_FALSE;
- }
-
- IOHIDManagerSetDeviceMatchingMultiple(hidman, matchingArray);
- IOHIDManagerRegisterDeviceMatchingCallback(hidman, JoystickDeviceWasAddedCallback, NULL);
- IOHIDManagerScheduleWithRunLoop(hidman, runloop, SDL_JOYSTICK_RUNLOOP_MODE);
-
- while (CFRunLoopRunInMode(SDL_JOYSTICK_RUNLOOP_MODE,0,TRUE) == kCFRunLoopRunHandledSource) {
- /* no-op. Callback fires once per existing device. */
- }
-
- /* future hotplug events will come through SDL_JOYSTICK_RUNLOOP_MODE now. */
-
- return SDL_TRUE; /* good to go. */
-}
-
-
-static CFDictionaryRef
-CreateHIDDeviceMatchDictionary(const UInt32 page, const UInt32 usage, int *okay)
-{
- CFDictionaryRef retval = NULL;
- CFNumberRef pageNumRef = CFNumberCreate(kCFAllocatorDefault, kCFNumberIntType, &page);
- CFNumberRef usageNumRef = CFNumberCreate(kCFAllocatorDefault, kCFNumberIntType, &usage);
- const void *keys[2] = { (void *) CFSTR(kIOHIDDeviceUsagePageKey), (void *) CFSTR(kIOHIDDeviceUsageKey) };
- const void *vals[2] = { (void *) pageNumRef, (void *) usageNumRef };
-
- if (pageNumRef && usageNumRef) {
- retval = CFDictionaryCreate(kCFAllocatorDefault, keys, vals, 2, &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks);
- }
-
- if (pageNumRef) {
- CFRelease(pageNumRef);
- }
- if (usageNumRef) {
- CFRelease(usageNumRef);
- }
-
- if (!retval) {
- *okay = 0;
- }
-
- return retval;
-}
-
-static SDL_bool
-CreateHIDManager(void)
-{
- SDL_bool retval = SDL_FALSE;
- int okay = 1;
- const void *vals[] = {
- (void *) CreateHIDDeviceMatchDictionary(kHIDPage_GenericDesktop, kHIDUsage_GD_Joystick, &okay),
- (void *) CreateHIDDeviceMatchDictionary(kHIDPage_GenericDesktop, kHIDUsage_GD_GamePad, &okay),
- (void *) CreateHIDDeviceMatchDictionary(kHIDPage_GenericDesktop, kHIDUsage_GD_MultiAxisController, &okay),
- };
- const size_t numElements = SDL_arraysize(vals);
- CFArrayRef array = okay ? CFArrayCreate(kCFAllocatorDefault, vals, numElements, &kCFTypeArrayCallBacks) : NULL;
- size_t i;
-
- for (i = 0; i < numElements; i++) {
- if (vals[i]) {
- CFRelease((CFTypeRef) vals[i]);
- }
- }
-
- if (array) {
- hidman = IOHIDManagerCreate(kCFAllocatorDefault, kIOHIDOptionsTypeNone);
- if (hidman != NULL) {
- retval = ConfigHIDManager(array);
- }
- CFRelease(array);
- }
-
- return retval;
-}
-
-
-static int
-DARWIN_JoystickInit(void)
-{
- if (gpDeviceList) {
- return SDL_SetError("Joystick: Device list already inited.");
- }
-
- if (!CreateHIDManager()) {
- return SDL_SetError("Joystick: Couldn't initialize HID Manager");
- }
-
- return 0;
-}
-
-static int
-DARWIN_JoystickGetCount(void)
-{
- recDevice *device = gpDeviceList;
- int nJoySticks = 0;
-
- while (device) {
- if (!device->removed) {
- nJoySticks++;
- }
- device = device->pNext;
- }
-
- return nJoySticks;
-}
-
-static void
-DARWIN_JoystickDetect(void)
-{
- recDevice *device = gpDeviceList;
- while (device) {
- if (device->removed) {
- device = FreeDevice(device);
- } else {
- device = device->pNext;
- }
- }
-
- /* run this after the checks above so we don't set device->removed and delete the device before
- DARWIN_JoystickUpdate can run to clean up the SDL_Joystick object that owns this device */
- while (CFRunLoopRunInMode(SDL_JOYSTICK_RUNLOOP_MODE,0,TRUE) == kCFRunLoopRunHandledSource) {
- /* no-op. Pending callbacks will fire in CFRunLoopRunInMode(). */
- }
-}
-
-/* Function to get the device-dependent name of a joystick */
-const char *
-DARWIN_JoystickGetDeviceName(int device_index)
-{
- recDevice *device = GetDeviceForIndex(device_index);
- return device ? device->product : "UNKNOWN";
-}
-
-static int
-DARWIN_JoystickGetDevicePlayerIndex(int device_index)
-{
- return -1;
-}
-
-static SDL_JoystickGUID
-DARWIN_JoystickGetDeviceGUID( int device_index )
-{
- recDevice *device = GetDeviceForIndex(device_index);
- SDL_JoystickGUID guid;
- if (device) {
- guid = device->guid;
- } else {
- SDL_zero(guid);
- }
- return guid;
-}
-
-static SDL_JoystickID
-DARWIN_JoystickGetDeviceInstanceID(int device_index)
-{
- recDevice *device = GetDeviceForIndex(device_index);
- return device ? device->instance_id : 0;
-}
-
-static int
-DARWIN_JoystickOpen(SDL_Joystick * joystick, int device_index)
-{
- recDevice *device = GetDeviceForIndex(device_index);
-
- joystick->instance_id = device->instance_id;
- joystick->hwdata = device;
- joystick->name = device->product;
-
- joystick->naxes = device->axes;
- joystick->nhats = device->hats;
- joystick->nballs = 0;
- joystick->nbuttons = device->buttons;
- return 0;
-}
-
-/*
- * Like strerror but for force feedback errors.
- */
-static const char *
-FFStrError(unsigned int err)
-{
- switch (err) {
- case FFERR_DEVICEFULL:
- return "device full";
- /* This should be valid, but for some reason isn't defined... */
- /* case FFERR_DEVICENOTREG:
- return "device not registered"; */
- case FFERR_DEVICEPAUSED:
- return "device paused";
- case FFERR_DEVICERELEASED:
- return "device released";
- case FFERR_EFFECTPLAYING:
- return "effect playing";
- case FFERR_EFFECTTYPEMISMATCH:
- return "effect type mismatch";
- case FFERR_EFFECTTYPENOTSUPPORTED:
- return "effect type not supported";
- case FFERR_GENERIC:
- return "undetermined error";
- case FFERR_HASEFFECTS:
- return "device has effects";
- case FFERR_INCOMPLETEEFFECT:
- return "incomplete effect";
- case FFERR_INTERNAL:
- return "internal fault";
- case FFERR_INVALIDDOWNLOADID:
- return "invalid download id";
- case FFERR_INVALIDPARAM:
- return "invalid parameter";
- case FFERR_MOREDATA:
- return "more data";
- case FFERR_NOINTERFACE:
- return "interface not supported";
- case FFERR_NOTDOWNLOADED:
- return "effect is not downloaded";
- case FFERR_NOTINITIALIZED:
- return "object has not been initialized";
- case FFERR_OUTOFMEMORY:
- return "out of memory";
- case FFERR_UNPLUGGED:
- return "device is unplugged";
- case FFERR_UNSUPPORTED:
- return "function call unsupported";
- case FFERR_UNSUPPORTEDAXIS:
- return "axis unsupported";
-
- default:
- return "unknown error";
- }
-}
-
-static int
-DARWIN_JoystickInitRumble(recDevice *device, Sint16 magnitude, Uint32 duration_ms)
-{
- HRESULT result;
-
- if (!device->ffdevice) {
- result = FFCreateDevice(device->ffservice, &device->ffdevice);
- if (result != FF_OK) {
- return SDL_SetError("Unable to create force feedback device from service: %s", FFStrError(result));
- }
- }
-
- /* Reset and then enable actuators */
- result = FFDeviceSendForceFeedbackCommand(device->ffdevice, FFSFFC_RESET);
- if (result != FF_OK) {
- return SDL_SetError("Unable to reset force feedback device: %s", FFStrError(result));
- }
-
- result = FFDeviceSendForceFeedbackCommand(device->ffdevice, FFSFFC_SETACTUATORSON);
- if (result != FF_OK) {
- return SDL_SetError("Unable to enable force feedback actuators: %s", FFStrError(result));
- }
-
- /* Create the effect */
- device->ffeffect = CreateRumbleEffectData(magnitude, duration_ms);
- if (!device->ffeffect) {
- return SDL_OutOfMemory();
- }
-
- result = FFDeviceCreateEffect(device->ffdevice, kFFEffectType_Sine_ID,
- device->ffeffect, &device->ffeffect_ref);
- if (result != FF_OK) {
- return SDL_SetError("Haptic: Unable to create effect: %s", FFStrError(result));
- }
- return 0;
-}
-
-static int
-DARWIN_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
-{
- HRESULT result;
- recDevice *device = joystick->hwdata;
-
- /* Scale and average the two rumble strengths */
- Sint16 magnitude = (Sint16)(((low_frequency_rumble / 2) + (high_frequency_rumble / 2)) / 2);
-
- if (!device->ffservice) {
- return SDL_Unsupported();
- }
-
- if (device->ff_initialized) {
- FFPERIODIC *periodic = ((FFPERIODIC *)device->ffeffect->lpvTypeSpecificParams);
- device->ffeffect->dwDuration = duration_ms * 1000; /* In microseconds. */
- periodic->dwMagnitude = CONVERT_MAGNITUDE(magnitude);
-
- result = FFEffectSetParameters(device->ffeffect_ref, device->ffeffect,
- (FFEP_DURATION | FFEP_TYPESPECIFICPARAMS));
- if (result != FF_OK) {
- return SDL_SetError("Unable to update rumble effect: %s", FFStrError(result));
- }
- } else {
- if (DARWIN_JoystickInitRumble(device, magnitude, duration_ms) < 0) {
- return -1;
- }
- device->ff_initialized = SDL_TRUE;
- }
-
- result = FFEffectStart(device->ffeffect_ref, 1, 0);
- if (result != FF_OK) {
- return SDL_SetError("Unable to run the rumble effect: %s", FFStrError(result));
- }
- return 0;
-}
-
-static void
-DARWIN_JoystickUpdate(SDL_Joystick * joystick)
-{
- recDevice *device = joystick->hwdata;
- recElement *element;
- SInt32 value, range;
- int i;
-
- if (!device) {
- return;
- }
-
- if (device->removed) { /* device was unplugged; ignore it. */
- if (joystick->hwdata) {
- joystick->force_recentering = SDL_TRUE;
- joystick->hwdata = NULL;
- }
- return;
- }
-
- element = device->firstAxis;
- i = 0;
-
- int goodRead = SDL_FALSE;
- while (element) {
- goodRead = GetHIDScaledCalibratedState(device, element, -32768, 32767, &value);
- if (goodRead) {
- SDL_PrivateJoystickAxis(joystick, i, value);
- }
-
- element = element->pNext;
- ++i;
- }
-
- element = device->firstButton;
- i = 0;
- while (element) {
- goodRead = GetHIDElementState(device, element, &value);
- if (goodRead) {
- if (value > 1) { /* handle pressure-sensitive buttons */
- value = 1;
- }
- SDL_PrivateJoystickButton(joystick, i, value);
- }
-
- element = element->pNext;
- ++i;
- }
-
- element = device->firstHat;
- i = 0;
-
- while (element) {
- Uint8 pos = 0;
-
- range = (element->max - element->min + 1);
- goodRead = GetHIDElementState(device, element, &value);
- if (goodRead) {
- value -= element->min;
- if (range == 4) { /* 4 position hatswitch - scale up value */
- value *= 2;
- } else if (range != 8) { /* Neither a 4 nor 8 positions - fall back to default position (centered) */
- value = -1;
- }
- switch (value) {
- case 0:
- pos = SDL_HAT_UP;
- break;
- case 1:
- pos = SDL_HAT_RIGHTUP;
- break;
- case 2:
- pos = SDL_HAT_RIGHT;
- break;
- case 3:
- pos = SDL_HAT_RIGHTDOWN;
- break;
- case 4:
- pos = SDL_HAT_DOWN;
- break;
- case 5:
- pos = SDL_HAT_LEFTDOWN;
- break;
- case 6:
- pos = SDL_HAT_LEFT;
- break;
- case 7:
- pos = SDL_HAT_LEFTUP;
- break;
- default:
- /* Every other value is mapped to center. We do that because some
- * joysticks use 8 and some 15 for this value, and apparently
- * there are even more variants out there - so we try to be generous.
- */
- pos = SDL_HAT_CENTERED;
- break;
- }
-
- SDL_PrivateJoystickHat(joystick, i, pos);
- }
-
- element = element->pNext;
- ++i;
- }
-}
-
-static void
-DARWIN_JoystickClose(SDL_Joystick * joystick)
-{
-}
-
-static void
-DARWIN_JoystickQuit(void)
-{
- while (FreeDevice(gpDeviceList)) {
- /* spin */
- }
-
- if (hidman) {
- IOHIDManagerUnscheduleFromRunLoop(hidman, CFRunLoopGetCurrent(), SDL_JOYSTICK_RUNLOOP_MODE);
- IOHIDManagerClose(hidman, kIOHIDOptionsTypeNone);
- CFRelease(hidman);
- hidman = NULL;
- }
-}
-
-SDL_JoystickDriver SDL_DARWIN_JoystickDriver =
-{
- DARWIN_JoystickInit,
- DARWIN_JoystickGetCount,
- DARWIN_JoystickDetect,
- DARWIN_JoystickGetDeviceName,
- DARWIN_JoystickGetDevicePlayerIndex,
- DARWIN_JoystickGetDeviceGUID,
- DARWIN_JoystickGetDeviceInstanceID,
- DARWIN_JoystickOpen,
- DARWIN_JoystickRumble,
- DARWIN_JoystickUpdate,
- DARWIN_JoystickClose,
- DARWIN_JoystickQuit,
-};
-
-#endif /* SDL_JOYSTICK_IOKIT */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/Source/3rdParty/SDL2/src/joystick/darwin/SDL_sysjoystick_c.h b/Source/3rdParty/SDL2/src/joystick/darwin/SDL_sysjoystick_c.h
deleted file mode 100644
index 2168f91..0000000
--- a/Source/3rdParty/SDL2/src/joystick/darwin/SDL_sysjoystick_c.h
+++ /dev/null
@@ -1,79 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-
-#ifndef SDL_JOYSTICK_IOKIT_H
-#define SDL_JOYSTICK_IOKIT_H
-
-#include <IOKit/hid/IOHIDLib.h>
-#include <ForceFeedback/ForceFeedback.h>
-#include <ForceFeedback/ForceFeedbackConstants.h>
-
-struct recElement
-{
- IOHIDElementRef elementRef;
- IOHIDElementCookie cookie;
- uint32_t usagePage, usage; /* HID usage */
- SInt32 min; /* reported min value possible */
- SInt32 max; /* reported max value possible */
-
- /* runtime variables used for auto-calibration */
- SInt32 minReport; /* min returned value */
- SInt32 maxReport; /* max returned value */
-
- struct recElement *pNext; /* next element in list */
-};
-typedef struct recElement recElement;
-
-struct joystick_hwdata
-{
- IOHIDDeviceRef deviceRef; /* HIDManager device handle */
- io_service_t ffservice; /* Interface for force feedback, 0 = no ff */
- FFDeviceObjectReference ffdevice;
- FFEFFECT *ffeffect;
- FFEffectObjectReference ffeffect_ref;
- SDL_bool ff_initialized;
-
- char product[256]; /* name of product */
- uint32_t usage; /* usage page from IOUSBHID Parser.h which defines general usage */
- uint32_t usagePage; /* usage within above page from IOUSBHID Parser.h which defines specific usage */
-
- int axes; /* number of axis (calculated, not reported by device) */
- int buttons; /* number of buttons (calculated, not reported by device) */
- int hats; /* number of hat switches (calculated, not reported by device) */
- int elements; /* number of total elements (should be total of above) (calculated, not reported by device) */
-
- recElement *firstAxis;
- recElement *firstButton;
- recElement *firstHat;
-
- SDL_bool removed;
-
- int instance_id;
- SDL_JoystickGUID guid;
-
- struct joystick_hwdata *pNext; /* next device */
-};
-typedef struct joystick_hwdata recDevice;
-
-#endif /* SDL_JOYSTICK_IOKIT_H */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/Source/3rdParty/SDL2/src/joystick/dummy/SDL_sysjoystick.c b/Source/3rdParty/SDL2/src/joystick/dummy/SDL_sysjoystick.c
deleted file mode 100644
index ce0965d..0000000
--- a/Source/3rdParty/SDL2/src/joystick/dummy/SDL_sysjoystick.c
+++ /dev/null
@@ -1,120 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-
-#if defined(SDL_JOYSTICK_DUMMY) || defined(SDL_JOYSTICK_DISABLED)
-
-/* This is the dummy implementation of the SDL joystick API */
-
-#include "SDL_joystick.h"
-#include "../SDL_sysjoystick.h"
-#include "../SDL_joystick_c.h"
-
-
-static int
-DUMMY_JoystickInit(void)
-{
- return 0;
-}
-
-static int
-DUMMY_JoystickGetCount(void)
-{
- return 0;
-}
-
-static void
-DUMMY_JoystickDetect(void)
-{
-}
-
-static const char *
-DUMMY_JoystickGetDeviceName(int device_index)
-{
- return NULL;
-}
-
-static int
-DUMMY_JoystickGetDevicePlayerIndex(int device_index)
-{
- return -1;
-}
-
-static SDL_JoystickGUID
-DUMMY_JoystickGetDeviceGUID(int device_index)
-{
- SDL_JoystickGUID guid;
- SDL_zero(guid);
- return guid;
-}
-
-static SDL_JoystickID
-DUMMY_JoystickGetDeviceInstanceID(int device_index)
-{
- return -1;
-}
-
-static int
-DUMMY_JoystickOpen(SDL_Joystick * joystick, int device_index)
-{
- return SDL_SetError("Logic error: No joysticks available");
-}
-
-static int
-DUMMY_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
-{
- return SDL_Unsupported();
-}
-
-static void
-DUMMY_JoystickUpdate(SDL_Joystick * joystick)
-{
-}
-
-static void
-DUMMY_JoystickClose(SDL_Joystick * joystick)
-{
-}
-
-static void
-DUMMY_JoystickQuit(void)
-{
-}
-
-SDL_JoystickDriver SDL_DUMMY_JoystickDriver =
-{
- DUMMY_JoystickInit,
- DUMMY_JoystickGetCount,
- DUMMY_JoystickDetect,
- DUMMY_JoystickGetDeviceName,
- DUMMY_JoystickGetDevicePlayerIndex,
- DUMMY_JoystickGetDeviceGUID,
- DUMMY_JoystickGetDeviceInstanceID,
- DUMMY_JoystickOpen,
- DUMMY_JoystickRumble,
- DUMMY_JoystickUpdate,
- DUMMY_JoystickClose,
- DUMMY_JoystickQuit,
-};
-
-#endif /* SDL_JOYSTICK_DUMMY || SDL_JOYSTICK_DISABLED */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/Source/3rdParty/SDL2/src/joystick/emscripten/SDL_sysjoystick.c b/Source/3rdParty/SDL2/src/joystick/emscripten/SDL_sysjoystick.c
deleted file mode 100644
index d551c8a..0000000
--- a/Source/3rdParty/SDL2/src/joystick/emscripten/SDL_sysjoystick.c
+++ /dev/null
@@ -1,415 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "../../SDL_internal.h"
-
-#ifdef SDL_JOYSTICK_EMSCRIPTEN
-
-#include <stdio.h> /* For the definition of NULL */
-#include "SDL_error.h"
-#include "SDL_events.h"
-
-#include "SDL_joystick.h"
-#include "SDL_assert.h"
-#include "SDL_timer.h"
-#include "SDL_log.h"
-#include "SDL_sysjoystick_c.h"
-#include "../SDL_joystick_c.h"
-
-static SDL_joylist_item * JoystickByIndex(int index);
-
-static SDL_joylist_item *SDL_joylist = NULL;
-static SDL_joylist_item *SDL_joylist_tail = NULL;
-static int numjoysticks = 0;
-static int instance_counter = 0;
-
-static EM_BOOL
-Emscripten_JoyStickConnected(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData)
-{
- int i;
-
- SDL_joylist_item *item;
-
- if (JoystickByIndex(gamepadEvent->index) != NULL) {
- return 1;
- }
-
- item = (SDL_joylist_item *) SDL_malloc(sizeof (SDL_joylist_item));
- if (item == NULL) {
- return 1;
- }
-
- SDL_zerop(item);
- item->index = gamepadEvent->index;
-
- item->name = SDL_strdup(gamepadEvent->id);
- if ( item->name == NULL ) {
- SDL_free(item);
- return 1;
- }
-
- item->mapping = SDL_strdup(gamepadEvent->mapping);
- if ( item->mapping == NULL ) {
- SDL_free(item->name);
- SDL_free(item);
- return 1;
- }
-
- item->naxes = gamepadEvent->numAxes;
- item->nbuttons = gamepadEvent->numButtons;
- item->device_instance = instance_counter++;
-
- item->timestamp = gamepadEvent->timestamp;
-
- for( i = 0; i < item->naxes; i++) {
- item->axis[i] = gamepadEvent->axis[i];
- }
-
- for( i = 0; i < item->nbuttons; i++) {
- item->analogButton[i] = gamepadEvent->analogButton[i];
- item->digitalButton[i] = gamepadEvent->digitalButton[i];
- }
-
- if (SDL_joylist_tail == NULL) {
- SDL_joylist = SDL_joylist_tail = item;
- } else {
- SDL_joylist_tail->next = item;
- SDL_joylist_tail = item;
- }
-
- ++numjoysticks;
-
- SDL_PrivateJoystickAdded(numjoysticks - 1);
-
-#ifdef DEBUG_JOYSTICK
- SDL_Log("Number of joysticks is %d", numjoysticks);
-#endif
-
-#ifdef DEBUG_JOYSTICK
- SDL_Log("Added joystick with index %d", item->index);
-#endif
-
- return 1;
-}
-
-static EM_BOOL
-Emscripten_JoyStickDisconnected(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData)
-{
- SDL_joylist_item *item = SDL_joylist;
- SDL_joylist_item *prev = NULL;
-
- while (item != NULL) {
- if (item->index == gamepadEvent->index) {
- break;
- }
- prev = item;
- item = item->next;
- }
-
- if (item == NULL) {
- return 1;
- }
-
- if (item->joystick) {
- item->joystick->hwdata = NULL;
- }
-
- if (prev != NULL) {
- prev->next = item->next;
- } else {
- SDL_assert(SDL_joylist == item);
- SDL_joylist = item->next;
- }
- if (item == SDL_joylist_tail) {
- SDL_joylist_tail = prev;
- }
-
- /* Need to decrement the joystick count before we post the event */
- --numjoysticks;
-
- SDL_PrivateJoystickRemoved(item->device_instance);
-
-#ifdef DEBUG_JOYSTICK
- SDL_Log("Removed joystick with id %d", item->device_instance);
-#endif
- SDL_free(item->name);
- SDL_free(item->mapping);
- SDL_free(item);
- return 1;
-}
-
-/* Function to perform any system-specific joystick related cleanup */
-static void
-EMSCRIPTEN_JoystickQuit(void)
-{
- SDL_joylist_item *item = NULL;
- SDL_joylist_item *next = NULL;
-
- for (item = SDL_joylist; item; item = next) {
- next = item->next;
- SDL_free(item->mapping);
- SDL_free(item->name);
- SDL_free(item);
- }
-
- SDL_joylist = SDL_joylist_tail = NULL;
-
- numjoysticks = 0;
- instance_counter = 0;
-
- emscripten_set_gamepadconnected_callback(NULL, 0, NULL);
- emscripten_set_gamepaddisconnected_callback(NULL, 0, NULL);
-}
-
-/* Function to scan the system for joysticks.
- * It should return 0, or -1 on an unrecoverable fatal error.
- */
-static int
-EMSCRIPTEN_JoystickInit(void)
-{
- int retval, i, numjs;
- EmscriptenGamepadEvent gamepadState;
-
- numjoysticks = 0;
- numjs = emscripten_get_num_gamepads();
-
- /* Check if gamepad is supported by browser */
- if (numjs == EMSCRIPTEN_RESULT_NOT_SUPPORTED) {
- return SDL_SetError("Gamepads not supported");
- }
-
- /* handle already connected gamepads */
- if (numjs > 0) {
- for(i = 0; i < numjs; i++) {
- retval = emscripten_get_gamepad_status(i, &gamepadState);
- if (retval == EMSCRIPTEN_RESULT_SUCCESS) {
- Emscripten_JoyStickConnected(EMSCRIPTEN_EVENT_GAMEPADCONNECTED,
- &gamepadState,
- NULL);
- }
- }
- }
-
- retval = emscripten_set_gamepadconnected_callback(NULL,
- 0,
- Emscripten_JoyStickConnected);
-
- if(retval != EMSCRIPTEN_RESULT_SUCCESS) {
- EMSCRIPTEN_JoystickQuit();
- return SDL_SetError("Could not set gamepad connect callback");
- }
-
- retval = emscripten_set_gamepaddisconnected_callback(NULL,
- 0,
- Emscripten_JoyStickDisconnected);
- if(retval != EMSCRIPTEN_RESULT_SUCCESS) {
- EMSCRIPTEN_JoystickQuit();
- return SDL_SetError("Could not set gamepad disconnect callback");
- }
-
- return 0;
-}
-
-/* Returns item matching given SDL device index. */
-static SDL_joylist_item *
-JoystickByDeviceIndex(int device_index)
-{
- SDL_joylist_item *item = SDL_joylist;
-
- while (0 < device_index) {
- --device_index;
- item = item->next;
- }
-
- return item;
-}
-
-/* Returns item matching given HTML gamepad index. */
-static SDL_joylist_item *
-JoystickByIndex(int index)
-{
- SDL_joylist_item *item = SDL_joylist;
-
- if (index < 0) {
- return NULL;
- }
-
- while (item != NULL) {
- if (item->index == index) {
- break;
- }
- item = item->next;
- }
-
- return item;
-}
-
-static int
-EMSCRIPTEN_JoystickGetCount(void)
-{
- return numjoysticks;
-}
-
-static void
-EMSCRIPTEN_JoystickDetect(void)
-{
-}
-
-static const char *
-EMSCRIPTEN_JoystickGetDeviceName(int device_index)
-{
- return JoystickByDeviceIndex(device_index)->name;
-}
-
-static int
-EMSCRIPTEN_JoystickGetDevicePlayerIndex(int device_index)
-{
- return -1;
-}
-
-static SDL_JoystickID
-EMSCRIPTEN_JoystickGetDeviceInstanceID(int device_index)
-{
- return JoystickByDeviceIndex(device_index)->device_instance;
-}
-
-/* Function to open a joystick for use.
- The joystick to open is specified by the device index.
- This should fill the nbuttons and naxes fields of the joystick structure.
- It returns 0, or -1 if there is an error.
- */
-static int
-EMSCRIPTEN_JoystickOpen(SDL_Joystick * joystick, int device_index)
-{
- SDL_joylist_item *item = JoystickByDeviceIndex(device_index);
-
- if (item == NULL ) {
- return SDL_SetError("No such device");
- }
-
- if (item->joystick != NULL) {
- return SDL_SetError("Joystick already opened");
- }
-
- joystick->instance_id = item->device_instance;
- joystick->hwdata = (struct joystick_hwdata *) item;
- item->joystick = joystick;
-
- /* HTML5 Gamepad API doesn't say anything about these */
- joystick->nhats = 0;
- joystick->nballs = 0;
-
- joystick->nbuttons = item->nbuttons;
- joystick->naxes = item->naxes;
-
- return (0);
-}
-
-/* Function to update the state of a joystick - called as a device poll.
- * This function shouldn't update the joystick structure directly,
- * but instead should call SDL_PrivateJoystick*() to deliver events
- * and update joystick device state.
- */
-static void
-EMSCRIPTEN_JoystickUpdate(SDL_Joystick * joystick)
-{
- EmscriptenGamepadEvent gamepadState;
- SDL_joylist_item *item = (SDL_joylist_item *) joystick->hwdata;
- int i, result, buttonState;
-
- if (item) {
- result = emscripten_get_gamepad_status(item->index, &gamepadState);
- if( result == EMSCRIPTEN_RESULT_SUCCESS) {
- if(gamepadState.timestamp == 0 || gamepadState.timestamp != item->timestamp) {
- for(i = 0; i < item->nbuttons; i++) {
- if(item->digitalButton[i] != gamepadState.digitalButton[i]) {
- buttonState = gamepadState.digitalButton[i]? SDL_PRESSED: SDL_RELEASED;
- SDL_PrivateJoystickButton(item->joystick, i, buttonState);
- }
-
- /* store values to compare them in the next update */
- item->analogButton[i] = gamepadState.analogButton[i];
- item->digitalButton[i] = gamepadState.digitalButton[i];
- }
-
- for(i = 0; i < item->naxes; i++) {
- if(item->axis[i] != gamepadState.axis[i]) {
- /* do we need to do conversion? */
- SDL_PrivateJoystickAxis(item->joystick, i,
- (Sint16) (32767.*gamepadState.axis[i]));
- }
-
- /* store to compare in next update */
- item->axis[i] = gamepadState.axis[i];
- }
-
- item->timestamp = gamepadState.timestamp;
- }
- }
- }
-}
-
-/* Function to close a joystick after use */
-static void
-EMSCRIPTEN_JoystickClose(SDL_Joystick * joystick)
-{
- SDL_joylist_item *item = (SDL_joylist_item *) joystick->hwdata;
- if (item) {
- item->joystick = NULL;
- }
-}
-
-static SDL_JoystickGUID
-EMSCRIPTEN_JoystickGetDeviceGUID(int device_index)
-{
- SDL_JoystickGUID guid;
- /* the GUID is just the first 16 chars of the name for now */
- const char *name = EMSCRIPTEN_JoystickGetDeviceName(device_index);
- SDL_zero(guid);
- SDL_memcpy(&guid, name, SDL_min(sizeof(guid), SDL_strlen(name)));
- return guid;
-}
-
-static int
-EMSCRIPTEN_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
-{
- return SDL_Unsupported();
-}
-
-SDL_JoystickDriver SDL_EMSCRIPTEN_JoystickDriver =
-{
- EMSCRIPTEN_JoystickInit,
- EMSCRIPTEN_JoystickGetCount,
- EMSCRIPTEN_JoystickDetect,
- EMSCRIPTEN_JoystickGetDeviceName,
- EMSCRIPTEN_JoystickGetDevicePlayerIndex,
- EMSCRIPTEN_JoystickGetDeviceGUID,
- EMSCRIPTEN_JoystickGetDeviceInstanceID,
- EMSCRIPTEN_JoystickOpen,
- EMSCRIPTEN_JoystickRumble,
- EMSCRIPTEN_JoystickUpdate,
- EMSCRIPTEN_JoystickClose,
- EMSCRIPTEN_JoystickQuit,
-};
-
-#endif /* SDL_JOYSTICK_EMSCRIPTEN */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/Source/3rdParty/SDL2/src/joystick/emscripten/SDL_sysjoystick_c.h b/Source/3rdParty/SDL2/src/joystick/emscripten/SDL_sysjoystick_c.h
deleted file mode 100644
index 0c2be1d..0000000
--- a/Source/3rdParty/SDL2/src/joystick/emscripten/SDL_sysjoystick_c.h
+++ /dev/null
@@ -1,52 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "../../SDL_internal.h"
-
-#ifdef SDL_JOYSTICK_EMSCRIPTEN
-#include "../SDL_sysjoystick.h"
-
-
-#include <emscripten/html5.h>
-
-/* A linked list of available joysticks */
-typedef struct SDL_joylist_item
-{
- int index;
- char *name;
- char *mapping;
- SDL_JoystickID device_instance;
- SDL_Joystick *joystick;
- int nbuttons;
- int naxes;
- double timestamp;
- double axis[64];
- double analogButton[64];
- EM_BOOL digitalButton[64];
-
- struct SDL_joylist_item *next;
-} SDL_joylist_item;
-
-typedef SDL_joylist_item joystick_hwdata;
-
-#endif /* SDL_JOYSTICK_EMSCRIPTEN */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/Source/3rdParty/SDL2/src/joystick/haiku/SDL_haikujoystick.cc b/Source/3rdParty/SDL2/src/joystick/haiku/SDL_haikujoystick.cc
deleted file mode 100644
index 9fa8ca9..0000000
--- a/Source/3rdParty/SDL2/src/joystick/haiku/SDL_haikujoystick.cc
+++ /dev/null
@@ -1,278 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-
-#ifdef SDL_JOYSTICK_HAIKU
-
-/* This is the Haiku implementation of the SDL joystick API */
-
-#include <support/String.h>
-#include <device/Joystick.h>
-
-extern "C"
-{
-
-#include "SDL_joystick.h"
-#include "../SDL_sysjoystick.h"
-#include "../SDL_joystick_c.h"
-
-
-/* The maximum number of joysticks we'll detect */
-#define MAX_JOYSTICKS 16
-
-/* A list of available joysticks */
- static char *SDL_joyport[MAX_JOYSTICKS];
- static char *SDL_joyname[MAX_JOYSTICKS];
-
-/* The private structure used to keep track of a joystick */
- struct joystick_hwdata
- {
- BJoystick *stick;
- uint8 *new_hats;
- int16 *new_axes;
- };
-
- static int numjoysticks = 0;
-
-/* Function to scan the system for joysticks.
- * Joystick 0 should be the system default joystick.
- * It should return 0, or -1 on an unrecoverable fatal error.
- */
- static int HAIKU_JoystickInit(void)
- {
- BJoystick joystick;
- int i;
- int32 nports;
- char name[B_OS_NAME_LENGTH];
-
- /* Search for attached joysticks */
- nports = joystick.CountDevices();
- numjoysticks = 0;
- SDL_memset(SDL_joyport, 0, (sizeof SDL_joyport));
- SDL_memset(SDL_joyname, 0, (sizeof SDL_joyname));
- for (i = 0; (numjoysticks < MAX_JOYSTICKS) && (i < nports); ++i)
- {
- if (joystick.GetDeviceName(i, name) == B_OK) {
- if (joystick.Open(name) != B_ERROR) {
- BString stick_name;
- joystick.GetControllerName(&stick_name);
- SDL_joyport[numjoysticks] = SDL_strdup(name);
- SDL_joyname[numjoysticks] = SDL_strdup(stick_name.String());
- numjoysticks++;
- joystick.Close();
- }
- }
- }
- return (numjoysticks);
- }
-
- static int HAIKU_JoystickGetCount(void)
- {
- return numjoysticks;
- }
-
- static void HAIKU_JoystickDetect(void)
- {
- }
-
-/* Function to get the device-dependent name of a joystick */
- static const char *HAIKU_JoystickGetDeviceName(int device_index)
- {
- return SDL_joyname[device_index];
- }
-
- static int HAIKU_JoystickGetDevicePlayerIndex(int device_index)
- {
- return -1;
- }
-
-/* Function to perform the mapping from device index to the instance id for this index */
- static SDL_JoystickID HAIKU_JoystickGetDeviceInstanceID(int device_index)
- {
- return device_index;
- }
-
- static void HAIKU_JoystickClose(SDL_Joystick * joystick);
-
-/* Function to open a joystick for use.
- The joystick to open is specified by the device index.
- This should fill the nbuttons and naxes fields of the joystick structure.
- It returns 0, or -1 if there is an error.
- */
- static int HAIKU_JoystickOpen(SDL_Joystick * joystick, int device_index)
- {
- BJoystick *stick;
-
- /* Create the joystick data structure */
- joystick->instance_id = device_index;
- joystick->hwdata = (struct joystick_hwdata *)
- SDL_malloc(sizeof(*joystick->hwdata));
- if (joystick->hwdata == NULL) {
- return SDL_OutOfMemory();
- }
- SDL_memset(joystick->hwdata, 0, sizeof(*joystick->hwdata));
- stick = new BJoystick;
- joystick->hwdata->stick = stick;
-
- /* Open the requested joystick for use */
- if (stick->Open(SDL_joyport[device_index]) == B_ERROR) {
- HAIKU_JoystickClose(joystick);
- return SDL_SetError("Unable to open joystick");
- }
-
- /* Set the joystick to calibrated mode */
- stick->EnableCalibration();
-
- /* Get the number of buttons, hats, and axes on the joystick */
- joystick->nbuttons = stick->CountButtons();
- joystick->naxes = stick->CountAxes();
- joystick->nhats = stick->CountHats();
-
- joystick->hwdata->new_axes = (int16 *)
- SDL_malloc(joystick->naxes * sizeof(int16));
- joystick->hwdata->new_hats = (uint8 *)
- SDL_malloc(joystick->nhats * sizeof(uint8));
- if (!joystick->hwdata->new_hats || !joystick->hwdata->new_axes) {
- HAIKU_JoystickClose(joystick);
- return SDL_OutOfMemory();
- }
-
- /* We're done! */
- return 0;
- }
-
-/* Function to update the state of a joystick - called as a device poll.
- * This function shouldn't update the joystick structure directly,
- * but instead should call SDL_PrivateJoystick*() to deliver events
- * and update joystick device state.
- */
- static void HAIKU_JoystickUpdate(SDL_Joystick * joystick)
- {
- static const Uint8 hat_map[9] = {
- SDL_HAT_CENTERED,
- SDL_HAT_UP,
- SDL_HAT_RIGHTUP,
- SDL_HAT_RIGHT,
- SDL_HAT_RIGHTDOWN,
- SDL_HAT_DOWN,
- SDL_HAT_LEFTDOWN,
- SDL_HAT_LEFT,
- SDL_HAT_LEFTUP
- };
-
- BJoystick *stick;
- int i;
- int16 *axes;
- uint8 *hats;
- uint32 buttons;
-
- /* Set up data pointers */
- stick = joystick->hwdata->stick;
- axes = joystick->hwdata->new_axes;
- hats = joystick->hwdata->new_hats;
-
- /* Get the new joystick state */
- stick->Update();
- stick->GetAxisValues(axes);
- stick->GetHatValues(hats);
- buttons = stick->ButtonValues();
-
- /* Generate axis motion events */
- for (i = 0; i < joystick->naxes; ++i) {
- SDL_PrivateJoystickAxis(joystick, i, axes[i]);
- }
-
- /* Generate hat change events */
- for (i = 0; i < joystick->nhats; ++i) {
- SDL_PrivateJoystickHat(joystick, i, hat_map[hats[i]]);
- }
-
- /* Generate button events */
- for (i = 0; i < joystick->nbuttons; ++i) {
- SDL_PrivateJoystickButton(joystick, i, (buttons & 0x01));
- buttons >>= 1;
- }
- }
-
-/* Function to close a joystick after use */
- static void HAIKU_JoystickClose(SDL_Joystick * joystick)
- {
- if (joystick->hwdata) {
- joystick->hwdata->stick->Close();
- delete joystick->hwdata->stick;
- SDL_free(joystick->hwdata->new_hats);
- SDL_free(joystick->hwdata->new_axes);
- SDL_free(joystick->hwdata);
- }
- }
-
-/* Function to perform any system-specific joystick related cleanup */
- static void HAIKU_JoystickQuit(void)
- {
- int i;
-
- for (i = 0; i < numjoysticks; ++i) {
- SDL_free(SDL_joyport[i]);
- }
- SDL_joyport[0] = NULL;
-
- for (i = 0; i < numjoysticks; ++i) {
- SDL_free(SDL_joyname[i]);
- }
- SDL_joyname[0] = NULL;
- }
-
- static SDL_JoystickGUID HAIKU_JoystickGetDeviceGUID( int device_index )
- {
- SDL_JoystickGUID guid;
- /* the GUID is just the first 16 chars of the name for now */
- const char *name = HAIKU_JoystickGetDeviceName( device_index );
- SDL_zero( guid );
- SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
- return guid;
- }
-
- static int HAIKU_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
- {
- return SDL_Unsupported();
- }
-
- SDL_JoystickDriver SDL_HAIKU_JoystickDriver =
- {
- HAIKU_JoystickInit,
- HAIKU_JoystickGetCount,
- HAIKU_JoystickDetect,
- HAIKU_JoystickGetDeviceName,
- HAIKU_JoystickGetDevicePlayerIndex,
- HAIKU_JoystickGetDeviceGUID,
- HAIKU_JoystickGetDeviceInstanceID,
- HAIKU_JoystickOpen,
- HAIKU_JoystickRumble,
- HAIKU_JoystickUpdate,
- HAIKU_JoystickClose,
- HAIKU_JoystickQuit,
- };
-
-} // extern "C"
-
-#endif /* SDL_JOYSTICK_HAIKU */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/Source/3rdParty/SDL2/src/joystick/hidapi/SDL_hidapi_ps4.c b/Source/3rdParty/SDL2/src/joystick/hidapi/SDL_hidapi_ps4.c
deleted file mode 100644
index cdd478a..0000000
--- a/Source/3rdParty/SDL2/src/joystick/hidapi/SDL_hidapi_ps4.c
+++ /dev/null
@@ -1,566 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-/* This driver supports both simplified reports and the extended input reports enabled by Steam.
- Code and logic contributed by Valve Corporation under the SDL zlib license.
-*/
-#include "../../SDL_internal.h"
-
-#ifdef SDL_JOYSTICK_HIDAPI
-
-#include "SDL_hints.h"
-#include "SDL_log.h"
-#include "SDL_events.h"
-#include "SDL_timer.h"
-#include "SDL_joystick.h"
-#include "SDL_gamecontroller.h"
-#include "../SDL_sysjoystick.h"
-#include "SDL_hidapijoystick_c.h"
-
-
-#ifdef SDL_JOYSTICK_HIDAPI_PS4
-
-#define SONY_USB_VID 0x054C
-#define SONY_DS4_PID 0x05C4
-#define SONY_DS4_DONGLE_PID 0x0BA0
-#define SONY_DS4_SLIM_PID 0x09CC
-
-#define RAZER_USB_VID 0x1532
-#define RAZER_PANTHERA_PID 0X0401
-#define RAZER_PANTHERA_EVO_PID 0x1008
-
-#define USB_PACKET_LENGTH 64
-
-#define VOLUME_CHECK_INTERVAL_MS (10 * 1000)
-
-typedef enum
-{
- k_EPS4ReportIdUsbState = 1,
- k_EPS4ReportIdUsbEffects = 5,
- k_EPS4ReportIdBluetoothState = 17,
- k_EPS4ReportIdBluetoothEffects = 17,
- k_EPS4ReportIdDisconnectMessage = 226,
-} EPS4ReportId;
-
-typedef enum
-{
- k_ePS4FeatureReportIdGyroCalibration_USB = 0x02,
- k_ePS4FeatureReportIdGyroCalibration_BT = 0x05,
- k_ePS4FeatureReportIdSerialNumber = 0x12,
-} EPS4FeatureReportID;
-
-typedef struct
-{
- Uint8 ucLeftJoystickX;
- Uint8 ucLeftJoystickY;
- Uint8 ucRightJoystickX;
- Uint8 ucRightJoystickY;
- Uint8 rgucButtonsHatAndCounter[ 3 ];
- Uint8 ucTriggerLeft;
- Uint8 ucTriggerRight;
- Uint8 _rgucPad0[ 3 ];
- Sint16 sGyroX;
- Sint16 sGyroY;
- Sint16 sGyroZ;
- Sint16 sAccelX;
- Sint16 sAccelY;
- Sint16 sAccelZ;
- Uint8 _rgucPad1[ 5 ];
- Uint8 ucBatteryLevel;
- Uint8 _rgucPad2[ 4 ];
- Uint8 ucTrackpadCounter1;
- Uint8 rgucTrackpadData1[ 3 ];
- Uint8 ucTrackpadCounter2;
- Uint8 rgucTrackpadData2[ 3 ];
-} PS4StatePacket_t;
-
-typedef struct
-{
- Uint8 ucRumbleRight;
- Uint8 ucRumbleLeft;
- Uint8 ucLedRed;
- Uint8 ucLedGreen;
- Uint8 ucLedBlue;
- Uint8 ucLedDelayOn;
- Uint8 ucLedDelayOff;
- Uint8 _rgucPad0[ 8 ];
- Uint8 ucVolumeLeft;
- Uint8 ucVolumeRight;
- Uint8 ucVolumeMic;
- Uint8 ucVolumeSpeaker;
-} DS4EffectsState_t;
-
-typedef struct {
- SDL_bool is_dongle;
- SDL_bool is_bluetooth;
- SDL_bool audio_supported;
- SDL_bool rumble_supported;
- Uint8 volume;
- Uint32 last_volume_check;
- Uint32 rumble_expiration;
- PS4StatePacket_t last_state;
-} SDL_DriverPS4_Context;
-
-
-/* Public domain CRC implementation adapted from:
- http://home.thep.lu.se/~bjorn/crc/crc32_simple.c
-*/
-static Uint32 crc32_for_byte(Uint32 r)
-{
- int i;
- for(i = 0; i < 8; ++i) {
- r = (r & 1? 0: (Uint32)0xEDB88320L) ^ r >> 1;
- }
- return r ^ (Uint32)0xFF000000L;
-}
-
-static Uint32 crc32(Uint32 crc, const void *data, int count)
-{
- int i;
- for(i = 0; i < count; ++i) {
- crc = crc32_for_byte((Uint8)crc ^ ((const Uint8*)data)[i]) ^ crc >> 8;
- }
- return crc;
-}
-
-#if defined(__WIN32__) && defined(HAVE_ENDPOINTVOLUME_H)
-#include "../../core/windows/SDL_windows.h"
-
-#ifndef NTDDI_VISTA
-#define NTDDI_VISTA 0x06000000
-#endif
-#ifndef _WIN32_WINNT_VISTA
-#define _WIN32_WINNT_VISTA 0x0600
-#endif
-
-/* Define Vista for the Audio related includes below to work */
-#undef NTDDI_VERSION
-#define NTDDI_VERSION NTDDI_VISTA
-#undef _WIN32_WINNT
-#define _WIN32_WINNT _WIN32_WINNT_VISTA
-#define COBJMACROS
-#include <mmdeviceapi.h>
-#include <audioclient.h>
-#include <endpointvolume.h>
-
-#undef DEFINE_GUID
-#define DEFINE_GUID(n,l,w1,w2,b1,b2,b3,b4,b5,b6,b7,b8) static const GUID n = {l,w1,w2,{b1,b2,b3,b4,b5,b6,b7,b8}}
-DEFINE_GUID(SDL_CLSID_MMDeviceEnumerator, 0xBCDE0395, 0xE52F, 0x467C, 0x8E, 0x3D, 0xC4, 0x57, 0x92, 0x91, 0x69, 0x2E);
-DEFINE_GUID(SDL_IID_IMMDeviceEnumerator, 0xA95664D2, 0x9614, 0x4F35, 0xA7, 0x46, 0xDE, 0x8D, 0xB6, 0x36, 0x17, 0xE6);
-DEFINE_GUID(SDL_IID_IAudioEndpointVolume, 0x5CDF2C82, 0x841E, 0x4546, 0x97, 0x22, 0x0C, 0xF7, 0x40, 0x78, 0x22, 0x9A);
-#endif
-
-
-
-static float GetSystemVolume(void)
-{
- float volume = -1.0f; /* Return this if we can't get system volume */
-
-#if defined(__WIN32__) && defined(HAVE_ENDPOINTVOLUME_H)
- HRESULT hr = WIN_CoInitialize();
- if (SUCCEEDED(hr)) {
- IMMDeviceEnumerator *pEnumerator;
-
- /* This should gracefully fail on XP and succeed on everything Vista and above */
- hr = CoCreateInstance(&SDL_CLSID_MMDeviceEnumerator, NULL, CLSCTX_ALL, &SDL_IID_IMMDeviceEnumerator, (LPVOID*)&pEnumerator);
- if (SUCCEEDED(hr)) {
- IMMDevice *pDevice;
-
- hr = IMMDeviceEnumerator_GetDefaultAudioEndpoint(pEnumerator, eRender, eConsole, &pDevice);
- if (SUCCEEDED(hr)) {
- IAudioEndpointVolume *pEndpointVolume;
-
- hr = IMMDevice_Activate(pDevice, &SDL_IID_IAudioEndpointVolume, CLSCTX_ALL, NULL, (LPVOID*)&pEndpointVolume);
- if (SUCCEEDED(hr)) {
- IAudioEndpointVolume_GetMasterVolumeLevelScalar(pEndpointVolume, &volume);
- IUnknown_Release(pEndpointVolume);
- }
- IUnknown_Release(pDevice);
- }
- IUnknown_Release(pEnumerator);
- }
- WIN_CoUninitialize();
- }
-#endif /* __WIN32__ */
-
- return volume;
-}
-
-static uint8_t GetPlaystationVolumeFromFloat(float fVolume)
-{
- const int k_nVolumeFitRatio = 15;
- const int k_nVolumeFitOffset = 9;
- float fVolLog;
-
- if (fVolume > 1.0f || fVolume < 0.0f) {
- fVolume = 0.30f;
- }
- fVolLog = SDL_logf(fVolume * 100);
-
- return (Uint8)((fVolLog * k_nVolumeFitRatio) + k_nVolumeFitOffset);
-}
-
-static SDL_bool
-HIDAPI_DriverPS4_IsSupportedDevice(Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number)
-{
- return SDL_IsJoystickPS4(vendor_id, product_id);
-}
-
-static const char *
-HIDAPI_DriverPS4_GetDeviceName(Uint16 vendor_id, Uint16 product_id)
-{
- if (vendor_id == SONY_USB_VID) {
- return "PS4 Controller";
- }
- return NULL;
-}
-
-static SDL_bool ReadFeatureReport(hid_device *dev, Uint8 report_id, Uint8 *data, size_t size)
-{
- Uint8 report[USB_PACKET_LENGTH + 1];
-
- SDL_memset(report, 0, sizeof(report));
- report[0] = report_id;
- if (hid_get_feature_report(dev, report, sizeof(report)) < 0) {
- return SDL_FALSE;
- }
- SDL_memcpy(data, report, SDL_min(size, sizeof(report)));
- return SDL_TRUE;
-}
-
-static SDL_bool CheckUSBConnected(hid_device *dev)
-{
- int i;
- Uint8 data[16];
-
- /* This will fail if we're on Bluetooth */
- if (ReadFeatureReport(dev, k_ePS4FeatureReportIdSerialNumber, data, sizeof(data))) {
- for (i = 0; i < sizeof(data); ++i) {
- if (data[i] != 0x00) {
- return SDL_TRUE;
- }
- }
- /* Maybe the dongle without a connected controller? */
- }
- return SDL_FALSE;
-}
-
-static SDL_bool HIDAPI_DriverPS4_CanRumble(Uint16 vendor_id, Uint16 product_id)
-{
- /* The Razer Panthera fight stick hangs when trying to rumble */
- if (vendor_id == RAZER_USB_VID &&
- (product_id == RAZER_PANTHERA_PID || product_id == RAZER_PANTHERA_EVO_PID)) {
- return SDL_FALSE;
- }
- return SDL_TRUE;
-}
-
-static int HIDAPI_DriverPS4_Rumble(SDL_Joystick *joystick, hid_device *dev, void *context, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
-
-static SDL_bool
-HIDAPI_DriverPS4_Init(SDL_Joystick *joystick, hid_device *dev, Uint16 vendor_id, Uint16 product_id, void **context)
-{
- SDL_DriverPS4_Context *ctx;
-
- ctx = (SDL_DriverPS4_Context *)SDL_calloc(1, sizeof(*ctx));
- if (!ctx) {
- SDL_OutOfMemory();
- return SDL_FALSE;
- }
- *context = ctx;
-
- /* Check for type of connection */
- ctx->is_dongle = (vendor_id == SONY_USB_VID && product_id == SONY_DS4_DONGLE_PID);
- if (ctx->is_dongle) {
- ctx->is_bluetooth = SDL_FALSE;
- } else if (vendor_id == SONY_USB_VID) {
- ctx->is_bluetooth = !CheckUSBConnected(dev);
- } else {
- /* Third party controllers appear to all be wired */
- ctx->is_bluetooth = SDL_FALSE;
- }
-#ifdef DEBUG_PS4
- SDL_Log("PS4 dongle = %s, bluetooth = %s\n", ctx->is_dongle ? "TRUE" : "FALSE", ctx->is_bluetooth ? "TRUE" : "FALSE");
-#endif
-
- /* Check to see if audio is supported */
- if (vendor_id == SONY_USB_VID &&
- (product_id == SONY_DS4_SLIM_PID || product_id == SONY_DS4_DONGLE_PID )) {
- ctx->audio_supported = SDL_TRUE;
- }
-
- if (HIDAPI_DriverPS4_CanRumble(vendor_id, product_id)) {
- if (ctx->is_bluetooth) {
- ctx->rumble_supported = SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, SDL_FALSE);
- } else {
- ctx->rumble_supported = SDL_TRUE;
- }
- }
-
- /* Initialize LED and effect state */
- HIDAPI_DriverPS4_Rumble(joystick, dev, ctx, 0, 0, 0);
-
- /* Initialize the joystick capabilities */
- joystick->nbuttons = SDL_CONTROLLER_BUTTON_MAX;
- joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
- joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
-
- return SDL_TRUE;
-}
-
-static int
-HIDAPI_DriverPS4_Rumble(SDL_Joystick *joystick, hid_device *dev, void *context, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
-{
- SDL_DriverPS4_Context *ctx = (SDL_DriverPS4_Context *)context;
- DS4EffectsState_t *effects;
- Uint8 data[78];
- int report_size, offset;
-
- if (!ctx->rumble_supported) {
- return SDL_Unsupported();
- }
-
- /* In order to send rumble, we have to send a complete effect packet */
- SDL_memset(data, 0, sizeof(data));
-
- if (ctx->is_bluetooth) {
- data[0] = k_EPS4ReportIdBluetoothEffects;
- data[1] = 0xC0 | 0x04; /* Magic value HID + CRC, also sets interval to 4ms for samples */
- data[3] = 0x03; /* 0x1 is rumble, 0x2 is lightbar, 0x4 is the blink interval */
-
- report_size = 78;
- offset = 6;
- } else {
- data[0] = k_EPS4ReportIdUsbEffects;
- data[1] = 0x07; /* Magic value */
-
- report_size = 32;
- offset = 4;
- }
- effects = (DS4EffectsState_t *)&data[offset];
-
- effects->ucRumbleLeft = (low_frequency_rumble >> 8);
- effects->ucRumbleRight = (high_frequency_rumble >> 8);
-
- effects->ucLedRed = 0;
- effects->ucLedGreen = 0;
- effects->ucLedBlue = 80;
-
- if (ctx->audio_supported) {
- Uint32 now = SDL_GetTicks();
- if (!ctx->last_volume_check ||
- SDL_TICKS_PASSED(now, ctx->last_volume_check + VOLUME_CHECK_INTERVAL_MS)) {
- ctx->volume = GetPlaystationVolumeFromFloat(GetSystemVolume());
- ctx->last_volume_check = now;
- }
-
- effects->ucVolumeRight = ctx->volume;
- effects->ucVolumeLeft = ctx->volume;
- effects->ucVolumeSpeaker = ctx->volume;
- effects->ucVolumeMic = 0xFF;
- }
-
- if (ctx->is_bluetooth) {
- /* Bluetooth reports need a CRC at the end of the packet (at least on Linux) */
- Uint8 ubHdr = 0xA2; /* hidp header is part of the CRC calculation */
- Uint32 unCRC;
- unCRC = crc32(0, &ubHdr, 1);
- unCRC = crc32(unCRC, data, (Uint32)(report_size - sizeof(unCRC)));
- SDL_memcpy(&data[report_size - sizeof(unCRC)], &unCRC, sizeof(unCRC));
- }
-
- if (hid_write(dev, data, report_size) != report_size) {
- return SDL_SetError("Couldn't send rumble packet");
- }
-
- if ((low_frequency_rumble || high_frequency_rumble) && duration_ms) {
- ctx->rumble_expiration = SDL_GetTicks() + duration_ms;
- } else {
- ctx->rumble_expiration = 0;
- }
- return 0;
-}
-
-static void
-HIDAPI_DriverPS4_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverPS4_Context *ctx, PS4StatePacket_t *packet)
-{
- Sint16 axis;
-
- if (ctx->last_state.rgucButtonsHatAndCounter[0] != packet->rgucButtonsHatAndCounter[0]) {
- {
- Uint8 data = (packet->rgucButtonsHatAndCounter[0] >> 4);
-
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
- }
- {
- Uint8 data = (packet->rgucButtonsHatAndCounter[0] & 0x0F);
- SDL_bool dpad_up = SDL_FALSE;
- SDL_bool dpad_down = SDL_FALSE;
- SDL_bool dpad_left = SDL_FALSE;
- SDL_bool dpad_right = SDL_FALSE;
-
- switch (data) {
- case 0:
- dpad_up = SDL_TRUE;
- break;
- case 1:
- dpad_up = SDL_TRUE;
- dpad_right = SDL_TRUE;
- break;
- case 2:
- dpad_right = SDL_TRUE;
- break;
- case 3:
- dpad_right = SDL_TRUE;
- dpad_down = SDL_TRUE;
- break;
- case 4:
- dpad_down = SDL_TRUE;
- break;
- case 5:
- dpad_left = SDL_TRUE;
- dpad_down = SDL_TRUE;
- break;
- case 6:
- dpad_left = SDL_TRUE;
- break;
- case 7:
- dpad_up = SDL_TRUE;
- dpad_left = SDL_TRUE;
- break;
- default:
- break;
- }
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left);
- }
- }
-
- if (ctx->last_state.rgucButtonsHatAndCounter[1] != packet->rgucButtonsHatAndCounter[1]) {
- Uint8 data = packet->rgucButtonsHatAndCounter[1];
-
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data & 0x80) ? SDL_PRESSED : SDL_RELEASED);
- }
-
- if (ctx->last_state.rgucButtonsHatAndCounter[2] != packet->rgucButtonsHatAndCounter[2]) {
- Uint8 data = (packet->rgucButtonsHatAndCounter[2] & 0x03);
-
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
- }
-
- axis = ((int)packet->ucTriggerLeft * 257) - 32768;
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
- axis = ((int)packet->ucTriggerRight * 257) - 32768;
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
- axis = ((int)packet->ucLeftJoystickX * 257) - 32768;
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
- axis = ((int)packet->ucLeftJoystickY * 257) - 32768;
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
- axis = ((int)packet->ucRightJoystickX * 257) - 32768;
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
- axis = ((int)packet->ucRightJoystickY * 257) - 32768;
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
-
- if (packet->ucBatteryLevel & 0x10) {
- joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
- } else {
- /* Battery level ranges from 0 to 10 */
- int level = (packet->ucBatteryLevel & 0xF);
- if (level == 0) {
- joystick->epowerlevel = SDL_JOYSTICK_POWER_EMPTY;
- } else if (level <= 2) {
- joystick->epowerlevel = SDL_JOYSTICK_POWER_LOW;
- } else if (level <= 7) {
- joystick->epowerlevel = SDL_JOYSTICK_POWER_MEDIUM;
- } else {
- joystick->epowerlevel = SDL_JOYSTICK_POWER_FULL;
- }
- }
-
- SDL_memcpy(&ctx->last_state, packet, sizeof(ctx->last_state));
-}
-
-static SDL_bool
-HIDAPI_DriverPS4_Update(SDL_Joystick *joystick, hid_device *dev, void *context)
-{
- SDL_DriverPS4_Context *ctx = (SDL_DriverPS4_Context *)context;
- Uint8 data[USB_PACKET_LENGTH];
- int size;
-
- while ((size = hid_read_timeout(dev, data, sizeof(data), 0)) > 0) {
- switch (data[0]) {
- case k_EPS4ReportIdUsbState:
- HIDAPI_DriverPS4_HandleStatePacket(joystick, dev, ctx, (PS4StatePacket_t *)&data[1]);
- break;
- case k_EPS4ReportIdBluetoothState:
- /* Bluetooth state packets have two additional bytes at the beginning */
- HIDAPI_DriverPS4_HandleStatePacket(joystick, dev, ctx, (PS4StatePacket_t *)&data[3]);
- break;
- default:
-#ifdef DEBUG_JOYSTICK
- SDL_Log("Unknown PS4 packet: 0x%.2x\n", data[0]);
-#endif
- break;
- }
- }
-
- if (ctx->rumble_expiration) {
- Uint32 now = SDL_GetTicks();
- if (SDL_TICKS_PASSED(now, ctx->rumble_expiration)) {
- HIDAPI_DriverPS4_Rumble(joystick, dev, context, 0, 0, 0);
- }
- }
-
- return (size >= 0);
-}
-
-static void
-HIDAPI_DriverPS4_Quit(SDL_Joystick *joystick, hid_device *dev, void *context)
-{
- SDL_free(context);
-}
-
-SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverPS4 =
-{
- SDL_HINT_JOYSTICK_HIDAPI_PS4,
- SDL_TRUE,
- HIDAPI_DriverPS4_IsSupportedDevice,
- HIDAPI_DriverPS4_GetDeviceName,
- HIDAPI_DriverPS4_Init,
- HIDAPI_DriverPS4_Rumble,
- HIDAPI_DriverPS4_Update,
- HIDAPI_DriverPS4_Quit
-};
-
-#endif /* SDL_JOYSTICK_HIDAPI_PS4 */
-
-#endif /* SDL_JOYSTICK_HIDAPI */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/Source/3rdParty/SDL2/src/joystick/hidapi/SDL_hidapi_switch.c b/Source/3rdParty/SDL2/src/joystick/hidapi/SDL_hidapi_switch.c
deleted file mode 100644
index 16e4ea3..0000000
--- a/Source/3rdParty/SDL2/src/joystick/hidapi/SDL_hidapi_switch.c
+++ /dev/null
@@ -1,905 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-/* This driver supports the Nintendo Switch Pro controller.
- Code and logic contributed by Valve Corporation under the SDL zlib license.
-*/
-#include "../../SDL_internal.h"
-
-#ifdef SDL_JOYSTICK_HIDAPI
-
-#include "SDL_hints.h"
-#include "SDL_log.h"
-#include "SDL_events.h"
-#include "SDL_timer.h"
-#include "SDL_joystick.h"
-#include "SDL_gamecontroller.h"
-#include "../SDL_sysjoystick.h"
-#include "SDL_hidapijoystick_c.h"
-
-
-#ifdef SDL_JOYSTICK_HIDAPI_SWITCH
-
-typedef enum {
- k_eSwitchInputReportIDs_SubcommandReply = 0x21,
- k_eSwitchInputReportIDs_FullControllerState = 0x30,
- k_eSwitchInputReportIDs_SimpleControllerState = 0x3F,
- k_eSwitchInputReportIDs_CommandAck = 0x81,
-} ESwitchInputReportIDs;
-
-typedef enum {
- k_eSwitchOutputReportIDs_RumbleAndSubcommand = 0x01,
- k_eSwitchOutputReportIDs_Rumble = 0x10,
- k_eSwitchOutputReportIDs_Proprietary = 0x80,
-} ESwitchOutputReportIDs;
-
-typedef enum {
- k_eSwitchSubcommandIDs_BluetoothManualPair = 0x01,
- k_eSwitchSubcommandIDs_RequestDeviceInfo = 0x02,
- k_eSwitchSubcommandIDs_SetInputReportMode = 0x03,
- k_eSwitchSubcommandIDs_SetHCIState = 0x06,
- k_eSwitchSubcommandIDs_SPIFlashRead = 0x10,
- k_eSwitchSubcommandIDs_SetPlayerLights = 0x30,
- k_eSwitchSubcommandIDs_SetHomeLight = 0x38,
- k_eSwitchSubcommandIDs_EnableIMU = 0x40,
- k_eSwitchSubcommandIDs_SetIMUSensitivity = 0x41,
- k_eSwitchSubcommandIDs_EnableVibration = 0x48,
-} ESwitchSubcommandIDs;
-
-typedef enum {
- k_eSwitchProprietaryCommandIDs_Handshake = 0x02,
- k_eSwitchProprietaryCommandIDs_HighSpeed = 0x03,
- k_eSwitchProprietaryCommandIDs_ForceUSB = 0x04,
- k_eSwitchProprietaryCommandIDs_ClearUSB = 0x05,
- k_eSwitchProprietaryCommandIDs_ResetMCU = 0x06,
-} ESwitchProprietaryCommandIDs;
-
-typedef enum {
- k_eSwitchDeviceInfoControllerType_JoyConLeft = 0x1,
- k_eSwitchDeviceInfoControllerType_JoyConRight = 0x2,
- k_eSwitchDeviceInfoControllerType_ProController = 0x3,
-} ESwitchDeviceInfoControllerType;
-
-#define k_unSwitchOutputPacketDataLength 49
-#define k_unSwitchMaxOutputPacketLength 64
-#define k_unSwitchBluetoothPacketLength k_unSwitchOutputPacketDataLength
-#define k_unSwitchUSBPacketLength k_unSwitchMaxOutputPacketLength
-
-#define k_unSPIStickCalibrationStartOffset 0x603D
-#define k_unSPIStickCalibrationEndOffset 0x604E
-#define k_unSPIStickCalibrationLength (k_unSPIStickCalibrationEndOffset - k_unSPIStickCalibrationStartOffset + 1)
-
-#pragma pack(1)
-typedef struct
-{
- Uint8 rgucButtons[2];
- Uint8 ucStickHat;
- Sint16 sJoystickLeft[2];
- Sint16 sJoystickRight[2];
-} SwitchSimpleStatePacket_t;
-
-typedef struct
-{
- Uint8 ucCounter;
- Uint8 ucBatteryAndConnection;
- Uint8 rgucButtons[3];
- Uint8 rgucJoystickLeft[3];
- Uint8 rgucJoystickRight[3];
- Uint8 ucVibrationCode;
-} SwitchControllerStatePacket_t;
-
-typedef struct
-{
- SwitchControllerStatePacket_t controllerState;
-
- struct {
- Sint16 sAccelX;
- Sint16 sAccelY;
- Sint16 sAccelZ;
-
- Sint16 sGyroX;
- Sint16 sGyroY;
- Sint16 sGyroZ;
- } imuState[3];
-} SwitchStatePacket_t;
-
-typedef struct
-{
- Uint32 unAddress;
- Uint8 ucLength;
-} SwitchSPIOpData_t;
-
-typedef struct
-{
- SwitchControllerStatePacket_t m_controllerState;
-
- Uint8 ucSubcommandAck;
- Uint8 ucSubcommandID;
-
- #define k_unSubcommandDataBytes 35
- union {
- Uint8 rgucSubcommandData[ k_unSubcommandDataBytes ];
-
- struct {
- SwitchSPIOpData_t opData;
- Uint8 rgucReadData[ k_unSubcommandDataBytes - sizeof(SwitchSPIOpData_t) ];
- } spiReadData;
-
- struct {
- Uint8 rgucFirmwareVersion[2];
- Uint8 ucDeviceType;
- Uint8 ucFiller1;
- Uint8 rgucMACAddress[6];
- Uint8 ucFiller2;
- Uint8 ucColorLocation;
- } deviceInfo;
- };
-} SwitchSubcommandInputPacket_t;
-
-typedef struct
-{
- Uint8 rgucData[4];
-} SwitchRumbleData_t;
-
-typedef struct
-{
- Uint8 ucPacketType;
- Uint8 ucPacketNumber;
- SwitchRumbleData_t rumbleData[2];
-} SwitchCommonOutputPacket_t;
-
-typedef struct
-{
- SwitchCommonOutputPacket_t commonData;
-
- Uint8 ucSubcommandID;
- Uint8 rgucSubcommandData[ k_unSwitchOutputPacketDataLength - sizeof(SwitchCommonOutputPacket_t) - 1 ];
-} SwitchSubcommandOutputPacket_t;
-
-typedef struct
-{
- Uint8 ucPacketType;
- Uint8 ucProprietaryID;
-
- Uint8 rgucProprietaryData[ k_unSwitchOutputPacketDataLength - 1 - 1 ];
-} SwitchProprietaryOutputPacket_t;
-#pragma pack()
-
-typedef struct {
- hid_device *dev;
- SDL_bool m_bIsUsingBluetooth;
- Uint8 m_nCommandNumber;
- SwitchCommonOutputPacket_t m_RumblePacket;
- Uint32 m_nRumbleExpiration;
- Uint8 m_rgucReadBuffer[k_unSwitchMaxOutputPacketLength];
- SwitchSimpleStatePacket_t m_lastSimpleState;
- SwitchStatePacket_t m_lastFullState;
-
- struct StickCalibrationData {
- struct {
- Sint16 sCenter;
- Sint16 sMin;
- Sint16 sMax;
- } axis[2];
- } m_StickCalData[2];
-
- struct StickExtents {
- struct {
- Sint16 sMin;
- Sint16 sMax;
- } axis[2];
- } m_StickExtents[2];
-} SDL_DriverSwitch_Context;
-
-
-static SDL_bool
-HIDAPI_DriverSwitch_IsSupportedDevice(Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number)
-{
- return SDL_IsJoystickNintendoSwitchPro(vendor_id, product_id);
-}
-
-static const char *
-HIDAPI_DriverSwitch_GetDeviceName(Uint16 vendor_id, Uint16 product_id)
-{
- /* Give a user friendly name for this controller */
- if (SDL_IsJoystickNintendoSwitchPro(vendor_id, product_id)) {
- return "Nintendo Switch Pro Controller";
- }
- return NULL;
-}
-
-static int ReadInput(SDL_DriverSwitch_Context *ctx)
-{
- return hid_read_timeout(ctx->dev, ctx->m_rgucReadBuffer, sizeof(ctx->m_rgucReadBuffer), 0);
-}
-
-static int WriteOutput(SDL_DriverSwitch_Context *ctx, Uint8 *data, int size)
-{
- return hid_write(ctx->dev, data, size);
-}
-
-static SwitchSubcommandInputPacket_t *ReadSubcommandReply(SDL_DriverSwitch_Context *ctx, ESwitchSubcommandIDs expectedID)
-{
- /* Average response time for messages is ~30ms */
- Uint32 TimeoutMs = 100;
- Uint32 startTicks = SDL_GetTicks();
-
- int nRead = 0;
- while ((nRead = ReadInput(ctx)) != -1) {
- if (nRead > 0) {
- if (ctx->m_rgucReadBuffer[0] == k_eSwitchInputReportIDs_SubcommandReply) {
- SwitchSubcommandInputPacket_t *reply = (SwitchSubcommandInputPacket_t *)&ctx->m_rgucReadBuffer[ 1 ];
- if (reply->ucSubcommandID == expectedID && (reply->ucSubcommandAck & 0x80)) {
- return reply;
- }
- }
- } else {
- SDL_Delay(1);
- }
-
- if (SDL_TICKS_PASSED(SDL_GetTicks(), startTicks + TimeoutMs)) {
- break;
- }
- }
- return NULL;
-}
-
-static SDL_bool ReadProprietaryReply(SDL_DriverSwitch_Context *ctx, ESwitchProprietaryCommandIDs expectedID)
-{
- /* Average response time for messages is ~30ms */
- Uint32 TimeoutMs = 100;
- Uint32 startTicks = SDL_GetTicks();
-
- int nRead = 0;
- while ((nRead = ReadInput(ctx)) != -1) {
- if (nRead > 0) {
- if (ctx->m_rgucReadBuffer[0] == k_eSwitchInputReportIDs_CommandAck && ctx->m_rgucReadBuffer[ 1 ] == expectedID) {
- return SDL_TRUE;
- }
- } else {
- SDL_Delay(1);
- }
-
- if (SDL_TICKS_PASSED(SDL_GetTicks(), startTicks + TimeoutMs)) {
- break;
- }
- }
- return SDL_FALSE;
-}
-
-static void ConstructSubcommand(SDL_DriverSwitch_Context *ctx, ESwitchSubcommandIDs ucCommandID, Uint8 *pBuf, Uint8 ucLen, SwitchSubcommandOutputPacket_t *outPacket)
-{
- SDL_memset(outPacket, 0, sizeof(*outPacket));
-
- outPacket->commonData.ucPacketType = k_eSwitchOutputReportIDs_RumbleAndSubcommand;
- outPacket->commonData.ucPacketNumber = ctx->m_nCommandNumber;
-
- SDL_memcpy(&outPacket->commonData.rumbleData, &ctx->m_RumblePacket.rumbleData, sizeof(ctx->m_RumblePacket.rumbleData));
-
- outPacket->ucSubcommandID = ucCommandID;
- SDL_memcpy(outPacket->rgucSubcommandData, pBuf, ucLen);
-
- ctx->m_nCommandNumber = (ctx->m_nCommandNumber + 1) & 0xF;
-}
-
-static SDL_bool WritePacket(SDL_DriverSwitch_Context *ctx, void *pBuf, Uint8 ucLen)
-{
- Uint8 rgucBuf[k_unSwitchMaxOutputPacketLength];
- const size_t unWriteSize = ctx->m_bIsUsingBluetooth ? k_unSwitchBluetoothPacketLength : k_unSwitchUSBPacketLength;
-
- if (ucLen > k_unSwitchOutputPacketDataLength) {
- return SDL_FALSE;
- }
-
- if (ucLen < unWriteSize) {
- SDL_memcpy(rgucBuf, pBuf, ucLen);
- SDL_memset(rgucBuf+ucLen, 0, unWriteSize-ucLen);
- pBuf = rgucBuf;
- ucLen = (Uint8)unWriteSize;
- }
- return (WriteOutput(ctx, (Uint8 *)pBuf, ucLen) >= 0);
-}
-
-static SDL_bool WriteSubcommand(SDL_DriverSwitch_Context *ctx, ESwitchSubcommandIDs ucCommandID, Uint8 *pBuf, Uint8 ucLen, SwitchSubcommandInputPacket_t **ppReply)
-{
- int nRetries = 5;
- SwitchSubcommandInputPacket_t *reply = NULL;
-
- while (!reply && nRetries--) {
- SwitchSubcommandOutputPacket_t commandPacket;
- ConstructSubcommand(ctx, ucCommandID, pBuf, ucLen, &commandPacket);
-
- if (!WritePacket(ctx, &commandPacket, sizeof(commandPacket))) {
- continue;
- }
-
- reply = ReadSubcommandReply(ctx, ucCommandID);
- }
-
- if (ppReply) {
- *ppReply = reply;
- }
- return reply != NULL;
-}
-
-static SDL_bool WriteProprietary(SDL_DriverSwitch_Context *ctx, ESwitchProprietaryCommandIDs ucCommand, Uint8 *pBuf, Uint8 ucLen, SDL_bool waitForReply)
-{
- int nRetries = 5;
-
- while (nRetries--) {
- SwitchProprietaryOutputPacket_t packet;
-
- if ((!pBuf && ucLen > 0) || ucLen > sizeof(packet.rgucProprietaryData)) {
- return SDL_FALSE;
- }
-
- packet.ucPacketType = k_eSwitchOutputReportIDs_Proprietary;
- packet.ucProprietaryID = ucCommand;
- SDL_memcpy(packet.rgucProprietaryData, pBuf, ucLen);
-
- if (!WritePacket(ctx, &packet, sizeof(packet))) {
- continue;
- }
-
- if (!waitForReply || ReadProprietaryReply(ctx, ucCommand)) {
- return SDL_TRUE;
- }
- }
- return SDL_FALSE;
-}
-
-static void SetNeutralRumble(SwitchRumbleData_t *pRumble)
-{
- pRumble->rgucData[0] = 0x00;
- pRumble->rgucData[1] = 0x01;
- pRumble->rgucData[2] = 0x40;
- pRumble->rgucData[3] = 0x40;
-}
-
-static void EncodeRumble(SwitchRumbleData_t *pRumble, Uint16 usHighFreq, Uint8 ucHighFreqAmp, Uint8 ucLowFreq, Uint16 usLowFreqAmp)
-{
- if (ucHighFreqAmp > 0 || usLowFreqAmp > 0) {
- // High-band frequency and low-band amplitude are actually nine-bits each so they
- // take a bit from the high-band amplitude and low-band frequency bytes respectively
- pRumble->rgucData[0] = usHighFreq & 0xFF;
- pRumble->rgucData[1] = ucHighFreqAmp | ((usHighFreq >> 8) & 0x01);
-
- pRumble->rgucData[2] = ucLowFreq | ((usLowFreqAmp >> 8) & 0x80);
- pRumble->rgucData[3] = usLowFreqAmp & 0xFF;
-
-#ifdef DEBUG_RUMBLE
- SDL_Log("Freq: %.2X %.2X %.2X, Amp: %.2X %.2X %.2X\n",
- usHighFreq & 0xFF, ((usHighFreq >> 8) & 0x01), ucLowFreq,
- ucHighFreqAmp, ((usLowFreqAmp >> 8) & 0x80), usLowFreqAmp & 0xFF);
-#endif
- } else {
- SetNeutralRumble(pRumble);
- }
-}
-
-static SDL_bool WriteRumble(SDL_DriverSwitch_Context *ctx)
-{
- /* Write into m_RumblePacket rather than a temporary buffer to allow the current rumble state
- * to be retained for subsequent rumble or subcommand packets sent to the controller
- */
- ctx->m_RumblePacket.ucPacketType = k_eSwitchOutputReportIDs_Rumble;
- ctx->m_RumblePacket.ucPacketNumber = ctx->m_nCommandNumber;
- ctx->m_nCommandNumber = (ctx->m_nCommandNumber + 1) & 0xF;
-
- return WritePacket(ctx, (Uint8 *)&ctx->m_RumblePacket, sizeof(ctx->m_RumblePacket));
-}
-
-static SDL_bool BTrySetupUSB(SDL_DriverSwitch_Context *ctx)
-{
- /* We have to send a connection handshake to the controller when communicating over USB
- * before we're able to send it other commands. Luckily this command is not supported
- * over Bluetooth, so we can use the controller's lack of response as a way to
- * determine if the connection is over USB or Bluetooth
- */
- if (!WriteProprietary(ctx, k_eSwitchProprietaryCommandIDs_Handshake, NULL, 0, SDL_TRUE)) {
- return SDL_FALSE;
- }
- if (!WriteProprietary(ctx, k_eSwitchProprietaryCommandIDs_HighSpeed, NULL, 0, SDL_TRUE)) {
- return SDL_FALSE;
- }
- if (!WriteProprietary(ctx, k_eSwitchProprietaryCommandIDs_Handshake, NULL, 0, SDL_TRUE)) {
- return SDL_FALSE;
- }
- return SDL_TRUE;
-}
-
-static SDL_bool SetVibrationEnabled(SDL_DriverSwitch_Context *ctx, Uint8 enabled)
-{
- return WriteSubcommand(ctx, k_eSwitchSubcommandIDs_EnableVibration, &enabled, sizeof(enabled), NULL);
-
-}
-static SDL_bool SetInputMode(SDL_DriverSwitch_Context *ctx, Uint8 input_mode)
-{
- return WriteSubcommand(ctx, k_eSwitchSubcommandIDs_SetInputReportMode, &input_mode, 1, NULL);
-}
-
-static SDL_bool SetHomeLED(SDL_DriverSwitch_Context *ctx, Uint8 brightness)
-{
- Uint8 ucLedIntensity = 0;
- Uint8 rgucBuffer[4];
-
- if (brightness > 0) {
- if (brightness < 65) {
- ucLedIntensity = (brightness + 5) / 10;
- } else {
- ucLedIntensity = (Uint8)SDL_ceilf(0xF * SDL_powf((float)brightness / 100.f, 2.13f));
- }
- }
-
- rgucBuffer[0] = (0x0 << 4) | 0x1; /* 0 mini cycles (besides first), cycle duration 8ms */
- rgucBuffer[1] = ((ucLedIntensity & 0xF) << 4) | 0x0; /* LED start intensity (0x0-0xF), 0 cycles (LED stays on at start intensity after first cycle) */
- rgucBuffer[2] = ((ucLedIntensity & 0xF) << 4) | 0x0; /* First cycle LED intensity, 0x0 intensity for second cycle */
- rgucBuffer[3] = (0x0 << 4) | 0x0; /* 8ms fade transition to first cycle, 8ms first cycle LED duration */
-
- return WriteSubcommand(ctx, k_eSwitchSubcommandIDs_SetHomeLight, rgucBuffer, sizeof(rgucBuffer), NULL);
-}
-
-static SDL_bool SetSlotLED(SDL_DriverSwitch_Context *ctx, Uint8 slot)
-{
- Uint8 led_data = (1 << slot);
- return WriteSubcommand(ctx, k_eSwitchSubcommandIDs_SetPlayerLights, &led_data, sizeof(led_data), NULL);
-}
-
-static SDL_bool LoadStickCalibration(SDL_DriverSwitch_Context *ctx)
-{
- Uint8 *pStickCal;
- size_t stick, axis;
- SwitchSubcommandInputPacket_t *reply = NULL;
-
- /* Read Calibration Info */
- SwitchSPIOpData_t readParams;
- readParams.unAddress = k_unSPIStickCalibrationStartOffset;
- readParams.ucLength = k_unSPIStickCalibrationLength;
-
- if (!WriteSubcommand(ctx, k_eSwitchSubcommandIDs_SPIFlashRead, (uint8_t *)&readParams, sizeof(readParams), &reply)) {
- return SDL_FALSE;
- }
-
- /* Stick calibration values are 12-bits each and are packed by bit
- * For whatever reason the fields are in a different order for each stick
- * Left: X-Max, Y-Max, X-Center, Y-Center, X-Min, Y-Min
- * Right: X-Center, Y-Center, X-Min, Y-Min, X-Max, Y-Max
- */
- pStickCal = reply->spiReadData.rgucReadData;
-
- /* Left stick */
- ctx->m_StickCalData[0].axis[0].sMax = ((pStickCal[1] << 8) & 0xF00) | pStickCal[0]; /* X Axis max above center */
- ctx->m_StickCalData[0].axis[1].sMax = (pStickCal[2] << 4) | (pStickCal[1] >> 4); /* Y Axis max above center */
- ctx->m_StickCalData[0].axis[0].sCenter = ((pStickCal[4] << 8) & 0xF00) | pStickCal[3]; /* X Axis center */
- ctx->m_StickCalData[0].axis[1].sCenter = (pStickCal[5] << 4) | (pStickCal[4] >> 4); /* Y Axis center */
- ctx->m_StickCalData[0].axis[0].sMin = ((pStickCal[7] << 8) & 0xF00) | pStickCal[6]; /* X Axis min below center */
- ctx->m_StickCalData[0].axis[1].sMin = (pStickCal[8] << 4) | (pStickCal[7] >> 4); /* Y Axis min below center */
-
- /* Right stick */
- ctx->m_StickCalData[1].axis[0].sCenter = ((pStickCal[10] << 8) & 0xF00) | pStickCal[9]; /* X Axis center */
- ctx->m_StickCalData[1].axis[1].sCenter = (pStickCal[11] << 4) | (pStickCal[10] >> 4); /* Y Axis center */
- ctx->m_StickCalData[1].axis[0].sMin = ((pStickCal[13] << 8) & 0xF00) | pStickCal[12]; /* X Axis min below center */
- ctx->m_StickCalData[1].axis[1].sMin = (pStickCal[14] << 4) | (pStickCal[13] >> 4); /* Y Axis min below center */
- ctx->m_StickCalData[1].axis[0].sMax = ((pStickCal[16] << 8) & 0xF00) | pStickCal[15]; /* X Axis max above center */
- ctx->m_StickCalData[1].axis[1].sMax = (pStickCal[17] << 4) | (pStickCal[16] >> 4); /* Y Axis max above center */
-
- /* Filter out any values that were uninitialized (0xFFF) in the SPI read */
- for (stick = 0; stick < 2; ++stick) {
- for (axis = 0; axis < 2; ++axis) {
- if (ctx->m_StickCalData[stick].axis[axis].sCenter == 0xFFF) {
- ctx->m_StickCalData[stick].axis[axis].sCenter = 0;
- }
- if (ctx->m_StickCalData[stick].axis[axis].sMax == 0xFFF) {
- ctx->m_StickCalData[stick].axis[axis].sMax = 0;
- }
- if (ctx->m_StickCalData[stick].axis[axis].sMin == 0xFFF) {
- ctx->m_StickCalData[stick].axis[axis].sMin = 0;
- }
- }
- }
-
- if (ctx->m_bIsUsingBluetooth) {
- for (stick = 0; stick < 2; ++stick) {
- for(axis = 0; axis < 2; ++axis) {
- ctx->m_StickExtents[stick].axis[axis].sMin = (Sint16)(SDL_MIN_SINT16 * 0.5f);
- ctx->m_StickExtents[stick].axis[axis].sMax = (Sint16)(SDL_MAX_SINT16 * 0.5f);
- }
- }
- } else {
- for (stick = 0; stick < 2; ++stick) {
- for(axis = 0; axis < 2; ++axis) {
- ctx->m_StickExtents[stick].axis[axis].sMin = -(Sint16)(ctx->m_StickCalData[stick].axis[axis].sMin * 0.7f);
- ctx->m_StickExtents[stick].axis[axis].sMax = (Sint16)(ctx->m_StickCalData[stick].axis[axis].sMax * 0.7f);
- }
- }
- }
- return SDL_TRUE;
-}
-
-static float fsel(float fComparand, float fValGE, float fLT)
-{
- return fComparand >= 0 ? fValGE : fLT;
-}
-
-static float RemapVal(float val, float A, float B, float C, float D)
-{
- if (A == B) {
- return fsel(val - B , D , C);
- }
- return C + (D - C) * (val - A) / (B - A);
-}
-
-static Sint16 ApplyStickCalibrationCentered(SDL_DriverSwitch_Context *ctx, int nStick, int nAxis, Sint16 sRawValue, Sint16 sCenter)
-{
- sRawValue -= sCenter;
-
- if (sRawValue > ctx->m_StickExtents[nStick].axis[nAxis].sMax) {
- ctx->m_StickExtents[nStick].axis[nAxis].sMax = sRawValue;
- }
- if (sRawValue < ctx->m_StickExtents[nStick].axis[nAxis].sMin) {
- ctx->m_StickExtents[nStick].axis[nAxis].sMin = sRawValue;
- }
-
- if (sRawValue > 0) {
- return (Sint16)(RemapVal(sRawValue, 0, ctx->m_StickExtents[nStick].axis[nAxis].sMax, 0, SDL_MAX_SINT16));
- } else {
- return (Sint16)(RemapVal(sRawValue, ctx->m_StickExtents[nStick].axis[nAxis].sMin, 0, SDL_MIN_SINT16, 0));
- }
-}
-
-static Sint16 ApplyStickCalibration(SDL_DriverSwitch_Context *ctx, int nStick, int nAxis, Sint16 sRawValue)
-{
- return ApplyStickCalibrationCentered(ctx, nStick, nAxis, sRawValue, ctx->m_StickCalData[nStick].axis[nAxis].sCenter);
-}
-
-static SDL_bool
-HIDAPI_DriverSwitch_Init(SDL_Joystick *joystick, hid_device *dev, Uint16 vendor_id, Uint16 product_id, void **context)
-{
- SDL_DriverSwitch_Context *ctx;
- Uint8 input_mode;
-
- ctx = (SDL_DriverSwitch_Context *)SDL_calloc(1, sizeof(*ctx));
- if (!ctx) {
- SDL_OutOfMemory();
- return SDL_FALSE;
- }
- ctx->dev = dev;
-
- *context = ctx;
-
- /* Initialize rumble data */
- SetNeutralRumble(&ctx->m_RumblePacket.rumbleData[0]);
- SetNeutralRumble(&ctx->m_RumblePacket.rumbleData[1]);
-
- /* Try setting up USB mode, and if that fails we're using Bluetooth */
- if (!BTrySetupUSB(ctx)) {
- ctx->m_bIsUsingBluetooth = SDL_TRUE;
- }
-
- if (!LoadStickCalibration(ctx)) {
- SDL_SetError("Couldn't load stick calibration");
- SDL_free(ctx);
- return SDL_FALSE;
- }
-
- if (!SetVibrationEnabled(ctx, 1)) {
- SDL_SetError("Couldn't enable vibration");
- SDL_free(ctx);
- return SDL_FALSE;
- }
-
- /* Set the desired input mode */
- if (ctx->m_bIsUsingBluetooth) {
- input_mode = k_eSwitchInputReportIDs_SimpleControllerState;
- } else {
- input_mode = k_eSwitchInputReportIDs_FullControllerState;
- }
- if (!SetInputMode(ctx, input_mode)) {
- SDL_SetError("Couldn't set input mode");
- SDL_free(ctx);
- return SDL_FALSE;
- }
-
- /* Start sending USB reports */
- if (!ctx->m_bIsUsingBluetooth) {
- /* ForceUSB doesn't generate an ACK, so don't wait for a reply */
- if (!WriteProprietary(ctx, k_eSwitchProprietaryCommandIDs_ForceUSB, NULL, 0, SDL_FALSE)) {
- SDL_SetError("Couldn't start USB reports");
- SDL_free(ctx);
- return SDL_FALSE;
- }
- }
-
- /* Set the LED state */
- SetHomeLED(ctx, 100);
- SetSlotLED(ctx, (joystick->instance_id % 4));
-
- /* Initialize the joystick capabilities */
- joystick->nbuttons = SDL_CONTROLLER_BUTTON_MAX;
- joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
- joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
-
- return SDL_TRUE;
-}
-
-static int
-HIDAPI_DriverSwitch_Rumble(SDL_Joystick *joystick, hid_device *dev, void *context, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
-{
- SDL_DriverSwitch_Context *ctx = (SDL_DriverSwitch_Context *)context;
-
- /* Experimentally determined rumble values. These will only matter on some controllers as tested ones
- * seem to disregard these and just use any non-zero rumble values as a binary flag for constant rumble
- *
- * More information about these values can be found here:
- * https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering/blob/master/rumble_data_table.md
- */
- const Uint16 k_usHighFreq = 0x0074;
- const Uint8 k_ucHighFreqAmp = 0xBE;
- const Uint8 k_ucLowFreq = 0x3D;
- const Uint16 k_usLowFreqAmp = 0x806F;
-
- if (low_frequency_rumble) {
- EncodeRumble(&ctx->m_RumblePacket.rumbleData[0], k_usHighFreq, k_ucHighFreqAmp, k_ucLowFreq, k_usLowFreqAmp);
- } else {
- SetNeutralRumble(&ctx->m_RumblePacket.rumbleData[0]);
- }
-
- if (high_frequency_rumble) {
- EncodeRumble(&ctx->m_RumblePacket.rumbleData[1], k_usHighFreq, k_ucHighFreqAmp, k_ucLowFreq, k_usLowFreqAmp);
- } else {
- SetNeutralRumble(&ctx->m_RumblePacket.rumbleData[1]);
- }
-
- if (!WriteRumble(ctx)) {
- SDL_SetError("Couldn't send rumble packet");
- return -1;
- }
-
- if ((low_frequency_rumble || high_frequency_rumble) && duration_ms) {
- ctx->m_nRumbleExpiration = SDL_GetTicks() + duration_ms;
- } else {
- ctx->m_nRumbleExpiration = 0;
- }
- return 0;
-}
-
-static void HandleSimpleControllerState(SDL_Joystick *joystick, SDL_DriverSwitch_Context *ctx, SwitchSimpleStatePacket_t *packet)
-{
- /* 0x8000 is the neutral value for all joystick axes */
- const Uint16 usJoystickCenter = 0x8000;
- Sint16 axis;
-
- if (packet->rgucButtons[0] != ctx->m_lastSimpleState.rgucButtons[0]) {
- Uint8 data = packet->rgucButtons[0];
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
-
- axis = (data & 0x40) ? 32767 : -32768;
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
-
- axis = (data & 0x80) ? 32767 : -32768;
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
- }
-
- if (packet->rgucButtons[1] != ctx->m_lastSimpleState.rgucButtons[1]) {
- Uint8 data = packet->rgucButtons[1];
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
- }
-
- if (packet->ucStickHat != ctx->m_lastSimpleState.ucStickHat) {
- SDL_bool dpad_up = SDL_FALSE;
- SDL_bool dpad_down = SDL_FALSE;
- SDL_bool dpad_left = SDL_FALSE;
- SDL_bool dpad_right = SDL_FALSE;
-
- switch (packet->ucStickHat) {
- case 0:
- dpad_up = SDL_TRUE;
- break;
- case 1:
- dpad_up = SDL_TRUE;
- dpad_right = SDL_TRUE;
- break;
- case 2:
- dpad_right = SDL_TRUE;
- break;
- case 3:
- dpad_right = SDL_TRUE;
- dpad_down = SDL_TRUE;
- break;
- case 4:
- dpad_down = SDL_TRUE;
- break;
- case 5:
- dpad_left = SDL_TRUE;
- dpad_down = SDL_TRUE;
- break;
- case 6:
- dpad_left = SDL_TRUE;
- break;
- case 7:
- dpad_up = SDL_TRUE;
- dpad_left = SDL_TRUE;
- break;
- default:
- break;
- }
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left);
- }
-
- axis = ApplyStickCalibrationCentered(ctx, 0, 0, packet->sJoystickLeft[0], (Sint16)usJoystickCenter);
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
-
- axis = ApplyStickCalibrationCentered(ctx, 0, 1, packet->sJoystickLeft[1], (Sint16)usJoystickCenter);
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
-
- axis = ApplyStickCalibrationCentered(ctx, 1, 0, packet->sJoystickRight[0], (Sint16)usJoystickCenter);
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
-
- axis = ApplyStickCalibrationCentered(ctx, 1, 1, packet->sJoystickRight[1], (Sint16)usJoystickCenter);
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
-
- ctx->m_lastSimpleState = *packet;
-}
-
-static void HandleFullControllerState(SDL_Joystick *joystick, SDL_DriverSwitch_Context *ctx, SwitchStatePacket_t *packet)
-{
- Sint16 axis;
-
- if (packet->controllerState.rgucButtons[0] != ctx->m_lastFullState.controllerState.rgucButtons[0]) {
- Uint8 data = packet->controllerState.rgucButtons[0];
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED);
- axis = (data & 0x80) ? 32767 : -32768;
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
- }
-
- if (packet->controllerState.rgucButtons[1] != ctx->m_lastFullState.controllerState.rgucButtons[1]) {
- Uint8 data = packet->controllerState.rgucButtons[1];
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
-
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
- }
-
- if (packet->controllerState.rgucButtons[2] != ctx->m_lastFullState.controllerState.rgucButtons[2]) {
- Uint8 data = packet->controllerState.rgucButtons[2];
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED);
- axis = (data & 0x80) ? 32767 : -32768;
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
- }
-
- axis = packet->controllerState.rgucJoystickLeft[0] | ((packet->controllerState.rgucJoystickLeft[1] & 0xF) << 8);
- axis = ApplyStickCalibration(ctx, 0, 0, axis);
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
-
- axis = ((packet->controllerState.rgucJoystickLeft[1] & 0xF0) >> 4) | (packet->controllerState.rgucJoystickLeft[2] << 4);
- axis = ApplyStickCalibration(ctx, 0, 1, axis);
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, ~axis);
-
- axis = packet->controllerState.rgucJoystickRight[0] | ((packet->controllerState.rgucJoystickRight[1] & 0xF) << 8);
- axis = ApplyStickCalibration(ctx, 1, 0, axis);
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
-
- axis = ((packet->controllerState.rgucJoystickRight[1] & 0xF0) >> 4) | (packet->controllerState.rgucJoystickRight[2] << 4);
- axis = ApplyStickCalibration(ctx, 1, 1, axis);
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, ~axis);
-
- /* High nibble of battery/connection byte is battery level, low nibble is connection status
- * LSB of connection nibble is USB/Switch connection status
- */
- if (packet->controllerState.ucBatteryAndConnection & 0x1) {
- joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
- } else {
- /* LSB of the battery nibble is used to report charging.
- * The battery level is reported from 0(empty)-8(full)
- */
- int level = (packet->controllerState.ucBatteryAndConnection & 0xE0) >> 4;
- if (level == 0) {
- joystick->epowerlevel = SDL_JOYSTICK_POWER_EMPTY;
- } else if (level <= 2) {
- joystick->epowerlevel = SDL_JOYSTICK_POWER_LOW;
- } else if (level <= 6) {
- joystick->epowerlevel = SDL_JOYSTICK_POWER_MEDIUM;
- } else {
- joystick->epowerlevel = SDL_JOYSTICK_POWER_FULL;
- }
- }
-
- ctx->m_lastFullState = *packet;
-}
-
-static SDL_bool
-HIDAPI_DriverSwitch_Update(SDL_Joystick *joystick, hid_device *dev, void *context)
-{
- SDL_DriverSwitch_Context *ctx = (SDL_DriverSwitch_Context *)context;
- int size;
-
- while ((size = ReadInput(ctx)) > 0) {
- switch (ctx->m_rgucReadBuffer[0]) {
- case k_eSwitchInputReportIDs_SimpleControllerState:
- HandleSimpleControllerState(joystick, ctx, (SwitchSimpleStatePacket_t *)&ctx->m_rgucReadBuffer[1]);
- break;
- case k_eSwitchInputReportIDs_FullControllerState:
- HandleFullControllerState(joystick, ctx, (SwitchStatePacket_t *)&ctx->m_rgucReadBuffer[1]);
- break;
- default:
- break;
- }
- }
-
- if (ctx->m_nRumbleExpiration) {
- Uint32 now = SDL_GetTicks();
- if (SDL_TICKS_PASSED(now, ctx->m_nRumbleExpiration)) {
- HIDAPI_DriverSwitch_Rumble(joystick, dev, context, 0, 0, 0);
- }
- }
-
- return (size >= 0);
-}
-
-static void
-HIDAPI_DriverSwitch_Quit(SDL_Joystick *joystick, hid_device *dev, void *context)
-{
- SDL_DriverSwitch_Context *ctx = (SDL_DriverSwitch_Context *)context;
-
- /* Restore simple input mode for other applications */
- SetInputMode(ctx, k_eSwitchInputReportIDs_SimpleControllerState);
-
- SDL_free(context);
-}
-
-SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSwitch =
-{
- SDL_HINT_JOYSTICK_HIDAPI_SWITCH,
- SDL_TRUE,
- HIDAPI_DriverSwitch_IsSupportedDevice,
- HIDAPI_DriverSwitch_GetDeviceName,
- HIDAPI_DriverSwitch_Init,
- HIDAPI_DriverSwitch_Rumble,
- HIDAPI_DriverSwitch_Update,
- HIDAPI_DriverSwitch_Quit
-};
-
-#endif /* SDL_JOYSTICK_HIDAPI_SWITCH */
-
-#endif /* SDL_JOYSTICK_HIDAPI */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/Source/3rdParty/SDL2/src/joystick/hidapi/SDL_hidapi_xbox360.c b/Source/3rdParty/SDL2/src/joystick/hidapi/SDL_hidapi_xbox360.c
deleted file mode 100644
index 84c63c6..0000000
--- a/Source/3rdParty/SDL2/src/joystick/hidapi/SDL_hidapi_xbox360.c
+++ /dev/null
@@ -1,787 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-
-#ifdef SDL_JOYSTICK_HIDAPI
-
-#include "SDL_hints.h"
-#include "SDL_log.h"
-#include "SDL_events.h"
-#include "SDL_timer.h"
-#include "SDL_joystick.h"
-#include "SDL_gamecontroller.h"
-#include "../SDL_sysjoystick.h"
-#include "SDL_hidapijoystick_c.h"
-
-
-#ifdef SDL_JOYSTICK_HIDAPI_XBOX360
-
-#ifdef __WIN32__
-#define SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
-/* This requires the Windows 10 SDK to build */
-/*#define SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT*/
-#endif
-
-#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
-#include "../../core/windows/SDL_xinput.h"
-#endif
-
-#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
-#include "../../core/windows/SDL_windows.h"
-#define COBJMACROS
-#include "windows.gaming.input.h"
-#endif
-
-#define USB_PACKET_LENGTH 64
-
-
-typedef struct {
- Uint8 last_state[USB_PACKET_LENGTH];
- Uint32 rumble_expiration;
-#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
- SDL_bool xinput_enabled;
- Uint8 xinput_slot;
-#endif
-#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
- SDL_bool coinitialized;
- __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics *gamepad_statics;
- __x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad;
- struct __x_ABI_CWindows_CGaming_CInput_CGamepadVibration vibration;
-#endif
-} SDL_DriverXbox360_Context;
-
-
-#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
-static Uint8 xinput_slots;
-
-static void
-HIDAPI_DriverXbox360_MarkXInputSlotUsed(Uint8 xinput_slot)
-{
- if (xinput_slot != XUSER_INDEX_ANY) {
- xinput_slots |= (0x01 << xinput_slot);
- }
-}
-
-static void
-HIDAPI_DriverXbox360_MarkXInputSlotFree(Uint8 xinput_slot)
-{
- if (xinput_slot != XUSER_INDEX_ANY) {
- xinput_slots &= ~(0x01 << xinput_slot);
- }
-}
-
-static SDL_bool
-HIDAPI_DriverXbox360_MissingXInputSlot()
-{
- return xinput_slots != 0x0F;
-}
-
-static Uint8
-HIDAPI_DriverXbox360_GuessXInputSlot(WORD wButtons)
-{
- DWORD user_index;
- int match_count;
- Uint8 match_slot;
-
- if (!XINPUTGETSTATE) {
- return XUSER_INDEX_ANY;
- }
-
- match_count = 0;
- for (user_index = 0; user_index < XUSER_MAX_COUNT; ++user_index) {
- XINPUT_STATE_EX xinput_state;
-
- if (XINPUTGETSTATE(user_index, &xinput_state) == ERROR_SUCCESS) {
- if (xinput_state.Gamepad.wButtons == wButtons) {
- ++match_count;
- match_slot = (Uint8)user_index;
- }
- }
- }
- if (match_count == 1) {
- return match_slot;
- }
- return XUSER_INDEX_ANY;
-}
-
-#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT */
-
-#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
-
-static void
-HIDAPI_DriverXbox360_InitWindowsGamingInput(SDL_DriverXbox360_Context *ctx)
-{
- /* I think this takes care of RoInitialize() in a way that is compatible with the rest of SDL */
- if (FAILED(WIN_CoInitialize())) {
- return;
- }
- ctx->coinitialized = SDL_TRUE;
-
- {
- static const IID SDL_IID_IGamepadStatics = { 0x8BBCE529, 0xD49C, 0x39E9, { 0x95, 0x60, 0xE4, 0x7D, 0xDE, 0x96, 0xB7, 0xC8 } };
- HRESULT hr;
- HMODULE hModule = LoadLibraryA("combase.dll");
- if (hModule != NULL) {
- typedef HRESULT (WINAPI *WindowsCreateString_t)(PCNZWCH sourceString, UINT32 length, HSTRING* string);
- typedef HRESULT (WINAPI *WindowsDeleteString_t)(HSTRING string);
- typedef HRESULT (WINAPI *RoGetActivationFactory_t)(HSTRING activatableClassId, REFIID iid, void** factory);
-
- WindowsCreateString_t WindowsCreateStringFunc = (WindowsCreateString_t)GetProcAddress(hModule, "WindowsCreateString");
- WindowsDeleteString_t WindowsDeleteStringFunc = (WindowsDeleteString_t)GetProcAddress(hModule, "WindowsDeleteString");
- RoGetActivationFactory_t RoGetActivationFactoryFunc = (RoGetActivationFactory_t)GetProcAddress(hModule, "RoGetActivationFactory");
- if (WindowsCreateStringFunc && WindowsDeleteStringFunc && RoGetActivationFactoryFunc) {
- LPTSTR pNamespace = L"Windows.Gaming.Input.Gamepad";
- HSTRING hNamespaceString;
-
- hr = WindowsCreateStringFunc(pNamespace, SDL_wcslen(pNamespace), &hNamespaceString);
- if (SUCCEEDED(hr)) {
- RoGetActivationFactoryFunc(hNamespaceString, &SDL_IID_IGamepadStatics, &ctx->gamepad_statics);
- WindowsDeleteStringFunc(hNamespaceString);
- }
- }
- FreeLibrary(hModule);
- }
- }
-}
-
-static Uint8
-HIDAPI_DriverXbox360_GetGamepadButtonsForMatch(__x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad)
-{
- HRESULT hr;
- struct __x_ABI_CWindows_CGaming_CInput_CGamepadReading state;
- Uint8 buttons = 0;
-
- hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_GetCurrentReading(gamepad, &state);
- if (SUCCEEDED(hr)) {
- if (state.Buttons & GamepadButtons_A) {
- buttons |= (1 << SDL_CONTROLLER_BUTTON_A);
- }
- if (state.Buttons & GamepadButtons_B) {
- buttons |= (1 << SDL_CONTROLLER_BUTTON_B);
- }
- if (state.Buttons & GamepadButtons_X) {
- buttons |= (1 << SDL_CONTROLLER_BUTTON_X);
- }
- if (state.Buttons & GamepadButtons_Y) {
- buttons |= (1 << SDL_CONTROLLER_BUTTON_Y);
- }
- }
- return buttons;
-}
-
-static void
-HIDAPI_DriverXbox360_GuessGamepad(SDL_DriverXbox360_Context *ctx, Uint8 buttons)
-{
- HRESULT hr;
- __FIVectorView_1_Windows__CGaming__CInput__CGamepad *gamepads;
-
- hr = __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_get_Gamepads(ctx->gamepad_statics, &gamepads);
- if (SUCCEEDED(hr)) {
- unsigned int i, num_gamepads;
-
- hr = __FIVectorView_1_Windows__CGaming__CInput__CGamepad_get_Size(gamepads, &num_gamepads);
- if (SUCCEEDED(hr)) {
- int match_count;
- unsigned int match_slot;
-
- match_count = 0;
- for (i = 0; i < num_gamepads; ++i) {
- __x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad;
-
- hr = __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetAt(gamepads, i, &gamepad);
- if (SUCCEEDED(hr)) {
- Uint8 gamepad_buttons = HIDAPI_DriverXbox360_GetGamepadButtonsForMatch(gamepad);
- if (buttons == gamepad_buttons) {
- ++match_count;
- match_slot = i;
- }
- __x_ABI_CWindows_CGaming_CInput_CIGamepad_Release(gamepad);
- }
- }
- if (match_count == 1) {
- hr = __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetAt(gamepads, match_slot, &ctx->gamepad);
- if (SUCCEEDED(hr)) {
- }
- }
- }
- __FIVectorView_1_Windows__CGaming__CInput__CGamepad_Release(gamepads);
- }
-}
-
-static void
-HIDAPI_DriverXbox360_QuitWindowsGamingInput(SDL_DriverXbox360_Context *ctx)
-{
- if (ctx->gamepad_statics) {
- __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_Release(ctx->gamepad_statics);
- ctx->gamepad_statics = NULL;
- }
- if (ctx->gamepad) {
- __x_ABI_CWindows_CGaming_CInput_CIGamepad_Release(ctx->gamepad);
- ctx->gamepad = NULL;
- }
-
- if (ctx->coinitialized) {
- WIN_CoUninitialize();
- ctx->coinitialized = SDL_FALSE;
- }
-}
-
-#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT */
-
-static SDL_bool
-HIDAPI_DriverXbox360_IsSupportedDevice(Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number)
-{
-#if defined(__MACOSX__) || defined(__WIN32__)
- if (vendor_id == 0x045e && product_id == 0x028e && version == 1) {
- /* This is the Steam Virtual Gamepad, which isn't supported by this driver */
- return SDL_FALSE;
- }
- return SDL_IsJoystickXbox360(vendor_id, product_id) || SDL_IsJoystickXboxOne(vendor_id, product_id);
-#else
- return SDL_IsJoystickXbox360(vendor_id, product_id);
-#endif
-}
-
-static const char *
-HIDAPI_DriverXbox360_GetDeviceName(Uint16 vendor_id, Uint16 product_id)
-{
- return HIDAPI_XboxControllerName(vendor_id, product_id);
-}
-
-static SDL_bool SetSlotLED(hid_device *dev, Uint8 slot)
-{
- const Uint8 led_packet[] = { 0x01, 0x03, (2 + slot) };
-
- if (hid_write(dev, led_packet, sizeof(led_packet)) != sizeof(led_packet)) {
- return SDL_FALSE;
- }
- return SDL_TRUE;
-}
-
-static SDL_bool
-HIDAPI_DriverXbox360_Init(SDL_Joystick *joystick, hid_device *dev, Uint16 vendor_id, Uint16 product_id, void **context)
-{
- SDL_DriverXbox360_Context *ctx;
-
- ctx = (SDL_DriverXbox360_Context *)SDL_calloc(1, sizeof(*ctx));
- if (!ctx) {
- SDL_OutOfMemory();
- return SDL_FALSE;
- }
-#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
- ctx->xinput_enabled = SDL_GetHintBoolean(SDL_HINT_XINPUT_ENABLED, SDL_TRUE);
- if (ctx->xinput_enabled && WIN_LoadXInputDLL() < 0) {
- ctx->xinput_enabled = SDL_FALSE;
- }
- ctx->xinput_slot = XUSER_INDEX_ANY;
-#endif
-#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
- HIDAPI_DriverXbox360_InitWindowsGamingInput(ctx);
-#endif
- *context = ctx;
-
- /* Set the controller LED */
- SetSlotLED(dev, (joystick->instance_id % 4));
-
- /* Initialize the joystick capabilities */
- joystick->nbuttons = SDL_CONTROLLER_BUTTON_MAX;
- joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
- joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
-
- return SDL_TRUE;
-}
-
-static int
-HIDAPI_DriverXbox360_Rumble(SDL_Joystick *joystick, hid_device *dev, void *context, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
-{
- SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)context;
-
-#ifdef __WIN32__
- SDL_bool rumbled = SDL_FALSE;
-
-#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
- if (!rumbled && ctx->gamepad) {
- HRESULT hr;
-
- ctx->vibration.LeftMotor = (DOUBLE)low_frequency_rumble / SDL_MAX_UINT16;
- ctx->vibration.RightMotor = (DOUBLE)high_frequency_rumble / SDL_MAX_UINT16;
- hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_put_Vibration(ctx->gamepad, ctx->vibration);
- if (SUCCEEDED(hr)) {
- rumbled = SDL_TRUE;
- }
- }
-#endif
-
-#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
- if (!rumbled && ctx->xinput_slot != XUSER_INDEX_ANY) {
- XINPUT_VIBRATION XVibration;
-
- if (!XINPUTSETSTATE) {
- return SDL_Unsupported();
- }
-
- XVibration.wLeftMotorSpeed = low_frequency_rumble;
- XVibration.wRightMotorSpeed = high_frequency_rumble;
- if (XINPUTSETSTATE(ctx->xinput_slot, &XVibration) == ERROR_SUCCESS) {
- rumbled = SDL_TRUE;
- } else {
- return SDL_SetError("XInputSetState() failed");
- }
- }
-#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT */
-
-#else /* !__WIN32__ */
-
-#ifdef __MACOSX__
- /* On Mac OS X the 360Controller driver uses this short report,
- and we need to prefix it with a magic token so hidapi passes it through untouched
- */
- Uint8 rumble_packet[] = { 'M', 'A', 'G', 'I', 'C', '0', 0x00, 0x04, 0x00, 0x00 };
-
- rumble_packet[6+2] = (low_frequency_rumble >> 8);
- rumble_packet[6+3] = (high_frequency_rumble >> 8);
-#else
- Uint8 rumble_packet[] = { 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
-
- rumble_packet[3] = (low_frequency_rumble >> 8);
- rumble_packet[4] = (high_frequency_rumble >> 8);
-#endif
-
- if (hid_write(dev, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
- return SDL_SetError("Couldn't send rumble packet");
- }
-#endif /* __WIN32__ */
-
- if ((low_frequency_rumble || high_frequency_rumble) && duration_ms) {
- ctx->rumble_expiration = SDL_GetTicks() + duration_ms;
- } else {
- ctx->rumble_expiration = 0;
- }
- return 0;
-}
-
-#ifdef __WIN32__
- /* This is the packet format for Xbox 360 and Xbox One controllers on Windows,
- however with this interface there is no rumble support, no guide button,
- and the left and right triggers are tied together as a single axis.
-
- We use XInput and Windows.Gaming.Input to make up for these shortcomings.
- */
-static void
-HIDAPI_DriverXbox360_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size)
-{
- Sint16 axis;
- SDL_bool has_trigger_data = SDL_FALSE;
-
- if (ctx->last_state[10] != data[10]) {
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[10] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[10] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[10] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[10] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[10] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[10] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[10] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[10] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
- }
-
- if (ctx->last_state[11] != data[11]) {
- SDL_bool dpad_up = SDL_FALSE;
- SDL_bool dpad_down = SDL_FALSE;
- SDL_bool dpad_left = SDL_FALSE;
- SDL_bool dpad_right = SDL_FALSE;
-
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[11] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[11] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
-
- switch (data[11] & 0x3C) {
- case 4:
- dpad_up = SDL_TRUE;
- break;
- case 8:
- dpad_up = SDL_TRUE;
- dpad_right = SDL_TRUE;
- break;
- case 12:
- dpad_right = SDL_TRUE;
- break;
- case 16:
- dpad_right = SDL_TRUE;
- dpad_down = SDL_TRUE;
- break;
- case 20:
- dpad_down = SDL_TRUE;
- break;
- case 24:
- dpad_left = SDL_TRUE;
- dpad_down = SDL_TRUE;
- break;
- case 28:
- dpad_left = SDL_TRUE;
- break;
- case 32:
- dpad_up = SDL_TRUE;
- dpad_left = SDL_TRUE;
- break;
- default:
- break;
- }
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left);
- }
-
- axis = (int)*(Uint16*)(&data[0]) - 0x8000;
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
- axis = (int)*(Uint16*)(&data[2]) - 0x8000;
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
- axis = (int)*(Uint16*)(&data[4]) - 0x8000;
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
- axis = (int)*(Uint16*)(&data[6]) - 0x8000;
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
-
-#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
- if (ctx->gamepad_statics && !ctx->gamepad) {
- Uint8 buttons = 0;
-
- if (data[10] & 0x01) {
- buttons |= (1 << SDL_CONTROLLER_BUTTON_A);
- }
- if (data[10] & 0x02) {
- buttons |= (1 << SDL_CONTROLLER_BUTTON_B);
- }
- if (data[10] & 0x04) {
- buttons |= (1 << SDL_CONTROLLER_BUTTON_X);
- }
- if (data[10] & 0x08) {
- buttons |= (1 << SDL_CONTROLLER_BUTTON_Y);
- }
- if (buttons != 0) {
- HIDAPI_DriverXbox360_GuessGamepad(ctx, buttons);
- }
- }
-
- if (ctx->gamepad) {
- HRESULT hr;
- struct __x_ABI_CWindows_CGaming_CInput_CGamepadReading state;
-
- hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_GetCurrentReading(ctx->gamepad, &state);
- if (SUCCEEDED(hr)) {
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (state.Buttons & 0x40000000) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, ((int)(state.LeftTrigger * SDL_MAX_UINT16)) - 32768);
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, ((int)(state.RightTrigger * SDL_MAX_UINT16)) - 32768);
- has_trigger_data = SDL_TRUE;
- }
- }
-#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT */
-
-#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
- if (ctx->xinput_enabled) {
- if (ctx->xinput_slot == XUSER_INDEX_ANY && HIDAPI_DriverXbox360_MissingXInputSlot()) {
- WORD wButtons = 0;
-
- if (data[10] & 0x01) {
- wButtons |= XINPUT_GAMEPAD_A;
- }
- if (data[10] & 0x02) {
- wButtons |= XINPUT_GAMEPAD_B;
- }
- if (data[10] & 0x04) {
- wButtons |= XINPUT_GAMEPAD_X;
- }
- if (data[10] & 0x08) {
- wButtons |= XINPUT_GAMEPAD_Y;
- }
- if (wButtons != 0) {
- Uint8 xinput_slot = HIDAPI_DriverXbox360_GuessXInputSlot(wButtons);
- if (xinput_slot != XUSER_INDEX_ANY) {
- HIDAPI_DriverXbox360_MarkXInputSlotUsed(xinput_slot);
- ctx->xinput_slot = xinput_slot;
- }
- }
- }
-
- if (!has_trigger_data && ctx->xinput_slot != XUSER_INDEX_ANY) {
- XINPUT_STATE_EX xinput_state;
-
- if (XINPUTGETSTATE(ctx->xinput_slot, &xinput_state) == ERROR_SUCCESS) {
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (xinput_state.Gamepad.wButtons & XINPUT_GAMEPAD_GUIDE) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, ((int)xinput_state.Gamepad.bLeftTrigger * 257) - 32768);
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, ((int)xinput_state.Gamepad.bRightTrigger * 257) - 32768);
- has_trigger_data = SDL_TRUE;
- }
- }
- }
-#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT */
-
- if (!has_trigger_data) {
- axis = (data[9] * 257) - 32768;
- if (data[9] < 0x80) {
- axis = -axis * 2 - 32769;
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
- } else if (data[9] > 0x80) {
- axis = axis * 2 - 32767;
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
- } else {
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, SDL_MIN_SINT16);
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, SDL_MIN_SINT16);
- }
- }
-
- SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
-}
-#else
-
-static void
-HIDAPI_DriverXbox360_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size)
-{
- Sint16 axis;
-#ifdef __MACOSX__
- const SDL_bool invert_y_axes = SDL_FALSE;
-#else
- const SDL_bool invert_y_axes = SDL_TRUE;
-#endif
-
- if (ctx->last_state[2] != data[2]) {
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, (data[2] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, (data[2] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, (data[2] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, (data[2] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[2] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[2] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[2] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[2] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
- }
-
- if (ctx->last_state[3] != data[3]) {
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[3] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[3] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data[3] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[3] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[3] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[3] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[3] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
- }
-
- axis = ((int)data[4] * 257) - 32768;
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
- axis = ((int)data[5] * 257) - 32768;
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
- axis = *(Sint16*)(&data[6]);
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
- axis = *(Sint16*)(&data[8]);
- if (invert_y_axes) {
- axis = ~axis;
- }
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
- axis = *(Sint16*)(&data[10]);
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
- axis = *(Sint16*)(&data[12]);
- if (invert_y_axes) {
- axis = ~axis;
- }
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
-
- SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
-}
-#endif /* __WIN32__ */
-
-#ifdef __MACOSX__
-static void
-HIDAPI_DriverXboxOneS_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size)
-{
- Sint16 axis;
-
- if (ctx->last_state[14] != data[14]) {
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[14] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[14] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[14] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[14] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[14] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[14] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
- }
-
- if (ctx->last_state[15] != data[15]) {
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[15] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[15] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[15] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
- }
-
- if (ctx->last_state[16] != data[16]) {
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[16] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
- }
-
- if (ctx->last_state[13] != data[13]) {
- SDL_bool dpad_up = SDL_FALSE;
- SDL_bool dpad_down = SDL_FALSE;
- SDL_bool dpad_left = SDL_FALSE;
- SDL_bool dpad_right = SDL_FALSE;
-
- switch (data[13]) {
- case 1:
- dpad_up = SDL_TRUE;
- break;
- case 2:
- dpad_up = SDL_TRUE;
- dpad_right = SDL_TRUE;
- break;
- case 3:
- dpad_right = SDL_TRUE;
- break;
- case 4:
- dpad_right = SDL_TRUE;
- dpad_down = SDL_TRUE;
- break;
- case 5:
- dpad_down = SDL_TRUE;
- break;
- case 6:
- dpad_left = SDL_TRUE;
- dpad_down = SDL_TRUE;
- break;
- case 7:
- dpad_left = SDL_TRUE;
- break;
- case 8:
- dpad_up = SDL_TRUE;
- dpad_left = SDL_TRUE;
- break;
- default:
- break;
- }
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left);
- }
-
- axis = (int)*(Uint16*)(&data[1]) - 0x8000;
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
- axis = (int)*(Uint16*)(&data[3]) - 0x8000;
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
- axis = (int)*(Uint16*)(&data[5]) - 0x8000;
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
- axis = (int)*(Uint16*)(&data[7]) - 0x8000;
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
-
- axis = ((int)*(Sint16*)(&data[9]) * 64) - 32768;
- if (axis == 32704) {
- axis = 32767;
- }
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
-
- axis = ((int)*(Sint16*)(&data[11]) * 64) - 32768;
- if (axis == 32704) {
- axis = 32767;
- }
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
-
- SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
-}
-
-static void
-HIDAPI_DriverXboxOneS_HandleGuidePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size)
-{
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data[1] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
-}
-#endif /* __MACOSX__ */
-
-static SDL_bool
-HIDAPI_DriverXbox360_Update(SDL_Joystick *joystick, hid_device *dev, void *context)
-{
- SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)context;
- Uint8 data[USB_PACKET_LENGTH];
- int size;
-
- while ((size = hid_read_timeout(dev, data, sizeof(data), 0)) > 0) {
-#ifdef __WIN32__
- HIDAPI_DriverXbox360_HandleStatePacket(joystick, dev, ctx, data, size);
-#else
- switch (data[0]) {
- case 0x00:
- HIDAPI_DriverXbox360_HandleStatePacket(joystick, dev, ctx, data, size);
- break;
-#ifdef __MACOSX__
- case 0x01:
- HIDAPI_DriverXboxOneS_HandleStatePacket(joystick, dev, ctx, data, size);
- break;
- case 0x02:
- HIDAPI_DriverXboxOneS_HandleGuidePacket(joystick, dev, ctx, data, size);
- break;
-#endif
- default:
-#ifdef DEBUG_JOYSTICK
- SDL_Log("Unknown Xbox 360 packet, size = %d\n", size);
- SDL_Log("%.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x\n",
- data[0], data[1], data[2], data[3], data[4], data[5], data[6], data[7],
- data[8], data[9], data[10], data[11], data[12], data[13], data[14], data[15], data[16]);
-#endif
- break;
- }
-#endif /* __WIN32__ */
- }
-
- if (ctx->rumble_expiration) {
- Uint32 now = SDL_GetTicks();
- if (SDL_TICKS_PASSED(now, ctx->rumble_expiration)) {
- HIDAPI_DriverXbox360_Rumble(joystick, dev, context, 0, 0, 0);
- }
- }
-
- return (size >= 0);
-}
-
-static void
-HIDAPI_DriverXbox360_Quit(SDL_Joystick *joystick, hid_device *dev, void *context)
-{
-#if defined(SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT) || defined(SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT)
- SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)context;
-#endif
-
-#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
- if (ctx->xinput_enabled) {
- HIDAPI_DriverXbox360_MarkXInputSlotFree(ctx->xinput_slot);
- WIN_UnloadXInputDLL();
- }
-#endif
-#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
- HIDAPI_DriverXbox360_InitWindowsGamingInput(ctx);
-#endif
- SDL_free(context);
-}
-
-SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360 =
-{
- SDL_HINT_JOYSTICK_HIDAPI_XBOX,
- SDL_TRUE,
- HIDAPI_DriverXbox360_IsSupportedDevice,
- HIDAPI_DriverXbox360_GetDeviceName,
- HIDAPI_DriverXbox360_Init,
- HIDAPI_DriverXbox360_Rumble,
- HIDAPI_DriverXbox360_Update,
- HIDAPI_DriverXbox360_Quit
-};
-
-#endif /* SDL_JOYSTICK_HIDAPI_XBOX360 */
-
-#endif /* SDL_JOYSTICK_HIDAPI */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/Source/3rdParty/SDL2/src/joystick/hidapi/SDL_hidapi_xboxone.c b/Source/3rdParty/SDL2/src/joystick/hidapi/SDL_hidapi_xboxone.c
deleted file mode 100644
index 2cd593f..0000000
--- a/Source/3rdParty/SDL2/src/joystick/hidapi/SDL_hidapi_xboxone.c
+++ /dev/null
@@ -1,324 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-
-#ifdef SDL_JOYSTICK_HIDAPI
-
-#include "SDL_hints.h"
-#include "SDL_log.h"
-#include "SDL_events.h"
-#include "SDL_timer.h"
-#include "SDL_joystick.h"
-#include "SDL_gamecontroller.h"
-#include "../SDL_sysjoystick.h"
-#include "SDL_hidapijoystick_c.h"
-
-
-#ifdef SDL_JOYSTICK_HIDAPI_XBOXONE
-
-#define USB_PACKET_LENGTH 64
-
-/*
- * This packet is required for all Xbox One pads with 2015
- * or later firmware installed (or present from the factory).
- */
-static const Uint8 xboxone_fw2015_init[] = {
- 0x05, 0x20, 0x00, 0x01, 0x00
-};
-
-/*
- * This packet is required for the Titanfall 2 Xbox One pads
- * (0x0e6f:0x0165) to finish initialization and for Hori pads
- * (0x0f0d:0x0067) to make the analog sticks work.
- */
-static const Uint8 xboxone_hori_init[] = {
- 0x01, 0x20, 0x00, 0x09, 0x00, 0x04, 0x20, 0x3a,
- 0x00, 0x00, 0x00, 0x80, 0x00
-};
-
-/*
- * This packet is required for some of the PDP pads to start
- * sending input reports. These pads include: (0x0e6f:0x02ab),
- * (0x0e6f:0x02a4).
- */
-static const Uint8 xboxone_pdp_init1[] = {
- 0x0a, 0x20, 0x00, 0x03, 0x00, 0x01, 0x14
-};
-
-/*
- * This packet is required for some of the PDP pads to start
- * sending input reports. These pads include: (0x0e6f:0x02ab),
- * (0x0e6f:0x02a4).
- */
-static const Uint8 xboxone_pdp_init2[] = {
- 0x06, 0x20, 0x00, 0x02, 0x01, 0x00
-};
-
-/*
- * A specific rumble packet is required for some PowerA pads to start
- * sending input reports. One of those pads is (0x24c6:0x543a).
- */
-static const Uint8 xboxone_rumblebegin_init[] = {
- 0x09, 0x00, 0x00, 0x09, 0x00, 0x0F, 0x00, 0x00,
- 0x1D, 0x1D, 0xFF, 0x00, 0x00
-};
-
-/*
- * A rumble packet with zero FF intensity will immediately
- * terminate the rumbling required to init PowerA pads.
- * This should happen fast enough that the motors don't
- * spin up to enough speed to actually vibrate the gamepad.
- */
-static const Uint8 xboxone_rumbleend_init[] = {
- 0x09, 0x00, 0x00, 0x09, 0x00, 0x0F, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00
-};
-
-/*
- * This specifies the selection of init packets that a gamepad
- * will be sent on init *and* the order in which they will be
- * sent. The correct sequence number will be added when the
- * packet is going to be sent.
- */
-typedef struct {
- Uint16 vendor_id;
- Uint16 product_id;
- const Uint8 *data;
- int size;
-} SDL_DriverXboxOne_InitPacket;
-
-static const SDL_DriverXboxOne_InitPacket xboxone_init_packets[] = {
- { 0x0e6f, 0x0165, xboxone_hori_init, sizeof(xboxone_hori_init) },
- { 0x0f0d, 0x0067, xboxone_hori_init, sizeof(xboxone_hori_init) },
- { 0x0000, 0x0000, xboxone_fw2015_init, sizeof(xboxone_fw2015_init) },
- { 0x0e6f, 0x0246, xboxone_pdp_init1, sizeof(xboxone_pdp_init1) },
- { 0x0e6f, 0x0246, xboxone_pdp_init2, sizeof(xboxone_pdp_init2) },
- { 0x0e6f, 0x02ab, xboxone_pdp_init1, sizeof(xboxone_pdp_init1) },
- { 0x0e6f, 0x02ab, xboxone_pdp_init2, sizeof(xboxone_pdp_init2) },
- { 0x0e6f, 0x02a4, xboxone_pdp_init1, sizeof(xboxone_pdp_init1) },
- { 0x0e6f, 0x02a4, xboxone_pdp_init2, sizeof(xboxone_pdp_init2) },
- { 0x24c6, 0x541a, xboxone_rumblebegin_init, sizeof(xboxone_rumblebegin_init) },
- { 0x24c6, 0x542a, xboxone_rumblebegin_init, sizeof(xboxone_rumblebegin_init) },
- { 0x24c6, 0x543a, xboxone_rumblebegin_init, sizeof(xboxone_rumblebegin_init) },
- { 0x24c6, 0x541a, xboxone_rumbleend_init, sizeof(xboxone_rumbleend_init) },
- { 0x24c6, 0x542a, xboxone_rumbleend_init, sizeof(xboxone_rumbleend_init) },
- { 0x24c6, 0x543a, xboxone_rumbleend_init, sizeof(xboxone_rumbleend_init) },
-};
-
-typedef struct {
- Uint8 sequence;
- Uint8 last_state[USB_PACKET_LENGTH];
- Uint32 rumble_expiration;
-} SDL_DriverXboxOne_Context;
-
-
-static SDL_bool
-HIDAPI_DriverXboxOne_IsSupportedDevice(Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number)
-{
- return SDL_IsJoystickXboxOne(vendor_id, product_id);
-}
-
-static const char *
-HIDAPI_DriverXboxOne_GetDeviceName(Uint16 vendor_id, Uint16 product_id)
-{
- return HIDAPI_XboxControllerName(vendor_id, product_id);
-}
-
-static SDL_bool
-HIDAPI_DriverXboxOne_Init(SDL_Joystick *joystick, hid_device *dev, Uint16 vendor_id, Uint16 product_id, void **context)
-{
- SDL_DriverXboxOne_Context *ctx;
- int i;
- Uint8 init_packet[USB_PACKET_LENGTH];
-
- ctx = (SDL_DriverXboxOne_Context *)SDL_calloc(1, sizeof(*ctx));
- if (!ctx) {
- SDL_OutOfMemory();
- return SDL_FALSE;
- }
- *context = ctx;
-
- /* Send the controller init data */
- for (i = 0; i < SDL_arraysize(xboxone_init_packets); ++i) {
- const SDL_DriverXboxOne_InitPacket *packet = &xboxone_init_packets[i];
- if (!packet->vendor_id || (vendor_id == packet->vendor_id && product_id == packet->product_id)) {
- SDL_memcpy(init_packet, packet->data, packet->size);
- init_packet[2] = ctx->sequence++;
- if (hid_write(dev, init_packet, packet->size) != packet->size) {
- SDL_SetError("Couldn't write Xbox One initialization packet");
- SDL_free(ctx);
- return SDL_FALSE;
- }
- }
- }
-
- /* Initialize the joystick capabilities */
- joystick->nbuttons = SDL_CONTROLLER_BUTTON_MAX;
- joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
- joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
-
- return SDL_TRUE;
-}
-
-static int
-HIDAPI_DriverXboxOne_Rumble(SDL_Joystick *joystick, hid_device *dev, void *context, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
-{
- SDL_DriverXboxOne_Context *ctx = (SDL_DriverXboxOne_Context *)context;
- Uint8 rumble_packet[] = { 0x09, 0x00, 0x00, 0x09, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0xFF };
-
- /* The Rock Candy Xbox One Controller limits the range of
- low frequency rumble strength in the range of [0 - 0x99]
- high frequency rumble strength in the range of [0 - 0x82]
-
- I think the valid range of rumble at the firmware level is [0 - 0x7F]
- */
- rumble_packet[2] = ctx->sequence++;
- rumble_packet[8] = (low_frequency_rumble >> 9);
- rumble_packet[9] = (high_frequency_rumble >> 9);
-
- if (hid_write(dev, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
- return SDL_SetError("Couldn't send rumble packet");
- }
-
- if ((low_frequency_rumble || high_frequency_rumble) && duration_ms) {
- ctx->rumble_expiration = SDL_GetTicks() + duration_ms;
- } else {
- ctx->rumble_expiration = 0;
- }
- return 0;
-}
-
-static void
-HIDAPI_DriverXboxOne_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXboxOne_Context *ctx, Uint8 *data, int size)
-{
- Sint16 axis;
-
- if (ctx->last_state[4] != data[4]) {
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[4] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[4] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[4] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[4] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[4] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[4] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
- }
-
- if (ctx->last_state[5] != data[5]) {
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, (data[5] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, (data[5] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, (data[5] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, (data[5] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[5] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[5] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[5] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[5] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
- }
-
- axis = ((int)*(Sint16*)(&data[6]) * 64) - 32768;
- if (axis == 32704) {
- axis = 32767;
- }
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
- axis = ((int)*(Sint16*)(&data[8]) * 64) - 32768;
- if (axis == 32704) {
- axis = 32767;
- }
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
- axis = *(Sint16*)(&data[10]);
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
- axis = *(Sint16*)(&data[12]);
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, ~axis);
- axis = *(Sint16*)(&data[14]);
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
- axis = *(Sint16*)(&data[16]);
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, ~axis);
-
- SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
-}
-
-static void
-HIDAPI_DriverXboxOne_HandleModePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXboxOne_Context *ctx, Uint8 *data, int size)
-{
- if (data[1] == 0x30) {
- /* The Xbox One S controller needs acks for mode reports */
- const Uint8 seqnum = data[2];
- const Uint8 ack[] = { 0x01, 0x20, seqnum, 0x09, 0x00, 0x07, 0x20, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00 };
- hid_write(dev, ack, sizeof(ack));
- }
-
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data[4] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
-}
-
-static SDL_bool
-HIDAPI_DriverXboxOne_Update(SDL_Joystick *joystick, hid_device *dev, void *context)
-{
- SDL_DriverXboxOne_Context *ctx = (SDL_DriverXboxOne_Context *)context;
- Uint8 data[USB_PACKET_LENGTH];
- int size;
-
- while ((size = hid_read_timeout(dev, data, sizeof(data), 0)) > 0) {
- switch (data[0]) {
- case 0x20:
- HIDAPI_DriverXboxOne_HandleStatePacket(joystick, dev, ctx, data, size);
- break;
- case 0x07:
- HIDAPI_DriverXboxOne_HandleModePacket(joystick, dev, ctx, data, size);
- break;
- default:
-#ifdef DEBUG_JOYSTICK
- SDL_Log("Unknown Xbox One packet: 0x%.2x\n", data[0]);
-#endif
- break;
- }
- }
-
- if (ctx->rumble_expiration) {
- Uint32 now = SDL_GetTicks();
- if (SDL_TICKS_PASSED(now, ctx->rumble_expiration)) {
- HIDAPI_DriverXboxOne_Rumble(joystick, dev, context, 0, 0, 0);
- }
- }
-
- return (size >= 0);
-}
-
-static void
-HIDAPI_DriverXboxOne_Quit(SDL_Joystick *joystick, hid_device *dev, void *context)
-{
- SDL_free(context);
-}
-
-SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXboxOne =
-{
- SDL_HINT_JOYSTICK_HIDAPI_XBOX,
- SDL_TRUE,
- HIDAPI_DriverXboxOne_IsSupportedDevice,
- HIDAPI_DriverXboxOne_GetDeviceName,
- HIDAPI_DriverXboxOne_Init,
- HIDAPI_DriverXboxOne_Rumble,
- HIDAPI_DriverXboxOne_Update,
- HIDAPI_DriverXboxOne_Quit
-};
-
-#endif /* SDL_JOYSTICK_HIDAPI_XBOXONE */
-
-#endif /* SDL_JOYSTICK_HIDAPI */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/Source/3rdParty/SDL2/src/joystick/hidapi/SDL_hidapijoystick.c b/Source/3rdParty/SDL2/src/joystick/hidapi/SDL_hidapijoystick.c
deleted file mode 100644
index 064cb82..0000000
--- a/Source/3rdParty/SDL2/src/joystick/hidapi/SDL_hidapijoystick.c
+++ /dev/null
@@ -1,1071 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-
-#ifdef SDL_JOYSTICK_HIDAPI
-
-#include "SDL_endian.h"
-#include "SDL_hints.h"
-#include "SDL_log.h"
-#include "SDL_mutex.h"
-#include "SDL_thread.h"
-#include "SDL_timer.h"
-#include "SDL_joystick.h"
-#include "../SDL_sysjoystick.h"
-#include "SDL_hidapijoystick_c.h"
-
-#if defined(__WIN32__)
-#include "../../core/windows/SDL_windows.h"
-#endif
-
-#if defined(__MACOSX__)
-#include <CoreFoundation/CoreFoundation.h>
-#include <mach/mach.h>
-#include <IOKit/IOKitLib.h>
-#include <IOKit/usb/USBSpec.h>
-#endif
-
-#if defined(__LINUX__)
-#include "../../core/linux/SDL_udev.h"
-#ifdef SDL_USE_LIBUDEV
-#include <poll.h>
-#endif
-#endif
-
-struct joystick_hwdata
-{
- SDL_HIDAPI_DeviceDriver *driver;
- void *context;
-
- SDL_mutex *mutex;
- hid_device *dev;
-};
-
-typedef struct _SDL_HIDAPI_Device
-{
- SDL_JoystickID instance_id;
- char *name;
- char *path;
- Uint16 vendor_id;
- Uint16 product_id;
- Uint16 version;
- SDL_JoystickGUID guid;
- int interface_number; /* Available on Windows and Linux */
- Uint16 usage_page; /* Available on Windows and Mac OS X */
- Uint16 usage; /* Available on Windows and Mac OS X */
- SDL_HIDAPI_DeviceDriver *driver;
-
- /* Used during scanning for device changes */
- SDL_bool seen;
-
- struct _SDL_HIDAPI_Device *next;
-} SDL_HIDAPI_Device;
-
-static SDL_HIDAPI_DeviceDriver *SDL_HIDAPI_drivers[] = {
-#ifdef SDL_JOYSTICK_HIDAPI_PS4
- &SDL_HIDAPI_DriverPS4,
-#endif
-#ifdef SDL_JOYSTICK_HIDAPI_STEAM
- &SDL_HIDAPI_DriverSteam,
-#endif
-#ifdef SDL_JOYSTICK_HIDAPI_SWITCH
- &SDL_HIDAPI_DriverSwitch,
-#endif
-#ifdef SDL_JOYSTICK_HIDAPI_XBOX360
- &SDL_HIDAPI_DriverXbox360,
-#endif
-#ifdef SDL_JOYSTICK_HIDAPI_XBOXONE
- &SDL_HIDAPI_DriverXboxOne,
-#endif
-};
-static SDL_HIDAPI_Device *SDL_HIDAPI_devices;
-static int SDL_HIDAPI_numjoysticks = 0;
-
-#if defined(SDL_USE_LIBUDEV)
-static const SDL_UDEV_Symbols * usyms = NULL;
-#endif
-
-static struct
-{
- SDL_bool m_bHaveDevicesChanged;
- SDL_bool m_bCanGetNotifications;
- Uint32 m_unLastDetect;
-
-#if defined(__WIN32__)
- SDL_threadID m_nThreadID;
- WNDCLASSEXA m_wndClass;
- HWND m_hwndMsg;
- HDEVNOTIFY m_hNotify;
- double m_flLastWin32MessageCheck;
-#endif
-
-#if defined(__MACOSX__)
- IONotificationPortRef m_notificationPort;
- mach_port_t m_notificationMach;
-#endif
-
-#if defined(SDL_USE_LIBUDEV)
- struct udev *m_pUdev;
- struct udev_monitor *m_pUdevMonitor;
- int m_nUdevFd;
-#endif
-} SDL_HIDAPI_discovery;
-
-
-#ifdef __WIN32__
-struct _DEV_BROADCAST_HDR
-{
- DWORD dbch_size;
- DWORD dbch_devicetype;
- DWORD dbch_reserved;
-};
-
-typedef struct _DEV_BROADCAST_DEVICEINTERFACE_A
-{
- DWORD dbcc_size;
- DWORD dbcc_devicetype;
- DWORD dbcc_reserved;
- GUID dbcc_classguid;
- char dbcc_name[ 1 ];
-} DEV_BROADCAST_DEVICEINTERFACE_A, *PDEV_BROADCAST_DEVICEINTERFACE_A;
-
-typedef struct _DEV_BROADCAST_HDR DEV_BROADCAST_HDR;
-#define DBT_DEVICEARRIVAL 0x8000 /* system detected a new device */
-#define DBT_DEVICEREMOVECOMPLETE 0x8004 /* device was removed from the system */
-#define DBT_DEVTYP_DEVICEINTERFACE 0x00000005 /* device interface class */
-#define DBT_DEVNODES_CHANGED 0x0007
-#define DBT_CONFIGCHANGED 0x0018
-#define DBT_DEVICETYPESPECIFIC 0x8005 /* type specific event */
-#define DBT_DEVINSTSTARTED 0x8008 /* device installed and started */
-
-#include <initguid.h>
-DEFINE_GUID(GUID_DEVINTERFACE_USB_DEVICE, 0xA5DCBF10L, 0x6530, 0x11D2, 0x90, 0x1F, 0x00, 0xC0, 0x4F, 0xB9, 0x51, 0xED);
-
-static LRESULT CALLBACK ControllerWndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
-{
- switch (message) {
- case WM_DEVICECHANGE:
- switch (wParam) {
- case DBT_DEVICEARRIVAL:
- case DBT_DEVICEREMOVECOMPLETE:
- if (((DEV_BROADCAST_HDR*)lParam)->dbch_devicetype == DBT_DEVTYP_DEVICEINTERFACE) {
- SDL_HIDAPI_discovery.m_bHaveDevicesChanged = SDL_TRUE;
- }
- break;
- }
- return TRUE;
- }
-
- return DefWindowProc(hwnd, message, wParam, lParam);
-}
-#endif /* __WIN32__ */
-
-
-#if defined(__MACOSX__)
-static void CallbackIOServiceFunc(void *context, io_iterator_t portIterator)
-{
- /* Must drain the iterator, or we won't receive new notifications */
- io_object_t entry;
- while ((entry = IOIteratorNext(portIterator)) != 0) {
- IOObjectRelease(entry);
- *(SDL_bool*)context = SDL_TRUE;
- }
-}
-#endif /* __MACOSX__ */
-
-static void
-HIDAPI_InitializeDiscovery()
-{
- SDL_HIDAPI_discovery.m_bHaveDevicesChanged = SDL_TRUE;
- SDL_HIDAPI_discovery.m_bCanGetNotifications = SDL_FALSE;
- SDL_HIDAPI_discovery.m_unLastDetect = 0;
-
-#if defined(__WIN32__)
- SDL_HIDAPI_discovery.m_nThreadID = SDL_ThreadID();
-
- SDL_memset(&SDL_HIDAPI_discovery.m_wndClass, 0x0, sizeof(SDL_HIDAPI_discovery.m_wndClass));
- SDL_HIDAPI_discovery.m_wndClass.hInstance = GetModuleHandle(NULL);
- SDL_HIDAPI_discovery.m_wndClass.lpszClassName = "SDL_HIDAPI_DEVICE_DETECTION";
- SDL_HIDAPI_discovery.m_wndClass.lpfnWndProc = ControllerWndProc; /* This function is called by windows */
- SDL_HIDAPI_discovery.m_wndClass.cbSize = sizeof(WNDCLASSEX);
-
- RegisterClassExA(&SDL_HIDAPI_discovery.m_wndClass);
- SDL_HIDAPI_discovery.m_hwndMsg = CreateWindowExA(0, "SDL_HIDAPI_DEVICE_DETECTION", NULL, 0, 0, 0, 0, 0, HWND_MESSAGE, NULL, NULL, NULL);
-
- {
- DEV_BROADCAST_DEVICEINTERFACE_A devBroadcast;
- SDL_memset( &devBroadcast, 0x0, sizeof( devBroadcast ) );
-
- devBroadcast.dbcc_size = sizeof( devBroadcast );
- devBroadcast.dbcc_devicetype = DBT_DEVTYP_DEVICEINTERFACE;
- devBroadcast.dbcc_classguid = GUID_DEVINTERFACE_USB_DEVICE;
-
- /* DEVICE_NOTIFY_ALL_INTERFACE_CLASSES is important, makes GUID_DEVINTERFACE_USB_DEVICE ignored,
- * but that seems to be necessary to get a notice after each individual usb input device actually
- * installs, rather than just as the composite device is seen.
- */
- SDL_HIDAPI_discovery.m_hNotify = RegisterDeviceNotification( SDL_HIDAPI_discovery.m_hwndMsg, &devBroadcast, DEVICE_NOTIFY_WINDOW_HANDLE | DEVICE_NOTIFY_ALL_INTERFACE_CLASSES );
- SDL_HIDAPI_discovery.m_bCanGetNotifications = ( SDL_HIDAPI_discovery.m_hNotify != 0 );
- }
-#endif /* __WIN32__ */
-
-#if defined(__MACOSX__)
- SDL_HIDAPI_discovery.m_notificationPort = IONotificationPortCreate(kIOMasterPortDefault);
- if (SDL_HIDAPI_discovery.m_notificationPort) {
- {
- CFMutableDictionaryRef matchingDict = IOServiceMatching("IOUSBDevice");
-
- /* Note: IOServiceAddMatchingNotification consumes the reference to matchingDict */
- io_iterator_t portIterator = 0;
- io_object_t entry;
- if (IOServiceAddMatchingNotification(SDL_HIDAPI_discovery.m_notificationPort, kIOMatchedNotification, matchingDict, CallbackIOServiceFunc, &SDL_HIDAPI_discovery.m_bHaveDevicesChanged, &portIterator) == 0) {
- /* Must drain the existing iterator, or we won't receive new notifications */
- while ((entry = IOIteratorNext(portIterator)) != 0) {
- IOObjectRelease(entry);
- }
- } else {
- IONotificationPortDestroy(SDL_HIDAPI_discovery.m_notificationPort);
- SDL_HIDAPI_discovery.m_notificationPort = nil;
- }
- }
- {
- CFMutableDictionaryRef matchingDict = IOServiceMatching("IOBluetoothDevice");
-
- /* Note: IOServiceAddMatchingNotification consumes the reference to matchingDict */
- io_iterator_t portIterator = 0;
- io_object_t entry;
- if (IOServiceAddMatchingNotification(SDL_HIDAPI_discovery.m_notificationPort, kIOMatchedNotification, matchingDict, CallbackIOServiceFunc, &SDL_HIDAPI_discovery.m_bHaveDevicesChanged, &portIterator) == 0) {
- /* Must drain the existing iterator, or we won't receive new notifications */
- while ((entry = IOIteratorNext(portIterator)) != 0) {
- IOObjectRelease(entry);
- }
- } else {
- IONotificationPortDestroy(SDL_HIDAPI_discovery.m_notificationPort);
- SDL_HIDAPI_discovery.m_notificationPort = nil;
- }
- }
- }
-
- SDL_HIDAPI_discovery.m_notificationMach = MACH_PORT_NULL;
- if (SDL_HIDAPI_discovery.m_notificationPort) {
- SDL_HIDAPI_discovery.m_notificationMach = IONotificationPortGetMachPort(SDL_HIDAPI_discovery.m_notificationPort);
- }
-
- SDL_HIDAPI_discovery.m_bCanGetNotifications = (SDL_HIDAPI_discovery.m_notificationMach != MACH_PORT_NULL);
-
-#endif // __MACOSX__
-
-#if defined(SDL_USE_LIBUDEV)
- SDL_HIDAPI_discovery.m_pUdev = NULL;
- SDL_HIDAPI_discovery.m_pUdevMonitor = NULL;
- SDL_HIDAPI_discovery.m_nUdevFd = -1;
-
- usyms = SDL_UDEV_GetUdevSyms();
- if (usyms) {
- SDL_HIDAPI_discovery.m_pUdev = usyms->udev_new();
- }
- if (SDL_HIDAPI_discovery.m_pUdev) {
- SDL_HIDAPI_discovery.m_pUdevMonitor = usyms->udev_monitor_new_from_netlink(SDL_HIDAPI_discovery.m_pUdev, "udev");
- if (SDL_HIDAPI_discovery.m_pUdevMonitor) {
- usyms->udev_monitor_enable_receiving(SDL_HIDAPI_discovery.m_pUdevMonitor);
- SDL_HIDAPI_discovery.m_nUdevFd = usyms->udev_monitor_get_fd(SDL_HIDAPI_discovery.m_pUdevMonitor);
- SDL_HIDAPI_discovery.m_bCanGetNotifications = SDL_TRUE;
- }
- }
-
-#endif /* SDL_USE_LIBUDEV */
-}
-
-static void
-HIDAPI_UpdateDiscovery()
-{
- if (!SDL_HIDAPI_discovery.m_bCanGetNotifications) {
- const Uint32 SDL_HIDAPI_DETECT_INTERVAL_MS = 3000; /* Update every 3 seconds */
- Uint32 now = SDL_GetTicks();
- if (!SDL_HIDAPI_discovery.m_unLastDetect || SDL_TICKS_PASSED(now, SDL_HIDAPI_discovery.m_unLastDetect + SDL_HIDAPI_DETECT_INTERVAL_MS)) {
- SDL_HIDAPI_discovery.m_bHaveDevicesChanged = SDL_TRUE;
- SDL_HIDAPI_discovery.m_unLastDetect = now;
- }
- return;
- }
-
-#if defined(__WIN32__)
-#if 0 /* just let the usual SDL_PumpEvents loop dispatch these, fixing bug 4286. --ryan. */
- /* We'll only get messages on the same thread that created the window */
- if (SDL_ThreadID() == SDL_HIDAPI_discovery.m_nThreadID) {
- MSG msg;
- while (PeekMessage(&msg, SDL_HIDAPI_discovery.m_hwndMsg, 0, 0, PM_NOREMOVE)) {
- if (GetMessageA(&msg, SDL_HIDAPI_discovery.m_hwndMsg, 0, 0) != 0) {
- TranslateMessage(&msg);
- DispatchMessage(&msg);
- }
- }
- }
-#endif
-#endif /* __WIN32__ */
-
-#if defined(__MACOSX__)
- if (SDL_HIDAPI_discovery.m_notificationPort) {
- struct { mach_msg_header_t hdr; char payload[ 4096 ]; } msg;
- while (mach_msg(&msg.hdr, MACH_RCV_MSG | MACH_RCV_TIMEOUT, 0, sizeof(msg), SDL_HIDAPI_discovery.m_notificationMach, 0, MACH_PORT_NULL) == KERN_SUCCESS) {
- IODispatchCalloutFromMessage(NULL, &msg.hdr, SDL_HIDAPI_discovery.m_notificationPort);
- }
- }
-#endif
-
-#if defined(SDL_USE_LIBUDEV)
- if (SDL_HIDAPI_discovery.m_nUdevFd >= 0) {
- /* Drain all notification events.
- * We don't expect a lot of device notifications so just
- * do a new discovery on any kind or number of notifications.
- * This could be made more restrictive if necessary.
- */
- for (;;) {
- struct pollfd PollUdev;
- struct udev_device *pUdevDevice;
-
- PollUdev.fd = SDL_HIDAPI_discovery.m_nUdevFd;
- PollUdev.events = POLLIN;
- if (poll(&PollUdev, 1, 0) != 1) {
- break;
- }
-
- SDL_HIDAPI_discovery.m_bHaveDevicesChanged = SDL_TRUE;
-
- pUdevDevice = usyms->udev_monitor_receive_device(SDL_HIDAPI_discovery.m_pUdevMonitor);
- if (pUdevDevice) {
- usyms->udev_device_unref(pUdevDevice);
- }
- }
- }
-#endif
-}
-
-static void
-HIDAPI_ShutdownDiscovery()
-{
-#if defined(__WIN32__)
- if (SDL_HIDAPI_discovery.m_hNotify)
- UnregisterDeviceNotification(SDL_HIDAPI_discovery.m_hNotify);
-
- if (SDL_HIDAPI_discovery.m_hwndMsg) {
- DestroyWindow(SDL_HIDAPI_discovery.m_hwndMsg);
- }
-
- UnregisterClassA(SDL_HIDAPI_discovery.m_wndClass.lpszClassName, SDL_HIDAPI_discovery.m_wndClass.hInstance);
-#endif
-
-#if defined(__MACOSX__)
- if (SDL_HIDAPI_discovery.m_notificationPort) {
- IONotificationPortDestroy(SDL_HIDAPI_discovery.m_notificationPort);
- }
-#endif
-
-#if defined(SDL_USE_LIBUDEV)
- if (usyms) {
- if (SDL_HIDAPI_discovery.m_pUdevMonitor) {
- usyms->udev_monitor_unref(SDL_HIDAPI_discovery.m_pUdevMonitor);
- }
- if (SDL_HIDAPI_discovery.m_pUdev) {
- usyms->udev_unref(SDL_HIDAPI_discovery.m_pUdev);
- }
- SDL_UDEV_ReleaseUdevSyms();
- usyms = NULL;
- }
-#endif
-}
-
-
-const char *
-HIDAPI_XboxControllerName(Uint16 vendor_id, Uint16 product_id)
-{
- static struct
- {
- Uint32 vidpid;
- const char *name;
- } names[] = {
- { MAKE_VIDPID(0x0079, 0x18d4), "GPD Win 2 X-Box Controller" },
- { MAKE_VIDPID(0x044f, 0xb326), "Thrustmaster Gamepad GP XID" },
- { MAKE_VIDPID(0x045e, 0x028e), "Microsoft X-Box 360 pad" },
- { MAKE_VIDPID(0x045e, 0x028f), "Microsoft X-Box 360 pad v2" },
- { MAKE_VIDPID(0x045e, 0x0291), "Xbox 360 Wireless Receiver (XBOX)" },
- { MAKE_VIDPID(0x045e, 0x02d1), "Microsoft X-Box One pad" },
- { MAKE_VIDPID(0x045e, 0x02dd), "Microsoft X-Box One pad (Firmware 2015)" },
- { MAKE_VIDPID(0x045e, 0x02e3), "Microsoft X-Box One Elite pad" },
- { MAKE_VIDPID(0x045e, 0x02ea), "Microsoft X-Box One S pad" },
- { MAKE_VIDPID(0x045e, 0x02ff), "Microsoft X-Box One pad" },
- { MAKE_VIDPID(0x045e, 0x0719), "Xbox 360 Wireless Receiver" },
- { MAKE_VIDPID(0x046d, 0xc21d), "Logitech Gamepad F310" },
- { MAKE_VIDPID(0x046d, 0xc21e), "Logitech Gamepad F510" },
- { MAKE_VIDPID(0x046d, 0xc21f), "Logitech Gamepad F710" },
- { MAKE_VIDPID(0x046d, 0xc242), "Logitech Chillstream Controller" },
- { MAKE_VIDPID(0x046d, 0xcaa3), "Logitech DriveFx Racing Wheel" },
- { MAKE_VIDPID(0x056e, 0x2004), "Elecom JC-U3613M" },
- { MAKE_VIDPID(0x06a3, 0xf51a), "Saitek P3600" },
- { MAKE_VIDPID(0x0738, 0x4716), "Mad Catz Wired Xbox 360 Controller" },
- { MAKE_VIDPID(0x0738, 0x4718), "Mad Catz Street Fighter IV FightStick SE" },
- { MAKE_VIDPID(0x0738, 0x4726), "Mad Catz Xbox 360 Controller" },
- { MAKE_VIDPID(0x0738, 0x4728), "Mad Catz Street Fighter IV FightPad" },
- { MAKE_VIDPID(0x0738, 0x4736), "Mad Catz MicroCon Gamepad" },
- { MAKE_VIDPID(0x0738, 0x4738), "Mad Catz Wired Xbox 360 Controller (SFIV)" },
- { MAKE_VIDPID(0x0738, 0x4740), "Mad Catz Beat Pad" },
- { MAKE_VIDPID(0x0738, 0x4758), "Mad Catz Arcade Game Stick" },
- { MAKE_VIDPID(0x0738, 0x4a01), "Mad Catz FightStick TE 2" },
- { MAKE_VIDPID(0x0738, 0x9871), "Mad Catz Portable Drum" },
- { MAKE_VIDPID(0x0738, 0xb726), "Mad Catz Xbox controller - MW2" },
- { MAKE_VIDPID(0x0738, 0xb738), "Mad Catz MVC2TE Stick 2" },
- { MAKE_VIDPID(0x0738, 0xbeef), "Mad Catz JOYTECH NEO SE Advanced GamePad" },
- { MAKE_VIDPID(0x0738, 0xcb02), "Saitek Cyborg Rumble Pad - PC/Xbox 360" },
- { MAKE_VIDPID(0x0738, 0xcb03), "Saitek P3200 Rumble Pad - PC/Xbox 360" },
- { MAKE_VIDPID(0x0738, 0xcb29), "Saitek Aviator Stick AV8R02" },
- { MAKE_VIDPID(0x0738, 0xf738), "Super SFIV FightStick TE S" },
- { MAKE_VIDPID(0x07ff, 0xffff), "Mad Catz GamePad" },
- { MAKE_VIDPID(0x0e6f, 0x0105), "HSM3 Xbox360 dancepad" },
- { MAKE_VIDPID(0x0e6f, 0x0113), "Afterglow AX.1 Gamepad for Xbox 360" },
- { MAKE_VIDPID(0x0e6f, 0x011f), "Rock Candy Gamepad Wired Controller" },
- { MAKE_VIDPID(0x0e6f, 0x0131), "PDP EA Sports Controller" },
- { MAKE_VIDPID(0x0e6f, 0x0133), "Xbox 360 Wired Controller" },
- { MAKE_VIDPID(0x0e6f, 0x0139), "Afterglow Prismatic Wired Controller" },
- { MAKE_VIDPID(0x0e6f, 0x013a), "PDP Xbox One Controller" },
- { MAKE_VIDPID(0x0e6f, 0x0146), "Rock Candy Wired Controller for Xbox One" },
- { MAKE_VIDPID(0x0e6f, 0x0147), "PDP Marvel Xbox One Controller" },
- { MAKE_VIDPID(0x0e6f, 0x015c), "PDP Xbox One Arcade Stick" },
- { MAKE_VIDPID(0x0e6f, 0x0161), "PDP Xbox One Controller" },
- { MAKE_VIDPID(0x0e6f, 0x0162), "PDP Xbox One Controller" },
- { MAKE_VIDPID(0x0e6f, 0x0163), "PDP Xbox One Controller" },
- { MAKE_VIDPID(0x0e6f, 0x0164), "PDP Battlefield One" },
- { MAKE_VIDPID(0x0e6f, 0x0165), "PDP Titanfall 2" },
- { MAKE_VIDPID(0x0e6f, 0x0201), "Pelican PL-3601 'TSZ' Wired Xbox 360 Controller" },
- { MAKE_VIDPID(0x0e6f, 0x0213), "Afterglow Gamepad for Xbox 360" },
- { MAKE_VIDPID(0x0e6f, 0x021f), "Rock Candy Gamepad for Xbox 360" },
- { MAKE_VIDPID(0x0e6f, 0x0246), "Rock Candy Gamepad for Xbox One 2015" },
- { MAKE_VIDPID(0x0e6f, 0x02a4), "PDP Wired Controller for Xbox One - Stealth Series" },
- { MAKE_VIDPID(0x0e6f, 0x02ab), "PDP Controller for Xbox One" },
- { MAKE_VIDPID(0x0e6f, 0x0301), "Logic3 Controller" },
- { MAKE_VIDPID(0x0e6f, 0x0346), "Rock Candy Gamepad for Xbox One 2016" },
- { MAKE_VIDPID(0x0e6f, 0x0401), "Logic3 Controller" },
- { MAKE_VIDPID(0x0e6f, 0x0413), "Afterglow AX.1 Gamepad for Xbox 360" },
- { MAKE_VIDPID(0x0e6f, 0x0501), "PDP Xbox 360 Controller" },
- { MAKE_VIDPID(0x0e6f, 0xf900), "PDP Afterglow AX.1" },
- { MAKE_VIDPID(0x0f0d, 0x000a), "Hori Co. DOA4 FightStick" },
- { MAKE_VIDPID(0x0f0d, 0x000c), "Hori PadEX Turbo" },
- { MAKE_VIDPID(0x0f0d, 0x000d), "Hori Fighting Stick EX2" },
- { MAKE_VIDPID(0x0f0d, 0x0016), "Hori Real Arcade Pro.EX" },
- { MAKE_VIDPID(0x0f0d, 0x001b), "Hori Real Arcade Pro VX" },
- { MAKE_VIDPID(0x0f0d, 0x0063), "Hori Real Arcade Pro Hayabusa (USA) Xbox One" },
- { MAKE_VIDPID(0x0f0d, 0x0067), "HORIPAD ONE" },
- { MAKE_VIDPID(0x0f0d, 0x0078), "Hori Real Arcade Pro V Kai Xbox One" },
- { MAKE_VIDPID(0x11c9, 0x55f0), "Nacon GC-100XF" },
- { MAKE_VIDPID(0x12ab, 0x0004), "Honey Bee Xbox360 dancepad" },
- { MAKE_VIDPID(0x12ab, 0x0301), "PDP AFTERGLOW AX.1" },
- { MAKE_VIDPID(0x12ab, 0x0303), "Mortal Kombat Klassic FightStick" },
- { MAKE_VIDPID(0x1430, 0x4748), "RedOctane Guitar Hero X-plorer" },
- { MAKE_VIDPID(0x1430, 0xf801), "RedOctane Controller" },
- { MAKE_VIDPID(0x146b, 0x0601), "BigBen Interactive XBOX 360 Controller" },
- { MAKE_VIDPID(0x1532, 0x0037), "Razer Sabertooth" },
- { MAKE_VIDPID(0x1532, 0x0a00), "Razer Atrox Arcade Stick" },
- { MAKE_VIDPID(0x1532, 0x0a03), "Razer Wildcat" },
- { MAKE_VIDPID(0x15e4, 0x3f00), "Power A Mini Pro Elite" },
- { MAKE_VIDPID(0x15e4, 0x3f0a), "Xbox Airflo wired controller" },
- { MAKE_VIDPID(0x15e4, 0x3f10), "Batarang Xbox 360 controller" },
- { MAKE_VIDPID(0x162e, 0xbeef), "Joytech Neo-Se Take2" },
- { MAKE_VIDPID(0x1689, 0xfd00), "Razer Onza Tournament Edition" },
- { MAKE_VIDPID(0x1689, 0xfd01), "Razer Onza Classic Edition" },
- { MAKE_VIDPID(0x1689, 0xfe00), "Razer Sabertooth" },
- { MAKE_VIDPID(0x1bad, 0x0002), "Harmonix Rock Band Guitar" },
- { MAKE_VIDPID(0x1bad, 0x0003), "Harmonix Rock Band Drumkit" },
- { MAKE_VIDPID(0x1bad, 0x0130), "Ion Drum Rocker" },
- { MAKE_VIDPID(0x1bad, 0xf016), "Mad Catz Xbox 360 Controller" },
- { MAKE_VIDPID(0x1bad, 0xf018), "Mad Catz Street Fighter IV SE Fighting Stick" },
- { MAKE_VIDPID(0x1bad, 0xf019), "Mad Catz Brawlstick for Xbox 360" },
- { MAKE_VIDPID(0x1bad, 0xf021), "Mad Cats Ghost Recon FS GamePad" },
- { MAKE_VIDPID(0x1bad, 0xf023), "MLG Pro Circuit Controller (Xbox)" },
- { MAKE_VIDPID(0x1bad, 0xf025), "Mad Catz Call Of Duty" },
- { MAKE_VIDPID(0x1bad, 0xf027), "Mad Catz FPS Pro" },
- { MAKE_VIDPID(0x1bad, 0xf028), "Street Fighter IV FightPad" },
- { MAKE_VIDPID(0x1bad, 0xf02e), "Mad Catz Fightpad" },
- { MAKE_VIDPID(0x1bad, 0xf030), "Mad Catz Xbox 360 MC2 MicroCon Racing Wheel" },
- { MAKE_VIDPID(0x1bad, 0xf036), "Mad Catz MicroCon GamePad Pro" },
- { MAKE_VIDPID(0x1bad, 0xf038), "Street Fighter IV FightStick TE" },
- { MAKE_VIDPID(0x1bad, 0xf039), "Mad Catz MvC2 TE" },
- { MAKE_VIDPID(0x1bad, 0xf03a), "Mad Catz SFxT Fightstick Pro" },
- { MAKE_VIDPID(0x1bad, 0xf03d), "Street Fighter IV Arcade Stick TE - Chun Li" },
- { MAKE_VIDPID(0x1bad, 0xf03e), "Mad Catz MLG FightStick TE" },
- { MAKE_VIDPID(0x1bad, 0xf03f), "Mad Catz FightStick SoulCaliber" },
- { MAKE_VIDPID(0x1bad, 0xf042), "Mad Catz FightStick TES+" },
- { MAKE_VIDPID(0x1bad, 0xf080), "Mad Catz FightStick TE2" },
- { MAKE_VIDPID(0x1bad, 0xf501), "HoriPad EX2 Turbo" },
- { MAKE_VIDPID(0x1bad, 0xf502), "Hori Real Arcade Pro.VX SA" },
- { MAKE_VIDPID(0x1bad, 0xf503), "Hori Fighting Stick VX" },
- { MAKE_VIDPID(0x1bad, 0xf504), "Hori Real Arcade Pro. EX" },
- { MAKE_VIDPID(0x1bad, 0xf505), "Hori Fighting Stick EX2B" },
- { MAKE_VIDPID(0x1bad, 0xf506), "Hori Real Arcade Pro.EX Premium VLX" },
- { MAKE_VIDPID(0x1bad, 0xf900), "Harmonix Xbox 360 Controller" },
- { MAKE_VIDPID(0x1bad, 0xf901), "Gamestop Xbox 360 Controller" },
- { MAKE_VIDPID(0x1bad, 0xf903), "Tron Xbox 360 controller" },
- { MAKE_VIDPID(0x1bad, 0xf904), "PDP Versus Fighting Pad" },
- { MAKE_VIDPID(0x1bad, 0xf906), "MortalKombat FightStick" },
- { MAKE_VIDPID(0x1bad, 0xfa01), "MadCatz GamePad" },
- { MAKE_VIDPID(0x1bad, 0xfd00), "Razer Onza TE" },
- { MAKE_VIDPID(0x1bad, 0xfd01), "Razer Onza" },
- { MAKE_VIDPID(0x24c6, 0x5000), "Razer Atrox Arcade Stick" },
- { MAKE_VIDPID(0x24c6, 0x5300), "PowerA MINI PROEX Controller" },
- { MAKE_VIDPID(0x24c6, 0x5303), "Xbox Airflo wired controller" },
- { MAKE_VIDPID(0x24c6, 0x530a), "Xbox 360 Pro EX Controller" },
- { MAKE_VIDPID(0x24c6, 0x531a), "PowerA Pro Ex" },
- { MAKE_VIDPID(0x24c6, 0x5397), "FUS1ON Tournament Controller" },
- { MAKE_VIDPID(0x24c6, 0x541a), "PowerA Xbox One Mini Wired Controller" },
- { MAKE_VIDPID(0x24c6, 0x542a), "Xbox ONE spectra" },
- { MAKE_VIDPID(0x24c6, 0x543a), "PowerA Xbox One wired controller" },
- { MAKE_VIDPID(0x24c6, 0x5500), "Hori XBOX 360 EX 2 with Turbo" },
- { MAKE_VIDPID(0x24c6, 0x5501), "Hori Real Arcade Pro VX-SA" },
- { MAKE_VIDPID(0x24c6, 0x5502), "Hori Fighting Stick VX Alt" },
- { MAKE_VIDPID(0x24c6, 0x5503), "Hori Fighting Edge" },
- { MAKE_VIDPID(0x24c6, 0x5506), "Hori SOULCALIBUR V Stick" },
- { MAKE_VIDPID(0x24c6, 0x550d), "Hori GEM Xbox controller" },
- { MAKE_VIDPID(0x24c6, 0x550e), "Hori Real Arcade Pro V Kai 360" },
- { MAKE_VIDPID(0x24c6, 0x551a), "PowerA FUSION Pro Controller" },
- { MAKE_VIDPID(0x24c6, 0x561a), "PowerA FUSION Controller" },
- { MAKE_VIDPID(0x24c6, 0x5b00), "ThrustMaster Ferrari 458 Racing Wheel" },
- { MAKE_VIDPID(0x24c6, 0x5b02), "Thrustmaster, Inc. GPX Controller" },
- { MAKE_VIDPID(0x24c6, 0x5b03), "Thrustmaster Ferrari 458 Racing Wheel" },
- { MAKE_VIDPID(0x24c6, 0x5d04), "Razer Sabertooth" },
- { MAKE_VIDPID(0x24c6, 0xfafe), "Rock Candy Gamepad for Xbox 360" },
- };
- int i;
- Uint32 vidpid = MAKE_VIDPID(vendor_id, product_id);
-
- for (i = 0; i < SDL_arraysize(names); ++i) {
- if (vidpid == names[i].vidpid) {
- return names[i].name;
- }
- }
- return NULL;
-}
-
-static SDL_bool
-HIDAPI_IsDeviceSupported(Uint16 vendor_id, Uint16 product_id, Uint16 version)
-{
- int i;
-
- for (i = 0; i < SDL_arraysize(SDL_HIDAPI_drivers); ++i) {
- SDL_HIDAPI_DeviceDriver *driver = SDL_HIDAPI_drivers[i];
- if (driver->enabled && driver->IsSupportedDevice(vendor_id, product_id, version, -1)) {
- return SDL_TRUE;
- }
- }
- return SDL_FALSE;
-}
-
-static SDL_HIDAPI_DeviceDriver *
-HIDAPI_GetDeviceDriver(SDL_HIDAPI_Device *device)
-{
- const Uint16 USAGE_PAGE_GENERIC_DESKTOP = 0x0001;
- const Uint16 USAGE_JOYSTICK = 0x0004;
- const Uint16 USAGE_GAMEPAD = 0x0005;
- const Uint16 USAGE_MULTIAXISCONTROLLER = 0x0008;
- int i;
-
- if (SDL_ShouldIgnoreJoystick(device->name, device->guid)) {
- return NULL;
- }
-
- if (device->usage_page && device->usage_page != USAGE_PAGE_GENERIC_DESKTOP) {
- return NULL;
- }
- if (device->usage && device->usage != USAGE_JOYSTICK && device->usage != USAGE_GAMEPAD && device->usage != USAGE_MULTIAXISCONTROLLER) {
- return NULL;
- }
-
- for (i = 0; i < SDL_arraysize(SDL_HIDAPI_drivers); ++i) {
- SDL_HIDAPI_DeviceDriver *driver = SDL_HIDAPI_drivers[i];
- if (driver->enabled && driver->IsSupportedDevice(device->vendor_id, device->product_id, device->version, device->interface_number)) {
- return driver;
- }
- }
- return NULL;
-}
-
-static SDL_HIDAPI_Device *
-HIDAPI_GetJoystickByIndex(int device_index)
-{
- SDL_HIDAPI_Device *device = SDL_HIDAPI_devices;
- while (device) {
- if (device->driver) {
- if (device_index == 0) {
- break;
- }
- --device_index;
- }
- device = device->next;
- }
- return device;
-}
-
-static SDL_HIDAPI_Device *
-HIDAPI_GetJoystickByInfo(const char *path, Uint16 vendor_id, Uint16 product_id)
-{
- SDL_HIDAPI_Device *device = SDL_HIDAPI_devices;
- while (device) {
- if (device->vendor_id == vendor_id && device->product_id == product_id &&
- SDL_strcmp(device->path, path) == 0) {
- break;
- }
- device = device->next;
- }
- return device;
-}
-
-static void SDLCALL
-SDL_HIDAPIDriverHintChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
-{
- int i;
- SDL_HIDAPI_Device *device = SDL_HIDAPI_devices;
- SDL_bool enabled = (!hint || !*hint || ((*hint != '0') && (SDL_strcasecmp(hint, "false") != 0)));
-
- if (SDL_strcmp(name, SDL_HINT_JOYSTICK_HIDAPI) == 0) {
- for (i = 0; i < SDL_arraysize(SDL_HIDAPI_drivers); ++i) {
- SDL_HIDAPI_DeviceDriver *driver = SDL_HIDAPI_drivers[i];
- driver->enabled = SDL_GetHintBoolean(driver->hint, enabled);
- }
- } else {
- for (i = 0; i < SDL_arraysize(SDL_HIDAPI_drivers); ++i) {
- SDL_HIDAPI_DeviceDriver *driver = SDL_HIDAPI_drivers[i];
- if (SDL_strcmp(name, driver->hint) == 0) {
- driver->enabled = enabled;
- break;
- }
- }
- }
-
- /* Update device list if driver availability changes */
- while (device) {
- if (device->driver) {
- if (!device->driver->enabled) {
- device->driver = NULL;
-
- --SDL_HIDAPI_numjoysticks;
-
- SDL_PrivateJoystickRemoved(device->instance_id);
- }
- } else {
- device->driver = HIDAPI_GetDeviceDriver(device);
- if (device->driver) {
- device->instance_id = SDL_GetNextJoystickInstanceID();
-
- ++SDL_HIDAPI_numjoysticks;
-
- SDL_PrivateJoystickAdded(device->instance_id);
- }
- }
- device = device->next;
- }
-}
-
-static void HIDAPI_JoystickDetect(void);
-
-static int
-HIDAPI_JoystickInit(void)
-{
- int i;
-
- if (hid_init() < 0) {
- SDL_SetError("Couldn't initialize hidapi");
- return -1;
- }
-
- for (i = 0; i < SDL_arraysize(SDL_HIDAPI_drivers); ++i) {
- SDL_HIDAPI_DeviceDriver *driver = SDL_HIDAPI_drivers[i];
- SDL_AddHintCallback(driver->hint, SDL_HIDAPIDriverHintChanged, NULL);
- }
- SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI,
- SDL_HIDAPIDriverHintChanged, NULL);
- HIDAPI_InitializeDiscovery();
- HIDAPI_JoystickDetect();
- return 0;
-}
-
-static int
-HIDAPI_JoystickGetCount(void)
-{
- return SDL_HIDAPI_numjoysticks;
-}
-
-static void
-HIDAPI_AddDevice(struct hid_device_info *info)
-{
- SDL_HIDAPI_Device *device;
- SDL_HIDAPI_Device *curr, *last = NULL;
-
- for (curr = SDL_HIDAPI_devices, last = NULL; curr; last = curr, curr = curr->next) {
- continue;
- }
-
- device = (SDL_HIDAPI_Device *)SDL_calloc(1, sizeof(*device));
- if (!device) {
- return;
- }
- device->instance_id = -1;
- device->seen = SDL_TRUE;
- device->vendor_id = info->vendor_id;
- device->product_id = info->product_id;
- device->version = info->release_number;
- device->interface_number = info->interface_number;
- device->usage_page = info->usage_page;
- device->usage = info->usage;
- {
- /* FIXME: Is there any way to tell whether this is a Bluetooth device? */
- const Uint16 vendor = device->vendor_id;
- const Uint16 product = device->product_id;
- const Uint16 version = device->version;
- Uint16 *guid16 = (Uint16 *)device->guid.data;
-
- *guid16++ = SDL_SwapLE16(SDL_HARDWARE_BUS_USB);
- *guid16++ = 0;
- *guid16++ = SDL_SwapLE16(vendor);
- *guid16++ = 0;
- *guid16++ = SDL_SwapLE16(product);
- *guid16++ = 0;
- *guid16++ = SDL_SwapLE16(version);
- *guid16++ = 0;
-
- /* Note that this is a HIDAPI device for special handling elsewhere */
- device->guid.data[14] = 'h';
- device->guid.data[15] = 0;
- }
-
- /* Need the device name before getting the driver to know whether to ignore this device */
- if (!device->name && info->manufacturer_string && info->product_string) {
- char *manufacturer_string = SDL_iconv_string("UTF-8", "WCHAR_T", (char*)info->manufacturer_string, (SDL_wcslen(info->manufacturer_string)+1)*sizeof(wchar_t));
- char *product_string = SDL_iconv_string("UTF-8", "WCHAR_T", (char*)info->product_string, (SDL_wcslen(info->product_string)+1)*sizeof(wchar_t));
- if (!manufacturer_string && !product_string) {
- if (sizeof(wchar_t) == sizeof(Uint16)) {
- manufacturer_string = SDL_iconv_string("UTF-8", "UCS-2-INTERNAL", (char*)info->manufacturer_string, (SDL_wcslen(info->manufacturer_string)+1)*sizeof(wchar_t));
- product_string = SDL_iconv_string("UTF-8", "UCS-2-INTERNAL", (char*)info->product_string, (SDL_wcslen(info->product_string)+1)*sizeof(wchar_t));
- } else if (sizeof(wchar_t) == sizeof(Uint32)) {
- manufacturer_string = SDL_iconv_string("UTF-8", "UCS-4-INTERNAL", (char*)info->manufacturer_string, (SDL_wcslen(info->manufacturer_string)+1)*sizeof(wchar_t));
- product_string = SDL_iconv_string("UTF-8", "UCS-4-INTERNAL", (char*)info->product_string, (SDL_wcslen(info->product_string)+1)*sizeof(wchar_t));
- }
- }
- if (manufacturer_string && product_string) {
- size_t name_size = (SDL_strlen(manufacturer_string) + 1 + SDL_strlen(product_string) + 1);
- device->name = (char *)SDL_malloc(name_size);
- if (device->name) {
- SDL_snprintf(device->name, name_size, "%s %s", manufacturer_string, product_string);
- }
- }
- if (manufacturer_string) {
- SDL_free(manufacturer_string);
- }
- if (product_string) {
- SDL_free(product_string);
- }
- }
- if (!device->name) {
- size_t name_size = (6 + 1 + 6 + 1);
- device->name = (char *)SDL_malloc(name_size);
- if (!device->name) {
- SDL_free(device);
- return;
- }
- SDL_snprintf(device->name, name_size, "0x%.4x/0x%.4x", info->vendor_id, info->product_id);
- }
-
- device->driver = HIDAPI_GetDeviceDriver(device);
-
- if (device->driver) {
- const char *name = device->driver->GetDeviceName(device->vendor_id, device->product_id);
- if (name) {
- SDL_free(device->name);
- device->name = SDL_strdup(name);
- }
- }
-
- device->path = SDL_strdup(info->path);
- if (!device->path) {
- SDL_free(device->name);
- SDL_free(device);
- return;
- }
-
-#ifdef DEBUG_HIDAPI
- SDL_Log("Adding HIDAPI device '%s' VID 0x%.4x, PID 0x%.4x, version %d, interface %d, usage page 0x%.4x, usage 0x%.4x, driver = %s\n", device->name, device->vendor_id, device->product_id, device->version, device->interface_number, device->usage_page, device->usage, device->driver ? device->driver->hint : "NONE");
-#endif
-
- /* Add it to the list */
- if (last) {
- last->next = device;
- } else {
- SDL_HIDAPI_devices = device;
- }
-
- if (device->driver) {
- /* It's a joystick! */
- device->instance_id = SDL_GetNextJoystickInstanceID();
-
- ++SDL_HIDAPI_numjoysticks;
-
- SDL_PrivateJoystickAdded(device->instance_id);
- }
-}
-
-
-static void
-HIDAPI_DelDevice(SDL_HIDAPI_Device *device, SDL_bool send_event)
-{
- SDL_HIDAPI_Device *curr, *last;
- for (curr = SDL_HIDAPI_devices, last = NULL; curr; last = curr, curr = curr->next) {
- if (curr == device) {
- if (last) {
- last->next = curr->next;
- } else {
- SDL_HIDAPI_devices = curr->next;
- }
-
- if (device->driver && send_event) {
- /* Need to decrement the joystick count before we post the event */
- --SDL_HIDAPI_numjoysticks;
-
- SDL_PrivateJoystickRemoved(device->instance_id);
- }
-
- SDL_free(device->name);
- SDL_free(device->path);
- SDL_free(device);
- return;
- }
- }
-}
-
-static void
-HIDAPI_UpdateDeviceList(void)
-{
- SDL_HIDAPI_Device *device;
- struct hid_device_info *devs, *info;
-
- /* Prepare the existing device list */
- device = SDL_HIDAPI_devices;
- while (device) {
- device->seen = SDL_FALSE;
- device = device->next;
- }
-
- /* Enumerate the devices */
- devs = hid_enumerate(0, 0);
- if (devs) {
- for (info = devs; info; info = info->next) {
- device = HIDAPI_GetJoystickByInfo(info->path, info->vendor_id, info->product_id);
- if (device) {
- device->seen = SDL_TRUE;
- } else {
- HIDAPI_AddDevice(info);
- }
- }
- hid_free_enumeration(devs);
- }
-
- /* Remove any devices that weren't seen */
- device = SDL_HIDAPI_devices;
- while (device) {
- SDL_HIDAPI_Device *next = device->next;
-
- if (!device->seen) {
- HIDAPI_DelDevice(device, SDL_TRUE);
- }
- device = next;
- }
-}
-
-SDL_bool
-HIDAPI_IsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version)
-{
- SDL_HIDAPI_Device *device;
-
- /* Don't update the device list for devices we know aren't supported */
- if (!HIDAPI_IsDeviceSupported(vendor_id, product_id, version)) {
- return SDL_FALSE;
- }
-
- /* Make sure the device list is completely up to date when we check for device presence */
- HIDAPI_UpdateDeviceList();
-
- device = SDL_HIDAPI_devices;
- while (device) {
- if (device->vendor_id == vendor_id && device->product_id == product_id && device->driver) {
- return SDL_TRUE;
- }
- device = device->next;
- }
- return SDL_FALSE;
-}
-
-static void
-HIDAPI_JoystickDetect(void)
-{
- HIDAPI_UpdateDiscovery();
- if (SDL_HIDAPI_discovery.m_bHaveDevicesChanged) {
- /* FIXME: We probably need to schedule an update in a few seconds as well */
- HIDAPI_UpdateDeviceList();
- SDL_HIDAPI_discovery.m_bHaveDevicesChanged = SDL_FALSE;
- }
-}
-
-static const char *
-HIDAPI_JoystickGetDeviceName(int device_index)
-{
- return HIDAPI_GetJoystickByIndex(device_index)->name;
-}
-
-static int
-HIDAPI_JoystickGetDevicePlayerIndex(int device_index)
-{
- return -1;
-}
-
-static SDL_JoystickGUID
-HIDAPI_JoystickGetDeviceGUID(int device_index)
-{
- return HIDAPI_GetJoystickByIndex(device_index)->guid;
-}
-
-static SDL_JoystickID
-HIDAPI_JoystickGetDeviceInstanceID(int device_index)
-{
- return HIDAPI_GetJoystickByIndex(device_index)->instance_id;
-}
-
-static int
-HIDAPI_JoystickOpen(SDL_Joystick * joystick, int device_index)
-{
- SDL_HIDAPI_Device *device = HIDAPI_GetJoystickByIndex(device_index);
- struct joystick_hwdata *hwdata;
-
- hwdata = (struct joystick_hwdata *)SDL_calloc(1, sizeof(*hwdata));
- if (!hwdata) {
- return SDL_OutOfMemory();
- }
-
- hwdata->driver = device->driver;
- hwdata->dev = hid_open_path(device->path, 0);
- if (!hwdata->dev) {
- SDL_free(hwdata);
- return SDL_SetError("Couldn't open HID device %s", device->path);
- }
- hwdata->mutex = SDL_CreateMutex();
-
- if (!device->driver->Init(joystick, hwdata->dev, device->vendor_id, device->product_id, &hwdata->context)) {
- hid_close(hwdata->dev);
- SDL_free(hwdata);
- return -1;
- }
-
- joystick->hwdata = hwdata;
- return 0;
-}
-
-static int
-HIDAPI_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
-{
- struct joystick_hwdata *hwdata = joystick->hwdata;
- SDL_HIDAPI_DeviceDriver *driver = hwdata->driver;
- int result;
-
- SDL_LockMutex(hwdata->mutex);
- result = driver->Rumble(joystick, hwdata->dev, hwdata->context, low_frequency_rumble, high_frequency_rumble, duration_ms);
- SDL_UnlockMutex(hwdata->mutex);
- return result;
-}
-
-static void
-HIDAPI_JoystickUpdate(SDL_Joystick * joystick)
-{
- struct joystick_hwdata *hwdata = joystick->hwdata;
- SDL_HIDAPI_DeviceDriver *driver = hwdata->driver;
- SDL_bool succeeded;
-
- SDL_LockMutex(hwdata->mutex);
- succeeded = driver->Update(joystick, hwdata->dev, hwdata->context);
- SDL_UnlockMutex(hwdata->mutex);
-
- if (!succeeded) {
- SDL_HIDAPI_Device *device;
- for (device = SDL_HIDAPI_devices; device; device = device->next) {
- if (device->instance_id == joystick->instance_id) {
- HIDAPI_DelDevice(device, SDL_TRUE);
- break;
- }
- }
- }
-}
-
-static void
-HIDAPI_JoystickClose(SDL_Joystick * joystick)
-{
- struct joystick_hwdata *hwdata = joystick->hwdata;
- SDL_HIDAPI_DeviceDriver *driver = hwdata->driver;
- driver->Quit(joystick, hwdata->dev, hwdata->context);
-
- hid_close(hwdata->dev);
- SDL_DestroyMutex(hwdata->mutex);
- SDL_free(hwdata);
- joystick->hwdata = NULL;
-}
-
-static void
-HIDAPI_JoystickQuit(void)
-{
- int i;
-
- HIDAPI_ShutdownDiscovery();
-
- while (SDL_HIDAPI_devices) {
- HIDAPI_DelDevice(SDL_HIDAPI_devices, SDL_FALSE);
- }
- for (i = 0; i < SDL_arraysize(SDL_HIDAPI_drivers); ++i) {
- SDL_HIDAPI_DeviceDriver *driver = SDL_HIDAPI_drivers[i];
- SDL_DelHintCallback(driver->hint, SDL_HIDAPIDriverHintChanged, NULL);
- }
- SDL_DelHintCallback(SDL_HINT_JOYSTICK_HIDAPI,
- SDL_HIDAPIDriverHintChanged, NULL);
- SDL_HIDAPI_numjoysticks = 0;
-
- hid_exit();
-}
-
-SDL_JoystickDriver SDL_HIDAPI_JoystickDriver =
-{
- HIDAPI_JoystickInit,
- HIDAPI_JoystickGetCount,
- HIDAPI_JoystickDetect,
- HIDAPI_JoystickGetDeviceName,
- HIDAPI_JoystickGetDevicePlayerIndex,
- HIDAPI_JoystickGetDeviceGUID,
- HIDAPI_JoystickGetDeviceInstanceID,
- HIDAPI_JoystickOpen,
- HIDAPI_JoystickRumble,
- HIDAPI_JoystickUpdate,
- HIDAPI_JoystickClose,
- HIDAPI_JoystickQuit,
-};
-
-#endif /* SDL_JOYSTICK_HIDAPI */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/Source/3rdParty/SDL2/src/joystick/hidapi/SDL_hidapijoystick_c.h b/Source/3rdParty/SDL2/src/joystick/hidapi/SDL_hidapijoystick_c.h
deleted file mode 100644
index 18a4483..0000000
--- a/Source/3rdParty/SDL2/src/joystick/hidapi/SDL_hidapijoystick_c.h
+++ /dev/null
@@ -1,74 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-
-#ifndef SDL_JOYSTICK_HIDAPI_H
-#define SDL_JOYSTICK_HIDAPI_H
-
-#include "../../hidapi/hidapi/hidapi.h"
-
-/* This is the full set of HIDAPI drivers available */
-#define SDL_JOYSTICK_HIDAPI_PS4
-#define SDL_JOYSTICK_HIDAPI_SWITCH
-#define SDL_JOYSTICK_HIDAPI_XBOX360
-#define SDL_JOYSTICK_HIDAPI_XBOXONE
-
-#ifdef __WINDOWS__
-/* On Windows, Xbox One controllers are handled by the Xbox 360 driver */
-#undef SDL_JOYSTICK_HIDAPI_XBOXONE
-/* It turns out HIDAPI for Xbox controllers doesn't allow background input */
-#undef SDL_JOYSTICK_HIDAPI_XBOX360
-#endif
-
-#ifdef __MACOSX__
-/* On Mac OS X, Xbox One controllers are handled by the Xbox 360 driver */
-#undef SDL_JOYSTICK_HIDAPI_XBOXONE
-#endif
-
-typedef struct _SDL_HIDAPI_DeviceDriver
-{
- const char *hint;
- SDL_bool enabled;
- SDL_bool (*IsSupportedDevice)(Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number);
- const char *(*GetDeviceName)(Uint16 vendor_id, Uint16 product_id);
- SDL_bool (*Init)(SDL_Joystick *joystick, hid_device *dev, Uint16 vendor_id, Uint16 product_id, void **context);
- int (*Rumble)(SDL_Joystick *joystick, hid_device *dev, void *context, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
- SDL_bool (*Update)(SDL_Joystick *joystick, hid_device *dev, void *context);
- void (*Quit)(SDL_Joystick *joystick, hid_device *dev, void *context);
-
-} SDL_HIDAPI_DeviceDriver;
-
-/* HIDAPI device support */
-extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverPS4;
-extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSteam;
-extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSwitch;
-extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360;
-extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXboxOne;
-
-/* Return true if a HID device is present and supported as a joystick */
-extern SDL_bool HIDAPI_IsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version);
-
-/* Return the name of an Xbox 360 or Xbox One controller */
-extern const char *HIDAPI_XboxControllerName(Uint16 vendor_id, Uint16 product_id);
-
-#endif /* SDL_JOYSTICK_HIDAPI_H */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/Source/3rdParty/SDL2/src/joystick/iphoneos/SDL_sysjoystick.m b/Source/3rdParty/SDL2/src/joystick/iphoneos/SDL_sysjoystick.m
deleted file mode 100644
index d85efad..0000000
--- a/Source/3rdParty/SDL2/src/joystick/iphoneos/SDL_sysjoystick.m
+++ /dev/null
@@ -1,734 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-
-/* This is the iOS implementation of the SDL joystick API */
-#include "SDL_sysjoystick_c.h"
-
-/* needed for SDL_IPHONE_MAX_GFORCE macro */
-#include "SDL_config_iphoneos.h"
-
-#include "SDL_assert.h"
-#include "SDL_events.h"
-#include "SDL_joystick.h"
-#include "SDL_hints.h"
-#include "SDL_stdinc.h"
-#include "../SDL_sysjoystick.h"
-#include "../SDL_joystick_c.h"
-
-
-#if !SDL_EVENTS_DISABLED
-#include "../../events/SDL_events_c.h"
-#endif
-
-#if !TARGET_OS_TV
-#import <CoreMotion/CoreMotion.h>
-#endif
-
-#ifdef SDL_JOYSTICK_MFI
-#import <GameController/GameController.h>
-
-static id connectObserver = nil;
-static id disconnectObserver = nil;
-#endif /* SDL_JOYSTICK_MFI */
-
-#if !TARGET_OS_TV
-static const char *accelerometerName = "iOS Accelerometer";
-static CMMotionManager *motionManager = nil;
-#endif /* !TARGET_OS_TV */
-
-static SDL_JoystickDeviceItem *deviceList = NULL;
-
-static int numjoysticks = 0;
-int SDL_AppleTVRemoteOpenedAsJoystick = 0;
-
-static SDL_JoystickDeviceItem *
-GetDeviceForIndex(int device_index)
-{
- SDL_JoystickDeviceItem *device = deviceList;
- int i = 0;
-
- while (i < device_index) {
- if (device == NULL) {
- return NULL;
- }
- device = device->next;
- i++;
- }
-
- return device;
-}
-
-static void
-IOS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCController *controller)
-{
-#ifdef SDL_JOYSTICK_MFI
- const Uint16 VENDOR_APPLE = 0x05AC;
- Uint16 *guid16 = (Uint16 *)device->guid.data;
- Uint16 vendor = 0;
- Uint16 product = 0;
- Uint16 version = 0;
- Uint8 subtype = 0;
-
- const char *name = NULL;
- /* Explicitly retain the controller because SDL_JoystickDeviceItem is a
- * struct, and ARC doesn't work with structs. */
- device->controller = (__bridge GCController *) CFBridgingRetain(controller);
-
- if (controller.vendorName) {
- name = controller.vendorName.UTF8String;
- }
-
- if (!name) {
- name = "MFi Gamepad";
- }
-
- device->name = SDL_strdup(name);
-
- if (controller.extendedGamepad) {
- vendor = VENDOR_APPLE;
- product = 1;
- subtype = 1;
- device->naxes = 6; /* 2 thumbsticks and 2 triggers */
- device->nhats = 1; /* d-pad */
- device->nbuttons = 7; /* ABXY, shoulder buttons, pause button */
- } else if (controller.gamepad) {
- vendor = VENDOR_APPLE;
- product = 2;
- subtype = 2;
- device->naxes = 0; /* no traditional analog inputs */
- device->nhats = 1; /* d-pad */
- device->nbuttons = 7; /* ABXY, shoulder buttons, pause button */
- }
-#if TARGET_OS_TV
- else if (controller.microGamepad) {
- vendor = VENDOR_APPLE;
- product = 3;
- subtype = 3;
- device->naxes = 2; /* treat the touch surface as two axes */
- device->nhats = 0; /* apparently the touch surface-as-dpad is buggy */
- device->nbuttons = 3; /* AX, pause button */
-
- controller.microGamepad.allowsRotation = SDL_GetHintBoolean(SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION, SDL_FALSE);
- }
-#endif /* TARGET_OS_TV */
-
- /* We only need 16 bits for each of these; space them out to fill 128. */
- /* Byteswap so devices get same GUID on little/big endian platforms. */
- *guid16++ = SDL_SwapLE16(SDL_HARDWARE_BUS_BLUETOOTH);
- *guid16++ = 0;
- *guid16++ = SDL_SwapLE16(vendor);
- *guid16++ = 0;
- *guid16++ = SDL_SwapLE16(product);
- *guid16++ = 0;
- *guid16++ = SDL_SwapLE16(version);
- *guid16++ = 0;
-
- /* Note that this is an MFI controller and what subtype it is */
- device->guid.data[14] = 'm';
- device->guid.data[15] = subtype;
-
- /* This will be set when the first button press of the controller is
- * detected. */
- controller.playerIndex = -1;
-
-#endif /* SDL_JOYSTICK_MFI */
-}
-
-static void
-IOS_AddJoystickDevice(GCController *controller, SDL_bool accelerometer)
-{
- SDL_JoystickDeviceItem *device = deviceList;
-
-#if TARGET_OS_TV
- if (!SDL_GetHintBoolean(SDL_HINT_TV_REMOTE_AS_JOYSTICK, SDL_TRUE)) {
- /* Ignore devices that aren't actually controllers (e.g. remotes), they'll be handled as keyboard input */
- if (controller && !controller.extendedGamepad && !controller.gamepad && controller.microGamepad) {
- return;
- }
- }
-#endif
-
- while (device != NULL) {
- if (device->controller == controller) {
- return;
- }
- device = device->next;
- }
-
- device = (SDL_JoystickDeviceItem *) SDL_calloc(1, sizeof(SDL_JoystickDeviceItem));
- if (device == NULL) {
- return;
- }
-
- device->accelerometer = accelerometer;
- device->instance_id = SDL_GetNextJoystickInstanceID();
-
- if (accelerometer) {
-#if TARGET_OS_TV
- SDL_free(device);
- return;
-#else
- device->name = SDL_strdup(accelerometerName);
- device->naxes = 3; /* Device acceleration in the x, y, and z axes. */
- device->nhats = 0;
- device->nbuttons = 0;
-
- /* Use the accelerometer name as a GUID. */
- SDL_memcpy(&device->guid.data, device->name, SDL_min(sizeof(SDL_JoystickGUID), SDL_strlen(device->name)));
-#endif /* TARGET_OS_TV */
- } else if (controller) {
- IOS_AddMFIJoystickDevice(device, controller);
- }
-
- if (deviceList == NULL) {
- deviceList = device;
- } else {
- SDL_JoystickDeviceItem *lastdevice = deviceList;
- while (lastdevice->next != NULL) {
- lastdevice = lastdevice->next;
- }
- lastdevice->next = device;
- }
-
- ++numjoysticks;
-
- SDL_PrivateJoystickAdded(device->instance_id);
-}
-
-static SDL_JoystickDeviceItem *
-IOS_RemoveJoystickDevice(SDL_JoystickDeviceItem *device)
-{
- SDL_JoystickDeviceItem *prev = NULL;
- SDL_JoystickDeviceItem *next = NULL;
- SDL_JoystickDeviceItem *item = deviceList;
-
- if (device == NULL) {
- return NULL;
- }
-
- next = device->next;
-
- while (item != NULL) {
- if (item == device) {
- break;
- }
- prev = item;
- item = item->next;
- }
-
- /* Unlink the device item from the device list. */
- if (prev) {
- prev->next = device->next;
- } else if (device == deviceList) {
- deviceList = device->next;
- }
-
- if (device->joystick) {
- device->joystick->hwdata = NULL;
- }
-
-#ifdef SDL_JOYSTICK_MFI
- @autoreleasepool {
- if (device->controller) {
- /* The controller was explicitly retained in the struct, so it
- * should be explicitly released before freeing the struct. */
- GCController *controller = CFBridgingRelease((__bridge CFTypeRef)(device->controller));
- controller.controllerPausedHandler = nil;
- device->controller = nil;
- }
- }
-#endif /* SDL_JOYSTICK_MFI */
-
- --numjoysticks;
-
- SDL_PrivateJoystickRemoved(device->instance_id);
-
- SDL_free(device->name);
- SDL_free(device);
-
- return next;
-}
-
-#if TARGET_OS_TV
-static void SDLCALL
-SDL_AppleTVRemoteRotationHintChanged(void *udata, const char *name, const char *oldValue, const char *newValue)
-{
- BOOL allowRotation = newValue != NULL && *newValue != '0';
-
- @autoreleasepool {
- for (GCController *controller in [GCController controllers]) {
- if (controller.microGamepad) {
- controller.microGamepad.allowsRotation = allowRotation;
- }
- }
- }
-}
-#endif /* TARGET_OS_TV */
-
-static int
-IOS_JoystickInit(void)
-{
- @autoreleasepool {
- NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
-
-#if !TARGET_OS_TV
- if (SDL_GetHintBoolean(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, SDL_TRUE)) {
- /* Default behavior, accelerometer as joystick */
- IOS_AddJoystickDevice(nil, SDL_TRUE);
- }
-#endif /* !TARGET_OS_TV */
-
-#ifdef SDL_JOYSTICK_MFI
- /* GameController.framework was added in iOS 7. */
- if (![GCController class]) {
- return 0;
- }
-
- for (GCController *controller in [GCController controllers]) {
- IOS_AddJoystickDevice(controller, SDL_FALSE);
- }
-
-#if TARGET_OS_TV
- SDL_AddHintCallback(SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION,
- SDL_AppleTVRemoteRotationHintChanged, NULL);
-#endif /* TARGET_OS_TV */
-
- connectObserver = [center addObserverForName:GCControllerDidConnectNotification
- object:nil
- queue:nil
- usingBlock:^(NSNotification *note) {
- GCController *controller = note.object;
- IOS_AddJoystickDevice(controller, SDL_FALSE);
- }];
-
- disconnectObserver = [center addObserverForName:GCControllerDidDisconnectNotification
- object:nil
- queue:nil
- usingBlock:^(NSNotification *note) {
- GCController *controller = note.object;
- SDL_JoystickDeviceItem *device = deviceList;
- while (device != NULL) {
- if (device->controller == controller) {
- IOS_RemoveJoystickDevice(device);
- break;
- }
- device = device->next;
- }
- }];
-#endif /* SDL_JOYSTICK_MFI */
- }
-
- return 0;
-}
-
-static int
-IOS_JoystickGetCount(void)
-{
- return numjoysticks;
-}
-
-static void
-IOS_JoystickDetect(void)
-{
-}
-
-static const char *
-IOS_JoystickGetDeviceName(int device_index)
-{
- SDL_JoystickDeviceItem *device = GetDeviceForIndex(device_index);
- return device ? device->name : "Unknown";
-}
-
-static int
-IOS_JoystickGetDevicePlayerIndex(int device_index)
-{
- return -1;
-}
-
-static SDL_JoystickGUID
-IOS_JoystickGetDeviceGUID( int device_index )
-{
- SDL_JoystickDeviceItem *device = GetDeviceForIndex(device_index);
- SDL_JoystickGUID guid;
- if (device) {
- guid = device->guid;
- } else {
- SDL_zero(guid);
- }
- return guid;
-}
-
-static SDL_JoystickID
-IOS_JoystickGetDeviceInstanceID(int device_index)
-{
- SDL_JoystickDeviceItem *device = GetDeviceForIndex(device_index);
- return device ? device->instance_id : -1;
-}
-
-static int
-IOS_JoystickOpen(SDL_Joystick * joystick, int device_index)
-{
- SDL_JoystickDeviceItem *device = GetDeviceForIndex(device_index);
- if (device == NULL) {
- return SDL_SetError("Could not open Joystick: no hardware device for the specified index");
- }
-
- joystick->hwdata = device;
- joystick->instance_id = device->instance_id;
-
- joystick->naxes = device->naxes;
- joystick->nhats = device->nhats;
- joystick->nbuttons = device->nbuttons;
- joystick->nballs = 0;
-
- device->joystick = joystick;
-
- @autoreleasepool {
- if (device->accelerometer) {
-#if !TARGET_OS_TV
- if (motionManager == nil) {
- motionManager = [[CMMotionManager alloc] init];
- }
-
- /* Shorter times between updates can significantly increase CPU usage. */
- motionManager.accelerometerUpdateInterval = 0.1;
- [motionManager startAccelerometerUpdates];
-#endif /* !TARGET_OS_TV */
- } else {
-#ifdef SDL_JOYSTICK_MFI
- GCController *controller = device->controller;
- controller.controllerPausedHandler = ^(GCController *c) {
- if (joystick->hwdata) {
- ++joystick->hwdata->num_pause_presses;
- }
- };
-#endif /* SDL_JOYSTICK_MFI */
- }
- }
- if (device->remote) {
- ++SDL_AppleTVRemoteOpenedAsJoystick;
- }
-
- return 0;
-}
-
-static void
-IOS_AccelerometerUpdate(SDL_Joystick * joystick)
-{
-#if !TARGET_OS_TV
- const float maxgforce = SDL_IPHONE_MAX_GFORCE;
- const SInt16 maxsint16 = 0x7FFF;
- CMAcceleration accel;
-
- @autoreleasepool {
- if (!motionManager.isAccelerometerActive) {
- return;
- }
-
- accel = motionManager.accelerometerData.acceleration;
- }
-
- /*
- Convert accelerometer data from floating point to Sint16, which is what
- the joystick system expects.
-
- To do the conversion, the data is first clamped onto the interval
- [-SDL_IPHONE_MAX_G_FORCE, SDL_IPHONE_MAX_G_FORCE], then the data is multiplied
- by MAX_SINT16 so that it is mapped to the full range of an Sint16.
-
- You can customize the clamped range of this function by modifying the
- SDL_IPHONE_MAX_GFORCE macro in SDL_config_iphoneos.h.
-
- Once converted to Sint16, the accelerometer data no longer has coherent
- units. You can convert the data back to units of g-force by multiplying
- it in your application's code by SDL_IPHONE_MAX_GFORCE / 0x7FFF.
- */
-
- /* clamp the data */
- accel.x = SDL_min(SDL_max(accel.x, -maxgforce), maxgforce);
- accel.y = SDL_min(SDL_max(accel.y, -maxgforce), maxgforce);
- accel.z = SDL_min(SDL_max(accel.z, -maxgforce), maxgforce);
-
- /* pass in data mapped to range of SInt16 */
- SDL_PrivateJoystickAxis(joystick, 0, (accel.x / maxgforce) * maxsint16);
- SDL_PrivateJoystickAxis(joystick, 1, -(accel.y / maxgforce) * maxsint16);
- SDL_PrivateJoystickAxis(joystick, 2, (accel.z / maxgforce) * maxsint16);
-#endif /* !TARGET_OS_TV */
-}
-
-#ifdef SDL_JOYSTICK_MFI
-static Uint8
-IOS_MFIJoystickHatStateForDPad(GCControllerDirectionPad *dpad)
-{
- Uint8 hat = 0;
-
- if (dpad.up.isPressed) {
- hat |= SDL_HAT_UP;
- } else if (dpad.down.isPressed) {
- hat |= SDL_HAT_DOWN;
- }
-
- if (dpad.left.isPressed) {
- hat |= SDL_HAT_LEFT;
- } else if (dpad.right.isPressed) {
- hat |= SDL_HAT_RIGHT;
- }
-
- if (hat == 0) {
- return SDL_HAT_CENTERED;
- }
-
- return hat;
-}
-#endif
-
-static void
-IOS_MFIJoystickUpdate(SDL_Joystick * joystick)
-{
-#if SDL_JOYSTICK_MFI
- @autoreleasepool {
- GCController *controller = joystick->hwdata->controller;
- Uint8 hatstate = SDL_HAT_CENTERED;
- int i;
- int updateplayerindex = 0;
-
- if (controller.extendedGamepad) {
- GCExtendedGamepad *gamepad = controller.extendedGamepad;
-
- /* Axis order matches the XInput Windows mappings. */
- Sint16 axes[] = {
- (Sint16) (gamepad.leftThumbstick.xAxis.value * 32767),
- (Sint16) (gamepad.leftThumbstick.yAxis.value * -32767),
- (Sint16) ((gamepad.leftTrigger.value * 65535) - 32768),
- (Sint16) (gamepad.rightThumbstick.xAxis.value * 32767),
- (Sint16) (gamepad.rightThumbstick.yAxis.value * -32767),
- (Sint16) ((gamepad.rightTrigger.value * 65535) - 32768),
- };
-
- /* Button order matches the XInput Windows mappings. */
- Uint8 buttons[] = {
- gamepad.buttonA.isPressed, gamepad.buttonB.isPressed,
- gamepad.buttonX.isPressed, gamepad.buttonY.isPressed,
- gamepad.leftShoulder.isPressed,
- gamepad.rightShoulder.isPressed,
- };
-
- hatstate = IOS_MFIJoystickHatStateForDPad(gamepad.dpad);
-
- for (i = 0; i < SDL_arraysize(axes); i++) {
- /* The triggers (axes 2 and 5) are resting at -32768 but SDL
- * initializes its values to 0. We only want to make sure the
- * player index is up to date if the user actually moves an axis. */
- if ((i != 2 && i != 5) || axes[i] != -32768) {
- updateplayerindex |= (joystick->axes[i].value != axes[i]);
- }
- SDL_PrivateJoystickAxis(joystick, i, axes[i]);
- }
-
- for (i = 0; i < SDL_arraysize(buttons); i++) {
- updateplayerindex |= (joystick->buttons[i] != buttons[i]);
- SDL_PrivateJoystickButton(joystick, i, buttons[i]);
- }
- } else if (controller.gamepad) {
- GCGamepad *gamepad = controller.gamepad;
-
- /* Button order matches the XInput Windows mappings. */
- Uint8 buttons[] = {
- gamepad.buttonA.isPressed, gamepad.buttonB.isPressed,
- gamepad.buttonX.isPressed, gamepad.buttonY.isPressed,
- gamepad.leftShoulder.isPressed,
- gamepad.rightShoulder.isPressed,
- };
-
- hatstate = IOS_MFIJoystickHatStateForDPad(gamepad.dpad);
-
- for (i = 0; i < SDL_arraysize(buttons); i++) {
- updateplayerindex |= (joystick->buttons[i] != buttons[i]);
- SDL_PrivateJoystickButton(joystick, i, buttons[i]);
- }
- }
-#if TARGET_OS_TV
- else if (controller.microGamepad) {
- GCMicroGamepad *gamepad = controller.microGamepad;
-
- Sint16 axes[] = {
- (Sint16) (gamepad.dpad.xAxis.value * 32767),
- (Sint16) (gamepad.dpad.yAxis.value * -32767),
- };
-
- for (i = 0; i < SDL_arraysize(axes); i++) {
- updateplayerindex |= (joystick->axes[i].value != axes[i]);
- SDL_PrivateJoystickAxis(joystick, i, axes[i]);
- }
-
- Uint8 buttons[] = {
- gamepad.buttonA.isPressed,
- gamepad.buttonX.isPressed,
- };
-
- for (i = 0; i < SDL_arraysize(buttons); i++) {
- updateplayerindex |= (joystick->buttons[i] != buttons[i]);
- SDL_PrivateJoystickButton(joystick, i, buttons[i]);
- }
- }
-#endif /* TARGET_OS_TV */
-
- if (joystick->nhats > 0) {
- updateplayerindex |= (joystick->hats[0] != hatstate);
- SDL_PrivateJoystickHat(joystick, 0, hatstate);
- }
-
- for (i = 0; i < joystick->hwdata->num_pause_presses; i++) {
- const Uint8 pausebutton = joystick->nbuttons - 1; /* The pause button is always last. */
- SDL_PrivateJoystickButton(joystick, pausebutton, SDL_PRESSED);
- SDL_PrivateJoystickButton(joystick, pausebutton, SDL_RELEASED);
- updateplayerindex = YES;
- }
- joystick->hwdata->num_pause_presses = 0;
-
- if (updateplayerindex && controller.playerIndex == -1) {
- BOOL usedPlayerIndexSlots[4] = {NO, NO, NO, NO};
-
- /* Find the player index of all other connected controllers. */
- for (GCController *c in [GCController controllers]) {
- if (c != controller && c.playerIndex >= 0) {
- usedPlayerIndexSlots[c.playerIndex] = YES;
- }
- }
-
- /* Set this controller's player index to the first unused index.
- * FIXME: This logic isn't great... but SDL doesn't expose this
- * concept in its external API, so we don't have much to go on. */
- for (i = 0; i < SDL_arraysize(usedPlayerIndexSlots); i++) {
- if (!usedPlayerIndexSlots[i]) {
- controller.playerIndex = i;
- break;
- }
- }
- }
- }
-#endif /* SDL_JOYSTICK_MFI */
-}
-
-static int
-IOS_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
-{
- return SDL_Unsupported();
-}
-
-static void
-IOS_JoystickUpdate(SDL_Joystick * joystick)
-{
- SDL_JoystickDeviceItem *device = joystick->hwdata;
-
- if (device == NULL) {
- return;
- }
-
- if (device->accelerometer) {
- IOS_AccelerometerUpdate(joystick);
- } else if (device->controller) {
- IOS_MFIJoystickUpdate(joystick);
- }
-}
-
-static void
-IOS_JoystickClose(SDL_Joystick * joystick)
-{
- SDL_JoystickDeviceItem *device = joystick->hwdata;
-
- if (device == NULL) {
- return;
- }
-
- device->joystick = NULL;
-
- @autoreleasepool {
- if (device->accelerometer) {
-#if !TARGET_OS_TV
- [motionManager stopAccelerometerUpdates];
-#endif /* !TARGET_OS_TV */
- } else if (device->controller) {
-#ifdef SDL_JOYSTICK_MFI
- GCController *controller = device->controller;
- controller.controllerPausedHandler = nil;
- controller.playerIndex = -1;
-#endif
- }
- }
- if (device->remote) {
- --SDL_AppleTVRemoteOpenedAsJoystick;
- }
-}
-
-static void
-IOS_JoystickQuit(void)
-{
- @autoreleasepool {
-#ifdef SDL_JOYSTICK_MFI
- NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
-
- if (connectObserver) {
- [center removeObserver:connectObserver name:GCControllerDidConnectNotification object:nil];
- connectObserver = nil;
- }
-
- if (disconnectObserver) {
- [center removeObserver:disconnectObserver name:GCControllerDidDisconnectNotification object:nil];
- disconnectObserver = nil;
- }
-
-#if TARGET_OS_TV
- SDL_DelHintCallback(SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION,
- SDL_AppleTVRemoteRotationHintChanged, NULL);
-#endif /* TARGET_OS_TV */
-#endif /* SDL_JOYSTICK_MFI */
-
- while (deviceList != NULL) {
- IOS_RemoveJoystickDevice(deviceList);
- }
-
-#if !TARGET_OS_TV
- motionManager = nil;
-#endif /* !TARGET_OS_TV */
- }
-
- numjoysticks = 0;
-}
-
-SDL_JoystickDriver SDL_IOS_JoystickDriver =
-{
- IOS_JoystickInit,
- IOS_JoystickGetCount,
- IOS_JoystickDetect,
- IOS_JoystickGetDeviceName,
- IOS_JoystickGetDevicePlayerIndex,
- IOS_JoystickGetDeviceGUID,
- IOS_JoystickGetDeviceInstanceID,
- IOS_JoystickOpen,
- IOS_JoystickRumble,
- IOS_JoystickUpdate,
- IOS_JoystickClose,
- IOS_JoystickQuit,
-};
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/Source/3rdParty/SDL2/src/joystick/iphoneos/SDL_sysjoystick_c.h b/Source/3rdParty/SDL2/src/joystick/iphoneos/SDL_sysjoystick_c.h
deleted file mode 100644
index 12aa296..0000000
--- a/Source/3rdParty/SDL2/src/joystick/iphoneos/SDL_sysjoystick_c.h
+++ /dev/null
@@ -1,57 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-
-#ifndef SDL_JOYSTICK_IOS_H
-#define SDL_JOYSTICK_IOS_H
-
-#include "SDL_stdinc.h"
-#include "../SDL_sysjoystick.h"
-
-@class GCController;
-
-typedef struct joystick_hwdata
-{
- SDL_bool accelerometer;
- SDL_bool remote;
-
- GCController __unsafe_unretained *controller;
- int num_pause_presses;
- Uint32 pause_button_down_time;
-
- char *name;
- SDL_Joystick *joystick;
- SDL_JoystickID instance_id;
- SDL_JoystickGUID guid;
-
- int naxes;
- int nbuttons;
- int nhats;
-
- struct joystick_hwdata *next;
-} joystick_hwdata;
-
-typedef joystick_hwdata SDL_JoystickDeviceItem;
-
-#endif /* SDL_JOYSTICK_IOS_H */
-
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/Source/3rdParty/SDL2/src/joystick/linux/SDL_sysjoystick.c b/Source/3rdParty/SDL2/src/joystick/linux/SDL_sysjoystick.c
deleted file mode 100644
index 06a2d9a..0000000
--- a/Source/3rdParty/SDL2/src/joystick/linux/SDL_sysjoystick.c
+++ /dev/null
@@ -1,1121 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-
-#ifdef SDL_JOYSTICK_LINUX
-
-#ifndef SDL_INPUT_LINUXEV
-#error SDL now requires a Linux 2.4+ kernel with /dev/input/event support.
-#endif
-
-/* This is the Linux implementation of the SDL joystick API */
-
-#include <sys/stat.h>
-#include <errno.h> /* errno, strerror */
-#include <fcntl.h>
-#include <limits.h> /* For the definition of PATH_MAX */
-#include <sys/ioctl.h>
-#include <unistd.h>
-#include <linux/joystick.h>
-
-#include "SDL_assert.h"
-#include "SDL_joystick.h"
-#include "SDL_endian.h"
-#include "../../events/SDL_events_c.h"
-#include "../SDL_sysjoystick.h"
-#include "../SDL_joystick_c.h"
-#include "../steam/SDL_steamcontroller.h"
-#include "SDL_sysjoystick_c.h"
-#include "../hidapi/SDL_hidapijoystick_c.h"
-
-/* This isn't defined in older Linux kernel headers */
-#ifndef SYN_DROPPED
-#define SYN_DROPPED 3
-#endif
-
-#include "../../core/linux/SDL_udev.h"
-
-static int MaybeAddDevice(const char *path);
-#if SDL_USE_LIBUDEV
-static int MaybeRemoveDevice(const char *path);
-static void joystick_udev_callback(SDL_UDEV_deviceevent udev_type, int udev_class, const char *devpath);
-#endif /* SDL_USE_LIBUDEV */
-
-
-/* A linked list of available joysticks */
-typedef struct SDL_joylist_item
-{
- int device_instance;
- char *path; /* "/dev/input/event2" or whatever */
- char *name; /* "SideWinder 3D Pro" or whatever */
- SDL_JoystickGUID guid;
- dev_t devnum;
- struct joystick_hwdata *hwdata;
- struct SDL_joylist_item *next;
-
- /* Steam Controller support */
- SDL_bool m_bSteamController;
-} SDL_joylist_item;
-
-static SDL_joylist_item *SDL_joylist = NULL;
-static SDL_joylist_item *SDL_joylist_tail = NULL;
-static int numjoysticks = 0;
-
-
-#define test_bit(nr, addr) \
- (((1UL << ((nr) % (sizeof(long) * 8))) & ((addr)[(nr) / (sizeof(long) * 8)])) != 0)
-#define NBITS(x) ((((x)-1)/(sizeof(long) * 8))+1)
-
-static int
-IsJoystick(int fd, char *namebuf, const size_t namebuflen, SDL_JoystickGUID *guid)
-{
- /* This list is taken from:
- https://raw.githubusercontent.com/denilsonsa/udev-joystick-blacklist/master/generate_rules.py
- */
- static Uint32 joystick_blacklist[] = {
- /* Microsoft Microsoft Wireless Optical Desktop® 2.10 */
- /* Microsoft Wireless Desktop - Comfort Edition */
- MAKE_VIDPID(0x045e, 0x009d),
-
- /* Microsoft Microsoft® Digital Media Pro Keyboard */
- /* Microsoft Corp. Digital Media Pro Keyboard */
- MAKE_VIDPID(0x045e, 0x00b0),
-
- /* Microsoft Microsoft® Digital Media Keyboard */
- /* Microsoft Corp. Digital Media Keyboard 1.0A */
- MAKE_VIDPID(0x045e, 0x00b4),
-
- /* Microsoft Microsoft® Digital Media Keyboard 3000 */
- MAKE_VIDPID(0x045e, 0x0730),
-
- /* Microsoft Microsoft® 2.4GHz Transceiver v6.0 */
- /* Microsoft Microsoft® 2.4GHz Transceiver v8.0 */
- /* Microsoft Corp. Nano Transceiver v1.0 for Bluetooth */
- /* Microsoft Wireless Mobile Mouse 1000 */
- /* Microsoft Wireless Desktop 3000 */
- MAKE_VIDPID(0x045e, 0x0745),
-
- /* Microsoft® SideWinder(TM) 2.4GHz Transceiver */
- MAKE_VIDPID(0x045e, 0x0748),
-
- /* Microsoft Corp. Wired Keyboard 600 */
- MAKE_VIDPID(0x045e, 0x0750),
-
- /* Microsoft Corp. Sidewinder X4 keyboard */
- MAKE_VIDPID(0x045e, 0x0768),
-
- /* Microsoft Corp. Arc Touch Mouse Transceiver */
- MAKE_VIDPID(0x045e, 0x0773),
-
- /* Microsoft® 2.4GHz Transceiver v9.0 */
- /* Microsoft® Nano Transceiver v2.1 */
- /* Microsoft Sculpt Ergonomic Keyboard (5KV-00001) */
- MAKE_VIDPID(0x045e, 0x07a5),
-
- /* Microsoft® Nano Transceiver v1.0 */
- /* Microsoft Wireless Keyboard 800 */
- MAKE_VIDPID(0x045e, 0x07b2),
-
- /* Microsoft® Nano Transceiver v2.0 */
- MAKE_VIDPID(0x045e, 0x0800),
-
- /* List of Wacom devices at: http://linuxwacom.sourceforge.net/wiki/index.php/Device_IDs */
- MAKE_VIDPID(0x056a, 0x0010), /* Wacom ET-0405 Graphire */
- MAKE_VIDPID(0x056a, 0x0011), /* Wacom ET-0405A Graphire2 (4x5) */
- MAKE_VIDPID(0x056a, 0x0012), /* Wacom ET-0507A Graphire2 (5x7) */
- MAKE_VIDPID(0x056a, 0x0013), /* Wacom CTE-430 Graphire3 (4x5) */
- MAKE_VIDPID(0x056a, 0x0014), /* Wacom CTE-630 Graphire3 (6x8) */
- MAKE_VIDPID(0x056a, 0x0015), /* Wacom CTE-440 Graphire4 (4x5) */
- MAKE_VIDPID(0x056a, 0x0016), /* Wacom CTE-640 Graphire4 (6x8) */
- MAKE_VIDPID(0x056a, 0x0017), /* Wacom CTE-450 Bamboo Fun (4x5) */
- MAKE_VIDPID(0x056a, 0x0016), /* Wacom CTE-640 Graphire 4 6x8 */
- MAKE_VIDPID(0x056a, 0x0017), /* Wacom CTE-450 Bamboo Fun 4x5 */
- MAKE_VIDPID(0x056a, 0x0018), /* Wacom CTE-650 Bamboo Fun 6x8 */
- MAKE_VIDPID(0x056a, 0x0019), /* Wacom CTE-631 Bamboo One */
- MAKE_VIDPID(0x056a, 0x00d1), /* Wacom Bamboo Pen and Touch CTH-460 */
-
- MAKE_VIDPID(0x09da, 0x054f), /* A4 Tech Co., G7 750 mouse */
- MAKE_VIDPID(0x09da, 0x3043), /* A4 Tech Co., Ltd Bloody R8A Gaming Mouse */
- MAKE_VIDPID(0x09da, 0x31b5), /* A4 Tech Co., Ltd Bloody TL80 Terminator Laser Gaming Mouse */
- MAKE_VIDPID(0x09da, 0x3997), /* A4 Tech Co., Ltd Bloody RT7 Terminator Wireless */
- MAKE_VIDPID(0x09da, 0x3f8b), /* A4 Tech Co., Ltd Bloody V8 mouse */
- MAKE_VIDPID(0x09da, 0x51f4), /* Modecom MC-5006 Keyboard */
- MAKE_VIDPID(0x09da, 0x5589), /* A4 Tech Co., Ltd Terminator TL9 Laser Gaming Mouse */
- MAKE_VIDPID(0x09da, 0x7b22), /* A4 Tech Co., Ltd Bloody V5 */
- MAKE_VIDPID(0x09da, 0x7f2d), /* A4 Tech Co., Ltd Bloody R3 mouse */
- MAKE_VIDPID(0x09da, 0x8090), /* A4 Tech Co., Ltd X-718BK Oscar Optical Gaming Mouse */
- MAKE_VIDPID(0x09da, 0x9066), /* A4 Tech Co., Sharkoon Fireglider Optical */
- MAKE_VIDPID(0x09da, 0x9090), /* A4 Tech Co., Ltd XL-730K / XL-750BK / XL-755BK Laser Mouse */
- MAKE_VIDPID(0x09da, 0x90c0), /* A4 Tech Co., Ltd X7 G800V keyboard */
- MAKE_VIDPID(0x09da, 0xf012), /* A4 Tech Co., Ltd Bloody V7 mouse */
- MAKE_VIDPID(0x09da, 0xf32a), /* A4 Tech Co., Ltd Bloody B540 keyboard */
- MAKE_VIDPID(0x09da, 0xf613), /* A4 Tech Co., Ltd Bloody V2 mouse */
- MAKE_VIDPID(0x09da, 0xf624), /* A4 Tech Co., Ltd Bloody B120 Keyboard */
-
- MAKE_VIDPID(0x1d57, 0xad03), /* [T3] 2.4GHz and IR Air Mouse Remote Control */
-
- MAKE_VIDPID(0x1e7d, 0x2e4a), /* Roccat Tyon Mouse */
-
- MAKE_VIDPID(0x20a0, 0x422d), /* Winkeyless.kr Keyboards */
-
- MAKE_VIDPID(0x2516, 0x001f), /* Cooler Master Storm Mizar Mouse */
- MAKE_VIDPID(0x2516, 0x0028), /* Cooler Master Storm Alcor Mouse */
- };
- struct input_id inpid;
- int i;
- Uint32 id;
- Uint16 *guid16 = (Uint16 *)guid->data;
-
-#if !SDL_USE_LIBUDEV
- /* When udev is enabled we only get joystick devices here, so there's no need to test them */
- unsigned long evbit[NBITS(EV_MAX)] = { 0 };
- unsigned long keybit[NBITS(KEY_MAX)] = { 0 };
- unsigned long absbit[NBITS(ABS_MAX)] = { 0 };
-
- if ((ioctl(fd, EVIOCGBIT(0, sizeof(evbit)), evbit) < 0) ||
- (ioctl(fd, EVIOCGBIT(EV_KEY, sizeof(keybit)), keybit) < 0) ||
- (ioctl(fd, EVIOCGBIT(EV_ABS, sizeof(absbit)), absbit) < 0)) {
- return (0);
- }
-
- if (!(test_bit(EV_KEY, evbit) && test_bit(EV_ABS, evbit) &&
- test_bit(ABS_X, absbit) && test_bit(ABS_Y, absbit))) {
- return 0;
- }
-#endif
-
- if (ioctl(fd, EVIOCGNAME(namebuflen), namebuf) < 0) {
- return 0;
- }
-
- if (ioctl(fd, EVIOCGID, &inpid) < 0) {
- return 0;
- }
-
-#ifdef SDL_JOYSTICK_HIDAPI
- if (HIDAPI_IsDevicePresent(inpid.vendor, inpid.product, inpid.version)) {
- /* The HIDAPI driver is taking care of this device */
- return 0;
- }
-#endif
-
- /* Check the joystick blacklist */
- id = MAKE_VIDPID(inpid.vendor, inpid.product);
- for (i = 0; i < SDL_arraysize(joystick_blacklist); ++i) {
- if (id == joystick_blacklist[i]) {
- return 0;
- }
- }
-
-#ifdef DEBUG_JOYSTICK
- printf("Joystick: %s, bustype = %d, vendor = 0x%.4x, product = 0x%.4x, version = %d\n", namebuf, inpid.bustype, inpid.vendor, inpid.product, inpid.version);
-#endif
-
- SDL_memset(guid->data, 0, sizeof(guid->data));
-
- /* We only need 16 bits for each of these; space them out to fill 128. */
- /* Byteswap so devices get same GUID on little/big endian platforms. */
- *guid16++ = SDL_SwapLE16(inpid.bustype);
- *guid16++ = 0;
-
- if (inpid.vendor && inpid.product) {
- *guid16++ = SDL_SwapLE16(inpid.vendor);
- *guid16++ = 0;
- *guid16++ = SDL_SwapLE16(inpid.product);
- *guid16++ = 0;
- *guid16++ = SDL_SwapLE16(inpid.version);
- *guid16++ = 0;
- } else {
- SDL_strlcpy((char*)guid16, namebuf, sizeof(guid->data) - 4);
- }
-
- if (SDL_ShouldIgnoreJoystick(namebuf, *guid)) {
- return 0;
- }
- return 1;
-}
-
-#if SDL_USE_LIBUDEV
-static void joystick_udev_callback(SDL_UDEV_deviceevent udev_type, int udev_class, const char *devpath)
-{
- if (devpath == NULL) {
- return;
- }
-
- switch (udev_type) {
- case SDL_UDEV_DEVICEADDED:
- if (!(udev_class & SDL_UDEV_DEVICE_JOYSTICK)) {
- return;
- }
- MaybeAddDevice(devpath);
- break;
-
- case SDL_UDEV_DEVICEREMOVED:
- MaybeRemoveDevice(devpath);
- break;
-
- default:
- break;
- }
-
-}
-#endif /* SDL_USE_LIBUDEV */
-
-
-/* !!! FIXME: I would love to dump this code and use libudev instead. */
-static int
-MaybeAddDevice(const char *path)
-{
- struct stat sb;
- int fd = -1;
- int isstick = 0;
- char namebuf[128];
- SDL_JoystickGUID guid;
- SDL_joylist_item *item;
-
- if (path == NULL) {
- return -1;
- }
-
- if (stat(path, &sb) == -1) {
- return -1;
- }
-
- /* Check to make sure it's not already in list. */
- for (item = SDL_joylist; item != NULL; item = item->next) {
- if (sb.st_rdev == item->devnum) {
- return -1; /* already have this one */
- }
- }
-
- fd = open(path, O_RDONLY, 0);
- if (fd < 0) {
- return -1;
- }
-
-#ifdef DEBUG_INPUT_EVENTS
- printf("Checking %s\n", path);
-#endif
-
- isstick = IsJoystick(fd, namebuf, sizeof (namebuf), &guid);
- close(fd);
- if (!isstick) {
- return -1;
- }
-
- item = (SDL_joylist_item *) SDL_malloc(sizeof (SDL_joylist_item));
- if (item == NULL) {
- return -1;
- }
-
- SDL_zerop(item);
- item->devnum = sb.st_rdev;
- item->path = SDL_strdup(path);
- item->name = SDL_strdup(namebuf);
- item->guid = guid;
-
- if ((item->path == NULL) || (item->name == NULL)) {
- SDL_free(item->path);
- SDL_free(item->name);
- SDL_free(item);
- return -1;
- }
-
- item->device_instance = SDL_GetNextJoystickInstanceID();
- if (SDL_joylist_tail == NULL) {
- SDL_joylist = SDL_joylist_tail = item;
- } else {
- SDL_joylist_tail->next = item;
- SDL_joylist_tail = item;
- }
-
- /* Need to increment the joystick count before we post the event */
- ++numjoysticks;
-
- SDL_PrivateJoystickAdded(item->device_instance);
-
- return numjoysticks;
-}
-
-#if SDL_USE_LIBUDEV
-/* !!! FIXME: I would love to dump this code and use libudev instead. */
-static int
-MaybeRemoveDevice(const char *path)
-{
- SDL_joylist_item *item;
- SDL_joylist_item *prev = NULL;
-
- if (path == NULL) {
- return -1;
- }
-
- for (item = SDL_joylist; item != NULL; item = item->next) {
- /* found it, remove it. */
- if (SDL_strcmp(path, item->path) == 0) {
- const int retval = item->device_instance;
- if (item->hwdata) {
- item->hwdata->item = NULL;
- }
- if (prev != NULL) {
- prev->next = item->next;
- } else {
- SDL_assert(SDL_joylist == item);
- SDL_joylist = item->next;
- }
- if (item == SDL_joylist_tail) {
- SDL_joylist_tail = prev;
- }
-
- /* Need to decrement the joystick count before we post the event */
- --numjoysticks;
-
- SDL_PrivateJoystickRemoved(item->device_instance);
-
- SDL_free(item->path);
- SDL_free(item->name);
- SDL_free(item);
- return retval;
- }
- prev = item;
- }
-
- return -1;
-}
-#endif
-
-#if ! SDL_USE_LIBUDEV
-static int
-JoystickInitWithoutUdev(void)
-{
- int i;
- char path[PATH_MAX];
-
- /* !!! FIXME: only finds sticks if they're called /dev/input/event[0..31] */
- /* !!! FIXME: we could at least readdir() through /dev/input...? */
- /* !!! FIXME: (or delete this and rely on libudev?) */
- for (i = 0; i < 32; i++) {
- SDL_snprintf(path, SDL_arraysize(path), "/dev/input/event%d", i);
- MaybeAddDevice(path);
- }
-
- return 0;
-}
-#endif
-
-#if SDL_USE_LIBUDEV
-static int
-JoystickInitWithUdev(void)
-{
- if (SDL_UDEV_Init() < 0) {
- return SDL_SetError("Could not initialize UDEV");
- }
-
- /* Set up the udev callback */
- if (SDL_UDEV_AddCallback(joystick_udev_callback) < 0) {
- SDL_UDEV_Quit();
- return SDL_SetError("Could not set up joystick <-> udev callback");
- }
-
- /* Force a scan to build the initial device list */
- SDL_UDEV_Scan();
-
- return 0;
-}
-#endif
-
-static SDL_bool SteamControllerConnectedCallback(const char *name, SDL_JoystickGUID guid, int *device_instance)
-{
- SDL_joylist_item *item;
-
- item = (SDL_joylist_item *) SDL_calloc(1, sizeof (SDL_joylist_item));
- if (item == NULL) {
- return SDL_FALSE;
- }
-
- item->path = SDL_strdup("");
- item->name = SDL_strdup(name);
- item->guid = guid;
- item->m_bSteamController = SDL_TRUE;
-
- if ((item->path == NULL) || (item->name == NULL)) {
- SDL_free(item->path);
- SDL_free(item->name);
- SDL_free(item);
- return SDL_FALSE;
- }
-
- *device_instance = item->device_instance = SDL_GetNextJoystickInstanceID();
- if (SDL_joylist_tail == NULL) {
- SDL_joylist = SDL_joylist_tail = item;
- } else {
- SDL_joylist_tail->next = item;
- SDL_joylist_tail = item;
- }
-
- /* Need to increment the joystick count before we post the event */
- ++numjoysticks;
-
- SDL_PrivateJoystickAdded(item->device_instance);
-
- return SDL_TRUE;
-}
-
-static void SteamControllerDisconnectedCallback(int device_instance)
-{
- SDL_joylist_item *item;
- SDL_joylist_item *prev = NULL;
-
- for (item = SDL_joylist; item != NULL; item = item->next) {
- /* found it, remove it. */
- if (item->device_instance == device_instance) {
- if (item->hwdata) {
- item->hwdata->item = NULL;
- }
- if (prev != NULL) {
- prev->next = item->next;
- } else {
- SDL_assert(SDL_joylist == item);
- SDL_joylist = item->next;
- }
- if (item == SDL_joylist_tail) {
- SDL_joylist_tail = prev;
- }
-
- /* Need to decrement the joystick count before we post the event */
- --numjoysticks;
-
- SDL_PrivateJoystickRemoved(item->device_instance);
-
- SDL_free(item->name);
- SDL_free(item);
- return;
- }
- prev = item;
- }
-}
-
-static int
-LINUX_JoystickInit(void)
-{
- /* First see if the user specified one or more joysticks to use */
- if (SDL_getenv("SDL_JOYSTICK_DEVICE") != NULL) {
- char *envcopy, *envpath, *delim;
- envcopy = SDL_strdup(SDL_getenv("SDL_JOYSTICK_DEVICE"));
- envpath = envcopy;
- while (envpath != NULL) {
- delim = SDL_strchr(envpath, ':');
- if (delim != NULL) {
- *delim++ = '\0';
- }
- MaybeAddDevice(envpath);
- envpath = delim;
- }
- SDL_free(envcopy);
- }
-
- SDL_InitSteamControllers(SteamControllerConnectedCallback,
- SteamControllerDisconnectedCallback);
-
-#if SDL_USE_LIBUDEV
- return JoystickInitWithUdev();
-#else
- return JoystickInitWithoutUdev();
-#endif
-}
-
-static int
-LINUX_JoystickGetCount(void)
-{
- return numjoysticks;
-}
-
-static void
-LINUX_JoystickDetect(void)
-{
-#if SDL_USE_LIBUDEV
- SDL_UDEV_Poll();
-#endif
-
- SDL_UpdateSteamControllers();
-}
-
-static SDL_joylist_item *
-JoystickByDevIndex(int device_index)
-{
- SDL_joylist_item *item = SDL_joylist;
-
- if ((device_index < 0) || (device_index >= numjoysticks)) {
- return NULL;
- }
-
- while (device_index > 0) {
- SDL_assert(item != NULL);
- device_index--;
- item = item->next;
- }
-
- return item;
-}
-
-/* Function to get the device-dependent name of a joystick */
-static const char *
-LINUX_JoystickGetDeviceName(int device_index)
-{
- return JoystickByDevIndex(device_index)->name;
-}
-
-static int
-LINUX_JoystickGetDevicePlayerIndex(int device_index)
-{
- return -1;
-}
-
-static SDL_JoystickGUID
-LINUX_JoystickGetDeviceGUID( int device_index )
-{
- return JoystickByDevIndex(device_index)->guid;
-}
-
-/* Function to perform the mapping from device index to the instance id for this index */
-static SDL_JoystickID
-LINUX_JoystickGetDeviceInstanceID(int device_index)
-{
- return JoystickByDevIndex(device_index)->device_instance;
-}
-
-static int
-allocate_hatdata(SDL_Joystick * joystick)
-{
- int i;
-
- joystick->hwdata->hats =
- (struct hwdata_hat *) SDL_malloc(joystick->nhats *
- sizeof(struct hwdata_hat));
- if (joystick->hwdata->hats == NULL) {
- return (-1);
- }
- for (i = 0; i < joystick->nhats; ++i) {
- joystick->hwdata->hats[i].axis[0] = 1;
- joystick->hwdata->hats[i].axis[1] = 1;
- }
- return (0);
-}
-
-static int
-allocate_balldata(SDL_Joystick * joystick)
-{
- int i;
-
- joystick->hwdata->balls =
- (struct hwdata_ball *) SDL_malloc(joystick->nballs *
- sizeof(struct hwdata_ball));
- if (joystick->hwdata->balls == NULL) {
- return (-1);
- }
- for (i = 0; i < joystick->nballs; ++i) {
- joystick->hwdata->balls[i].axis[0] = 0;
- joystick->hwdata->balls[i].axis[1] = 0;
- }
- return (0);
-}
-
-static void
-ConfigJoystick(SDL_Joystick * joystick, int fd)
-{
- int i, t;
- unsigned long keybit[NBITS(KEY_MAX)] = { 0 };
- unsigned long absbit[NBITS(ABS_MAX)] = { 0 };
- unsigned long relbit[NBITS(REL_MAX)] = { 0 };
- unsigned long ffbit[NBITS(FF_MAX)] = { 0 };
-
- /* See if this device uses the new unified event API */
- if ((ioctl(fd, EVIOCGBIT(EV_KEY, sizeof(keybit)), keybit) >= 0) &&
- (ioctl(fd, EVIOCGBIT(EV_ABS, sizeof(absbit)), absbit) >= 0) &&
- (ioctl(fd, EVIOCGBIT(EV_REL, sizeof(relbit)), relbit) >= 0)) {
-
- /* Get the number of buttons, axes, and other thingamajigs */
- for (i = BTN_JOYSTICK; i < KEY_MAX; ++i) {
- if (test_bit(i, keybit)) {
-#ifdef DEBUG_INPUT_EVENTS
- printf("Joystick has button: 0x%x\n", i);
-#endif
- joystick->hwdata->key_map[i] = joystick->nbuttons;
- ++joystick->nbuttons;
- }
- }
- for (i = 0; i < BTN_JOYSTICK; ++i) {
- if (test_bit(i, keybit)) {
-#ifdef DEBUG_INPUT_EVENTS
- printf("Joystick has button: 0x%x\n", i);
-#endif
- joystick->hwdata->key_map[i] = joystick->nbuttons;
- ++joystick->nbuttons;
- }
- }
- for (i = 0; i < ABS_MAX; ++i) {
- /* Skip hats */
- if (i == ABS_HAT0X) {
- i = ABS_HAT3Y;
- continue;
- }
- if (test_bit(i, absbit)) {
- struct input_absinfo absinfo;
-
- if (ioctl(fd, EVIOCGABS(i), &absinfo) < 0) {
- continue;
- }
-#ifdef DEBUG_INPUT_EVENTS
- printf("Joystick has absolute axis: 0x%.2x\n", i);
- printf("Values = { %d, %d, %d, %d, %d }\n",
- absinfo.value, absinfo.minimum, absinfo.maximum,
- absinfo.fuzz, absinfo.flat);
-#endif /* DEBUG_INPUT_EVENTS */
- joystick->hwdata->abs_map[i] = joystick->naxes;
- if (absinfo.minimum == absinfo.maximum) {
- joystick->hwdata->abs_correct[i].used = 0;
- } else {
- joystick->hwdata->abs_correct[i].used = 1;
- joystick->hwdata->abs_correct[i].coef[0] =
- (absinfo.maximum + absinfo.minimum) - 2 * absinfo.flat;
- joystick->hwdata->abs_correct[i].coef[1] =
- (absinfo.maximum + absinfo.minimum) + 2 * absinfo.flat;
- t = ((absinfo.maximum - absinfo.minimum) - 4 * absinfo.flat);
- if (t != 0) {
- joystick->hwdata->abs_correct[i].coef[2] =
- (1 << 28) / t;
- } else {
- joystick->hwdata->abs_correct[i].coef[2] = 0;
- }
- }
- ++joystick->naxes;
- }
- }
- for (i = ABS_HAT0X; i <= ABS_HAT3Y; i += 2) {
- if (test_bit(i, absbit) || test_bit(i + 1, absbit)) {
- struct input_absinfo absinfo;
-
- if (ioctl(fd, EVIOCGABS(i), &absinfo) < 0) {
- continue;
- }
-#ifdef DEBUG_INPUT_EVENTS
- printf("Joystick has hat %d\n", (i - ABS_HAT0X) / 2);
- printf("Values = { %d, %d, %d, %d, %d }\n",
- absinfo.value, absinfo.minimum, absinfo.maximum,
- absinfo.fuzz, absinfo.flat);
-#endif /* DEBUG_INPUT_EVENTS */
- ++joystick->nhats;
- }
- }
- if (test_bit(REL_X, relbit) || test_bit(REL_Y, relbit)) {
- ++joystick->nballs;
- }
-
- /* Allocate data to keep track of these thingamajigs */
- if (joystick->nhats > 0) {
- if (allocate_hatdata(joystick) < 0) {
- joystick->nhats = 0;
- }
- }
- if (joystick->nballs > 0) {
- if (allocate_balldata(joystick) < 0) {
- joystick->nballs = 0;
- }
- }
- }
-
- if (ioctl(fd, EVIOCGBIT(EV_FF, sizeof(ffbit)), ffbit) >= 0) {
- if (test_bit(FF_RUMBLE, ffbit)) {
- joystick->hwdata->ff_rumble = SDL_TRUE;
- }
- if (test_bit(FF_SINE, ffbit)) {
- joystick->hwdata->ff_sine = SDL_TRUE;
- }
- }
-}
-
-
-/* Function to open a joystick for use.
- The joystick to open is specified by the device index.
- This should fill the nbuttons and naxes fields of the joystick structure.
- It returns 0, or -1 if there is an error.
- */
-static int
-LINUX_JoystickOpen(SDL_Joystick * joystick, int device_index)
-{
- SDL_joylist_item *item = JoystickByDevIndex(device_index);
-
- if (item == NULL) {
- return SDL_SetError("No such device");
- }
-
- joystick->instance_id = item->device_instance;
- joystick->hwdata = (struct joystick_hwdata *)
- SDL_calloc(1, sizeof(*joystick->hwdata));
- if (joystick->hwdata == NULL) {
- return SDL_OutOfMemory();
- }
- joystick->hwdata->item = item;
- joystick->hwdata->guid = item->guid;
- joystick->hwdata->effect.id = -1;
- joystick->hwdata->m_bSteamController = item->m_bSteamController;
-
- if (item->m_bSteamController) {
- joystick->hwdata->fd = -1;
- SDL_GetSteamControllerInputs(&joystick->nbuttons,
- &joystick->naxes,
- &joystick->nhats);
- } else {
- int fd = open(item->path, O_RDWR, 0);
- if (fd < 0) {
- SDL_free(joystick->hwdata);
- joystick->hwdata = NULL;
- return SDL_SetError("Unable to open %s", item->path);
- }
-
- joystick->hwdata->fd = fd;
- joystick->hwdata->fname = SDL_strdup(item->path);
- if (joystick->hwdata->fname == NULL) {
- SDL_free(joystick->hwdata);
- joystick->hwdata = NULL;
- close(fd);
- return SDL_OutOfMemory();
- }
-
- /* Set the joystick to non-blocking read mode */
- fcntl(fd, F_SETFL, O_NONBLOCK);
-
- /* Get the number of buttons and axes on the joystick */
- ConfigJoystick(joystick, fd);
- }
-
- SDL_assert(item->hwdata == NULL);
- item->hwdata = joystick->hwdata;
-
- /* mark joystick as fresh and ready */
- joystick->hwdata->fresh = 1;
-
- return (0);
-}
-
-static int
-LINUX_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
-{
- struct input_event event;
-
- if (joystick->hwdata->ff_rumble) {
- struct ff_effect *effect = &joystick->hwdata->effect;
-
- effect->type = FF_RUMBLE;
- effect->replay.length = SDL_min(duration_ms, 32767);
- effect->u.rumble.strong_magnitude = low_frequency_rumble;
- effect->u.rumble.weak_magnitude = high_frequency_rumble;
- } else if (joystick->hwdata->ff_sine) {
- /* Scale and average the two rumble strengths */
- Sint16 magnitude = (Sint16)(((low_frequency_rumble / 2) + (high_frequency_rumble / 2)) / 2);
- struct ff_effect *effect = &joystick->hwdata->effect;
-
- effect->type = FF_PERIODIC;
- effect->replay.length = SDL_min(duration_ms, 32767);
- effect->u.periodic.waveform = FF_SINE;
- effect->u.periodic.magnitude = magnitude;
- } else {
- return SDL_Unsupported();
- }
-
- if (ioctl(joystick->hwdata->fd, EVIOCSFF, &joystick->hwdata->effect) < 0) {
- return SDL_SetError("Couldn't update rumble effect: %s", strerror(errno));
- }
-
- event.type = EV_FF;
- event.code = joystick->hwdata->effect.id;
- event.value = 1;
- if (write(joystick->hwdata->fd, &event, sizeof(event)) < 0) {
- return SDL_SetError("Couldn't start rumble effect: %s", strerror(errno));
- }
- return 0;
-}
-
-static SDL_INLINE void
-HandleHat(SDL_Joystick * stick, Uint8 hat, int axis, int value)
-{
- struct hwdata_hat *the_hat;
- const Uint8 position_map[3][3] = {
- {SDL_HAT_LEFTUP, SDL_HAT_UP, SDL_HAT_RIGHTUP},
- {SDL_HAT_LEFT, SDL_HAT_CENTERED, SDL_HAT_RIGHT},
- {SDL_HAT_LEFTDOWN, SDL_HAT_DOWN, SDL_HAT_RIGHTDOWN}
- };
-
- the_hat = &stick->hwdata->hats[hat];
- if (value < 0) {
- value = 0;
- } else if (value == 0) {
- value = 1;
- } else if (value > 0) {
- value = 2;
- }
- if (value != the_hat->axis[axis]) {
- the_hat->axis[axis] = value;
- SDL_PrivateJoystickHat(stick, hat,
- position_map[the_hat->
- axis[1]][the_hat->axis[0]]);
- }
-}
-
-static SDL_INLINE void
-HandleBall(SDL_Joystick * stick, Uint8 ball, int axis, int value)
-{
- stick->hwdata->balls[ball].axis[axis] += value;
-}
-
-
-static SDL_INLINE int
-AxisCorrect(SDL_Joystick * joystick, int which, int value)
-{
- struct axis_correct *correct;
-
- correct = &joystick->hwdata->abs_correct[which];
- if (correct->used) {
- value *= 2;
- if (value > correct->coef[0]) {
- if (value < correct->coef[1]) {
- return 0;
- }
- value -= correct->coef[1];
- } else {
- value -= correct->coef[0];
- }
- value *= correct->coef[2];
- value >>= 13;
- }
-
- /* Clamp and return */
- if (value < -32768)
- return -32768;
- if (value > 32767)
- return 32767;
-
- return value;
-}
-
-static SDL_INLINE void
-PollAllValues(SDL_Joystick * joystick)
-{
- struct input_absinfo absinfo;
- int a, b = 0;
-
- /* Poll all axis */
- for (a = ABS_X; b < ABS_MAX; a++) {
- switch (a) {
- case ABS_HAT0X:
- case ABS_HAT0Y:
- case ABS_HAT1X:
- case ABS_HAT1Y:
- case ABS_HAT2X:
- case ABS_HAT2Y:
- case ABS_HAT3X:
- case ABS_HAT3Y:
- /* ingore hats */
- break;
- default:
- if (joystick->hwdata->abs_correct[b].used) {
- if (ioctl(joystick->hwdata->fd, EVIOCGABS(a), &absinfo) >= 0) {
- absinfo.value = AxisCorrect(joystick, b, absinfo.value);
-
-#ifdef DEBUG_INPUT_EVENTS
- printf("Joystick : Re-read Axis %d (%d) val= %d\n",
- joystick->hwdata->abs_map[b], a, absinfo.value);
-#endif
- SDL_PrivateJoystickAxis(joystick,
- joystick->hwdata->abs_map[b],
- absinfo.value);
- }
- }
- b++;
- }
- }
-}
-
-static SDL_INLINE void
-HandleInputEvents(SDL_Joystick * joystick)
-{
- struct input_event events[32];
- int i, len;
- int code;
-
- if (joystick->hwdata->fresh) {
- PollAllValues(joystick);
- joystick->hwdata->fresh = 0;
- }
-
- while ((len = read(joystick->hwdata->fd, events, (sizeof events))) > 0) {
- len /= sizeof(events[0]);
- for (i = 0; i < len; ++i) {
- code = events[i].code;
- switch (events[i].type) {
- case EV_KEY:
- SDL_PrivateJoystickButton(joystick,
- joystick->hwdata->key_map[code],
- events[i].value);
- break;
- case EV_ABS:
- switch (code) {
- case ABS_HAT0X:
- case ABS_HAT0Y:
- case ABS_HAT1X:
- case ABS_HAT1Y:
- case ABS_HAT2X:
- case ABS_HAT2Y:
- case ABS_HAT3X:
- case ABS_HAT3Y:
- code -= ABS_HAT0X;
- HandleHat(joystick, code / 2, code % 2, events[i].value);
- break;
- default:
- events[i].value =
- AxisCorrect(joystick, code, events[i].value);
- SDL_PrivateJoystickAxis(joystick,
- joystick->hwdata->abs_map[code],
- events[i].value);
- break;
- }
- break;
- case EV_REL:
- switch (code) {
- case REL_X:
- case REL_Y:
- code -= REL_X;
- HandleBall(joystick, code / 2, code % 2, events[i].value);
- break;
- default:
- break;
- }
- break;
- case EV_SYN:
- switch (code) {
- case SYN_DROPPED :
-#ifdef DEBUG_INPUT_EVENTS
- printf("Event SYN_DROPPED detected\n");
-#endif
- PollAllValues(joystick);
- break;
- default:
- break;
- }
- default:
- break;
- }
- }
- }
-}
-
-static void
-LINUX_JoystickUpdate(SDL_Joystick * joystick)
-{
- int i;
-
- if (joystick->hwdata->m_bSteamController) {
- SDL_UpdateSteamController(joystick);
- return;
- }
-
- HandleInputEvents(joystick);
-
- /* Deliver ball motion updates */
- for (i = 0; i < joystick->nballs; ++i) {
- int xrel, yrel;
-
- xrel = joystick->hwdata->balls[i].axis[0];
- yrel = joystick->hwdata->balls[i].axis[1];
- if (xrel || yrel) {
- joystick->hwdata->balls[i].axis[0] = 0;
- joystick->hwdata->balls[i].axis[1] = 0;
- SDL_PrivateJoystickBall(joystick, (Uint8) i, xrel, yrel);
- }
- }
-}
-
-/* Function to close a joystick after use */
-static void
-LINUX_JoystickClose(SDL_Joystick * joystick)
-{
- if (joystick->hwdata) {
- if (joystick->hwdata->effect.id >= 0) {
- ioctl(joystick->hwdata->fd, EVIOCRMFF, joystick->hwdata->effect.id);
- joystick->hwdata->effect.id = -1;
- }
- if (joystick->hwdata->fd >= 0) {
- close(joystick->hwdata->fd);
- }
- if (joystick->hwdata->item) {
- joystick->hwdata->item->hwdata = NULL;
- }
- SDL_free(joystick->hwdata->hats);
- SDL_free(joystick->hwdata->balls);
- SDL_free(joystick->hwdata->fname);
- SDL_free(joystick->hwdata);
- }
-}
-
-/* Function to perform any system-specific joystick related cleanup */
-static void
-LINUX_JoystickQuit(void)
-{
- SDL_joylist_item *item = NULL;
- SDL_joylist_item *next = NULL;
-
- for (item = SDL_joylist; item; item = next) {
- next = item->next;
- SDL_free(item->path);
- SDL_free(item->name);
- SDL_free(item);
- }
-
- SDL_joylist = SDL_joylist_tail = NULL;
-
- numjoysticks = 0;
-
-#if SDL_USE_LIBUDEV
- SDL_UDEV_DelCallback(joystick_udev_callback);
- SDL_UDEV_Quit();
-#endif
-
- SDL_QuitSteamControllers();
-}
-
-SDL_JoystickDriver SDL_LINUX_JoystickDriver =
-{
- LINUX_JoystickInit,
- LINUX_JoystickGetCount,
- LINUX_JoystickDetect,
- LINUX_JoystickGetDeviceName,
- LINUX_JoystickGetDevicePlayerIndex,
- LINUX_JoystickGetDeviceGUID,
- LINUX_JoystickGetDeviceInstanceID,
- LINUX_JoystickOpen,
- LINUX_JoystickRumble,
- LINUX_JoystickUpdate,
- LINUX_JoystickClose,
- LINUX_JoystickQuit,
-};
-
-#endif /* SDL_JOYSTICK_LINUX */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/Source/3rdParty/SDL2/src/joystick/linux/SDL_sysjoystick_c.h b/Source/3rdParty/SDL2/src/joystick/linux/SDL_sysjoystick_c.h
deleted file mode 100644
index 83d5937..0000000
--- a/Source/3rdParty/SDL2/src/joystick/linux/SDL_sysjoystick_c.h
+++ /dev/null
@@ -1,69 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef SDL_sysjoystick_c_h_
-#define SDL_sysjoystick_c_h_
-
-#include <linux/input.h>
-
-struct SDL_joylist_item;
-
-/* The private structure used to keep track of a joystick */
-struct joystick_hwdata
-{
- int fd;
- struct SDL_joylist_item *item;
- SDL_JoystickGUID guid;
- char *fname; /* Used in haptic subsystem */
-
- SDL_bool ff_rumble;
- SDL_bool ff_sine;
- struct ff_effect effect;
-
- /* The current Linux joystick driver maps hats to two axes */
- struct hwdata_hat
- {
- int axis[2];
- } *hats;
- /* The current Linux joystick driver maps balls to two axes */
- struct hwdata_ball
- {
- int axis[2];
- } *balls;
-
- /* Support for the Linux 2.4 unified input interface */
- Uint8 key_map[KEY_MAX];
- Uint8 abs_map[ABS_MAX];
- struct axis_correct
- {
- int used;
- int coef[3];
- } abs_correct[ABS_MAX];
-
- int fresh;
-
- /* Steam Controller support */
- SDL_bool m_bSteamController;
-};
-
-#endif /* SDL_sysjoystick_c_h_ */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/Source/3rdParty/SDL2/src/joystick/psp/SDL_sysjoystick.c b/Source/3rdParty/SDL2/src/joystick/psp/SDL_sysjoystick.c
deleted file mode 100644
index 262da85..0000000
--- a/Source/3rdParty/SDL2/src/joystick/psp/SDL_sysjoystick.c
+++ /dev/null
@@ -1,264 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-
-#if SDL_JOYSTICK_PSP
-
-/* This is the PSP implementation of the SDL joystick API */
-#include <pspctrl.h>
-#include <pspkernel.h>
-
-#include <stdio.h> /* For the definition of NULL */
-#include <stdlib.h>
-
-#include "../SDL_sysjoystick.h"
-#include "../SDL_joystick_c.h"
-
-#include "SDL_events.h"
-#include "SDL_error.h"
-#include "SDL_mutex.h"
-#include "SDL_timer.h"
-#include "../../thread/SDL_systhread.h"
-
-/* Current pad state */
-static SceCtrlData pad = { .Lx = 0, .Ly = 0, .Buttons = 0 };
-static SDL_sem *pad_sem = NULL;
-static SDL_Thread *thread = NULL;
-static int running = 0;
-static const enum PspCtrlButtons button_map[] = {
- PSP_CTRL_TRIANGLE, PSP_CTRL_CIRCLE, PSP_CTRL_CROSS, PSP_CTRL_SQUARE,
- PSP_CTRL_LTRIGGER, PSP_CTRL_RTRIGGER,
- PSP_CTRL_DOWN, PSP_CTRL_LEFT, PSP_CTRL_UP, PSP_CTRL_RIGHT,
- PSP_CTRL_SELECT, PSP_CTRL_START, PSP_CTRL_HOME, PSP_CTRL_HOLD };
-static int analog_map[256]; /* Map analog inputs to -32768 -> 32767 */
-
-typedef struct
-{
- int x;
- int y;
-} point;
-
-/* 4 points define the bezier-curve. */
-static point a = { 0, 0 };
-static point b = { 50, 0 };
-static point c = { 78, 32767 };
-static point d = { 128, 32767 };
-
-/* simple linear interpolation between two points */
-static SDL_INLINE void lerp (point *dest, point *a, point *b, float t)
-{
- dest->x = a->x + (b->x - a->x)*t;
- dest->y = a->y + (b->y - a->y)*t;
-}
-
-/* evaluate a point on a bezier-curve. t goes from 0 to 1.0 */
-static int calc_bezier_y(float t)
-{
- point ab, bc, cd, abbc, bccd, dest;
- lerp (&ab, &a, &b, t); /* point between a and b */
- lerp (&bc, &b, &c, t); /* point between b and c */
- lerp (&cd, &c, &d, t); /* point between c and d */
- lerp (&abbc, &ab, &bc, t); /* point between ab and bc */
- lerp (&bccd, &bc, &cd, t); /* point between bc and cd */
- lerp (&dest, &abbc, &bccd, t); /* point on the bezier-curve */
- return dest.y;
-}
-
-/*
- * Collect pad data about once per frame
- */
-int JoystickUpdate(void *data)
-{
- while (running) {
- SDL_SemWait(pad_sem);
- sceCtrlPeekBufferPositive(&pad, 1);
- SDL_SemPost(pad_sem);
- /* Delay 1/60th of a second */
- sceKernelDelayThread(1000000 / 60);
- }
- return 0;
-}
-
-
-
-/* Function to scan the system for joysticks.
- * Joystick 0 should be the system default joystick.
- * It should return number of joysticks, or -1 on an unrecoverable fatal error.
- */
-int SDL_SYS_JoystickInit(void)
-{
- int i;
-
- /* Setup input */
- sceCtrlSetSamplingCycle(0);
- sceCtrlSetSamplingMode(PSP_CTRL_MODE_ANALOG);
-
- /* Start thread to read data */
- if((pad_sem = SDL_CreateSemaphore(1)) == NULL) {
- return SDL_SetError("Can't create input semaphore");
- }
- running = 1;
- if((thread = SDL_CreateThreadInternal(JoystickUpdate, "JoystickThread", 4096, NULL)) == NULL) {
- return SDL_SetError("Can't create input thread");
- }
-
- /* Create an accurate map from analog inputs (0 to 255)
- to SDL joystick positions (-32768 to 32767) */
- for (i = 0; i < 128; i++)
- {
- float t = (float)i/127.0f;
- analog_map[i+128] = calc_bezier_y(t);
- analog_map[127-i] = -1 * analog_map[i+128];
- }
-
- return 1;
-}
-
-int SDL_SYS_NumJoysticks(void)
-{
- return 1;
-}
-
-void SDL_SYS_JoystickDetect(void)
-{
-}
-
-/* Function to get the device-dependent name of a joystick */
-const char * SDL_SYS_JoystickNameForDeviceIndex(int device_index)
-{
- return "PSP builtin joypad";
-}
-
-/* Function to perform the mapping from device index to the instance id for this index */
-SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index)
-{
- return device_index;
-}
-
-/* Function to get the device-dependent name of a joystick */
-const char *SDL_SYS_JoystickName(int index)
-{
- if (index == 0)
- return "PSP controller";
-
- SDL_SetError("No joystick available with that index");
- return(NULL);
-}
-
-/* Function to open a joystick for use.
- The joystick to open is specified by the device index.
- This should fill the nbuttons and naxes fields of the joystick structure.
- It returns 0, or -1 if there is an error.
- */
-int SDL_SYS_JoystickOpen(SDL_Joystick *joystick, int device_index)
-{
- joystick->nbuttons = 14;
- joystick->naxes = 2;
- joystick->nhats = 0;
-
- return 0;
-}
-
-/* Function to update the state of a joystick - called as a device poll.
- * This function shouldn't update the joystick structure directly,
- * but instead should call SDL_PrivateJoystick*() to deliver events
- * and update joystick device state.
- */
-void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick)
-{
- int i;
- enum PspCtrlButtons buttons;
- enum PspCtrlButtons changed;
- unsigned char x, y;
- static enum PspCtrlButtons old_buttons = 0;
- static unsigned char old_x = 0, old_y = 0;
-
- SDL_SemWait(pad_sem);
- buttons = pad.Buttons;
- x = pad.Lx;
- y = pad.Ly;
- SDL_SemPost(pad_sem);
-
- /* Axes */
- if(old_x != x) {
- SDL_PrivateJoystickAxis(joystick, 0, analog_map[x]);
- old_x = x;
- }
- if(old_y != y) {
- SDL_PrivateJoystickAxis(joystick, 1, analog_map[y]);
- old_y = y;
- }
-
- /* Buttons */
- changed = old_buttons ^ buttons;
- old_buttons = buttons;
- if(changed) {
- for(i=0; i<sizeof(button_map)/sizeof(button_map[0]); i++) {
- if(changed & button_map[i]) {
- SDL_PrivateJoystickButton(
- joystick, i,
- (buttons & button_map[i]) ?
- SDL_PRESSED : SDL_RELEASED);
- }
- }
- }
-
- sceKernelDelayThread(0);
-}
-
-/* Function to close a joystick after use */
-void SDL_SYS_JoystickClose(SDL_Joystick *joystick)
-{
-}
-
-/* Function to perform any system-specific joystick related cleanup */
-void SDL_SYS_JoystickQuit(void)
-{
- /* Cleanup Threads and Semaphore. */
- running = 0;
- SDL_WaitThread(thread, NULL);
- SDL_DestroySemaphore(pad_sem);
-}
-
-SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID( int device_index )
-{
- SDL_JoystickGUID guid;
- /* the GUID is just the first 16 chars of the name for now */
- const char *name = SDL_SYS_JoystickNameForDeviceIndex( device_index );
- SDL_zero( guid );
- SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
- return guid;
-}
-
-SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick)
-{
- SDL_JoystickGUID guid;
- /* the GUID is just the first 16 chars of the name for now */
- const char *name = joystick->name;
- SDL_zero( guid );
- SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
- return guid;
-}
-
-#endif /* SDL_JOYSTICK_PSP */
-
-/* vim: ts=4 sw=4
- */
diff --git a/Source/3rdParty/SDL2/src/joystick/sort_controllers.py b/Source/3rdParty/SDL2/src/joystick/sort_controllers.py
deleted file mode 100644
index 32f065a..0000000
--- a/Source/3rdParty/SDL2/src/joystick/sort_controllers.py
+++ /dev/null
@@ -1,78 +0,0 @@
-#!/usr/bin/env python
-#
-# Script to sort the game controller database entries in SDL_gamecontroller.c
-
-import re
-
-
-filename = "SDL_gamecontrollerdb.h"
-input = open(filename)
-output = open(filename + ".new", "w")
-parsing_controllers = False
-controllers = []
-controller_guids = {}
-split_pattern = re.compile(r'([^"]*")([^,]*,)([^,]*,)([^"]*)(".*)')
-
-def save_controller(line):
- global controllers
- match = split_pattern.match(line)
- entry = [ match.group(1), match.group(2), match.group(3) ]
- bindings = sorted(match.group(4).split(","))
- if (bindings[0] == ""):
- bindings.pop(0)
- entry.extend(",".join(bindings) + ",")
- entry.append(match.group(5))
- controllers.append(entry)
-
-def write_controllers():
- global controllers
- global controller_guids
- # Check for duplicates
- for entry in controllers:
- if (entry[1] in controller_guids):
- current_name = entry[2]
- existing_name = controller_guids[entry[1]][2]
- print("Warning: entry '%s' is duplicate of entry '%s'" % (current_name, existing_name))
-
- if (not current_name.startswith("(DUPE)")):
- entry[2] = "(DUPE) " + current_name
-
- if (not existing_name.startswith("(DUPE)")):
- controller_guids[entry[1]][2] = "(DUPE) " + existing_name
-
- controller_guids[entry[1]] = entry
-
- for entry in sorted(controllers, key=lambda entry: entry[2]+"-"+entry[1]):
- line = "".join(entry) + "\n"
- line = line.replace("\t", " ")
- if not line.endswith(",\n") and not line.endswith("*/\n"):
- print("Warning: '%s' is missing a comma at the end of the line" % (line))
- output.write(line)
-
- controllers = []
- controller_guids = {}
-
-for line in input:
- if (parsing_controllers):
- if (line.startswith("{")):
- output.write(line)
- elif (line.startswith(" NULL")):
- parsing_controllers = False
- write_controllers()
- output.write(line)
- elif (line.startswith("#if")):
- print("Parsing " + line.strip())
- output.write(line)
- elif (line.startswith("#endif")):
- write_controllers()
- output.write(line)
- else:
- save_controller(line)
- else:
- if (line.startswith("static const char *s_ControllerMappings")):
- parsing_controllers = True
-
- output.write(line)
-
-output.close()
-print("Finished writing %s.new" % filename)
diff --git a/Source/3rdParty/SDL2/src/joystick/steam/SDL_steamcontroller.c b/Source/3rdParty/SDL2/src/joystick/steam/SDL_steamcontroller.c
deleted file mode 100644
index 1edaa94..0000000
--- a/Source/3rdParty/SDL2/src/joystick/steam/SDL_steamcontroller.c
+++ /dev/null
@@ -1,52 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-
-#include "../SDL_sysjoystick.h"
-#include "../SDL_joystick_c.h"
-#include "SDL_steamcontroller.h"
-
-
-void SDL_InitSteamControllers(SteamControllerConnectedCallback_t connectedCallback,
- SteamControllerDisconnectedCallback_t disconnectedCallback)
-{
-}
-
-void SDL_GetSteamControllerInputs(int *nbuttons, int *naxes, int *nhats)
-{
- *nbuttons = 0;
- *naxes = 0;
- *nhats = 0;
-}
-
-void SDL_UpdateSteamControllers(void)
-{
-}
-
-void SDL_UpdateSteamController(SDL_Joystick *joystick)
-{
-}
-
-void SDL_QuitSteamControllers(void)
-{
-}
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/Source/3rdParty/SDL2/src/joystick/steam/SDL_steamcontroller.h b/Source/3rdParty/SDL2/src/joystick/steam/SDL_steamcontroller.h
deleted file mode 100644
index 81b8879..0000000
--- a/Source/3rdParty/SDL2/src/joystick/steam/SDL_steamcontroller.h
+++ /dev/null
@@ -1,39 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef SDL_steamcontroller_h_
-#define SDL_steamcontroller_h_
-
-#include "../../SDL_internal.h"
-
-typedef SDL_bool (*SteamControllerConnectedCallback_t)(const char *name, SDL_JoystickGUID guid, int *device_instance);
-typedef void (*SteamControllerDisconnectedCallback_t)(int device_instance);
-
-void SDL_InitSteamControllers(SteamControllerConnectedCallback_t connectedCallback,
- SteamControllerDisconnectedCallback_t disconnectedCallback);
-void SDL_GetSteamControllerInputs(int *nbuttons, int *naxes, int *nhats);
-void SDL_UpdateSteamControllers(void);
-void SDL_UpdateSteamController(SDL_Joystick *joystick);
-void SDL_QuitSteamControllers(void);
-
-#endif /* SDL_steamcontroller_h_ */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/Source/3rdParty/SDL2/src/joystick/windows/SDL_dinputjoystick.c b/Source/3rdParty/SDL2/src/joystick/windows/SDL_dinputjoystick.c
deleted file mode 100644
index 67d7d25..0000000
--- a/Source/3rdParty/SDL2/src/joystick/windows/SDL_dinputjoystick.c
+++ /dev/null
@@ -1,1155 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-
-#include "../SDL_sysjoystick.h"
-
-#if SDL_JOYSTICK_DINPUT
-
-#include "SDL_windowsjoystick_c.h"
-#include "SDL_dinputjoystick_c.h"
-#include "SDL_xinputjoystick_c.h"
-#include "../hidapi/SDL_hidapijoystick_c.h"
-
-#ifndef DIDFT_OPTIONAL
-#define DIDFT_OPTIONAL 0x80000000
-#endif
-
-#define INPUT_QSIZE 32 /* Buffer up to 32 input messages */
-#define JOY_AXIS_THRESHOLD (((SDL_JOYSTICK_AXIS_MAX)-(SDL_JOYSTICK_AXIS_MIN))/100) /* 1% motion */
-
-#define CONVERT_MAGNITUDE(x) (((x)*10000) / 0x7FFF)
-
-/* external variables referenced. */
-extern HWND SDL_HelperWindow;
-
-/* local variables */
-static SDL_bool coinitialized = SDL_FALSE;
-static LPDIRECTINPUT8 dinput = NULL;
-static PRAWINPUTDEVICELIST SDL_RawDevList = NULL;
-static UINT SDL_RawDevListCount = 0;
-
-/* Taken from Wine - Thanks! */
-static DIOBJECTDATAFORMAT dfDIJoystick2[] = {
- { &GUID_XAxis, DIJOFS_X, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
- { &GUID_YAxis, DIJOFS_Y, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
- { &GUID_ZAxis, DIJOFS_Z, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
- { &GUID_RxAxis, DIJOFS_RX, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
- { &GUID_RyAxis, DIJOFS_RY, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
- { &GUID_RzAxis, DIJOFS_RZ, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
- { &GUID_Slider, DIJOFS_SLIDER(0), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
- { &GUID_Slider, DIJOFS_SLIDER(1), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
- { &GUID_POV, DIJOFS_POV(0), DIDFT_OPTIONAL | DIDFT_POV | DIDFT_ANYINSTANCE, 0 },
- { &GUID_POV, DIJOFS_POV(1), DIDFT_OPTIONAL | DIDFT_POV | DIDFT_ANYINSTANCE, 0 },
- { &GUID_POV, DIJOFS_POV(2), DIDFT_OPTIONAL | DIDFT_POV | DIDFT_ANYINSTANCE, 0 },
- { &GUID_POV, DIJOFS_POV(3), DIDFT_OPTIONAL | DIDFT_POV | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(0), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(1), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(2), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(3), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(4), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(5), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(6), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(7), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(8), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(9), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(10), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(11), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(12), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(13), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(14), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(15), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(16), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(17), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(18), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(19), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(20), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(21), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(22), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(23), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(24), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(25), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(26), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(27), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(28), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(29), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(30), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(31), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(32), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(33), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(34), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(35), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(36), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(37), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(38), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(39), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(40), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(41), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(42), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(43), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(44), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(45), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(46), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(47), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(48), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(49), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(50), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(51), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(52), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(53), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(54), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(55), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(56), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(57), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(58), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(59), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(60), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(61), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(62), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(63), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(64), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(65), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(66), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(67), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(68), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(69), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(70), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(71), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(72), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(73), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(74), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(75), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(76), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(77), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(78), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(79), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(80), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(81), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(82), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(83), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(84), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(85), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(86), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(87), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(88), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(89), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(90), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(91), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(92), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(93), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(94), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(95), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(96), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(97), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(98), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(99), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(100), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(101), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(102), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(103), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(104), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(105), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(106), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(107), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(108), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(109), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(110), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(111), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(112), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(113), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(114), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(115), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(116), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(117), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(118), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(119), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(120), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(121), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(122), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(123), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(124), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(125), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(126), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { NULL, DIJOFS_BUTTON(127), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
- { &GUID_XAxis, FIELD_OFFSET(DIJOYSTATE2, lVX), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
- { &GUID_YAxis, FIELD_OFFSET(DIJOYSTATE2, lVY), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
- { &GUID_ZAxis, FIELD_OFFSET(DIJOYSTATE2, lVZ), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
- { &GUID_RxAxis, FIELD_OFFSET(DIJOYSTATE2, lVRx), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
- { &GUID_RyAxis, FIELD_OFFSET(DIJOYSTATE2, lVRy), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
- { &GUID_RzAxis, FIELD_OFFSET(DIJOYSTATE2, lVRz), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
- { &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglVSlider[0]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
- { &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglVSlider[1]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
- { &GUID_XAxis, FIELD_OFFSET(DIJOYSTATE2, lAX), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
- { &GUID_YAxis, FIELD_OFFSET(DIJOYSTATE2, lAY), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
- { &GUID_ZAxis, FIELD_OFFSET(DIJOYSTATE2, lAZ), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
- { &GUID_RxAxis, FIELD_OFFSET(DIJOYSTATE2, lARx), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
- { &GUID_RyAxis, FIELD_OFFSET(DIJOYSTATE2, lARy), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
- { &GUID_RzAxis, FIELD_OFFSET(DIJOYSTATE2, lARz), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
- { &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglASlider[0]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
- { &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglASlider[1]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
- { &GUID_XAxis, FIELD_OFFSET(DIJOYSTATE2, lFX), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
- { &GUID_YAxis, FIELD_OFFSET(DIJOYSTATE2, lFY), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
- { &GUID_ZAxis, FIELD_OFFSET(DIJOYSTATE2, lFZ), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
- { &GUID_RxAxis, FIELD_OFFSET(DIJOYSTATE2, lFRx), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
- { &GUID_RyAxis, FIELD_OFFSET(DIJOYSTATE2, lFRy), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
- { &GUID_RzAxis, FIELD_OFFSET(DIJOYSTATE2, lFRz), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
- { &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglFSlider[0]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
- { &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglFSlider[1]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
-};
-
-const DIDATAFORMAT SDL_c_dfDIJoystick2 = {
- sizeof(DIDATAFORMAT),
- sizeof(DIOBJECTDATAFORMAT),
- DIDF_ABSAXIS,
- sizeof(DIJOYSTATE2),
- SDL_arraysize(dfDIJoystick2),
- dfDIJoystick2
-};
-
-/* Convert a DirectInput return code to a text message */
-static int
-SetDIerror(const char *function, HRESULT code)
-{
- /*
- return SDL_SetError("%s() [%s]: %s", function,
- DXGetErrorString9A(code), DXGetErrorDescription9A(code));
- */
- return SDL_SetError("%s() DirectX error 0x%8.8lx", function, code);
-}
-
-static SDL_bool
-SDL_IsXInputDevice(const GUID* pGuidProductFromDirectInput)
-{
- static GUID IID_ValveStreamingGamepad = { MAKELONG(0x28DE, 0x11FF), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
- static GUID IID_X360WiredGamepad = { MAKELONG(0x045E, 0x02A1), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
- static GUID IID_X360WirelessGamepad = { MAKELONG(0x045E, 0x028E), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
- static GUID IID_XOneWiredGamepad = { MAKELONG(0x045E, 0x02FF), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
- static GUID IID_XOneWirelessGamepad = { MAKELONG(0x045E, 0x02DD), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
- static GUID IID_XOneNewWirelessGamepad = { MAKELONG(0x045E, 0x02D1), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
- static GUID IID_XOneSWirelessGamepad = { MAKELONG(0x045E, 0x02EA), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
- static GUID IID_XOneSBluetoothGamepad = { MAKELONG(0x045E, 0x02E0), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
- static GUID IID_XOneEliteWirelessGamepad = { MAKELONG(0x045E, 0x02E3), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
-
- static const GUID *s_XInputProductGUID[] = {
- &IID_ValveStreamingGamepad,
- &IID_X360WiredGamepad, /* Microsoft's wired X360 controller for Windows. */
- &IID_X360WirelessGamepad, /* Microsoft's wireless X360 controller for Windows. */
- &IID_XOneWiredGamepad, /* Microsoft's wired Xbox One controller for Windows. */
- &IID_XOneWirelessGamepad, /* Microsoft's wireless Xbox One controller for Windows. */
- &IID_XOneNewWirelessGamepad, /* Microsoft's updated wireless Xbox One controller (w/ 3.5 mm jack) for Windows. */
- &IID_XOneSWirelessGamepad, /* Microsoft's wireless Xbox One S controller for Windows. */
- &IID_XOneSBluetoothGamepad, /* Microsoft's Bluetooth Xbox One S controller for Windows. */
- &IID_XOneEliteWirelessGamepad /* Microsoft's wireless Xbox One Elite controller for Windows. */
- };
-
- size_t iDevice;
- UINT i;
-
- if (!SDL_XINPUT_Enabled()) {
- return SDL_FALSE;
- }
-
- /* Check for well known XInput device GUIDs */
- /* This lets us skip RAWINPUT for popular devices. Also, we need to do this for the Valve Streaming Gamepad because it's virtualized and doesn't show up in the device list. */
- for (iDevice = 0; iDevice < SDL_arraysize(s_XInputProductGUID); ++iDevice) {
- if (SDL_memcmp(pGuidProductFromDirectInput, s_XInputProductGUID[iDevice], sizeof(GUID)) == 0) {
- return SDL_TRUE;
- }
- }
-
- /* Go through RAWINPUT (WinXP and later) to find HID devices. */
- /* Cache this if we end up using it. */
- if (SDL_RawDevList == NULL) {
- if ((GetRawInputDeviceList(NULL, &SDL_RawDevListCount, sizeof(RAWINPUTDEVICELIST)) == -1) || (!SDL_RawDevListCount)) {
- return SDL_FALSE; /* oh well. */
- }
-
- SDL_RawDevList = (PRAWINPUTDEVICELIST)SDL_malloc(sizeof(RAWINPUTDEVICELIST) * SDL_RawDevListCount);
- if (SDL_RawDevList == NULL) {
- SDL_OutOfMemory();
- return SDL_FALSE;
- }
-
- if (GetRawInputDeviceList(SDL_RawDevList, &SDL_RawDevListCount, sizeof(RAWINPUTDEVICELIST)) == -1) {
- SDL_free(SDL_RawDevList);
- SDL_RawDevList = NULL;
- return SDL_FALSE; /* oh well. */
- }
- }
-
- for (i = 0; i < SDL_RawDevListCount; i++) {
- RID_DEVICE_INFO rdi;
- char devName[128];
- UINT rdiSize = sizeof(rdi);
- UINT nameSize = SDL_arraysize(devName);
-
- rdi.cbSize = sizeof(rdi);
- if ((SDL_RawDevList[i].dwType == RIM_TYPEHID) &&
- (GetRawInputDeviceInfoA(SDL_RawDevList[i].hDevice, RIDI_DEVICEINFO, &rdi, &rdiSize) != ((UINT)-1)) &&
- (MAKELONG(rdi.hid.dwVendorId, rdi.hid.dwProductId) == ((LONG)pGuidProductFromDirectInput->Data1)) &&
- (GetRawInputDeviceInfoA(SDL_RawDevList[i].hDevice, RIDI_DEVICENAME, devName, &nameSize) != ((UINT)-1)) &&
- (SDL_strstr(devName, "IG_") != NULL)) {
- return SDL_TRUE;
- }
- }
-
- return SDL_FALSE;
-}
-
-void FreeRumbleEffectData(DIEFFECT *effect)
-{
- if (!effect) {
- return;
- }
- SDL_free(effect->rgdwAxes);
- SDL_free(effect->rglDirection);
- SDL_free(effect->lpvTypeSpecificParams);
- SDL_free(effect);
-}
-
-DIEFFECT *CreateRumbleEffectData(Sint16 magnitude, Uint32 duration_ms)
-{
- DIEFFECT *effect;
- DIPERIODIC *periodic;
-
- /* Create the effect */
- effect = (DIEFFECT *)SDL_calloc(1, sizeof(*effect));
- if (!effect) {
- return NULL;
- }
- effect->dwSize = sizeof(*effect);
- effect->dwGain = 10000;
- effect->dwFlags = DIEFF_OBJECTOFFSETS;
- effect->dwDuration = duration_ms * 1000; /* In microseconds. */
- effect->dwTriggerButton = DIEB_NOTRIGGER;
-
- effect->cAxes = 2;
- effect->rgdwAxes = (DWORD *)SDL_calloc(effect->cAxes, sizeof(DWORD));
- if (!effect->rgdwAxes) {
- FreeRumbleEffectData(effect);
- return NULL;
- }
-
- effect->rglDirection = (LONG *)SDL_calloc(effect->cAxes, sizeof(LONG));
- if (!effect->rglDirection) {
- FreeRumbleEffectData(effect);
- return NULL;
- }
- effect->dwFlags |= DIEFF_CARTESIAN;
-
- periodic = (DIPERIODIC *)SDL_calloc(1, sizeof(*periodic));
- if (!periodic) {
- FreeRumbleEffectData(effect);
- return NULL;
- }
- periodic->dwMagnitude = CONVERT_MAGNITUDE(magnitude);
- periodic->dwPeriod = 1000000;
-
- effect->cbTypeSpecificParams = sizeof(*periodic);
- effect->lpvTypeSpecificParams = periodic;
-
- return effect;
-}
-
-int
-SDL_DINPUT_JoystickInit(void)
-{
- HRESULT result;
- HINSTANCE instance;
-
- result = WIN_CoInitialize();
- if (FAILED(result)) {
- return SetDIerror("CoInitialize", result);
- }
-
- coinitialized = SDL_TRUE;
-
- result = CoCreateInstance(&CLSID_DirectInput8, NULL, CLSCTX_INPROC_SERVER,
- &IID_IDirectInput8, (LPVOID)&dinput);
-
- if (FAILED(result)) {
- return SetDIerror("CoCreateInstance", result);
- }
-
- /* Because we used CoCreateInstance, we need to Initialize it, first. */
- instance = GetModuleHandle(NULL);
- if (instance == NULL) {
- return SDL_SetError("GetModuleHandle() failed with error code %lu.", GetLastError());
- }
- result = IDirectInput8_Initialize(dinput, instance, DIRECTINPUT_VERSION);
-
- if (FAILED(result)) {
- return SetDIerror("IDirectInput::Initialize", result);
- }
- return 0;
-}
-
-/* helper function for direct input, gets called for each connected joystick */
-static BOOL CALLBACK
-EnumJoysticksCallback(const DIDEVICEINSTANCE * pdidInstance, VOID * pContext)
-{
- JoyStick_DeviceData *pNewJoystick;
- JoyStick_DeviceData *pPrevJoystick = NULL;
- const DWORD devtype = (pdidInstance->dwDevType & 0xFF);
- Uint16 *guid16;
- Uint16 vendor = 0;
- Uint16 product = 0;
- Uint16 version = 0;
- WCHAR hidPath[MAX_PATH];
-
- if (devtype == DI8DEVTYPE_SUPPLEMENTAL) {
- /* Add any supplemental devices that should be ignored here */
-#define MAKE_TABLE_ENTRY(VID, PID) ((((DWORD)PID)<<16)|VID)
- static DWORD ignored_devices[] = {
- MAKE_TABLE_ENTRY(0, 0)
- };
-#undef MAKE_TABLE_ENTRY
- unsigned int i;
-
- for (i = 0; i < SDL_arraysize(ignored_devices); ++i) {
- if (pdidInstance->guidProduct.Data1 == ignored_devices[i]) {
- return DIENUM_CONTINUE;
- }
- }
- }
-
- if (SDL_IsXInputDevice(&pdidInstance->guidProduct)) {
- return DIENUM_CONTINUE; /* ignore XInput devices here, keep going. */
- }
-
- {
- HRESULT result;
- LPDIRECTINPUTDEVICE8 device;
- LPDIRECTINPUTDEVICE8 InputDevice;
- DIPROPGUIDANDPATH dipdw2;
-
- result = IDirectInput8_CreateDevice(dinput, &(pdidInstance->guidInstance), &device, NULL);
- if (FAILED(result)) {
- return DIENUM_CONTINUE; /* better luck next time? */
- }
-
- /* Now get the IDirectInputDevice8 interface, instead. */
- result = IDirectInputDevice8_QueryInterface(device, &IID_IDirectInputDevice8, (LPVOID *)&InputDevice);
- /* We are done with this object. Use the stored one from now on. */
- IDirectInputDevice8_Release(device);
- if (FAILED(result)) {
- return DIENUM_CONTINUE; /* better luck next time? */
- }
- dipdw2.diph.dwSize = sizeof(dipdw2);
- dipdw2.diph.dwHeaderSize = sizeof(dipdw2.diph);
- dipdw2.diph.dwObj = 0; // device property
- dipdw2.diph.dwHow = DIPH_DEVICE;
-
- result = IDirectInputDevice8_GetProperty(InputDevice, DIPROP_GUIDANDPATH, &dipdw2.diph);
- IDirectInputDevice8_Release(InputDevice);
- if (FAILED(result)) {
- return DIENUM_CONTINUE; /* better luck next time? */
- }
-
- /* Get device path, compare that instead of GUID, additionally update GUIDs of joysticks with matching paths, in case they're not open yet. */
- SDL_wcslcpy(hidPath, dipdw2.wszPath, SDL_arraysize(hidPath));
- }
-
- pNewJoystick = *(JoyStick_DeviceData **)pContext;
- while (pNewJoystick) {
- if (SDL_wcscmp(pNewJoystick->hidPath, hidPath) == 0) {
- /* if we are replacing the front of the list then update it */
- if (pNewJoystick == *(JoyStick_DeviceData **)pContext) {
- *(JoyStick_DeviceData **)pContext = pNewJoystick->pNext;
- } else if (pPrevJoystick) {
- pPrevJoystick->pNext = pNewJoystick->pNext;
- }
-
- // Update with new guid/etc, if it has changed
- pNewJoystick->dxdevice = *pdidInstance;
-
- pNewJoystick->pNext = SYS_Joystick;
- SYS_Joystick = pNewJoystick;
-
- return DIENUM_CONTINUE; /* already have this joystick loaded, just keep going */
- }
-
- pPrevJoystick = pNewJoystick;
- pNewJoystick = pNewJoystick->pNext;
- }
-
- pNewJoystick = (JoyStick_DeviceData *)SDL_malloc(sizeof(JoyStick_DeviceData));
- if (!pNewJoystick) {
- return DIENUM_CONTINUE; /* better luck next time? */
- }
-
- SDL_zerop(pNewJoystick);
- SDL_wcslcpy(pNewJoystick->hidPath, hidPath, SDL_arraysize(pNewJoystick->hidPath));
- pNewJoystick->joystickname = WIN_StringToUTF8(pdidInstance->tszProductName);
- if (!pNewJoystick->joystickname) {
- SDL_free(pNewJoystick);
- return DIENUM_CONTINUE; /* better luck next time? */
- }
-
- SDL_memcpy(&(pNewJoystick->dxdevice), pdidInstance,
- sizeof(DIDEVICEINSTANCE));
-
- SDL_memset(pNewJoystick->guid.data, 0, sizeof(pNewJoystick->guid.data));
-
- guid16 = (Uint16 *)pNewJoystick->guid.data;
- if (SDL_memcmp(&pdidInstance->guidProduct.Data4[2], "PIDVID", 6) == 0) {
- vendor = (Uint16)LOWORD(pdidInstance->guidProduct.Data1);
- product = (Uint16)HIWORD(pdidInstance->guidProduct.Data1);
- version = 0;
-
- *guid16++ = SDL_SwapLE16(SDL_HARDWARE_BUS_USB);
- *guid16++ = 0;
- *guid16++ = SDL_SwapLE16(vendor);
- *guid16++ = 0;
- *guid16++ = SDL_SwapLE16(product);
- *guid16++ = 0;
- *guid16++ = SDL_SwapLE16(version);
- *guid16++ = 0;
- } else {
- *guid16++ = SDL_SwapLE16(SDL_HARDWARE_BUS_BLUETOOTH);
- *guid16++ = 0;
- SDL_strlcpy((char*)guid16, pNewJoystick->joystickname, sizeof(pNewJoystick->guid.data) - 4);
- }
-
- if (SDL_ShouldIgnoreJoystick(pNewJoystick->joystickname, pNewJoystick->guid)) {
- SDL_free(pNewJoystick);
- return DIENUM_CONTINUE;
- }
-
-#ifdef SDL_JOYSTICK_HIDAPI
- if (HIDAPI_IsDevicePresent(vendor, product, 0)) {
- /* The HIDAPI driver is taking care of this device */
- SDL_free(pNewJoystick);
- return DIENUM_CONTINUE;
- }
-#endif
-
- WINDOWS_AddJoystickDevice(pNewJoystick);
-
- return DIENUM_CONTINUE; /* get next device, please */
-}
-
-void
-SDL_DINPUT_JoystickDetect(JoyStick_DeviceData **pContext)
-{
- IDirectInput8_EnumDevices(dinput, DI8DEVCLASS_GAMECTRL, EnumJoysticksCallback, pContext, DIEDFL_ATTACHEDONLY);
-
- if (SDL_RawDevList) {
- SDL_free(SDL_RawDevList); /* in case we used this in DirectInput detection */
- SDL_RawDevList = NULL;
- }
- SDL_RawDevListCount = 0;
-}
-
-static BOOL CALLBACK
-EnumDevObjectsCallback(LPCDIDEVICEOBJECTINSTANCE dev, LPVOID pvRef)
-{
- SDL_Joystick *joystick = (SDL_Joystick *)pvRef;
- HRESULT result;
- input_t *in = &joystick->hwdata->Inputs[joystick->hwdata->NumInputs];
-
- if (dev->dwType & DIDFT_BUTTON) {
- in->type = BUTTON;
- in->num = joystick->nbuttons;
- in->ofs = DIJOFS_BUTTON(in->num);
- joystick->nbuttons++;
- } else if (dev->dwType & DIDFT_POV) {
- in->type = HAT;
- in->num = joystick->nhats;
- in->ofs = DIJOFS_POV(in->num);
- joystick->nhats++;
- } else if (dev->dwType & DIDFT_AXIS) {
- DIPROPRANGE diprg;
- DIPROPDWORD dilong;
-
- in->type = AXIS;
- in->num = joystick->naxes;
- if (!SDL_memcmp(&dev->guidType, &GUID_XAxis, sizeof(dev->guidType)))
- in->ofs = DIJOFS_X;
- else if (!SDL_memcmp(&dev->guidType, &GUID_YAxis, sizeof(dev->guidType)))
- in->ofs = DIJOFS_Y;
- else if (!SDL_memcmp(&dev->guidType, &GUID_ZAxis, sizeof(dev->guidType)))
- in->ofs = DIJOFS_Z;
- else if (!SDL_memcmp(&dev->guidType, &GUID_RxAxis, sizeof(dev->guidType)))
- in->ofs = DIJOFS_RX;
- else if (!SDL_memcmp(&dev->guidType, &GUID_RyAxis, sizeof(dev->guidType)))
- in->ofs = DIJOFS_RY;
- else if (!SDL_memcmp(&dev->guidType, &GUID_RzAxis, sizeof(dev->guidType)))
- in->ofs = DIJOFS_RZ;
- else if (!SDL_memcmp(&dev->guidType, &GUID_Slider, sizeof(dev->guidType))) {
- in->ofs = DIJOFS_SLIDER(joystick->hwdata->NumSliders);
- ++joystick->hwdata->NumSliders;
- } else {
- return DIENUM_CONTINUE; /* not an axis we can grok */
- }
-
- diprg.diph.dwSize = sizeof(diprg);
- diprg.diph.dwHeaderSize = sizeof(diprg.diph);
- diprg.diph.dwObj = dev->dwType;
- diprg.diph.dwHow = DIPH_BYID;
- diprg.lMin = SDL_JOYSTICK_AXIS_MIN;
- diprg.lMax = SDL_JOYSTICK_AXIS_MAX;
-
- result =
- IDirectInputDevice8_SetProperty(joystick->hwdata->InputDevice,
- DIPROP_RANGE, &diprg.diph);
- if (FAILED(result)) {
- return DIENUM_CONTINUE; /* don't use this axis */
- }
-
- /* Set dead zone to 0. */
- dilong.diph.dwSize = sizeof(dilong);
- dilong.diph.dwHeaderSize = sizeof(dilong.diph);
- dilong.diph.dwObj = dev->dwType;
- dilong.diph.dwHow = DIPH_BYID;
- dilong.dwData = 0;
- result =
- IDirectInputDevice8_SetProperty(joystick->hwdata->InputDevice,
- DIPROP_DEADZONE, &dilong.diph);
- if (FAILED(result)) {
- return DIENUM_CONTINUE; /* don't use this axis */
- }
-
- joystick->naxes++;
- } else {
- /* not supported at this time */
- return DIENUM_CONTINUE;
- }
-
- joystick->hwdata->NumInputs++;
-
- if (joystick->hwdata->NumInputs == MAX_INPUTS) {
- return DIENUM_STOP; /* too many */
- }
-
- return DIENUM_CONTINUE;
-}
-
-/* Sort using the data offset into the DInput struct.
- * This gives a reasonable ordering for the inputs.
- */
-static int
-SortDevFunc(const void *a, const void *b)
-{
- const input_t *inputA = (const input_t*)a;
- const input_t *inputB = (const input_t*)b;
-
- if (inputA->ofs < inputB->ofs)
- return -1;
- if (inputA->ofs > inputB->ofs)
- return 1;
- return 0;
-}
-
-/* Sort the input objects and recalculate the indices for each input. */
-static void
-SortDevObjects(SDL_Joystick *joystick)
-{
- input_t *inputs = joystick->hwdata->Inputs;
- int nButtons = 0;
- int nHats = 0;
- int nAxis = 0;
- int n;
-
- SDL_qsort(inputs, joystick->hwdata->NumInputs, sizeof(input_t), SortDevFunc);
-
- for (n = 0; n < joystick->hwdata->NumInputs; n++) {
- switch (inputs[n].type) {
- case BUTTON:
- inputs[n].num = nButtons;
- nButtons++;
- break;
-
- case HAT:
- inputs[n].num = nHats;
- nHats++;
- break;
-
- case AXIS:
- inputs[n].num = nAxis;
- nAxis++;
- break;
- }
- }
-}
-
-int
-SDL_DINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice)
-{
- HRESULT result;
- LPDIRECTINPUTDEVICE8 device;
- DIPROPDWORD dipdw;
-
- joystick->hwdata->buffered = SDL_TRUE;
- joystick->hwdata->Capabilities.dwSize = sizeof(DIDEVCAPS);
-
- SDL_zero(dipdw);
- dipdw.diph.dwSize = sizeof(DIPROPDWORD);
- dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER);
-
- result =
- IDirectInput8_CreateDevice(dinput,
- &(joystickdevice->dxdevice.guidInstance), &device, NULL);
- if (FAILED(result)) {
- return SetDIerror("IDirectInput::CreateDevice", result);
- }
-
- /* Now get the IDirectInputDevice8 interface, instead. */
- result = IDirectInputDevice8_QueryInterface(device,
- &IID_IDirectInputDevice8,
- (LPVOID *)& joystick->
- hwdata->InputDevice);
- /* We are done with this object. Use the stored one from now on. */
- IDirectInputDevice8_Release(device);
-
- if (FAILED(result)) {
- return SetDIerror("IDirectInputDevice8::QueryInterface", result);
- }
-
- /* Acquire shared access. Exclusive access is required for forces,
- * though. */
- result =
- IDirectInputDevice8_SetCooperativeLevel(joystick->hwdata->
- InputDevice, SDL_HelperWindow,
- DISCL_EXCLUSIVE |
- DISCL_BACKGROUND);
- if (FAILED(result)) {
- return SetDIerror("IDirectInputDevice8::SetCooperativeLevel", result);
- }
-
- /* Use the extended data structure: DIJOYSTATE2. */
- result =
- IDirectInputDevice8_SetDataFormat(joystick->hwdata->InputDevice,
- &SDL_c_dfDIJoystick2);
- if (FAILED(result)) {
- return SetDIerror("IDirectInputDevice8::SetDataFormat", result);
- }
-
- /* Get device capabilities */
- result =
- IDirectInputDevice8_GetCapabilities(joystick->hwdata->InputDevice,
- &joystick->hwdata->Capabilities);
- if (FAILED(result)) {
- return SetDIerror("IDirectInputDevice8::GetCapabilities", result);
- }
-
- /* Force capable? */
- if (joystick->hwdata->Capabilities.dwFlags & DIDC_FORCEFEEDBACK) {
- result = IDirectInputDevice8_Acquire(joystick->hwdata->InputDevice);
- if (FAILED(result)) {
- return SetDIerror("IDirectInputDevice8::Acquire", result);
- }
-
- /* reset all actuators. */
- result =
- IDirectInputDevice8_SendForceFeedbackCommand(joystick->hwdata->
- InputDevice,
- DISFFC_RESET);
-
- /* Not necessarily supported, ignore if not supported.
- if (FAILED(result)) {
- return SetDIerror("IDirectInputDevice8::SendForceFeedbackCommand", result);
- }
- */
-
- result = IDirectInputDevice8_Unacquire(joystick->hwdata->InputDevice);
-
- if (FAILED(result)) {
- return SetDIerror("IDirectInputDevice8::Unacquire", result);
- }
-
- /* Turn on auto-centering for a ForceFeedback device (until told
- * otherwise). */
- dipdw.diph.dwObj = 0;
- dipdw.diph.dwHow = DIPH_DEVICE;
- dipdw.dwData = DIPROPAUTOCENTER_ON;
-
- result =
- IDirectInputDevice8_SetProperty(joystick->hwdata->InputDevice,
- DIPROP_AUTOCENTER, &dipdw.diph);
-
- /* Not necessarily supported, ignore if not supported.
- if (FAILED(result)) {
- return SetDIerror("IDirectInputDevice8::SetProperty", result);
- }
- */
- }
-
- /* What buttons and axes does it have? */
- IDirectInputDevice8_EnumObjects(joystick->hwdata->InputDevice,
- EnumDevObjectsCallback, joystick,
- DIDFT_BUTTON | DIDFT_AXIS | DIDFT_POV);
-
- /* Reorder the input objects. Some devices do not report the X axis as
- * the first axis, for example. */
- SortDevObjects(joystick);
-
- dipdw.diph.dwObj = 0;
- dipdw.diph.dwHow = DIPH_DEVICE;
- dipdw.dwData = INPUT_QSIZE;
-
- /* Set the buffer size */
- result =
- IDirectInputDevice8_SetProperty(joystick->hwdata->InputDevice,
- DIPROP_BUFFERSIZE, &dipdw.diph);
-
- if (result == DI_POLLEDDEVICE) {
- /* This device doesn't support buffering, so we're forced
- * to use less reliable polling. */
- joystick->hwdata->buffered = SDL_FALSE;
- } else if (FAILED(result)) {
- return SetDIerror("IDirectInputDevice8::SetProperty", result);
- }
- return 0;
-}
-
-static int
-SDL_DINPUT_JoystickInitRumble(SDL_Joystick * joystick, Sint16 magnitude, Uint32 duration_ms)
-{
- HRESULT result;
-
- /* Reset and then enable actuators */
- result = IDirectInputDevice8_SendForceFeedbackCommand(joystick->hwdata->InputDevice, DISFFC_RESET);
- if (result == DIERR_INPUTLOST || result == DIERR_NOTEXCLUSIVEACQUIRED) {
- result = IDirectInputDevice8_Acquire(joystick->hwdata->InputDevice);
- if (SUCCEEDED(result)) {
- result = IDirectInputDevice8_SendForceFeedbackCommand(joystick->hwdata->InputDevice, DISFFC_RESET);
- }
- }
- if (FAILED(result)) {
- return SetDIerror("IDirectInputDevice8::SendForceFeedbackCommand(DISFFC_RESET)", result);
- }
-
- result = IDirectInputDevice8_SendForceFeedbackCommand(joystick->hwdata->InputDevice, DISFFC_SETACTUATORSON);
- if (FAILED(result)) {
- return SetDIerror("IDirectInputDevice8::SendForceFeedbackCommand(DISFFC_SETACTUATORSON)", result);
- }
-
- /* Create the effect */
- joystick->hwdata->ffeffect = CreateRumbleEffectData(magnitude, duration_ms);
- if (!joystick->hwdata->ffeffect) {
- return SDL_OutOfMemory();
- }
-
- result = IDirectInputDevice8_CreateEffect(joystick->hwdata->InputDevice, &GUID_Sine,
- joystick->hwdata->ffeffect, &joystick->hwdata->ffeffect_ref, NULL);
- if (FAILED(result)) {
- return SetDIerror("IDirectInputDevice8::CreateEffect", result);
- }
- return 0;
-}
-
-int
-SDL_DINPUT_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
-{
- HRESULT result;
-
- /* Scale and average the two rumble strengths */
- Sint16 magnitude = (Sint16)(((low_frequency_rumble / 2) + (high_frequency_rumble / 2)) / 2);
-
- if (!(joystick->hwdata->Capabilities.dwFlags & DIDC_FORCEFEEDBACK)) {
- return SDL_Unsupported();
- }
-
- if (joystick->hwdata->ff_initialized) {
- DIPERIODIC *periodic = ((DIPERIODIC *)joystick->hwdata->ffeffect->lpvTypeSpecificParams);
- joystick->hwdata->ffeffect->dwDuration = duration_ms * 1000; /* In microseconds. */
- periodic->dwMagnitude = CONVERT_MAGNITUDE(magnitude);
-
- result = IDirectInputEffect_SetParameters(joystick->hwdata->ffeffect_ref, joystick->hwdata->ffeffect, (DIEP_DURATION | DIEP_TYPESPECIFICPARAMS));
- if (result == DIERR_INPUTLOST) {
- result = IDirectInputDevice8_Acquire(joystick->hwdata->InputDevice);
- if (SUCCEEDED(result)) {
- result = IDirectInputEffect_SetParameters(joystick->hwdata->ffeffect_ref, joystick->hwdata->ffeffect, (DIEP_DURATION | DIEP_TYPESPECIFICPARAMS));
- }
- }
- if (FAILED(result)) {
- return SetDIerror("IDirectInputDevice8::SetParameters", result);
- }
- } else {
- if (SDL_DINPUT_JoystickInitRumble(joystick, magnitude, duration_ms) < 0) {
- return -1;
- }
- joystick->hwdata->ff_initialized = SDL_TRUE;
- }
-
- result = IDirectInputEffect_Start(joystick->hwdata->ffeffect_ref, 1, 0);
- if (result == DIERR_INPUTLOST || result == DIERR_NOTEXCLUSIVEACQUIRED) {
- result = IDirectInputDevice8_Acquire(joystick->hwdata->InputDevice);
- if (SUCCEEDED(result)) {
- result = IDirectInputEffect_Start(joystick->hwdata->ffeffect_ref, 1, 0);
- }
- }
- if (FAILED(result)) {
- return SetDIerror("IDirectInputDevice8::Start", result);
- }
- return 0;
-}
-
-static Uint8
-TranslatePOV(DWORD value)
-{
- const int HAT_VALS[] = {
- SDL_HAT_UP,
- SDL_HAT_UP | SDL_HAT_RIGHT,
- SDL_HAT_RIGHT,
- SDL_HAT_DOWN | SDL_HAT_RIGHT,
- SDL_HAT_DOWN,
- SDL_HAT_DOWN | SDL_HAT_LEFT,
- SDL_HAT_LEFT,
- SDL_HAT_UP | SDL_HAT_LEFT
- };
-
- if (LOWORD(value) == 0xFFFF)
- return SDL_HAT_CENTERED;
-
- /* Round the value up: */
- value += 4500 / 2;
- value %= 36000;
- value /= 4500;
-
- if (value >= 8)
- return SDL_HAT_CENTERED; /* shouldn't happen */
-
- return HAT_VALS[value];
-}
-
-static void
-UpdateDINPUTJoystickState_Buffered(SDL_Joystick * joystick)
-{
- int i;
- HRESULT result;
- DWORD numevents;
- DIDEVICEOBJECTDATA evtbuf[INPUT_QSIZE];
-
- numevents = INPUT_QSIZE;
- result =
- IDirectInputDevice8_GetDeviceData(joystick->hwdata->InputDevice,
- sizeof(DIDEVICEOBJECTDATA), evtbuf,
- &numevents, 0);
- if (result == DIERR_INPUTLOST || result == DIERR_NOTACQUIRED) {
- IDirectInputDevice8_Acquire(joystick->hwdata->InputDevice);
- result =
- IDirectInputDevice8_GetDeviceData(joystick->hwdata->InputDevice,
- sizeof(DIDEVICEOBJECTDATA),
- evtbuf, &numevents, 0);
- }
-
- /* Handle the events or punt */
- if (FAILED(result)) {
- return;
- }
-
- for (i = 0; i < (int)numevents; ++i) {
- int j;
-
- for (j = 0; j < joystick->hwdata->NumInputs; ++j) {
- const input_t *in = &joystick->hwdata->Inputs[j];
-
- if (evtbuf[i].dwOfs != in->ofs)
- continue;
-
- switch (in->type) {
- case AXIS:
- SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)evtbuf[i].dwData);
- break;
- case BUTTON:
- SDL_PrivateJoystickButton(joystick, in->num,
- (Uint8)(evtbuf[i].dwData ? SDL_PRESSED : SDL_RELEASED));
- break;
- case HAT:
- {
- Uint8 pos = TranslatePOV(evtbuf[i].dwData);
- SDL_PrivateJoystickHat(joystick, in->num, pos);
- }
- break;
- }
- }
- }
-}
-
-/* Function to update the state of a joystick - called as a device poll.
- * This function shouldn't update the joystick structure directly,
- * but instead should call SDL_PrivateJoystick*() to deliver events
- * and update joystick device state.
- */
-static void
-UpdateDINPUTJoystickState_Polled(SDL_Joystick * joystick)
-{
- DIJOYSTATE2 state;
- HRESULT result;
- int i;
-
- result =
- IDirectInputDevice8_GetDeviceState(joystick->hwdata->InputDevice,
- sizeof(DIJOYSTATE2), &state);
- if (result == DIERR_INPUTLOST || result == DIERR_NOTACQUIRED) {
- IDirectInputDevice8_Acquire(joystick->hwdata->InputDevice);
- result =
- IDirectInputDevice8_GetDeviceState(joystick->hwdata->InputDevice,
- sizeof(DIJOYSTATE2), &state);
- }
-
- if (result != DI_OK) {
- return;
- }
-
- /* Set each known axis, button and POV. */
- for (i = 0; i < joystick->hwdata->NumInputs; ++i) {
- const input_t *in = &joystick->hwdata->Inputs[i];
-
- switch (in->type) {
- case AXIS:
- switch (in->ofs) {
- case DIJOFS_X:
- SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.lX);
- break;
- case DIJOFS_Y:
- SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.lY);
- break;
- case DIJOFS_Z:
- SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.lZ);
- break;
- case DIJOFS_RX:
- SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.lRx);
- break;
- case DIJOFS_RY:
- SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.lRy);
- break;
- case DIJOFS_RZ:
- SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.lRz);
- break;
- case DIJOFS_SLIDER(0):
- SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.rglSlider[0]);
- break;
- case DIJOFS_SLIDER(1):
- SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.rglSlider[1]);
- break;
- }
- break;
-
- case BUTTON:
- SDL_PrivateJoystickButton(joystick, in->num,
- (Uint8)(state.rgbButtons[in->ofs - DIJOFS_BUTTON0] ? SDL_PRESSED : SDL_RELEASED));
- break;
- case HAT:
- {
- Uint8 pos = TranslatePOV(state.rgdwPOV[in->ofs - DIJOFS_POV(0)]);
- SDL_PrivateJoystickHat(joystick, in->num, pos);
- break;
- }
- }
- }
-}
-
-void
-SDL_DINPUT_JoystickUpdate(SDL_Joystick * joystick)
-{
- HRESULT result;
-
- result = IDirectInputDevice8_Poll(joystick->hwdata->InputDevice);
- if (result == DIERR_INPUTLOST || result == DIERR_NOTACQUIRED) {
- IDirectInputDevice8_Acquire(joystick->hwdata->InputDevice);
- IDirectInputDevice8_Poll(joystick->hwdata->InputDevice);
- }
-
- if (joystick->hwdata->buffered) {
- UpdateDINPUTJoystickState_Buffered(joystick);
- } else {
- UpdateDINPUTJoystickState_Polled(joystick);
- }
-}
-
-void
-SDL_DINPUT_JoystickClose(SDL_Joystick * joystick)
-{
- if (joystick->hwdata->ffeffect_ref) {
- IDirectInputEffect_Unload(joystick->hwdata->ffeffect_ref);
- joystick->hwdata->ffeffect_ref = NULL;
- }
- if (joystick->hwdata->ffeffect) {
- FreeRumbleEffectData(joystick->hwdata->ffeffect);
- joystick->hwdata->ffeffect = NULL;
- }
- IDirectInputDevice8_Unacquire(joystick->hwdata->InputDevice);
- IDirectInputDevice8_Release(joystick->hwdata->InputDevice);
- joystick->hwdata->ff_initialized = SDL_FALSE;
-}
-
-void
-SDL_DINPUT_JoystickQuit(void)
-{
- if (dinput != NULL) {
- IDirectInput8_Release(dinput);
- dinput = NULL;
- }
-
- if (coinitialized) {
- WIN_CoUninitialize();
- coinitialized = SDL_FALSE;
- }
-}
-
-#else /* !SDL_JOYSTICK_DINPUT */
-
-typedef struct JoyStick_DeviceData JoyStick_DeviceData;
-
-int
-SDL_DINPUT_JoystickInit(void)
-{
- return 0;
-}
-
-void
-SDL_DINPUT_JoystickDetect(JoyStick_DeviceData **pContext)
-{
-}
-
-int
-SDL_DINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice)
-{
- return SDL_Unsupported();
-}
-
-int
-SDL_DINPUT_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
-{
- return SDL_Unsupported();
-}
-
-void
-SDL_DINPUT_JoystickUpdate(SDL_Joystick * joystick)
-{
-}
-
-void
-SDL_DINPUT_JoystickClose(SDL_Joystick * joystick)
-{
-}
-
-void
-SDL_DINPUT_JoystickQuit(void)
-{
-}
-
-#endif /* SDL_JOYSTICK_DINPUT */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/Source/3rdParty/SDL2/src/joystick/windows/SDL_dinputjoystick_c.h b/Source/3rdParty/SDL2/src/joystick/windows/SDL_dinputjoystick_c.h
deleted file mode 100644
index 9f29fc7..0000000
--- a/Source/3rdParty/SDL2/src/joystick/windows/SDL_dinputjoystick_c.h
+++ /dev/null
@@ -1,31 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-
-extern int SDL_DINPUT_JoystickInit(void);
-extern void SDL_DINPUT_JoystickDetect(JoyStick_DeviceData **pContext);
-extern int SDL_DINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice);
-extern int SDL_DINPUT_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
-extern void SDL_DINPUT_JoystickUpdate(SDL_Joystick * joystick);
-extern void SDL_DINPUT_JoystickClose(SDL_Joystick * joystick);
-extern void SDL_DINPUT_JoystickQuit(void);
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/Source/3rdParty/SDL2/src/joystick/windows/SDL_mmjoystick.c b/Source/3rdParty/SDL2/src/joystick/windows/SDL_mmjoystick.c
deleted file mode 100644
index 60e3fcb..0000000
--- a/Source/3rdParty/SDL2/src/joystick/windows/SDL_mmjoystick.c
+++ /dev/null
@@ -1,452 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-
-#ifdef SDL_JOYSTICK_WINMM
-
-/* Win32 MultiMedia Joystick driver, contributed by Andrei de A. Formiga */
-
-#include "../../core/windows/SDL_windows.h"
-#include <mmsystem.h>
-#include <regstr.h>
-
-#include "SDL_events.h"
-#include "SDL_joystick.h"
-#include "../SDL_sysjoystick.h"
-#include "../SDL_joystick_c.h"
-
-#ifdef REGSTR_VAL_JOYOEMNAME
-#undef REGSTR_VAL_JOYOEMNAME
-#endif
-#define REGSTR_VAL_JOYOEMNAME "OEMName"
-
-#define MAX_JOYSTICKS 16
-#define MAX_AXES 6 /* each joystick can have up to 6 axes */
-#define MAX_BUTTONS 32 /* and 32 buttons */
-#define JOY_BUTTON_FLAG(n) (1<<n)
-
-
-/* array to hold joystick ID values */
-static UINT SYS_JoystickID[MAX_JOYSTICKS];
-static JOYCAPSA SYS_Joystick[MAX_JOYSTICKS];
-static char *SYS_JoystickName[MAX_JOYSTICKS];
-
-/* The private structure used to keep track of a joystick */
-struct joystick_hwdata
-{
- /* joystick ID */
- UINT id;
-
- /* values used to translate device-specific coordinates into
- SDL-standard ranges */
- struct _transaxis
- {
- int offset;
- float scale;
- } transaxis[6];
-};
-
-/* Convert a Windows Multimedia API return code to a text message */
-static void SetMMerror(char *function, int code);
-
-
-static char *
-GetJoystickName(int index, const char *szRegKey)
-{
- /* added 7/24/2004 by Eckhard Stolberg */
- /*
- see if there is a joystick for the current
- index (1-16) listed in the registry
- */
- char *name = NULL;
- HKEY hTopKey;
- HKEY hKey;
- DWORD regsize;
- LONG regresult;
- char regkey[256];
- char regvalue[256];
- char regname[256];
-
- SDL_snprintf(regkey, SDL_arraysize(regkey),
-#ifdef UNICODE
- "%S\\%s\\%S",
-#else
- "%s\\%s\\%s",
-#endif
- REGSTR_PATH_JOYCONFIG, szRegKey, REGSTR_KEY_JOYCURR);
- hTopKey = HKEY_LOCAL_MACHINE;
- regresult = RegOpenKeyExA(hTopKey, regkey, 0, KEY_READ, &hKey);
- if (regresult != ERROR_SUCCESS) {
- hTopKey = HKEY_CURRENT_USER;
- regresult = RegOpenKeyExA(hTopKey, regkey, 0, KEY_READ, &hKey);
- }
- if (regresult != ERROR_SUCCESS) {
- return NULL;
- }
-
- /* find the registry key name for the joystick's properties */
- regsize = sizeof(regname);
- SDL_snprintf(regvalue, SDL_arraysize(regvalue), "Joystick%d%s", index + 1,
- REGSTR_VAL_JOYOEMNAME);
- regresult =
- RegQueryValueExA(hKey, regvalue, 0, 0, (LPBYTE) regname, &regsize);
- RegCloseKey(hKey);
-
- if (regresult != ERROR_SUCCESS) {
- return NULL;
- }
-
- /* open that registry key */
- SDL_snprintf(regkey, SDL_arraysize(regkey),
-#ifdef UNICODE
- "%S\\%s",
-#else
- "%s\\%s",
-#endif
- REGSTR_PATH_JOYOEM, regname);
- regresult = RegOpenKeyExA(hTopKey, regkey, 0, KEY_READ, &hKey);
- if (regresult != ERROR_SUCCESS) {
- return NULL;
- }
-
- /* find the size for the OEM name text */
- regsize = sizeof(regvalue);
- regresult =
- RegQueryValueExA(hKey, REGSTR_VAL_JOYOEMNAME, 0, 0, NULL, &regsize);
- if (regresult == ERROR_SUCCESS) {
- /* allocate enough memory for the OEM name text ... */
- name = (char *) SDL_malloc(regsize);
- if (name) {
- /* ... and read it from the registry */
- regresult = RegQueryValueExA(hKey,
- REGSTR_VAL_JOYOEMNAME, 0, 0,
- (LPBYTE) name, &regsize);
- }
- }
- RegCloseKey(hKey);
-
- return (name);
-}
-
-static int SDL_SYS_numjoysticks = 0;
-
-/* Function to scan the system for joysticks.
- * Joystick 0 should be the system default joystick.
- * It should return 0, or -1 on an unrecoverable fatal error.
- */
-int
-SDL_SYS_JoystickInit(void)
-{
- int i;
- int maxdevs;
- JOYINFOEX joyinfo;
- JOYCAPSA joycaps;
- MMRESULT result;
-
- /* Reset the joystick ID & name mapping tables */
- for (i = 0; i < MAX_JOYSTICKS; ++i) {
- SYS_JoystickID[i] = 0;
- SYS_JoystickName[i] = NULL;
- }
-
- /* Loop over all potential joystick devices */
- SDL_SYS_numjoysticks = 0;
- maxdevs = joyGetNumDevs();
- for (i = JOYSTICKID1; i < maxdevs && SDL_SYS_numjoysticks < MAX_JOYSTICKS; ++i) {
-
- joyinfo.dwSize = sizeof(joyinfo);
- joyinfo.dwFlags = JOY_RETURNALL;
- result = joyGetPosEx(i, &joyinfo);
- if (result == JOYERR_NOERROR) {
- result = joyGetDevCapsA(i, &joycaps, sizeof(joycaps));
- if (result == JOYERR_NOERROR) {
- SYS_JoystickID[SDL_SYS_numjoysticks] = i;
- SYS_Joystick[SDL_SYS_numjoysticks] = joycaps;
- SYS_JoystickName[SDL_SYS_numjoysticks] =
- GetJoystickName(i, joycaps.szRegKey);
- SDL_SYS_numjoysticks++;
- }
- }
- }
- return (SDL_SYS_numjoysticks);
-}
-
-int
-SDL_SYS_NumJoysticks(void)
-{
- return SDL_SYS_numjoysticks;
-}
-
-void
-SDL_SYS_JoystickDetect(void)
-{
-}
-
-/* Function to get the device-dependent name of a joystick */
-const char *
-SDL_SYS_JoystickNameForDeviceIndex(int device_index)
-{
- if (SYS_JoystickName[device_index] != NULL) {
- return (SYS_JoystickName[device_index]);
- } else {
- return (SYS_Joystick[device_index].szPname);
- }
-}
-
-/* Function to perform the mapping from device index to the instance id for this index */
-SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index)
-{
- return device_index;
-}
-
-/* Function to open a joystick for use.
- The joystick to open is specified by the device index.
- This should fill the nbuttons and naxes fields of the joystick structure.
- It returns 0, or -1 if there is an error.
- */
-int
-SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index)
-{
- int index, i;
- int caps_flags[MAX_AXES - 2] =
- { JOYCAPS_HASZ, JOYCAPS_HASR, JOYCAPS_HASU, JOYCAPS_HASV };
- int axis_min[MAX_AXES], axis_max[MAX_AXES];
-
-
- /* shortcut */
- index = device_index;
- axis_min[0] = SYS_Joystick[index].wXmin;
- axis_max[0] = SYS_Joystick[index].wXmax;
- axis_min[1] = SYS_Joystick[index].wYmin;
- axis_max[1] = SYS_Joystick[index].wYmax;
- axis_min[2] = SYS_Joystick[index].wZmin;
- axis_max[2] = SYS_Joystick[index].wZmax;
- axis_min[3] = SYS_Joystick[index].wRmin;
- axis_max[3] = SYS_Joystick[index].wRmax;
- axis_min[4] = SYS_Joystick[index].wUmin;
- axis_max[4] = SYS_Joystick[index].wUmax;
- axis_min[5] = SYS_Joystick[index].wVmin;
- axis_max[5] = SYS_Joystick[index].wVmax;
-
- /* allocate memory for system specific hardware data */
- joystick->instance_id = device_index;
- joystick->hwdata =
- (struct joystick_hwdata *) SDL_malloc(sizeof(*joystick->hwdata));
- if (joystick->hwdata == NULL) {
- return SDL_OutOfMemory();
- }
- SDL_memset(joystick->hwdata, 0, sizeof(*joystick->hwdata));
-
- /* set hardware data */
- joystick->hwdata->id = SYS_JoystickID[index];
- for (i = 0; i < MAX_AXES; ++i) {
- if ((i < 2) || (SYS_Joystick[index].wCaps & caps_flags[i - 2])) {
- joystick->hwdata->transaxis[i].offset = SDL_JOYSTICK_AXIS_MIN - axis_min[i];
- joystick->hwdata->transaxis[i].scale =
- (float) (SDL_JOYSTICK_AXIS_MAX - SDL_JOYSTICK_AXIS_MIN) / (axis_max[i] - axis_min[i]);
- } else {
- joystick->hwdata->transaxis[i].offset = 0;
- joystick->hwdata->transaxis[i].scale = 1.0; /* Just in case */
- }
- }
-
- /* fill nbuttons, naxes, and nhats fields */
- joystick->nbuttons = SYS_Joystick[index].wNumButtons;
- joystick->naxes = SYS_Joystick[index].wNumAxes;
- if (SYS_Joystick[index].wCaps & JOYCAPS_HASPOV) {
- joystick->nhats = 1;
- } else {
- joystick->nhats = 0;
- }
- return (0);
-}
-
-static Uint8
-TranslatePOV(DWORD value)
-{
- Uint8 pos;
-
- pos = SDL_HAT_CENTERED;
- if (value != JOY_POVCENTERED) {
- if ((value > JOY_POVLEFT) || (value < JOY_POVRIGHT)) {
- pos |= SDL_HAT_UP;
- }
- if ((value > JOY_POVFORWARD) && (value < JOY_POVBACKWARD)) {
- pos |= SDL_HAT_RIGHT;
- }
- if ((value > JOY_POVRIGHT) && (value < JOY_POVLEFT)) {
- pos |= SDL_HAT_DOWN;
- }
- if (value > JOY_POVBACKWARD) {
- pos |= SDL_HAT_LEFT;
- }
- }
- return (pos);
-}
-
-/* Function to update the state of a joystick - called as a device poll.
- * This function shouldn't update the joystick structure directly,
- * but instead should call SDL_PrivateJoystick*() to deliver events
- * and update joystick device state.
- */
-void
-SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
-{
- MMRESULT result;
- int i;
- DWORD flags[MAX_AXES] = { JOY_RETURNX, JOY_RETURNY, JOY_RETURNZ,
- JOY_RETURNR, JOY_RETURNU, JOY_RETURNV
- };
- DWORD pos[MAX_AXES];
- struct _transaxis *transaxis;
- int value;
- JOYINFOEX joyinfo;
-
- joyinfo.dwSize = sizeof(joyinfo);
- joyinfo.dwFlags = JOY_RETURNALL | JOY_RETURNPOVCTS;
- if (!joystick->hats) {
- joyinfo.dwFlags &= ~(JOY_RETURNPOV | JOY_RETURNPOVCTS);
- }
- result = joyGetPosEx(joystick->hwdata->id, &joyinfo);
- if (result != JOYERR_NOERROR) {
- SetMMerror("joyGetPosEx", result);
- return;
- }
-
- /* joystick motion events */
- pos[0] = joyinfo.dwXpos;
- pos[1] = joyinfo.dwYpos;
- pos[2] = joyinfo.dwZpos;
- pos[3] = joyinfo.dwRpos;
- pos[4] = joyinfo.dwUpos;
- pos[5] = joyinfo.dwVpos;
-
- transaxis = joystick->hwdata->transaxis;
- for (i = 0; i < joystick->naxes; i++) {
- if (joyinfo.dwFlags & flags[i]) {
- value = (int) (((float) pos[i] + transaxis[i].offset) * transaxis[i].scale);
- SDL_PrivateJoystickAxis(joystick, (Uint8) i, (Sint16) value);
- }
- }
-
- /* joystick button events */
- if (joyinfo.dwFlags & JOY_RETURNBUTTONS) {
- for (i = 0; i < joystick->nbuttons; ++i) {
- if (joyinfo.dwButtons & JOY_BUTTON_FLAG(i)) {
- SDL_PrivateJoystickButton(joystick, (Uint8) i, SDL_PRESSED);
- } else {
- SDL_PrivateJoystickButton(joystick, (Uint8) i, SDL_RELEASED);
- }
- }
- }
-
- /* joystick hat events */
- if (joyinfo.dwFlags & JOY_RETURNPOV) {
- SDL_PrivateJoystickHat(joystick, 0, TranslatePOV(joyinfo.dwPOV));
- }
-}
-
-/* Function to close a joystick after use */
-void
-SDL_SYS_JoystickClose(SDL_Joystick * joystick)
-{
- SDL_free(joystick->hwdata);
-}
-
-/* Function to perform any system-specific joystick related cleanup */
-void
-SDL_SYS_JoystickQuit(void)
-{
- int i;
- for (i = 0; i < MAX_JOYSTICKS; i++) {
- SDL_free(SYS_JoystickName[i]);
- SYS_JoystickName[i] = NULL;
- }
-}
-
-SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID( int device_index )
-{
- SDL_JoystickGUID guid;
- /* the GUID is just the first 16 chars of the name for now */
- const char *name = SDL_SYS_JoystickNameForDeviceIndex( device_index );
- SDL_zero( guid );
- SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
- return guid;
-}
-
-SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick)
-{
- SDL_JoystickGUID guid;
- /* the GUID is just the first 16 chars of the name for now */
- const char *name = joystick->name;
- SDL_zero( guid );
- SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
- return guid;
-}
-
-
-/* implementation functions */
-void
-SetMMerror(char *function, int code)
-{
- static char *error;
- static char errbuf[1024];
-
- errbuf[0] = 0;
- switch (code) {
- case MMSYSERR_NODRIVER:
- error = "Joystick driver not present";
- break;
-
- case MMSYSERR_INVALPARAM:
- case JOYERR_PARMS:
- error = "Invalid parameter(s)";
- break;
-
- case MMSYSERR_BADDEVICEID:
- error = "Bad device ID";
- break;
-
- case JOYERR_UNPLUGGED:
- error = "Joystick not attached";
- break;
-
- case JOYERR_NOCANDO:
- error = "Can't capture joystick input";
- break;
-
- default:
- SDL_snprintf(errbuf, SDL_arraysize(errbuf),
- "%s: Unknown Multimedia system error: 0x%x",
- function, code);
- break;
- }
-
- if (!errbuf[0]) {
- SDL_snprintf(errbuf, SDL_arraysize(errbuf), "%s: %s", function,
- error);
- }
- SDL_SetError("%s", errbuf);
-}
-
-#endif /* SDL_JOYSTICK_WINMM */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/Source/3rdParty/SDL2/src/joystick/windows/SDL_windowsjoystick.c b/Source/3rdParty/SDL2/src/joystick/windows/SDL_windowsjoystick.c
deleted file mode 100644
index 71b72e6..0000000
--- a/Source/3rdParty/SDL2/src/joystick/windows/SDL_windowsjoystick.c
+++ /dev/null
@@ -1,571 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-
-#if SDL_JOYSTICK_DINPUT || SDL_JOYSTICK_XINPUT
-
-/* DirectInput joystick driver; written by Glenn Maynard, based on Andrei de
- * A. Formiga's WINMM driver.
- *
- * Hats and sliders are completely untested; the app I'm writing this for mostly
- * doesn't use them and I don't own any joysticks with them.
- *
- * We don't bother to use event notification here. It doesn't seem to work
- * with polled devices, and it's fine to call IDirectInputDevice8_GetDeviceData and
- * let it return 0 events. */
-
-#include "SDL_error.h"
-#include "SDL_assert.h"
-#include "SDL_events.h"
-#include "SDL_timer.h"
-#include "SDL_mutex.h"
-#include "SDL_joystick.h"
-#include "../SDL_sysjoystick.h"
-#include "../../thread/SDL_systhread.h"
-#include "../../core/windows/SDL_windows.h"
-#if !defined(__WINRT__)
-#include <dbt.h>
-#endif
-
-#define INITGUID /* Only set here, if set twice will cause mingw32 to break. */
-#include "SDL_windowsjoystick_c.h"
-#include "SDL_dinputjoystick_c.h"
-#include "SDL_xinputjoystick_c.h"
-
-#include "../../haptic/windows/SDL_dinputhaptic_c.h" /* For haptic hot plugging */
-#include "../../haptic/windows/SDL_xinputhaptic_c.h" /* For haptic hot plugging */
-
-
-#ifndef DEVICE_NOTIFY_WINDOW_HANDLE
-#define DEVICE_NOTIFY_WINDOW_HANDLE 0x00000000
-#endif
-
-/* local variables */
-static SDL_bool s_bDeviceAdded = SDL_FALSE;
-static SDL_bool s_bDeviceRemoved = SDL_FALSE;
-static SDL_cond *s_condJoystickThread = NULL;
-static SDL_mutex *s_mutexJoyStickEnum = NULL;
-static SDL_Thread *s_threadJoystick = NULL;
-static SDL_bool s_bJoystickThreadQuit = SDL_FALSE;
-
-JoyStick_DeviceData *SYS_Joystick; /* array to hold joystick ID values */
-
-static SDL_bool s_bWindowsDeviceChanged = SDL_FALSE;
-
-#ifdef __WINRT__
-
-typedef struct
-{
- int unused;
-} SDL_DeviceNotificationData;
-
-static void
-SDL_CleanupDeviceNotification(SDL_DeviceNotificationData *data)
-{
-}
-
-static int
-SDL_CreateDeviceNotification(SDL_DeviceNotificationData *data)
-{
- return 0;
-}
-
-static SDL_bool
-SDL_WaitForDeviceNotification(SDL_DeviceNotificationData *data, SDL_mutex *mutex)
-{
- return SDL_FALSE;
-}
-
-#else /* !__WINRT__ */
-
-typedef struct
-{
- HRESULT coinitialized;
- WNDCLASSEX wincl;
- HWND messageWindow;
- HDEVNOTIFY hNotify;
-} SDL_DeviceNotificationData;
-
-#define IDT_SDL_DEVICE_CHANGE_TIMER_1 1200
-#define IDT_SDL_DEVICE_CHANGE_TIMER_2 1201
-
-/* windowproc for our joystick detect thread message only window, to detect any USB device addition/removal */
-static LRESULT CALLBACK
-SDL_PrivateJoystickDetectProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
-{
- switch (message) {
- case WM_DEVICECHANGE:
- switch (wParam) {
- case DBT_DEVICEARRIVAL:
- case DBT_DEVICEREMOVECOMPLETE:
- if (((DEV_BROADCAST_HDR*)lParam)->dbch_devicetype == DBT_DEVTYP_DEVICEINTERFACE) {
- /* notify 300ms and 2 seconds later to ensure all APIs have updated status */
- SetTimer(hwnd, IDT_SDL_DEVICE_CHANGE_TIMER_1, 300, NULL);
- SetTimer(hwnd, IDT_SDL_DEVICE_CHANGE_TIMER_2, 2000, NULL);
- }
- break;
- }
- return 0;
- case WM_TIMER:
- KillTimer(hwnd, wParam);
- s_bWindowsDeviceChanged = SDL_TRUE;
- return 0;
- }
-
- return DefWindowProc (hwnd, message, wParam, lParam);
-}
-
-static void
-SDL_CleanupDeviceNotification(SDL_DeviceNotificationData *data)
-{
- if (data->hNotify)
- UnregisterDeviceNotification(data->hNotify);
-
- if (data->messageWindow)
- DestroyWindow(data->messageWindow);
-
- UnregisterClass(data->wincl.lpszClassName, data->wincl.hInstance);
-
- if (data->coinitialized == S_OK) {
- WIN_CoUninitialize();
- }
-}
-
-static int
-SDL_CreateDeviceNotification(SDL_DeviceNotificationData *data)
-{
- DEV_BROADCAST_DEVICEINTERFACE dbh;
- GUID GUID_DEVINTERFACE_HID = { 0x4D1E55B2L, 0xF16F, 0x11CF, { 0x88, 0xCB, 0x00, 0x11, 0x11, 0x00, 0x00, 0x30 } };
-
- SDL_zerop(data);
-
- data->coinitialized = WIN_CoInitialize();
-
- data->wincl.hInstance = GetModuleHandle(NULL);
- data->wincl.lpszClassName = L"Message";
- data->wincl.lpfnWndProc = SDL_PrivateJoystickDetectProc; /* This function is called by windows */
- data->wincl.cbSize = sizeof (WNDCLASSEX);
-
- if (!RegisterClassEx(&data->wincl)) {
- WIN_SetError("Failed to create register class for joystick autodetect");
- SDL_CleanupDeviceNotification(data);
- return -1;
- }
-
- data->messageWindow = (HWND)CreateWindowEx(0, L"Message", NULL, 0, 0, 0, 0, 0, HWND_MESSAGE, NULL, NULL, NULL);
- if (!data->messageWindow) {
- WIN_SetError("Failed to create message window for joystick autodetect");
- SDL_CleanupDeviceNotification(data);
- return -1;
- }
-
- SDL_zero(dbh);
- dbh.dbcc_size = sizeof(dbh);
- dbh.dbcc_devicetype = DBT_DEVTYP_DEVICEINTERFACE;
- dbh.dbcc_classguid = GUID_DEVINTERFACE_HID;
-
- data->hNotify = RegisterDeviceNotification(data->messageWindow, &dbh, DEVICE_NOTIFY_WINDOW_HANDLE);
- if (!data->hNotify) {
- WIN_SetError("Failed to create notify device for joystick autodetect");
- SDL_CleanupDeviceNotification(data);
- return -1;
- }
- return 0;
-}
-
-static SDL_bool
-SDL_WaitForDeviceNotification(SDL_DeviceNotificationData *data, SDL_mutex *mutex)
-{
- MSG msg;
- int lastret = 1;
-
- if (!data->messageWindow) {
- return SDL_FALSE; /* device notifications require a window */
- }
-
- SDL_UnlockMutex(mutex);
- while (lastret > 0 && s_bWindowsDeviceChanged == SDL_FALSE) {
- lastret = GetMessage(&msg, NULL, 0, 0); /* WM_QUIT causes return value of 0 */
- if (lastret > 0) {
- TranslateMessage(&msg);
- DispatchMessage(&msg);
- }
- }
- SDL_LockMutex(mutex);
- return (lastret != -1) ? SDL_TRUE : SDL_FALSE;
-}
-
-#endif /* __WINRT__ */
-
-/* Function/thread to scan the system for joysticks. */
-static int
-SDL_JoystickThread(void *_data)
-{
- SDL_DeviceNotificationData notification_data;
-
-#if SDL_JOYSTICK_XINPUT
- SDL_bool bOpenedXInputDevices[XUSER_MAX_COUNT];
- SDL_zero(bOpenedXInputDevices);
-#endif
-
- if (SDL_CreateDeviceNotification(&notification_data) < 0) {
- return -1;
- }
-
- SDL_LockMutex(s_mutexJoyStickEnum);
- while (s_bJoystickThreadQuit == SDL_FALSE) {
- SDL_bool bXInputChanged = SDL_FALSE;
-
- if (SDL_WaitForDeviceNotification(&notification_data, s_mutexJoyStickEnum) == SDL_FALSE) {
-#if SDL_JOYSTICK_XINPUT
- /* WM_DEVICECHANGE not working, poll for new XINPUT controllers */
- SDL_CondWaitTimeout(s_condJoystickThread, s_mutexJoyStickEnum, 1000);
- if (SDL_XINPUT_Enabled() && XINPUTGETCAPABILITIES) {
- /* scan for any change in XInput devices */
- Uint8 userId;
- for (userId = 0; userId < XUSER_MAX_COUNT; userId++) {
- XINPUT_CAPABILITIES capabilities;
- const DWORD result = XINPUTGETCAPABILITIES(userId, XINPUT_FLAG_GAMEPAD, &capabilities);
- const SDL_bool available = (result == ERROR_SUCCESS);
- if (bOpenedXInputDevices[userId] != available) {
- bXInputChanged = SDL_TRUE;
- bOpenedXInputDevices[userId] = available;
- }
- }
- }
-#else
- /* WM_DEVICECHANGE not working, no XINPUT, no point in keeping thread alive */
- break;
-#endif /* SDL_JOYSTICK_XINPUT */
- }
-
- if (s_bWindowsDeviceChanged || bXInputChanged) {
- s_bDeviceRemoved = SDL_TRUE;
- s_bDeviceAdded = SDL_TRUE;
- s_bWindowsDeviceChanged = SDL_FALSE;
- }
- }
- SDL_UnlockMutex(s_mutexJoyStickEnum);
-
- SDL_CleanupDeviceNotification(&notification_data);
-
- return 1;
-}
-
-void WINDOWS_AddJoystickDevice(JoyStick_DeviceData *device)
-{
- device->send_add_event = SDL_TRUE;
- device->nInstanceID = SDL_GetNextJoystickInstanceID();
- device->pNext = SYS_Joystick;
- SYS_Joystick = device;
-
- s_bDeviceAdded = SDL_TRUE;
-}
-
-static void WINDOWS_JoystickDetect(void);
-static void WINDOWS_JoystickQuit(void);
-
-/* Function to scan the system for joysticks.
- * Joystick 0 should be the system default joystick.
- * It should return 0, or -1 on an unrecoverable fatal error.
- */
-static int
-WINDOWS_JoystickInit(void)
-{
- if (SDL_DINPUT_JoystickInit() < 0) {
- WINDOWS_JoystickQuit();
- return -1;
- }
-
- if (SDL_XINPUT_JoystickInit() < 0) {
- WINDOWS_JoystickQuit();
- return -1;
- }
-
- s_mutexJoyStickEnum = SDL_CreateMutex();
- s_condJoystickThread = SDL_CreateCond();
- s_bDeviceAdded = SDL_TRUE; /* force a scan of the system for joysticks this first time */
-
- WINDOWS_JoystickDetect();
-
- if (!s_threadJoystick) {
- /* spin up the thread to detect hotplug of devices */
- s_bJoystickThreadQuit = SDL_FALSE;
- s_threadJoystick = SDL_CreateThreadInternal(SDL_JoystickThread, "SDL_joystick", 64 * 1024, NULL);
- }
- return 0;
-}
-
-/* return the number of joysticks that are connected right now */
-static int
-WINDOWS_JoystickGetCount(void)
-{
- int nJoysticks = 0;
- JoyStick_DeviceData *device = SYS_Joystick;
- while (device) {
- nJoysticks++;
- device = device->pNext;
- }
-
- return nJoysticks;
-}
-
-/* detect any new joysticks being inserted into the system */
-static void
-WINDOWS_JoystickDetect(void)
-{
- JoyStick_DeviceData *pCurList = NULL;
-
- /* only enum the devices if the joystick thread told us something changed */
- if (!s_bDeviceAdded && !s_bDeviceRemoved) {
- return; /* thread hasn't signaled, nothing to do right now. */
- }
-
- SDL_LockMutex(s_mutexJoyStickEnum);
-
- s_bDeviceAdded = SDL_FALSE;
- s_bDeviceRemoved = SDL_FALSE;
-
- pCurList = SYS_Joystick;
- SYS_Joystick = NULL;
-
- /* Look for DirectInput joysticks, wheels, head trackers, gamepads, etc.. */
- SDL_DINPUT_JoystickDetect(&pCurList);
-
- /* Look for XInput devices. Do this last, so they're first in the final list. */
- SDL_XINPUT_JoystickDetect(&pCurList);
-
- SDL_UnlockMutex(s_mutexJoyStickEnum);
-
- while (pCurList) {
- JoyStick_DeviceData *pListNext = NULL;
-
- if (pCurList->bXInputDevice) {
- SDL_XINPUT_MaybeRemoveDevice(pCurList->XInputUserId);
- } else {
- SDL_DINPUT_MaybeRemoveDevice(&pCurList->dxdevice);
- }
-
- SDL_PrivateJoystickRemoved(pCurList->nInstanceID);
-
- pListNext = pCurList->pNext;
- SDL_free(pCurList->joystickname);
- SDL_free(pCurList);
- pCurList = pListNext;
- }
-
- if (s_bDeviceAdded) {
- JoyStick_DeviceData *pNewJoystick;
- int device_index = 0;
- s_bDeviceAdded = SDL_FALSE;
- pNewJoystick = SYS_Joystick;
- while (pNewJoystick) {
- if (pNewJoystick->send_add_event) {
- if (pNewJoystick->bXInputDevice) {
- SDL_XINPUT_MaybeAddDevice(pNewJoystick->XInputUserId);
- } else {
- SDL_DINPUT_MaybeAddDevice(&pNewJoystick->dxdevice);
- }
-
- SDL_PrivateJoystickAdded(pNewJoystick->nInstanceID);
-
- pNewJoystick->send_add_event = SDL_FALSE;
- }
- device_index++;
- pNewJoystick = pNewJoystick->pNext;
- }
- }
-}
-
-/* Function to get the device-dependent name of a joystick */
-static const char *
-WINDOWS_JoystickGetDeviceName(int device_index)
-{
- JoyStick_DeviceData *device = SYS_Joystick;
-
- for (; device_index > 0; device_index--)
- device = device->pNext;
-
- return device->joystickname;
-}
-
-static int
-WINDOWS_JoystickGetDevicePlayerIndex(int device_index)
-{
- JoyStick_DeviceData *device = SYS_Joystick;
- int index;
-
- for (index = device_index; index > 0; index--)
- device = device->pNext;
-
- return device->bXInputDevice ? (int)device->XInputUserId : -1;
-}
-
-/* return the stable device guid for this device index */
-static SDL_JoystickGUID
-WINDOWS_JoystickGetDeviceGUID(int device_index)
-{
- JoyStick_DeviceData *device = SYS_Joystick;
- int index;
-
- for (index = device_index; index > 0; index--)
- device = device->pNext;
-
- return device->guid;
-}
-
-/* Function to perform the mapping between current device instance and this joysticks instance id */
-static SDL_JoystickID
-WINDOWS_JoystickGetDeviceInstanceID(int device_index)
-{
- JoyStick_DeviceData *device = SYS_Joystick;
- int index;
-
- for (index = device_index; index > 0; index--)
- device = device->pNext;
-
- return device->nInstanceID;
-}
-
-/* Function to open a joystick for use.
- The joystick to open is specified by the device index.
- This should fill the nbuttons and naxes fields of the joystick structure.
- It returns 0, or -1 if there is an error.
- */
-static int
-WINDOWS_JoystickOpen(SDL_Joystick * joystick, int device_index)
-{
- JoyStick_DeviceData *joystickdevice = SYS_Joystick;
-
- for (; device_index > 0; device_index--)
- joystickdevice = joystickdevice->pNext;
-
- /* allocate memory for system specific hardware data */
- joystick->instance_id = joystickdevice->nInstanceID;
- joystick->hwdata =
- (struct joystick_hwdata *) SDL_malloc(sizeof(struct joystick_hwdata));
- if (joystick->hwdata == NULL) {
- return SDL_OutOfMemory();
- }
- SDL_zerop(joystick->hwdata);
- joystick->hwdata->guid = joystickdevice->guid;
-
- if (joystickdevice->bXInputDevice) {
- return SDL_XINPUT_JoystickOpen(joystick, joystickdevice);
- } else {
- return SDL_DINPUT_JoystickOpen(joystick, joystickdevice);
- }
-}
-
-static int
-WINDOWS_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
-{
- if (joystick->hwdata->bXInputDevice) {
- return SDL_XINPUT_JoystickRumble(joystick, low_frequency_rumble, high_frequency_rumble, duration_ms);
- } else {
- return SDL_DINPUT_JoystickRumble(joystick, low_frequency_rumble, high_frequency_rumble, duration_ms);
- }
-}
-
-static void
-WINDOWS_JoystickUpdate(SDL_Joystick * joystick)
-{
- if (!joystick->hwdata) {
- return;
- }
-
- if (joystick->hwdata->bXInputDevice) {
- SDL_XINPUT_JoystickUpdate(joystick);
- } else {
- SDL_DINPUT_JoystickUpdate(joystick);
- }
-}
-
-/* Function to close a joystick after use */
-static void
-WINDOWS_JoystickClose(SDL_Joystick * joystick)
-{
- if (joystick->hwdata->bXInputDevice) {
- SDL_XINPUT_JoystickClose(joystick);
- } else {
- SDL_DINPUT_JoystickClose(joystick);
- }
-
- SDL_free(joystick->hwdata);
-}
-
-/* Function to perform any system-specific joystick related cleanup */
-static void
-WINDOWS_JoystickQuit(void)
-{
- JoyStick_DeviceData *device = SYS_Joystick;
-
- while (device) {
- JoyStick_DeviceData *device_next = device->pNext;
- SDL_free(device->joystickname);
- SDL_free(device);
- device = device_next;
- }
- SYS_Joystick = NULL;
-
- if (s_threadJoystick) {
- SDL_LockMutex(s_mutexJoyStickEnum);
- s_bJoystickThreadQuit = SDL_TRUE;
- SDL_CondBroadcast(s_condJoystickThread); /* signal the joystick thread to quit */
- SDL_UnlockMutex(s_mutexJoyStickEnum);
-#ifndef __WINRT__
- PostThreadMessage(SDL_GetThreadID(s_threadJoystick), WM_QUIT, 0, 0);
-#endif
- SDL_WaitThread(s_threadJoystick, NULL); /* wait for it to bugger off */
-
- SDL_DestroyMutex(s_mutexJoyStickEnum);
- SDL_DestroyCond(s_condJoystickThread);
- s_condJoystickThread= NULL;
- s_mutexJoyStickEnum = NULL;
- s_threadJoystick = NULL;
- }
-
- SDL_DINPUT_JoystickQuit();
- SDL_XINPUT_JoystickQuit();
-
- s_bDeviceAdded = SDL_FALSE;
- s_bDeviceRemoved = SDL_FALSE;
-}
-
-SDL_JoystickDriver SDL_WINDOWS_JoystickDriver =
-{
- WINDOWS_JoystickInit,
- WINDOWS_JoystickGetCount,
- WINDOWS_JoystickDetect,
- WINDOWS_JoystickGetDeviceName,
- WINDOWS_JoystickGetDevicePlayerIndex,
- WINDOWS_JoystickGetDeviceGUID,
- WINDOWS_JoystickGetDeviceInstanceID,
- WINDOWS_JoystickOpen,
- WINDOWS_JoystickRumble,
- WINDOWS_JoystickUpdate,
- WINDOWS_JoystickClose,
- WINDOWS_JoystickQuit,
-};
-
-#endif /* SDL_JOYSTICK_DINPUT || SDL_JOYSTICK_XINPUT */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/Source/3rdParty/SDL2/src/joystick/windows/SDL_windowsjoystick_c.h b/Source/3rdParty/SDL2/src/joystick/windows/SDL_windowsjoystick_c.h
deleted file mode 100644
index 611f7e6..0000000
--- a/Source/3rdParty/SDL2/src/joystick/windows/SDL_windowsjoystick_c.h
+++ /dev/null
@@ -1,95 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-
-#include "SDL_events.h"
-#include "../SDL_sysjoystick.h"
-#include "../../core/windows/SDL_windows.h"
-#include "../../core/windows/SDL_directx.h"
-
-#define MAX_INPUTS 256 /* each joystick can have up to 256 inputs */
-
-typedef struct JoyStick_DeviceData
-{
- SDL_JoystickGUID guid;
- char *joystickname;
- Uint8 send_add_event;
- SDL_JoystickID nInstanceID;
- SDL_bool bXInputDevice;
- BYTE SubType;
- Uint8 XInputUserId;
- DIDEVICEINSTANCE dxdevice;
- WCHAR hidPath[MAX_PATH];
- struct JoyStick_DeviceData *pNext;
-} JoyStick_DeviceData;
-
-extern JoyStick_DeviceData *SYS_Joystick; /* array to hold joystick ID values */
-
-typedef enum Type
-{
- BUTTON,
- AXIS,
- HAT
-} Type;
-
-typedef struct input_t
-{
- /* DirectInput offset for this input type: */
- DWORD ofs;
-
- /* Button, axis or hat: */
- Type type;
-
- /* SDL input offset: */
- Uint8 num;
-} input_t;
-
-/* The private structure used to keep track of a joystick */
-struct joystick_hwdata
-{
- SDL_JoystickGUID guid;
- Uint32 rumble_expiration;
-
-#if SDL_JOYSTICK_DINPUT
- LPDIRECTINPUTDEVICE8 InputDevice;
- DIDEVCAPS Capabilities;
- SDL_bool buffered;
- input_t Inputs[MAX_INPUTS];
- int NumInputs;
- int NumSliders;
- SDL_bool ff_initialized;
- DIEFFECT *ffeffect;
- LPDIRECTINPUTEFFECT ffeffect_ref;
-#endif
-
- SDL_bool bXInputDevice; /* SDL_TRUE if this device supports using the xinput API rather than DirectInput */
- SDL_bool bXInputHaptic; /* Supports force feedback via XInput. */
- Uint8 userid; /* XInput userid index for this joystick */
- DWORD dwPacketNumber;
-};
-
-#if SDL_JOYSTICK_DINPUT
-extern const DIDATAFORMAT SDL_c_dfDIJoystick2;
-#endif
-
-extern void WINDOWS_AddJoystickDevice(JoyStick_DeviceData *device);
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/Source/3rdParty/SDL2/src/joystick/windows/SDL_xinputjoystick.c b/Source/3rdParty/SDL2/src/joystick/windows/SDL_xinputjoystick.c
deleted file mode 100644
index 6bbe475..0000000
--- a/Source/3rdParty/SDL2/src/joystick/windows/SDL_xinputjoystick.c
+++ /dev/null
@@ -1,560 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-
-#include "../SDL_sysjoystick.h"
-
-#if SDL_JOYSTICK_XINPUT
-
-#include "SDL_assert.h"
-#include "SDL_hints.h"
-#include "SDL_timer.h"
-#include "SDL_windowsjoystick_c.h"
-#include "SDL_xinputjoystick_c.h"
-#include "../hidapi/SDL_hidapijoystick_c.h"
-
-/*
- * Internal stuff.
- */
-static SDL_bool s_bXInputEnabled = SDL_TRUE;
-static char *s_arrXInputDevicePath[XUSER_MAX_COUNT];
-
-
-static SDL_bool
-SDL_XInputUseOldJoystickMapping()
-{
-#ifdef __WINRT__
- /* TODO: remove this __WINRT__ block, but only after integrating with UWP/WinRT's HID API */
- /* FIXME: Why are Win8/10 different here? -flibit */
- return (NTDDI_VERSION < NTDDI_WIN10);
-#else
- static int s_XInputUseOldJoystickMapping = -1;
- if (s_XInputUseOldJoystickMapping < 0) {
- s_XInputUseOldJoystickMapping = SDL_GetHintBoolean(SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING, SDL_FALSE);
- }
- return (s_XInputUseOldJoystickMapping > 0);
-#endif
-}
-
-SDL_bool SDL_XINPUT_Enabled(void)
-{
- return s_bXInputEnabled;
-}
-
-int
-SDL_XINPUT_JoystickInit(void)
-{
- s_bXInputEnabled = SDL_GetHintBoolean(SDL_HINT_XINPUT_ENABLED, SDL_TRUE);
-
- if (s_bXInputEnabled && WIN_LoadXInputDLL() < 0) {
- s_bXInputEnabled = SDL_FALSE; /* oh well. */
- }
- return 0;
-}
-
-static char *
-GetXInputName(const Uint8 userid, BYTE SubType)
-{
- char name[32];
-
- if (SDL_XInputUseOldJoystickMapping()) {
- SDL_snprintf(name, sizeof(name), "X360 Controller #%u", 1 + userid);
- } else {
- switch (SubType) {
- case XINPUT_DEVSUBTYPE_GAMEPAD:
- SDL_snprintf(name, sizeof(name), "XInput Controller #%u", 1 + userid);
- break;
- case XINPUT_DEVSUBTYPE_WHEEL:
- SDL_snprintf(name, sizeof(name), "XInput Wheel #%u", 1 + userid);
- break;
- case XINPUT_DEVSUBTYPE_ARCADE_STICK:
- SDL_snprintf(name, sizeof(name), "XInput ArcadeStick #%u", 1 + userid);
- break;
- case XINPUT_DEVSUBTYPE_FLIGHT_STICK:
- SDL_snprintf(name, sizeof(name), "XInput FlightStick #%u", 1 + userid);
- break;
- case XINPUT_DEVSUBTYPE_DANCE_PAD:
- SDL_snprintf(name, sizeof(name), "XInput DancePad #%u", 1 + userid);
- break;
- case XINPUT_DEVSUBTYPE_GUITAR:
- case XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE:
- case XINPUT_DEVSUBTYPE_GUITAR_BASS:
- SDL_snprintf(name, sizeof(name), "XInput Guitar #%u", 1 + userid);
- break;
- case XINPUT_DEVSUBTYPE_DRUM_KIT:
- SDL_snprintf(name, sizeof(name), "XInput DrumKit #%u", 1 + userid);
- break;
- case XINPUT_DEVSUBTYPE_ARCADE_PAD:
- SDL_snprintf(name, sizeof(name), "XInput ArcadePad #%u", 1 + userid);
- break;
- default:
- SDL_snprintf(name, sizeof(name), "XInput Device #%u", 1 + userid);
- break;
- }
- }
- return SDL_strdup(name);
-}
-
-/* We can't really tell what device is being used for XInput, but we can guess
- and we'll be correct for the case where only one device is connected.
- */
-static void
-GuessXInputDevice(Uint8 userid, Uint16 *pVID, Uint16 *pPID, Uint16 *pVersion)
-{
-#ifndef __WINRT__ /* TODO: remove this ifndef __WINRT__ block, but only after integrating with UWP/WinRT's HID API */
-
- PRAWINPUTDEVICELIST devices = NULL;
- UINT i, j, device_count = 0;
-
- if ((GetRawInputDeviceList(NULL, &device_count, sizeof(RAWINPUTDEVICELIST)) == -1) || (!device_count)) {
- return; /* oh well. */
- }
-
- devices = (PRAWINPUTDEVICELIST)SDL_malloc(sizeof(RAWINPUTDEVICELIST) * device_count);
- if (devices == NULL) {
- return;
- }
-
- if (GetRawInputDeviceList(devices, &device_count, sizeof(RAWINPUTDEVICELIST)) == -1) {
- SDL_free(devices);
- return; /* oh well. */
- }
-
- for (i = 0; i < device_count; i++) {
- RID_DEVICE_INFO rdi;
- char devName[128];
- UINT rdiSize = sizeof(rdi);
- UINT nameSize = SDL_arraysize(devName);
-
- rdi.cbSize = sizeof(rdi);
- if ((devices[i].dwType == RIM_TYPEHID) &&
- (GetRawInputDeviceInfoA(devices[i].hDevice, RIDI_DEVICEINFO, &rdi, &rdiSize) != ((UINT)-1)) &&
- (GetRawInputDeviceInfoA(devices[i].hDevice, RIDI_DEVICENAME, devName, &nameSize) != ((UINT)-1)) &&
- (SDL_strstr(devName, "IG_") != NULL)) {
- SDL_bool found = SDL_FALSE;
- for (j = 0; j < SDL_arraysize(s_arrXInputDevicePath); ++j) {
- if (j == userid) {
- continue;
- }
- if (!s_arrXInputDevicePath[j]) {
- continue;
- }
- if (SDL_strcmp(devName, s_arrXInputDevicePath[j]) == 0) {
- found = SDL_TRUE;
- break;
- }
- }
- if (found) {
- /* We already have this device in our XInput device list */
- continue;
- }
-
- /* We don't actually know if this is the right device for this
- * userid, but we'll record it so we'll at least be consistent
- * when the raw device list changes.
- */
- *pVID = (Uint16)rdi.hid.dwVendorId;
- *pPID = (Uint16)rdi.hid.dwProductId;
- *pVersion = (Uint16)rdi.hid.dwVersionNumber;
- if (s_arrXInputDevicePath[userid]) {
- SDL_free(s_arrXInputDevicePath[userid]);
- }
- s_arrXInputDevicePath[userid] = SDL_strdup(devName);
- break;
- }
- }
- SDL_free(devices);
-#endif /* ifndef __WINRT__ */
-}
-
-static void
-AddXInputDevice(Uint8 userid, BYTE SubType, JoyStick_DeviceData **pContext)
-{
- Uint16 vendor = 0;
- Uint16 product = 0;
- Uint16 version = 0;
- JoyStick_DeviceData *pPrevJoystick = NULL;
- JoyStick_DeviceData *pNewJoystick = *pContext;
-
- if (SDL_XInputUseOldJoystickMapping() && SubType != XINPUT_DEVSUBTYPE_GAMEPAD)
- return;
-
- if (SubType == XINPUT_DEVSUBTYPE_UNKNOWN)
- return;
-
- while (pNewJoystick) {
- if (pNewJoystick->bXInputDevice && (pNewJoystick->XInputUserId == userid) && (pNewJoystick->SubType == SubType)) {
- /* if we are replacing the front of the list then update it */
- if (pNewJoystick == *pContext) {
- *pContext = pNewJoystick->pNext;
- } else if (pPrevJoystick) {
- pPrevJoystick->pNext = pNewJoystick->pNext;
- }
-
- pNewJoystick->pNext = SYS_Joystick;
- SYS_Joystick = pNewJoystick;
- return; /* already in the list. */
- }
-
- pPrevJoystick = pNewJoystick;
- pNewJoystick = pNewJoystick->pNext;
- }
-
- pNewJoystick = (JoyStick_DeviceData *)SDL_malloc(sizeof(JoyStick_DeviceData));
- if (!pNewJoystick) {
- return; /* better luck next time? */
- }
- SDL_zerop(pNewJoystick);
-
- pNewJoystick->joystickname = GetXInputName(userid, SubType);
- if (!pNewJoystick->joystickname) {
- SDL_free(pNewJoystick);
- return; /* better luck next time? */
- }
-
- pNewJoystick->bXInputDevice = SDL_TRUE;
- if (SDL_XInputUseOldJoystickMapping()) {
- SDL_zero(pNewJoystick->guid);
- } else {
- Uint16 *guid16 = (Uint16 *)pNewJoystick->guid.data;
-
- GuessXInputDevice(userid, &vendor, &product, &version);
-
- *guid16++ = SDL_SwapLE16(SDL_HARDWARE_BUS_USB);
- *guid16++ = 0;
- *guid16++ = SDL_SwapLE16(vendor);
- *guid16++ = 0;
- *guid16++ = SDL_SwapLE16(product);
- *guid16++ = 0;
- *guid16++ = SDL_SwapLE16(version);
- *guid16++ = 0;
-
- /* Note that this is an XInput device and what subtype it is */
- pNewJoystick->guid.data[14] = 'x';
- pNewJoystick->guid.data[15] = SubType;
- }
- pNewJoystick->SubType = SubType;
- pNewJoystick->XInputUserId = userid;
-
- if (SDL_ShouldIgnoreJoystick(pNewJoystick->joystickname, pNewJoystick->guid)) {
- SDL_free(pNewJoystick);
- return;
- }
-
-#ifdef SDL_JOYSTICK_HIDAPI
- if (HIDAPI_IsDevicePresent(vendor, product, version)) {
- /* The HIDAPI driver is taking care of this device */
- SDL_free(pNewJoystick);
- return;
- }
-#endif
-
- WINDOWS_AddJoystickDevice(pNewJoystick);
-}
-
-static void
-DelXInputDevice(Uint8 userid)
-{
- if (s_arrXInputDevicePath[userid]) {
- SDL_free(s_arrXInputDevicePath[userid]);
- s_arrXInputDevicePath[userid] = NULL;
- }
-}
-
-void
-SDL_XINPUT_JoystickDetect(JoyStick_DeviceData **pContext)
-{
- int iuserid;
-
- if (!s_bXInputEnabled) {
- return;
- }
-
- /* iterate in reverse, so these are in the final list in ascending numeric order. */
- for (iuserid = XUSER_MAX_COUNT - 1; iuserid >= 0; iuserid--) {
- const Uint8 userid = (Uint8)iuserid;
- XINPUT_CAPABILITIES capabilities;
- if (XINPUTGETCAPABILITIES(userid, XINPUT_FLAG_GAMEPAD, &capabilities) == ERROR_SUCCESS) {
- AddXInputDevice(userid, capabilities.SubType, pContext);
- } else {
- DelXInputDevice(userid);
- }
- }
-}
-
-int
-SDL_XINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice)
-{
- const Uint8 userId = joystickdevice->XInputUserId;
- XINPUT_CAPABILITIES capabilities;
- XINPUT_VIBRATION state;
-
- SDL_assert(s_bXInputEnabled);
- SDL_assert(XINPUTGETCAPABILITIES);
- SDL_assert(XINPUTSETSTATE);
- SDL_assert(userId < XUSER_MAX_COUNT);
-
- joystick->player_index = userId;
-
- joystick->hwdata->bXInputDevice = SDL_TRUE;
-
- if (XINPUTGETCAPABILITIES(userId, XINPUT_FLAG_GAMEPAD, &capabilities) != ERROR_SUCCESS) {
- SDL_free(joystick->hwdata);
- joystick->hwdata = NULL;
- return SDL_SetError("Failed to obtain XInput device capabilities. Device disconnected?");
- }
- SDL_zero(state);
- joystick->hwdata->bXInputHaptic = (XINPUTSETSTATE(userId, &state) == ERROR_SUCCESS);
- joystick->hwdata->userid = userId;
-
- /* The XInput API has a hard coded button/axis mapping, so we just match it */
- if (SDL_XInputUseOldJoystickMapping()) {
- joystick->naxes = 6;
- joystick->nbuttons = 15;
- } else {
- joystick->naxes = 6;
- joystick->nbuttons = 11;
- joystick->nhats = 1;
- }
- return 0;
-}
-
-static void
-UpdateXInputJoystickBatteryInformation(SDL_Joystick * joystick, XINPUT_BATTERY_INFORMATION_EX *pBatteryInformation)
-{
- if (pBatteryInformation->BatteryType != BATTERY_TYPE_UNKNOWN) {
- SDL_JoystickPowerLevel ePowerLevel = SDL_JOYSTICK_POWER_UNKNOWN;
- if (pBatteryInformation->BatteryType == BATTERY_TYPE_WIRED) {
- ePowerLevel = SDL_JOYSTICK_POWER_WIRED;
- } else {
- switch (pBatteryInformation->BatteryLevel) {
- case BATTERY_LEVEL_EMPTY:
- ePowerLevel = SDL_JOYSTICK_POWER_EMPTY;
- break;
- case BATTERY_LEVEL_LOW:
- ePowerLevel = SDL_JOYSTICK_POWER_LOW;
- break;
- case BATTERY_LEVEL_MEDIUM:
- ePowerLevel = SDL_JOYSTICK_POWER_MEDIUM;
- break;
- default:
- case BATTERY_LEVEL_FULL:
- ePowerLevel = SDL_JOYSTICK_POWER_FULL;
- break;
- }
- }
-
- SDL_PrivateJoystickBatteryLevel(joystick, ePowerLevel);
- }
-}
-
-static void
-UpdateXInputJoystickState_OLD(SDL_Joystick * joystick, XINPUT_STATE_EX *pXInputState, XINPUT_BATTERY_INFORMATION_EX *pBatteryInformation)
-{
- static WORD s_XInputButtons[] = {
- XINPUT_GAMEPAD_DPAD_UP, XINPUT_GAMEPAD_DPAD_DOWN, XINPUT_GAMEPAD_DPAD_LEFT, XINPUT_GAMEPAD_DPAD_RIGHT,
- XINPUT_GAMEPAD_START, XINPUT_GAMEPAD_BACK, XINPUT_GAMEPAD_LEFT_THUMB, XINPUT_GAMEPAD_RIGHT_THUMB,
- XINPUT_GAMEPAD_LEFT_SHOULDER, XINPUT_GAMEPAD_RIGHT_SHOULDER,
- XINPUT_GAMEPAD_A, XINPUT_GAMEPAD_B, XINPUT_GAMEPAD_X, XINPUT_GAMEPAD_Y,
- XINPUT_GAMEPAD_GUIDE
- };
- WORD wButtons = pXInputState->Gamepad.wButtons;
- Uint8 button;
-
- SDL_PrivateJoystickAxis(joystick, 0, (Sint16)pXInputState->Gamepad.sThumbLX);
- SDL_PrivateJoystickAxis(joystick, 1, (Sint16)(-SDL_max(-32767, pXInputState->Gamepad.sThumbLY)));
- SDL_PrivateJoystickAxis(joystick, 2, (Sint16)pXInputState->Gamepad.sThumbRX);
- SDL_PrivateJoystickAxis(joystick, 3, (Sint16)(-SDL_max(-32767, pXInputState->Gamepad.sThumbRY)));
- SDL_PrivateJoystickAxis(joystick, 4, (Sint16)(((int)pXInputState->Gamepad.bLeftTrigger * 65535 / 255) - 32768));
- SDL_PrivateJoystickAxis(joystick, 5, (Sint16)(((int)pXInputState->Gamepad.bRightTrigger * 65535 / 255) - 32768));
-
- for (button = 0; button < SDL_arraysize(s_XInputButtons); ++button) {
- SDL_PrivateJoystickButton(joystick, button, (wButtons & s_XInputButtons[button]) ? SDL_PRESSED : SDL_RELEASED);
- }
-
- UpdateXInputJoystickBatteryInformation(joystick, pBatteryInformation);
-}
-
-static void
-UpdateXInputJoystickState(SDL_Joystick * joystick, XINPUT_STATE_EX *pXInputState, XINPUT_BATTERY_INFORMATION_EX *pBatteryInformation)
-{
- static WORD s_XInputButtons[] = {
- XINPUT_GAMEPAD_A, XINPUT_GAMEPAD_B, XINPUT_GAMEPAD_X, XINPUT_GAMEPAD_Y,
- XINPUT_GAMEPAD_LEFT_SHOULDER, XINPUT_GAMEPAD_RIGHT_SHOULDER, XINPUT_GAMEPAD_BACK, XINPUT_GAMEPAD_START,
- XINPUT_GAMEPAD_LEFT_THUMB, XINPUT_GAMEPAD_RIGHT_THUMB,
- XINPUT_GAMEPAD_GUIDE
- };
- WORD wButtons = pXInputState->Gamepad.wButtons;
- Uint8 button;
- Uint8 hat = SDL_HAT_CENTERED;
-
- SDL_PrivateJoystickAxis(joystick, 0, pXInputState->Gamepad.sThumbLX);
- SDL_PrivateJoystickAxis(joystick, 1, ~pXInputState->Gamepad.sThumbLY);
- SDL_PrivateJoystickAxis(joystick, 2, ((int)pXInputState->Gamepad.bLeftTrigger * 257) - 32768);
- SDL_PrivateJoystickAxis(joystick, 3, pXInputState->Gamepad.sThumbRX);
- SDL_PrivateJoystickAxis(joystick, 4, ~pXInputState->Gamepad.sThumbRY);
- SDL_PrivateJoystickAxis(joystick, 5, ((int)pXInputState->Gamepad.bRightTrigger * 257) - 32768);
-
- for (button = 0; button < SDL_arraysize(s_XInputButtons); ++button) {
- SDL_PrivateJoystickButton(joystick, button, (wButtons & s_XInputButtons[button]) ? SDL_PRESSED : SDL_RELEASED);
- }
-
- if (wButtons & XINPUT_GAMEPAD_DPAD_UP) {
- hat |= SDL_HAT_UP;
- }
- if (wButtons & XINPUT_GAMEPAD_DPAD_DOWN) {
- hat |= SDL_HAT_DOWN;
- }
- if (wButtons & XINPUT_GAMEPAD_DPAD_LEFT) {
- hat |= SDL_HAT_LEFT;
- }
- if (wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) {
- hat |= SDL_HAT_RIGHT;
- }
- SDL_PrivateJoystickHat(joystick, 0, hat);
-
- UpdateXInputJoystickBatteryInformation(joystick, pBatteryInformation);
-}
-
-int
-SDL_XINPUT_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
-{
- XINPUT_VIBRATION XVibration;
-
- if (!XINPUTSETSTATE) {
- return SDL_Unsupported();
- }
-
- XVibration.wLeftMotorSpeed = low_frequency_rumble;
- XVibration.wRightMotorSpeed = high_frequency_rumble;
- if (XINPUTSETSTATE(joystick->hwdata->userid, &XVibration) != ERROR_SUCCESS) {
- return SDL_SetError("XInputSetState() failed");
- }
-
- if ((low_frequency_rumble || high_frequency_rumble) && duration_ms) {
- joystick->hwdata->rumble_expiration = SDL_GetTicks() + duration_ms;
- } else {
- joystick->hwdata->rumble_expiration = 0;
- }
- return 0;
-}
-
-void
-SDL_XINPUT_JoystickUpdate(SDL_Joystick * joystick)
-{
- HRESULT result;
- XINPUT_STATE_EX XInputState;
- XINPUT_BATTERY_INFORMATION_EX XBatteryInformation;
-
- if (!XINPUTGETSTATE)
- return;
-
- result = XINPUTGETSTATE(joystick->hwdata->userid, &XInputState);
- if (result == ERROR_DEVICE_NOT_CONNECTED) {
- return;
- }
-
- SDL_zero(XBatteryInformation);
- if (XINPUTGETBATTERYINFORMATION) {
- result = XINPUTGETBATTERYINFORMATION(joystick->hwdata->userid, BATTERY_DEVTYPE_GAMEPAD, &XBatteryInformation);
- }
-
- /* only fire events if the data changed from last time */
- if (XInputState.dwPacketNumber && XInputState.dwPacketNumber != joystick->hwdata->dwPacketNumber) {
- if (SDL_XInputUseOldJoystickMapping()) {
- UpdateXInputJoystickState_OLD(joystick, &XInputState, &XBatteryInformation);
- } else {
- UpdateXInputJoystickState(joystick, &XInputState, &XBatteryInformation);
- }
- joystick->hwdata->dwPacketNumber = XInputState.dwPacketNumber;
- }
-
- if (joystick->hwdata->rumble_expiration) {
- Uint32 now = SDL_GetTicks();
- if (SDL_TICKS_PASSED(now, joystick->hwdata->rumble_expiration)) {
- SDL_XINPUT_JoystickRumble(joystick, 0, 0, 0);
- }
- }
-}
-
-void
-SDL_XINPUT_JoystickClose(SDL_Joystick * joystick)
-{
-}
-
-void
-SDL_XINPUT_JoystickQuit(void)
-{
- if (s_bXInputEnabled) {
- WIN_UnloadXInputDLL();
- }
-}
-
-#else /* !SDL_JOYSTICK_XINPUT */
-
-typedef struct JoyStick_DeviceData JoyStick_DeviceData;
-
-SDL_bool SDL_XINPUT_Enabled(void)
-{
- return SDL_FALSE;
-}
-
-int
-SDL_XINPUT_JoystickInit(void)
-{
- return 0;
-}
-
-void
-SDL_XINPUT_JoystickDetect(JoyStick_DeviceData **pContext)
-{
-}
-
-int
-SDL_XINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice)
-{
- return SDL_Unsupported();
-}
-
-int
-SDL_XINPUT_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
-{
- return SDL_Unsupported();
-}
-
-void
-SDL_XINPUT_JoystickUpdate(SDL_Joystick * joystick)
-{
-}
-
-void
-SDL_XINPUT_JoystickClose(SDL_Joystick * joystick)
-{
-}
-
-void
-SDL_XINPUT_JoystickQuit(void)
-{
-}
-
-#endif /* SDL_JOYSTICK_XINPUT */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/Source/3rdParty/SDL2/src/joystick/windows/SDL_xinputjoystick_c.h b/Source/3rdParty/SDL2/src/joystick/windows/SDL_xinputjoystick_c.h
deleted file mode 100644
index 8d57b62..0000000
--- a/Source/3rdParty/SDL2/src/joystick/windows/SDL_xinputjoystick_c.h
+++ /dev/null
@@ -1,34 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-
-#include "../../core/windows/SDL_xinput.h"
-
-extern SDL_bool SDL_XINPUT_Enabled(void);
-extern int SDL_XINPUT_JoystickInit(void);
-extern void SDL_XINPUT_JoystickDetect(JoyStick_DeviceData **pContext);
-extern int SDL_XINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice);
-extern int SDL_XINPUT_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
-extern void SDL_XINPUT_JoystickUpdate(SDL_Joystick * joystick);
-extern void SDL_XINPUT_JoystickClose(SDL_Joystick * joystick);
-extern void SDL_XINPUT_JoystickQuit(void);
-
-/* vi: set ts=4 sw=4 expandtab: */