diff options
Diffstat (limited to 'Source/3rdParty/SDL2/src/joystick')
36 files changed, 0 insertions, 17420 deletions
diff --git a/Source/3rdParty/SDL2/src/joystick/SDL_gamecontroller.c b/Source/3rdParty/SDL2/src/joystick/SDL_gamecontroller.c deleted file mode 100644 index eb1ef06..0000000 --- a/Source/3rdParty/SDL2/src/joystick/SDL_gamecontroller.c +++ /dev/null @@ -1,2075 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "../SDL_internal.h" - -/* This is the game controller API for Simple DirectMedia Layer */ - -#include "SDL_events.h" -#include "SDL_assert.h" -#include "SDL_hints.h" -#include "SDL_timer.h" -#include "SDL_sysjoystick.h" -#include "SDL_joystick_c.h" -#include "SDL_gamecontrollerdb.h" - -#if !SDL_EVENTS_DISABLED -#include "../events/SDL_events_c.h" -#endif - -#if defined(__ANDROID__) -#include "SDL_system.h" -#endif - - -/* Many controllers turn the center button into an instantaneous button press */ -#define SDL_MINIMUM_GUIDE_BUTTON_DELAY_MS 250 - -#define SDL_CONTROLLER_PLATFORM_FIELD "platform:" - -/* a list of currently opened game controllers */ -static SDL_GameController *SDL_gamecontrollers = NULL; - -typedef struct -{ - SDL_GameControllerBindType inputType; - union - { - int button; - - struct { - int axis; - int axis_min; - int axis_max; - } axis; - - struct { - int hat; - int hat_mask; - } hat; - - } input; - - SDL_GameControllerBindType outputType; - union - { - SDL_GameControllerButton button; - - struct { - SDL_GameControllerAxis axis; - int axis_min; - int axis_max; - } axis; - - } output; - -} SDL_ExtendedGameControllerBind; - -/* our hard coded list of mapping support */ -typedef enum -{ - SDL_CONTROLLER_MAPPING_PRIORITY_DEFAULT, - SDL_CONTROLLER_MAPPING_PRIORITY_API, - SDL_CONTROLLER_MAPPING_PRIORITY_USER, -} SDL_ControllerMappingPriority; - -typedef struct _ControllerMapping_t -{ - SDL_JoystickGUID guid; - char *name; - char *mapping; - SDL_ControllerMappingPriority priority; - struct _ControllerMapping_t *next; -} ControllerMapping_t; - -static SDL_JoystickGUID s_zeroGUID; -static ControllerMapping_t *s_pSupportedControllers = NULL; -static ControllerMapping_t *s_pDefaultMapping = NULL; -static ControllerMapping_t *s_pHIDAPIMapping = NULL; -static ControllerMapping_t *s_pXInputMapping = NULL; - -/* The SDL game controller structure */ -struct _SDL_GameController -{ - SDL_Joystick *joystick; /* underlying joystick device */ - int ref_count; - - const char *name; - int num_bindings; - SDL_ExtendedGameControllerBind *bindings; - SDL_ExtendedGameControllerBind **last_match_axis; - Uint8 *last_hat_mask; - Uint32 guide_button_down; - - struct _SDL_GameController *next; /* pointer to next game controller we have allocated */ -}; - - -typedef struct -{ - int num_entries; - int max_entries; - Uint32 *entries; -} SDL_vidpid_list; - -static SDL_vidpid_list SDL_allowed_controllers; -static SDL_vidpid_list SDL_ignored_controllers; - -static void -SDL_LoadVIDPIDListFromHint(const char *hint, SDL_vidpid_list *list) -{ - Uint32 entry; - char *spot; - char *file = NULL; - - list->num_entries = 0; - - if (hint && *hint == '@') { - spot = file = (char *)SDL_LoadFile(hint+1, NULL); - } else { - spot = (char *)hint; - } - - if (!spot) { - return; - } - - while ((spot = SDL_strstr(spot, "0x")) != NULL) { - entry = (Uint16)SDL_strtol(spot, &spot, 0); - entry <<= 16; - spot = SDL_strstr(spot, "0x"); - if (!spot) { - break; - } - entry |= (Uint16)SDL_strtol(spot, &spot, 0); - - if (list->num_entries == list->max_entries) { - int max_entries = list->max_entries + 16; - Uint32 *entries = (Uint32 *)SDL_realloc(list->entries, max_entries*sizeof(*list->entries)); - if (entries == NULL) { - /* Out of memory, go with what we have already */ - break; - } - list->entries = entries; - list->max_entries = max_entries; - } - list->entries[list->num_entries++] = entry; - } - - if (file) { - SDL_free(file); - } -} - -static void SDLCALL -SDL_GameControllerIgnoreDevicesChanged(void *userdata, const char *name, const char *oldValue, const char *hint) -{ - SDL_LoadVIDPIDListFromHint(hint, &SDL_ignored_controllers); -} - -static void SDLCALL -SDL_GameControllerIgnoreDevicesExceptChanged(void *userdata, const char *name, const char *oldValue, const char *hint) -{ - SDL_LoadVIDPIDListFromHint(hint, &SDL_allowed_controllers); -} - -static int SDL_PrivateGameControllerAxis(SDL_GameController * gamecontroller, SDL_GameControllerAxis axis, Sint16 value); -static int SDL_PrivateGameControllerButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button, Uint8 state); - -/* - * If there is an existing add event in the queue, it needs to be modified - * to have the right value for which, because the number of controllers in - * the system is now one less. - */ -static void UpdateEventsForDeviceRemoval() -{ - int i, num_events; - SDL_Event *events; - - num_events = SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, SDL_CONTROLLERDEVICEADDED, SDL_CONTROLLERDEVICEADDED); - if (num_events <= 0) { - return; - } - - events = SDL_stack_alloc(SDL_Event, num_events); - if (!events) { - return; - } - - num_events = SDL_PeepEvents(events, num_events, SDL_GETEVENT, SDL_CONTROLLERDEVICEADDED, SDL_CONTROLLERDEVICEADDED); - for (i = 0; i < num_events; ++i) { - --events[i].cdevice.which; - } - SDL_PeepEvents(events, num_events, SDL_ADDEVENT, 0, 0); - - SDL_stack_free(events); -} - -static SDL_bool HasSameOutput(SDL_ExtendedGameControllerBind *a, SDL_ExtendedGameControllerBind *b) -{ - if (a->outputType != b->outputType) { - return SDL_FALSE; - } - - if (a->outputType == SDL_CONTROLLER_BINDTYPE_AXIS) { - return (a->output.axis.axis == b->output.axis.axis); - } else { - return (a->output.button == b->output.button); - } -} - -static void ResetOutput(SDL_GameController *gamecontroller, SDL_ExtendedGameControllerBind *bind) -{ - if (bind->outputType == SDL_CONTROLLER_BINDTYPE_AXIS) { - SDL_PrivateGameControllerAxis(gamecontroller, bind->output.axis.axis, 0); - } else { - SDL_PrivateGameControllerButton(gamecontroller, bind->output.button, SDL_RELEASED); - } -} - -static void HandleJoystickAxis(SDL_GameController *gamecontroller, int axis, int value) -{ - int i; - SDL_ExtendedGameControllerBind *last_match = gamecontroller->last_match_axis[axis]; - SDL_ExtendedGameControllerBind *match = NULL; - - for (i = 0; i < gamecontroller->num_bindings; ++i) { - SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i]; - if (binding->inputType == SDL_CONTROLLER_BINDTYPE_AXIS && - axis == binding->input.axis.axis) { - if (binding->input.axis.axis_min < binding->input.axis.axis_max) { - if (value >= binding->input.axis.axis_min && - value <= binding->input.axis.axis_max) { - match = binding; - break; - } - } else { - if (value >= binding->input.axis.axis_max && - value <= binding->input.axis.axis_min) { - match = binding; - break; - } - } - } - } - - if (last_match && (!match || !HasSameOutput(last_match, match))) { - /* Clear the last input that this axis generated */ - ResetOutput(gamecontroller, last_match); - } - - if (match) { - if (match->outputType == SDL_CONTROLLER_BINDTYPE_AXIS) { - if (match->input.axis.axis_min != match->output.axis.axis_min || match->input.axis.axis_max != match->output.axis.axis_max) { - float normalized_value = (float)(value - match->input.axis.axis_min) / (match->input.axis.axis_max - match->input.axis.axis_min); - value = match->output.axis.axis_min + (int)(normalized_value * (match->output.axis.axis_max - match->output.axis.axis_min)); - } - SDL_PrivateGameControllerAxis(gamecontroller, match->output.axis.axis, (Sint16)value); - } else { - Uint8 state; - int threshold = match->input.axis.axis_min + (match->input.axis.axis_max - match->input.axis.axis_min) / 2; - if (match->input.axis.axis_max < match->input.axis.axis_min) { - state = (value <= threshold) ? SDL_PRESSED : SDL_RELEASED; - } else { - state = (value >= threshold) ? SDL_PRESSED : SDL_RELEASED; - } - SDL_PrivateGameControllerButton(gamecontroller, match->output.button, state); - } - } - gamecontroller->last_match_axis[axis] = match; -} - -static void HandleJoystickButton(SDL_GameController *gamecontroller, int button, Uint8 state) -{ - int i; - - for (i = 0; i < gamecontroller->num_bindings; ++i) { - SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i]; - if (binding->inputType == SDL_CONTROLLER_BINDTYPE_BUTTON && - button == binding->input.button) { - if (binding->outputType == SDL_CONTROLLER_BINDTYPE_AXIS) { - int value = state ? binding->output.axis.axis_max : binding->output.axis.axis_min; - SDL_PrivateGameControllerAxis(gamecontroller, binding->output.axis.axis, (Sint16)value); - } else { - SDL_PrivateGameControllerButton(gamecontroller, binding->output.button, state); - } - break; - } - } -} - -static void HandleJoystickHat(SDL_GameController *gamecontroller, int hat, Uint8 value) -{ - int i; - Uint8 last_mask = gamecontroller->last_hat_mask[hat]; - Uint8 changed_mask = (last_mask ^ value); - - for (i = 0; i < gamecontroller->num_bindings; ++i) { - SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i]; - if (binding->inputType == SDL_CONTROLLER_BINDTYPE_HAT && hat == binding->input.hat.hat) { - if ((changed_mask & binding->input.hat.hat_mask) != 0) { - if (value & binding->input.hat.hat_mask) { - if (binding->outputType == SDL_CONTROLLER_BINDTYPE_AXIS) { - SDL_PrivateGameControllerAxis(gamecontroller, binding->output.axis.axis, (Sint16)binding->output.axis.axis_max); - } else { - SDL_PrivateGameControllerButton(gamecontroller, binding->output.button, SDL_PRESSED); - } - } else { - ResetOutput(gamecontroller, binding); - } - } - } - } - gamecontroller->last_hat_mask[hat] = value; -} - -/* - * Event filter to fire controller events from joystick ones - */ -static int SDLCALL SDL_GameControllerEventWatcher(void *userdata, SDL_Event * event) -{ - switch(event->type) { - case SDL_JOYAXISMOTION: - { - SDL_GameController *controllerlist = SDL_gamecontrollers; - while (controllerlist) { - if (controllerlist->joystick->instance_id == event->jaxis.which) { - HandleJoystickAxis(controllerlist, event->jaxis.axis, event->jaxis.value); - break; - } - controllerlist = controllerlist->next; - } - } - break; - case SDL_JOYBUTTONDOWN: - case SDL_JOYBUTTONUP: - { - SDL_GameController *controllerlist = SDL_gamecontrollers; - while (controllerlist) { - if (controllerlist->joystick->instance_id == event->jbutton.which) { - HandleJoystickButton(controllerlist, event->jbutton.button, event->jbutton.state); - break; - } - controllerlist = controllerlist->next; - } - } - break; - case SDL_JOYHATMOTION: - { - SDL_GameController *controllerlist = SDL_gamecontrollers; - while (controllerlist) { - if (controllerlist->joystick->instance_id == event->jhat.which) { - HandleJoystickHat(controllerlist, event->jhat.hat, event->jhat.value); - break; - } - controllerlist = controllerlist->next; - } - } - break; - case SDL_JOYDEVICEADDED: - { - if (SDL_IsGameController(event->jdevice.which)) { - SDL_Event deviceevent; - deviceevent.type = SDL_CONTROLLERDEVICEADDED; - deviceevent.cdevice.which = event->jdevice.which; - SDL_PushEvent(&deviceevent); - } - } - break; - case SDL_JOYDEVICEREMOVED: - { - SDL_GameController *controllerlist = SDL_gamecontrollers; - while (controllerlist) { - if (controllerlist->joystick->instance_id == event->jdevice.which) { - SDL_Event deviceevent; - - deviceevent.type = SDL_CONTROLLERDEVICEREMOVED; - deviceevent.cdevice.which = event->jdevice.which; - SDL_PushEvent(&deviceevent); - - UpdateEventsForDeviceRemoval(); - break; - } - controllerlist = controllerlist->next; - } - } - break; - default: - break; - } - - return 1; -} - -/* - * Helper function to scan the mappings database for a controller with the specified GUID - */ -static ControllerMapping_t *SDL_PrivateGetControllerMappingForGUID(SDL_JoystickGUID *guid, SDL_bool exact_match) -{ - ControllerMapping_t *pSupportedController = s_pSupportedControllers; - while (pSupportedController) { - if (SDL_memcmp(guid, &pSupportedController->guid, sizeof(*guid)) == 0) { - return pSupportedController; - } - pSupportedController = pSupportedController->next; - } - if (!exact_match) { - if (SDL_IsJoystickHIDAPI(*guid)) { - /* This is a HIDAPI device */ - return s_pHIDAPIMapping; - } -#if SDL_JOYSTICK_XINPUT - if (SDL_IsJoystickXInput(*guid)) { - /* This is an XInput device */ - return s_pXInputMapping; - } -#endif - } - return NULL; -} - -static const char* map_StringForControllerAxis[] = { - "leftx", - "lefty", - "rightx", - "righty", - "lefttrigger", - "righttrigger", - NULL -}; - -/* - * convert a string to its enum equivalent - */ -SDL_GameControllerAxis SDL_GameControllerGetAxisFromString(const char *pchString) -{ - int entry; - - if (pchString && (*pchString == '+' || *pchString == '-')) { - ++pchString; - } - - if (!pchString || !pchString[0]) { - return SDL_CONTROLLER_AXIS_INVALID; - } - - for (entry = 0; map_StringForControllerAxis[entry]; ++entry) { - if (!SDL_strcasecmp(pchString, map_StringForControllerAxis[entry])) - return (SDL_GameControllerAxis) entry; - } - return SDL_CONTROLLER_AXIS_INVALID; -} - -/* - * convert an enum to its string equivalent - */ -const char* SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis) -{ - if (axis > SDL_CONTROLLER_AXIS_INVALID && axis < SDL_CONTROLLER_AXIS_MAX) { - return map_StringForControllerAxis[axis]; - } - return NULL; -} - -static const char* map_StringForControllerButton[] = { - "a", - "b", - "x", - "y", - "back", - "guide", - "start", - "leftstick", - "rightstick", - "leftshoulder", - "rightshoulder", - "dpup", - "dpdown", - "dpleft", - "dpright", - NULL -}; - -/* - * convert a string to its enum equivalent - */ -SDL_GameControllerButton SDL_GameControllerGetButtonFromString(const char *pchString) -{ - int entry; - if (!pchString || !pchString[0]) - return SDL_CONTROLLER_BUTTON_INVALID; - - for (entry = 0; map_StringForControllerButton[entry]; ++entry) { - if (SDL_strcasecmp(pchString, map_StringForControllerButton[entry]) == 0) - return (SDL_GameControllerButton) entry; - } - return SDL_CONTROLLER_BUTTON_INVALID; -} - -/* - * convert an enum to its string equivalent - */ -const char* SDL_GameControllerGetStringForButton(SDL_GameControllerButton axis) -{ - if (axis > SDL_CONTROLLER_BUTTON_INVALID && axis < SDL_CONTROLLER_BUTTON_MAX) { - return map_StringForControllerButton[axis]; - } - return NULL; -} - -/* - * given a controller button name and a joystick name update our mapping structure with it - */ -static void SDL_PrivateGameControllerParseElement(SDL_GameController *gamecontroller, const char *szGameButton, const char *szJoystickButton) -{ - SDL_ExtendedGameControllerBind bind; - SDL_GameControllerButton button; - SDL_GameControllerAxis axis; - SDL_bool invert_input = SDL_FALSE; - char half_axis_input = 0; - char half_axis_output = 0; - - if (*szGameButton == '+' || *szGameButton == '-') { - half_axis_output = *szGameButton++; - } - - axis = SDL_GameControllerGetAxisFromString(szGameButton); - button = SDL_GameControllerGetButtonFromString(szGameButton); - if (axis != SDL_CONTROLLER_AXIS_INVALID) { - bind.outputType = SDL_CONTROLLER_BINDTYPE_AXIS; - bind.output.axis.axis = axis; - if (axis == SDL_CONTROLLER_AXIS_TRIGGERLEFT || axis == SDL_CONTROLLER_AXIS_TRIGGERRIGHT) { - bind.output.axis.axis_min = 0; - bind.output.axis.axis_max = SDL_JOYSTICK_AXIS_MAX; - } else { - if (half_axis_output == '+') { - bind.output.axis.axis_min = 0; - bind.output.axis.axis_max = SDL_JOYSTICK_AXIS_MAX; - } else if (half_axis_output == '-') { - bind.output.axis.axis_min = 0; - bind.output.axis.axis_max = SDL_JOYSTICK_AXIS_MIN; - } else { - bind.output.axis.axis_min = SDL_JOYSTICK_AXIS_MIN; - bind.output.axis.axis_max = SDL_JOYSTICK_AXIS_MAX; - } - } - } else if (button != SDL_CONTROLLER_BUTTON_INVALID) { - bind.outputType = SDL_CONTROLLER_BINDTYPE_BUTTON; - bind.output.button = button; - } else { - SDL_SetError("Unexpected controller element %s", szGameButton); - return; - } - - if (*szJoystickButton == '+' || *szJoystickButton == '-') { - half_axis_input = *szJoystickButton++; - } - if (szJoystickButton[SDL_strlen(szJoystickButton) - 1] == '~') { - invert_input = SDL_TRUE; - } - - if (szJoystickButton[0] == 'a' && SDL_isdigit(szJoystickButton[1])) { - bind.inputType = SDL_CONTROLLER_BINDTYPE_AXIS; - bind.input.axis.axis = SDL_atoi(&szJoystickButton[1]); - if (half_axis_input == '+') { - bind.input.axis.axis_min = 0; - bind.input.axis.axis_max = SDL_JOYSTICK_AXIS_MAX; - } else if (half_axis_input == '-') { - bind.input.axis.axis_min = 0; - bind.input.axis.axis_max = SDL_JOYSTICK_AXIS_MIN; - } else { - bind.input.axis.axis_min = SDL_JOYSTICK_AXIS_MIN; - bind.input.axis.axis_max = SDL_JOYSTICK_AXIS_MAX; - } - if (invert_input) { - int tmp = bind.input.axis.axis_min; - bind.input.axis.axis_min = bind.input.axis.axis_max; - bind.input.axis.axis_max = tmp; - } - } else if (szJoystickButton[0] == 'b' && SDL_isdigit(szJoystickButton[1])) { - bind.inputType = SDL_CONTROLLER_BINDTYPE_BUTTON; - bind.input.button = SDL_atoi(&szJoystickButton[1]); - } else if (szJoystickButton[0] == 'h' && SDL_isdigit(szJoystickButton[1]) && - szJoystickButton[2] == '.' && SDL_isdigit(szJoystickButton[3])) { - int hat = SDL_atoi(&szJoystickButton[1]); - int mask = SDL_atoi(&szJoystickButton[3]); - bind.inputType = SDL_CONTROLLER_BINDTYPE_HAT; - bind.input.hat.hat = hat; - bind.input.hat.hat_mask = mask; - } else { - SDL_SetError("Unexpected joystick element: %s", szJoystickButton); - return; - } - - ++gamecontroller->num_bindings; - gamecontroller->bindings = (SDL_ExtendedGameControllerBind *)SDL_realloc(gamecontroller->bindings, gamecontroller->num_bindings * sizeof(*gamecontroller->bindings)); - if (!gamecontroller->bindings) { - gamecontroller->num_bindings = 0; - SDL_OutOfMemory(); - return; - } - gamecontroller->bindings[gamecontroller->num_bindings - 1] = bind; -} - - -/* - * given a controller mapping string update our mapping object - */ -static void -SDL_PrivateGameControllerParseControllerConfigString(SDL_GameController *gamecontroller, const char *pchString) -{ - char szGameButton[20]; - char szJoystickButton[20]; - SDL_bool bGameButton = SDL_TRUE; - int i = 0; - const char *pchPos = pchString; - - SDL_zero(szGameButton); - SDL_zero(szJoystickButton); - - while (pchPos && *pchPos) { - if (*pchPos == ':') { - i = 0; - bGameButton = SDL_FALSE; - } else if (*pchPos == ' ') { - - } else if (*pchPos == ',') { - i = 0; - bGameButton = SDL_TRUE; - SDL_PrivateGameControllerParseElement(gamecontroller, szGameButton, szJoystickButton); - SDL_zero(szGameButton); - SDL_zero(szJoystickButton); - - } else if (bGameButton) { - if (i >= sizeof(szGameButton)) { - SDL_SetError("Button name too large: %s", szGameButton); - return; - } - szGameButton[i] = *pchPos; - i++; - } else { - if (i >= sizeof(szJoystickButton)) { - SDL_SetError("Joystick button name too large: %s", szJoystickButton); - return; - } - szJoystickButton[i] = *pchPos; - i++; - } - pchPos++; - } - - SDL_PrivateGameControllerParseElement(gamecontroller, szGameButton, szJoystickButton); - -} - -/* - * Make a new button mapping struct - */ -static void SDL_PrivateLoadButtonMapping(SDL_GameController *gamecontroller, const char *pchName, const char *pchMapping) -{ - int i; - - gamecontroller->name = pchName; - gamecontroller->num_bindings = 0; - SDL_memset(gamecontroller->last_match_axis, 0, gamecontroller->joystick->naxes * sizeof(*gamecontroller->last_match_axis)); - - SDL_PrivateGameControllerParseControllerConfigString(gamecontroller, pchMapping); - - /* Set the zero point for triggers */ - for (i = 0; i < gamecontroller->num_bindings; ++i) { - SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i]; - if (binding->inputType == SDL_CONTROLLER_BINDTYPE_AXIS && - binding->outputType == SDL_CONTROLLER_BINDTYPE_AXIS && - (binding->output.axis.axis == SDL_CONTROLLER_AXIS_TRIGGERLEFT || - binding->output.axis.axis == SDL_CONTROLLER_AXIS_TRIGGERRIGHT)) { - if (binding->input.axis.axis < gamecontroller->joystick->naxes) { - gamecontroller->joystick->axes[binding->input.axis.axis].value = - gamecontroller->joystick->axes[binding->input.axis.axis].zero = (Sint16)binding->input.axis.axis_min; - } - } - } -} - - -/* - * grab the guid string from a mapping string - */ -static char *SDL_PrivateGetControllerGUIDFromMappingString(const char *pMapping) -{ - const char *pFirstComma = SDL_strchr(pMapping, ','); - if (pFirstComma) { - char *pchGUID = SDL_malloc(pFirstComma - pMapping + 1); - if (!pchGUID) { - SDL_OutOfMemory(); - return NULL; - } - SDL_memcpy(pchGUID, pMapping, pFirstComma - pMapping); - pchGUID[pFirstComma - pMapping] = '\0'; - - /* Convert old style GUIDs to the new style in 2.0.5 */ -#if __WIN32__ - if (SDL_strlen(pchGUID) == 32 && - SDL_memcmp(&pchGUID[20], "504944564944", 12) == 0) { - SDL_memcpy(&pchGUID[20], "000000000000", 12); - SDL_memcpy(&pchGUID[16], &pchGUID[4], 4); - SDL_memcpy(&pchGUID[8], &pchGUID[0], 4); - SDL_memcpy(&pchGUID[0], "03000000", 8); - } -#elif __MACOSX__ - if (SDL_strlen(pchGUID) == 32 && - SDL_memcmp(&pchGUID[4], "000000000000", 12) == 0 && - SDL_memcmp(&pchGUID[20], "000000000000", 12) == 0) { - SDL_memcpy(&pchGUID[20], "000000000000", 12); - SDL_memcpy(&pchGUID[8], &pchGUID[0], 4); - SDL_memcpy(&pchGUID[0], "03000000", 8); - } -#endif - return pchGUID; - } - return NULL; -} - - -/* - * grab the name string from a mapping string - */ -static char *SDL_PrivateGetControllerNameFromMappingString(const char *pMapping) -{ - const char *pFirstComma, *pSecondComma; - char *pchName; - - pFirstComma = SDL_strchr(pMapping, ','); - if (!pFirstComma) - return NULL; - - pSecondComma = SDL_strchr(pFirstComma + 1, ','); - if (!pSecondComma) - return NULL; - - pchName = SDL_malloc(pSecondComma - pFirstComma); - if (!pchName) { - SDL_OutOfMemory(); - return NULL; - } - SDL_memcpy(pchName, pFirstComma + 1, pSecondComma - pFirstComma); - pchName[pSecondComma - pFirstComma - 1] = 0; - return pchName; -} - - -/* - * grab the button mapping string from a mapping string - */ -static char *SDL_PrivateGetControllerMappingFromMappingString(const char *pMapping) -{ - const char *pFirstComma, *pSecondComma; - - pFirstComma = SDL_strchr(pMapping, ','); - if (!pFirstComma) - return NULL; - - pSecondComma = SDL_strchr(pFirstComma + 1, ','); - if (!pSecondComma) - return NULL; - - return SDL_strdup(pSecondComma + 1); /* mapping is everything after the 3rd comma */ -} - -/* - * Helper function to refresh a mapping - */ -static void SDL_PrivateGameControllerRefreshMapping(ControllerMapping_t *pControllerMapping) -{ - SDL_GameController *gamecontrollerlist = SDL_gamecontrollers; - while (gamecontrollerlist) { - if (!SDL_memcmp(&gamecontrollerlist->joystick->guid, &pControllerMapping->guid, sizeof(pControllerMapping->guid))) { - /* Not really threadsafe. Should this lock access within SDL_GameControllerEventWatcher? */ - SDL_PrivateLoadButtonMapping(gamecontrollerlist, pControllerMapping->name, pControllerMapping->mapping); - - { - SDL_Event event; - event.type = SDL_CONTROLLERDEVICEREMAPPED; - event.cdevice.which = gamecontrollerlist->joystick->instance_id; - SDL_PushEvent(&event); - } - } - - gamecontrollerlist = gamecontrollerlist->next; - } -} - -/* - * Helper function to add a mapping for a guid - */ -static ControllerMapping_t * -SDL_PrivateAddMappingForGUID(SDL_JoystickGUID jGUID, const char *mappingString, SDL_bool *existing, SDL_ControllerMappingPriority priority) -{ - char *pchName; - char *pchMapping; - ControllerMapping_t *pControllerMapping; - - pchName = SDL_PrivateGetControllerNameFromMappingString(mappingString); - if (!pchName) { - SDL_SetError("Couldn't parse name from %s", mappingString); - return NULL; - } - - pchMapping = SDL_PrivateGetControllerMappingFromMappingString(mappingString); - if (!pchMapping) { - SDL_free(pchName); - SDL_SetError("Couldn't parse %s", mappingString); - return NULL; - } - - pControllerMapping = SDL_PrivateGetControllerMappingForGUID(&jGUID, SDL_TRUE); - if (pControllerMapping) { - /* Only overwrite the mapping if the priority is the same or higher. */ - if (pControllerMapping->priority <= priority) { - /* Update existing mapping */ - SDL_free(pControllerMapping->name); - pControllerMapping->name = pchName; - SDL_free(pControllerMapping->mapping); - pControllerMapping->mapping = pchMapping; - pControllerMapping->priority = priority; - /* refresh open controllers */ - SDL_PrivateGameControllerRefreshMapping(pControllerMapping); - } else { - SDL_free(pchName); - SDL_free(pchMapping); - } - *existing = SDL_TRUE; - } else { - pControllerMapping = SDL_malloc(sizeof(*pControllerMapping)); - if (!pControllerMapping) { - SDL_free(pchName); - SDL_free(pchMapping); - SDL_OutOfMemory(); - return NULL; - } - pControllerMapping->guid = jGUID; - pControllerMapping->name = pchName; - pControllerMapping->mapping = pchMapping; - pControllerMapping->next = NULL; - pControllerMapping->priority = priority; - - if (s_pSupportedControllers) { - /* Add the mapping to the end of the list */ - ControllerMapping_t *pCurrMapping, *pPrevMapping; - - for ( pPrevMapping = s_pSupportedControllers, pCurrMapping = pPrevMapping->next; - pCurrMapping; - pPrevMapping = pCurrMapping, pCurrMapping = pCurrMapping->next ) { - continue; - } - pPrevMapping->next = pControllerMapping; - } else { - s_pSupportedControllers = pControllerMapping; - } - *existing = SDL_FALSE; - } - return pControllerMapping; -} - -#ifdef __ANDROID__ -/* - * Helper function to guess at a mapping based on the elements reported for this controller - */ -static ControllerMapping_t *SDL_CreateMappingForAndroidController(const char *name, SDL_JoystickGUID guid) -{ - SDL_bool existing; - char name_string[128]; - char mapping_string[1024]; - int button_mask; - int axis_mask; - - button_mask = SDL_SwapLE16(*(Uint16*)(&guid.data[sizeof(guid.data)-4])); - axis_mask = SDL_SwapLE16(*(Uint16*)(&guid.data[sizeof(guid.data)-2])); - if (!button_mask && !axis_mask) { - /* Accelerometer, shouldn't have a game controller mapping */ - return NULL; - } - - /* Remove any commas in the name */ - SDL_strlcpy(name_string, name, sizeof(name_string)); - { - char *spot; - for (spot = name_string; *spot; ++spot) { - if (*spot == ',') { - *spot = ' '; - } - } - } - SDL_snprintf(mapping_string, sizeof(mapping_string), "none,%s,", name_string); - if (button_mask & (1 << SDL_CONTROLLER_BUTTON_A)) { - SDL_strlcat(mapping_string, "a:b0,", sizeof(mapping_string)); - } - if (button_mask & (1 << SDL_CONTROLLER_BUTTON_B)) { - SDL_strlcat(mapping_string, "b:b1,", sizeof(mapping_string)); - } else if (button_mask & (1 << SDL_CONTROLLER_BUTTON_BACK)) { - /* Use the back button as "B" for easy UI navigation with TV remotes */ - SDL_strlcat(mapping_string, "b:b4,", sizeof(mapping_string)); - button_mask &= ~(1 << SDL_CONTROLLER_BUTTON_BACK); - } - if (button_mask & (1 << SDL_CONTROLLER_BUTTON_X)) { - SDL_strlcat(mapping_string, "x:b2,", sizeof(mapping_string)); - } - if (button_mask & (1 << SDL_CONTROLLER_BUTTON_Y)) { - SDL_strlcat(mapping_string, "y:b3,", sizeof(mapping_string)); - } - if (button_mask & (1 << SDL_CONTROLLER_BUTTON_BACK)) { - SDL_strlcat(mapping_string, "back:b4,", sizeof(mapping_string)); - } -#if 0 /* The guide button generally isn't functional (or acts as a home button) on most Android controllers */ - if (button_mask & (1 << SDL_CONTROLLER_BUTTON_GUIDE)) { - SDL_strlcat(mapping_string, "guide:b5,", sizeof(mapping_string)); -#if 0 /* Actually this will be done in Steam */ - } else if (button_mask & (1 << SDL_CONTROLLER_BUTTON_START)) { - /* The guide button doesn't exist, use the start button instead, - so you can do Steam guide button chords and open the Steam overlay. - */ - SDL_strlcat(mapping_string, "guide:b6,", sizeof(mapping_string)); - button_mask &= ~(1 << SDL_CONTROLLER_BUTTON_START); -#endif - } -#endif - if (button_mask & (1 << SDL_CONTROLLER_BUTTON_START)) { - SDL_strlcat(mapping_string, "start:b6,", sizeof(mapping_string)); - } - if (button_mask & (1 << SDL_CONTROLLER_BUTTON_LEFTSTICK)) { - SDL_strlcat(mapping_string, "leftstick:b7,", sizeof(mapping_string)); - } - if (button_mask & (1 << SDL_CONTROLLER_BUTTON_RIGHTSTICK)) { - SDL_strlcat(mapping_string, "rightstick:b8,", sizeof(mapping_string)); - } - if (button_mask & (1 << SDL_CONTROLLER_BUTTON_LEFTSHOULDER)) { - SDL_strlcat(mapping_string, "leftshoulder:b9,", sizeof(mapping_string)); - } - if (button_mask & (1 << SDL_CONTROLLER_BUTTON_RIGHTSHOULDER)) { - SDL_strlcat(mapping_string, "rightshoulder:b10,", sizeof(mapping_string)); - } - if (button_mask & (1 << SDL_CONTROLLER_BUTTON_DPAD_UP)) { - SDL_strlcat(mapping_string, "dpup:b11,", sizeof(mapping_string)); - } - if (button_mask & (1 << SDL_CONTROLLER_BUTTON_DPAD_DOWN)) { - SDL_strlcat(mapping_string, "dpdown:b12,", sizeof(mapping_string)); - } - if (button_mask & (1 << SDL_CONTROLLER_BUTTON_DPAD_LEFT)) { - SDL_strlcat(mapping_string, "dpleft:b13,", sizeof(mapping_string)); - } - if (button_mask & (1 << SDL_CONTROLLER_BUTTON_DPAD_RIGHT)) { - SDL_strlcat(mapping_string, "dpright:b14,", sizeof(mapping_string)); - } - if (axis_mask & (1 << SDL_CONTROLLER_AXIS_LEFTX)) { - SDL_strlcat(mapping_string, "leftx:a0,", sizeof(mapping_string)); - } - if (axis_mask & (1 << SDL_CONTROLLER_AXIS_LEFTY)) { - SDL_strlcat(mapping_string, "lefty:a1,", sizeof(mapping_string)); - } - if (axis_mask & (1 << SDL_CONTROLLER_AXIS_RIGHTX)) { - SDL_strlcat(mapping_string, "rightx:a2,", sizeof(mapping_string)); - } - if (axis_mask & (1 << SDL_CONTROLLER_AXIS_RIGHTY)) { - SDL_strlcat(mapping_string, "righty:a3,", sizeof(mapping_string)); - } - if (axis_mask & (1 << SDL_CONTROLLER_AXIS_TRIGGERLEFT)) { - SDL_strlcat(mapping_string, "lefttrigger:a4,", sizeof(mapping_string)); - } - if (axis_mask & (1 << SDL_CONTROLLER_AXIS_TRIGGERRIGHT)) { - SDL_strlcat(mapping_string, "righttrigger:a5,", sizeof(mapping_string)); - } - return SDL_PrivateAddMappingForGUID(guid, mapping_string, - &existing, SDL_CONTROLLER_MAPPING_PRIORITY_DEFAULT); -} -#endif /* __ANDROID__ */ - - -/* - * Helper function to determine pre-calculated offset to certain joystick mappings - */ -static ControllerMapping_t *SDL_PrivateGetControllerMappingForNameAndGUID(const char *name, SDL_JoystickGUID guid) -{ - ControllerMapping_t *mapping; - - mapping = SDL_PrivateGetControllerMappingForGUID(&guid, SDL_FALSE); -#ifdef __LINUX__ - if (!mapping && name) { - if (SDL_strstr(name, "Xbox 360 Wireless Receiver")) { - /* The Linux driver xpad.c maps the wireless dpad to buttons */ - SDL_bool existing; - mapping = SDL_PrivateAddMappingForGUID(guid, -"none,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", - &existing, SDL_CONTROLLER_MAPPING_PRIORITY_DEFAULT); - } - } -#endif /* __LINUX__ */ - - if (!mapping && name) { - if (SDL_strstr(name, "Xbox") || SDL_strstr(name, "X-Box") || SDL_strstr(name, "XBOX")) { - mapping = s_pXInputMapping; - } - } -#ifdef __ANDROID__ - if (!mapping && name && !SDL_IsJoystickHIDAPI(guid)) { - mapping = SDL_CreateMappingForAndroidController(name, guid); - } -#endif - if (!mapping) { - mapping = s_pDefaultMapping; - } - return mapping; -} - -static ControllerMapping_t *SDL_PrivateGetControllerMapping(int device_index) -{ - const char *name; - SDL_JoystickGUID guid; - ControllerMapping_t *mapping; - - SDL_LockJoysticks(); - - if ((device_index < 0) || (device_index >= SDL_NumJoysticks())) { - SDL_SetError("There are %d joysticks available", SDL_NumJoysticks()); - SDL_UnlockJoysticks(); - return (NULL); - } - - name = SDL_JoystickNameForIndex(device_index); - guid = SDL_JoystickGetDeviceGUID(device_index); - mapping = SDL_PrivateGetControllerMappingForNameAndGUID(name, guid); - SDL_UnlockJoysticks(); - return mapping; -} - -/* - * Add or update an entry into the Mappings Database - */ -int -SDL_GameControllerAddMappingsFromRW(SDL_RWops * rw, int freerw) -{ - const char *platform = SDL_GetPlatform(); - int controllers = 0; - char *buf, *line, *line_end, *tmp, *comma, line_platform[64]; - size_t db_size, platform_len; - - if (rw == NULL) { - return SDL_SetError("Invalid RWops"); - } - db_size = (size_t)SDL_RWsize(rw); - - buf = (char *)SDL_malloc(db_size + 1); - if (buf == NULL) { - if (freerw) { - SDL_RWclose(rw); - } - return SDL_SetError("Could not allocate space to read DB into memory"); - } - - if (SDL_RWread(rw, buf, db_size, 1) != 1) { - if (freerw) { - SDL_RWclose(rw); - } - SDL_free(buf); - return SDL_SetError("Could not read DB"); - } - - if (freerw) { - SDL_RWclose(rw); - } - - buf[db_size] = '\0'; - line = buf; - - while (line < buf + db_size) { - line_end = SDL_strchr(line, '\n'); - if (line_end != NULL) { - *line_end = '\0'; - } else { - line_end = buf + db_size; - } - - /* Extract and verify the platform */ - tmp = SDL_strstr(line, SDL_CONTROLLER_PLATFORM_FIELD); - if (tmp != NULL) { - tmp += SDL_strlen(SDL_CONTROLLER_PLATFORM_FIELD); - comma = SDL_strchr(tmp, ','); - if (comma != NULL) { - platform_len = comma - tmp + 1; - if (platform_len + 1 < SDL_arraysize(line_platform)) { - SDL_strlcpy(line_platform, tmp, platform_len); - if (SDL_strncasecmp(line_platform, platform, platform_len) == 0 && - SDL_GameControllerAddMapping(line) > 0) { - controllers++; - } - } - } - } - - line = line_end + 1; - } - - SDL_free(buf); - return controllers; -} - -/* - * Add or update an entry into the Mappings Database with a priority - */ -static int -SDL_PrivateGameControllerAddMapping(const char *mappingString, SDL_ControllerMappingPriority priority) -{ - char *pchGUID; - SDL_JoystickGUID jGUID; - SDL_bool is_default_mapping = SDL_FALSE; - SDL_bool is_hidapi_mapping = SDL_FALSE; - SDL_bool is_xinput_mapping = SDL_FALSE; - SDL_bool existing = SDL_FALSE; - ControllerMapping_t *pControllerMapping; - - if (!mappingString) { - return SDL_InvalidParamError("mappingString"); - } - - pchGUID = SDL_PrivateGetControllerGUIDFromMappingString(mappingString); - if (!pchGUID) { - return SDL_SetError("Couldn't parse GUID from %s", mappingString); - } - if (!SDL_strcasecmp(pchGUID, "default")) { - is_default_mapping = SDL_TRUE; - } else if (!SDL_strcasecmp(pchGUID, "hidapi")) { - is_hidapi_mapping = SDL_TRUE; - } else if (!SDL_strcasecmp(pchGUID, "xinput")) { - is_xinput_mapping = SDL_TRUE; - } - jGUID = SDL_JoystickGetGUIDFromString(pchGUID); - SDL_free(pchGUID); - - pControllerMapping = SDL_PrivateAddMappingForGUID(jGUID, mappingString, &existing, priority); - if (!pControllerMapping) { - return -1; - } - - if (existing) { - return 0; - } else { - if (is_default_mapping) { - s_pDefaultMapping = pControllerMapping; - } else if (is_hidapi_mapping) { - s_pHIDAPIMapping = pControllerMapping; - } else if (is_xinput_mapping) { - s_pXInputMapping = pControllerMapping; - } - return 1; - } -} - -/* - * Add or update an entry into the Mappings Database - */ -int -SDL_GameControllerAddMapping(const char *mappingString) -{ - return SDL_PrivateGameControllerAddMapping(mappingString, SDL_CONTROLLER_MAPPING_PRIORITY_API); -} - -/* - * Get the number of mappings installed - */ -int -SDL_GameControllerNumMappings(void) -{ - int num_mappings = 0; - ControllerMapping_t *mapping; - - for (mapping = s_pSupportedControllers; mapping; mapping = mapping->next) { - if (SDL_memcmp(&mapping->guid, &s_zeroGUID, sizeof(mapping->guid)) == 0) { - continue; - } - ++num_mappings; - } - return num_mappings; -} - -/* - * Get the mapping at a particular index. - */ -char * -SDL_GameControllerMappingForIndex(int mapping_index) -{ - ControllerMapping_t *mapping; - - for (mapping = s_pSupportedControllers; mapping; mapping = mapping->next) { - if (SDL_memcmp(&mapping->guid, &s_zeroGUID, sizeof(mapping->guid)) == 0) { - continue; - } - if (mapping_index == 0) { - char *pMappingString; - char pchGUID[33]; - size_t needed; - - SDL_JoystickGetGUIDString(mapping->guid, pchGUID, sizeof(pchGUID)); - /* allocate enough memory for GUID + ',' + name + ',' + mapping + \0 */ - needed = SDL_strlen(pchGUID) + 1 + SDL_strlen(mapping->name) + 1 + SDL_strlen(mapping->mapping) + 1; - pMappingString = SDL_malloc(needed); - if (!pMappingString) { - SDL_OutOfMemory(); - return NULL; - } - SDL_snprintf(pMappingString, needed, "%s,%s,%s", pchGUID, mapping->name, mapping->mapping); - return pMappingString; - } - --mapping_index; - } - return NULL; -} - -/* - * Get the mapping string for this GUID - */ -char * -SDL_GameControllerMappingForGUID(SDL_JoystickGUID guid) -{ - char *pMappingString = NULL; - ControllerMapping_t *mapping = SDL_PrivateGetControllerMappingForGUID(&guid, SDL_FALSE); - if (mapping) { - char pchGUID[33]; - size_t needed; - SDL_JoystickGetGUIDString(guid, pchGUID, sizeof(pchGUID)); - /* allocate enough memory for GUID + ',' + name + ',' + mapping + \0 */ - needed = SDL_strlen(pchGUID) + 1 + SDL_strlen(mapping->name) + 1 + SDL_strlen(mapping->mapping) + 1; - pMappingString = SDL_malloc(needed); - if (!pMappingString) { - SDL_OutOfMemory(); - return NULL; - } - SDL_snprintf(pMappingString, needed, "%s,%s,%s", pchGUID, mapping->name, mapping->mapping); - } - return pMappingString; -} - -/* - * Get the mapping string for this device - */ -char * -SDL_GameControllerMapping(SDL_GameController * gamecontroller) -{ - if (!gamecontroller) { - return NULL; - } - - return SDL_GameControllerMappingForGUID(gamecontroller->joystick->guid); -} - -static void -SDL_GameControllerLoadHints() -{ - const char *hint = SDL_GetHint(SDL_HINT_GAMECONTROLLERCONFIG); - if (hint && hint[0]) { - size_t nchHints = SDL_strlen(hint); - char *pUserMappings = SDL_malloc(nchHints + 1); - char *pTempMappings = pUserMappings; - SDL_memcpy(pUserMappings, hint, nchHints); - pUserMappings[nchHints] = '\0'; - while (pUserMappings) { - char *pchNewLine = NULL; - - pchNewLine = SDL_strchr(pUserMappings, '\n'); - if (pchNewLine) - *pchNewLine = '\0'; - - SDL_PrivateGameControllerAddMapping(pUserMappings, SDL_CONTROLLER_MAPPING_PRIORITY_USER); - - if (pchNewLine) { - pUserMappings = pchNewLine + 1; - } else { - pUserMappings = NULL; - } - } - SDL_free(pTempMappings); - } -} - -/* - * Fill the given buffer with the expected controller mapping filepath. - * Usually this will just be CONTROLLER_MAPPING_FILE, but for Android, - * we want to get the internal storage path. - */ -static SDL_bool SDL_GetControllerMappingFilePath(char *path, size_t size) -{ -#ifdef CONTROLLER_MAPPING_FILE -#define STRING(X) SDL_STRINGIFY_ARG(X) - return SDL_strlcpy(path, STRING(CONTROLLER_MAPPING_FILE), size) < size; -#elif defined(__ANDROID__) - return SDL_snprintf(path, size, "%s/controller_map.txt", SDL_AndroidGetInternalStoragePath()) < size; -#else - return SDL_FALSE; -#endif -} - -/* - * Initialize the game controller system, mostly load our DB of controller config mappings - */ -int -SDL_GameControllerInitMappings(void) -{ - char szControllerMapPath[1024]; - int i = 0; - const char *pMappingString = NULL; - pMappingString = s_ControllerMappings[i]; - while (pMappingString) { - SDL_PrivateGameControllerAddMapping(pMappingString, SDL_CONTROLLER_MAPPING_PRIORITY_DEFAULT); - - i++; - pMappingString = s_ControllerMappings[i]; - } - - if (SDL_GetControllerMappingFilePath(szControllerMapPath, sizeof(szControllerMapPath))) { - SDL_GameControllerAddMappingsFromFile(szControllerMapPath); - } - - /* load in any user supplied config */ - SDL_GameControllerLoadHints(); - - SDL_AddHintCallback(SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES, - SDL_GameControllerIgnoreDevicesChanged, NULL); - SDL_AddHintCallback(SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT, - SDL_GameControllerIgnoreDevicesExceptChanged, NULL); - - return (0); -} - -int -SDL_GameControllerInit(void) -{ - int i; - - /* watch for joy events and fire controller ones if needed */ - SDL_AddEventWatch(SDL_GameControllerEventWatcher, NULL); - - /* Send added events for controllers currently attached */ - for (i = 0; i < SDL_NumJoysticks(); ++i) { - if (SDL_IsGameController(i)) { - SDL_Event deviceevent; - deviceevent.type = SDL_CONTROLLERDEVICEADDED; - deviceevent.cdevice.which = i; - SDL_PushEvent(&deviceevent); - } - } - - return (0); -} - - -/* - * Get the implementation dependent name of a controller - */ -const char * -SDL_GameControllerNameForIndex(int device_index) -{ - ControllerMapping_t *pSupportedController = SDL_PrivateGetControllerMapping(device_index); - if (pSupportedController) { - if (SDL_strcmp(pSupportedController->name, "*") == 0) { - return SDL_JoystickNameForIndex(device_index); - } else { - return pSupportedController->name; - } - } - return NULL; -} - - -/** - * Get the mapping of a game controller. - * This can be called before any controllers are opened. - * If no mapping can be found, this function returns NULL. - */ -char * -SDL_GameControllerMappingForDeviceIndex(int joystick_index) -{ - char *pMappingString = NULL; - ControllerMapping_t *mapping; - - SDL_LockJoysticks(); - mapping = SDL_PrivateGetControllerMapping(joystick_index); - if (mapping) { - SDL_JoystickGUID guid; - char pchGUID[33]; - size_t needed; - guid = SDL_JoystickGetDeviceGUID(joystick_index); - SDL_JoystickGetGUIDString(guid, pchGUID, sizeof(pchGUID)); - /* allocate enough memory for GUID + ',' + name + ',' + mapping + \0 */ - needed = SDL_strlen(pchGUID) + 1 + SDL_strlen(mapping->name) + 1 + SDL_strlen(mapping->mapping) + 1; - pMappingString = SDL_malloc(needed); - if (!pMappingString) { - SDL_OutOfMemory(); - SDL_UnlockJoysticks(); - return NULL; - } - SDL_snprintf(pMappingString, needed, "%s,%s,%s", pchGUID, mapping->name, mapping->mapping); - } - SDL_UnlockJoysticks(); - return pMappingString; -} - - -/* - * Return 1 if the joystick with this name and GUID is a supported controller - */ -SDL_bool -SDL_IsGameControllerNameAndGUID(const char *name, SDL_JoystickGUID guid) -{ - ControllerMapping_t *pSupportedController = SDL_PrivateGetControllerMappingForNameAndGUID(name, guid); - if (pSupportedController) { - return SDL_TRUE; - } - return SDL_FALSE; -} - -/* - * Return 1 if the joystick at this device index is a supported controller - */ -SDL_bool -SDL_IsGameController(int device_index) -{ - ControllerMapping_t *pSupportedController = SDL_PrivateGetControllerMapping(device_index); - if (pSupportedController) { - return SDL_TRUE; - } - return SDL_FALSE; -} - -/* - * Return 1 if the game controller should be ignored by SDL - */ -SDL_bool SDL_ShouldIgnoreGameController(const char *name, SDL_JoystickGUID guid) -{ - int i; - Uint16 vendor; - Uint16 product; - Uint16 version; - Uint32 vidpid; - - if (SDL_allowed_controllers.num_entries == 0 && - SDL_ignored_controllers.num_entries == 0) { - return SDL_FALSE; - } - - SDL_GetJoystickGUIDInfo(guid, &vendor, &product, &version); - - if (SDL_GetHintBoolean("SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD", SDL_FALSE)) { - /* We shouldn't ignore Steam's virtual gamepad since it's using the hints to filter out the real controllers so it can remap input for the virtual controller */ - SDL_bool bSteamVirtualGamepad = SDL_FALSE; -#if defined(__LINUX__) - bSteamVirtualGamepad = (vendor == 0x28DE && product == 0x11FF); -#elif defined(__MACOSX__) - bSteamVirtualGamepad = (vendor == 0x045E && product == 0x028E && version == 1); -#elif defined(__WIN32__) - /* We can't tell on Windows, but Steam will block others in input hooks */ - bSteamVirtualGamepad = SDL_TRUE; -#endif - if (bSteamVirtualGamepad) { - return SDL_FALSE; - } - } - - vidpid = MAKE_VIDPID(vendor, product); - - if (SDL_allowed_controllers.num_entries > 0) { - for (i = 0; i < SDL_allowed_controllers.num_entries; ++i) { - if (vidpid == SDL_allowed_controllers.entries[i]) { - return SDL_FALSE; - } - } - return SDL_TRUE; - } else { - for (i = 0; i < SDL_ignored_controllers.num_entries; ++i) { - if (vidpid == SDL_ignored_controllers.entries[i]) { - return SDL_TRUE; - } - } - return SDL_FALSE; - } -} - -/* - * Open a controller for use - the index passed as an argument refers to - * the N'th controller on the system. This index is the value which will - * identify this controller in future controller events. - * - * This function returns a controller identifier, or NULL if an error occurred. - */ -SDL_GameController * -SDL_GameControllerOpen(int device_index) -{ - SDL_JoystickID instance_id; - SDL_GameController *gamecontroller; - SDL_GameController *gamecontrollerlist; - ControllerMapping_t *pSupportedController = NULL; - - SDL_LockJoysticks(); - - gamecontrollerlist = SDL_gamecontrollers; - /* If the controller is already open, return it */ - instance_id = SDL_JoystickGetDeviceInstanceID(device_index); - while (gamecontrollerlist) { - if (instance_id == gamecontrollerlist->joystick->instance_id) { - gamecontroller = gamecontrollerlist; - ++gamecontroller->ref_count; - SDL_UnlockJoysticks(); - return (gamecontroller); - } - gamecontrollerlist = gamecontrollerlist->next; - } - - /* Find a controller mapping */ - pSupportedController = SDL_PrivateGetControllerMapping(device_index); - if (!pSupportedController) { - SDL_SetError("Couldn't find mapping for device (%d)", device_index); - SDL_UnlockJoysticks(); - return NULL; - } - - /* Create and initialize the controller */ - gamecontroller = (SDL_GameController *) SDL_calloc(1, sizeof(*gamecontroller)); - if (gamecontroller == NULL) { - SDL_OutOfMemory(); - SDL_UnlockJoysticks(); - return NULL; - } - - gamecontroller->joystick = SDL_JoystickOpen(device_index); - if (!gamecontroller->joystick) { - SDL_free(gamecontroller); - SDL_UnlockJoysticks(); - return NULL; - } - - if (gamecontroller->joystick->naxes) { - gamecontroller->last_match_axis = (SDL_ExtendedGameControllerBind **)SDL_calloc(gamecontroller->joystick->naxes, sizeof(*gamecontroller->last_match_axis)); - if (!gamecontroller->last_match_axis) { - SDL_OutOfMemory(); - SDL_JoystickClose(gamecontroller->joystick); - SDL_free(gamecontroller); - SDL_UnlockJoysticks(); - return NULL; - } - } - if (gamecontroller->joystick->nhats) { - gamecontroller->last_hat_mask = (Uint8 *)SDL_calloc(gamecontroller->joystick->nhats, sizeof(*gamecontroller->last_hat_mask)); - if (!gamecontroller->last_hat_mask) { - SDL_OutOfMemory(); - SDL_JoystickClose(gamecontroller->joystick); - SDL_free(gamecontroller->last_match_axis); - SDL_free(gamecontroller); - SDL_UnlockJoysticks(); - return NULL; - } - } - - SDL_PrivateLoadButtonMapping(gamecontroller, pSupportedController->name, pSupportedController->mapping); - - /* Add the controller to list */ - ++gamecontroller->ref_count; - /* Link the controller in the list */ - gamecontroller->next = SDL_gamecontrollers; - SDL_gamecontrollers = gamecontroller; - - SDL_UnlockJoysticks(); - - return (gamecontroller); -} - -/* - * Manually pump for controller updates. - */ -void -SDL_GameControllerUpdate(void) -{ - /* Just for API completeness; the joystick API does all the work. */ - SDL_JoystickUpdate(); -} - -/* - * Get the current state of an axis control on a controller - */ -Sint16 -SDL_GameControllerGetAxis(SDL_GameController * gamecontroller, SDL_GameControllerAxis axis) -{ - int i; - - if (!gamecontroller) - return 0; - - for (i = 0; i < gamecontroller->num_bindings; ++i) { - SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i]; - if (binding->outputType == SDL_CONTROLLER_BINDTYPE_AXIS && binding->output.axis.axis == axis) { - int value = 0; - SDL_bool valid_input_range; - SDL_bool valid_output_range; - - if (binding->inputType == SDL_CONTROLLER_BINDTYPE_AXIS) { - value = SDL_JoystickGetAxis(gamecontroller->joystick, binding->input.axis.axis); - if (binding->input.axis.axis_min < binding->input.axis.axis_max) { - valid_input_range = (value >= binding->input.axis.axis_min && value <= binding->input.axis.axis_max); - } else { - valid_input_range = (value >= binding->input.axis.axis_max && value <= binding->input.axis.axis_min); - } - if (valid_input_range) { - if (binding->input.axis.axis_min != binding->output.axis.axis_min || binding->input.axis.axis_max != binding->output.axis.axis_max) { - float normalized_value = (float)(value - binding->input.axis.axis_min) / (binding->input.axis.axis_max - binding->input.axis.axis_min); - value = binding->output.axis.axis_min + (int)(normalized_value * (binding->output.axis.axis_max - binding->output.axis.axis_min)); - } - } - } else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_BUTTON) { - value = SDL_JoystickGetButton(gamecontroller->joystick, binding->input.button); - if (value == SDL_PRESSED) { - value = binding->output.axis.axis_max; - } - } else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_HAT) { - int hat_mask = SDL_JoystickGetHat(gamecontroller->joystick, binding->input.hat.hat); - if (hat_mask & binding->input.hat.hat_mask) { - value = binding->output.axis.axis_max; - } - } - - if (binding->output.axis.axis_min < binding->output.axis.axis_max) { - valid_output_range = (value >= binding->output.axis.axis_min && value <= binding->output.axis.axis_max); - } else { - valid_output_range = (value >= binding->output.axis.axis_max && value <= binding->output.axis.axis_min); - } - /* If the value is zero, there might be another binding that makes it non-zero */ - if (value != 0 && valid_output_range) { - return (Sint16)value; - } - } - } - return 0; -} - -/* - * Get the current state of a button on a controller - */ -Uint8 -SDL_GameControllerGetButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button) -{ - int i; - - if (!gamecontroller) - return 0; - - for (i = 0; i < gamecontroller->num_bindings; ++i) { - SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i]; - if (binding->outputType == SDL_CONTROLLER_BINDTYPE_BUTTON && binding->output.button == button) { - if (binding->inputType == SDL_CONTROLLER_BINDTYPE_AXIS) { - SDL_bool valid_input_range; - - int value = SDL_JoystickGetAxis(gamecontroller->joystick, binding->input.axis.axis); - int threshold = binding->input.axis.axis_min + (binding->input.axis.axis_max - binding->input.axis.axis_min) / 2; - if (binding->input.axis.axis_min < binding->input.axis.axis_max) { - valid_input_range = (value >= binding->input.axis.axis_min && value <= binding->input.axis.axis_max); - if (valid_input_range) { - return (value >= threshold) ? SDL_PRESSED : SDL_RELEASED; - } - } else { - valid_input_range = (value >= binding->input.axis.axis_max && value <= binding->input.axis.axis_min); - if (valid_input_range) { - return (value <= threshold) ? SDL_PRESSED : SDL_RELEASED; - } - } - } else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_BUTTON) { - return SDL_JoystickGetButton(gamecontroller->joystick, binding->input.button); - } else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_HAT) { - int hat_mask = SDL_JoystickGetHat(gamecontroller->joystick, binding->input.hat.hat); - return (hat_mask & binding->input.hat.hat_mask) ? SDL_PRESSED : SDL_RELEASED; - } - } - } - return SDL_RELEASED; -} - -const char * -SDL_GameControllerName(SDL_GameController * gamecontroller) -{ - if (!gamecontroller) - return NULL; - - if (SDL_strcmp(gamecontroller->name, "*") == 0) { - return SDL_JoystickName(SDL_GameControllerGetJoystick(gamecontroller)); - } else { - return gamecontroller->name; - } -} - -int -SDL_GameControllerGetPlayerIndex(SDL_GameController *gamecontroller) -{ - return SDL_JoystickGetPlayerIndex(SDL_GameControllerGetJoystick(gamecontroller)); -} - -Uint16 -SDL_GameControllerGetVendor(SDL_GameController * gamecontroller) -{ - return SDL_JoystickGetVendor(SDL_GameControllerGetJoystick(gamecontroller)); -} - -Uint16 -SDL_GameControllerGetProduct(SDL_GameController * gamecontroller) -{ - return SDL_JoystickGetProduct(SDL_GameControllerGetJoystick(gamecontroller)); -} - -Uint16 -SDL_GameControllerGetProductVersion(SDL_GameController * gamecontroller) -{ - return SDL_JoystickGetProductVersion(SDL_GameControllerGetJoystick(gamecontroller)); -} - -/* - * Return if the controller in question is currently attached to the system, - * \return 0 if not plugged in, 1 if still present. - */ -SDL_bool -SDL_GameControllerGetAttached(SDL_GameController * gamecontroller) -{ - if (!gamecontroller) - return SDL_FALSE; - - return SDL_JoystickGetAttached(gamecontroller->joystick); -} - -/* - * Get the joystick for this controller - */ -SDL_Joystick *SDL_GameControllerGetJoystick(SDL_GameController * gamecontroller) -{ - if (!gamecontroller) - return NULL; - - return gamecontroller->joystick; -} - - -/* - * Find the SDL_GameController that owns this instance id - */ -SDL_GameController * -SDL_GameControllerFromInstanceID(SDL_JoystickID joyid) -{ - SDL_GameController *gamecontroller; - - SDL_LockJoysticks(); - gamecontroller = SDL_gamecontrollers; - while (gamecontroller) { - if (gamecontroller->joystick->instance_id == joyid) { - SDL_UnlockJoysticks(); - return gamecontroller; - } - gamecontroller = gamecontroller->next; - } - SDL_UnlockJoysticks(); - return NULL; -} - - -/* - * Get the SDL joystick layer binding for this controller axis mapping - */ -SDL_GameControllerButtonBind SDL_GameControllerGetBindForAxis(SDL_GameController * gamecontroller, SDL_GameControllerAxis axis) -{ - int i; - SDL_GameControllerButtonBind bind; - SDL_zero(bind); - - if (!gamecontroller || axis == SDL_CONTROLLER_AXIS_INVALID) - return bind; - - for (i = 0; i < gamecontroller->num_bindings; ++i) { - SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i]; - if (binding->outputType == SDL_CONTROLLER_BINDTYPE_AXIS && binding->output.axis.axis == axis) { - bind.bindType = binding->inputType; - if (binding->inputType == SDL_CONTROLLER_BINDTYPE_AXIS) { - /* FIXME: There might be multiple axes bound now that we have axis ranges... */ - bind.value.axis = binding->input.axis.axis; - } else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_BUTTON) { - bind.value.button = binding->input.button; - } else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_HAT) { - bind.value.hat.hat = binding->input.hat.hat; - bind.value.hat.hat_mask = binding->input.hat.hat_mask; - } - break; - } - } - return bind; -} - - -/* - * Get the SDL joystick layer binding for this controller button mapping - */ -SDL_GameControllerButtonBind SDL_GameControllerGetBindForButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button) -{ - int i; - SDL_GameControllerButtonBind bind; - SDL_zero(bind); - - if (!gamecontroller || button == SDL_CONTROLLER_BUTTON_INVALID) - return bind; - - for (i = 0; i < gamecontroller->num_bindings; ++i) { - SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i]; - if (binding->outputType == SDL_CONTROLLER_BINDTYPE_BUTTON && binding->output.button == button) { - bind.bindType = binding->inputType; - if (binding->inputType == SDL_CONTROLLER_BINDTYPE_AXIS) { - bind.value.axis = binding->input.axis.axis; - } else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_BUTTON) { - bind.value.button = binding->input.button; - } else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_HAT) { - bind.value.hat.hat = binding->input.hat.hat; - bind.value.hat.hat_mask = binding->input.hat.hat_mask; - } - break; - } - } - return bind; -} - - -int -SDL_GameControllerRumble(SDL_GameController *gamecontroller, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms) -{ - return SDL_JoystickRumble(SDL_GameControllerGetJoystick(gamecontroller), low_frequency_rumble, high_frequency_rumble, duration_ms); -} - -void -SDL_GameControllerClose(SDL_GameController * gamecontroller) -{ - SDL_GameController *gamecontrollerlist, *gamecontrollerlistprev; - - if (!gamecontroller) - return; - - SDL_LockJoysticks(); - - /* First decrement ref count */ - if (--gamecontroller->ref_count > 0) { - SDL_UnlockJoysticks(); - return; - } - - SDL_JoystickClose(gamecontroller->joystick); - - gamecontrollerlist = SDL_gamecontrollers; - gamecontrollerlistprev = NULL; - while (gamecontrollerlist) { - if (gamecontroller == gamecontrollerlist) { - if (gamecontrollerlistprev) { - /* unlink this entry */ - gamecontrollerlistprev->next = gamecontrollerlist->next; - } else { - SDL_gamecontrollers = gamecontroller->next; - } - break; - } - gamecontrollerlistprev = gamecontrollerlist; - gamecontrollerlist = gamecontrollerlist->next; - } - - SDL_free(gamecontroller->bindings); - SDL_free(gamecontroller->last_match_axis); - SDL_free(gamecontroller->last_hat_mask); - SDL_free(gamecontroller); - - SDL_UnlockJoysticks(); -} - - -/* - * Quit the controller subsystem - */ -void -SDL_GameControllerQuit(void) -{ - SDL_LockJoysticks(); - while (SDL_gamecontrollers) { - SDL_gamecontrollers->ref_count = 1; - SDL_GameControllerClose(SDL_gamecontrollers); - } - SDL_UnlockJoysticks(); -} - -void -SDL_GameControllerQuitMappings(void) -{ - ControllerMapping_t *pControllerMap; - - while (s_pSupportedControllers) { - pControllerMap = s_pSupportedControllers; - s_pSupportedControllers = s_pSupportedControllers->next; - SDL_free(pControllerMap->name); - SDL_free(pControllerMap->mapping); - SDL_free(pControllerMap); - } - - SDL_DelEventWatch(SDL_GameControllerEventWatcher, NULL); - - SDL_DelHintCallback(SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES, - SDL_GameControllerIgnoreDevicesChanged, NULL); - SDL_DelHintCallback(SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT, - SDL_GameControllerIgnoreDevicesExceptChanged, NULL); - - if (SDL_allowed_controllers.entries) { - SDL_free(SDL_allowed_controllers.entries); - SDL_zero(SDL_allowed_controllers); - } - if (SDL_ignored_controllers.entries) { - SDL_free(SDL_ignored_controllers.entries); - SDL_zero(SDL_ignored_controllers); - } -} - -/* - * Event filter to transform joystick events into appropriate game controller ones - */ -static int -SDL_PrivateGameControllerAxis(SDL_GameController * gamecontroller, SDL_GameControllerAxis axis, Sint16 value) -{ - int posted; - - /* translate the event, if desired */ - posted = 0; -#if !SDL_EVENTS_DISABLED - if (SDL_GetEventState(SDL_CONTROLLERAXISMOTION) == SDL_ENABLE) { - SDL_Event event; - event.type = SDL_CONTROLLERAXISMOTION; - event.caxis.which = gamecontroller->joystick->instance_id; - event.caxis.axis = axis; - event.caxis.value = value; - posted = SDL_PushEvent(&event) == 1; - } -#endif /* !SDL_EVENTS_DISABLED */ - return (posted); -} - - -/* - * Event filter to transform joystick events into appropriate game controller ones - */ -static int -SDL_PrivateGameControllerButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button, Uint8 state) -{ - int posted; -#if !SDL_EVENTS_DISABLED - SDL_Event event; - - if (button == SDL_CONTROLLER_BUTTON_INVALID) - return (0); - - switch (state) { - case SDL_PRESSED: - event.type = SDL_CONTROLLERBUTTONDOWN; - break; - case SDL_RELEASED: - event.type = SDL_CONTROLLERBUTTONUP; - break; - default: - /* Invalid state -- bail */ - return (0); - } -#endif /* !SDL_EVENTS_DISABLED */ - - if (button == SDL_CONTROLLER_BUTTON_GUIDE) { - Uint32 now = SDL_GetTicks(); - if (state == SDL_PRESSED) { - gamecontroller->guide_button_down = now; - - if (gamecontroller->joystick->delayed_guide_button) { - /* Skip duplicate press */ - return (0); - } - } else { - if (!SDL_TICKS_PASSED(now, gamecontroller->guide_button_down+SDL_MINIMUM_GUIDE_BUTTON_DELAY_MS) && !gamecontroller->joystick->force_recentering) { - gamecontroller->joystick->delayed_guide_button = SDL_TRUE; - return (0); - } - gamecontroller->joystick->delayed_guide_button = SDL_FALSE; - } - } - - /* translate the event, if desired */ - posted = 0; -#if !SDL_EVENTS_DISABLED - if (SDL_GetEventState(event.type) == SDL_ENABLE) { - event.cbutton.which = gamecontroller->joystick->instance_id; - event.cbutton.button = button; - event.cbutton.state = state; - posted = SDL_PushEvent(&event) == 1; - } -#endif /* !SDL_EVENTS_DISABLED */ - return (posted); -} - -/* - * Turn off controller events - */ -int -SDL_GameControllerEventState(int state) -{ -#if SDL_EVENTS_DISABLED - return SDL_IGNORE; -#else - const Uint32 event_list[] = { - SDL_CONTROLLERAXISMOTION, SDL_CONTROLLERBUTTONDOWN, SDL_CONTROLLERBUTTONUP, - SDL_CONTROLLERDEVICEADDED, SDL_CONTROLLERDEVICEREMOVED, SDL_CONTROLLERDEVICEREMAPPED, - }; - unsigned int i; - - switch (state) { - case SDL_QUERY: - state = SDL_IGNORE; - for (i = 0; i < SDL_arraysize(event_list); ++i) { - state = SDL_EventState(event_list[i], SDL_QUERY); - if (state == SDL_ENABLE) { - break; - } - } - break; - default: - for (i = 0; i < SDL_arraysize(event_list); ++i) { - SDL_EventState(event_list[i], state); - } - break; - } - return (state); -#endif /* SDL_EVENTS_DISABLED */ -} - -void -SDL_GameControllerHandleDelayedGuideButton(SDL_Joystick *joystick) -{ - SDL_GameController *controllerlist = SDL_gamecontrollers; - while (controllerlist) { - if (controllerlist->joystick == joystick) { - SDL_PrivateGameControllerButton(controllerlist, SDL_CONTROLLER_BUTTON_GUIDE, SDL_RELEASED); - break; - } - controllerlist = controllerlist->next; - } -} - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Source/3rdParty/SDL2/src/joystick/SDL_gamecontrollerdb.h b/Source/3rdParty/SDL2/src/joystick/SDL_gamecontrollerdb.h deleted file mode 100644 index 9d95c90..0000000 --- a/Source/3rdParty/SDL2/src/joystick/SDL_gamecontrollerdb.h +++ /dev/null @@ -1,592 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "../SDL_internal.h" - - -/* Default mappings we support - - The easiest way to generate a new mapping is to start Steam in Big Picture - mode, configure your joystick and then look in config/config.vdf in your - Steam installation directory for the "SDL_GamepadBind" entry. - - Alternatively, you can use the app located in test/controllermap - */ -static const char *s_ControllerMappings [] = -{ -#if SDL_JOYSTICK_XINPUT - "xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", -#endif -#if SDL_JOYSTICK_DINPUT - "03000000fa2d00000100000000000000,3DRUDDER,leftx:a0,lefty:a1,rightx:a5,righty:a2,", - "03000000022000000090000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,", - "03000000203800000900000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,", - "03000000c82d00000060000000000000,8Bitdo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,", - "03000000c82d00000061000000000000,8Bitdo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,", - "03000000102800000900000000000000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,", - "03000000a00500003232000000000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,", - "03000000c82d00002038000000000000,8bitdo,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,", - "030000008f0e00001200000000000000,Acme GA-02,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,", - "03000000fa190000f0ff000000000000,Acteck AGJ-3200,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,", - "03000000341a00003608000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "030000006f0e00000263000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "030000006f0e00001101000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "030000006f0e00001401000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "030000006f0e00001402000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "030000006f0e00001901000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "030000006f0e00001a01000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "03000000d62000001d57000000000000,Airflo PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "03000000d81d00000b00000000000000,BUFFALO BSGP1601 Series ,a:b5,b:b3,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b13,x:b4,y:b2,", - "03000000d6200000e557000000000000,Batarang,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "03000000c01100001352000000000000,Battalife Joystick,a:b6,b:b7,back:b2,leftshoulder:b0,leftx:a0,lefty:a1,rightshoulder:b1,start:b3,x:b4,y:b5,", - "030000006f0e00003201000000000000,Battlefield 4 PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "03000000bc2000006012000000000000,Betop 2126F,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,", - "03000000bc2000000055000000000000,Betop BFM Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,", - "03000000bc2000006312000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,", - "03000000bc2000006412000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,", - "03000000c01100000555000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,", - "03000000c01100000655000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,", - "03000000790000000700000000000000,Betop Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,", - "03000000808300000300000000000000,Betop Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,", - "030000006b1400000055000000000000,Bigben PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,", - "030000006b1400000103000000000000,Bigben PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,", - "0300000066f700000500000000000000,BrutalLegendTest,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,", - "03000000e82000006058000000000000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,", - "03000000260900008888000000000000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a4,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,", - "03000000a306000022f6000000000000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,", - "03000000451300000830000000000000,Defender Game Racer X7,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,", - "03000000791d00000103000000000000,Dual Box WII,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,", - "03000000bd12000002e0000000000000,Dual USB Vibration Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,", - "030000006f0e00003001000000000000,EA SPORTS PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "03000000341a00000108000000000000,EXEQ RF USB Gamepad 8206,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,", - "030000008f0e00000f31000000000000,EXEQ,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,", - "03000000b80500000410000000000000,Elecom Gamepad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,", - "03000000b80500000610000000000000,Elecom Gamepad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,", - "03000000852100000201000000000000,FF-GP1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "030000000d0f00002700000000000000,FIGHTING STICK V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,", - "030000000d0f00008500000000000000,Fighting Commander 2016 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "030000000d0f00008400000000000000,Fighting Commander 5,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", - "030000000d0f00008700000000000000,Fighting Stick mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,", - "030000000d0f00008800000000000000,Fighting Stick mini 4,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,", - "78696e70757403000000000000000000,Fightstick TES,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,", - "03000000790000000600000000000000,G-Shark GS-GP702,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,", - "030000008f0e00000d31000000000000,GAMEPAD 3 TURBO,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "03000000300f00000b01000000000000,GGE909 Recoil Pad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,", - "03000000790000002201000000000000,Game Controller for PC,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,", - "0300000066f700000100000000000000,Game VIB Joystick,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,", - "03000000280400000140000000000000,GamePad Pro USB,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,", - "03000000ac0500003d03000000000000,GameSir,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,", - "03000000ac0500004d04000000000000,GameSir,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,", - "03000000ffff00000000000000000000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,", - "03000000260900002625000000000000,Gamecube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,lefttrigger:a4,leftx:a0,lefty:a1,righttrigger:a5,rightx:a2,righty:a3,start:b7,x:b2,y:b3,", - "030000005c1a00003330000000000000,Genius MaxFire Grandias 12V,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b2,y:b3,", - "030000008305000031b0000000000000,Genius Maxfire Blaze 3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,", - "03000000451300000010000000000000,Genius Maxfire Grandias 12,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,", - "030000008305000009a0000000000000,Genius,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,", - "03000000f025000021c1000000000000,Gioteck PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,", - "03000000f0250000c383000000000000,Gioteck VX2 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,", - "03000000f0250000c483000000000000,Gioteck VX2 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,", - "03000000f0250000c283000000000000,Gioteck,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,", - "03000000632500002605000000000000,HJD-X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,", - "030000000d0f00006e00000000000000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "030000000d0f00006600000000000000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", - "030000000d0f0000ee00000000000000,HORIPAD mini4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", - "03000000250900000017000000000000,HRAP2 on PS/SS/N64 Joypad to USB BOX,a:b2,b:b1,back:b9,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b8,x:b3,y:b0,", - "03000000341a00000302000000000000,Hama Scorpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "030000000d0f00004900000000000000,Hatsune Miku Sho Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "03000000d81400000862000000000000,HitBox Edition Cthulhu+,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,", - "030000000d0f00005f00000000000000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "030000000d0f00005e00000000000000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", - "030000000d0f00004000000000000000,Hori Fighting Stick Mini 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,", - "030000000d0f00000900000000000000,Hori Pad 3 Turbo,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "030000000d0f00005400000000000000,Hori Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "030000000d0f00004d00000000000000,Hori Pad A,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "030000000d0f0000c100000000000000,Horipad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "030000008f0e00001330000000000000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,", - "030000006f0e00002401000000000000,INJUSTICE FightStick PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,", - "03000000ac0500002c02000000000000,IPEGA,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b13,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b14,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b4,", - "03000000b50700001403000000000000,Impact Black,a:b2,b:b3,back:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,", - "03000000491900000204000000000000,Ipega PG-9023,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,", - "030000006e0500000520000000000000,JC-P301U,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,", - "030000006e0500000320000000000000,JC-U3613M (DInput),a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,", - "030000006e0500000720000000000000,JC-W01U,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,", - "03000000790000000200000000000000,King PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,", - "030000006d040000d1ca000000000000,Logitech ChillStream,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "030000006d040000d2ca000000000000,Logitech Cordless Precision,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "030000006d04000011c2000000000000,Logitech Cordless Wingman,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b5,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b2,righttrigger:b7,rightx:a3,righty:a4,x:b4,", - "030000006d04000016c2000000000000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "030000006d04000018c2000000000000,Logitech F510 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "030000006d04000019c2000000000000,Logitech F710 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", /* Guide button doesn't seem to be sent in DInput mode. */ - "03000000380700008081000000000000,MADCATZ SFV Arcade FightStick Alpha PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", - "03000000380700006382000000000000,MLG GamePad PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "03000000250900006688000000000000,MP-8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,", - "03000000380700006652000000000000,Mad Catz C.T.R.L.R,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,", - "03000000380700005032000000000000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "03000000380700005082000000000000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", - "03000000380700008433000000000000,Mad Catz FightStick TE S+ (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "03000000380700008483000000000000,Mad Catz FightStick TE S+ (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", - "03000000380700008134000000000000,Mad Catz FightStick TE2+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b7,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b4,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "03000000380700008184000000000000,Mad Catz FightStick TE2+ PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,leftstick:b10,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", - "03000000380700006252000000000000,Mad Catz Micro C.T.R.L.R,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,", - "03000000380700008034000000000000,Mad Catz TE2 PS3 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "03000000380700008084000000000000,Mad Catz TE2 PS4 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", - "03000000380700001888000000000000,MadCatz SFIV FightStick PS3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b6,rightx:a2,righty:a3,start:b9,x:b2,y:b3,", - "03000000380700008532000000000000,Madcatz Arcade Fightstick TE S PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "03000000380700003888000000000000,Madcatz Arcade Fightstick TE S+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "030000002a0600001024000000000000,Matricom,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b2,y:b3,", - "03000000250900000128000000000000,Mayflash Arcade Stick,a:b1,b:b2,back:b8,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b5,y:b6,", - "03000000790000004318000000000000,Mayflash GameCube Controller Adapter,a:b1,b:b2,back:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b0,leftshoulder:b4,leftstick:b0,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b0,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,", - "03000000790000004418000000000000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,", - "030000008f0e00001030000000000000,Mayflash USB Adapter for original Sega Saturn controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b5,rightshoulder:b2,righttrigger:b7,start:b9,x:b3,y:b4,", - "0300000025090000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,", - "03000000790000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "03000000efbe0000edfe000000000000,Monect Virtual Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b0,", - "030000001008000001e5000000000000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,", - "03000000152000000182000000000000,NGDS,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,", - "030000004b120000014d000000000000,NYKO AIRFLO,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:a3,leftstick:a0,lefttrigger:b6,rightshoulder:b5,rightstick:a2,righttrigger:b7,start:b9,x:b2,y:b3,", - "03000000bd12000015d0000000000000,Nintendo Retrolink USB Super SNES Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,", - "030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,", - "030000000d0500000308000000000000,Nostromo N45,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b12,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b2,y:b3,", - "03000000d62000006d57000000000000,OPP PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "03000000362800000100000000000000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b13,rightx:a3,righty:a4,x:b1,y:b2,", - "03000000782300000a10000000000000,Onlive Wireless Controller,a:b15,b:b14,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b11,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b13,y:b12,", - "030000006b14000001a1000000000000,Orange Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,", - "03000000120c0000f60e000000000000,P4 Wired Gamepad,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b7,rightshoulder:b4,righttrigger:b6,start:b9,x:b0,y:b3,", - "03000000632500002306000000000000,PS Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,", - "03000000e30500009605000000000000,PS to USB convert cable,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,", - "03000000100800000100000000000000,PS1 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,", - "030000008f0e00007530000000000000,PS1 Controller,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b1,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "03000000100800000300000000000000,PS2 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a2,start:b9,x:b3,y:b0,", - "03000000250900008888000000000000,PS2 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,", - "03000000666600006706000000000000,PS2 Controller,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,", - "030000006b1400000303000000000000,PS2 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,", - "030000009d0d00001330000000000000,PS2 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,", - "03000000250900000500000000000000,PS3 Controller,a:b2,b:b1,back:b9,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b0,y:b3,", - "030000004c0500006802000000000000,PS3 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b10,lefttrigger:a3~,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:a4~,rightx:a2,righty:a5,start:b8,x:b3,y:b0,", - "03000000632500007505000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,", - "03000000888800000803000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b9,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b0,y:b3,", - "030000008f0e00001431000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "030000003807000056a8000000000000,PS3 RF pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "03000000100000008200000000000000,PS360+ v1.66,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:h0.4,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,", - "030000004c050000a00b000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", - "030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", - "030000004c050000cc09000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", - "030000008f0e00000300000000000000,Piranha xtreme,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,", - "03000000d62000006dca000000000000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "03000000d62000009557000000000000,Pro Elite PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "03000000d62000009f31000000000000,Pro Ex mini PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "03000000d6200000c757000000000000,Pro Ex mini PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "03000000222c00000020000000000000,QANBA DRONE ARCADE JOYSTICK,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,rightshoulder:b5,righttrigger:a4,start:b9,x:b0,y:b3,", - "03000000300f00000011000000000000,QanBa Arcade JoyStick 1008,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b10,x:b0,y:b3,", - "03000000300f00001611000000000000,QanBa Arcade JoyStick 4018,a:b1,b:b2,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,", - "03000000300f00001210000000000000,QanBa Joystick Plus,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b2,y:b3,", - "03000000341a00000104000000000000,QanBa Joystick Q4RAF,a:b5,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b1,y:b2,", - "03000000222c00000223000000000000,Qanba Obsidian Arcade Joystick PS3 Mode,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "03000000222c00000023000000000000,Qanba Obsidian Arcade Joystick PS4 Mode,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", - "030000000d0f00001100000000000000,REAL ARCADE PRO.3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,", - "030000000d0f00007000000000000000,REAL ARCADE PRO.4 VLX,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,", - "030000000d0f00002200000000000000,REAL ARCADE Pro.V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "03000000321500000003000000000000,Razer Hydra,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", - "03000000321500000204000000000000,Razer Panthera (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "03000000321500000104000000000000,Razer Panthera (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", - "030000000d0f00006a00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", - "030000000d0f00006b00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "030000000d0f00008a00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", - "030000000d0f00008b00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "030000000d0f00005b00000000000000,Real Arcade Pro.V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", - "030000000d0f00005c00000000000000,Real Arcade Pro.V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "0300000000f000000300000000000000,RetroUSB.com RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,", - "0300000000f00000f100000000000000,RetroUSB.com Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,", - "03000000790000001100000000000000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,", - "030000006b140000010d000000000000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", - "030000006f0e00001e01000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "030000006f0e00002801000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "030000006f0e00002f01000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "03000000341a00000208000000000000,SL-6555-SBK,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:-a4,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a3,righty:a2,start:b7,x:b2,y:b3,", - "03000000341a00000908000000000000,SL-6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,", - "03000000790000001c18000000000000,STK-7024X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,", - "03000000ff1100003133000000000000,SVEN X-PAD,a:b2,b:b3,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a4,start:b5,x:b0,y:b1,", - "03000000a306000023f6000000000000,Saitek Cyborg V.1 Game pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,", - "03000000a30600001af5000000000000,Saitek Cyborg,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,", - "03000000300f00001201000000000000,Saitek Dual Analog Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,", - "03000000a30600000cff000000000000,Saitek P2500 Force Rumble Pad,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,x:b0,y:b1,", - "03000000a30600000c04000000000000,Saitek P2900,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,", - "03000000300f00001001000000000000,Saitek P480 Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,", - "03000000a30600000b04000000010000,Saitek P990 Dual Analog Pad,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,", - "03000000a30600000b04000000000000,Saitek P990,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,", - "03000000a30600002106000000000000,Saitek PS1000,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,", - "03000000a306000020f6000000000000,Saitek PS2700,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,", - "03000000300f00001101000000000000,Saitek Rumble Pad,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,", - "0300000000050000289b000000000000,Saturn_Adapter_2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,", - "030000009b2800000500000000000000,Saturn_Adapter_2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,", - "030000008f0e00000800000000000000,SpeedLink Strike FX,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,", - "03000000c01100000591000000000000,Speedlink Torid,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,", - "03000000381000001814000000000000,SteelSeries Stratus XL,a:b0,b:b1,back:b18,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b19,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b2,y:b3,", - "03000000110100001914000000000000,SteelSeries,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:,leftstick:b13,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:,rightstick:b14,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b4,", - "03000000d620000011a7000000000000,Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "030000004f04000007d0000000000000,T Mini Wireless,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "03000000fa1900000706000000000000,Team 5,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,", - "03000000b50700001203000000000000,Techmobility X6-38V,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,", - "030000004f04000015b3000000000000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,", - "030000004f04000023b3000000000000,Thrustmaster Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", - "030000004f04000004b3000000000000,Thrustmaster Firestorm Dual Power 3,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,", - "030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,", - "03000000666600000488000000000000,TigerGame PS/PS2 Game Controller Adapter,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,", - "03000000d62000006000000000000000,Tournament PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "030000005f140000c501000000000000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,", - "03000000b80500000210000000000000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,", - "03000000d90400000200000000000000,TwinShock PS2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,", - "03000000300f00000701000000000000,USB 4-Axis 12-Button Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,", - "03000000632500002305000000000000,USB Vibration Joystick (BM),a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,", - "03000000341a00002308000000000000,USB gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,", - "030000005509000000b4000000000000,USB gamepad,a:b10,b:b11,back:b5,dpdown:b1,dpleft:b2,dpright:b3,dpup:b0,guide:b14,leftshoulder:b8,leftstick:b6,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b7,righttrigger:a5,rightx:a2,righty:a3,start:b4,x:b12,y:b13,", - "030000006b1400000203000000000000,USB gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,", - "03000000790000000a00000000000000,USB gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,", - "03000000f0250000c183000000000000,USB gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "03000000ff1100004133000000000000,USB gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a2,start:b9,x:b3,y:b0,", - "03000000790000001b18000000000000,Venom Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,", - "03000000450c00002043000000000000,XEOX Gamepad SL-6556-BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,", - "03000000341a00000608000000000000,Xeox,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,", - "03000000172700004431000000000000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a7,rightx:a2,righty:a5,start:b11,x:b3,y:b4,", - "03000000790000004f18000000000000,ZD-T Android,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,", - "03000000d81d00000f00000000000000,iBUFFALO BSGP1204 Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,", - "03000000d81d00001000000000000000,iBUFFALO BSGP1204P Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,", - "03000000830500006020000000000000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,", - "030000004f04000003d0000000000000,run'n'drive,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b7,leftshoulder:a3,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:a4,rightstick:b11,righttrigger:b5,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", - "03000000101c0000171c000000000000,uRage Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,", -#endif -#if defined(__MACOSX__) - "03000000022000000090000001000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,", - "03000000203800000900000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,", - "03000000102800000900000000000000,8Bitdo SFC30 GamePad Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,", - "03000000a00500003232000008010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,", - "03000000a00500003232000009010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,", - "030000008305000031b0000000000000,Cideko AK08b,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "03000000260900008888000088020000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,", - "03000000a306000022f6000001030000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,", - "03000000790000000600000000000000,G-Shark GP-702,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,", - "0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,", - "03000000ad1b000001f9000000000000,Gamestop BB-070 X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,", - "030000000d0f00005f00000000000000,HORI Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "030000000d0f00005e00000000000000,HORI Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "030000000d0f00004d00000000000000,HORI Gem Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "030000000d0f00006e00000000010000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "030000000d0f00006600000000010000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", - "030000000d0f00006600000000000000,HORIPAD FPS PLUS 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", - "030000000d0f00005f00000000010000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "030000000d0f00005e00000000010000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", - "030000008f0e00001330000011010000,HuiJia SNES Controller,a:b4,b:b2,back:b16,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b12,rightshoulder:b14,start:b18,x:b6,y:b0,", - "030000006d04000016c2000000020000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "030000006d04000016c2000000030000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "030000006d04000016c2000014040000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "030000006d04000016c2000000000000,Logitech F310 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", /* Guide button doesn't seem to be sent in DInput mode. */ - "030000006d04000018c2000000000000,Logitech F510 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "030000006d0400001fc2000000000000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,", - "030000006d04000019c2000000000000,Logitech Wireless Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", /* This includes F710 in DInput mode and the "Logitech Cordless RumblePad 2", at the very least. */ - "03000000d8140000cecf000000000000,MC Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,", - "03000000380700005032000000010000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "03000000380700005082000000010000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", - "03000000380700008433000000010000,Mad Catz FightStick TE S+ (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "03000000380700008483000000010000,Mad Catz FightStick TE S+ (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", - "03000000790000004418000000010000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,", - "0300000025090000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,", - "03000000790000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b4,b:b8,back:b32,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b16,leftstick:b40,lefttrigger:b24,leftx:a0,lefty:a4,rightshoulder:b20,rightstick:b44,righttrigger:b28,rightx:a8,righty:a12,start:b36,x:b0,y:b12,", - "030000001008000001e5000006010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,", - "030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,", - "030000004c0500006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,", - "030000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,", - "030000004c050000a00b000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", - "030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", - "030000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", - "030000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", - "030000008f0e00000300000000000000,Piranha xtreme,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,", - "030000008916000000fd000000000000,Razer Onza TE,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,", - "03000000321500000204000000010000,Razer Panthera (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "03000000321500000104000000010000,Razer Panthera (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", - "03000000321500000010000000010000,Razer RAIJU,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", - "0300000032150000030a000000000000,Razer Wildcat,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,", - "03000000790000001100000000000000,Retrolink Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a3,lefty:a4,rightshoulder:b5,start:b9,x:b3,y:b0,", - "03000000790000001100000006010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,", - "030000006b140000010d000000010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", - "030000003512000021ab000000000000,SFC30 Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,", - "03000000b40400000a01000000000000,Sega Saturn USB Gamepad,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,x:b3,y:b4,", - "03000000811700007e05000000000000,Sega Saturn,a:b2,b:b4,dpdown:b16,dpleft:b15,dpright:b14,dpup:b17,leftshoulder:b8,lefttrigger:a5,leftx:a0,lefty:a2,rightshoulder:b9,righttrigger:a4,start:b13,x:b0,y:b6,", - "030000004c050000cc09000000000000,Sony DualShock 4 V2,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", - "030000004c050000a00b000000000000,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", - "030000005e0400008e02000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,", - "03000000110100002014000000000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b12,x:b2,y:b3,", - "03000000110100002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,", - "03000000381000002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,", - "03000000110100001714000000000000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,", - "03000000110100001714000020010000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,", - "030000004f04000015b3000000000000,Thrustmaster Dual Analog 3.2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,", - "030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,", - "03000000bd12000015d0000000000000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,", - "03000000bd12000015d0000000010000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,", - "03000000100800000100000000000000,Twin USB Joystick,a:b4,b:b2,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b12,leftstick:b20,lefttrigger:b8,leftx:a0,lefty:a2,rightshoulder:b14,rightstick:b22,righttrigger:b10,rightx:a6,righty:a4,start:b18,x:b6,y:b0,", - "050000005769696d6f74652028303000,Wii Remote,a:b4,b:b5,back:b7,dpdown:b3,dpleft:b0,dpright:b1,dpup:b2,guide:b8,leftshoulder:b11,lefttrigger:b12,leftx:a0,lefty:a1,start:b6,x:b10,y:b9,", - "050000005769696d6f74652028313800,Wii U Pro Controller,a:b16,b:b15,back:b7,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b8,leftshoulder:b19,leftstick:b23,lefttrigger:b21,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b24,righttrigger:b22,rightx:a2,righty:a3,start:b6,x:b18,y:b17,", - "030000005e0400008e02000000000000,X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,", - "03000000c6240000045d000000000000,Xbox 360 Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,", - "030000005e040000d102000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,", - "030000005e040000dd02000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,", - "030000005e040000e302000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,", - "030000005e040000e002000000000000,Xbox Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", - "030000005e040000e002000003090000,Xbox Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", - "030000005e040000ea02000000000000,Xbox Wireless Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,", - "030000005e040000fd02000003090000,Xbox Wireless Controller,a:b0,b:b1,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,", - "03000000172700004431000029010000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,", - "03000000120c0000100e000000010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", - "03000000830500006020000000010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,", - "03000000830500006020000000000000,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,", -#endif -#if defined(__LINUX__) - "03000000c82d00000190000011010000,8Bitdo NES30 Pro 8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,", - "03000000022000000090000011010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,", - "05000000203800000900000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,", - "05000000c82d00002038000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,", - "05000000c82d00000061000000010000,8Bitdo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,", - "05000000102800000900000000010000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,", - "05000000c82d00003028000000010000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,", - "05000000a00500003232000001000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,", - "05000000a00500003232000008010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,", - "05000000050b00000045000031000000,ASUS Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,", - "030000006f0e00003901000020060000,Afterglow Controller for Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", - "030000006f0e00003901000000430000,Afterglow Prismatic Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", - "030000006f0e00001302000000010000,Afterglow,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", - "03000000100000008200000011010000,Akishop Customs PS360+ v1.66,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,", - "03000000b40400000a01000000010000,CYPRESS USB Gamepad,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,x:b3,y:b4,", - "03000000e82000006058000001010000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,", - "03000000260900008888000000010000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,", - "03000000a306000022f6000011010000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,", - "03000000790000000600000010010000,DragonRise Inc. Generic USB Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,", - "030000006f0e00003001000001010000,EA Sports PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "0300000079000000d418000000010000,GPD Win 2 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", - "0500000047532067616d657061640000,GS gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,", - "03000000341a000005f7000010010000,GameCube {HuiJia USB box},a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,", - "03000000bc2000000055000011010000,GameSir G3w,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,", - "0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,", - "030000006f0e00000104000000010000,Gamestop Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", - "030000006f0e00001304000000010000,Generic X-Box pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:a0,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:a3,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", - "03000000f0250000c183000010010000,Goodbetterbest Ltd USB Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "03000000280400000140000000010000,Gravis GamePad Pro USB ,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,", - "030000008f0e00000610000000010000,GreenAsia Electronics 4Axes 12Keys GamePad ,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,", - "030000008f0e00001200000010010000,GreenAsia Inc. USB Joystick,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,", - "03000000c9110000f055000011010000,HJC Game GAMEPAD,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,", - "030000000d0f00001000000011010000,HORI CO. LTD. FIGHTING STICK 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,", - "030000000d0f00002200000011010000,HORI CO. LTD. REAL ARCADE Pro.V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,", - "030000000d0f00006a00000011010000,HORI CO. LTD. Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", - "030000000d0f00006b00000011010000,HORI CO. LTD. Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "030000000d0f00006e00000011010000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "030000000d0f00006600000011010000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", - "030000000d0f00006700000001010000,HORIPAD ONE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", - "06000000adde0000efbe000002010000,Hidromancer Game Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", - "03000000d81400000862000011010000,HitBox (PS3/PC) Analog Mode,a:b1,b:b2,back:b8,guide:b9,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b12,x:b0,y:b3,", - "030000000d0f00005f00000011010000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "030000000d0f00005e00000011010000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", - "03000000ad1b000001f5000033050000,Hori Pad EX Turbo 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", - "030000008f0e00001330000010010000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,", - "03000000fd0500000030000000010000,InterAct GoPad I-73000 (Fighting Game Layout),a:b3,b:b4,back:b6,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,start:b7,x:b0,y:b1,", - "030000006e0500000320000010010000,JC-U3613M - DirectInput Mode,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,", - "03000000300f00001001000010010000,Jess Tech Dual Analog Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,", - "03000000ba2200002010000001010000,Jess Technology USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,", - "030000006f0e00000103000000020000,Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", - "030000006d04000019c2000010010000,Logitech Cordless RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "030000006d04000016c2000010010000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "030000006d04000016c2000011010000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "030000006d0400001dc2000014400000,Logitech F310 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", - "030000006d0400001ec2000020200000,Logitech F510 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", - "030000006d04000019c2000011010000,Logitech F710 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", /* Guide button doesn't seem to be sent in DInput mode. */ - "030000006d0400001fc2000005030000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", - "030000006d04000015c2000010010000,Logitech Logitech Extreme 3D,a:b0,b:b4,back:b6,guide:b8,leftshoulder:b9,leftstick:h0.8,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:h0.2,start:b7,x:b2,y:b5,", - "030000006d04000018c2000010010000,Logitech RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "030000006d04000011c2000010010000,Logitech WingMan Cordless RumblePad,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b10,rightx:a3,righty:a4,start:b8,x:b3,y:b4,", - "03000000250900006688000000010000,MP-8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,", - "05000000380700006652000025010000,Mad Catz C.T.R.L.R ,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "03000000380700005032000011010000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "03000000380700005082000011010000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", - "03000000380700008433000011010000,Mad Catz FightStick TE S+ (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "03000000380700008483000011010000,Mad Catz FightStick TE S+ (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", - "03000000ad1b00002ef0000090040000,Mad Catz Fightpad SFxT,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,", - "03000000380700003847000090040000,Mad Catz Wired Xbox 360 Controller (SFIV),a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,", - "03000000380700001647000010040000,Mad Catz Wired Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", - "03000000ad1b000016f0000090040000,Mad Catz Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", - "03000000380700008034000011010000,Mad Catz fightstick (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "03000000380700008084000011010000,Mad Catz fightstick (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", - "03000000380700001888000010010000,MadCatz PC USB Wired Stick 8818,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "03000000380700003888000010010000,MadCatz PC USB Wired Stick 8838,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:a0,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "03000000790000004418000010010000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,", - "03000000780000000600000010010000,Microntek USB Joystick,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,", - "030000005e0400000e00000000010000,Microsoft SideWinder,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,rightshoulder:b7,start:b8,x:b3,y:b4,", - "030000005e0400008e02000004010000,Microsoft X-Box 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", - "030000005e0400008e02000062230000,Microsoft X-Box 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", - "030000005e040000d102000003020000,Microsoft X-Box One pad v2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", - "030000005e040000d102000001010000,Microsoft X-Box One pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", - "030000005e0400008502000000010000,Microsoft X-Box pad (Japan),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,", - "030000005e0400008902000021010000,Microsoft X-Box pad v2 (US),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,", - "05000000d6200000ad0d000001000000,Moga Pro,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,", - "030000001008000001e5000010010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,", - "03000000550900001072000011010000,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b8,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,", - "03000000451300000830000010010000,NYKO CORE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", - "050000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,", - "050000007e0500003003000001000000,Nintendo Wii Remote Pro Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,", - "05000000010000000100000003000000,Nintendo Wiimote,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,", - "030000000d0500000308000010010000,Nostromo n45 Dual Analog Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b12,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b2,y:b3,", - "05000000362800000100000002010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,", - "05000000362800000100000003010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,", - "030000005e0400000202000000010000,Old Xbox pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,", - "03000000ff1100003133000010010000,PC Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,", - "030000006f0e00006401000001010000,PDP Battlefield One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", - "03000000ff1100004133000010010000,PS2 Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,", - "03000000341a00003608000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "030000004c0500006802000010010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,", - "030000004c0500006802000010810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,", - "030000004c0500006802000011010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,", - "030000004c0500006802000011810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,", - "030000006f0e00001402000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "030000008f0e00000300000010010000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,", - "050000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:a12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:a13,rightx:a2,righty:a3,start:b3,x:b15,y:b12,", - "050000004c0500006802000000800000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b2,", - "050000004c0500006802000000810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,", - "05000000504c415953544154494f4e00,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,", - "060000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,", - "030000004c050000a00b000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", - "030000004c050000a00b000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,", - "030000004c050000c405000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", - "030000004c050000c405000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,", - "030000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", - "030000004c050000cc09000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", - "030000004c050000cc09000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,", - "050000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", - "050000004c050000c405000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,", - "050000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", - "050000004c050000cc09000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,", - "050000004c050000cc09000001800000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,", - "03000000c62400000053000000010000,PowerA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", - "03000000300f00001211000011010000,QanBa Arcade JoyStick,a:b2,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b9,x:b1,y:b3,", - "030000008916000001fd000024010000,Razer Onza Classic Edition,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", - "030000008916000000fd000024010000,Razer Onza Tournament Edition,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", - "03000000321500000204000011010000,Razer Panthera (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "03000000321500000104000011010000,Razer Panthera (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", - "03000000321500000010000011010000,Razer RAIJU,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", - "030000008916000000fe000024010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", - "03000000c6240000045d000024010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", - "03000000c6240000045d000025010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", - "03000000321500000009000011010000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,", - "050000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,", - "0300000032150000030a000001010000,Razer Wildcat,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", - "0300000000f000000300000000010000,RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,", - "03000000790000001100000010010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,", - "030000006b140000010d000011010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", - "030000006f0e00001e01000011010000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "030000006f0e00004601000001010000,Rock Candy Xbox One Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", - "030000006f0e00001f01000000010000,Rock Candy,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", - "03000000632500007505000010010000,SHANWAN PS3/PC Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,", - "03000000341a00000908000010010000,SL-6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,", - "03000000a306000023f6000011010000,Saitek Cyborg V.1 Game Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,", - "03000000a30600000cff000010010000,Saitek P2500 Force Rumble Pad,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,x:b0,y:b1,", - "03000000a30600000c04000011010000,Saitek P2900 Wireless Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b12,x:b0,y:b3,", - "03000000a30600000901000000010000,Saitek P880,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,x:b0,y:b1,", - "03000000a30600000b04000000010000,Saitek P990 Dual Analog Pad,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,", - "03000000a306000018f5000010010000,Saitek PLC Saitek P3200 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,", - "03000000c01600008704000011010000,Serial/Keyboard/Mouse/Joystick,a:b12,b:b10,back:b4,dpdown:b2,dpleft:b3,dpright:b1,dpup:b0,leftshoulder:b9,leftstick:b14,lefttrigger:b6,leftx:a1,lefty:a0,rightshoulder:b8,rightstick:b15,righttrigger:b7,rightx:a2,righty:a3,start:b5,x:b13,y:b11,", - "03000000f025000021c1000010010000,ShanWan Gioteck PS3 Wired Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,", - "03000000632500002305000010010000,ShanWan USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,", - "03000000250900000500000000010000,Sony PS2 pad with SmartJoy adapter,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,", - "030000005e0400008e02000020200000,SpeedLink XEOX Pro Analog Gamepad pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", - "030000005e0400008e02000073050000,Speedlink TORID Wireless Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", - "03000000de2800000112000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,", - "03000000de2800000211000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,", - "03000000de2800004211000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,", - "03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", - "05000000de2800000212000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,", - "05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,", - "05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,", - "03000000de280000ff11000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", - "03000000ad1b000038f0000090040000,Street Fighter IV FightStick TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", - "03000000666600000488000000010000,Super Joy Box 5 Pro,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,", - "0300000000f00000f100000000010000,Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,", - "030000004f04000020b3000010010000,Thrustmaster 2 in 1 DT,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,", - "030000004f04000015b3000010010000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,", - "030000004f04000023b3000000010000,Thrustmaster Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", - "030000004f04000000b3000010010000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,", - "030000004f04000009d0000000010000,Thrustmaster Run N Drive Wireless PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "030000004f04000008d0000000010000,Thrustmaster Run N Drive Wireless,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", - "03000000bd12000015d0000010010000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,", - "03000000d814000007cd000011010000,Toodles 2008 Chimp PC/PS3,a:b0,b:b1,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b2,", - "03000000100800000100000010010000,Twin USB PS2 Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,", - "03000000100800000300000010010000,USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,", - "03000000790000001100000000010000,USB Gamepad1,a:b2,b:b1,back:b8,dpdown:a0,dpleft:a1,dpright:a2,dpup:a4,start:b9,", - "03000000790000000600000007010000,USB gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,", - "05000000ac0500003232000001000000,VR-BOX,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b2,y:b3,", - "030000005e0400008e02000010010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", - "030000005e0400008e02000014010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", - "030000005e0400001907000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", - "030000005e0400009102000007010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", - "030000005e040000a102000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", - "030000005e040000a102000007010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", - "03000000450c00002043000010010000,XEOX Gamepad SL-6556-BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,", - "xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", - "0000000058626f782033363020576900,Xbox 360 Wireless Controller,a:b0,b:b1,back:b14,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,guide:b7,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,", - "030000005e040000a102000014010000,Xbox 360 Wireless Receiver (XBOX),a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", - "0000000058626f782047616d65706100,Xbox Gamepad (userspace driver),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,", - "050000005e040000e002000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", - "050000005e040000fd02000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,", - "05000000172700004431000029010000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:a7,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,", - "03000000c0160000e105000001010000,Xin-Mo Xin-Mo Dual Arcade,a:b4,b:b3,back:b6,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b9,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b1,y:b0,", - "03000000120c0000100e000011010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", - "03000000666600006706000000010000,boom PSX to PC Converter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,", - "030000000d0f00000d00000000010000,hori,a:b0,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b3,leftx:b4,lefty:b5,rightshoulder:b7,start:b9,x:b1,y:b2,", - "03000000830500006020000010010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,", - "050000006964726f69643a636f6e0000,idroid:con,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "03000000b50700001503000010010000,impact,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,", - "030000009b2800000300000001010000,raphnet.net 4nes4snes v1.5,a:b0,b:b4,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,", -#endif -#if defined(__ANDROID__) - "05000000d6020000e5890000dfff3f00,GPD XD Plus,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,", - "05000000bc20000000550000ffff3f00,GameSir G3w,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,", - "050000005509000003720000cf7f3f00,NVIDIA Controller v01.01,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,", - "050000005509000010720000ffff3f00,NVIDIA Controller v01.03,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,", - "050000007e05000009200000ffff0f00,Nintendo Switch Pro Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b16,x:b17,y:b2,", /* Extremely slow in Bluetooth mode on Android */ - "050000004c05000068020000dfff3f00,PS3 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,", - "050000004c050000c4050000fffe3f00,PS4 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:+a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,", - "050000004c050000cc090000fffe3f00,PS4 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,", - "050000003215000000090000bf7f3f00,Razer Serval,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b2,y:b3,", - "05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,", - "05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,", - "050000005e040000e00200000ffe3f00,Xbox One Wireless Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b16,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b17,y:b2,", - "050000005e040000fd020000ffff3f00,Xbox One Wireless Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,", - "050000005e04000091020000ff073f00,Xbox Wireless Controller,a:b0,b:b1,back:b4,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,", /* The DPAD doesn't seem to work on this controller on Android TV? */ -#endif -#if defined(SDL_JOYSTICK_MFI) - "05000000ac0500000100000000006d01,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,x:b2,y:b3,", - "05000000ac0500000200000000006d02,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,rightshoulder:b5,x:b2,y:b3,", - "05000000ac0500000300000000006d03,Remote,a:b0,b:b2,leftx:a0,lefty:a1,", - "05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,", - "05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,", -#endif -#if defined(SDL_JOYSTICK_EMSCRIPTEN) - "default,Standard Gamepad,a:b0,b:b1,back:b8,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b16,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,", -#endif - "hidapi,*,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,", - NULL -}; - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Source/3rdParty/SDL2/src/joystick/SDL_joystick.c b/Source/3rdParty/SDL2/src/joystick/SDL_joystick.c deleted file mode 100644 index 02903f5..0000000 --- a/Source/3rdParty/SDL2/src/joystick/SDL_joystick.c +++ /dev/null @@ -1,1584 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "../SDL_internal.h" - -/* This is the joystick API for Simple DirectMedia Layer */ - -#include "SDL.h" -#include "SDL_atomic.h" -#include "SDL_events.h" -#include "SDL_sysjoystick.h" -#include "SDL_assert.h" -#include "SDL_hints.h" - -#if !SDL_EVENTS_DISABLED -#include "../events/SDL_events_c.h" -#endif -#include "../video/SDL_sysvideo.h" - -/* This is included in only one place because it has a large static list of controllers */ -#include "controller_type.h" - -#ifdef __WIN32__ -/* Needed for checking for input remapping programs */ -#include "../core/windows/SDL_windows.h" - -#undef UNICODE /* We want ASCII functions */ -#include <tlhelp32.h> -#endif - -static SDL_JoystickDriver *SDL_joystick_drivers[] = { -#if defined(SDL_JOYSTICK_DINPUT) || defined(SDL_JOYSTICK_XINPUT) - &SDL_WINDOWS_JoystickDriver, -#endif -#ifdef SDL_JOYSTICK_LINUX - &SDL_LINUX_JoystickDriver, -#endif -#ifdef SDL_JOYSTICK_IOKIT - &SDL_DARWIN_JoystickDriver, -#endif -#if defined(__IPHONEOS__) || defined(__TVOS__) - &SDL_IOS_JoystickDriver, -#endif -#ifdef SDL_JOYSTICK_ANDROID - &SDL_ANDROID_JoystickDriver, -#endif -#ifdef SDL_JOYSTICK_EMSCRIPTEN - &SDL_EMSCRIPTEN_JoystickDriver, -#endif -#ifdef SDL_JOYSTICK_HAIKU - &SDL_HAIKU_JoystickDriver, -#endif -#ifdef SDL_JOYSTICK_USBHID /* !!! FIXME: "USBHID" is a generic name, and doubly-confusing with HIDAPI next to it. This is the *BSD interface, rename this. */ - &SDL_BSD_JoystickDriver, -#endif -#ifdef SDL_JOYSTICK_HIDAPI - &SDL_HIDAPI_JoystickDriver, -#endif -#if defined(SDL_JOYSTICK_DUMMY) || defined(SDL_JOYSTICK_DISABLED) - &SDL_DUMMY_JoystickDriver -#endif -}; -static SDL_bool SDL_joystick_allows_background_events = SDL_FALSE; -static SDL_Joystick *SDL_joysticks = NULL; -static SDL_bool SDL_updating_joystick = SDL_FALSE; -static SDL_mutex *SDL_joystick_lock = NULL; /* This needs to support recursive locks */ -static SDL_atomic_t SDL_next_joystick_instance_id; - -void -SDL_LockJoysticks(void) -{ - if (SDL_joystick_lock) { - SDL_LockMutex(SDL_joystick_lock); - } -} - -void -SDL_UnlockJoysticks(void) -{ - if (SDL_joystick_lock) { - SDL_UnlockMutex(SDL_joystick_lock); - } -} - - -static void SDLCALL -SDL_JoystickAllowBackgroundEventsChanged(void *userdata, const char *name, const char *oldValue, const char *hint) -{ - if (hint && *hint == '1') { - SDL_joystick_allows_background_events = SDL_TRUE; - } else { - SDL_joystick_allows_background_events = SDL_FALSE; - } -} - -int -SDL_JoystickInit(void) -{ - int i, status; - - SDL_GameControllerInitMappings(); - - /* Create the joystick list lock */ - if (!SDL_joystick_lock) { - SDL_joystick_lock = SDL_CreateMutex(); - } - - /* See if we should allow joystick events while in the background */ - SDL_AddHintCallback(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, - SDL_JoystickAllowBackgroundEventsChanged, NULL); - -#if !SDL_EVENTS_DISABLED - if (SDL_InitSubSystem(SDL_INIT_EVENTS) < 0) { - return -1; - } -#endif /* !SDL_EVENTS_DISABLED */ - - status = -1; - for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) { - if (SDL_joystick_drivers[i]->Init() >= 0) { - status = 0; - } - } - return status; -} - -/* - * Count the number of joysticks attached to the system - */ -int -SDL_NumJoysticks(void) -{ - int i, total_joysticks = 0; - SDL_LockJoysticks(); - for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) { - total_joysticks += SDL_joystick_drivers[i]->GetCount(); - } - SDL_UnlockJoysticks(); - return total_joysticks; -} - -/* - * Return the next available joystick instance ID - * This may be called by drivers from multiple threads, unprotected by any locks - */ -SDL_JoystickID SDL_GetNextJoystickInstanceID() -{ - return SDL_AtomicIncRef(&SDL_next_joystick_instance_id); -} - -/* - * Get the driver and device index for an API device index - * This should be called while the joystick lock is held, to prevent another thread from updating the list - */ -SDL_bool -SDL_GetDriverAndJoystickIndex(int device_index, SDL_JoystickDriver **driver, int *driver_index) -{ - int i, num_joysticks, total_joysticks = 0; - - if (device_index >= 0) { - for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) { - num_joysticks = SDL_joystick_drivers[i]->GetCount(); - if (device_index < num_joysticks) { - *driver = SDL_joystick_drivers[i]; - *driver_index = device_index; - return SDL_TRUE; - } - device_index -= num_joysticks; - total_joysticks += num_joysticks; - } - } - - SDL_SetError("There are %d joysticks available", total_joysticks); - return SDL_FALSE; -} - -/* - * Perform any needed fixups for joystick names - */ -static const char * -SDL_FixupJoystickName(const char *name) -{ - if (name) { - const char *skip_prefix = "NVIDIA Corporation "; - - if (SDL_strncmp(name, skip_prefix, SDL_strlen(skip_prefix)) == 0) { - name += SDL_strlen(skip_prefix); - } - } - return name; -} - - -/* - * Get the implementation dependent name of a joystick - */ -const char * -SDL_JoystickNameForIndex(int device_index) -{ - SDL_JoystickDriver *driver; - const char *name = NULL; - - SDL_LockJoysticks(); - if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) { - name = SDL_FixupJoystickName(driver->GetDeviceName(device_index)); - } - SDL_UnlockJoysticks(); - - /* FIXME: Really we should reference count this name so it doesn't go away after unlock */ - return name; -} - -int -SDL_JoystickGetDevicePlayerIndex(int device_index) -{ - SDL_JoystickDriver *driver; - int player_index = -1; - - SDL_LockJoysticks(); - if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) { - player_index = driver->GetDevicePlayerIndex(device_index); - } - SDL_UnlockJoysticks(); - - return player_index; -} - -/* - * Return true if this joystick is known to have all axes centered at zero - * This isn't generally needed unless the joystick never generates an initial axis value near zero, - * e.g. it's emulating axes with digital buttons - */ -static SDL_bool -SDL_JoystickAxesCenteredAtZero(SDL_Joystick *joystick) -{ - static Uint32 zero_centered_joysticks[] = { - MAKE_VIDPID(0x0e8f, 0x3013), /* HuiJia SNES USB adapter */ - MAKE_VIDPID(0x05a0, 0x3232), /* 8Bitdo Zero Gamepad */ - }; - - int i; - Uint32 id = MAKE_VIDPID(SDL_JoystickGetVendor(joystick), - SDL_JoystickGetProduct(joystick)); - -/*printf("JOYSTICK '%s' VID/PID 0x%.4x/0x%.4x AXES: %d\n", joystick->name, vendor, product, joystick->naxes);*/ - - if (joystick->naxes == 2) { - /* Assume D-pad or thumbstick style axes are centered at 0 */ - return SDL_TRUE; - } - - for (i = 0; i < SDL_arraysize(zero_centered_joysticks); ++i) { - if (id == zero_centered_joysticks[i]) { - return SDL_TRUE; - } - } - return SDL_FALSE; -} - -/* - * Open a joystick for use - the index passed as an argument refers to - * the N'th joystick on the system. This index is the value which will - * identify this joystick in future joystick events. - * - * This function returns a joystick identifier, or NULL if an error occurred. - */ -SDL_Joystick * -SDL_JoystickOpen(int device_index) -{ - SDL_JoystickDriver *driver; - SDL_JoystickID instance_id; - SDL_Joystick *joystick; - SDL_Joystick *joysticklist; - const char *joystickname = NULL; - - SDL_LockJoysticks(); - - if (!SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) { - SDL_UnlockJoysticks(); - return NULL; - } - - joysticklist = SDL_joysticks; - /* If the joystick is already open, return it - * it is important that we have a single joystick * for each instance id - */ - instance_id = driver->GetDeviceInstanceID(device_index); - while (joysticklist) { - if (instance_id == joysticklist->instance_id) { - joystick = joysticklist; - ++joystick->ref_count; - SDL_UnlockJoysticks(); - return joystick; - } - joysticklist = joysticklist->next; - } - - /* Create and initialize the joystick */ - joystick = (SDL_Joystick *) SDL_calloc(sizeof(*joystick), 1); - if (joystick == NULL) { - SDL_OutOfMemory(); - SDL_UnlockJoysticks(); - return NULL; - } - joystick->driver = driver; - joystick->instance_id = instance_id; - joystick->attached = SDL_TRUE; - joystick->player_index = -1; - - if (driver->Open(joystick, device_index) < 0) { - SDL_free(joystick); - SDL_UnlockJoysticks(); - return NULL; - } - - joystickname = driver->GetDeviceName(device_index); - if (joystickname) { - joystick->name = SDL_strdup(joystickname); - } else { - joystick->name = NULL; - } - - joystick->guid = driver->GetDeviceGUID(device_index); - - if (joystick->naxes > 0) { - joystick->axes = (SDL_JoystickAxisInfo *) SDL_calloc(joystick->naxes, sizeof(SDL_JoystickAxisInfo)); - } - if (joystick->nhats > 0) { - joystick->hats = (Uint8 *) SDL_calloc(joystick->nhats, sizeof(Uint8)); - } - if (joystick->nballs > 0) { - joystick->balls = (struct balldelta *) SDL_calloc(joystick->nballs, sizeof(*joystick->balls)); - } - if (joystick->nbuttons > 0) { - joystick->buttons = (Uint8 *) SDL_calloc(joystick->nbuttons, sizeof(Uint8)); - } - if (((joystick->naxes > 0) && !joystick->axes) - || ((joystick->nhats > 0) && !joystick->hats) - || ((joystick->nballs > 0) && !joystick->balls) - || ((joystick->nbuttons > 0) && !joystick->buttons)) { - SDL_OutOfMemory(); - SDL_JoystickClose(joystick); - SDL_UnlockJoysticks(); - return NULL; - } - joystick->epowerlevel = SDL_JOYSTICK_POWER_UNKNOWN; - - /* If this joystick is known to have all zero centered axes, skip the auto-centering code */ - if (SDL_JoystickAxesCenteredAtZero(joystick)) { - int i; - - for (i = 0; i < joystick->naxes; ++i) { - joystick->axes[i].has_initial_value = SDL_TRUE; - } - } - - joystick->is_game_controller = SDL_IsGameController(device_index); - - /* Add joystick to list */ - ++joystick->ref_count; - /* Link the joystick in the list */ - joystick->next = SDL_joysticks; - SDL_joysticks = joystick; - - SDL_UnlockJoysticks(); - - driver->Update(joystick); - - return joystick; -} - - -/* - * Checks to make sure the joystick is valid. - */ -int -SDL_PrivateJoystickValid(SDL_Joystick * joystick) -{ - int valid; - - if (joystick == NULL) { - SDL_SetError("Joystick hasn't been opened yet"); - valid = 0; - } else { - valid = 1; - } - - return valid; -} - -/* - * Get the number of multi-dimensional axis controls on a joystick - */ -int -SDL_JoystickNumAxes(SDL_Joystick * joystick) -{ - if (!SDL_PrivateJoystickValid(joystick)) { - return -1; - } - return joystick->naxes; -} - -/* - * Get the number of hats on a joystick - */ -int -SDL_JoystickNumHats(SDL_Joystick * joystick) -{ - if (!SDL_PrivateJoystickValid(joystick)) { - return -1; - } - return joystick->nhats; -} - -/* - * Get the number of trackballs on a joystick - */ -int -SDL_JoystickNumBalls(SDL_Joystick * joystick) -{ - if (!SDL_PrivateJoystickValid(joystick)) { - return -1; - } - return joystick->nballs; -} - -/* - * Get the number of buttons on a joystick - */ -int -SDL_JoystickNumButtons(SDL_Joystick * joystick) -{ - if (!SDL_PrivateJoystickValid(joystick)) { - return -1; - } - return joystick->nbuttons; -} - -/* - * Get the current state of an axis control on a joystick - */ -Sint16 -SDL_JoystickGetAxis(SDL_Joystick * joystick, int axis) -{ - Sint16 state; - - if (!SDL_PrivateJoystickValid(joystick)) { - return 0; - } - if (axis < joystick->naxes) { - state = joystick->axes[axis].value; - } else { - SDL_SetError("Joystick only has %d axes", joystick->naxes); - state = 0; - } - return state; -} - -/* - * Get the initial state of an axis control on a joystick - */ -SDL_bool -SDL_JoystickGetAxisInitialState(SDL_Joystick * joystick, int axis, Sint16 *state) -{ - if (!SDL_PrivateJoystickValid(joystick)) { - return SDL_FALSE; - } - if (axis >= joystick->naxes) { - SDL_SetError("Joystick only has %d axes", joystick->naxes); - return SDL_FALSE; - } - if (state) { - *state = joystick->axes[axis].initial_value; - } - return joystick->axes[axis].has_initial_value; -} - -/* - * Get the current state of a hat on a joystick - */ -Uint8 -SDL_JoystickGetHat(SDL_Joystick * joystick, int hat) -{ - Uint8 state; - - if (!SDL_PrivateJoystickValid(joystick)) { - return 0; - } - if (hat < joystick->nhats) { - state = joystick->hats[hat]; - } else { - SDL_SetError("Joystick only has %d hats", joystick->nhats); - state = 0; - } - return state; -} - -/* - * Get the ball axis change since the last poll - */ -int -SDL_JoystickGetBall(SDL_Joystick * joystick, int ball, int *dx, int *dy) -{ - int retval; - - if (!SDL_PrivateJoystickValid(joystick)) { - return -1; - } - - retval = 0; - if (ball < joystick->nballs) { - if (dx) { - *dx = joystick->balls[ball].dx; - } - if (dy) { - *dy = joystick->balls[ball].dy; - } - joystick->balls[ball].dx = 0; - joystick->balls[ball].dy = 0; - } else { - return SDL_SetError("Joystick only has %d balls", joystick->nballs); - } - return retval; -} - -/* - * Get the current state of a button on a joystick - */ -Uint8 -SDL_JoystickGetButton(SDL_Joystick * joystick, int button) -{ - Uint8 state; - - if (!SDL_PrivateJoystickValid(joystick)) { - return 0; - } - if (button < joystick->nbuttons) { - state = joystick->buttons[button]; - } else { - SDL_SetError("Joystick only has %d buttons", joystick->nbuttons); - state = 0; - } - return state; -} - -/* - * Return if the joystick in question is currently attached to the system, - * \return SDL_FALSE if not plugged in, SDL_TRUE if still present. - */ -SDL_bool -SDL_JoystickGetAttached(SDL_Joystick * joystick) -{ - if (!SDL_PrivateJoystickValid(joystick)) { - return SDL_FALSE; - } - - return joystick->attached; -} - -/* - * Get the instance id for this opened joystick - */ -SDL_JoystickID -SDL_JoystickInstanceID(SDL_Joystick * joystick) -{ - if (!SDL_PrivateJoystickValid(joystick)) { - return -1; - } - - return joystick->instance_id; -} - -/* - * Find the SDL_Joystick that owns this instance id - */ -SDL_Joystick * -SDL_JoystickFromInstanceID(SDL_JoystickID joyid) -{ - SDL_Joystick *joystick; - - SDL_LockJoysticks(); - for (joystick = SDL_joysticks; joystick; joystick = joystick->next) { - if (joystick->instance_id == joyid) { - break; - } - } - SDL_UnlockJoysticks(); - return joystick; -} - -/* - * Get the friendly name of this joystick - */ -const char * -SDL_JoystickName(SDL_Joystick * joystick) -{ - if (!SDL_PrivateJoystickValid(joystick)) { - return NULL; - } - - return SDL_FixupJoystickName(joystick->name); -} - -int -SDL_JoystickGetPlayerIndex(SDL_Joystick * joystick) -{ - if (!SDL_PrivateJoystickValid(joystick)) { - return -1; - } - return joystick->player_index; -} - -int -SDL_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms) -{ - if (!SDL_PrivateJoystickValid(joystick)) { - return -1; - } - return joystick->driver->Rumble(joystick, low_frequency_rumble, high_frequency_rumble, duration_ms); -} - -/* - * Close a joystick previously opened with SDL_JoystickOpen() - */ -void -SDL_JoystickClose(SDL_Joystick * joystick) -{ - SDL_Joystick *joysticklist; - SDL_Joystick *joysticklistprev; - - if (!SDL_PrivateJoystickValid(joystick)) { - return; - } - - SDL_LockJoysticks(); - - /* First decrement ref count */ - if (--joystick->ref_count > 0) { - SDL_UnlockJoysticks(); - return; - } - - if (SDL_updating_joystick) { - SDL_UnlockJoysticks(); - return; - } - - joystick->driver->Close(joystick); - joystick->hwdata = NULL; - - joysticklist = SDL_joysticks; - joysticklistprev = NULL; - while (joysticklist) { - if (joystick == joysticklist) { - if (joysticklistprev) { - /* unlink this entry */ - joysticklistprev->next = joysticklist->next; - } else { - SDL_joysticks = joystick->next; - } - break; - } - joysticklistprev = joysticklist; - joysticklist = joysticklist->next; - } - - SDL_free(joystick->name); - - /* Free the data associated with this joystick */ - SDL_free(joystick->axes); - SDL_free(joystick->hats); - SDL_free(joystick->balls); - SDL_free(joystick->buttons); - SDL_free(joystick); - - SDL_UnlockJoysticks(); -} - -void -SDL_JoystickQuit(void) -{ - int i; - - /* Make sure we're not getting called in the middle of updating joysticks */ - SDL_assert(!SDL_updating_joystick); - - SDL_LockJoysticks(); - - /* Stop the event polling */ - while (SDL_joysticks) { - SDL_joysticks->ref_count = 1; - SDL_JoystickClose(SDL_joysticks); - } - - /* Quit the joystick setup */ - for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) { - SDL_joystick_drivers[i]->Quit(); - } - - SDL_UnlockJoysticks(); - -#if !SDL_EVENTS_DISABLED - SDL_QuitSubSystem(SDL_INIT_EVENTS); -#endif - - SDL_DelHintCallback(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, - SDL_JoystickAllowBackgroundEventsChanged, NULL); - - if (SDL_joystick_lock) { - SDL_DestroyMutex(SDL_joystick_lock); - SDL_joystick_lock = NULL; - } - - SDL_GameControllerQuitMappings(); -} - - -static SDL_bool -SDL_PrivateJoystickShouldIgnoreEvent() -{ - if (SDL_joystick_allows_background_events) { - return SDL_FALSE; - } - - if (SDL_HasWindows() && SDL_GetKeyboardFocus() == NULL) { - /* We have windows but we don't have focus, ignore the event. */ - return SDL_TRUE; - } - return SDL_FALSE; -} - -/* These are global for SDL_sysjoystick.c and SDL_events.c */ - -void SDL_PrivateJoystickAdded(SDL_JoystickID device_instance) -{ -#if !SDL_EVENTS_DISABLED - SDL_Event event; - int device_index; - - device_index = SDL_JoystickGetDeviceIndexFromInstanceID(device_instance); - if (device_index < 0) { - return; - } - - event.type = SDL_JOYDEVICEADDED; - - if (SDL_GetEventState(event.type) == SDL_ENABLE) { - event.jdevice.which = device_index; - SDL_PushEvent(&event); - } -#endif /* !SDL_EVENTS_DISABLED */ -} - -/* - * If there is an existing add event in the queue, it needs to be modified - * to have the right value for which, because the number of controllers in - * the system is now one less. - */ -static void UpdateEventsForDeviceRemoval() -{ - int i, num_events; - SDL_Event *events; - - num_events = SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, SDL_JOYDEVICEADDED, SDL_JOYDEVICEADDED); - if (num_events <= 0) { - return; - } - - events = SDL_stack_alloc(SDL_Event, num_events); - if (!events) { - return; - } - - num_events = SDL_PeepEvents(events, num_events, SDL_GETEVENT, SDL_JOYDEVICEADDED, SDL_JOYDEVICEADDED); - for (i = 0; i < num_events; ++i) { - --events[i].jdevice.which; - } - SDL_PeepEvents(events, num_events, SDL_ADDEVENT, 0, 0); - - SDL_stack_free(events); -} - -void SDL_PrivateJoystickRemoved(SDL_JoystickID device_instance) -{ - SDL_Joystick *joystick; - -#if !SDL_EVENTS_DISABLED - SDL_Event event; - - event.type = SDL_JOYDEVICEREMOVED; - - if (SDL_GetEventState(event.type) == SDL_ENABLE) { - event.jdevice.which = device_instance; - SDL_PushEvent(&event); - } - - UpdateEventsForDeviceRemoval(); -#endif /* !SDL_EVENTS_DISABLED */ - - /* Mark this joystick as no longer attached */ - for (joystick = SDL_joysticks; joystick; joystick = joystick->next) { - if (joystick->instance_id == device_instance) { - joystick->attached = SDL_FALSE; - joystick->force_recentering = SDL_TRUE; - break; - } - } -} - -int -SDL_PrivateJoystickAxis(SDL_Joystick * joystick, Uint8 axis, Sint16 value) -{ - int posted; - - /* Make sure we're not getting garbage or duplicate events */ - if (axis >= joystick->naxes) { - return 0; - } - if (!joystick->axes[axis].has_initial_value) { - joystick->axes[axis].initial_value = value; - joystick->axes[axis].value = value; - joystick->axes[axis].zero = value; - joystick->axes[axis].has_initial_value = SDL_TRUE; - } - if (value == joystick->axes[axis].value) { - return 0; - } - if (!joystick->axes[axis].sent_initial_value) { - /* Make sure we don't send motion until there's real activity on this axis */ - const int MAX_ALLOWED_JITTER = SDL_JOYSTICK_AXIS_MAX / 80; /* ShanWan PS3 controller needed 96 */ - if (SDL_abs(value - joystick->axes[axis].value) <= MAX_ALLOWED_JITTER) { - return 0; - } - joystick->axes[axis].sent_initial_value = SDL_TRUE; - joystick->axes[axis].value = value; /* Just so we pass the check above */ - SDL_PrivateJoystickAxis(joystick, axis, joystick->axes[axis].initial_value); - } - - /* We ignore events if we don't have keyboard focus, except for centering - * events. - */ - if (SDL_PrivateJoystickShouldIgnoreEvent()) { - if ((value > joystick->axes[axis].zero && value >= joystick->axes[axis].value) || - (value < joystick->axes[axis].zero && value <= joystick->axes[axis].value)) { - return 0; - } - } - - /* Update internal joystick state */ - joystick->axes[axis].value = value; - - /* Post the event, if desired */ - posted = 0; -#if !SDL_EVENTS_DISABLED - if (SDL_GetEventState(SDL_JOYAXISMOTION) == SDL_ENABLE) { - SDL_Event event; - event.type = SDL_JOYAXISMOTION; - event.jaxis.which = joystick->instance_id; - event.jaxis.axis = axis; - event.jaxis.value = value; - posted = SDL_PushEvent(&event) == 1; - } -#endif /* !SDL_EVENTS_DISABLED */ - return posted; -} - -int -SDL_PrivateJoystickHat(SDL_Joystick * joystick, Uint8 hat, Uint8 value) -{ - int posted; - - /* Make sure we're not getting garbage or duplicate events */ - if (hat >= joystick->nhats) { - return 0; - } - if (value == joystick->hats[hat]) { - return 0; - } - - /* We ignore events if we don't have keyboard focus, except for centering - * events. - */ - if (SDL_PrivateJoystickShouldIgnoreEvent()) { - if (value != SDL_HAT_CENTERED) { - return 0; - } - } - - /* Update internal joystick state */ - joystick->hats[hat] = value; - - /* Post the event, if desired */ - posted = 0; -#if !SDL_EVENTS_DISABLED - if (SDL_GetEventState(SDL_JOYHATMOTION) == SDL_ENABLE) { - SDL_Event event; - event.jhat.type = SDL_JOYHATMOTION; - event.jhat.which = joystick->instance_id; - event.jhat.hat = hat; - event.jhat.value = value; - posted = SDL_PushEvent(&event) == 1; - } -#endif /* !SDL_EVENTS_DISABLED */ - return posted; -} - -int -SDL_PrivateJoystickBall(SDL_Joystick * joystick, Uint8 ball, - Sint16 xrel, Sint16 yrel) -{ - int posted; - - /* Make sure we're not getting garbage events */ - if (ball >= joystick->nballs) { - return 0; - } - - /* We ignore events if we don't have keyboard focus. */ - if (SDL_PrivateJoystickShouldIgnoreEvent()) { - return 0; - } - - /* Update internal mouse state */ - joystick->balls[ball].dx += xrel; - joystick->balls[ball].dy += yrel; - - /* Post the event, if desired */ - posted = 0; -#if !SDL_EVENTS_DISABLED - if (SDL_GetEventState(SDL_JOYBALLMOTION) == SDL_ENABLE) { - SDL_Event event; - event.jball.type = SDL_JOYBALLMOTION; - event.jball.which = joystick->instance_id; - event.jball.ball = ball; - event.jball.xrel = xrel; - event.jball.yrel = yrel; - posted = SDL_PushEvent(&event) == 1; - } -#endif /* !SDL_EVENTS_DISABLED */ - return posted; -} - -int -SDL_PrivateJoystickButton(SDL_Joystick * joystick, Uint8 button, Uint8 state) -{ - int posted; -#if !SDL_EVENTS_DISABLED - SDL_Event event; - - switch (state) { - case SDL_PRESSED: - event.type = SDL_JOYBUTTONDOWN; - break; - case SDL_RELEASED: - event.type = SDL_JOYBUTTONUP; - break; - default: - /* Invalid state -- bail */ - return 0; - } -#endif /* !SDL_EVENTS_DISABLED */ - - /* Make sure we're not getting garbage or duplicate events */ - if (button >= joystick->nbuttons) { - return 0; - } - if (state == joystick->buttons[button]) { - return 0; - } - - /* We ignore events if we don't have keyboard focus, except for button - * release. */ - if (SDL_PrivateJoystickShouldIgnoreEvent()) { - if (state == SDL_PRESSED) { - return 0; - } - } - - /* Update internal joystick state */ - joystick->buttons[button] = state; - - /* Post the event, if desired */ - posted = 0; -#if !SDL_EVENTS_DISABLED - if (SDL_GetEventState(event.type) == SDL_ENABLE) { - event.jbutton.which = joystick->instance_id; - event.jbutton.button = button; - event.jbutton.state = state; - posted = SDL_PushEvent(&event) == 1; - } -#endif /* !SDL_EVENTS_DISABLED */ - return posted; -} - -void -SDL_JoystickUpdate(void) -{ - int i; - SDL_Joystick *joystick; - - SDL_LockJoysticks(); - - if (SDL_updating_joystick) { - /* The joysticks are already being updated */ - SDL_UnlockJoysticks(); - return; - } - - SDL_updating_joystick = SDL_TRUE; - - /* Make sure the list is unlocked while dispatching events to prevent application deadlocks */ - SDL_UnlockJoysticks(); - - for (joystick = SDL_joysticks; joystick; joystick = joystick->next) { - if (joystick->attached) { - joystick->driver->Update(joystick); - - if (joystick->delayed_guide_button) { - SDL_GameControllerHandleDelayedGuideButton(joystick); - } - } - - if (joystick->force_recentering) { - /* Tell the app that everything is centered/unpressed... */ - for (i = 0; i < joystick->naxes; i++) { - if (joystick->axes[i].has_initial_value) { - SDL_PrivateJoystickAxis(joystick, i, joystick->axes[i].zero); - } - } - - for (i = 0; i < joystick->nbuttons; i++) { - SDL_PrivateJoystickButton(joystick, i, 0); - } - - for (i = 0; i < joystick->nhats; i++) { - SDL_PrivateJoystickHat(joystick, i, SDL_HAT_CENTERED); - } - - joystick->force_recentering = SDL_FALSE; - } - } - - SDL_LockJoysticks(); - - SDL_updating_joystick = SDL_FALSE; - - /* If any joysticks were closed while updating, free them here */ - for (joystick = SDL_joysticks; joystick; joystick = joystick->next) { - if (joystick->ref_count <= 0) { - SDL_JoystickClose(joystick); - } - } - - /* this needs to happen AFTER walking the joystick list above, so that any - dangling hardware data from removed devices can be free'd - */ - for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) { - SDL_joystick_drivers[i]->Detect(); - } - - SDL_UnlockJoysticks(); -} - -int -SDL_JoystickEventState(int state) -{ -#if SDL_EVENTS_DISABLED - return SDL_DISABLE; -#else - const Uint32 event_list[] = { - SDL_JOYAXISMOTION, SDL_JOYBALLMOTION, SDL_JOYHATMOTION, - SDL_JOYBUTTONDOWN, SDL_JOYBUTTONUP, SDL_JOYDEVICEADDED, SDL_JOYDEVICEREMOVED - }; - unsigned int i; - - switch (state) { - case SDL_QUERY: - state = SDL_DISABLE; - for (i = 0; i < SDL_arraysize(event_list); ++i) { - state = SDL_EventState(event_list[i], SDL_QUERY); - if (state == SDL_ENABLE) { - break; - } - } - break; - default: - for (i = 0; i < SDL_arraysize(event_list); ++i) { - SDL_EventState(event_list[i], state); - } - break; - } - return state; -#endif /* SDL_EVENTS_DISABLED */ -} - -void SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version) -{ - Uint16 *guid16 = (Uint16 *)guid.data; - - /* If the GUID fits the form of BUS 0000 VENDOR 0000 PRODUCT 0000, return the data */ - if (/* guid16[0] is device bus type */ - guid16[1] == 0x0000 && - /* guid16[2] is vendor ID */ - guid16[3] == 0x0000 && - /* guid16[4] is product ID */ - guid16[5] == 0x0000 - /* guid16[6] is product version */ - ) { - if (vendor) { - *vendor = guid16[2]; - } - if (product) { - *product = guid16[4]; - } - if (version) { - *version = guid16[6]; - } - } else { - if (vendor) { - *vendor = 0; - } - if (product) { - *product = 0; - } - if (version) { - *version = 0; - } - } -} - -SDL_bool -SDL_IsJoystickPS4(Uint16 vendor, Uint16 product) -{ - return (GuessControllerType(vendor, product) == k_eControllerType_PS4Controller); -} - -SDL_bool -SDL_IsJoystickNintendoSwitchPro(Uint16 vendor, Uint16 product) -{ - return (GuessControllerType(vendor, product) == k_eControllerType_SwitchProController); -} - -SDL_bool -SDL_IsJoystickSteamController(Uint16 vendor, Uint16 product) -{ - return BIsSteamController(GuessControllerType(vendor, product)); -} - -SDL_bool -SDL_IsJoystickXbox360(Uint16 vendor, Uint16 product) -{ - /* Filter out some bogus values here */ - if (vendor == 0x0000 && product == 0x0000) { - return SDL_FALSE; - } - if (vendor == 0x0001 && product == 0x0001) { - return SDL_FALSE; - } - return (GuessControllerType(vendor, product) == k_eControllerType_XBox360Controller); -} - -SDL_bool -SDL_IsJoystickXboxOne(Uint16 vendor, Uint16 product) -{ - return (GuessControllerType(vendor, product) == k_eControllerType_XBoxOneController); -} - -SDL_bool -SDL_IsJoystickXInput(SDL_JoystickGUID guid) -{ - return (guid.data[14] == 'x') ? SDL_TRUE : SDL_FALSE; -} - -SDL_bool -SDL_IsJoystickHIDAPI(SDL_JoystickGUID guid) -{ - return (guid.data[14] == 'h') ? SDL_TRUE : SDL_FALSE; -} - -static SDL_bool SDL_IsJoystickProductWheel(Uint32 vidpid) -{ - static Uint32 wheel_joysticks[] = { - MAKE_VIDPID(0x046d, 0xc294), /* Logitech generic wheel */ - MAKE_VIDPID(0x046d, 0xc295), /* Logitech Momo Force */ - MAKE_VIDPID(0x046d, 0xc298), /* Logitech Driving Force Pro */ - MAKE_VIDPID(0x046d, 0xc299), /* Logitech G25 */ - MAKE_VIDPID(0x046d, 0xc29a), /* Logitech Driving Force GT */ - MAKE_VIDPID(0x046d, 0xc29b), /* Logitech G27 */ - MAKE_VIDPID(0x046d, 0xc261), /* Logitech G920 (initial mode) */ - MAKE_VIDPID(0x046d, 0xc262), /* Logitech G920 (active mode) */ - MAKE_VIDPID(0x044f, 0xb65d), /* Thrustmaster Wheel FFB */ - MAKE_VIDPID(0x044f, 0xb66d), /* Thrustmaster Wheel FFB */ - MAKE_VIDPID(0x044f, 0xb677), /* Thrustmaster T150 */ - MAKE_VIDPID(0x044f, 0xb664), /* Thrustmaster TX (initial mode) */ - MAKE_VIDPID(0x044f, 0xb669), /* Thrustmaster TX (active mode) */ - }; - int i; - - for (i = 0; i < SDL_arraysize(wheel_joysticks); ++i) { - if (vidpid == wheel_joysticks[i]) { - return SDL_TRUE; - } - } - return SDL_FALSE; -} - -static SDL_bool SDL_IsJoystickProductFlightStick(Uint32 vidpid) -{ - static Uint32 flightstick_joysticks[] = { - MAKE_VIDPID(0x044f, 0x0402), /* HOTAS Warthog Joystick */ - MAKE_VIDPID(0x0738, 0x2221), /* Saitek Pro Flight X-56 Rhino Stick */ - }; - int i; - - for (i = 0; i < SDL_arraysize(flightstick_joysticks); ++i) { - if (vidpid == flightstick_joysticks[i]) { - return SDL_TRUE; - } - } - return SDL_FALSE; -} - -static SDL_bool SDL_IsJoystickProductThrottle(Uint32 vidpid) -{ - static Uint32 throttle_joysticks[] = { - MAKE_VIDPID(0x044f, 0x0404), /* HOTAS Warthog Throttle */ - MAKE_VIDPID(0x0738, 0xa221), /* Saitek Pro Flight X-56 Rhino Throttle */ - }; - int i; - - for (i = 0; i < SDL_arraysize(throttle_joysticks); ++i) { - if (vidpid == throttle_joysticks[i]) { - return SDL_TRUE; - } - } - return SDL_FALSE; -} - -static SDL_JoystickType SDL_GetJoystickGUIDType(SDL_JoystickGUID guid) -{ - Uint16 vendor; - Uint16 product; - Uint32 vidpid; - - if (SDL_IsJoystickXInput(guid)) { - /* XInput GUID, get the type based on the XInput device subtype */ - switch (guid.data[15]) { - case 0x01: /* XINPUT_DEVSUBTYPE_GAMEPAD */ - return SDL_JOYSTICK_TYPE_GAMECONTROLLER; - case 0x02: /* XINPUT_DEVSUBTYPE_WHEEL */ - return SDL_JOYSTICK_TYPE_WHEEL; - case 0x03: /* XINPUT_DEVSUBTYPE_ARCADE_STICK */ - return SDL_JOYSTICK_TYPE_ARCADE_STICK; - case 0x04: /* XINPUT_DEVSUBTYPE_FLIGHT_STICK */ - return SDL_JOYSTICK_TYPE_FLIGHT_STICK; - case 0x05: /* XINPUT_DEVSUBTYPE_DANCE_PAD */ - return SDL_JOYSTICK_TYPE_DANCE_PAD; - case 0x06: /* XINPUT_DEVSUBTYPE_GUITAR */ - case 0x07: /* XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE */ - case 0x0B: /* XINPUT_DEVSUBTYPE_GUITAR_BASS */ - return SDL_JOYSTICK_TYPE_GUITAR; - case 0x08: /* XINPUT_DEVSUBTYPE_DRUM_KIT */ - return SDL_JOYSTICK_TYPE_DRUM_KIT; - case 0x13: /* XINPUT_DEVSUBTYPE_ARCADE_PAD */ - return SDL_JOYSTICK_TYPE_ARCADE_PAD; - default: - return SDL_JOYSTICK_TYPE_UNKNOWN; - } - } - - SDL_GetJoystickGUIDInfo(guid, &vendor, &product, NULL); - vidpid = MAKE_VIDPID(vendor, product); - - if (SDL_IsJoystickProductWheel(vidpid)) { - return SDL_JOYSTICK_TYPE_WHEEL; - } - - if (SDL_IsJoystickProductFlightStick(vidpid)) { - return SDL_JOYSTICK_TYPE_FLIGHT_STICK; - } - - if (SDL_IsJoystickProductThrottle(vidpid)) { - return SDL_JOYSTICK_TYPE_THROTTLE; - } - - if (GuessControllerType(vendor, product) != k_eControllerType_UnknownNonSteamController) { - return SDL_JOYSTICK_TYPE_GAMECONTROLLER; - } - - return SDL_JOYSTICK_TYPE_UNKNOWN; -} - -static SDL_bool SDL_IsPS4RemapperRunning(void) -{ -#ifdef __WIN32__ - const char *mapper_processes[] = { - "DS4Windows.exe", - "InputMapper.exe", - }; - int i; - PROCESSENTRY32 pe32; - SDL_bool found = SDL_FALSE; - - /* Take a snapshot of all processes in the system */ - HANDLE hProcessSnap = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0); - if (hProcessSnap != INVALID_HANDLE_VALUE) { - pe32.dwSize = sizeof(PROCESSENTRY32); - if (Process32First(hProcessSnap, &pe32)) { - do - { - for (i = 0; i < SDL_arraysize(mapper_processes); ++i) { - if (SDL_strcasecmp(pe32.szExeFile, mapper_processes[i]) == 0) { - found = SDL_TRUE; - } - } - } while (Process32Next(hProcessSnap, &pe32) && !found); - } - CloseHandle(hProcessSnap); - } - return found; -#else - return SDL_FALSE; -#endif -} - -SDL_bool SDL_ShouldIgnoreJoystick(const char *name, SDL_JoystickGUID guid) -{ - Uint16 vendor; - Uint16 product; - - SDL_GetJoystickGUIDInfo(guid, &vendor, &product, NULL); - - if (SDL_IsJoystickPS4(vendor, product) && SDL_IsPS4RemapperRunning()) { - return SDL_TRUE; - } - - if (SDL_IsGameControllerNameAndGUID(name, guid) && - SDL_ShouldIgnoreGameController(name, guid)) { - return SDL_TRUE; - } - - return SDL_FALSE; -} - -/* return the guid for this index */ -SDL_JoystickGUID SDL_JoystickGetDeviceGUID(int device_index) -{ - SDL_JoystickDriver *driver; - SDL_JoystickGUID guid; - - SDL_LockJoysticks(); - if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) { - guid = driver->GetDeviceGUID(device_index); - } else { - SDL_zero(guid); - } - SDL_UnlockJoysticks(); - - return guid; -} - -Uint16 SDL_JoystickGetDeviceVendor(int device_index) -{ - Uint16 vendor; - SDL_JoystickGUID guid = SDL_JoystickGetDeviceGUID(device_index); - - SDL_GetJoystickGUIDInfo(guid, &vendor, NULL, NULL); - return vendor; -} - -Uint16 SDL_JoystickGetDeviceProduct(int device_index) -{ - Uint16 product; - SDL_JoystickGUID guid = SDL_JoystickGetDeviceGUID(device_index); - - SDL_GetJoystickGUIDInfo(guid, NULL, &product, NULL); - return product; -} - -Uint16 SDL_JoystickGetDeviceProductVersion(int device_index) -{ - Uint16 version; - SDL_JoystickGUID guid = SDL_JoystickGetDeviceGUID(device_index); - - SDL_GetJoystickGUIDInfo(guid, NULL, NULL, &version); - return version; -} - -SDL_JoystickType SDL_JoystickGetDeviceType(int device_index) -{ - SDL_JoystickType type; - SDL_JoystickGUID guid = SDL_JoystickGetDeviceGUID(device_index); - - type = SDL_GetJoystickGUIDType(guid); - if (type == SDL_JOYSTICK_TYPE_UNKNOWN) { - if (SDL_IsGameController(device_index)) { - type = SDL_JOYSTICK_TYPE_GAMECONTROLLER; - } - } - return type; -} - -SDL_JoystickID SDL_JoystickGetDeviceInstanceID(int device_index) -{ - SDL_JoystickDriver *driver; - SDL_JoystickID instance_id = -1; - - SDL_LockJoysticks(); - if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) { - instance_id = driver->GetDeviceInstanceID(device_index); - } - SDL_UnlockJoysticks(); - - return instance_id; -} - -int SDL_JoystickGetDeviceIndexFromInstanceID(SDL_JoystickID instance_id) -{ - int i, num_joysticks, device_index = -1; - - SDL_LockJoysticks(); - num_joysticks = SDL_NumJoysticks(); - for (i = 0; i < num_joysticks; ++i) { - if (SDL_JoystickGetDeviceInstanceID(i) == instance_id) { - device_index = i; - break; - } - } - SDL_UnlockJoysticks(); - - return device_index; -} - -SDL_JoystickGUID SDL_JoystickGetGUID(SDL_Joystick * joystick) -{ - if (!SDL_PrivateJoystickValid(joystick)) { - SDL_JoystickGUID emptyGUID; - SDL_zero(emptyGUID); - return emptyGUID; - } - return joystick->guid; -} - -Uint16 SDL_JoystickGetVendor(SDL_Joystick * joystick) -{ - Uint16 vendor; - SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick); - - SDL_GetJoystickGUIDInfo(guid, &vendor, NULL, NULL); - return vendor; -} - -Uint16 SDL_JoystickGetProduct(SDL_Joystick * joystick) -{ - Uint16 product; - SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick); - - SDL_GetJoystickGUIDInfo(guid, NULL, &product, NULL); - return product; -} - -Uint16 SDL_JoystickGetProductVersion(SDL_Joystick * joystick) -{ - Uint16 version; - SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick); - - SDL_GetJoystickGUIDInfo(guid, NULL, NULL, &version); - return version; -} - -SDL_JoystickType SDL_JoystickGetType(SDL_Joystick * joystick) -{ - SDL_JoystickType type; - SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick); - - type = SDL_GetJoystickGUIDType(guid); - if (type == SDL_JOYSTICK_TYPE_UNKNOWN) { - if (joystick && joystick->is_game_controller) { - type = SDL_JOYSTICK_TYPE_GAMECONTROLLER; - } - } - return type; -} - -/* convert the guid to a printable string */ -void SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID) -{ - static const char k_rgchHexToASCII[] = "0123456789abcdef"; - int i; - - if ((pszGUID == NULL) || (cbGUID <= 0)) { - return; - } - - for (i = 0; i < sizeof(guid.data) && i < (cbGUID-1)/2; i++) { - /* each input byte writes 2 ascii chars, and might write a null byte. */ - /* If we don't have room for next input byte, stop */ - unsigned char c = guid.data[i]; - - *pszGUID++ = k_rgchHexToASCII[c >> 4]; - *pszGUID++ = k_rgchHexToASCII[c & 0x0F]; - } - *pszGUID = '\0'; -} - -/*----------------------------------------------------------------------------- - * Purpose: Returns the 4 bit nibble for a hex character - * Input : c - - * Output : unsigned char - *-----------------------------------------------------------------------------*/ -static unsigned char nibble(char c) -{ - if ((c >= '0') && (c <= '9')) { - return (unsigned char)(c - '0'); - } - - if ((c >= 'A') && (c <= 'F')) { - return (unsigned char)(c - 'A' + 0x0a); - } - - if ((c >= 'a') && (c <= 'f')) { - return (unsigned char)(c - 'a' + 0x0a); - } - - /* received an invalid character, and no real way to return an error */ - /* AssertMsg1(false, "Q_nibble invalid hex character '%c' ", c); */ - return 0; -} - -/* convert the string version of a joystick guid to the struct */ -SDL_JoystickGUID SDL_JoystickGetGUIDFromString(const char *pchGUID) -{ - SDL_JoystickGUID guid; - int maxoutputbytes= sizeof(guid); - size_t len = SDL_strlen(pchGUID); - Uint8 *p; - size_t i; - - /* Make sure it's even */ - len = (len) & ~0x1; - - SDL_memset(&guid, 0x00, sizeof(guid)); - - p = (Uint8 *)&guid; - for (i = 0; (i < len) && ((p - (Uint8 *)&guid) < maxoutputbytes); i+=2, p++) { - *p = (nibble(pchGUID[i]) << 4) | nibble(pchGUID[i+1]); - } - - return guid; -} - -/* update the power level for this joystick */ -void SDL_PrivateJoystickBatteryLevel(SDL_Joystick * joystick, SDL_JoystickPowerLevel ePowerLevel) -{ - joystick->epowerlevel = ePowerLevel; -} - -/* return its power level */ -SDL_JoystickPowerLevel SDL_JoystickCurrentPowerLevel(SDL_Joystick * joystick) -{ - if (!SDL_PrivateJoystickValid(joystick)) { - return SDL_JOYSTICK_POWER_UNKNOWN; - } - return joystick->epowerlevel; -} - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Source/3rdParty/SDL2/src/joystick/SDL_joystick_c.h b/Source/3rdParty/SDL2/src/joystick/SDL_joystick_c.h deleted file mode 100644 index 900d590..0000000 --- a/Source/3rdParty/SDL2/src/joystick/SDL_joystick_c.h +++ /dev/null @@ -1,106 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef SDL_joystick_c_h_ -#define SDL_joystick_c_h_ - -#include "../SDL_internal.h" - -/* Useful functions and variables from SDL_joystick.c */ -#include "SDL_joystick.h" - -struct _SDL_JoystickDriver; - -/* Initialization and shutdown functions */ -extern int SDL_JoystickInit(void); -extern void SDL_JoystickQuit(void); - -/* Function to get the next available joystick instance ID */ -extern SDL_JoystickID SDL_GetNextJoystickInstanceID(void); - -/* Initialization and shutdown functions */ -extern int SDL_GameControllerInitMappings(void); -extern void SDL_GameControllerQuitMappings(void); -extern int SDL_GameControllerInit(void); -extern void SDL_GameControllerQuit(void); - -/* Function to get the joystick driver and device index for an API device index */ -extern SDL_bool SDL_GetDriverAndJoystickIndex(int device_index, struct _SDL_JoystickDriver **driver, int *driver_index); - -/* Function to return the device index for a joystick ID, or -1 if not found */ -extern int SDL_JoystickGetDeviceIndexFromInstanceID(SDL_JoystickID instance_id); - -/* Function to extract information from an SDL joystick GUID */ -extern void SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version); - -/* Function to return whether a joystick is a PS4 controller */ -extern SDL_bool SDL_IsJoystickPS4(Uint16 vendor_id, Uint16 product_id); - -/* Function to return whether a joystick is a Nintendo Switch Pro controller */ -extern SDL_bool SDL_IsJoystickNintendoSwitchPro(Uint16 vendor_id, Uint16 product_id); - -/* Function to return whether a joystick is a Steam Controller */ -extern SDL_bool SDL_IsJoystickSteamController(Uint16 vendor_id, Uint16 product_id); - -/* Function to return whether a joystick is an Xbox 360 controller */ -extern SDL_bool SDL_IsJoystickXbox360(Uint16 vendor_id, Uint16 product_id); - -/* Function to return whether a joystick is an Xbox One controller */ -extern SDL_bool SDL_IsJoystickXboxOne(Uint16 vendor_id, Uint16 product_id); - -/* Function to return whether a joystick guid comes from the XInput driver */ -extern SDL_bool SDL_IsJoystickXInput(SDL_JoystickGUID guid); - -/* Function to return whether a joystick guid comes from the HIDAPI driver */ -extern SDL_bool SDL_IsJoystickHIDAPI(SDL_JoystickGUID guid); - -/* Function to return whether a joystick should be ignored */ -extern SDL_bool SDL_ShouldIgnoreJoystick(const char *name, SDL_JoystickGUID guid); - -/* Function to return whether a joystick name and GUID is a game controller */ -extern SDL_bool SDL_IsGameControllerNameAndGUID(const char *name, SDL_JoystickGUID guid); - -/* Function to return whether a game controller should be ignored */ -extern SDL_bool SDL_ShouldIgnoreGameController(const char *name, SDL_JoystickGUID guid); - -/* Handle delayed guide button on a game controller */ -extern void SDL_GameControllerHandleDelayedGuideButton(SDL_Joystick *joystick); - -/* Internal event queueing functions */ -extern void SDL_PrivateJoystickAdded(SDL_JoystickID device_instance); -extern void SDL_PrivateJoystickRemoved(SDL_JoystickID device_instance); -extern int SDL_PrivateJoystickAxis(SDL_Joystick * joystick, - Uint8 axis, Sint16 value); -extern int SDL_PrivateJoystickBall(SDL_Joystick * joystick, - Uint8 ball, Sint16 xrel, Sint16 yrel); -extern int SDL_PrivateJoystickHat(SDL_Joystick * joystick, - Uint8 hat, Uint8 value); -extern int SDL_PrivateJoystickButton(SDL_Joystick * joystick, - Uint8 button, Uint8 state); -extern void SDL_PrivateJoystickBatteryLevel(SDL_Joystick * joystick, - SDL_JoystickPowerLevel ePowerLevel); - -/* Internal sanity checking functions */ -extern int SDL_PrivateJoystickValid(SDL_Joystick * joystick); - -#endif /* SDL_joystick_c_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Source/3rdParty/SDL2/src/joystick/SDL_sysjoystick.h b/Source/3rdParty/SDL2/src/joystick/SDL_sysjoystick.h deleted file mode 100644 index 3416693..0000000 --- a/Source/3rdParty/SDL2/src/joystick/SDL_sysjoystick.h +++ /dev/null @@ -1,157 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "../SDL_internal.h" - -#ifndef SDL_sysjoystick_h_ -#define SDL_sysjoystick_h_ - -/* This is the system specific header for the SDL joystick API */ - -#include "SDL_joystick.h" -#include "SDL_joystick_c.h" - -/* The SDL joystick structure */ -typedef struct _SDL_JoystickAxisInfo -{ - Sint16 initial_value; /* Initial axis state */ - Sint16 value; /* Current axis state */ - Sint16 zero; /* Zero point on the axis (-32768 for triggers) */ - SDL_bool has_initial_value; /* Whether we've seen a value on the axis yet */ - SDL_bool sent_initial_value; /* Whether we've sent the initial axis value */ -} SDL_JoystickAxisInfo; - -struct _SDL_Joystick -{ - SDL_JoystickID instance_id; /* Device instance, monotonically increasing from 0 */ - char *name; /* Joystick name - system dependent */ - int player_index; /* Joystick player index, or -1 if unavailable */ - SDL_JoystickGUID guid; /* Joystick guid */ - - int naxes; /* Number of axis controls on the joystick */ - SDL_JoystickAxisInfo *axes; - - int nhats; /* Number of hats on the joystick */ - Uint8 *hats; /* Current hat states */ - - int nballs; /* Number of trackballs on the joystick */ - struct balldelta { - int dx; - int dy; - } *balls; /* Current ball motion deltas */ - - int nbuttons; /* Number of buttons on the joystick */ - Uint8 *buttons; /* Current button states */ - - SDL_bool attached; - SDL_bool is_game_controller; - SDL_bool delayed_guide_button; /* SDL_TRUE if this device has the guide button event delayed */ - SDL_bool force_recentering; /* SDL_TRUE if this device needs to have its state reset to 0 */ - SDL_JoystickPowerLevel epowerlevel; /* power level of this joystick, SDL_JOYSTICK_POWER_UNKNOWN if not supported */ - struct _SDL_JoystickDriver *driver; - - struct joystick_hwdata *hwdata; /* Driver dependent information */ - - int ref_count; /* Reference count for multiple opens */ - - struct _SDL_Joystick *next; /* pointer to next joystick we have allocated */ -}; - -#if defined(__IPHONEOS__) || defined(__ANDROID__) -#define HAVE_STEAMCONTROLLERS -#define USE_STEAMCONTROLLER_HIDAPI -#elif defined(__LINUX__) -#define HAVE_STEAMCONTROLLERS -#define USE_STEAMCONTROLLER_LINUX -#endif - -/* Device bus definitions */ -#define SDL_HARDWARE_BUS_USB 0x03 -#define SDL_HARDWARE_BUS_BLUETOOTH 0x05 - -/* Macro to combine a USB vendor ID and product ID into a single Uint32 value */ -#define MAKE_VIDPID(VID, PID) (((Uint32)(VID))<<16|(PID)) - -typedef struct _SDL_JoystickDriver -{ - /* Function to scan the system for joysticks. - * Joystick 0 should be the system default joystick. - * This function should return 0, or -1 on an unrecoverable error. - */ - int (*Init)(void); - - /* Function to return the number of joystick devices plugged in right now */ - int (*GetCount)(void); - - /* Function to cause any queued joystick insertions to be processed */ - void (*Detect)(void); - - /* Function to get the device-dependent name of a joystick */ - const char *(*GetDeviceName)(int device_index); - - /* Function to get the player index of a joystick */ - int (*GetDevicePlayerIndex)(int device_index); - - /* Function to return the stable GUID for a plugged in device */ - SDL_JoystickGUID (*GetDeviceGUID)(int device_index); - - /* Function to get the current instance id of the joystick located at device_index */ - SDL_JoystickID (*GetDeviceInstanceID)(int device_index); - - /* Function to open a joystick for use. - The joystick to open is specified by the device index. - This should fill the nbuttons and naxes fields of the joystick structure. - It returns 0, or -1 if there is an error. - */ - int (*Open)(SDL_Joystick * joystick, int device_index); - - /* Rumble functionality */ - int (*Rumble)(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms); - - /* Function to update the state of a joystick - called as a device poll. - * This function shouldn't update the joystick structure directly, - * but instead should call SDL_PrivateJoystick*() to deliver events - * and update joystick device state. - */ - void (*Update)(SDL_Joystick * joystick); - - /* Function to close a joystick after use */ - void (*Close)(SDL_Joystick * joystick); - - /* Function to perform any system-specific joystick related cleanup */ - void (*Quit)(void); - -} SDL_JoystickDriver; - -/* The available joystick drivers */ -extern SDL_JoystickDriver SDL_ANDROID_JoystickDriver; -extern SDL_JoystickDriver SDL_BSD_JoystickDriver; -extern SDL_JoystickDriver SDL_DARWIN_JoystickDriver; -extern SDL_JoystickDriver SDL_DUMMY_JoystickDriver; -extern SDL_JoystickDriver SDL_EMSCRIPTEN_JoystickDriver; -extern SDL_JoystickDriver SDL_HAIKU_JoystickDriver; -extern SDL_JoystickDriver SDL_HIDAPI_JoystickDriver; -extern SDL_JoystickDriver SDL_IOS_JoystickDriver; -extern SDL_JoystickDriver SDL_LINUX_JoystickDriver; -extern SDL_JoystickDriver SDL_WINDOWS_JoystickDriver; - -#endif /* SDL_sysjoystick_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Source/3rdParty/SDL2/src/joystick/android/SDL_sysjoystick.c b/Source/3rdParty/SDL2/src/joystick/android/SDL_sysjoystick.c deleted file mode 100644 index 69b657f..0000000 --- a/Source/3rdParty/SDL2/src/joystick/android/SDL_sysjoystick.c +++ /dev/null @@ -1,710 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#include "../../SDL_internal.h" - -#ifdef SDL_JOYSTICK_ANDROID - -#include <stdio.h> /* For the definition of NULL */ -#include "SDL_error.h" -#include "SDL_events.h" - -#include "SDL_joystick.h" -#include "SDL_hints.h" -#include "SDL_assert.h" -#include "SDL_timer.h" -#include "SDL_log.h" -#include "SDL_sysjoystick_c.h" -#include "../SDL_joystick_c.h" -#include "../../events/SDL_keyboard_c.h" -#include "../../core/android/SDL_android.h" -#include "../hidapi/SDL_hidapijoystick_c.h" - -#include "android/keycodes.h" - -/* As of platform android-14, android/keycodes.h is missing these defines */ -#ifndef AKEYCODE_BUTTON_1 -#define AKEYCODE_BUTTON_1 188 -#define AKEYCODE_BUTTON_2 189 -#define AKEYCODE_BUTTON_3 190 -#define AKEYCODE_BUTTON_4 191 -#define AKEYCODE_BUTTON_5 192 -#define AKEYCODE_BUTTON_6 193 -#define AKEYCODE_BUTTON_7 194 -#define AKEYCODE_BUTTON_8 195 -#define AKEYCODE_BUTTON_9 196 -#define AKEYCODE_BUTTON_10 197 -#define AKEYCODE_BUTTON_11 198 -#define AKEYCODE_BUTTON_12 199 -#define AKEYCODE_BUTTON_13 200 -#define AKEYCODE_BUTTON_14 201 -#define AKEYCODE_BUTTON_15 202 -#define AKEYCODE_BUTTON_16 203 -#endif - -#define ANDROID_ACCELEROMETER_NAME "Android Accelerometer" -#define ANDROID_ACCELEROMETER_DEVICE_ID INT_MIN -#define ANDROID_MAX_NBUTTONS 36 - -static SDL_joylist_item * JoystickByDeviceId(int device_id); - -static SDL_joylist_item *SDL_joylist = NULL; -static SDL_joylist_item *SDL_joylist_tail = NULL; -static int numjoysticks = 0; - - -/* Public domain CRC implementation adapted from: - http://home.thep.lu.se/~bjorn/crc/crc32_simple.c -*/ -static Uint32 crc32_for_byte(Uint32 r) -{ - int i; - for(i = 0; i < 8; ++i) { - r = (r & 1? 0: (Uint32)0xEDB88320L) ^ r >> 1; - } - return r ^ (Uint32)0xFF000000L; -} - -static Uint32 crc32(const void *data, int count) -{ - Uint32 crc = 0; - int i; - for(i = 0; i < count; ++i) { - crc = crc32_for_byte((Uint8)crc ^ ((const Uint8*)data)[i]) ^ crc >> 8; - } - return crc; -} - -/* Function to convert Android keyCodes into SDL ones. - * This code manipulation is done to get a sequential list of codes. - * FIXME: This is only suited for the case where we use a fixed number of buttons determined by ANDROID_MAX_NBUTTONS - */ -static int -keycode_to_SDL(int keycode) -{ - /* FIXME: If this function gets too unwieldy in the future, replace with a lookup table */ - int button = 0; - switch (keycode) { - /* Some gamepad buttons (API 9) */ - case AKEYCODE_BUTTON_A: - button = SDL_CONTROLLER_BUTTON_A; - break; - case AKEYCODE_BUTTON_B: - button = SDL_CONTROLLER_BUTTON_B; - break; - case AKEYCODE_BUTTON_X: - button = SDL_CONTROLLER_BUTTON_X; - break; - case AKEYCODE_BUTTON_Y: - button = SDL_CONTROLLER_BUTTON_Y; - break; - case AKEYCODE_BUTTON_L1: - button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER; - break; - case AKEYCODE_BUTTON_R1: - button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER; - break; - case AKEYCODE_BUTTON_THUMBL: - button = SDL_CONTROLLER_BUTTON_LEFTSTICK; - break; - case AKEYCODE_BUTTON_THUMBR: - button = SDL_CONTROLLER_BUTTON_RIGHTSTICK; - break; - case AKEYCODE_BUTTON_START: - button = SDL_CONTROLLER_BUTTON_START; - break; - case AKEYCODE_BACK: - case AKEYCODE_BUTTON_SELECT: - button = SDL_CONTROLLER_BUTTON_BACK; - break; - case AKEYCODE_BUTTON_MODE: - button = SDL_CONTROLLER_BUTTON_GUIDE; - break; - case AKEYCODE_BUTTON_L2: - button = SDL_CONTROLLER_BUTTON_MAX; /* Not supported by GameController */ - break; - case AKEYCODE_BUTTON_R2: - button = SDL_CONTROLLER_BUTTON_MAX+1; /* Not supported by GameController */ - break; - case AKEYCODE_BUTTON_C: - button = SDL_CONTROLLER_BUTTON_MAX+2; /* Not supported by GameController */ - break; - case AKEYCODE_BUTTON_Z: - button = SDL_CONTROLLER_BUTTON_MAX+3; /* Not supported by GameController */ - break; - - /* D-Pad key codes (API 1) */ - case AKEYCODE_DPAD_UP: - button = SDL_CONTROLLER_BUTTON_DPAD_UP; - break; - case AKEYCODE_DPAD_DOWN: - button = SDL_CONTROLLER_BUTTON_DPAD_DOWN; - break; - case AKEYCODE_DPAD_LEFT: - button = SDL_CONTROLLER_BUTTON_DPAD_LEFT; - break; - case AKEYCODE_DPAD_RIGHT: - button = SDL_CONTROLLER_BUTTON_DPAD_RIGHT; - break; - case AKEYCODE_DPAD_CENTER: - /* This is handled better by applications as the A button */ - /*button = SDL_CONTROLLER_BUTTON_MAX+4;*/ /* Not supported by GameController */ - button = SDL_CONTROLLER_BUTTON_A; - break; - - /* More gamepad buttons (API 12), these get mapped to 20...35*/ - case AKEYCODE_BUTTON_1: - case AKEYCODE_BUTTON_2: - case AKEYCODE_BUTTON_3: - case AKEYCODE_BUTTON_4: - case AKEYCODE_BUTTON_5: - case AKEYCODE_BUTTON_6: - case AKEYCODE_BUTTON_7: - case AKEYCODE_BUTTON_8: - case AKEYCODE_BUTTON_9: - case AKEYCODE_BUTTON_10: - case AKEYCODE_BUTTON_11: - case AKEYCODE_BUTTON_12: - case AKEYCODE_BUTTON_13: - case AKEYCODE_BUTTON_14: - case AKEYCODE_BUTTON_15: - case AKEYCODE_BUTTON_16: - button = keycode - AKEYCODE_BUTTON_1 + SDL_CONTROLLER_BUTTON_MAX + 5; - break; - - default: - return -1; - /* break; -Wunreachable-code-break */ - } - - /* This is here in case future generations, probably with six fingers per hand, - * happily add new cases up above and forget to update the max number of buttons. - */ - SDL_assert(button < ANDROID_MAX_NBUTTONS); - return button; -} - -static SDL_Scancode -button_to_scancode(int button) -{ - switch (button) { - case SDL_CONTROLLER_BUTTON_A: - return SDL_SCANCODE_RETURN; - case SDL_CONTROLLER_BUTTON_B: - return SDL_SCANCODE_ESCAPE; - case SDL_CONTROLLER_BUTTON_BACK: - return SDL_SCANCODE_ESCAPE; - case SDL_CONTROLLER_BUTTON_DPAD_UP: - return SDL_SCANCODE_UP; - case SDL_CONTROLLER_BUTTON_DPAD_DOWN: - return SDL_SCANCODE_DOWN; - case SDL_CONTROLLER_BUTTON_DPAD_LEFT: - return SDL_SCANCODE_LEFT; - case SDL_CONTROLLER_BUTTON_DPAD_RIGHT: - return SDL_SCANCODE_RIGHT; - } - - /* Unsupported button */ - return SDL_SCANCODE_UNKNOWN; -} - -int -Android_OnPadDown(int device_id, int keycode) -{ - SDL_joylist_item *item; - int button = keycode_to_SDL(keycode); - if (button >= 0) { - item = JoystickByDeviceId(device_id); - if (item && item->joystick) { - SDL_PrivateJoystickButton(item->joystick, button, SDL_PRESSED); - } else { - SDL_SendKeyboardKey(SDL_PRESSED, button_to_scancode(button)); - } - return 0; - } - - return -1; -} - -int -Android_OnPadUp(int device_id, int keycode) -{ - SDL_joylist_item *item; - int button = keycode_to_SDL(keycode); - if (button >= 0) { - item = JoystickByDeviceId(device_id); - if (item && item->joystick) { - SDL_PrivateJoystickButton(item->joystick, button, SDL_RELEASED); - } else { - SDL_SendKeyboardKey(SDL_RELEASED, button_to_scancode(button)); - } - return 0; - } - - return -1; -} - -int -Android_OnJoy(int device_id, int axis, float value) -{ - /* Android gives joy info normalized as [-1.0, 1.0] or [0.0, 1.0] */ - SDL_joylist_item *item = JoystickByDeviceId(device_id); - if (item && item->joystick) { - SDL_PrivateJoystickAxis(item->joystick, axis, (Sint16) (32767.*value)); - } - - return 0; -} - -int -Android_OnHat(int device_id, int hat_id, int x, int y) -{ - const int DPAD_UP_MASK = (1 << SDL_CONTROLLER_BUTTON_DPAD_UP); - const int DPAD_DOWN_MASK = (1 << SDL_CONTROLLER_BUTTON_DPAD_DOWN); - const int DPAD_LEFT_MASK = (1 << SDL_CONTROLLER_BUTTON_DPAD_LEFT); - const int DPAD_RIGHT_MASK = (1 << SDL_CONTROLLER_BUTTON_DPAD_RIGHT); - - if (x >= -1 && x <= 1 && y >= -1 && y <= 1) { - SDL_joylist_item *item = JoystickByDeviceId(device_id); - if (item && item->joystick) { - int dpad_state = 0; - int dpad_delta; - if (x < 0) { - dpad_state |= DPAD_LEFT_MASK; - } else if (x > 0) { - dpad_state |= DPAD_RIGHT_MASK; - } - if (y < 0) { - dpad_state |= DPAD_UP_MASK; - } else if (y > 0) { - dpad_state |= DPAD_DOWN_MASK; - } - - dpad_delta = (dpad_state ^ item->dpad_state); - if (dpad_delta) { - if (dpad_delta & DPAD_UP_MASK) { - SDL_PrivateJoystickButton(item->joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, (dpad_state & DPAD_UP_MASK) ? SDL_PRESSED : SDL_RELEASED); - } - if (dpad_delta & DPAD_DOWN_MASK) { - SDL_PrivateJoystickButton(item->joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, (dpad_state & DPAD_DOWN_MASK) ? SDL_PRESSED : SDL_RELEASED); - } - if (dpad_delta & DPAD_LEFT_MASK) { - SDL_PrivateJoystickButton(item->joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, (dpad_state & DPAD_LEFT_MASK) ? SDL_PRESSED : SDL_RELEASED); - } - if (dpad_delta & DPAD_RIGHT_MASK) { - SDL_PrivateJoystickButton(item->joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, (dpad_state & DPAD_RIGHT_MASK) ? SDL_PRESSED : SDL_RELEASED); - } - item->dpad_state = dpad_state; - } - } - return 0; - } - - return -1; -} - - -int -Android_AddJoystick(int device_id, const char *name, const char *desc, int vendor_id, int product_id, SDL_bool is_accelerometer, int button_mask, int naxes, int nhats, int nballs) -{ - SDL_joylist_item *item; - SDL_JoystickGUID guid; - Uint16 *guid16 = (Uint16 *)guid.data; - int i; - int axis_mask; - - - if (!SDL_GetHintBoolean(SDL_HINT_TV_REMOTE_AS_JOYSTICK, SDL_TRUE)) { - /* Ignore devices that aren't actually controllers (e.g. remotes), they'll be handled as keyboard input */ - if (naxes < 2 && nhats < 1) { - return -1; - } - } - - if (JoystickByDeviceId(device_id) != NULL || name == NULL) { - return -1; - } - -#ifdef SDL_JOYSTICK_HIDAPI - if (HIDAPI_IsDevicePresent(vendor_id, product_id, 0)) { - /* The HIDAPI driver is taking care of this device */ - return -1; - } -#endif - -#ifdef DEBUG_JOYSTICK - SDL_Log("Joystick: %s, descriptor %s, vendor = 0x%.4x, product = 0x%.4x, %d axes, %d hats\n", name, desc, vendor_id, product_id, naxes, nhats); -#endif - - /* Add the available buttons and axes - The axis mask should probably come from Java where there is more information about the axes... - */ - axis_mask = 0; - if (!is_accelerometer) { - if (naxes >= 2) { - axis_mask |= ((1 << SDL_CONTROLLER_AXIS_LEFTX) | (1 << SDL_CONTROLLER_AXIS_LEFTY)); - } - if (naxes >= 4) { - axis_mask |= ((1 << SDL_CONTROLLER_AXIS_RIGHTX) | (1 << SDL_CONTROLLER_AXIS_RIGHTY)); - } - if (naxes >= 6) { - axis_mask |= ((1 << SDL_CONTROLLER_AXIS_TRIGGERLEFT) | (1 << SDL_CONTROLLER_AXIS_TRIGGERRIGHT)); - } - } - - if (nhats > 0) { - /* Hat is translated into DPAD buttons */ - button_mask |= ((1 << SDL_CONTROLLER_BUTTON_DPAD_UP) | - (1 << SDL_CONTROLLER_BUTTON_DPAD_DOWN) | - (1 << SDL_CONTROLLER_BUTTON_DPAD_LEFT) | - (1 << SDL_CONTROLLER_BUTTON_DPAD_RIGHT)); - nhats = 0; - } - - SDL_memset(guid.data, 0, sizeof(guid.data)); - - /* We only need 16 bits for each of these; space them out to fill 128. */ - /* Byteswap so devices get same GUID on little/big endian platforms. */ - *guid16++ = SDL_SwapLE16(SDL_HARDWARE_BUS_BLUETOOTH); - *guid16++ = 0; - - if (vendor_id && product_id) { - *guid16++ = SDL_SwapLE16(vendor_id); - *guid16++ = 0; - *guid16++ = SDL_SwapLE16(product_id); - *guid16++ = 0; - } else { - Uint32 crc = crc32(desc, SDL_strlen(desc)); - SDL_memcpy(guid16, desc, SDL_min(2*sizeof(*guid16), SDL_strlen(desc))); - guid16 += 2; - *(Uint32 *)guid16 = SDL_SwapLE32(crc); - guid16 += 2; - } - - *guid16++ = SDL_SwapLE16(button_mask); - *guid16++ = SDL_SwapLE16(axis_mask); - - item = (SDL_joylist_item *) SDL_malloc(sizeof (SDL_joylist_item)); - if (item == NULL) { - return -1; - } - - SDL_zerop(item); - item->guid = guid; - item->device_id = device_id; - item->name = SDL_strdup(name); - if (item->name == NULL) { - SDL_free(item); - return -1; - } - - item->is_accelerometer = is_accelerometer; - if (button_mask == 0xFFFFFFFF) { - item->nbuttons = ANDROID_MAX_NBUTTONS; - } else { - for (i = 0; i < sizeof(button_mask)*8; ++i) { - if (button_mask & (1 << i)) { - item->nbuttons = i+1; - } - } - } - item->naxes = naxes; - item->nhats = nhats; - item->nballs = nballs; - item->device_instance = SDL_GetNextJoystickInstanceID(); - if (SDL_joylist_tail == NULL) { - SDL_joylist = SDL_joylist_tail = item; - } else { - SDL_joylist_tail->next = item; - SDL_joylist_tail = item; - } - - /* Need to increment the joystick count before we post the event */ - ++numjoysticks; - - SDL_PrivateJoystickAdded(item->device_instance); - -#ifdef DEBUG_JOYSTICK - SDL_Log("Added joystick %s with device_id %d", name, device_id); -#endif - - return numjoysticks; -} - -int -Android_RemoveJoystick(int device_id) -{ - SDL_joylist_item *item = SDL_joylist; - SDL_joylist_item *prev = NULL; - - /* Don't call JoystickByDeviceId here or there'll be an infinite loop! */ - while (item != NULL) { - if (item->device_id == device_id) { - break; - } - prev = item; - item = item->next; - } - - if (item == NULL) { - return -1; - } - - if (item->joystick) { - item->joystick->hwdata = NULL; - } - - if (prev != NULL) { - prev->next = item->next; - } else { - SDL_assert(SDL_joylist == item); - SDL_joylist = item->next; - } - if (item == SDL_joylist_tail) { - SDL_joylist_tail = prev; - } - - /* Need to decrement the joystick count before we post the event */ - --numjoysticks; - - SDL_PrivateJoystickRemoved(item->device_instance); - -#ifdef DEBUG_JOYSTICK - SDL_Log("Removed joystick with device_id %d", device_id); -#endif - - SDL_free(item->name); - SDL_free(item); - return numjoysticks; -} - - -static void ANDROID_JoystickDetect(); - -static int -ANDROID_JoystickInit(void) -{ - ANDROID_JoystickDetect(); - - if (SDL_GetHintBoolean(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, SDL_TRUE)) { - /* Default behavior, accelerometer as joystick */ - Android_AddJoystick(ANDROID_ACCELEROMETER_DEVICE_ID, ANDROID_ACCELEROMETER_NAME, ANDROID_ACCELEROMETER_NAME, 0, 0, SDL_TRUE, 0, 3, 0, 0); - } - return 0; - -} - -static int -ANDROID_JoystickGetCount(void) -{ - return numjoysticks; -} - -static void -ANDROID_JoystickDetect(void) -{ - /* Support for device connect/disconnect is API >= 16 only, - * so we poll every three seconds - * Ref: http://developer.android.com/reference/android/hardware/input/InputManager.InputDeviceListener.html - */ - static Uint32 timeout = 0; - if (!timeout || SDL_TICKS_PASSED(SDL_GetTicks(), timeout)) { - timeout = SDL_GetTicks() + 3000; - Android_JNI_PollInputDevices(); - } -} - -static SDL_joylist_item * -JoystickByDevIndex(int device_index) -{ - SDL_joylist_item *item = SDL_joylist; - - if ((device_index < 0) || (device_index >= numjoysticks)) { - return NULL; - } - - while (device_index > 0) { - SDL_assert(item != NULL); - device_index--; - item = item->next; - } - - return item; -} - -static SDL_joylist_item * -JoystickByDeviceId(int device_id) -{ - SDL_joylist_item *item = SDL_joylist; - - while (item != NULL) { - if (item->device_id == device_id) { - return item; - } - item = item->next; - } - - /* Joystick not found, try adding it */ - ANDROID_JoystickDetect(); - - while (item != NULL) { - if (item->device_id == device_id) { - return item; - } - item = item->next; - } - - return NULL; -} - -static const char * -ANDROID_JoystickGetDeviceName(int device_index) -{ - return JoystickByDevIndex(device_index)->name; -} - -static int -ANDROID_JoystickGetDevicePlayerIndex(int device_index) -{ - return -1; -} - -static SDL_JoystickGUID -ANDROID_JoystickGetDeviceGUID(int device_index) -{ - return JoystickByDevIndex(device_index)->guid; -} - -static SDL_JoystickID -ANDROID_JoystickGetDeviceInstanceID(int device_index) -{ - return JoystickByDevIndex(device_index)->device_instance; -} - -static int -ANDROID_JoystickOpen(SDL_Joystick * joystick, int device_index) -{ - SDL_joylist_item *item = JoystickByDevIndex(device_index); - - if (item == NULL) { - return SDL_SetError("No such device"); - } - - if (item->joystick != NULL) { - return SDL_SetError("Joystick already opened"); - } - - joystick->instance_id = item->device_instance; - joystick->hwdata = (struct joystick_hwdata *) item; - item->joystick = joystick; - joystick->nhats = item->nhats; - joystick->nballs = item->nballs; - joystick->nbuttons = item->nbuttons; - joystick->naxes = item->naxes; - - return (0); -} - -static int -ANDROID_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms) -{ - return SDL_Unsupported(); -} - -static void -ANDROID_JoystickUpdate(SDL_Joystick * joystick) -{ - SDL_joylist_item *item = (SDL_joylist_item *) joystick->hwdata; - - if (item == NULL) { - return; - } - - if (item->is_accelerometer) { - int i; - Sint16 value; - float values[3]; - - if (Android_JNI_GetAccelerometerValues(values)) { - for (i = 0; i < 3; i++) { - if (values[i] > 1.0f) { - values[i] = 1.0f; - } else if (values[i] < -1.0f) { - values[i] = -1.0f; - } - - value = (Sint16)(values[i] * 32767.0f); - SDL_PrivateJoystickAxis(item->joystick, i, value); - } - } - } -} - -static void -ANDROID_JoystickClose(SDL_Joystick * joystick) -{ - SDL_joylist_item *item = (SDL_joylist_item *) joystick->hwdata; - if (item) { - item->joystick = NULL; - } -} - -static void -ANDROID_JoystickQuit(void) -{ -/* We don't have any way to scan for joysticks at init, so don't wipe the list - * of joysticks here in case this is a reinit. - */ -#if 0 - SDL_joylist_item *item = NULL; - SDL_joylist_item *next = NULL; - - for (item = SDL_joylist; item; item = next) { - next = item->next; - SDL_free(item->name); - SDL_free(item); - } - - SDL_joylist = SDL_joylist_tail = NULL; - - numjoysticks = 0; -#endif /* 0 */ -} - -SDL_JoystickDriver SDL_ANDROID_JoystickDriver = -{ - ANDROID_JoystickInit, - ANDROID_JoystickGetCount, - ANDROID_JoystickDetect, - ANDROID_JoystickGetDeviceName, - ANDROID_JoystickGetDevicePlayerIndex, - ANDROID_JoystickGetDeviceGUID, - ANDROID_JoystickGetDeviceInstanceID, - ANDROID_JoystickOpen, - ANDROID_JoystickRumble, - ANDROID_JoystickUpdate, - ANDROID_JoystickClose, - ANDROID_JoystickQuit, -}; - -#endif /* SDL_JOYSTICK_ANDROID */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Source/3rdParty/SDL2/src/joystick/android/SDL_sysjoystick_c.h b/Source/3rdParty/SDL2/src/joystick/android/SDL_sysjoystick_c.h deleted file mode 100644 index 20d7381..0000000 --- a/Source/3rdParty/SDL2/src/joystick/android/SDL_sysjoystick_c.h +++ /dev/null @@ -1,59 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#include "../../SDL_internal.h" - -#ifdef SDL_JOYSTICK_ANDROID - -#ifndef SDL_sysjoystick_c_h_ -#define SDL_sysjoystick_c_h_ - -#include "../SDL_sysjoystick.h" - -extern int Android_OnPadDown(int device_id, int keycode); -extern int Android_OnPadUp(int device_id, int keycode); -extern int Android_OnJoy(int device_id, int axisnum, float value); -extern int Android_OnHat(int device_id, int hat_id, int x, int y); -extern int Android_AddJoystick(int device_id, const char *name, const char *desc, int vendor_id, int product_id, SDL_bool is_accelerometer, int button_mask, int naxes, int nhats, int nballs); -extern int Android_RemoveJoystick(int device_id); - -/* A linked list of available joysticks */ -typedef struct SDL_joylist_item -{ - int device_instance; - int device_id; /* Android's device id */ - char *name; /* "SideWinder 3D Pro" or whatever */ - SDL_JoystickGUID guid; - SDL_bool is_accelerometer; - SDL_Joystick *joystick; - int nbuttons, naxes, nhats, nballs; - int dpad_state; - - struct SDL_joylist_item *next; -} SDL_joylist_item; - -typedef SDL_joylist_item joystick_hwdata; - -#endif /* SDL_sysjoystick_c_h_ */ - -#endif /* SDL_JOYSTICK_ANDROID */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Source/3rdParty/SDL2/src/joystick/bsd/SDL_sysjoystick.c b/Source/3rdParty/SDL2/src/joystick/bsd/SDL_sysjoystick.c deleted file mode 100644 index 679b80c..0000000 --- a/Source/3rdParty/SDL2/src/joystick/bsd/SDL_sysjoystick.c +++ /dev/null @@ -1,708 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "../../SDL_internal.h" - -#ifdef SDL_JOYSTICK_USBHID - -/* - * Joystick driver for the uhid(4) interface found in OpenBSD, - * NetBSD and FreeBSD. - * - * Maintainer: <vedge at csoft.org> - */ - -#include <sys/param.h> - -#include <unistd.h> -#include <fcntl.h> -#include <errno.h> - -#ifndef __FreeBSD_kernel_version -#define __FreeBSD_kernel_version __FreeBSD_version -#endif - -#if defined(HAVE_USB_H) -#include <usb.h> -#endif -#ifdef __DragonFly__ -#include <bus/usb/usb.h> -#include <bus/usb/usbhid.h> -#else -#include <dev/usb/usb.h> -#include <dev/usb/usbhid.h> -#endif - -#if defined(HAVE_USBHID_H) -#include <usbhid.h> -#elif defined(HAVE_LIBUSB_H) -#include <libusb.h> -#elif defined(HAVE_LIBUSBHID_H) -#include <libusbhid.h> -#endif - -#if defined(__FREEBSD__) || defined(__FreeBSD_kernel__) -#ifndef __DragonFly__ -#include <osreldate.h> -#endif -#if __FreeBSD_kernel_version > 800063 -#include <dev/usb/usb_ioctl.h> -#endif -#include <sys/joystick.h> -#endif - -#if SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H -#include <machine/joystick.h> -#endif - -#include "SDL_joystick.h" -#include "../SDL_sysjoystick.h" -#include "../SDL_joystick_c.h" - -#define MAX_UHID_JOYS 64 -#define MAX_JOY_JOYS 2 -#define MAX_JOYS (MAX_UHID_JOYS + MAX_JOY_JOYS) - - -struct report -{ -#if defined(__FREEBSD__) && (__FreeBSD_kernel_version > 900000) - void *buf; /* Buffer */ -#elif defined(__FREEBSD__) && (__FreeBSD_kernel_version > 800063) - struct usb_gen_descriptor *buf; /* Buffer */ -#else - struct usb_ctl_report *buf; /* Buffer */ -#endif - size_t size; /* Buffer size */ - int rid; /* Report ID */ - enum - { - SREPORT_UNINIT, - SREPORT_CLEAN, - SREPORT_DIRTY - } status; -}; - -static struct -{ - int uhid_report; - hid_kind_t kind; - const char *name; -} const repinfo[] = { - {UHID_INPUT_REPORT, hid_input, "input"}, - {UHID_OUTPUT_REPORT, hid_output, "output"}, - {UHID_FEATURE_REPORT, hid_feature, "feature"} -}; - -enum -{ - REPORT_INPUT = 0, - REPORT_OUTPUT = 1, - REPORT_FEATURE = 2 -}; - -enum -{ - JOYAXE_X, - JOYAXE_Y, - JOYAXE_Z, - JOYAXE_SLIDER, - JOYAXE_WHEEL, - JOYAXE_RX, - JOYAXE_RY, - JOYAXE_RZ, - JOYAXE_count -}; - -struct joystick_hwdata -{ - int fd; - char *path; - enum - { - BSDJOY_UHID, /* uhid(4) */ - BSDJOY_JOY /* joy(4) */ - } type; - struct report_desc *repdesc; - struct report inreport; - int axis_map[JOYAXE_count]; /* map present JOYAXE_* to 0,1,.. */ -}; - -static char *joynames[MAX_JOYS]; -static char *joydevnames[MAX_JOYS]; - -static int report_alloc(struct report *, struct report_desc *, int); -static void report_free(struct report *); - -#if defined(USBHID_UCR_DATA) || (defined(__FreeBSD_kernel__) && __FreeBSD_kernel_version <= 800063) -#define REP_BUF_DATA(rep) ((rep)->buf->ucr_data) -#elif (defined(__FREEBSD__) && (__FreeBSD_kernel_version > 900000)) -#define REP_BUF_DATA(rep) ((rep)->buf) -#elif (defined(__FREEBSD__) && (__FreeBSD_kernel_version > 800063)) -#define REP_BUF_DATA(rep) ((rep)->buf->ugd_data) -#else -#define REP_BUF_DATA(rep) ((rep)->buf->data) -#endif - -static int numjoysticks = 0; - -static int BSD_JoystickOpen(SDL_Joystick * joy, int device_index); -static void BSD_JoystickClose(SDL_Joystick * joy); - -static int -BSD_JoystickInit(void) -{ - char s[16]; - int i, fd; - - numjoysticks = 0; - - SDL_memset(joynames, 0, sizeof(joynames)); - SDL_memset(joydevnames, 0, sizeof(joydevnames)); - - for (i = 0; i < MAX_UHID_JOYS; i++) { - SDL_Joystick nj; - - SDL_snprintf(s, SDL_arraysize(s), "/dev/uhid%d", i); - - joynames[numjoysticks] = SDL_strdup(s); - - if (BSD_JoystickOpen(&nj, numjoysticks) == 0) { - BSD_JoystickClose(&nj); - numjoysticks++; - } else { - SDL_free(joynames[numjoysticks]); - joynames[numjoysticks] = NULL; - } - } - for (i = 0; i < MAX_JOY_JOYS; i++) { - SDL_snprintf(s, SDL_arraysize(s), "/dev/joy%d", i); - fd = open(s, O_RDONLY); - if (fd != -1) { - joynames[numjoysticks++] = SDL_strdup(s); - close(fd); - } - } - - /* Read the default USB HID usage table. */ - hid_init(NULL); - - return (numjoysticks); -} - -static int -BSD_JoystickGetCount(void) -{ - return numjoysticks; -} - -static void -BSD_JoystickDetect(void) -{ -} - -static const char * -BSD_JoystickGetDeviceName(int device_index) -{ - if (joydevnames[device_index] != NULL) { - return (joydevnames[device_index]); - } - return (joynames[device_index]); -} - -static int -BSD_JoystickGetDevicePlayerIndex(int device_index) -{ - return -1; -} - -/* Function to perform the mapping from device index to the instance id for this index */ -static SDL_JoystickID -BSD_JoystickGetDeviceInstanceID(int device_index) -{ - return device_index; -} - -static int -usage_to_joyaxe(unsigned usage) -{ - int joyaxe; - switch (usage) { - case HUG_X: - joyaxe = JOYAXE_X; - break; - case HUG_Y: - joyaxe = JOYAXE_Y; - break; - case HUG_Z: - joyaxe = JOYAXE_Z; - break; - case HUG_SLIDER: - joyaxe = JOYAXE_SLIDER; - break; - case HUG_WHEEL: - joyaxe = JOYAXE_WHEEL; - break; - case HUG_RX: - joyaxe = JOYAXE_RX; - break; - case HUG_RY: - joyaxe = JOYAXE_RY; - break; - case HUG_RZ: - joyaxe = JOYAXE_RZ; - break; - default: - joyaxe = -1; - } - return joyaxe; -} - -static unsigned -hatval_to_sdl(Sint32 hatval) -{ - static const unsigned hat_dir_map[8] = { - SDL_HAT_UP, SDL_HAT_RIGHTUP, SDL_HAT_RIGHT, SDL_HAT_RIGHTDOWN, - SDL_HAT_DOWN, SDL_HAT_LEFTDOWN, SDL_HAT_LEFT, SDL_HAT_LEFTUP - }; - unsigned result; - if ((hatval & 7) == hatval) - result = hat_dir_map[hatval]; - else - result = SDL_HAT_CENTERED; - return result; -} - - -static int -BSD_JoystickOpen(SDL_Joystick * joy, int device_index) -{ - char *path = joynames[device_index]; - struct joystick_hwdata *hw; - struct hid_item hitem; - struct hid_data *hdata; - struct report *rep = NULL; - int fd; - int i; - - fd = open(path, O_RDONLY); - if (fd == -1) { - return SDL_SetError("%s: %s", path, strerror(errno)); - } - - joy->instance_id = device_index; - hw = (struct joystick_hwdata *) - SDL_malloc(sizeof(struct joystick_hwdata)); - if (hw == NULL) { - close(fd); - return SDL_OutOfMemory(); - } - joy->hwdata = hw; - hw->fd = fd; - hw->path = SDL_strdup(path); - if (!SDL_strncmp(path, "/dev/joy", 8)) { - hw->type = BSDJOY_JOY; - joy->naxes = 2; - joy->nbuttons = 2; - joy->nhats = 0; - joy->nballs = 0; - joydevnames[device_index] = SDL_strdup("Gameport joystick"); - goto usbend; - } else { - hw->type = BSDJOY_UHID; - } - - { - int ax; - for (ax = 0; ax < JOYAXE_count; ax++) - hw->axis_map[ax] = -1; - } - hw->repdesc = hid_get_report_desc(fd); - if (hw->repdesc == NULL) { - SDL_SetError("%s: USB_GET_REPORT_DESC: %s", hw->path, - strerror(errno)); - goto usberr; - } - rep = &hw->inreport; -#if defined(__FREEBSD__) && (__FreeBSD_kernel_version > 800063) || defined(__FreeBSD_kernel__) - rep->rid = hid_get_report_id(fd); - if (rep->rid < 0) { -#else - if (ioctl(fd, USB_GET_REPORT_ID, &rep->rid) < 0) { -#endif - rep->rid = -1; /* XXX */ - } -#if defined(__NetBSD__) - usb_device_descriptor_t udd; - struct usb_string_desc usd; - if (ioctl(fd, USB_GET_DEVICE_DESC, &udd) == -1) - goto desc_failed; - - /* Get default language */ - usd.usd_string_index = USB_LANGUAGE_TABLE; - usd.usd_language_id = 0; - if (ioctl(fd, USB_GET_STRING_DESC, &usd) == -1 || usd.usd_desc.bLength < 4) { - usd.usd_language_id = 0; - } else { - usd.usd_language_id = UGETW(usd.usd_desc.bString[0]); - } - - usd.usd_string_index = udd.iProduct; - if (ioctl(fd, USB_GET_STRING_DESC, &usd) == 0) { - char str[128]; - char *new_name = NULL; - int i; - for (i = 0; i < (usd.usd_desc.bLength >> 1) - 1 && i < sizeof(str) - 1; i++) { - str[i] = UGETW(usd.usd_desc.bString[i]); - } - str[i] = '\0'; - asprintf(&new_name, "%s @ %s", str, path); - if (new_name != NULL) { - SDL_free(joydevnames[numjoysticks]); - joydevnames[numjoysticks] = new_name; - } - } -desc_failed: -#endif - if (report_alloc(rep, hw->repdesc, REPORT_INPUT) < 0) { - goto usberr; - } - if (rep->size <= 0) { - SDL_SetError("%s: Input report descriptor has invalid length", - hw->path); - goto usberr; - } -#if defined(USBHID_NEW) || (defined(__FREEBSD__) && __FreeBSD_kernel_version >= 500111) || defined(__FreeBSD_kernel__) - hdata = hid_start_parse(hw->repdesc, 1 << hid_input, rep->rid); -#else - hdata = hid_start_parse(hw->repdesc, 1 << hid_input); -#endif - if (hdata == NULL) { - SDL_SetError("%s: Cannot start HID parser", hw->path); - goto usberr; - } - joy->naxes = 0; - joy->nbuttons = 0; - joy->nhats = 0; - joy->nballs = 0; - for (i = 0; i < JOYAXE_count; i++) - hw->axis_map[i] = -1; - - while (hid_get_item(hdata, &hitem) > 0) { - char *sp; - const char *s; - - switch (hitem.kind) { - case hid_collection: - switch (HID_PAGE(hitem.usage)) { - case HUP_GENERIC_DESKTOP: - switch (HID_USAGE(hitem.usage)) { - case HUG_JOYSTICK: - case HUG_GAME_PAD: - s = hid_usage_in_page(hitem.usage); - sp = SDL_malloc(SDL_strlen(s) + 5); - SDL_snprintf(sp, SDL_strlen(s) + 5, "%s (%d)", - s, device_index); - joydevnames[device_index] = sp; - } - } - break; - case hid_input: - switch (HID_PAGE(hitem.usage)) { - case HUP_GENERIC_DESKTOP: - { - unsigned usage = HID_USAGE(hitem.usage); - int joyaxe = usage_to_joyaxe(usage); - if (joyaxe >= 0) { - hw->axis_map[joyaxe] = 1; - } else if (usage == HUG_HAT_SWITCH) { - joy->nhats++; - } - break; - } - case HUP_BUTTON: - joy->nbuttons++; - break; - default: - break; - } - break; - default: - break; - } - } - hid_end_parse(hdata); - for (i = 0; i < JOYAXE_count; i++) - if (hw->axis_map[i] > 0) - hw->axis_map[i] = joy->naxes++; - - if (joy->naxes == 0 && joy->nbuttons == 0 && joy->nhats == 0 && joy->nballs == 0) { - SDL_SetError("%s: Not a joystick, ignoring", hw->path); - goto usberr; - } - - usbend: - /* The poll blocks the event thread. */ - fcntl(fd, F_SETFL, O_NONBLOCK); -#ifdef __NetBSD__ - /* Flush pending events */ - if (rep) { - while (read(joy->hwdata->fd, REP_BUF_DATA(rep), rep->size) == rep->size) - ; - } -#endif - - return (0); - usberr: - close(hw->fd); - SDL_free(hw->path); - SDL_free(hw); - return (-1); -} - -static void -BSD_JoystickUpdate(SDL_Joystick * joy) -{ - struct hid_item hitem; - struct hid_data *hdata; - struct report *rep; - int nbutton, naxe = -1; - Sint32 v; - -#if defined(__FREEBSD__) || SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H || defined(__FreeBSD_kernel__) - struct joystick gameport; - static int x, y, xmin = 0xffff, ymin = 0xffff, xmax = 0, ymax = 0; - - if (joy->hwdata->type == BSDJOY_JOY) { - while (read(joy->hwdata->fd, &gameport, sizeof gameport) == sizeof gameport) { - if (abs(x - gameport.x) > 8) { - x = gameport.x; - if (x < xmin) { - xmin = x; - } - if (x > xmax) { - xmax = x; - } - if (xmin == xmax) { - xmin--; - xmax++; - } - v = (Sint32) x; - v -= (xmax + xmin + 1) / 2; - v *= 32768 / ((xmax - xmin + 1) / 2); - SDL_PrivateJoystickAxis(joy, 0, v); - } - if (abs(y - gameport.y) > 8) { - y = gameport.y; - if (y < ymin) { - ymin = y; - } - if (y > ymax) { - ymax = y; - } - if (ymin == ymax) { - ymin--; - ymax++; - } - v = (Sint32) y; - v -= (ymax + ymin + 1) / 2; - v *= 32768 / ((ymax - ymin + 1) / 2); - SDL_PrivateJoystickAxis(joy, 1, v); - } - SDL_PrivateJoystickButton(joy, 0, gameport.b1); - SDL_PrivateJoystickButton(joy, 1, gameport.b2); - } - return; - } -#endif /* defined(__FREEBSD__) || SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H */ - - rep = &joy->hwdata->inreport; - - while (read(joy->hwdata->fd, REP_BUF_DATA(rep), rep->size) == rep->size) { -#if defined(USBHID_NEW) || (defined(__FREEBSD__) && __FreeBSD_kernel_version >= 500111) || defined(__FreeBSD_kernel__) - hdata = hid_start_parse(joy->hwdata->repdesc, 1 << hid_input, rep->rid); -#else - hdata = hid_start_parse(joy->hwdata->repdesc, 1 << hid_input); -#endif - if (hdata == NULL) { - /*fprintf(stderr, "%s: Cannot start HID parser\n", joy->hwdata->path);*/ - continue; - } - - for (nbutton = 0; hid_get_item(hdata, &hitem) > 0;) { - switch (hitem.kind) { - case hid_input: - switch (HID_PAGE(hitem.usage)) { - case HUP_GENERIC_DESKTOP: - { - unsigned usage = HID_USAGE(hitem.usage); - int joyaxe = usage_to_joyaxe(usage); - if (joyaxe >= 0) { - naxe = joy->hwdata->axis_map[joyaxe]; - /* scaleaxe */ - v = (Sint32) hid_get_data(REP_BUF_DATA(rep), &hitem); - v -= (hitem.logical_maximum + - hitem.logical_minimum + 1) / 2; - v *= 32768 / - ((hitem.logical_maximum - - hitem.logical_minimum + 1) / 2); - SDL_PrivateJoystickAxis(joy, naxe, v); - } else if (usage == HUG_HAT_SWITCH) { - v = (Sint32) hid_get_data(REP_BUF_DATA(rep), &hitem); - SDL_PrivateJoystickHat(joy, 0, - hatval_to_sdl(v) - - hitem.logical_minimum); - } - break; - } - case HUP_BUTTON: - v = (Sint32) hid_get_data(REP_BUF_DATA(rep), &hitem); - SDL_PrivateJoystickButton(joy, nbutton, v); - nbutton++; - break; - default: - continue; - } - break; - default: - break; - } - } - hid_end_parse(hdata); - } -} - -/* Function to close a joystick after use */ -static void -BSD_JoystickClose(SDL_Joystick * joy) -{ - if (SDL_strncmp(joy->hwdata->path, "/dev/joy", 8)) { - report_free(&joy->hwdata->inreport); - hid_dispose_report_desc(joy->hwdata->repdesc); - } - close(joy->hwdata->fd); - SDL_free(joy->hwdata->path); - SDL_free(joy->hwdata); -} - -static void -BSD_JoystickQuit(void) -{ - int i; - - for (i = 0; i < MAX_JOYS; i++) { - SDL_free(joynames[i]); - SDL_free(joydevnames[i]); - } - - return; -} - -static SDL_JoystickGUID -BSD_JoystickGetDeviceGUID( int device_index ) -{ - SDL_JoystickGUID guid; - /* the GUID is just the first 16 chars of the name for now */ - const char *name = BSD_JoystickGetDeviceName( device_index ); - SDL_zero( guid ); - SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) ); - return guid; -} - -static int -report_alloc(struct report *r, struct report_desc *rd, int repind) -{ - int len; - -#ifdef __DragonFly__ - len = hid_report_size(rd, r->rid, repinfo[repind].kind); -#elif __FREEBSD__ -# if (__FreeBSD_kernel_version >= 460000) || defined(__FreeBSD_kernel__) -# if (__FreeBSD_kernel_version <= 500111) - len = hid_report_size(rd, r->rid, repinfo[repind].kind); -# else - len = hid_report_size(rd, repinfo[repind].kind, r->rid); -# endif -# else - len = hid_report_size(rd, repinfo[repind].kind, &r->rid); -# endif -#else -# ifdef USBHID_NEW - len = hid_report_size(rd, repinfo[repind].kind, r->rid); -# else - len = hid_report_size(rd, repinfo[repind].kind, &r->rid); -# endif -#endif - - if (len < 0) { - return SDL_SetError("Negative HID report size"); - } - r->size = len; - - if (r->size > 0) { -#if defined(__FREEBSD__) && (__FreeBSD_kernel_version > 900000) - r->buf = SDL_malloc(r->size); -#else - r->buf = SDL_malloc(sizeof(*r->buf) - sizeof(REP_BUF_DATA(r)) + - r->size); -#endif - if (r->buf == NULL) { - return SDL_OutOfMemory(); - } - } else { - r->buf = NULL; - } - - r->status = SREPORT_CLEAN; - return 0; -} - -static void -report_free(struct report *r) -{ - SDL_free(r->buf); - r->status = SREPORT_UNINIT; -} - -static int -BSD_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms) -{ - return SDL_Unsupported(); -} - -SDL_JoystickDriver SDL_BSD_JoystickDriver = -{ - BSD_JoystickInit, - BSD_JoystickGetCount, - BSD_JoystickDetect, - BSD_JoystickGetDeviceName, - BSD_JoystickGetDevicePlayerIndex, - BSD_JoystickGetDeviceGUID, - BSD_JoystickGetDeviceInstanceID, - BSD_JoystickOpen, - BSD_JoystickRumble, - BSD_JoystickUpdate, - BSD_JoystickClose, - BSD_JoystickQuit, -}; - -#endif /* SDL_JOYSTICK_USBHID */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Source/3rdParty/SDL2/src/joystick/controller_type.h b/Source/3rdParty/SDL2/src/joystick/controller_type.h deleted file mode 100644 index 51ac20b..0000000 --- a/Source/3rdParty/SDL2/src/joystick/controller_type.h +++ /dev/null @@ -1,427 +0,0 @@ -/* - Copyright (C) Valve Corporation - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef CONTROLLER_TYPE_H -#define CONTROLLER_TYPE_H -#ifdef _WIN32 -#pragma once -#endif - -#ifndef __cplusplus -#define inline SDL_INLINE -#endif - -//----------------------------------------------------------------------------- -// Purpose: Steam Controller models -// WARNING: DO NOT RENUMBER EXISTING VALUES - STORED IN A DATABASE -//----------------------------------------------------------------------------- -typedef enum -{ - k_eControllerType_None = -1, - k_eControllerType_Unknown = 0, - - // Steam Controllers - k_eControllerType_UnknownSteamController = 1, - k_eControllerType_SteamController = 2, - k_eControllerType_SteamControllerV2 = 3, - - // Other Controllers - k_eControllerType_UnknownNonSteamController = 30, - k_eControllerType_XBox360Controller = 31, - k_eControllerType_XBoxOneController = 32, - k_eControllerType_PS3Controller = 33, - k_eControllerType_PS4Controller = 34, - k_eControllerType_WiiController = 35, - k_eControllerType_AppleController = 36, - k_eControllerType_AndroidController = 37, - k_eControllerType_SwitchProController = 38, - k_eControllerType_SwitchJoyConLeft = 39, - k_eControllerType_SwitchJoyConRight = 40, - k_eControllerType_SwitchJoyConPair = 41, - k_eControllerType_SwitchInputOnlyController = 42, - k_eControllerType_MobileTouch = 43, - k_eControllerType_LastController, // Don't add game controllers below this enumeration - this enumeration can change value - - // Keyboards and Mice - k_eControllertype_GenericKeyboard = 400, - k_eControllertype_GenericMouse = 800, -} EControllerType; - -static inline SDL_bool BIsSteamController( EControllerType eType ) -{ - return ( eType == k_eControllerType_SteamController || eType == k_eControllerType_SteamControllerV2 ); -} - -#define MAKE_CONTROLLER_ID( nVID, nPID ) (unsigned int)( nVID << 16 | nPID ) -typedef struct -{ - unsigned int m_unDeviceID; - EControllerType m_eControllerType; -} ControllerDescription_t; - -static const ControllerDescription_t arrControllers[] = { - { MAKE_CONTROLLER_ID( 0x0079, 0x18d4 ), k_eControllerType_XBox360Controller }, // GPD Win 2 X-Box Controller - { MAKE_CONTROLLER_ID( 0x044f, 0xb326 ), k_eControllerType_XBox360Controller }, // Thrustmaster Gamepad GP XID - { MAKE_CONTROLLER_ID( 0x045e, 0x028e ), k_eControllerType_XBox360Controller }, // Microsoft X-Box 360 pad - { MAKE_CONTROLLER_ID( 0x045e, 0x028f ), k_eControllerType_XBox360Controller }, // Microsoft X-Box 360 pad v2 - { MAKE_CONTROLLER_ID( 0x045e, 0x0291 ), k_eControllerType_XBox360Controller }, // Xbox 360 Wireless Receiver (XBOX) - { MAKE_CONTROLLER_ID( 0x045e, 0x02a0 ), k_eControllerType_XBox360Controller }, // Microsoft X-Box 360 Big Button IR - { MAKE_CONTROLLER_ID( 0x045e, 0x02a1 ), k_eControllerType_XBox360Controller }, // Microsoft X-Box 360 pad - { MAKE_CONTROLLER_ID( 0x045e, 0x02d1 ), k_eControllerType_XBoxOneController }, // Microsoft X-Box One pad - { MAKE_CONTROLLER_ID( 0x045e, 0x02dd ), k_eControllerType_XBoxOneController }, // Microsoft X-Box One pad (Firmware 2015) - { MAKE_CONTROLLER_ID( 0x045e, 0x02e0 ), k_eControllerType_XBoxOneController }, // Microsoft X-Box One S pad (Bluetooth) - { MAKE_CONTROLLER_ID( 0x045e, 0x02e3 ), k_eControllerType_XBoxOneController }, // Microsoft X-Box One Elite pad - { MAKE_CONTROLLER_ID( 0x045e, 0x02ea ), k_eControllerType_XBoxOneController }, // Microsoft X-Box One S pad - { MAKE_CONTROLLER_ID( 0x045e, 0x02fd ), k_eControllerType_XBoxOneController }, // Microsoft X-Box One S pad (Bluetooth) - { MAKE_CONTROLLER_ID( 0x045e, 0x02ff ), k_eControllerType_XBoxOneController }, // Microsoft X-Box One Elite pad - { MAKE_CONTROLLER_ID( 0x045e, 0x0719 ), k_eControllerType_XBox360Controller }, // Xbox 360 Wireless Receiver - { MAKE_CONTROLLER_ID( 0x046d, 0xc21d ), k_eControllerType_XBox360Controller }, // Logitech Gamepad F310 - { MAKE_CONTROLLER_ID( 0x046d, 0xc21e ), k_eControllerType_XBox360Controller }, // Logitech Gamepad F510 - { MAKE_CONTROLLER_ID( 0x046d, 0xc21f ), k_eControllerType_XBox360Controller }, // Logitech Gamepad F710 - { MAKE_CONTROLLER_ID( 0x046d, 0xc242 ), k_eControllerType_XBox360Controller }, // Logitech Chillstream Controller - - { MAKE_CONTROLLER_ID( 0x054c, 0x0268 ), k_eControllerType_PS3Controller }, // Sony PS3 Controller - { MAKE_CONTROLLER_ID( 0x0925, 0x0005 ), k_eControllerType_PS3Controller }, // Sony PS3 Controller - { MAKE_CONTROLLER_ID( 0x8888, 0x0308 ), k_eControllerType_PS3Controller }, // Sony PS3 Controller - { MAKE_CONTROLLER_ID( 0x1a34, 0x0836 ), k_eControllerType_PS3Controller }, // Afterglow ps3 - { MAKE_CONTROLLER_ID( 0x0f0d, 0x006e ), k_eControllerType_PS3Controller }, // HORI horipad4 ps3 - { MAKE_CONTROLLER_ID( 0x0f0d, 0x0066 ), k_eControllerType_PS3Controller }, // HORI horipad4 ps4 - { MAKE_CONTROLLER_ID( 0x0f0d, 0x005f ), k_eControllerType_PS3Controller }, // HORI Fighting commander ps3 - { MAKE_CONTROLLER_ID( 0x0f0d, 0x005e ), k_eControllerType_PS3Controller }, // HORI Fighting commander ps4 - //{ MAKE_CONTROLLER_ID( 0x0738, 0x3250 ), k_eControllerType_PS3Controller }, // madcats fightpad pro ps3 already in ps4 list.. does this work?? - { MAKE_CONTROLLER_ID( 0x0738, 0x8250 ), k_eControllerType_PS3Controller }, // madcats fightpad pro ps4 - { MAKE_CONTROLLER_ID( 0x0079, 0x181a ), k_eControllerType_PS3Controller }, // Venom Arcade Stick - { MAKE_CONTROLLER_ID( 0x0079, 0x0006 ), k_eControllerType_PS3Controller }, // PC Twin Shock Controller - looks like a DS3 but the face buttons are 1-4 instead of symbols - { MAKE_CONTROLLER_ID( 0x0079, 0x1844 ), k_eControllerType_PS3Controller }, // From SDL - { MAKE_CONTROLLER_ID( 0x8888, 0x0308 ), k_eControllerType_PS3Controller }, // From SDL - { MAKE_CONTROLLER_ID( 0x2563, 0x0575 ), k_eControllerType_PS3Controller }, // From SDL - { MAKE_CONTROLLER_ID( 0x0810, 0x0001 ), k_eControllerType_PS3Controller }, // actually ps2 - maybe break out later - { MAKE_CONTROLLER_ID( 0x0810, 0x0003 ), k_eControllerType_PS3Controller }, // actually ps2 - maybe break out later - { MAKE_CONTROLLER_ID( 0x2563, 0x0523 ), k_eControllerType_PS3Controller }, // Digiflip GP006 - { MAKE_CONTROLLER_ID( 0x11ff, 0x3331 ), k_eControllerType_PS3Controller }, // SRXJ-PH2400 - { MAKE_CONTROLLER_ID( 0x20bc, 0x5500 ), k_eControllerType_PS3Controller }, // ShanWan PS3 - { MAKE_CONTROLLER_ID( 0x05b8, 0x1004 ), k_eControllerType_PS3Controller }, // From SDL - { MAKE_CONTROLLER_ID( 0x146b, 0x0603 ), k_eControllerType_PS3Controller }, // From SDL - { MAKE_CONTROLLER_ID( 0x044f, 0xb315 ), k_eControllerType_PS3Controller }, // Firestorm Dual Analog 3 - { MAKE_CONTROLLER_ID( 0x0925, 0x8888 ), k_eControllerType_PS3Controller }, // Actually ps2 -maybe break out later Lakeview Research WiseGroup Ltd, MP-8866 Dual Joypad - { MAKE_CONTROLLER_ID( 0x0f0d, 0x004d ), k_eControllerType_PS3Controller }, // Horipad 3 - { MAKE_CONTROLLER_ID( 0x0f0d, 0x0009 ), k_eControllerType_PS3Controller }, // HORI BDA GP1 - { MAKE_CONTROLLER_ID( 0x0e8f, 0x0008 ), k_eControllerType_PS3Controller }, // Green Asia - { MAKE_CONTROLLER_ID( 0x0f0d, 0x006a ), k_eControllerType_PS3Controller }, // Real Arcade Pro 4 - { MAKE_CONTROLLER_ID( 0x0e6f, 0x011e ), k_eControllerType_PS3Controller }, // Rock Candy PS4 - { MAKE_CONTROLLER_ID( 0x0e6f, 0x0214 ), k_eControllerType_PS3Controller }, // afterglow ps3 - { MAKE_CONTROLLER_ID( 0x0925, 0x8866 ), k_eControllerType_PS3Controller }, // PS2 maybe break out later - { MAKE_CONTROLLER_ID( 0x0e8f, 0x310d ), k_eControllerType_PS3Controller }, // From SDL - { MAKE_CONTROLLER_ID( 0x2c22, 0x2003 ), k_eControllerType_PS3Controller }, // From SDL - { MAKE_CONTROLLER_ID( 0x056e, 0x2013 ), k_eControllerType_PS3Controller }, // JC-U4113SBK - { MAKE_CONTROLLER_ID( 0x0738, 0x8838 ), k_eControllerType_PS3Controller }, // Madcatz Fightstick Pro - { MAKE_CONTROLLER_ID( 0x1a34, 0x0836 ), k_eControllerType_PS3Controller }, // Afterglow PS3 - { MAKE_CONTROLLER_ID( 0x0f30, 0x1100 ), k_eControllerType_PS3Controller }, // Quanba Q1 fight stick - { MAKE_CONTROLLER_ID( 0x1345, 0x6005 ), k_eControllerType_PS3Controller }, // ps2 maybe break out later - { MAKE_CONTROLLER_ID( 0x0f0d, 0x0087 ), k_eControllerType_PS3Controller }, // HORI fighting mini stick - { MAKE_CONTROLLER_ID( 0x146b, 0x5500 ), k_eControllerType_PS3Controller }, // From SDL - { MAKE_CONTROLLER_ID( 0x20d6, 0xca6d ), k_eControllerType_PS3Controller }, // From SDL - { MAKE_CONTROLLER_ID( 0x25f0, 0xc121 ), k_eControllerType_PS3Controller }, // - { MAKE_CONTROLLER_ID( 0x8380, 0x0003 ), k_eControllerType_PS3Controller }, // BTP 2163 - { MAKE_CONTROLLER_ID( 0x1345, 0x1000 ), k_eControllerType_PS3Controller }, // PS2 ACME GA-D5 - { MAKE_CONTROLLER_ID( 0x0e8f, 0x3075 ), k_eControllerType_PS3Controller }, // SpeedLink Strike FX - { MAKE_CONTROLLER_ID( 0x0e6f, 0x0128 ), k_eControllerType_PS3Controller }, // Rock Candy PS3 - { MAKE_CONTROLLER_ID( 0x2c22, 0x2000 ), k_eControllerType_PS3Controller }, // Quanba Drone - { MAKE_CONTROLLER_ID( 0x06a3, 0xf622 ), k_eControllerType_PS3Controller }, // Cyborg V3 - { MAKE_CONTROLLER_ID( 0x044f, 0xd007 ), k_eControllerType_PS3Controller }, // Thrustmaster wireless 3-1 - { MAKE_CONTROLLER_ID( 0x25f0, 0x83c3 ), k_eControllerType_PS3Controller }, // gioteck vx2 - { MAKE_CONTROLLER_ID( 0x05b8, 0x1006 ), k_eControllerType_PS3Controller }, // JC-U3412SBK - { MAKE_CONTROLLER_ID( 0x20d6, 0x576d ), k_eControllerType_PS3Controller }, // Power A PS3 - { MAKE_CONTROLLER_ID( 0x0e6f, 0x6302 ), k_eControllerType_PS3Controller }, // From SDL - { MAKE_CONTROLLER_ID( 0x056e, 0x200f ), k_eControllerType_PS3Controller }, // From SDL - { MAKE_CONTROLLER_ID( 0x0e6f, 0x1314 ), k_eControllerType_PS3Controller }, // PDP Afterglow Wireless PS3 controller - - { MAKE_CONTROLLER_ID( 0x054c, 0x05c4 ), k_eControllerType_PS4Controller }, // Sony PS4 Controller - { MAKE_CONTROLLER_ID( 0x054c, 0x09cc ), k_eControllerType_PS4Controller }, // Sony PS4 Slim Controller - { MAKE_CONTROLLER_ID( 0x054c, 0x0ba0 ), k_eControllerType_PS4Controller }, // Sony PS4 Controller (Wireless dongle) - { MAKE_CONTROLLER_ID( 0x0f0d, 0x008a ), k_eControllerType_PS4Controller }, // HORI Real Arcade Pro 4 - { MAKE_CONTROLLER_ID( 0x0f0d, 0x0055 ), k_eControllerType_PS4Controller }, // HORIPAD 4 FPS - { MAKE_CONTROLLER_ID( 0x0f0d, 0x0066 ), k_eControllerType_PS4Controller }, // HORIPAD 4 FPS Plus - { MAKE_CONTROLLER_ID( 0x0738, 0x8384 ), k_eControllerType_PS4Controller }, // Mad Catz FightStick TE S+ PS4 - { MAKE_CONTROLLER_ID( 0x0738, 0x8250 ), k_eControllerType_PS4Controller }, // Mad Catz FightPad Pro PS4 - { MAKE_CONTROLLER_ID( 0x0C12, 0x0E10 ), k_eControllerType_PS4Controller }, // Armor Armor 3 Pad PS4 - { MAKE_CONTROLLER_ID( 0x0C12, 0x1CF6 ), k_eControllerType_PS4Controller }, // EMIO PS4 Elite Controller - { MAKE_CONTROLLER_ID( 0x1532, 0x1000 ), k_eControllerType_PS4Controller }, // Razer Raiju PS4 Controller - { MAKE_CONTROLLER_ID( 0x1532, 0X0401 ), k_eControllerType_PS4Controller }, // Razer Panthera PS4 Controller - { MAKE_CONTROLLER_ID( 0x054c, 0x05c5 ), k_eControllerType_PS4Controller }, // STRIKEPAD PS4 Grip Add-on - { MAKE_CONTROLLER_ID( 0x146b, 0x0d01 ), k_eControllerType_PS4Controller }, // Nacon Revolution Pro Controller - has gyro - { MAKE_CONTROLLER_ID( 0x146b, 0x0d02 ), k_eControllerType_PS4Controller }, // Nacon Revolution Pro Controller v2 - has gyro - { MAKE_CONTROLLER_ID( 0x0f0d, 0x00a0 ), k_eControllerType_PS4Controller }, // HORI TAC4 mousething - { MAKE_CONTROLLER_ID( 0x0f0d, 0x009c ), k_eControllerType_PS4Controller }, // HORI TAC PRO mousething - { MAKE_CONTROLLER_ID( 0x0c12, 0x0ef6 ), k_eControllerType_PS4Controller }, // Hitbox Arcade Stick - { MAKE_CONTROLLER_ID( 0x0079, 0x181b ), k_eControllerType_PS4Controller }, // Venom Arcade Stick - XXX:this may not work and may need to be called a ps3 controller - { MAKE_CONTROLLER_ID( 0x0738, 0x3250 ), k_eControllerType_PS4Controller }, // Mad Catz FightPad PRO - controller shaped with 6 face buttons - { MAKE_CONTROLLER_ID( 0x0f0d, 0x00ee ), k_eControllerType_PS4Controller }, // Hori mini wired https://www.playstation.com/en-us/explore/accessories/gaming-controllers/mini-wired-gamepad/ - { MAKE_CONTROLLER_ID( 0x0738, 0x8481 ), k_eControllerType_PS4Controller }, // Mad Catz FightStick TE 2+ PS4 - { MAKE_CONTROLLER_ID( 0x0738, 0x8480 ), k_eControllerType_PS4Controller }, // Mad Catz FightStick TE 2 PS4 - { MAKE_CONTROLLER_ID( 0x7545, 0x0104 ), k_eControllerType_PS4Controller }, // Armor 3 or Level Up Cobra - At least one variant has gyro - { MAKE_CONTROLLER_ID( 0x0c12, 0x0e15 ), k_eControllerType_PS4Controller }, // Game:Pad 4 - { MAKE_CONTROLLER_ID( 0x11c0, 0x4001 ), k_eControllerType_PS4Controller }, // "PS4 Fun Controller" added from user log - - { MAKE_CONTROLLER_ID( 0x1532, 0x1007 ), k_eControllerType_PS4Controller }, // Razer Raiju 2 Tournament edition USB- untested and added for razer - { MAKE_CONTROLLER_ID( 0x1532, 0x100A ), k_eControllerType_PS4Controller }, // Razer Raiju 2 Tournament edition BT - untested and added for razer - { MAKE_CONTROLLER_ID( 0x1532, 0x1004 ), k_eControllerType_PS4Controller }, // Razer Raiju 2 Ultimate USB - untested and added for razer - { MAKE_CONTROLLER_ID( 0x1532, 0x1009 ), k_eControllerType_PS4Controller }, // Razer Raiju 2 Ultimate BT - untested and added for razer - { MAKE_CONTROLLER_ID( 0x1532, 0x1008 ), k_eControllerType_PS4Controller }, // Razer Panthera Evo Fightstick - untested and added for razer - - { MAKE_CONTROLLER_ID( 0x056e, 0x2004 ), k_eControllerType_XBox360Controller }, // Elecom JC-U3613M - { MAKE_CONTROLLER_ID( 0x06a3, 0xf51a ), k_eControllerType_XBox360Controller }, // Saitek P3600 - { MAKE_CONTROLLER_ID( 0x0738, 0x4716 ), k_eControllerType_XBox360Controller }, // Mad Catz Wired Xbox 360 Controller - { MAKE_CONTROLLER_ID( 0x0738, 0x4718 ), k_eControllerType_XBox360Controller }, // Mad Catz Street Fighter IV FightStick SE - { MAKE_CONTROLLER_ID( 0x0738, 0x4726 ), k_eControllerType_XBox360Controller }, // Mad Catz Xbox 360 Controller - { MAKE_CONTROLLER_ID( 0x0738, 0x4728 ), k_eControllerType_XBox360Controller }, // Mad Catz Street Fighter IV FightPad - { MAKE_CONTROLLER_ID( 0x0738, 0x4736 ), k_eControllerType_XBox360Controller }, // Mad Catz MicroCon Gamepad - { MAKE_CONTROLLER_ID( 0x0738, 0x4738 ), k_eControllerType_XBox360Controller }, // Mad Catz Wired Xbox 360 Controller (SFIV) - { MAKE_CONTROLLER_ID( 0x0738, 0x4740 ), k_eControllerType_XBox360Controller }, // Mad Catz Beat Pad - { MAKE_CONTROLLER_ID( 0x0738, 0x4a01 ), k_eControllerType_XBoxOneController }, // Mad Catz FightStick TE 2 - { MAKE_CONTROLLER_ID( 0x0738, 0xb726 ), k_eControllerType_XBox360Controller }, // Mad Catz Xbox controller - MW2 - { MAKE_CONTROLLER_ID( 0x0738, 0xbeef ), k_eControllerType_XBox360Controller }, // Mad Catz JOYTECH NEO SE Advanced GamePad - { MAKE_CONTROLLER_ID( 0x0738, 0xcb02 ), k_eControllerType_XBox360Controller }, // Saitek Cyborg Rumble Pad - PC/Xbox 360 - { MAKE_CONTROLLER_ID( 0x0738, 0xcb03 ), k_eControllerType_XBox360Controller }, // Saitek P3200 Rumble Pad - PC/Xbox 360 - { MAKE_CONTROLLER_ID( 0x0738, 0xf738 ), k_eControllerType_XBox360Controller }, // Super SFIV FightStick TE S - { MAKE_CONTROLLER_ID( 0x0955, 0xb400 ), k_eControllerType_XBox360Controller }, // NVIDIA Shield streaming controller - { MAKE_CONTROLLER_ID( 0x0e6f, 0x0105 ), k_eControllerType_XBox360Controller }, // HSM3 Xbox360 dancepad - { MAKE_CONTROLLER_ID( 0x0e6f, 0x0113 ), k_eControllerType_XBox360Controller }, // Afterglow AX.1 Gamepad for Xbox 360 - { MAKE_CONTROLLER_ID( 0x0e6f, 0x011f ), k_eControllerType_XBox360Controller }, // Rock Candy Gamepad Wired Controller - { MAKE_CONTROLLER_ID( 0x0e6f, 0x0131 ), k_eControllerType_XBox360Controller }, // PDP EA Sports Controller - { MAKE_CONTROLLER_ID( 0x0e6f, 0x0133 ), k_eControllerType_XBox360Controller }, // Xbox 360 Wired Controller - { MAKE_CONTROLLER_ID( 0x0e6f, 0x0139 ), k_eControllerType_XBoxOneController }, // Afterglow Prismatic Wired Controller - { MAKE_CONTROLLER_ID( 0x0e6f, 0x013a ), k_eControllerType_XBoxOneController }, // PDP Xbox One Controller - { MAKE_CONTROLLER_ID( 0x0e6f, 0x0146 ), k_eControllerType_XBoxOneController }, // Rock Candy Wired Controller for Xbox One - { MAKE_CONTROLLER_ID( 0x0e6f, 0x0147 ), k_eControllerType_XBoxOneController }, // PDP Marvel Xbox One Controller - { MAKE_CONTROLLER_ID( 0x0e6f, 0x015c ), k_eControllerType_XBoxOneController }, // PDP Xbox One Arcade Stick - { MAKE_CONTROLLER_ID( 0x0e6f, 0x0161 ), k_eControllerType_XBoxOneController }, // PDP Xbox One Controller - { MAKE_CONTROLLER_ID( 0x0e6f, 0x0162 ), k_eControllerType_XBoxOneController }, // PDP Xbox One Controller - { MAKE_CONTROLLER_ID( 0x0e6f, 0x0163 ), k_eControllerType_XBoxOneController }, // PDP Xbox One Controller - { MAKE_CONTROLLER_ID( 0x0e6f, 0x0164 ), k_eControllerType_XBoxOneController }, // PDP Battlefield One - { MAKE_CONTROLLER_ID( 0x0e6f, 0x0165 ), k_eControllerType_XBoxOneController }, // PDP Titanfall 2 - { MAKE_CONTROLLER_ID( 0x0e6f, 0x0201 ), k_eControllerType_XBox360Controller }, // Pelican PL-3601 'TSZ' Wired Xbox 360 Controller - { MAKE_CONTROLLER_ID( 0x0e6f, 0x0213 ), k_eControllerType_XBox360Controller }, // Afterglow Gamepad for Xbox 360 - { MAKE_CONTROLLER_ID( 0x0e6f, 0x021f ), k_eControllerType_XBox360Controller }, // Rock Candy Gamepad for Xbox 360 - { MAKE_CONTROLLER_ID( 0x0e6f, 0x0246 ), k_eControllerType_XBoxOneController }, // Rock Candy Gamepad for Xbox One 2015 - { MAKE_CONTROLLER_ID( 0x0e6f, 0x02a0 ), k_eControllerType_XBox360Controller }, // Counterfeit 360Controller - { MAKE_CONTROLLER_ID( 0x0e6f, 0x0301 ), k_eControllerType_XBox360Controller }, // Logic3 Controller - { MAKE_CONTROLLER_ID( 0x0e6f, 0x0346 ), k_eControllerType_XBoxOneController }, // Rock Candy Gamepad for Xbox One 2016 - { MAKE_CONTROLLER_ID( 0x0e6f, 0x0401 ), k_eControllerType_XBox360Controller }, // Logic3 Controller - { MAKE_CONTROLLER_ID( 0x0e6f, 0x0413 ), k_eControllerType_XBox360Controller }, // Afterglow AX.1 Gamepad for Xbox 360 - { MAKE_CONTROLLER_ID( 0x0e6f, 0x0501 ), k_eControllerType_XBox360Controller }, // PDP Xbox 360 Controller - { MAKE_CONTROLLER_ID( 0x0e6f, 0xf501 ), k_eControllerType_XBox360Controller }, // Counterfeit 360 Controller - { MAKE_CONTROLLER_ID( 0x0e6f, 0xf900 ), k_eControllerType_XBox360Controller }, // PDP Afterglow AX.1 - { MAKE_CONTROLLER_ID( 0x0f0d, 0x000a ), k_eControllerType_XBox360Controller }, // Hori Co. DOA4 FightStick - { MAKE_CONTROLLER_ID( 0x0f0d, 0x000c ), k_eControllerType_XBox360Controller }, // Hori PadEX Turbo - { MAKE_CONTROLLER_ID( 0x0f0d, 0x000d ), k_eControllerType_XBox360Controller }, // Hori Fighting Stick EX2 - { MAKE_CONTROLLER_ID( 0x0f0d, 0x0016 ), k_eControllerType_XBox360Controller }, // Hori Real Arcade Pro.EX - { MAKE_CONTROLLER_ID( 0x0f0d, 0x001b ), k_eControllerType_XBox360Controller }, // Hori Real Arcade Pro VX - { MAKE_CONTROLLER_ID( 0x0f0d, 0x0063 ), k_eControllerType_XBoxOneController }, // Hori Real Arcade Pro Hayabusa (USA) Xbox One - { MAKE_CONTROLLER_ID( 0x0f0d, 0x0067 ), k_eControllerType_XBoxOneController }, // HORIPAD ONE - { MAKE_CONTROLLER_ID( 0x0f0d, 0x0078 ), k_eControllerType_XBoxOneController }, // Hori Real Arcade Pro V Kai Xbox One - { MAKE_CONTROLLER_ID( 0x0f0d, 0x008c ), k_eControllerType_XBox360Controller }, // Hori Real Arcade Pro 4 - { MAKE_CONTROLLER_ID( 0x11c9, 0x55f0 ), k_eControllerType_XBox360Controller }, // Nacon GC-100XF - { MAKE_CONTROLLER_ID( 0x12ab, 0x0004 ), k_eControllerType_XBox360Controller }, // Honey Bee Xbox360 dancepad - { MAKE_CONTROLLER_ID( 0x12ab, 0x0301 ), k_eControllerType_XBox360Controller }, // PDP AFTERGLOW AX.1 - { MAKE_CONTROLLER_ID( 0x12ab, 0x0303 ), k_eControllerType_XBox360Controller }, // Mortal Kombat Klassic FightStick - { MAKE_CONTROLLER_ID( 0x1430, 0x02a0 ), k_eControllerType_XBox360Controller }, // RedOctane Controller Adapter - { MAKE_CONTROLLER_ID( 0x1430, 0x4748 ), k_eControllerType_XBox360Controller }, // RedOctane Guitar Hero X-plorer - { MAKE_CONTROLLER_ID( 0x1430, 0xf801 ), k_eControllerType_XBox360Controller }, // RedOctane Controller - { MAKE_CONTROLLER_ID( 0x146b, 0x0601 ), k_eControllerType_XBox360Controller }, // BigBen Interactive XBOX 360 Controller - { MAKE_CONTROLLER_ID( 0x1532, 0x0037 ), k_eControllerType_XBox360Controller }, // Razer Sabertooth - { MAKE_CONTROLLER_ID( 0x1532, 0x0a00 ), k_eControllerType_XBoxOneController }, // Razer Atrox Arcade Stick - { MAKE_CONTROLLER_ID( 0x1532, 0x0a03 ), k_eControllerType_XBoxOneController }, // Razer Wildcat - { MAKE_CONTROLLER_ID( 0x15e4, 0x3f00 ), k_eControllerType_XBox360Controller }, // Power A Mini Pro Elite - { MAKE_CONTROLLER_ID( 0x15e4, 0x3f0a ), k_eControllerType_XBox360Controller }, // Xbox Airflo wired controller - { MAKE_CONTROLLER_ID( 0x15e4, 0x3f10 ), k_eControllerType_XBox360Controller }, // Batarang Xbox 360 controller - { MAKE_CONTROLLER_ID( 0x162e, 0xbeef ), k_eControllerType_XBox360Controller }, // Joytech Neo-Se Take2 - { MAKE_CONTROLLER_ID( 0x1689, 0xfd00 ), k_eControllerType_XBox360Controller }, // Razer Onza Tournament Edition - { MAKE_CONTROLLER_ID( 0x1689, 0xfd01 ), k_eControllerType_XBox360Controller }, // Razer Onza Classic Edition - { MAKE_CONTROLLER_ID( 0x1689, 0xfe00 ), k_eControllerType_XBox360Controller }, // Razer Sabertooth - { MAKE_CONTROLLER_ID( 0x1bad, 0x0002 ), k_eControllerType_XBox360Controller }, // Harmonix Rock Band Guitar - { MAKE_CONTROLLER_ID( 0x1bad, 0x0003 ), k_eControllerType_XBox360Controller }, // Harmonix Rock Band Drumkit - { MAKE_CONTROLLER_ID( 0x1bad, 0xf016 ), k_eControllerType_XBox360Controller }, // Mad Catz Xbox 360 Controller - { MAKE_CONTROLLER_ID( 0x1bad, 0xf018 ), k_eControllerType_XBox360Controller }, // Mad Catz Street Fighter IV SE Fighting Stick - { MAKE_CONTROLLER_ID( 0x1bad, 0xf019 ), k_eControllerType_XBox360Controller }, // Mad Catz Brawlstick for Xbox 360 - { MAKE_CONTROLLER_ID( 0x1bad, 0xf021 ), k_eControllerType_XBox360Controller }, // Mad Cats Ghost Recon FS GamePad - { MAKE_CONTROLLER_ID( 0x1bad, 0xf023 ), k_eControllerType_XBox360Controller }, // MLG Pro Circuit Controller (Xbox) - { MAKE_CONTROLLER_ID( 0x1bad, 0xf025 ), k_eControllerType_XBox360Controller }, // Mad Catz Call Of Duty - { MAKE_CONTROLLER_ID( 0x1bad, 0xf027 ), k_eControllerType_XBox360Controller }, // Mad Catz FPS Pro - { MAKE_CONTROLLER_ID( 0x1bad, 0xf028 ), k_eControllerType_XBox360Controller }, // Street Fighter IV FightPad - { MAKE_CONTROLLER_ID( 0x1bad, 0xf02e ), k_eControllerType_XBox360Controller }, // Mad Catz Fightpad - { MAKE_CONTROLLER_ID( 0x1bad, 0xf036 ), k_eControllerType_XBox360Controller }, // Mad Catz MicroCon GamePad Pro - { MAKE_CONTROLLER_ID( 0x1bad, 0xf038 ), k_eControllerType_XBox360Controller }, // Street Fighter IV FightStick TE - { MAKE_CONTROLLER_ID( 0x1bad, 0xf039 ), k_eControllerType_XBox360Controller }, // Mad Catz MvC2 TE - { MAKE_CONTROLLER_ID( 0x1bad, 0xf03a ), k_eControllerType_XBox360Controller }, // Mad Catz SFxT Fightstick Pro - { MAKE_CONTROLLER_ID( 0x1bad, 0xf03d ), k_eControllerType_XBox360Controller }, // Street Fighter IV Arcade Stick TE - Chun Li - { MAKE_CONTROLLER_ID( 0x1bad, 0xf03e ), k_eControllerType_XBox360Controller }, // Mad Catz MLG FightStick TE - { MAKE_CONTROLLER_ID( 0x1bad, 0xf03f ), k_eControllerType_XBox360Controller }, // Mad Catz FightStick SoulCaliber - { MAKE_CONTROLLER_ID( 0x1bad, 0xf042 ), k_eControllerType_XBox360Controller }, // Mad Catz FightStick TES+ - { MAKE_CONTROLLER_ID( 0x1bad, 0xf080 ), k_eControllerType_XBox360Controller }, // Mad Catz FightStick TE2 - { MAKE_CONTROLLER_ID( 0x1bad, 0xf501 ), k_eControllerType_XBox360Controller }, // HoriPad EX2 Turbo - { MAKE_CONTROLLER_ID( 0x1bad, 0xf502 ), k_eControllerType_XBox360Controller }, // Hori Real Arcade Pro.VX SA - { MAKE_CONTROLLER_ID( 0x1bad, 0xf503 ), k_eControllerType_XBox360Controller }, // Hori Fighting Stick VX - { MAKE_CONTROLLER_ID( 0x1bad, 0xf504 ), k_eControllerType_XBox360Controller }, // Hori Real Arcade Pro. EX - { MAKE_CONTROLLER_ID( 0x1bad, 0xf505 ), k_eControllerType_XBox360Controller }, // Hori Fighting Stick EX2B - { MAKE_CONTROLLER_ID( 0x1bad, 0xf506 ), k_eControllerType_XBox360Controller }, // Hori Real Arcade Pro.EX Premium VLX - { MAKE_CONTROLLER_ID( 0x1bad, 0xf900 ), k_eControllerType_XBox360Controller }, // Harmonix Xbox 360 Controller - { MAKE_CONTROLLER_ID( 0x1bad, 0xf901 ), k_eControllerType_XBox360Controller }, // Gamestop Xbox 360 Controller - { MAKE_CONTROLLER_ID( 0x1bad, 0xf902 ), k_eControllerType_XBox360Controller }, // Mad Catz Gamepad2 - { MAKE_CONTROLLER_ID( 0x1bad, 0xf903 ), k_eControllerType_XBox360Controller }, // Tron Xbox 360 controller - { MAKE_CONTROLLER_ID( 0x1bad, 0xf904 ), k_eControllerType_XBox360Controller }, // PDP Versus Fighting Pad - { MAKE_CONTROLLER_ID( 0x1bad, 0xf906 ), k_eControllerType_XBox360Controller }, // MortalKombat FightStick - { MAKE_CONTROLLER_ID( 0x1bad, 0xfa01 ), k_eControllerType_XBox360Controller }, // MadCatz GamePad - { MAKE_CONTROLLER_ID( 0x1bad, 0xfd00 ), k_eControllerType_XBox360Controller }, // Razer Onza TE - { MAKE_CONTROLLER_ID( 0x1bad, 0xfd01 ), k_eControllerType_XBox360Controller }, // Razer Onza - { MAKE_CONTROLLER_ID( 0x24c6, 0x5000 ), k_eControllerType_XBox360Controller }, // Razer Atrox Arcade Stick - { MAKE_CONTROLLER_ID( 0x24c6, 0x5300 ), k_eControllerType_XBox360Controller }, // PowerA MINI PROEX Controller - { MAKE_CONTROLLER_ID( 0x24c6, 0x5303 ), k_eControllerType_XBox360Controller }, // Xbox Airflo wired controller - { MAKE_CONTROLLER_ID( 0x24c6, 0x530a ), k_eControllerType_XBox360Controller }, // Xbox 360 Pro EX Controller - { MAKE_CONTROLLER_ID( 0x24c6, 0x531a ), k_eControllerType_XBox360Controller }, // PowerA Pro Ex - { MAKE_CONTROLLER_ID( 0x24c6, 0x5397 ), k_eControllerType_XBox360Controller }, // FUS1ON Tournament Controller - { MAKE_CONTROLLER_ID( 0x24c6, 0x541a ), k_eControllerType_XBoxOneController }, // PowerA Xbox One Mini Wired Controller - { MAKE_CONTROLLER_ID( 0x24c6, 0x542a ), k_eControllerType_XBoxOneController }, // Xbox ONE spectra - { MAKE_CONTROLLER_ID( 0x24c6, 0x543a ), k_eControllerType_XBoxOneController }, // PowerA Xbox One wired controller - { MAKE_CONTROLLER_ID( 0x24c6, 0x5500 ), k_eControllerType_XBox360Controller }, // Hori XBOX 360 EX 2 with Turbo - { MAKE_CONTROLLER_ID( 0x24c6, 0x5501 ), k_eControllerType_XBox360Controller }, // Hori Real Arcade Pro VX-SA - { MAKE_CONTROLLER_ID( 0x24c6, 0x5502 ), k_eControllerType_XBox360Controller }, // Hori Fighting Stick VX Alt - { MAKE_CONTROLLER_ID( 0x24c6, 0x5503 ), k_eControllerType_XBox360Controller }, // Hori Fighting Edge - { MAKE_CONTROLLER_ID( 0x24c6, 0x5506 ), k_eControllerType_XBox360Controller }, // Hori SOULCALIBUR V Stick - { MAKE_CONTROLLER_ID( 0x24c6, 0x5510 ), k_eControllerType_XBox360Controller }, // Hori Fighting Commander ONE - { MAKE_CONTROLLER_ID( 0x24c6, 0x550d ), k_eControllerType_XBox360Controller }, // Hori GEM Xbox controller - { MAKE_CONTROLLER_ID( 0x24c6, 0x550e ), k_eControllerType_XBox360Controller }, // Hori Real Arcade Pro V Kai 360 - { MAKE_CONTROLLER_ID( 0x24c6, 0x551a ), k_eControllerType_XBoxOneController }, // PowerA FUSION Pro Controller - { MAKE_CONTROLLER_ID( 0x24c6, 0x561a ), k_eControllerType_XBoxOneController }, // PowerA FUSION Controller - { MAKE_CONTROLLER_ID( 0x24c6, 0x5b00 ), k_eControllerType_XBox360Controller }, // ThrustMaster Ferrari Italia 458 Racing Wheel - { MAKE_CONTROLLER_ID( 0x24c6, 0x5b02 ), k_eControllerType_XBox360Controller }, // Thrustmaster, Inc. GPX Controller - { MAKE_CONTROLLER_ID( 0x24c6, 0x5b03 ), k_eControllerType_XBox360Controller }, // Thrustmaster Ferrari 458 Racing Wheel - { MAKE_CONTROLLER_ID( 0x24c6, 0x5d04 ), k_eControllerType_XBox360Controller }, // Razer Sabertooth - { MAKE_CONTROLLER_ID( 0x24c6, 0xfafa ), k_eControllerType_XBox360Controller }, // Aplay Controller - { MAKE_CONTROLLER_ID( 0x24c6, 0xfafb ), k_eControllerType_XBox360Controller }, // Aplay Controller - { MAKE_CONTROLLER_ID( 0x24c6, 0xfafc ), k_eControllerType_XBox360Controller }, // Afterglow Gamepad 1 - { MAKE_CONTROLLER_ID( 0x24c6, 0xfafe ), k_eControllerType_XBox360Controller }, // Rock Candy Gamepad for Xbox 360 - { MAKE_CONTROLLER_ID( 0x24c6, 0xfafd ), k_eControllerType_XBox360Controller }, // Afterglow Gamepad 3 - - // These have been added via Minidump for unrecognized Xinput controller assert - { MAKE_CONTROLLER_ID( 0x0000, 0x0000 ), k_eControllerType_XBox360Controller }, // Unknown Controller - { MAKE_CONTROLLER_ID( 0x045e, 0x02a2 ), k_eControllerType_XBox360Controller }, // Unknown Controller - Microsoft VID - { MAKE_CONTROLLER_ID( 0x0e6f, 0x1414 ), k_eControllerType_XBox360Controller }, // Unknown Controller - { MAKE_CONTROLLER_ID( 0x0e6f, 0x1314 ), k_eControllerType_XBox360Controller }, // Unknown Controller - { MAKE_CONTROLLER_ID( 0x0e6f, 0x0159 ), k_eControllerType_XBox360Controller }, // Unknown Controller - { MAKE_CONTROLLER_ID( 0x24c6, 0xfaff ), k_eControllerType_XBox360Controller }, // Unknown Controller - { MAKE_CONTROLLER_ID( 0x0f0d, 0x0086 ), k_eControllerType_XBox360Controller }, // Unknown Controller - { MAKE_CONTROLLER_ID( 0x0f0d, 0x006d ), k_eControllerType_XBox360Controller }, // Unknown Controller - { MAKE_CONTROLLER_ID( 0x0f0d, 0x00a4 ), k_eControllerType_XBox360Controller }, // Unknown Controller - { MAKE_CONTROLLER_ID( 0x0079, 0x1832 ), k_eControllerType_XBox360Controller }, // Unknown Controller - { MAKE_CONTROLLER_ID( 0x0079, 0x187f ), k_eControllerType_XBox360Controller }, // Unknown Controller - { MAKE_CONTROLLER_ID( 0x0079, 0x1883 ), k_eControllerType_XBox360Controller }, // Unknown Controller - { MAKE_CONTROLLER_ID( 0x03eb, 0xff01 ), k_eControllerType_XBox360Controller }, // Unknown Controller - { MAKE_CONTROLLER_ID( 0x2c22, 0x2303 ), k_eControllerType_XBox360Controller }, // Unknown Controller - { MAKE_CONTROLLER_ID( 0x0c12, 0x0ef8 ), k_eControllerType_XBox360Controller }, // Homemade fightstick based on brook pcb (with XInput driver??) - { MAKE_CONTROLLER_ID( 0x046d, 0x1000 ), k_eControllerType_XBox360Controller }, // Unknown Controller - { MAKE_CONTROLLER_ID( 0x1345, 0x6006 ), k_eControllerType_XBox360Controller }, // Unknown Controller - - { MAKE_CONTROLLER_ID( 0x056e, 0x2012 ), k_eControllerType_XBox360Controller }, // Unknown Controller - { MAKE_CONTROLLER_ID( 0x146b, 0x0602 ), k_eControllerType_XBox360Controller }, // Unknown Controller - { MAKE_CONTROLLER_ID( 0x0f0d, 0x00ae ), k_eControllerType_XBox360Controller }, // Unknown Controller - { MAKE_CONTROLLER_ID( 0x146b, 0x0603 ), k_eControllerType_XBox360Controller }, // Unknown Controller - { MAKE_CONTROLLER_ID( 0x056e, 0x2013 ), k_eControllerType_XBox360Controller }, // Unknown Controller - { MAKE_CONTROLLER_ID( 0x046d, 0x0401 ), k_eControllerType_XBox360Controller }, // logitech xinput - { MAKE_CONTROLLER_ID( 0x046d, 0x0301 ), k_eControllerType_XBox360Controller }, // logitech xinput - { MAKE_CONTROLLER_ID( 0x046d, 0xcaa3 ), k_eControllerType_XBox360Controller }, // logitech xinput - { MAKE_CONTROLLER_ID( 0x046d, 0xc261 ), k_eControllerType_XBox360Controller }, // logitech xinput - { MAKE_CONTROLLER_ID( 0x046d, 0x0291 ), k_eControllerType_XBox360Controller }, // logitech xinput - { MAKE_CONTROLLER_ID( 0x0079, 0x18d3 ), k_eControllerType_XBox360Controller }, // Unknown Controller - { MAKE_CONTROLLER_ID( 0x0f0d, 0x00b1 ), k_eControllerType_XBox360Controller }, // Unknown Controller - { MAKE_CONTROLLER_ID( 0x0001, 0x0001 ), k_eControllerType_XBox360Controller }, // Unknown Controller - { MAKE_CONTROLLER_ID( 0x1345, 0x6005 ), k_eControllerType_XBox360Controller }, // Unknown Controller - { MAKE_CONTROLLER_ID( 0x0079, 0x188e ), k_eControllerType_XBox360Controller }, // Unknown Controller - { MAKE_CONTROLLER_ID( 0x0079, 0x18d4 ), k_eControllerType_XBox360Controller }, // Unknown Controller - { MAKE_CONTROLLER_ID( 0x2c22, 0x2003 ), k_eControllerType_XBox360Controller }, // Unknown Controller - { MAKE_CONTROLLER_ID( 0x0f0d, 0x00b1 ), k_eControllerType_XBox360Controller }, // Unknown Controller - { MAKE_CONTROLLER_ID( 0x0079, 0x187c ), k_eControllerType_XBox360Controller }, // Unknown Controller - { MAKE_CONTROLLER_ID( 0x0079, 0x189c ), k_eControllerType_XBox360Controller }, // Unknown Controller - { MAKE_CONTROLLER_ID( 0x0079, 0x1874 ), k_eControllerType_XBox360Controller }, // Unknown Controller - - { MAKE_CONTROLLER_ID( 0x1038, 0xb360 ), k_eControllerType_XBox360Controller }, // SteelSeries Nimbus/Stratus XL - - - //{ MAKE_CONTROLLER_ID( 0x1949, 0x0402 ), /*android*/ }, // Unknown Controller - - { MAKE_CONTROLLER_ID( 0x05ac, 0x0001 ), k_eControllerType_AppleController }, // MFI Extended Gamepad (generic entry for iOS/tvOS) - { MAKE_CONTROLLER_ID( 0x05ac, 0x0002 ), k_eControllerType_AppleController }, // MFI Standard Gamepad (generic entry for iOS/tvOS) - - // We currently don't support using a pair of Switch Joy-Con's as a single - // controller and we don't want to support using them individually for the - // time being, so these should be disabled until one of the above is true - // { MAKE_CONTROLLER_ID( 0x057e, 0x2006 ), k_eControllerType_SwitchJoyConLeft }, // Nintendo Switch Joy-Con (Left) - // { MAKE_CONTROLLER_ID( 0x057e, 0x2007 ), k_eControllerType_SwitchJoyConRight }, // Nintendo Switch Joy-Con (Right) - - // This same controller ID is spoofed by many 3rd-party Switch controllers. - // The ones we currently know of are: - // * Any 8bitdo controller with Switch support - // * ORTZ Gaming Wireless Pro Controller - // * ZhiXu Gamepad Wireless - // * Sunwaytek Wireless Motion Controller for Nintendo Switch - { MAKE_CONTROLLER_ID( 0x057e, 0x2009 ), k_eControllerType_SwitchProController }, // Nintendo Switch Pro Controller - - { MAKE_CONTROLLER_ID( 0x0f0d, 0x00c1 ), k_eControllerType_SwitchInputOnlyController }, // HORIPAD for Nintendo Switch - { MAKE_CONTROLLER_ID( 0x20d6, 0xa711 ), k_eControllerType_SwitchInputOnlyController }, // PowerA Wired Controller Plus - { MAKE_CONTROLLER_ID( 0x0f0d, 0x0092 ), k_eControllerType_SwitchInputOnlyController }, // HORI Pokken Tournament DX Pro Pad - - - // Valve products - don't add to public list - { MAKE_CONTROLLER_ID( 0x0000, 0x11fb ), k_eControllerType_MobileTouch }, // Streaming mobile touch virtual controls - { MAKE_CONTROLLER_ID( 0x28de, 0x1101 ), k_eControllerType_SteamController }, // Valve Legacy Steam Controller (CHELL) - { MAKE_CONTROLLER_ID( 0x28de, 0x1102 ), k_eControllerType_SteamController }, // Valve wired Steam Controller (D0G) - { MAKE_CONTROLLER_ID( 0x28de, 0x1105 ), k_eControllerType_SteamControllerV2 }, // Valve Bluetooth Steam Controller (D0G) - { MAKE_CONTROLLER_ID( 0x28de, 0x1106 ), k_eControllerType_SteamControllerV2 }, // Valve Bluetooth Steam Controller (D0G) - { MAKE_CONTROLLER_ID( 0x28de, 0x1142 ), k_eControllerType_SteamController }, // Valve wireless Steam Controller - { MAKE_CONTROLLER_ID( 0x28de, 0x1201 ), k_eControllerType_SteamController }, // Valve wired Steam Controller (HEADCRAB) -}; - - -#if 0 /* these are currently unused, so #if 0'd out to prevent compiler warnings for now */ -static inline const ControllerDescription_t * GetControllerArray( int* nLength /* Out */) -{ - *nLength = sizeof( arrControllers ) / sizeof( arrControllers[0] ); - return arrControllers; -} -#endif - -static inline EControllerType GuessControllerType( int nVID, int nPID ) -{ - unsigned int unDeviceID = MAKE_CONTROLLER_ID( nVID, nPID ); - int iIndex; - for ( iIndex = 0; iIndex < sizeof( arrControllers ) / sizeof( arrControllers[0] ); ++iIndex ) - { - if ( unDeviceID == arrControllers[ iIndex ].m_unDeviceID ) - { - return arrControllers[ iIndex ].m_eControllerType; - } - } -#undef MAKE_CONTROLLER_ID - - return k_eControllerType_UnknownNonSteamController; -} - -#endif // CONSTANTS_H - diff --git a/Source/3rdParty/SDL2/src/joystick/darwin/SDL_sysjoystick.c b/Source/3rdParty/SDL2/src/joystick/darwin/SDL_sysjoystick.c deleted file mode 100644 index 8af3b96..0000000 --- a/Source/3rdParty/SDL2/src/joystick/darwin/SDL_sysjoystick.c +++ /dev/null @@ -1,1019 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "../../SDL_internal.h" - -#ifdef SDL_JOYSTICK_IOKIT - -#include "SDL_events.h" -#include "SDL_joystick.h" -#include "../SDL_sysjoystick.h" -#include "../SDL_joystick_c.h" -#include "SDL_sysjoystick_c.h" -#include "../hidapi/SDL_hidapijoystick_c.h" -#include "../../haptic/darwin/SDL_syshaptic_c.h" /* For haptic hot plugging */ - - -#define SDL_JOYSTICK_RUNLOOP_MODE CFSTR("SDLJoystick") - -#define CONVERT_MAGNITUDE(x) (((x)*10000) / 0x7FFF) - -/* The base object of the HID Manager API */ -static IOHIDManagerRef hidman = NULL; - -/* Linked list of all available devices */ -static recDevice *gpDeviceList = NULL; - -void FreeRumbleEffectData(FFEFFECT *effect) -{ - if (!effect) { - return; - } - SDL_free(effect->rgdwAxes); - SDL_free(effect->rglDirection); - SDL_free(effect->lpvTypeSpecificParams); - SDL_free(effect); -} - -FFEFFECT *CreateRumbleEffectData(Sint16 magnitude, Uint32 duration_ms) -{ - FFEFFECT *effect; - FFPERIODIC *periodic; - - /* Create the effect */ - effect = (FFEFFECT *)SDL_calloc(1, sizeof(*effect)); - if (!effect) { - return NULL; - } - effect->dwSize = sizeof(*effect); - effect->dwGain = 10000; - effect->dwFlags = FFEFF_OBJECTOFFSETS; - effect->dwDuration = duration_ms * 1000; /* In microseconds. */ - effect->dwTriggerButton = FFEB_NOTRIGGER; - - effect->cAxes = 2; - effect->rgdwAxes = (DWORD *)SDL_calloc(effect->cAxes, sizeof(DWORD)); - if (!effect->rgdwAxes) { - FreeRumbleEffectData(effect); - return NULL; - } - - effect->rglDirection = (LONG *)SDL_calloc(effect->cAxes, sizeof(LONG)); - if (!effect->rglDirection) { - FreeRumbleEffectData(effect); - return NULL; - } - effect->dwFlags |= FFEFF_CARTESIAN; - - periodic = (FFPERIODIC *)SDL_calloc(1, sizeof(*periodic)); - if (!periodic) { - FreeRumbleEffectData(effect); - return NULL; - } - periodic->dwMagnitude = CONVERT_MAGNITUDE(magnitude); - periodic->dwPeriod = 1000000; - - effect->cbTypeSpecificParams = sizeof(*periodic); - effect->lpvTypeSpecificParams = periodic; - - return effect; -} - -static recDevice *GetDeviceForIndex(int device_index) -{ - recDevice *device = gpDeviceList; - while (device) { - if (!device->removed) { - if (device_index == 0) - break; - - --device_index; - } - device = device->pNext; - } - return device; -} - -static void -FreeElementList(recElement *pElement) -{ - while (pElement) { - recElement *pElementNext = pElement->pNext; - SDL_free(pElement); - pElement = pElementNext; - } -} - -static recDevice * -FreeDevice(recDevice *removeDevice) -{ - recDevice *pDeviceNext = NULL; - if (removeDevice) { - if (removeDevice->deviceRef) { - IOHIDDeviceUnscheduleFromRunLoop(removeDevice->deviceRef, CFRunLoopGetCurrent(), SDL_JOYSTICK_RUNLOOP_MODE); - removeDevice->deviceRef = NULL; - } - - /* save next device prior to disposing of this device */ - pDeviceNext = removeDevice->pNext; - - if ( gpDeviceList == removeDevice ) { - gpDeviceList = pDeviceNext; - } else { - recDevice *device = gpDeviceList; - while (device->pNext != removeDevice) { - device = device->pNext; - } - device->pNext = pDeviceNext; - } - removeDevice->pNext = NULL; - - /* free element lists */ - FreeElementList(removeDevice->firstAxis); - FreeElementList(removeDevice->firstButton); - FreeElementList(removeDevice->firstHat); - - SDL_free(removeDevice); - } - return pDeviceNext; -} - -static SDL_bool -GetHIDElementState(recDevice *pDevice, recElement *pElement, SInt32 *pValue) -{ - SInt32 value = 0; - int returnValue = SDL_FALSE; - - if (pDevice && pElement) { - IOHIDValueRef valueRef; - if (IOHIDDeviceGetValue(pDevice->deviceRef, pElement->elementRef, &valueRef) == kIOReturnSuccess) { - value = (SInt32) IOHIDValueGetIntegerValue(valueRef); - - /* record min and max for auto calibration */ - if (value < pElement->minReport) { - pElement->minReport = value; - } - if (value > pElement->maxReport) { - pElement->maxReport = value; - } - *pValue = value; - - returnValue = SDL_TRUE; - } - } - return returnValue; -} - -static SDL_bool -GetHIDScaledCalibratedState(recDevice * pDevice, recElement * pElement, SInt32 min, SInt32 max, SInt32 *pValue) -{ - const float deviceScale = max - min; - const float readScale = pElement->maxReport - pElement->minReport; - int returnValue = SDL_FALSE; - if (GetHIDElementState(pDevice, pElement, pValue)) - { - if (readScale == 0) { - returnValue = SDL_TRUE; /* no scaling at all */ - } - else - { - *pValue = ((*pValue - pElement->minReport) * deviceScale / readScale) + min; - returnValue = SDL_TRUE; - } - } - return returnValue; -} - -static void -JoystickDeviceWasRemovedCallback(void *ctx, IOReturn result, void *sender) -{ - recDevice *device = (recDevice *) ctx; - device->removed = SDL_TRUE; - device->deviceRef = NULL; // deviceRef was invalidated due to the remove - if (device->ffeffect_ref) { - FFDeviceReleaseEffect(device->ffdevice, device->ffeffect_ref); - device->ffeffect_ref = NULL; - } - if (device->ffeffect) { - FreeRumbleEffectData(device->ffeffect); - device->ffeffect = NULL; - } - if (device->ffdevice) { - FFReleaseDevice(device->ffdevice); - device->ffdevice = NULL; - device->ff_initialized = SDL_FALSE; - } -#if SDL_HAPTIC_IOKIT - MacHaptic_MaybeRemoveDevice(device->ffservice); -#endif - - SDL_PrivateJoystickRemoved(device->instance_id); -} - - -static void AddHIDElement(const void *value, void *parameter); - -/* Call AddHIDElement() on all elements in an array of IOHIDElementRefs */ -static void -AddHIDElements(CFArrayRef array, recDevice *pDevice) -{ - const CFRange range = { 0, CFArrayGetCount(array) }; - CFArrayApplyFunction(array, range, AddHIDElement, pDevice); -} - -static SDL_bool -ElementAlreadyAdded(const IOHIDElementCookie cookie, const recElement *listitem) { - while (listitem) { - if (listitem->cookie == cookie) { - return SDL_TRUE; - } - listitem = listitem->pNext; - } - return SDL_FALSE; -} - -/* See if we care about this HID element, and if so, note it in our recDevice. */ -static void -AddHIDElement(const void *value, void *parameter) -{ - recDevice *pDevice = (recDevice *) parameter; - IOHIDElementRef refElement = (IOHIDElementRef) value; - const CFTypeID elementTypeID = refElement ? CFGetTypeID(refElement) : 0; - - if (refElement && (elementTypeID == IOHIDElementGetTypeID())) { - const IOHIDElementCookie cookie = IOHIDElementGetCookie(refElement); - const uint32_t usagePage = IOHIDElementGetUsagePage(refElement); - const uint32_t usage = IOHIDElementGetUsage(refElement); - recElement *element = NULL; - recElement **headElement = NULL; - - /* look at types of interest */ - switch (IOHIDElementGetType(refElement)) { - case kIOHIDElementTypeInput_Misc: - case kIOHIDElementTypeInput_Button: - case kIOHIDElementTypeInput_Axis: { - switch (usagePage) { /* only interested in kHIDPage_GenericDesktop and kHIDPage_Button */ - case kHIDPage_GenericDesktop: - switch (usage) { - case kHIDUsage_GD_X: - case kHIDUsage_GD_Y: - case kHIDUsage_GD_Z: - case kHIDUsage_GD_Rx: - case kHIDUsage_GD_Ry: - case kHIDUsage_GD_Rz: - case kHIDUsage_GD_Slider: - case kHIDUsage_GD_Dial: - case kHIDUsage_GD_Wheel: - if (!ElementAlreadyAdded(cookie, pDevice->firstAxis)) { - element = (recElement *) SDL_calloc(1, sizeof (recElement)); - if (element) { - pDevice->axes++; - headElement = &(pDevice->firstAxis); - } - } - break; - - case kHIDUsage_GD_Hatswitch: - if (!ElementAlreadyAdded(cookie, pDevice->firstHat)) { - element = (recElement *) SDL_calloc(1, sizeof (recElement)); - if (element) { - pDevice->hats++; - headElement = &(pDevice->firstHat); - } - } - break; - case kHIDUsage_GD_DPadUp: - case kHIDUsage_GD_DPadDown: - case kHIDUsage_GD_DPadRight: - case kHIDUsage_GD_DPadLeft: - case kHIDUsage_GD_Start: - case kHIDUsage_GD_Select: - case kHIDUsage_GD_SystemMainMenu: - if (!ElementAlreadyAdded(cookie, pDevice->firstButton)) { - element = (recElement *) SDL_calloc(1, sizeof (recElement)); - if (element) { - pDevice->buttons++; - headElement = &(pDevice->firstButton); - } - } - break; - } - break; - - case kHIDPage_Simulation: - switch (usage) { - case kHIDUsage_Sim_Rudder: - case kHIDUsage_Sim_Throttle: - case kHIDUsage_Sim_Accelerator: - case kHIDUsage_Sim_Brake: - if (!ElementAlreadyAdded(cookie, pDevice->firstAxis)) { - element = (recElement *) SDL_calloc(1, sizeof (recElement)); - if (element) { - pDevice->axes++; - headElement = &(pDevice->firstAxis); - } - } - break; - - default: - break; - } - break; - - case kHIDPage_Button: - case kHIDPage_Consumer: /* e.g. 'pause' button on Steelseries MFi gamepads. */ - if (!ElementAlreadyAdded(cookie, pDevice->firstButton)) { - element = (recElement *) SDL_calloc(1, sizeof (recElement)); - if (element) { - pDevice->buttons++; - headElement = &(pDevice->firstButton); - } - } - break; - - default: - break; - } - } - break; - - case kIOHIDElementTypeCollection: { - CFArrayRef array = IOHIDElementGetChildren(refElement); - if (array) { - AddHIDElements(array, pDevice); - } - } - break; - - default: - break; - } - - if (element && headElement) { /* add to list */ - recElement *elementPrevious = NULL; - recElement *elementCurrent = *headElement; - while (elementCurrent && usage >= elementCurrent->usage) { - elementPrevious = elementCurrent; - elementCurrent = elementCurrent->pNext; - } - if (elementPrevious) { - elementPrevious->pNext = element; - } else { - *headElement = element; - } - - element->elementRef = refElement; - element->usagePage = usagePage; - element->usage = usage; - element->pNext = elementCurrent; - - element->minReport = element->min = (SInt32) IOHIDElementGetLogicalMin(refElement); - element->maxReport = element->max = (SInt32) IOHIDElementGetLogicalMax(refElement); - element->cookie = IOHIDElementGetCookie(refElement); - - pDevice->elements++; - } - } -} - -static SDL_bool -GetDeviceInfo(IOHIDDeviceRef hidDevice, recDevice *pDevice) -{ - Sint32 vendor = 0; - Sint32 product = 0; - Sint32 version = 0; - CFTypeRef refCF = NULL; - CFArrayRef array = NULL; - Uint16 *guid16 = (Uint16 *)pDevice->guid.data; - - /* get usage page and usage */ - refCF = IOHIDDeviceGetProperty(hidDevice, CFSTR(kIOHIDPrimaryUsagePageKey)); - if (refCF) { - CFNumberGetValue(refCF, kCFNumberSInt32Type, &pDevice->usagePage); - } - if (pDevice->usagePage != kHIDPage_GenericDesktop) { - return SDL_FALSE; /* Filter device list to non-keyboard/mouse stuff */ - } - - refCF = IOHIDDeviceGetProperty(hidDevice, CFSTR(kIOHIDPrimaryUsageKey)); - if (refCF) { - CFNumberGetValue(refCF, kCFNumberSInt32Type, &pDevice->usage); - } - - if ((pDevice->usage != kHIDUsage_GD_Joystick && - pDevice->usage != kHIDUsage_GD_GamePad && - pDevice->usage != kHIDUsage_GD_MultiAxisController)) { - return SDL_FALSE; /* Filter device list to non-keyboard/mouse stuff */ - } - - pDevice->deviceRef = hidDevice; - - /* get device name */ - refCF = IOHIDDeviceGetProperty(hidDevice, CFSTR(kIOHIDProductKey)); - if (!refCF) { - /* Maybe we can't get "AwesomeJoystick2000", but we can get "Logitech"? */ - refCF = IOHIDDeviceGetProperty(hidDevice, CFSTR(kIOHIDManufacturerKey)); - } - if ((!refCF) || (!CFStringGetCString(refCF, pDevice->product, sizeof (pDevice->product), kCFStringEncodingUTF8))) { - SDL_strlcpy(pDevice->product, "Unidentified joystick", sizeof (pDevice->product)); - } - - refCF = IOHIDDeviceGetProperty(hidDevice, CFSTR(kIOHIDVendorIDKey)); - if (refCF) { - CFNumberGetValue(refCF, kCFNumberSInt32Type, &vendor); - } - - refCF = IOHIDDeviceGetProperty(hidDevice, CFSTR(kIOHIDProductIDKey)); - if (refCF) { - CFNumberGetValue(refCF, kCFNumberSInt32Type, &product); - } - - refCF = IOHIDDeviceGetProperty(hidDevice, CFSTR(kIOHIDVersionNumberKey)); - if (refCF) { - CFNumberGetValue(refCF, kCFNumberSInt32Type, &version); - } - -#ifdef SDL_JOYSTICK_HIDAPI - if (HIDAPI_IsDevicePresent(vendor, product, version)) { - /* The HIDAPI driver is taking care of this device */ - return 0; - } -#endif - - SDL_memset(pDevice->guid.data, 0, sizeof(pDevice->guid.data)); - - if (vendor && product) { - *guid16++ = SDL_SwapLE16(SDL_HARDWARE_BUS_USB); - *guid16++ = 0; - *guid16++ = SDL_SwapLE16((Uint16)vendor); - *guid16++ = 0; - *guid16++ = SDL_SwapLE16((Uint16)product); - *guid16++ = 0; - *guid16++ = SDL_SwapLE16((Uint16)version); - *guid16++ = 0; - } else { - *guid16++ = SDL_SwapLE16(SDL_HARDWARE_BUS_BLUETOOTH); - *guid16++ = 0; - SDL_strlcpy((char*)guid16, pDevice->product, sizeof(pDevice->guid.data) - 4); - } - - array = IOHIDDeviceCopyMatchingElements(hidDevice, NULL, kIOHIDOptionsTypeNone); - if (array) { - AddHIDElements(array, pDevice); - CFRelease(array); - } - - return SDL_TRUE; -} - -static SDL_bool -JoystickAlreadyKnown(IOHIDDeviceRef ioHIDDeviceObject) -{ - recDevice *i; - for (i = gpDeviceList; i != NULL; i = i->pNext) { - if (i->deviceRef == ioHIDDeviceObject) { - return SDL_TRUE; - } - } - return SDL_FALSE; -} - - -static void -JoystickDeviceWasAddedCallback(void *ctx, IOReturn res, void *sender, IOHIDDeviceRef ioHIDDeviceObject) -{ - recDevice *device; - int device_index = 0; - io_service_t ioservice; - - if (res != kIOReturnSuccess) { - return; - } - - if (JoystickAlreadyKnown(ioHIDDeviceObject)) { - return; /* IOKit sent us a duplicate. */ - } - - device = (recDevice *) SDL_calloc(1, sizeof(recDevice)); - if (!device) { - SDL_OutOfMemory(); - return; - } - - if (!GetDeviceInfo(ioHIDDeviceObject, device)) { - SDL_free(device); - return; /* not a device we care about, probably. */ - } - - if (SDL_ShouldIgnoreJoystick(device->product, device->guid)) { - SDL_free(device); - return; - } - - /* Get notified when this device is disconnected. */ - IOHIDDeviceRegisterRemovalCallback(ioHIDDeviceObject, JoystickDeviceWasRemovedCallback, device); - IOHIDDeviceScheduleWithRunLoop(ioHIDDeviceObject, CFRunLoopGetCurrent(), SDL_JOYSTICK_RUNLOOP_MODE); - - /* Allocate an instance ID for this device */ - device->instance_id = SDL_GetNextJoystickInstanceID(); - - /* We have to do some storage of the io_service_t for SDL_HapticOpenFromJoystick */ - ioservice = IOHIDDeviceGetService(ioHIDDeviceObject); - if ((ioservice) && (FFIsForceFeedback(ioservice) == FF_OK)) { - device->ffservice = ioservice; -#if SDL_HAPTIC_IOKIT - MacHaptic_MaybeAddDevice(ioservice); -#endif - } - - /* Add device to the end of the list */ - if ( !gpDeviceList ) { - gpDeviceList = device; - } else { - recDevice *curdevice; - - curdevice = gpDeviceList; - while ( curdevice->pNext ) { - ++device_index; - curdevice = curdevice->pNext; - } - curdevice->pNext = device; - ++device_index; /* bump by one since we counted by pNext. */ - } - - SDL_PrivateJoystickAdded(device->instance_id); -} - -static SDL_bool -ConfigHIDManager(CFArrayRef matchingArray) -{ - CFRunLoopRef runloop = CFRunLoopGetCurrent(); - - if (IOHIDManagerOpen(hidman, kIOHIDOptionsTypeNone) != kIOReturnSuccess) { - return SDL_FALSE; - } - - IOHIDManagerSetDeviceMatchingMultiple(hidman, matchingArray); - IOHIDManagerRegisterDeviceMatchingCallback(hidman, JoystickDeviceWasAddedCallback, NULL); - IOHIDManagerScheduleWithRunLoop(hidman, runloop, SDL_JOYSTICK_RUNLOOP_MODE); - - while (CFRunLoopRunInMode(SDL_JOYSTICK_RUNLOOP_MODE,0,TRUE) == kCFRunLoopRunHandledSource) { - /* no-op. Callback fires once per existing device. */ - } - - /* future hotplug events will come through SDL_JOYSTICK_RUNLOOP_MODE now. */ - - return SDL_TRUE; /* good to go. */ -} - - -static CFDictionaryRef -CreateHIDDeviceMatchDictionary(const UInt32 page, const UInt32 usage, int *okay) -{ - CFDictionaryRef retval = NULL; - CFNumberRef pageNumRef = CFNumberCreate(kCFAllocatorDefault, kCFNumberIntType, &page); - CFNumberRef usageNumRef = CFNumberCreate(kCFAllocatorDefault, kCFNumberIntType, &usage); - const void *keys[2] = { (void *) CFSTR(kIOHIDDeviceUsagePageKey), (void *) CFSTR(kIOHIDDeviceUsageKey) }; - const void *vals[2] = { (void *) pageNumRef, (void *) usageNumRef }; - - if (pageNumRef && usageNumRef) { - retval = CFDictionaryCreate(kCFAllocatorDefault, keys, vals, 2, &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks); - } - - if (pageNumRef) { - CFRelease(pageNumRef); - } - if (usageNumRef) { - CFRelease(usageNumRef); - } - - if (!retval) { - *okay = 0; - } - - return retval; -} - -static SDL_bool -CreateHIDManager(void) -{ - SDL_bool retval = SDL_FALSE; - int okay = 1; - const void *vals[] = { - (void *) CreateHIDDeviceMatchDictionary(kHIDPage_GenericDesktop, kHIDUsage_GD_Joystick, &okay), - (void *) CreateHIDDeviceMatchDictionary(kHIDPage_GenericDesktop, kHIDUsage_GD_GamePad, &okay), - (void *) CreateHIDDeviceMatchDictionary(kHIDPage_GenericDesktop, kHIDUsage_GD_MultiAxisController, &okay), - }; - const size_t numElements = SDL_arraysize(vals); - CFArrayRef array = okay ? CFArrayCreate(kCFAllocatorDefault, vals, numElements, &kCFTypeArrayCallBacks) : NULL; - size_t i; - - for (i = 0; i < numElements; i++) { - if (vals[i]) { - CFRelease((CFTypeRef) vals[i]); - } - } - - if (array) { - hidman = IOHIDManagerCreate(kCFAllocatorDefault, kIOHIDOptionsTypeNone); - if (hidman != NULL) { - retval = ConfigHIDManager(array); - } - CFRelease(array); - } - - return retval; -} - - -static int -DARWIN_JoystickInit(void) -{ - if (gpDeviceList) { - return SDL_SetError("Joystick: Device list already inited."); - } - - if (!CreateHIDManager()) { - return SDL_SetError("Joystick: Couldn't initialize HID Manager"); - } - - return 0; -} - -static int -DARWIN_JoystickGetCount(void) -{ - recDevice *device = gpDeviceList; - int nJoySticks = 0; - - while (device) { - if (!device->removed) { - nJoySticks++; - } - device = device->pNext; - } - - return nJoySticks; -} - -static void -DARWIN_JoystickDetect(void) -{ - recDevice *device = gpDeviceList; - while (device) { - if (device->removed) { - device = FreeDevice(device); - } else { - device = device->pNext; - } - } - - /* run this after the checks above so we don't set device->removed and delete the device before - DARWIN_JoystickUpdate can run to clean up the SDL_Joystick object that owns this device */ - while (CFRunLoopRunInMode(SDL_JOYSTICK_RUNLOOP_MODE,0,TRUE) == kCFRunLoopRunHandledSource) { - /* no-op. Pending callbacks will fire in CFRunLoopRunInMode(). */ - } -} - -/* Function to get the device-dependent name of a joystick */ -const char * -DARWIN_JoystickGetDeviceName(int device_index) -{ - recDevice *device = GetDeviceForIndex(device_index); - return device ? device->product : "UNKNOWN"; -} - -static int -DARWIN_JoystickGetDevicePlayerIndex(int device_index) -{ - return -1; -} - -static SDL_JoystickGUID -DARWIN_JoystickGetDeviceGUID( int device_index ) -{ - recDevice *device = GetDeviceForIndex(device_index); - SDL_JoystickGUID guid; - if (device) { - guid = device->guid; - } else { - SDL_zero(guid); - } - return guid; -} - -static SDL_JoystickID -DARWIN_JoystickGetDeviceInstanceID(int device_index) -{ - recDevice *device = GetDeviceForIndex(device_index); - return device ? device->instance_id : 0; -} - -static int -DARWIN_JoystickOpen(SDL_Joystick * joystick, int device_index) -{ - recDevice *device = GetDeviceForIndex(device_index); - - joystick->instance_id = device->instance_id; - joystick->hwdata = device; - joystick->name = device->product; - - joystick->naxes = device->axes; - joystick->nhats = device->hats; - joystick->nballs = 0; - joystick->nbuttons = device->buttons; - return 0; -} - -/* - * Like strerror but for force feedback errors. - */ -static const char * -FFStrError(unsigned int err) -{ - switch (err) { - case FFERR_DEVICEFULL: - return "device full"; - /* This should be valid, but for some reason isn't defined... */ - /* case FFERR_DEVICENOTREG: - return "device not registered"; */ - case FFERR_DEVICEPAUSED: - return "device paused"; - case FFERR_DEVICERELEASED: - return "device released"; - case FFERR_EFFECTPLAYING: - return "effect playing"; - case FFERR_EFFECTTYPEMISMATCH: - return "effect type mismatch"; - case FFERR_EFFECTTYPENOTSUPPORTED: - return "effect type not supported"; - case FFERR_GENERIC: - return "undetermined error"; - case FFERR_HASEFFECTS: - return "device has effects"; - case FFERR_INCOMPLETEEFFECT: - return "incomplete effect"; - case FFERR_INTERNAL: - return "internal fault"; - case FFERR_INVALIDDOWNLOADID: - return "invalid download id"; - case FFERR_INVALIDPARAM: - return "invalid parameter"; - case FFERR_MOREDATA: - return "more data"; - case FFERR_NOINTERFACE: - return "interface not supported"; - case FFERR_NOTDOWNLOADED: - return "effect is not downloaded"; - case FFERR_NOTINITIALIZED: - return "object has not been initialized"; - case FFERR_OUTOFMEMORY: - return "out of memory"; - case FFERR_UNPLUGGED: - return "device is unplugged"; - case FFERR_UNSUPPORTED: - return "function call unsupported"; - case FFERR_UNSUPPORTEDAXIS: - return "axis unsupported"; - - default: - return "unknown error"; - } -} - -static int -DARWIN_JoystickInitRumble(recDevice *device, Sint16 magnitude, Uint32 duration_ms) -{ - HRESULT result; - - if (!device->ffdevice) { - result = FFCreateDevice(device->ffservice, &device->ffdevice); - if (result != FF_OK) { - return SDL_SetError("Unable to create force feedback device from service: %s", FFStrError(result)); - } - } - - /* Reset and then enable actuators */ - result = FFDeviceSendForceFeedbackCommand(device->ffdevice, FFSFFC_RESET); - if (result != FF_OK) { - return SDL_SetError("Unable to reset force feedback device: %s", FFStrError(result)); - } - - result = FFDeviceSendForceFeedbackCommand(device->ffdevice, FFSFFC_SETACTUATORSON); - if (result != FF_OK) { - return SDL_SetError("Unable to enable force feedback actuators: %s", FFStrError(result)); - } - - /* Create the effect */ - device->ffeffect = CreateRumbleEffectData(magnitude, duration_ms); - if (!device->ffeffect) { - return SDL_OutOfMemory(); - } - - result = FFDeviceCreateEffect(device->ffdevice, kFFEffectType_Sine_ID, - device->ffeffect, &device->ffeffect_ref); - if (result != FF_OK) { - return SDL_SetError("Haptic: Unable to create effect: %s", FFStrError(result)); - } - return 0; -} - -static int -DARWIN_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms) -{ - HRESULT result; - recDevice *device = joystick->hwdata; - - /* Scale and average the two rumble strengths */ - Sint16 magnitude = (Sint16)(((low_frequency_rumble / 2) + (high_frequency_rumble / 2)) / 2); - - if (!device->ffservice) { - return SDL_Unsupported(); - } - - if (device->ff_initialized) { - FFPERIODIC *periodic = ((FFPERIODIC *)device->ffeffect->lpvTypeSpecificParams); - device->ffeffect->dwDuration = duration_ms * 1000; /* In microseconds. */ - periodic->dwMagnitude = CONVERT_MAGNITUDE(magnitude); - - result = FFEffectSetParameters(device->ffeffect_ref, device->ffeffect, - (FFEP_DURATION | FFEP_TYPESPECIFICPARAMS)); - if (result != FF_OK) { - return SDL_SetError("Unable to update rumble effect: %s", FFStrError(result)); - } - } else { - if (DARWIN_JoystickInitRumble(device, magnitude, duration_ms) < 0) { - return -1; - } - device->ff_initialized = SDL_TRUE; - } - - result = FFEffectStart(device->ffeffect_ref, 1, 0); - if (result != FF_OK) { - return SDL_SetError("Unable to run the rumble effect: %s", FFStrError(result)); - } - return 0; -} - -static void -DARWIN_JoystickUpdate(SDL_Joystick * joystick) -{ - recDevice *device = joystick->hwdata; - recElement *element; - SInt32 value, range; - int i; - - if (!device) { - return; - } - - if (device->removed) { /* device was unplugged; ignore it. */ - if (joystick->hwdata) { - joystick->force_recentering = SDL_TRUE; - joystick->hwdata = NULL; - } - return; - } - - element = device->firstAxis; - i = 0; - - int goodRead = SDL_FALSE; - while (element) { - goodRead = GetHIDScaledCalibratedState(device, element, -32768, 32767, &value); - if (goodRead) { - SDL_PrivateJoystickAxis(joystick, i, value); - } - - element = element->pNext; - ++i; - } - - element = device->firstButton; - i = 0; - while (element) { - goodRead = GetHIDElementState(device, element, &value); - if (goodRead) { - if (value > 1) { /* handle pressure-sensitive buttons */ - value = 1; - } - SDL_PrivateJoystickButton(joystick, i, value); - } - - element = element->pNext; - ++i; - } - - element = device->firstHat; - i = 0; - - while (element) { - Uint8 pos = 0; - - range = (element->max - element->min + 1); - goodRead = GetHIDElementState(device, element, &value); - if (goodRead) { - value -= element->min; - if (range == 4) { /* 4 position hatswitch - scale up value */ - value *= 2; - } else if (range != 8) { /* Neither a 4 nor 8 positions - fall back to default position (centered) */ - value = -1; - } - switch (value) { - case 0: - pos = SDL_HAT_UP; - break; - case 1: - pos = SDL_HAT_RIGHTUP; - break; - case 2: - pos = SDL_HAT_RIGHT; - break; - case 3: - pos = SDL_HAT_RIGHTDOWN; - break; - case 4: - pos = SDL_HAT_DOWN; - break; - case 5: - pos = SDL_HAT_LEFTDOWN; - break; - case 6: - pos = SDL_HAT_LEFT; - break; - case 7: - pos = SDL_HAT_LEFTUP; - break; - default: - /* Every other value is mapped to center. We do that because some - * joysticks use 8 and some 15 for this value, and apparently - * there are even more variants out there - so we try to be generous. - */ - pos = SDL_HAT_CENTERED; - break; - } - - SDL_PrivateJoystickHat(joystick, i, pos); - } - - element = element->pNext; - ++i; - } -} - -static void -DARWIN_JoystickClose(SDL_Joystick * joystick) -{ -} - -static void -DARWIN_JoystickQuit(void) -{ - while (FreeDevice(gpDeviceList)) { - /* spin */ - } - - if (hidman) { - IOHIDManagerUnscheduleFromRunLoop(hidman, CFRunLoopGetCurrent(), SDL_JOYSTICK_RUNLOOP_MODE); - IOHIDManagerClose(hidman, kIOHIDOptionsTypeNone); - CFRelease(hidman); - hidman = NULL; - } -} - -SDL_JoystickDriver SDL_DARWIN_JoystickDriver = -{ - DARWIN_JoystickInit, - DARWIN_JoystickGetCount, - DARWIN_JoystickDetect, - DARWIN_JoystickGetDeviceName, - DARWIN_JoystickGetDevicePlayerIndex, - DARWIN_JoystickGetDeviceGUID, - DARWIN_JoystickGetDeviceInstanceID, - DARWIN_JoystickOpen, - DARWIN_JoystickRumble, - DARWIN_JoystickUpdate, - DARWIN_JoystickClose, - DARWIN_JoystickQuit, -}; - -#endif /* SDL_JOYSTICK_IOKIT */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Source/3rdParty/SDL2/src/joystick/darwin/SDL_sysjoystick_c.h b/Source/3rdParty/SDL2/src/joystick/darwin/SDL_sysjoystick_c.h deleted file mode 100644 index 2168f91..0000000 --- a/Source/3rdParty/SDL2/src/joystick/darwin/SDL_sysjoystick_c.h +++ /dev/null @@ -1,79 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "../../SDL_internal.h" - -#ifndef SDL_JOYSTICK_IOKIT_H -#define SDL_JOYSTICK_IOKIT_H - -#include <IOKit/hid/IOHIDLib.h> -#include <ForceFeedback/ForceFeedback.h> -#include <ForceFeedback/ForceFeedbackConstants.h> - -struct recElement -{ - IOHIDElementRef elementRef; - IOHIDElementCookie cookie; - uint32_t usagePage, usage; /* HID usage */ - SInt32 min; /* reported min value possible */ - SInt32 max; /* reported max value possible */ - - /* runtime variables used for auto-calibration */ - SInt32 minReport; /* min returned value */ - SInt32 maxReport; /* max returned value */ - - struct recElement *pNext; /* next element in list */ -}; -typedef struct recElement recElement; - -struct joystick_hwdata -{ - IOHIDDeviceRef deviceRef; /* HIDManager device handle */ - io_service_t ffservice; /* Interface for force feedback, 0 = no ff */ - FFDeviceObjectReference ffdevice; - FFEFFECT *ffeffect; - FFEffectObjectReference ffeffect_ref; - SDL_bool ff_initialized; - - char product[256]; /* name of product */ - uint32_t usage; /* usage page from IOUSBHID Parser.h which defines general usage */ - uint32_t usagePage; /* usage within above page from IOUSBHID Parser.h which defines specific usage */ - - int axes; /* number of axis (calculated, not reported by device) */ - int buttons; /* number of buttons (calculated, not reported by device) */ - int hats; /* number of hat switches (calculated, not reported by device) */ - int elements; /* number of total elements (should be total of above) (calculated, not reported by device) */ - - recElement *firstAxis; - recElement *firstButton; - recElement *firstHat; - - SDL_bool removed; - - int instance_id; - SDL_JoystickGUID guid; - - struct joystick_hwdata *pNext; /* next device */ -}; -typedef struct joystick_hwdata recDevice; - -#endif /* SDL_JOYSTICK_IOKIT_H */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Source/3rdParty/SDL2/src/joystick/dummy/SDL_sysjoystick.c b/Source/3rdParty/SDL2/src/joystick/dummy/SDL_sysjoystick.c deleted file mode 100644 index ce0965d..0000000 --- a/Source/3rdParty/SDL2/src/joystick/dummy/SDL_sysjoystick.c +++ /dev/null @@ -1,120 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "../../SDL_internal.h" - -#if defined(SDL_JOYSTICK_DUMMY) || defined(SDL_JOYSTICK_DISABLED) - -/* This is the dummy implementation of the SDL joystick API */ - -#include "SDL_joystick.h" -#include "../SDL_sysjoystick.h" -#include "../SDL_joystick_c.h" - - -static int -DUMMY_JoystickInit(void) -{ - return 0; -} - -static int -DUMMY_JoystickGetCount(void) -{ - return 0; -} - -static void -DUMMY_JoystickDetect(void) -{ -} - -static const char * -DUMMY_JoystickGetDeviceName(int device_index) -{ - return NULL; -} - -static int -DUMMY_JoystickGetDevicePlayerIndex(int device_index) -{ - return -1; -} - -static SDL_JoystickGUID -DUMMY_JoystickGetDeviceGUID(int device_index) -{ - SDL_JoystickGUID guid; - SDL_zero(guid); - return guid; -} - -static SDL_JoystickID -DUMMY_JoystickGetDeviceInstanceID(int device_index) -{ - return -1; -} - -static int -DUMMY_JoystickOpen(SDL_Joystick * joystick, int device_index) -{ - return SDL_SetError("Logic error: No joysticks available"); -} - -static int -DUMMY_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms) -{ - return SDL_Unsupported(); -} - -static void -DUMMY_JoystickUpdate(SDL_Joystick * joystick) -{ -} - -static void -DUMMY_JoystickClose(SDL_Joystick * joystick) -{ -} - -static void -DUMMY_JoystickQuit(void) -{ -} - -SDL_JoystickDriver SDL_DUMMY_JoystickDriver = -{ - DUMMY_JoystickInit, - DUMMY_JoystickGetCount, - DUMMY_JoystickDetect, - DUMMY_JoystickGetDeviceName, - DUMMY_JoystickGetDevicePlayerIndex, - DUMMY_JoystickGetDeviceGUID, - DUMMY_JoystickGetDeviceInstanceID, - DUMMY_JoystickOpen, - DUMMY_JoystickRumble, - DUMMY_JoystickUpdate, - DUMMY_JoystickClose, - DUMMY_JoystickQuit, -}; - -#endif /* SDL_JOYSTICK_DUMMY || SDL_JOYSTICK_DISABLED */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Source/3rdParty/SDL2/src/joystick/emscripten/SDL_sysjoystick.c b/Source/3rdParty/SDL2/src/joystick/emscripten/SDL_sysjoystick.c deleted file mode 100644 index d551c8a..0000000 --- a/Source/3rdParty/SDL2/src/joystick/emscripten/SDL_sysjoystick.c +++ /dev/null @@ -1,415 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#include "../../SDL_internal.h" - -#ifdef SDL_JOYSTICK_EMSCRIPTEN - -#include <stdio.h> /* For the definition of NULL */ -#include "SDL_error.h" -#include "SDL_events.h" - -#include "SDL_joystick.h" -#include "SDL_assert.h" -#include "SDL_timer.h" -#include "SDL_log.h" -#include "SDL_sysjoystick_c.h" -#include "../SDL_joystick_c.h" - -static SDL_joylist_item * JoystickByIndex(int index); - -static SDL_joylist_item *SDL_joylist = NULL; -static SDL_joylist_item *SDL_joylist_tail = NULL; -static int numjoysticks = 0; -static int instance_counter = 0; - -static EM_BOOL -Emscripten_JoyStickConnected(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData) -{ - int i; - - SDL_joylist_item *item; - - if (JoystickByIndex(gamepadEvent->index) != NULL) { - return 1; - } - - item = (SDL_joylist_item *) SDL_malloc(sizeof (SDL_joylist_item)); - if (item == NULL) { - return 1; - } - - SDL_zerop(item); - item->index = gamepadEvent->index; - - item->name = SDL_strdup(gamepadEvent->id); - if ( item->name == NULL ) { - SDL_free(item); - return 1; - } - - item->mapping = SDL_strdup(gamepadEvent->mapping); - if ( item->mapping == NULL ) { - SDL_free(item->name); - SDL_free(item); - return 1; - } - - item->naxes = gamepadEvent->numAxes; - item->nbuttons = gamepadEvent->numButtons; - item->device_instance = instance_counter++; - - item->timestamp = gamepadEvent->timestamp; - - for( i = 0; i < item->naxes; i++) { - item->axis[i] = gamepadEvent->axis[i]; - } - - for( i = 0; i < item->nbuttons; i++) { - item->analogButton[i] = gamepadEvent->analogButton[i]; - item->digitalButton[i] = gamepadEvent->digitalButton[i]; - } - - if (SDL_joylist_tail == NULL) { - SDL_joylist = SDL_joylist_tail = item; - } else { - SDL_joylist_tail->next = item; - SDL_joylist_tail = item; - } - - ++numjoysticks; - - SDL_PrivateJoystickAdded(numjoysticks - 1); - -#ifdef DEBUG_JOYSTICK - SDL_Log("Number of joysticks is %d", numjoysticks); -#endif - -#ifdef DEBUG_JOYSTICK - SDL_Log("Added joystick with index %d", item->index); -#endif - - return 1; -} - -static EM_BOOL -Emscripten_JoyStickDisconnected(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData) -{ - SDL_joylist_item *item = SDL_joylist; - SDL_joylist_item *prev = NULL; - - while (item != NULL) { - if (item->index == gamepadEvent->index) { - break; - } - prev = item; - item = item->next; - } - - if (item == NULL) { - return 1; - } - - if (item->joystick) { - item->joystick->hwdata = NULL; - } - - if (prev != NULL) { - prev->next = item->next; - } else { - SDL_assert(SDL_joylist == item); - SDL_joylist = item->next; - } - if (item == SDL_joylist_tail) { - SDL_joylist_tail = prev; - } - - /* Need to decrement the joystick count before we post the event */ - --numjoysticks; - - SDL_PrivateJoystickRemoved(item->device_instance); - -#ifdef DEBUG_JOYSTICK - SDL_Log("Removed joystick with id %d", item->device_instance); -#endif - SDL_free(item->name); - SDL_free(item->mapping); - SDL_free(item); - return 1; -} - -/* Function to perform any system-specific joystick related cleanup */ -static void -EMSCRIPTEN_JoystickQuit(void) -{ - SDL_joylist_item *item = NULL; - SDL_joylist_item *next = NULL; - - for (item = SDL_joylist; item; item = next) { - next = item->next; - SDL_free(item->mapping); - SDL_free(item->name); - SDL_free(item); - } - - SDL_joylist = SDL_joylist_tail = NULL; - - numjoysticks = 0; - instance_counter = 0; - - emscripten_set_gamepadconnected_callback(NULL, 0, NULL); - emscripten_set_gamepaddisconnected_callback(NULL, 0, NULL); -} - -/* Function to scan the system for joysticks. - * It should return 0, or -1 on an unrecoverable fatal error. - */ -static int -EMSCRIPTEN_JoystickInit(void) -{ - int retval, i, numjs; - EmscriptenGamepadEvent gamepadState; - - numjoysticks = 0; - numjs = emscripten_get_num_gamepads(); - - /* Check if gamepad is supported by browser */ - if (numjs == EMSCRIPTEN_RESULT_NOT_SUPPORTED) { - return SDL_SetError("Gamepads not supported"); - } - - /* handle already connected gamepads */ - if (numjs > 0) { - for(i = 0; i < numjs; i++) { - retval = emscripten_get_gamepad_status(i, &gamepadState); - if (retval == EMSCRIPTEN_RESULT_SUCCESS) { - Emscripten_JoyStickConnected(EMSCRIPTEN_EVENT_GAMEPADCONNECTED, - &gamepadState, - NULL); - } - } - } - - retval = emscripten_set_gamepadconnected_callback(NULL, - 0, - Emscripten_JoyStickConnected); - - if(retval != EMSCRIPTEN_RESULT_SUCCESS) { - EMSCRIPTEN_JoystickQuit(); - return SDL_SetError("Could not set gamepad connect callback"); - } - - retval = emscripten_set_gamepaddisconnected_callback(NULL, - 0, - Emscripten_JoyStickDisconnected); - if(retval != EMSCRIPTEN_RESULT_SUCCESS) { - EMSCRIPTEN_JoystickQuit(); - return SDL_SetError("Could not set gamepad disconnect callback"); - } - - return 0; -} - -/* Returns item matching given SDL device index. */ -static SDL_joylist_item * -JoystickByDeviceIndex(int device_index) -{ - SDL_joylist_item *item = SDL_joylist; - - while (0 < device_index) { - --device_index; - item = item->next; - } - - return item; -} - -/* Returns item matching given HTML gamepad index. */ -static SDL_joylist_item * -JoystickByIndex(int index) -{ - SDL_joylist_item *item = SDL_joylist; - - if (index < 0) { - return NULL; - } - - while (item != NULL) { - if (item->index == index) { - break; - } - item = item->next; - } - - return item; -} - -static int -EMSCRIPTEN_JoystickGetCount(void) -{ - return numjoysticks; -} - -static void -EMSCRIPTEN_JoystickDetect(void) -{ -} - -static const char * -EMSCRIPTEN_JoystickGetDeviceName(int device_index) -{ - return JoystickByDeviceIndex(device_index)->name; -} - -static int -EMSCRIPTEN_JoystickGetDevicePlayerIndex(int device_index) -{ - return -1; -} - -static SDL_JoystickID -EMSCRIPTEN_JoystickGetDeviceInstanceID(int device_index) -{ - return JoystickByDeviceIndex(device_index)->device_instance; -} - -/* Function to open a joystick for use. - The joystick to open is specified by the device index. - This should fill the nbuttons and naxes fields of the joystick structure. - It returns 0, or -1 if there is an error. - */ -static int -EMSCRIPTEN_JoystickOpen(SDL_Joystick * joystick, int device_index) -{ - SDL_joylist_item *item = JoystickByDeviceIndex(device_index); - - if (item == NULL ) { - return SDL_SetError("No such device"); - } - - if (item->joystick != NULL) { - return SDL_SetError("Joystick already opened"); - } - - joystick->instance_id = item->device_instance; - joystick->hwdata = (struct joystick_hwdata *) item; - item->joystick = joystick; - - /* HTML5 Gamepad API doesn't say anything about these */ - joystick->nhats = 0; - joystick->nballs = 0; - - joystick->nbuttons = item->nbuttons; - joystick->naxes = item->naxes; - - return (0); -} - -/* Function to update the state of a joystick - called as a device poll. - * This function shouldn't update the joystick structure directly, - * but instead should call SDL_PrivateJoystick*() to deliver events - * and update joystick device state. - */ -static void -EMSCRIPTEN_JoystickUpdate(SDL_Joystick * joystick) -{ - EmscriptenGamepadEvent gamepadState; - SDL_joylist_item *item = (SDL_joylist_item *) joystick->hwdata; - int i, result, buttonState; - - if (item) { - result = emscripten_get_gamepad_status(item->index, &gamepadState); - if( result == EMSCRIPTEN_RESULT_SUCCESS) { - if(gamepadState.timestamp == 0 || gamepadState.timestamp != item->timestamp) { - for(i = 0; i < item->nbuttons; i++) { - if(item->digitalButton[i] != gamepadState.digitalButton[i]) { - buttonState = gamepadState.digitalButton[i]? SDL_PRESSED: SDL_RELEASED; - SDL_PrivateJoystickButton(item->joystick, i, buttonState); - } - - /* store values to compare them in the next update */ - item->analogButton[i] = gamepadState.analogButton[i]; - item->digitalButton[i] = gamepadState.digitalButton[i]; - } - - for(i = 0; i < item->naxes; i++) { - if(item->axis[i] != gamepadState.axis[i]) { - /* do we need to do conversion? */ - SDL_PrivateJoystickAxis(item->joystick, i, - (Sint16) (32767.*gamepadState.axis[i])); - } - - /* store to compare in next update */ - item->axis[i] = gamepadState.axis[i]; - } - - item->timestamp = gamepadState.timestamp; - } - } - } -} - -/* Function to close a joystick after use */ -static void -EMSCRIPTEN_JoystickClose(SDL_Joystick * joystick) -{ - SDL_joylist_item *item = (SDL_joylist_item *) joystick->hwdata; - if (item) { - item->joystick = NULL; - } -} - -static SDL_JoystickGUID -EMSCRIPTEN_JoystickGetDeviceGUID(int device_index) -{ - SDL_JoystickGUID guid; - /* the GUID is just the first 16 chars of the name for now */ - const char *name = EMSCRIPTEN_JoystickGetDeviceName(device_index); - SDL_zero(guid); - SDL_memcpy(&guid, name, SDL_min(sizeof(guid), SDL_strlen(name))); - return guid; -} - -static int -EMSCRIPTEN_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms) -{ - return SDL_Unsupported(); -} - -SDL_JoystickDriver SDL_EMSCRIPTEN_JoystickDriver = -{ - EMSCRIPTEN_JoystickInit, - EMSCRIPTEN_JoystickGetCount, - EMSCRIPTEN_JoystickDetect, - EMSCRIPTEN_JoystickGetDeviceName, - EMSCRIPTEN_JoystickGetDevicePlayerIndex, - EMSCRIPTEN_JoystickGetDeviceGUID, - EMSCRIPTEN_JoystickGetDeviceInstanceID, - EMSCRIPTEN_JoystickOpen, - EMSCRIPTEN_JoystickRumble, - EMSCRIPTEN_JoystickUpdate, - EMSCRIPTEN_JoystickClose, - EMSCRIPTEN_JoystickQuit, -}; - -#endif /* SDL_JOYSTICK_EMSCRIPTEN */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Source/3rdParty/SDL2/src/joystick/emscripten/SDL_sysjoystick_c.h b/Source/3rdParty/SDL2/src/joystick/emscripten/SDL_sysjoystick_c.h deleted file mode 100644 index 0c2be1d..0000000 --- a/Source/3rdParty/SDL2/src/joystick/emscripten/SDL_sysjoystick_c.h +++ /dev/null @@ -1,52 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#include "../../SDL_internal.h" - -#ifdef SDL_JOYSTICK_EMSCRIPTEN -#include "../SDL_sysjoystick.h" - - -#include <emscripten/html5.h> - -/* A linked list of available joysticks */ -typedef struct SDL_joylist_item -{ - int index; - char *name; - char *mapping; - SDL_JoystickID device_instance; - SDL_Joystick *joystick; - int nbuttons; - int naxes; - double timestamp; - double axis[64]; - double analogButton[64]; - EM_BOOL digitalButton[64]; - - struct SDL_joylist_item *next; -} SDL_joylist_item; - -typedef SDL_joylist_item joystick_hwdata; - -#endif /* SDL_JOYSTICK_EMSCRIPTEN */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Source/3rdParty/SDL2/src/joystick/haiku/SDL_haikujoystick.cc b/Source/3rdParty/SDL2/src/joystick/haiku/SDL_haikujoystick.cc deleted file mode 100644 index 9fa8ca9..0000000 --- a/Source/3rdParty/SDL2/src/joystick/haiku/SDL_haikujoystick.cc +++ /dev/null @@ -1,278 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "../../SDL_internal.h" - -#ifdef SDL_JOYSTICK_HAIKU - -/* This is the Haiku implementation of the SDL joystick API */ - -#include <support/String.h> -#include <device/Joystick.h> - -extern "C" -{ - -#include "SDL_joystick.h" -#include "../SDL_sysjoystick.h" -#include "../SDL_joystick_c.h" - - -/* The maximum number of joysticks we'll detect */ -#define MAX_JOYSTICKS 16 - -/* A list of available joysticks */ - static char *SDL_joyport[MAX_JOYSTICKS]; - static char *SDL_joyname[MAX_JOYSTICKS]; - -/* The private structure used to keep track of a joystick */ - struct joystick_hwdata - { - BJoystick *stick; - uint8 *new_hats; - int16 *new_axes; - }; - - static int numjoysticks = 0; - -/* Function to scan the system for joysticks. - * Joystick 0 should be the system default joystick. - * It should return 0, or -1 on an unrecoverable fatal error. - */ - static int HAIKU_JoystickInit(void) - { - BJoystick joystick; - int i; - int32 nports; - char name[B_OS_NAME_LENGTH]; - - /* Search for attached joysticks */ - nports = joystick.CountDevices(); - numjoysticks = 0; - SDL_memset(SDL_joyport, 0, (sizeof SDL_joyport)); - SDL_memset(SDL_joyname, 0, (sizeof SDL_joyname)); - for (i = 0; (numjoysticks < MAX_JOYSTICKS) && (i < nports); ++i) - { - if (joystick.GetDeviceName(i, name) == B_OK) { - if (joystick.Open(name) != B_ERROR) { - BString stick_name; - joystick.GetControllerName(&stick_name); - SDL_joyport[numjoysticks] = SDL_strdup(name); - SDL_joyname[numjoysticks] = SDL_strdup(stick_name.String()); - numjoysticks++; - joystick.Close(); - } - } - } - return (numjoysticks); - } - - static int HAIKU_JoystickGetCount(void) - { - return numjoysticks; - } - - static void HAIKU_JoystickDetect(void) - { - } - -/* Function to get the device-dependent name of a joystick */ - static const char *HAIKU_JoystickGetDeviceName(int device_index) - { - return SDL_joyname[device_index]; - } - - static int HAIKU_JoystickGetDevicePlayerIndex(int device_index) - { - return -1; - } - -/* Function to perform the mapping from device index to the instance id for this index */ - static SDL_JoystickID HAIKU_JoystickGetDeviceInstanceID(int device_index) - { - return device_index; - } - - static void HAIKU_JoystickClose(SDL_Joystick * joystick); - -/* Function to open a joystick for use. - The joystick to open is specified by the device index. - This should fill the nbuttons and naxes fields of the joystick structure. - It returns 0, or -1 if there is an error. - */ - static int HAIKU_JoystickOpen(SDL_Joystick * joystick, int device_index) - { - BJoystick *stick; - - /* Create the joystick data structure */ - joystick->instance_id = device_index; - joystick->hwdata = (struct joystick_hwdata *) - SDL_malloc(sizeof(*joystick->hwdata)); - if (joystick->hwdata == NULL) { - return SDL_OutOfMemory(); - } - SDL_memset(joystick->hwdata, 0, sizeof(*joystick->hwdata)); - stick = new BJoystick; - joystick->hwdata->stick = stick; - - /* Open the requested joystick for use */ - if (stick->Open(SDL_joyport[device_index]) == B_ERROR) { - HAIKU_JoystickClose(joystick); - return SDL_SetError("Unable to open joystick"); - } - - /* Set the joystick to calibrated mode */ - stick->EnableCalibration(); - - /* Get the number of buttons, hats, and axes on the joystick */ - joystick->nbuttons = stick->CountButtons(); - joystick->naxes = stick->CountAxes(); - joystick->nhats = stick->CountHats(); - - joystick->hwdata->new_axes = (int16 *) - SDL_malloc(joystick->naxes * sizeof(int16)); - joystick->hwdata->new_hats = (uint8 *) - SDL_malloc(joystick->nhats * sizeof(uint8)); - if (!joystick->hwdata->new_hats || !joystick->hwdata->new_axes) { - HAIKU_JoystickClose(joystick); - return SDL_OutOfMemory(); - } - - /* We're done! */ - return 0; - } - -/* Function to update the state of a joystick - called as a device poll. - * This function shouldn't update the joystick structure directly, - * but instead should call SDL_PrivateJoystick*() to deliver events - * and update joystick device state. - */ - static void HAIKU_JoystickUpdate(SDL_Joystick * joystick) - { - static const Uint8 hat_map[9] = { - SDL_HAT_CENTERED, - SDL_HAT_UP, - SDL_HAT_RIGHTUP, - SDL_HAT_RIGHT, - SDL_HAT_RIGHTDOWN, - SDL_HAT_DOWN, - SDL_HAT_LEFTDOWN, - SDL_HAT_LEFT, - SDL_HAT_LEFTUP - }; - - BJoystick *stick; - int i; - int16 *axes; - uint8 *hats; - uint32 buttons; - - /* Set up data pointers */ - stick = joystick->hwdata->stick; - axes = joystick->hwdata->new_axes; - hats = joystick->hwdata->new_hats; - - /* Get the new joystick state */ - stick->Update(); - stick->GetAxisValues(axes); - stick->GetHatValues(hats); - buttons = stick->ButtonValues(); - - /* Generate axis motion events */ - for (i = 0; i < joystick->naxes; ++i) { - SDL_PrivateJoystickAxis(joystick, i, axes[i]); - } - - /* Generate hat change events */ - for (i = 0; i < joystick->nhats; ++i) { - SDL_PrivateJoystickHat(joystick, i, hat_map[hats[i]]); - } - - /* Generate button events */ - for (i = 0; i < joystick->nbuttons; ++i) { - SDL_PrivateJoystickButton(joystick, i, (buttons & 0x01)); - buttons >>= 1; - } - } - -/* Function to close a joystick after use */ - static void HAIKU_JoystickClose(SDL_Joystick * joystick) - { - if (joystick->hwdata) { - joystick->hwdata->stick->Close(); - delete joystick->hwdata->stick; - SDL_free(joystick->hwdata->new_hats); - SDL_free(joystick->hwdata->new_axes); - SDL_free(joystick->hwdata); - } - } - -/* Function to perform any system-specific joystick related cleanup */ - static void HAIKU_JoystickQuit(void) - { - int i; - - for (i = 0; i < numjoysticks; ++i) { - SDL_free(SDL_joyport[i]); - } - SDL_joyport[0] = NULL; - - for (i = 0; i < numjoysticks; ++i) { - SDL_free(SDL_joyname[i]); - } - SDL_joyname[0] = NULL; - } - - static SDL_JoystickGUID HAIKU_JoystickGetDeviceGUID( int device_index ) - { - SDL_JoystickGUID guid; - /* the GUID is just the first 16 chars of the name for now */ - const char *name = HAIKU_JoystickGetDeviceName( device_index ); - SDL_zero( guid ); - SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) ); - return guid; - } - - static int HAIKU_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms) - { - return SDL_Unsupported(); - } - - SDL_JoystickDriver SDL_HAIKU_JoystickDriver = - { - HAIKU_JoystickInit, - HAIKU_JoystickGetCount, - HAIKU_JoystickDetect, - HAIKU_JoystickGetDeviceName, - HAIKU_JoystickGetDevicePlayerIndex, - HAIKU_JoystickGetDeviceGUID, - HAIKU_JoystickGetDeviceInstanceID, - HAIKU_JoystickOpen, - HAIKU_JoystickRumble, - HAIKU_JoystickUpdate, - HAIKU_JoystickClose, - HAIKU_JoystickQuit, - }; - -} // extern "C" - -#endif /* SDL_JOYSTICK_HAIKU */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Source/3rdParty/SDL2/src/joystick/hidapi/SDL_hidapi_ps4.c b/Source/3rdParty/SDL2/src/joystick/hidapi/SDL_hidapi_ps4.c deleted file mode 100644 index cdd478a..0000000 --- a/Source/3rdParty/SDL2/src/joystick/hidapi/SDL_hidapi_ps4.c +++ /dev/null @@ -1,566 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -/* This driver supports both simplified reports and the extended input reports enabled by Steam. - Code and logic contributed by Valve Corporation under the SDL zlib license. -*/ -#include "../../SDL_internal.h" - -#ifdef SDL_JOYSTICK_HIDAPI - -#include "SDL_hints.h" -#include "SDL_log.h" -#include "SDL_events.h" -#include "SDL_timer.h" -#include "SDL_joystick.h" -#include "SDL_gamecontroller.h" -#include "../SDL_sysjoystick.h" -#include "SDL_hidapijoystick_c.h" - - -#ifdef SDL_JOYSTICK_HIDAPI_PS4 - -#define SONY_USB_VID 0x054C -#define SONY_DS4_PID 0x05C4 -#define SONY_DS4_DONGLE_PID 0x0BA0 -#define SONY_DS4_SLIM_PID 0x09CC - -#define RAZER_USB_VID 0x1532 -#define RAZER_PANTHERA_PID 0X0401 -#define RAZER_PANTHERA_EVO_PID 0x1008 - -#define USB_PACKET_LENGTH 64 - -#define VOLUME_CHECK_INTERVAL_MS (10 * 1000) - -typedef enum -{ - k_EPS4ReportIdUsbState = 1, - k_EPS4ReportIdUsbEffects = 5, - k_EPS4ReportIdBluetoothState = 17, - k_EPS4ReportIdBluetoothEffects = 17, - k_EPS4ReportIdDisconnectMessage = 226, -} EPS4ReportId; - -typedef enum -{ - k_ePS4FeatureReportIdGyroCalibration_USB = 0x02, - k_ePS4FeatureReportIdGyroCalibration_BT = 0x05, - k_ePS4FeatureReportIdSerialNumber = 0x12, -} EPS4FeatureReportID; - -typedef struct -{ - Uint8 ucLeftJoystickX; - Uint8 ucLeftJoystickY; - Uint8 ucRightJoystickX; - Uint8 ucRightJoystickY; - Uint8 rgucButtonsHatAndCounter[ 3 ]; - Uint8 ucTriggerLeft; - Uint8 ucTriggerRight; - Uint8 _rgucPad0[ 3 ]; - Sint16 sGyroX; - Sint16 sGyroY; - Sint16 sGyroZ; - Sint16 sAccelX; - Sint16 sAccelY; - Sint16 sAccelZ; - Uint8 _rgucPad1[ 5 ]; - Uint8 ucBatteryLevel; - Uint8 _rgucPad2[ 4 ]; - Uint8 ucTrackpadCounter1; - Uint8 rgucTrackpadData1[ 3 ]; - Uint8 ucTrackpadCounter2; - Uint8 rgucTrackpadData2[ 3 ]; -} PS4StatePacket_t; - -typedef struct -{ - Uint8 ucRumbleRight; - Uint8 ucRumbleLeft; - Uint8 ucLedRed; - Uint8 ucLedGreen; - Uint8 ucLedBlue; - Uint8 ucLedDelayOn; - Uint8 ucLedDelayOff; - Uint8 _rgucPad0[ 8 ]; - Uint8 ucVolumeLeft; - Uint8 ucVolumeRight; - Uint8 ucVolumeMic; - Uint8 ucVolumeSpeaker; -} DS4EffectsState_t; - -typedef struct { - SDL_bool is_dongle; - SDL_bool is_bluetooth; - SDL_bool audio_supported; - SDL_bool rumble_supported; - Uint8 volume; - Uint32 last_volume_check; - Uint32 rumble_expiration; - PS4StatePacket_t last_state; -} SDL_DriverPS4_Context; - - -/* Public domain CRC implementation adapted from: - http://home.thep.lu.se/~bjorn/crc/crc32_simple.c -*/ -static Uint32 crc32_for_byte(Uint32 r) -{ - int i; - for(i = 0; i < 8; ++i) { - r = (r & 1? 0: (Uint32)0xEDB88320L) ^ r >> 1; - } - return r ^ (Uint32)0xFF000000L; -} - -static Uint32 crc32(Uint32 crc, const void *data, int count) -{ - int i; - for(i = 0; i < count; ++i) { - crc = crc32_for_byte((Uint8)crc ^ ((const Uint8*)data)[i]) ^ crc >> 8; - } - return crc; -} - -#if defined(__WIN32__) && defined(HAVE_ENDPOINTVOLUME_H) -#include "../../core/windows/SDL_windows.h" - -#ifndef NTDDI_VISTA -#define NTDDI_VISTA 0x06000000 -#endif -#ifndef _WIN32_WINNT_VISTA -#define _WIN32_WINNT_VISTA 0x0600 -#endif - -/* Define Vista for the Audio related includes below to work */ -#undef NTDDI_VERSION -#define NTDDI_VERSION NTDDI_VISTA -#undef _WIN32_WINNT -#define _WIN32_WINNT _WIN32_WINNT_VISTA -#define COBJMACROS -#include <mmdeviceapi.h> -#include <audioclient.h> -#include <endpointvolume.h> - -#undef DEFINE_GUID -#define DEFINE_GUID(n,l,w1,w2,b1,b2,b3,b4,b5,b6,b7,b8) static const GUID n = {l,w1,w2,{b1,b2,b3,b4,b5,b6,b7,b8}} -DEFINE_GUID(SDL_CLSID_MMDeviceEnumerator, 0xBCDE0395, 0xE52F, 0x467C, 0x8E, 0x3D, 0xC4, 0x57, 0x92, 0x91, 0x69, 0x2E); -DEFINE_GUID(SDL_IID_IMMDeviceEnumerator, 0xA95664D2, 0x9614, 0x4F35, 0xA7, 0x46, 0xDE, 0x8D, 0xB6, 0x36, 0x17, 0xE6); -DEFINE_GUID(SDL_IID_IAudioEndpointVolume, 0x5CDF2C82, 0x841E, 0x4546, 0x97, 0x22, 0x0C, 0xF7, 0x40, 0x78, 0x22, 0x9A); -#endif - - - -static float GetSystemVolume(void) -{ - float volume = -1.0f; /* Return this if we can't get system volume */ - -#if defined(__WIN32__) && defined(HAVE_ENDPOINTVOLUME_H) - HRESULT hr = WIN_CoInitialize(); - if (SUCCEEDED(hr)) { - IMMDeviceEnumerator *pEnumerator; - - /* This should gracefully fail on XP and succeed on everything Vista and above */ - hr = CoCreateInstance(&SDL_CLSID_MMDeviceEnumerator, NULL, CLSCTX_ALL, &SDL_IID_IMMDeviceEnumerator, (LPVOID*)&pEnumerator); - if (SUCCEEDED(hr)) { - IMMDevice *pDevice; - - hr = IMMDeviceEnumerator_GetDefaultAudioEndpoint(pEnumerator, eRender, eConsole, &pDevice); - if (SUCCEEDED(hr)) { - IAudioEndpointVolume *pEndpointVolume; - - hr = IMMDevice_Activate(pDevice, &SDL_IID_IAudioEndpointVolume, CLSCTX_ALL, NULL, (LPVOID*)&pEndpointVolume); - if (SUCCEEDED(hr)) { - IAudioEndpointVolume_GetMasterVolumeLevelScalar(pEndpointVolume, &volume); - IUnknown_Release(pEndpointVolume); - } - IUnknown_Release(pDevice); - } - IUnknown_Release(pEnumerator); - } - WIN_CoUninitialize(); - } -#endif /* __WIN32__ */ - - return volume; -} - -static uint8_t GetPlaystationVolumeFromFloat(float fVolume) -{ - const int k_nVolumeFitRatio = 15; - const int k_nVolumeFitOffset = 9; - float fVolLog; - - if (fVolume > 1.0f || fVolume < 0.0f) { - fVolume = 0.30f; - } - fVolLog = SDL_logf(fVolume * 100); - - return (Uint8)((fVolLog * k_nVolumeFitRatio) + k_nVolumeFitOffset); -} - -static SDL_bool -HIDAPI_DriverPS4_IsSupportedDevice(Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number) -{ - return SDL_IsJoystickPS4(vendor_id, product_id); -} - -static const char * -HIDAPI_DriverPS4_GetDeviceName(Uint16 vendor_id, Uint16 product_id) -{ - if (vendor_id == SONY_USB_VID) { - return "PS4 Controller"; - } - return NULL; -} - -static SDL_bool ReadFeatureReport(hid_device *dev, Uint8 report_id, Uint8 *data, size_t size) -{ - Uint8 report[USB_PACKET_LENGTH + 1]; - - SDL_memset(report, 0, sizeof(report)); - report[0] = report_id; - if (hid_get_feature_report(dev, report, sizeof(report)) < 0) { - return SDL_FALSE; - } - SDL_memcpy(data, report, SDL_min(size, sizeof(report))); - return SDL_TRUE; -} - -static SDL_bool CheckUSBConnected(hid_device *dev) -{ - int i; - Uint8 data[16]; - - /* This will fail if we're on Bluetooth */ - if (ReadFeatureReport(dev, k_ePS4FeatureReportIdSerialNumber, data, sizeof(data))) { - for (i = 0; i < sizeof(data); ++i) { - if (data[i] != 0x00) { - return SDL_TRUE; - } - } - /* Maybe the dongle without a connected controller? */ - } - return SDL_FALSE; -} - -static SDL_bool HIDAPI_DriverPS4_CanRumble(Uint16 vendor_id, Uint16 product_id) -{ - /* The Razer Panthera fight stick hangs when trying to rumble */ - if (vendor_id == RAZER_USB_VID && - (product_id == RAZER_PANTHERA_PID || product_id == RAZER_PANTHERA_EVO_PID)) { - return SDL_FALSE; - } - return SDL_TRUE; -} - -static int HIDAPI_DriverPS4_Rumble(SDL_Joystick *joystick, hid_device *dev, void *context, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms); - -static SDL_bool -HIDAPI_DriverPS4_Init(SDL_Joystick *joystick, hid_device *dev, Uint16 vendor_id, Uint16 product_id, void **context) -{ - SDL_DriverPS4_Context *ctx; - - ctx = (SDL_DriverPS4_Context *)SDL_calloc(1, sizeof(*ctx)); - if (!ctx) { - SDL_OutOfMemory(); - return SDL_FALSE; - } - *context = ctx; - - /* Check for type of connection */ - ctx->is_dongle = (vendor_id == SONY_USB_VID && product_id == SONY_DS4_DONGLE_PID); - if (ctx->is_dongle) { - ctx->is_bluetooth = SDL_FALSE; - } else if (vendor_id == SONY_USB_VID) { - ctx->is_bluetooth = !CheckUSBConnected(dev); - } else { - /* Third party controllers appear to all be wired */ - ctx->is_bluetooth = SDL_FALSE; - } -#ifdef DEBUG_PS4 - SDL_Log("PS4 dongle = %s, bluetooth = %s\n", ctx->is_dongle ? "TRUE" : "FALSE", ctx->is_bluetooth ? "TRUE" : "FALSE"); -#endif - - /* Check to see if audio is supported */ - if (vendor_id == SONY_USB_VID && - (product_id == SONY_DS4_SLIM_PID || product_id == SONY_DS4_DONGLE_PID )) { - ctx->audio_supported = SDL_TRUE; - } - - if (HIDAPI_DriverPS4_CanRumble(vendor_id, product_id)) { - if (ctx->is_bluetooth) { - ctx->rumble_supported = SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, SDL_FALSE); - } else { - ctx->rumble_supported = SDL_TRUE; - } - } - - /* Initialize LED and effect state */ - HIDAPI_DriverPS4_Rumble(joystick, dev, ctx, 0, 0, 0); - - /* Initialize the joystick capabilities */ - joystick->nbuttons = SDL_CONTROLLER_BUTTON_MAX; - joystick->naxes = SDL_CONTROLLER_AXIS_MAX; - joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED; - - return SDL_TRUE; -} - -static int -HIDAPI_DriverPS4_Rumble(SDL_Joystick *joystick, hid_device *dev, void *context, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms) -{ - SDL_DriverPS4_Context *ctx = (SDL_DriverPS4_Context *)context; - DS4EffectsState_t *effects; - Uint8 data[78]; - int report_size, offset; - - if (!ctx->rumble_supported) { - return SDL_Unsupported(); - } - - /* In order to send rumble, we have to send a complete effect packet */ - SDL_memset(data, 0, sizeof(data)); - - if (ctx->is_bluetooth) { - data[0] = k_EPS4ReportIdBluetoothEffects; - data[1] = 0xC0 | 0x04; /* Magic value HID + CRC, also sets interval to 4ms for samples */ - data[3] = 0x03; /* 0x1 is rumble, 0x2 is lightbar, 0x4 is the blink interval */ - - report_size = 78; - offset = 6; - } else { - data[0] = k_EPS4ReportIdUsbEffects; - data[1] = 0x07; /* Magic value */ - - report_size = 32; - offset = 4; - } - effects = (DS4EffectsState_t *)&data[offset]; - - effects->ucRumbleLeft = (low_frequency_rumble >> 8); - effects->ucRumbleRight = (high_frequency_rumble >> 8); - - effects->ucLedRed = 0; - effects->ucLedGreen = 0; - effects->ucLedBlue = 80; - - if (ctx->audio_supported) { - Uint32 now = SDL_GetTicks(); - if (!ctx->last_volume_check || - SDL_TICKS_PASSED(now, ctx->last_volume_check + VOLUME_CHECK_INTERVAL_MS)) { - ctx->volume = GetPlaystationVolumeFromFloat(GetSystemVolume()); - ctx->last_volume_check = now; - } - - effects->ucVolumeRight = ctx->volume; - effects->ucVolumeLeft = ctx->volume; - effects->ucVolumeSpeaker = ctx->volume; - effects->ucVolumeMic = 0xFF; - } - - if (ctx->is_bluetooth) { - /* Bluetooth reports need a CRC at the end of the packet (at least on Linux) */ - Uint8 ubHdr = 0xA2; /* hidp header is part of the CRC calculation */ - Uint32 unCRC; - unCRC = crc32(0, &ubHdr, 1); - unCRC = crc32(unCRC, data, (Uint32)(report_size - sizeof(unCRC))); - SDL_memcpy(&data[report_size - sizeof(unCRC)], &unCRC, sizeof(unCRC)); - } - - if (hid_write(dev, data, report_size) != report_size) { - return SDL_SetError("Couldn't send rumble packet"); - } - - if ((low_frequency_rumble || high_frequency_rumble) && duration_ms) { - ctx->rumble_expiration = SDL_GetTicks() + duration_ms; - } else { - ctx->rumble_expiration = 0; - } - return 0; -} - -static void -HIDAPI_DriverPS4_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverPS4_Context *ctx, PS4StatePacket_t *packet) -{ - Sint16 axis; - - if (ctx->last_state.rgucButtonsHatAndCounter[0] != packet->rgucButtonsHatAndCounter[0]) { - { - Uint8 data = (packet->rgucButtonsHatAndCounter[0] >> 4); - - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED); - } - { - Uint8 data = (packet->rgucButtonsHatAndCounter[0] & 0x0F); - SDL_bool dpad_up = SDL_FALSE; - SDL_bool dpad_down = SDL_FALSE; - SDL_bool dpad_left = SDL_FALSE; - SDL_bool dpad_right = SDL_FALSE; - - switch (data) { - case 0: - dpad_up = SDL_TRUE; - break; - case 1: - dpad_up = SDL_TRUE; - dpad_right = SDL_TRUE; - break; - case 2: - dpad_right = SDL_TRUE; - break; - case 3: - dpad_right = SDL_TRUE; - dpad_down = SDL_TRUE; - break; - case 4: - dpad_down = SDL_TRUE; - break; - case 5: - dpad_left = SDL_TRUE; - dpad_down = SDL_TRUE; - break; - case 6: - dpad_left = SDL_TRUE; - break; - case 7: - dpad_up = SDL_TRUE; - dpad_left = SDL_TRUE; - break; - default: - break; - } - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left); - } - } - - if (ctx->last_state.rgucButtonsHatAndCounter[1] != packet->rgucButtonsHatAndCounter[1]) { - Uint8 data = packet->rgucButtonsHatAndCounter[1]; - - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data & 0x80) ? SDL_PRESSED : SDL_RELEASED); - } - - if (ctx->last_state.rgucButtonsHatAndCounter[2] != packet->rgucButtonsHatAndCounter[2]) { - Uint8 data = (packet->rgucButtonsHatAndCounter[2] & 0x03); - - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); - } - - axis = ((int)packet->ucTriggerLeft * 257) - 32768; - SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis); - axis = ((int)packet->ucTriggerRight * 257) - 32768; - SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis); - axis = ((int)packet->ucLeftJoystickX * 257) - 32768; - SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis); - axis = ((int)packet->ucLeftJoystickY * 257) - 32768; - SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis); - axis = ((int)packet->ucRightJoystickX * 257) - 32768; - SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis); - axis = ((int)packet->ucRightJoystickY * 257) - 32768; - SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis); - - if (packet->ucBatteryLevel & 0x10) { - joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED; - } else { - /* Battery level ranges from 0 to 10 */ - int level = (packet->ucBatteryLevel & 0xF); - if (level == 0) { - joystick->epowerlevel = SDL_JOYSTICK_POWER_EMPTY; - } else if (level <= 2) { - joystick->epowerlevel = SDL_JOYSTICK_POWER_LOW; - } else if (level <= 7) { - joystick->epowerlevel = SDL_JOYSTICK_POWER_MEDIUM; - } else { - joystick->epowerlevel = SDL_JOYSTICK_POWER_FULL; - } - } - - SDL_memcpy(&ctx->last_state, packet, sizeof(ctx->last_state)); -} - -static SDL_bool -HIDAPI_DriverPS4_Update(SDL_Joystick *joystick, hid_device *dev, void *context) -{ - SDL_DriverPS4_Context *ctx = (SDL_DriverPS4_Context *)context; - Uint8 data[USB_PACKET_LENGTH]; - int size; - - while ((size = hid_read_timeout(dev, data, sizeof(data), 0)) > 0) { - switch (data[0]) { - case k_EPS4ReportIdUsbState: - HIDAPI_DriverPS4_HandleStatePacket(joystick, dev, ctx, (PS4StatePacket_t *)&data[1]); - break; - case k_EPS4ReportIdBluetoothState: - /* Bluetooth state packets have two additional bytes at the beginning */ - HIDAPI_DriverPS4_HandleStatePacket(joystick, dev, ctx, (PS4StatePacket_t *)&data[3]); - break; - default: -#ifdef DEBUG_JOYSTICK - SDL_Log("Unknown PS4 packet: 0x%.2x\n", data[0]); -#endif - break; - } - } - - if (ctx->rumble_expiration) { - Uint32 now = SDL_GetTicks(); - if (SDL_TICKS_PASSED(now, ctx->rumble_expiration)) { - HIDAPI_DriverPS4_Rumble(joystick, dev, context, 0, 0, 0); - } - } - - return (size >= 0); -} - -static void -HIDAPI_DriverPS4_Quit(SDL_Joystick *joystick, hid_device *dev, void *context) -{ - SDL_free(context); -} - -SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverPS4 = -{ - SDL_HINT_JOYSTICK_HIDAPI_PS4, - SDL_TRUE, - HIDAPI_DriverPS4_IsSupportedDevice, - HIDAPI_DriverPS4_GetDeviceName, - HIDAPI_DriverPS4_Init, - HIDAPI_DriverPS4_Rumble, - HIDAPI_DriverPS4_Update, - HIDAPI_DriverPS4_Quit -}; - -#endif /* SDL_JOYSTICK_HIDAPI_PS4 */ - -#endif /* SDL_JOYSTICK_HIDAPI */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Source/3rdParty/SDL2/src/joystick/hidapi/SDL_hidapi_switch.c b/Source/3rdParty/SDL2/src/joystick/hidapi/SDL_hidapi_switch.c deleted file mode 100644 index 16e4ea3..0000000 --- a/Source/3rdParty/SDL2/src/joystick/hidapi/SDL_hidapi_switch.c +++ /dev/null @@ -1,905 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -/* This driver supports the Nintendo Switch Pro controller. - Code and logic contributed by Valve Corporation under the SDL zlib license. -*/ -#include "../../SDL_internal.h" - -#ifdef SDL_JOYSTICK_HIDAPI - -#include "SDL_hints.h" -#include "SDL_log.h" -#include "SDL_events.h" -#include "SDL_timer.h" -#include "SDL_joystick.h" -#include "SDL_gamecontroller.h" -#include "../SDL_sysjoystick.h" -#include "SDL_hidapijoystick_c.h" - - -#ifdef SDL_JOYSTICK_HIDAPI_SWITCH - -typedef enum { - k_eSwitchInputReportIDs_SubcommandReply = 0x21, - k_eSwitchInputReportIDs_FullControllerState = 0x30, - k_eSwitchInputReportIDs_SimpleControllerState = 0x3F, - k_eSwitchInputReportIDs_CommandAck = 0x81, -} ESwitchInputReportIDs; - -typedef enum { - k_eSwitchOutputReportIDs_RumbleAndSubcommand = 0x01, - k_eSwitchOutputReportIDs_Rumble = 0x10, - k_eSwitchOutputReportIDs_Proprietary = 0x80, -} ESwitchOutputReportIDs; - -typedef enum { - k_eSwitchSubcommandIDs_BluetoothManualPair = 0x01, - k_eSwitchSubcommandIDs_RequestDeviceInfo = 0x02, - k_eSwitchSubcommandIDs_SetInputReportMode = 0x03, - k_eSwitchSubcommandIDs_SetHCIState = 0x06, - k_eSwitchSubcommandIDs_SPIFlashRead = 0x10, - k_eSwitchSubcommandIDs_SetPlayerLights = 0x30, - k_eSwitchSubcommandIDs_SetHomeLight = 0x38, - k_eSwitchSubcommandIDs_EnableIMU = 0x40, - k_eSwitchSubcommandIDs_SetIMUSensitivity = 0x41, - k_eSwitchSubcommandIDs_EnableVibration = 0x48, -} ESwitchSubcommandIDs; - -typedef enum { - k_eSwitchProprietaryCommandIDs_Handshake = 0x02, - k_eSwitchProprietaryCommandIDs_HighSpeed = 0x03, - k_eSwitchProprietaryCommandIDs_ForceUSB = 0x04, - k_eSwitchProprietaryCommandIDs_ClearUSB = 0x05, - k_eSwitchProprietaryCommandIDs_ResetMCU = 0x06, -} ESwitchProprietaryCommandIDs; - -typedef enum { - k_eSwitchDeviceInfoControllerType_JoyConLeft = 0x1, - k_eSwitchDeviceInfoControllerType_JoyConRight = 0x2, - k_eSwitchDeviceInfoControllerType_ProController = 0x3, -} ESwitchDeviceInfoControllerType; - -#define k_unSwitchOutputPacketDataLength 49 -#define k_unSwitchMaxOutputPacketLength 64 -#define k_unSwitchBluetoothPacketLength k_unSwitchOutputPacketDataLength -#define k_unSwitchUSBPacketLength k_unSwitchMaxOutputPacketLength - -#define k_unSPIStickCalibrationStartOffset 0x603D -#define k_unSPIStickCalibrationEndOffset 0x604E -#define k_unSPIStickCalibrationLength (k_unSPIStickCalibrationEndOffset - k_unSPIStickCalibrationStartOffset + 1) - -#pragma pack(1) -typedef struct -{ - Uint8 rgucButtons[2]; - Uint8 ucStickHat; - Sint16 sJoystickLeft[2]; - Sint16 sJoystickRight[2]; -} SwitchSimpleStatePacket_t; - -typedef struct -{ - Uint8 ucCounter; - Uint8 ucBatteryAndConnection; - Uint8 rgucButtons[3]; - Uint8 rgucJoystickLeft[3]; - Uint8 rgucJoystickRight[3]; - Uint8 ucVibrationCode; -} SwitchControllerStatePacket_t; - -typedef struct -{ - SwitchControllerStatePacket_t controllerState; - - struct { - Sint16 sAccelX; - Sint16 sAccelY; - Sint16 sAccelZ; - - Sint16 sGyroX; - Sint16 sGyroY; - Sint16 sGyroZ; - } imuState[3]; -} SwitchStatePacket_t; - -typedef struct -{ - Uint32 unAddress; - Uint8 ucLength; -} SwitchSPIOpData_t; - -typedef struct -{ - SwitchControllerStatePacket_t m_controllerState; - - Uint8 ucSubcommandAck; - Uint8 ucSubcommandID; - - #define k_unSubcommandDataBytes 35 - union { - Uint8 rgucSubcommandData[ k_unSubcommandDataBytes ]; - - struct { - SwitchSPIOpData_t opData; - Uint8 rgucReadData[ k_unSubcommandDataBytes - sizeof(SwitchSPIOpData_t) ]; - } spiReadData; - - struct { - Uint8 rgucFirmwareVersion[2]; - Uint8 ucDeviceType; - Uint8 ucFiller1; - Uint8 rgucMACAddress[6]; - Uint8 ucFiller2; - Uint8 ucColorLocation; - } deviceInfo; - }; -} SwitchSubcommandInputPacket_t; - -typedef struct -{ - Uint8 rgucData[4]; -} SwitchRumbleData_t; - -typedef struct -{ - Uint8 ucPacketType; - Uint8 ucPacketNumber; - SwitchRumbleData_t rumbleData[2]; -} SwitchCommonOutputPacket_t; - -typedef struct -{ - SwitchCommonOutputPacket_t commonData; - - Uint8 ucSubcommandID; - Uint8 rgucSubcommandData[ k_unSwitchOutputPacketDataLength - sizeof(SwitchCommonOutputPacket_t) - 1 ]; -} SwitchSubcommandOutputPacket_t; - -typedef struct -{ - Uint8 ucPacketType; - Uint8 ucProprietaryID; - - Uint8 rgucProprietaryData[ k_unSwitchOutputPacketDataLength - 1 - 1 ]; -} SwitchProprietaryOutputPacket_t; -#pragma pack() - -typedef struct { - hid_device *dev; - SDL_bool m_bIsUsingBluetooth; - Uint8 m_nCommandNumber; - SwitchCommonOutputPacket_t m_RumblePacket; - Uint32 m_nRumbleExpiration; - Uint8 m_rgucReadBuffer[k_unSwitchMaxOutputPacketLength]; - SwitchSimpleStatePacket_t m_lastSimpleState; - SwitchStatePacket_t m_lastFullState; - - struct StickCalibrationData { - struct { - Sint16 sCenter; - Sint16 sMin; - Sint16 sMax; - } axis[2]; - } m_StickCalData[2]; - - struct StickExtents { - struct { - Sint16 sMin; - Sint16 sMax; - } axis[2]; - } m_StickExtents[2]; -} SDL_DriverSwitch_Context; - - -static SDL_bool -HIDAPI_DriverSwitch_IsSupportedDevice(Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number) -{ - return SDL_IsJoystickNintendoSwitchPro(vendor_id, product_id); -} - -static const char * -HIDAPI_DriverSwitch_GetDeviceName(Uint16 vendor_id, Uint16 product_id) -{ - /* Give a user friendly name for this controller */ - if (SDL_IsJoystickNintendoSwitchPro(vendor_id, product_id)) { - return "Nintendo Switch Pro Controller"; - } - return NULL; -} - -static int ReadInput(SDL_DriverSwitch_Context *ctx) -{ - return hid_read_timeout(ctx->dev, ctx->m_rgucReadBuffer, sizeof(ctx->m_rgucReadBuffer), 0); -} - -static int WriteOutput(SDL_DriverSwitch_Context *ctx, Uint8 *data, int size) -{ - return hid_write(ctx->dev, data, size); -} - -static SwitchSubcommandInputPacket_t *ReadSubcommandReply(SDL_DriverSwitch_Context *ctx, ESwitchSubcommandIDs expectedID) -{ - /* Average response time for messages is ~30ms */ - Uint32 TimeoutMs = 100; - Uint32 startTicks = SDL_GetTicks(); - - int nRead = 0; - while ((nRead = ReadInput(ctx)) != -1) { - if (nRead > 0) { - if (ctx->m_rgucReadBuffer[0] == k_eSwitchInputReportIDs_SubcommandReply) { - SwitchSubcommandInputPacket_t *reply = (SwitchSubcommandInputPacket_t *)&ctx->m_rgucReadBuffer[ 1 ]; - if (reply->ucSubcommandID == expectedID && (reply->ucSubcommandAck & 0x80)) { - return reply; - } - } - } else { - SDL_Delay(1); - } - - if (SDL_TICKS_PASSED(SDL_GetTicks(), startTicks + TimeoutMs)) { - break; - } - } - return NULL; -} - -static SDL_bool ReadProprietaryReply(SDL_DriverSwitch_Context *ctx, ESwitchProprietaryCommandIDs expectedID) -{ - /* Average response time for messages is ~30ms */ - Uint32 TimeoutMs = 100; - Uint32 startTicks = SDL_GetTicks(); - - int nRead = 0; - while ((nRead = ReadInput(ctx)) != -1) { - if (nRead > 0) { - if (ctx->m_rgucReadBuffer[0] == k_eSwitchInputReportIDs_CommandAck && ctx->m_rgucReadBuffer[ 1 ] == expectedID) { - return SDL_TRUE; - } - } else { - SDL_Delay(1); - } - - if (SDL_TICKS_PASSED(SDL_GetTicks(), startTicks + TimeoutMs)) { - break; - } - } - return SDL_FALSE; -} - -static void ConstructSubcommand(SDL_DriverSwitch_Context *ctx, ESwitchSubcommandIDs ucCommandID, Uint8 *pBuf, Uint8 ucLen, SwitchSubcommandOutputPacket_t *outPacket) -{ - SDL_memset(outPacket, 0, sizeof(*outPacket)); - - outPacket->commonData.ucPacketType = k_eSwitchOutputReportIDs_RumbleAndSubcommand; - outPacket->commonData.ucPacketNumber = ctx->m_nCommandNumber; - - SDL_memcpy(&outPacket->commonData.rumbleData, &ctx->m_RumblePacket.rumbleData, sizeof(ctx->m_RumblePacket.rumbleData)); - - outPacket->ucSubcommandID = ucCommandID; - SDL_memcpy(outPacket->rgucSubcommandData, pBuf, ucLen); - - ctx->m_nCommandNumber = (ctx->m_nCommandNumber + 1) & 0xF; -} - -static SDL_bool WritePacket(SDL_DriverSwitch_Context *ctx, void *pBuf, Uint8 ucLen) -{ - Uint8 rgucBuf[k_unSwitchMaxOutputPacketLength]; - const size_t unWriteSize = ctx->m_bIsUsingBluetooth ? k_unSwitchBluetoothPacketLength : k_unSwitchUSBPacketLength; - - if (ucLen > k_unSwitchOutputPacketDataLength) { - return SDL_FALSE; - } - - if (ucLen < unWriteSize) { - SDL_memcpy(rgucBuf, pBuf, ucLen); - SDL_memset(rgucBuf+ucLen, 0, unWriteSize-ucLen); - pBuf = rgucBuf; - ucLen = (Uint8)unWriteSize; - } - return (WriteOutput(ctx, (Uint8 *)pBuf, ucLen) >= 0); -} - -static SDL_bool WriteSubcommand(SDL_DriverSwitch_Context *ctx, ESwitchSubcommandIDs ucCommandID, Uint8 *pBuf, Uint8 ucLen, SwitchSubcommandInputPacket_t **ppReply) -{ - int nRetries = 5; - SwitchSubcommandInputPacket_t *reply = NULL; - - while (!reply && nRetries--) { - SwitchSubcommandOutputPacket_t commandPacket; - ConstructSubcommand(ctx, ucCommandID, pBuf, ucLen, &commandPacket); - - if (!WritePacket(ctx, &commandPacket, sizeof(commandPacket))) { - continue; - } - - reply = ReadSubcommandReply(ctx, ucCommandID); - } - - if (ppReply) { - *ppReply = reply; - } - return reply != NULL; -} - -static SDL_bool WriteProprietary(SDL_DriverSwitch_Context *ctx, ESwitchProprietaryCommandIDs ucCommand, Uint8 *pBuf, Uint8 ucLen, SDL_bool waitForReply) -{ - int nRetries = 5; - - while (nRetries--) { - SwitchProprietaryOutputPacket_t packet; - - if ((!pBuf && ucLen > 0) || ucLen > sizeof(packet.rgucProprietaryData)) { - return SDL_FALSE; - } - - packet.ucPacketType = k_eSwitchOutputReportIDs_Proprietary; - packet.ucProprietaryID = ucCommand; - SDL_memcpy(packet.rgucProprietaryData, pBuf, ucLen); - - if (!WritePacket(ctx, &packet, sizeof(packet))) { - continue; - } - - if (!waitForReply || ReadProprietaryReply(ctx, ucCommand)) { - return SDL_TRUE; - } - } - return SDL_FALSE; -} - -static void SetNeutralRumble(SwitchRumbleData_t *pRumble) -{ - pRumble->rgucData[0] = 0x00; - pRumble->rgucData[1] = 0x01; - pRumble->rgucData[2] = 0x40; - pRumble->rgucData[3] = 0x40; -} - -static void EncodeRumble(SwitchRumbleData_t *pRumble, Uint16 usHighFreq, Uint8 ucHighFreqAmp, Uint8 ucLowFreq, Uint16 usLowFreqAmp) -{ - if (ucHighFreqAmp > 0 || usLowFreqAmp > 0) { - // High-band frequency and low-band amplitude are actually nine-bits each so they - // take a bit from the high-band amplitude and low-band frequency bytes respectively - pRumble->rgucData[0] = usHighFreq & 0xFF; - pRumble->rgucData[1] = ucHighFreqAmp | ((usHighFreq >> 8) & 0x01); - - pRumble->rgucData[2] = ucLowFreq | ((usLowFreqAmp >> 8) & 0x80); - pRumble->rgucData[3] = usLowFreqAmp & 0xFF; - -#ifdef DEBUG_RUMBLE - SDL_Log("Freq: %.2X %.2X %.2X, Amp: %.2X %.2X %.2X\n", - usHighFreq & 0xFF, ((usHighFreq >> 8) & 0x01), ucLowFreq, - ucHighFreqAmp, ((usLowFreqAmp >> 8) & 0x80), usLowFreqAmp & 0xFF); -#endif - } else { - SetNeutralRumble(pRumble); - } -} - -static SDL_bool WriteRumble(SDL_DriverSwitch_Context *ctx) -{ - /* Write into m_RumblePacket rather than a temporary buffer to allow the current rumble state - * to be retained for subsequent rumble or subcommand packets sent to the controller - */ - ctx->m_RumblePacket.ucPacketType = k_eSwitchOutputReportIDs_Rumble; - ctx->m_RumblePacket.ucPacketNumber = ctx->m_nCommandNumber; - ctx->m_nCommandNumber = (ctx->m_nCommandNumber + 1) & 0xF; - - return WritePacket(ctx, (Uint8 *)&ctx->m_RumblePacket, sizeof(ctx->m_RumblePacket)); -} - -static SDL_bool BTrySetupUSB(SDL_DriverSwitch_Context *ctx) -{ - /* We have to send a connection handshake to the controller when communicating over USB - * before we're able to send it other commands. Luckily this command is not supported - * over Bluetooth, so we can use the controller's lack of response as a way to - * determine if the connection is over USB or Bluetooth - */ - if (!WriteProprietary(ctx, k_eSwitchProprietaryCommandIDs_Handshake, NULL, 0, SDL_TRUE)) { - return SDL_FALSE; - } - if (!WriteProprietary(ctx, k_eSwitchProprietaryCommandIDs_HighSpeed, NULL, 0, SDL_TRUE)) { - return SDL_FALSE; - } - if (!WriteProprietary(ctx, k_eSwitchProprietaryCommandIDs_Handshake, NULL, 0, SDL_TRUE)) { - return SDL_FALSE; - } - return SDL_TRUE; -} - -static SDL_bool SetVibrationEnabled(SDL_DriverSwitch_Context *ctx, Uint8 enabled) -{ - return WriteSubcommand(ctx, k_eSwitchSubcommandIDs_EnableVibration, &enabled, sizeof(enabled), NULL); - -} -static SDL_bool SetInputMode(SDL_DriverSwitch_Context *ctx, Uint8 input_mode) -{ - return WriteSubcommand(ctx, k_eSwitchSubcommandIDs_SetInputReportMode, &input_mode, 1, NULL); -} - -static SDL_bool SetHomeLED(SDL_DriverSwitch_Context *ctx, Uint8 brightness) -{ - Uint8 ucLedIntensity = 0; - Uint8 rgucBuffer[4]; - - if (brightness > 0) { - if (brightness < 65) { - ucLedIntensity = (brightness + 5) / 10; - } else { - ucLedIntensity = (Uint8)SDL_ceilf(0xF * SDL_powf((float)brightness / 100.f, 2.13f)); - } - } - - rgucBuffer[0] = (0x0 << 4) | 0x1; /* 0 mini cycles (besides first), cycle duration 8ms */ - rgucBuffer[1] = ((ucLedIntensity & 0xF) << 4) | 0x0; /* LED start intensity (0x0-0xF), 0 cycles (LED stays on at start intensity after first cycle) */ - rgucBuffer[2] = ((ucLedIntensity & 0xF) << 4) | 0x0; /* First cycle LED intensity, 0x0 intensity for second cycle */ - rgucBuffer[3] = (0x0 << 4) | 0x0; /* 8ms fade transition to first cycle, 8ms first cycle LED duration */ - - return WriteSubcommand(ctx, k_eSwitchSubcommandIDs_SetHomeLight, rgucBuffer, sizeof(rgucBuffer), NULL); -} - -static SDL_bool SetSlotLED(SDL_DriverSwitch_Context *ctx, Uint8 slot) -{ - Uint8 led_data = (1 << slot); - return WriteSubcommand(ctx, k_eSwitchSubcommandIDs_SetPlayerLights, &led_data, sizeof(led_data), NULL); -} - -static SDL_bool LoadStickCalibration(SDL_DriverSwitch_Context *ctx) -{ - Uint8 *pStickCal; - size_t stick, axis; - SwitchSubcommandInputPacket_t *reply = NULL; - - /* Read Calibration Info */ - SwitchSPIOpData_t readParams; - readParams.unAddress = k_unSPIStickCalibrationStartOffset; - readParams.ucLength = k_unSPIStickCalibrationLength; - - if (!WriteSubcommand(ctx, k_eSwitchSubcommandIDs_SPIFlashRead, (uint8_t *)&readParams, sizeof(readParams), &reply)) { - return SDL_FALSE; - } - - /* Stick calibration values are 12-bits each and are packed by bit - * For whatever reason the fields are in a different order for each stick - * Left: X-Max, Y-Max, X-Center, Y-Center, X-Min, Y-Min - * Right: X-Center, Y-Center, X-Min, Y-Min, X-Max, Y-Max - */ - pStickCal = reply->spiReadData.rgucReadData; - - /* Left stick */ - ctx->m_StickCalData[0].axis[0].sMax = ((pStickCal[1] << 8) & 0xF00) | pStickCal[0]; /* X Axis max above center */ - ctx->m_StickCalData[0].axis[1].sMax = (pStickCal[2] << 4) | (pStickCal[1] >> 4); /* Y Axis max above center */ - ctx->m_StickCalData[0].axis[0].sCenter = ((pStickCal[4] << 8) & 0xF00) | pStickCal[3]; /* X Axis center */ - ctx->m_StickCalData[0].axis[1].sCenter = (pStickCal[5] << 4) | (pStickCal[4] >> 4); /* Y Axis center */ - ctx->m_StickCalData[0].axis[0].sMin = ((pStickCal[7] << 8) & 0xF00) | pStickCal[6]; /* X Axis min below center */ - ctx->m_StickCalData[0].axis[1].sMin = (pStickCal[8] << 4) | (pStickCal[7] >> 4); /* Y Axis min below center */ - - /* Right stick */ - ctx->m_StickCalData[1].axis[0].sCenter = ((pStickCal[10] << 8) & 0xF00) | pStickCal[9]; /* X Axis center */ - ctx->m_StickCalData[1].axis[1].sCenter = (pStickCal[11] << 4) | (pStickCal[10] >> 4); /* Y Axis center */ - ctx->m_StickCalData[1].axis[0].sMin = ((pStickCal[13] << 8) & 0xF00) | pStickCal[12]; /* X Axis min below center */ - ctx->m_StickCalData[1].axis[1].sMin = (pStickCal[14] << 4) | (pStickCal[13] >> 4); /* Y Axis min below center */ - ctx->m_StickCalData[1].axis[0].sMax = ((pStickCal[16] << 8) & 0xF00) | pStickCal[15]; /* X Axis max above center */ - ctx->m_StickCalData[1].axis[1].sMax = (pStickCal[17] << 4) | (pStickCal[16] >> 4); /* Y Axis max above center */ - - /* Filter out any values that were uninitialized (0xFFF) in the SPI read */ - for (stick = 0; stick < 2; ++stick) { - for (axis = 0; axis < 2; ++axis) { - if (ctx->m_StickCalData[stick].axis[axis].sCenter == 0xFFF) { - ctx->m_StickCalData[stick].axis[axis].sCenter = 0; - } - if (ctx->m_StickCalData[stick].axis[axis].sMax == 0xFFF) { - ctx->m_StickCalData[stick].axis[axis].sMax = 0; - } - if (ctx->m_StickCalData[stick].axis[axis].sMin == 0xFFF) { - ctx->m_StickCalData[stick].axis[axis].sMin = 0; - } - } - } - - if (ctx->m_bIsUsingBluetooth) { - for (stick = 0; stick < 2; ++stick) { - for(axis = 0; axis < 2; ++axis) { - ctx->m_StickExtents[stick].axis[axis].sMin = (Sint16)(SDL_MIN_SINT16 * 0.5f); - ctx->m_StickExtents[stick].axis[axis].sMax = (Sint16)(SDL_MAX_SINT16 * 0.5f); - } - } - } else { - for (stick = 0; stick < 2; ++stick) { - for(axis = 0; axis < 2; ++axis) { - ctx->m_StickExtents[stick].axis[axis].sMin = -(Sint16)(ctx->m_StickCalData[stick].axis[axis].sMin * 0.7f); - ctx->m_StickExtents[stick].axis[axis].sMax = (Sint16)(ctx->m_StickCalData[stick].axis[axis].sMax * 0.7f); - } - } - } - return SDL_TRUE; -} - -static float fsel(float fComparand, float fValGE, float fLT) -{ - return fComparand >= 0 ? fValGE : fLT; -} - -static float RemapVal(float val, float A, float B, float C, float D) -{ - if (A == B) { - return fsel(val - B , D , C); - } - return C + (D - C) * (val - A) / (B - A); -} - -static Sint16 ApplyStickCalibrationCentered(SDL_DriverSwitch_Context *ctx, int nStick, int nAxis, Sint16 sRawValue, Sint16 sCenter) -{ - sRawValue -= sCenter; - - if (sRawValue > ctx->m_StickExtents[nStick].axis[nAxis].sMax) { - ctx->m_StickExtents[nStick].axis[nAxis].sMax = sRawValue; - } - if (sRawValue < ctx->m_StickExtents[nStick].axis[nAxis].sMin) { - ctx->m_StickExtents[nStick].axis[nAxis].sMin = sRawValue; - } - - if (sRawValue > 0) { - return (Sint16)(RemapVal(sRawValue, 0, ctx->m_StickExtents[nStick].axis[nAxis].sMax, 0, SDL_MAX_SINT16)); - } else { - return (Sint16)(RemapVal(sRawValue, ctx->m_StickExtents[nStick].axis[nAxis].sMin, 0, SDL_MIN_SINT16, 0)); - } -} - -static Sint16 ApplyStickCalibration(SDL_DriverSwitch_Context *ctx, int nStick, int nAxis, Sint16 sRawValue) -{ - return ApplyStickCalibrationCentered(ctx, nStick, nAxis, sRawValue, ctx->m_StickCalData[nStick].axis[nAxis].sCenter); -} - -static SDL_bool -HIDAPI_DriverSwitch_Init(SDL_Joystick *joystick, hid_device *dev, Uint16 vendor_id, Uint16 product_id, void **context) -{ - SDL_DriverSwitch_Context *ctx; - Uint8 input_mode; - - ctx = (SDL_DriverSwitch_Context *)SDL_calloc(1, sizeof(*ctx)); - if (!ctx) { - SDL_OutOfMemory(); - return SDL_FALSE; - } - ctx->dev = dev; - - *context = ctx; - - /* Initialize rumble data */ - SetNeutralRumble(&ctx->m_RumblePacket.rumbleData[0]); - SetNeutralRumble(&ctx->m_RumblePacket.rumbleData[1]); - - /* Try setting up USB mode, and if that fails we're using Bluetooth */ - if (!BTrySetupUSB(ctx)) { - ctx->m_bIsUsingBluetooth = SDL_TRUE; - } - - if (!LoadStickCalibration(ctx)) { - SDL_SetError("Couldn't load stick calibration"); - SDL_free(ctx); - return SDL_FALSE; - } - - if (!SetVibrationEnabled(ctx, 1)) { - SDL_SetError("Couldn't enable vibration"); - SDL_free(ctx); - return SDL_FALSE; - } - - /* Set the desired input mode */ - if (ctx->m_bIsUsingBluetooth) { - input_mode = k_eSwitchInputReportIDs_SimpleControllerState; - } else { - input_mode = k_eSwitchInputReportIDs_FullControllerState; - } - if (!SetInputMode(ctx, input_mode)) { - SDL_SetError("Couldn't set input mode"); - SDL_free(ctx); - return SDL_FALSE; - } - - /* Start sending USB reports */ - if (!ctx->m_bIsUsingBluetooth) { - /* ForceUSB doesn't generate an ACK, so don't wait for a reply */ - if (!WriteProprietary(ctx, k_eSwitchProprietaryCommandIDs_ForceUSB, NULL, 0, SDL_FALSE)) { - SDL_SetError("Couldn't start USB reports"); - SDL_free(ctx); - return SDL_FALSE; - } - } - - /* Set the LED state */ - SetHomeLED(ctx, 100); - SetSlotLED(ctx, (joystick->instance_id % 4)); - - /* Initialize the joystick capabilities */ - joystick->nbuttons = SDL_CONTROLLER_BUTTON_MAX; - joystick->naxes = SDL_CONTROLLER_AXIS_MAX; - joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED; - - return SDL_TRUE; -} - -static int -HIDAPI_DriverSwitch_Rumble(SDL_Joystick *joystick, hid_device *dev, void *context, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms) -{ - SDL_DriverSwitch_Context *ctx = (SDL_DriverSwitch_Context *)context; - - /* Experimentally determined rumble values. These will only matter on some controllers as tested ones - * seem to disregard these and just use any non-zero rumble values as a binary flag for constant rumble - * - * More information about these values can be found here: - * https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering/blob/master/rumble_data_table.md - */ - const Uint16 k_usHighFreq = 0x0074; - const Uint8 k_ucHighFreqAmp = 0xBE; - const Uint8 k_ucLowFreq = 0x3D; - const Uint16 k_usLowFreqAmp = 0x806F; - - if (low_frequency_rumble) { - EncodeRumble(&ctx->m_RumblePacket.rumbleData[0], k_usHighFreq, k_ucHighFreqAmp, k_ucLowFreq, k_usLowFreqAmp); - } else { - SetNeutralRumble(&ctx->m_RumblePacket.rumbleData[0]); - } - - if (high_frequency_rumble) { - EncodeRumble(&ctx->m_RumblePacket.rumbleData[1], k_usHighFreq, k_ucHighFreqAmp, k_ucLowFreq, k_usLowFreqAmp); - } else { - SetNeutralRumble(&ctx->m_RumblePacket.rumbleData[1]); - } - - if (!WriteRumble(ctx)) { - SDL_SetError("Couldn't send rumble packet"); - return -1; - } - - if ((low_frequency_rumble || high_frequency_rumble) && duration_ms) { - ctx->m_nRumbleExpiration = SDL_GetTicks() + duration_ms; - } else { - ctx->m_nRumbleExpiration = 0; - } - return 0; -} - -static void HandleSimpleControllerState(SDL_Joystick *joystick, SDL_DriverSwitch_Context *ctx, SwitchSimpleStatePacket_t *packet) -{ - /* 0x8000 is the neutral value for all joystick axes */ - const Uint16 usJoystickCenter = 0x8000; - Sint16 axis; - - if (packet->rgucButtons[0] != ctx->m_lastSimpleState.rgucButtons[0]) { - Uint8 data = packet->rgucButtons[0]; - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED); - - axis = (data & 0x40) ? 32767 : -32768; - SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis); - - axis = (data & 0x80) ? 32767 : -32768; - SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis); - } - - if (packet->rgucButtons[1] != ctx->m_lastSimpleState.rgucButtons[1]) { - Uint8 data = packet->rgucButtons[1]; - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED); - } - - if (packet->ucStickHat != ctx->m_lastSimpleState.ucStickHat) { - SDL_bool dpad_up = SDL_FALSE; - SDL_bool dpad_down = SDL_FALSE; - SDL_bool dpad_left = SDL_FALSE; - SDL_bool dpad_right = SDL_FALSE; - - switch (packet->ucStickHat) { - case 0: - dpad_up = SDL_TRUE; - break; - case 1: - dpad_up = SDL_TRUE; - dpad_right = SDL_TRUE; - break; - case 2: - dpad_right = SDL_TRUE; - break; - case 3: - dpad_right = SDL_TRUE; - dpad_down = SDL_TRUE; - break; - case 4: - dpad_down = SDL_TRUE; - break; - case 5: - dpad_left = SDL_TRUE; - dpad_down = SDL_TRUE; - break; - case 6: - dpad_left = SDL_TRUE; - break; - case 7: - dpad_up = SDL_TRUE; - dpad_left = SDL_TRUE; - break; - default: - break; - } - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left); - } - - axis = ApplyStickCalibrationCentered(ctx, 0, 0, packet->sJoystickLeft[0], (Sint16)usJoystickCenter); - SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis); - - axis = ApplyStickCalibrationCentered(ctx, 0, 1, packet->sJoystickLeft[1], (Sint16)usJoystickCenter); - SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis); - - axis = ApplyStickCalibrationCentered(ctx, 1, 0, packet->sJoystickRight[0], (Sint16)usJoystickCenter); - SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis); - - axis = ApplyStickCalibrationCentered(ctx, 1, 1, packet->sJoystickRight[1], (Sint16)usJoystickCenter); - SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis); - - ctx->m_lastSimpleState = *packet; -} - -static void HandleFullControllerState(SDL_Joystick *joystick, SDL_DriverSwitch_Context *ctx, SwitchStatePacket_t *packet) -{ - Sint16 axis; - - if (packet->controllerState.rgucButtons[0] != ctx->m_lastFullState.controllerState.rgucButtons[0]) { - Uint8 data = packet->controllerState.rgucButtons[0]; - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED); - axis = (data & 0x80) ? 32767 : -32768; - SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis); - } - - if (packet->controllerState.rgucButtons[1] != ctx->m_lastFullState.controllerState.rgucButtons[1]) { - Uint8 data = packet->controllerState.rgucButtons[1]; - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED); - - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED); - } - - if (packet->controllerState.rgucButtons[2] != ctx->m_lastFullState.controllerState.rgucButtons[2]) { - Uint8 data = packet->controllerState.rgucButtons[2]; - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED); - axis = (data & 0x80) ? 32767 : -32768; - SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis); - } - - axis = packet->controllerState.rgucJoystickLeft[0] | ((packet->controllerState.rgucJoystickLeft[1] & 0xF) << 8); - axis = ApplyStickCalibration(ctx, 0, 0, axis); - SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis); - - axis = ((packet->controllerState.rgucJoystickLeft[1] & 0xF0) >> 4) | (packet->controllerState.rgucJoystickLeft[2] << 4); - axis = ApplyStickCalibration(ctx, 0, 1, axis); - SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, ~axis); - - axis = packet->controllerState.rgucJoystickRight[0] | ((packet->controllerState.rgucJoystickRight[1] & 0xF) << 8); - axis = ApplyStickCalibration(ctx, 1, 0, axis); - SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis); - - axis = ((packet->controllerState.rgucJoystickRight[1] & 0xF0) >> 4) | (packet->controllerState.rgucJoystickRight[2] << 4); - axis = ApplyStickCalibration(ctx, 1, 1, axis); - SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, ~axis); - - /* High nibble of battery/connection byte is battery level, low nibble is connection status - * LSB of connection nibble is USB/Switch connection status - */ - if (packet->controllerState.ucBatteryAndConnection & 0x1) { - joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED; - } else { - /* LSB of the battery nibble is used to report charging. - * The battery level is reported from 0(empty)-8(full) - */ - int level = (packet->controllerState.ucBatteryAndConnection & 0xE0) >> 4; - if (level == 0) { - joystick->epowerlevel = SDL_JOYSTICK_POWER_EMPTY; - } else if (level <= 2) { - joystick->epowerlevel = SDL_JOYSTICK_POWER_LOW; - } else if (level <= 6) { - joystick->epowerlevel = SDL_JOYSTICK_POWER_MEDIUM; - } else { - joystick->epowerlevel = SDL_JOYSTICK_POWER_FULL; - } - } - - ctx->m_lastFullState = *packet; -} - -static SDL_bool -HIDAPI_DriverSwitch_Update(SDL_Joystick *joystick, hid_device *dev, void *context) -{ - SDL_DriverSwitch_Context *ctx = (SDL_DriverSwitch_Context *)context; - int size; - - while ((size = ReadInput(ctx)) > 0) { - switch (ctx->m_rgucReadBuffer[0]) { - case k_eSwitchInputReportIDs_SimpleControllerState: - HandleSimpleControllerState(joystick, ctx, (SwitchSimpleStatePacket_t *)&ctx->m_rgucReadBuffer[1]); - break; - case k_eSwitchInputReportIDs_FullControllerState: - HandleFullControllerState(joystick, ctx, (SwitchStatePacket_t *)&ctx->m_rgucReadBuffer[1]); - break; - default: - break; - } - } - - if (ctx->m_nRumbleExpiration) { - Uint32 now = SDL_GetTicks(); - if (SDL_TICKS_PASSED(now, ctx->m_nRumbleExpiration)) { - HIDAPI_DriverSwitch_Rumble(joystick, dev, context, 0, 0, 0); - } - } - - return (size >= 0); -} - -static void -HIDAPI_DriverSwitch_Quit(SDL_Joystick *joystick, hid_device *dev, void *context) -{ - SDL_DriverSwitch_Context *ctx = (SDL_DriverSwitch_Context *)context; - - /* Restore simple input mode for other applications */ - SetInputMode(ctx, k_eSwitchInputReportIDs_SimpleControllerState); - - SDL_free(context); -} - -SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSwitch = -{ - SDL_HINT_JOYSTICK_HIDAPI_SWITCH, - SDL_TRUE, - HIDAPI_DriverSwitch_IsSupportedDevice, - HIDAPI_DriverSwitch_GetDeviceName, - HIDAPI_DriverSwitch_Init, - HIDAPI_DriverSwitch_Rumble, - HIDAPI_DriverSwitch_Update, - HIDAPI_DriverSwitch_Quit -}; - -#endif /* SDL_JOYSTICK_HIDAPI_SWITCH */ - -#endif /* SDL_JOYSTICK_HIDAPI */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Source/3rdParty/SDL2/src/joystick/hidapi/SDL_hidapi_xbox360.c b/Source/3rdParty/SDL2/src/joystick/hidapi/SDL_hidapi_xbox360.c deleted file mode 100644 index 84c63c6..0000000 --- a/Source/3rdParty/SDL2/src/joystick/hidapi/SDL_hidapi_xbox360.c +++ /dev/null @@ -1,787 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "../../SDL_internal.h" - -#ifdef SDL_JOYSTICK_HIDAPI - -#include "SDL_hints.h" -#include "SDL_log.h" -#include "SDL_events.h" -#include "SDL_timer.h" -#include "SDL_joystick.h" -#include "SDL_gamecontroller.h" -#include "../SDL_sysjoystick.h" -#include "SDL_hidapijoystick_c.h" - - -#ifdef SDL_JOYSTICK_HIDAPI_XBOX360 - -#ifdef __WIN32__ -#define SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT -/* This requires the Windows 10 SDK to build */ -/*#define SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT*/ -#endif - -#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT -#include "../../core/windows/SDL_xinput.h" -#endif - -#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT -#include "../../core/windows/SDL_windows.h" -#define COBJMACROS -#include "windows.gaming.input.h" -#endif - -#define USB_PACKET_LENGTH 64 - - -typedef struct { - Uint8 last_state[USB_PACKET_LENGTH]; - Uint32 rumble_expiration; -#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT - SDL_bool xinput_enabled; - Uint8 xinput_slot; -#endif -#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT - SDL_bool coinitialized; - __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics *gamepad_statics; - __x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad; - struct __x_ABI_CWindows_CGaming_CInput_CGamepadVibration vibration; -#endif -} SDL_DriverXbox360_Context; - - -#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT -static Uint8 xinput_slots; - -static void -HIDAPI_DriverXbox360_MarkXInputSlotUsed(Uint8 xinput_slot) -{ - if (xinput_slot != XUSER_INDEX_ANY) { - xinput_slots |= (0x01 << xinput_slot); - } -} - -static void -HIDAPI_DriverXbox360_MarkXInputSlotFree(Uint8 xinput_slot) -{ - if (xinput_slot != XUSER_INDEX_ANY) { - xinput_slots &= ~(0x01 << xinput_slot); - } -} - -static SDL_bool -HIDAPI_DriverXbox360_MissingXInputSlot() -{ - return xinput_slots != 0x0F; -} - -static Uint8 -HIDAPI_DriverXbox360_GuessXInputSlot(WORD wButtons) -{ - DWORD user_index; - int match_count; - Uint8 match_slot; - - if (!XINPUTGETSTATE) { - return XUSER_INDEX_ANY; - } - - match_count = 0; - for (user_index = 0; user_index < XUSER_MAX_COUNT; ++user_index) { - XINPUT_STATE_EX xinput_state; - - if (XINPUTGETSTATE(user_index, &xinput_state) == ERROR_SUCCESS) { - if (xinput_state.Gamepad.wButtons == wButtons) { - ++match_count; - match_slot = (Uint8)user_index; - } - } - } - if (match_count == 1) { - return match_slot; - } - return XUSER_INDEX_ANY; -} - -#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT */ - -#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT - -static void -HIDAPI_DriverXbox360_InitWindowsGamingInput(SDL_DriverXbox360_Context *ctx) -{ - /* I think this takes care of RoInitialize() in a way that is compatible with the rest of SDL */ - if (FAILED(WIN_CoInitialize())) { - return; - } - ctx->coinitialized = SDL_TRUE; - - { - static const IID SDL_IID_IGamepadStatics = { 0x8BBCE529, 0xD49C, 0x39E9, { 0x95, 0x60, 0xE4, 0x7D, 0xDE, 0x96, 0xB7, 0xC8 } }; - HRESULT hr; - HMODULE hModule = LoadLibraryA("combase.dll"); - if (hModule != NULL) { - typedef HRESULT (WINAPI *WindowsCreateString_t)(PCNZWCH sourceString, UINT32 length, HSTRING* string); - typedef HRESULT (WINAPI *WindowsDeleteString_t)(HSTRING string); - typedef HRESULT (WINAPI *RoGetActivationFactory_t)(HSTRING activatableClassId, REFIID iid, void** factory); - - WindowsCreateString_t WindowsCreateStringFunc = (WindowsCreateString_t)GetProcAddress(hModule, "WindowsCreateString"); - WindowsDeleteString_t WindowsDeleteStringFunc = (WindowsDeleteString_t)GetProcAddress(hModule, "WindowsDeleteString"); - RoGetActivationFactory_t RoGetActivationFactoryFunc = (RoGetActivationFactory_t)GetProcAddress(hModule, "RoGetActivationFactory"); - if (WindowsCreateStringFunc && WindowsDeleteStringFunc && RoGetActivationFactoryFunc) { - LPTSTR pNamespace = L"Windows.Gaming.Input.Gamepad"; - HSTRING hNamespaceString; - - hr = WindowsCreateStringFunc(pNamespace, SDL_wcslen(pNamespace), &hNamespaceString); - if (SUCCEEDED(hr)) { - RoGetActivationFactoryFunc(hNamespaceString, &SDL_IID_IGamepadStatics, &ctx->gamepad_statics); - WindowsDeleteStringFunc(hNamespaceString); - } - } - FreeLibrary(hModule); - } - } -} - -static Uint8 -HIDAPI_DriverXbox360_GetGamepadButtonsForMatch(__x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad) -{ - HRESULT hr; - struct __x_ABI_CWindows_CGaming_CInput_CGamepadReading state; - Uint8 buttons = 0; - - hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_GetCurrentReading(gamepad, &state); - if (SUCCEEDED(hr)) { - if (state.Buttons & GamepadButtons_A) { - buttons |= (1 << SDL_CONTROLLER_BUTTON_A); - } - if (state.Buttons & GamepadButtons_B) { - buttons |= (1 << SDL_CONTROLLER_BUTTON_B); - } - if (state.Buttons & GamepadButtons_X) { - buttons |= (1 << SDL_CONTROLLER_BUTTON_X); - } - if (state.Buttons & GamepadButtons_Y) { - buttons |= (1 << SDL_CONTROLLER_BUTTON_Y); - } - } - return buttons; -} - -static void -HIDAPI_DriverXbox360_GuessGamepad(SDL_DriverXbox360_Context *ctx, Uint8 buttons) -{ - HRESULT hr; - __FIVectorView_1_Windows__CGaming__CInput__CGamepad *gamepads; - - hr = __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_get_Gamepads(ctx->gamepad_statics, &gamepads); - if (SUCCEEDED(hr)) { - unsigned int i, num_gamepads; - - hr = __FIVectorView_1_Windows__CGaming__CInput__CGamepad_get_Size(gamepads, &num_gamepads); - if (SUCCEEDED(hr)) { - int match_count; - unsigned int match_slot; - - match_count = 0; - for (i = 0; i < num_gamepads; ++i) { - __x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad; - - hr = __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetAt(gamepads, i, &gamepad); - if (SUCCEEDED(hr)) { - Uint8 gamepad_buttons = HIDAPI_DriverXbox360_GetGamepadButtonsForMatch(gamepad); - if (buttons == gamepad_buttons) { - ++match_count; - match_slot = i; - } - __x_ABI_CWindows_CGaming_CInput_CIGamepad_Release(gamepad); - } - } - if (match_count == 1) { - hr = __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetAt(gamepads, match_slot, &ctx->gamepad); - if (SUCCEEDED(hr)) { - } - } - } - __FIVectorView_1_Windows__CGaming__CInput__CGamepad_Release(gamepads); - } -} - -static void -HIDAPI_DriverXbox360_QuitWindowsGamingInput(SDL_DriverXbox360_Context *ctx) -{ - if (ctx->gamepad_statics) { - __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_Release(ctx->gamepad_statics); - ctx->gamepad_statics = NULL; - } - if (ctx->gamepad) { - __x_ABI_CWindows_CGaming_CInput_CIGamepad_Release(ctx->gamepad); - ctx->gamepad = NULL; - } - - if (ctx->coinitialized) { - WIN_CoUninitialize(); - ctx->coinitialized = SDL_FALSE; - } -} - -#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT */ - -static SDL_bool -HIDAPI_DriverXbox360_IsSupportedDevice(Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number) -{ -#if defined(__MACOSX__) || defined(__WIN32__) - if (vendor_id == 0x045e && product_id == 0x028e && version == 1) { - /* This is the Steam Virtual Gamepad, which isn't supported by this driver */ - return SDL_FALSE; - } - return SDL_IsJoystickXbox360(vendor_id, product_id) || SDL_IsJoystickXboxOne(vendor_id, product_id); -#else - return SDL_IsJoystickXbox360(vendor_id, product_id); -#endif -} - -static const char * -HIDAPI_DriverXbox360_GetDeviceName(Uint16 vendor_id, Uint16 product_id) -{ - return HIDAPI_XboxControllerName(vendor_id, product_id); -} - -static SDL_bool SetSlotLED(hid_device *dev, Uint8 slot) -{ - const Uint8 led_packet[] = { 0x01, 0x03, (2 + slot) }; - - if (hid_write(dev, led_packet, sizeof(led_packet)) != sizeof(led_packet)) { - return SDL_FALSE; - } - return SDL_TRUE; -} - -static SDL_bool -HIDAPI_DriverXbox360_Init(SDL_Joystick *joystick, hid_device *dev, Uint16 vendor_id, Uint16 product_id, void **context) -{ - SDL_DriverXbox360_Context *ctx; - - ctx = (SDL_DriverXbox360_Context *)SDL_calloc(1, sizeof(*ctx)); - if (!ctx) { - SDL_OutOfMemory(); - return SDL_FALSE; - } -#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT - ctx->xinput_enabled = SDL_GetHintBoolean(SDL_HINT_XINPUT_ENABLED, SDL_TRUE); - if (ctx->xinput_enabled && WIN_LoadXInputDLL() < 0) { - ctx->xinput_enabled = SDL_FALSE; - } - ctx->xinput_slot = XUSER_INDEX_ANY; -#endif -#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT - HIDAPI_DriverXbox360_InitWindowsGamingInput(ctx); -#endif - *context = ctx; - - /* Set the controller LED */ - SetSlotLED(dev, (joystick->instance_id % 4)); - - /* Initialize the joystick capabilities */ - joystick->nbuttons = SDL_CONTROLLER_BUTTON_MAX; - joystick->naxes = SDL_CONTROLLER_AXIS_MAX; - joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED; - - return SDL_TRUE; -} - -static int -HIDAPI_DriverXbox360_Rumble(SDL_Joystick *joystick, hid_device *dev, void *context, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms) -{ - SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)context; - -#ifdef __WIN32__ - SDL_bool rumbled = SDL_FALSE; - -#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT - if (!rumbled && ctx->gamepad) { - HRESULT hr; - - ctx->vibration.LeftMotor = (DOUBLE)low_frequency_rumble / SDL_MAX_UINT16; - ctx->vibration.RightMotor = (DOUBLE)high_frequency_rumble / SDL_MAX_UINT16; - hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_put_Vibration(ctx->gamepad, ctx->vibration); - if (SUCCEEDED(hr)) { - rumbled = SDL_TRUE; - } - } -#endif - -#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT - if (!rumbled && ctx->xinput_slot != XUSER_INDEX_ANY) { - XINPUT_VIBRATION XVibration; - - if (!XINPUTSETSTATE) { - return SDL_Unsupported(); - } - - XVibration.wLeftMotorSpeed = low_frequency_rumble; - XVibration.wRightMotorSpeed = high_frequency_rumble; - if (XINPUTSETSTATE(ctx->xinput_slot, &XVibration) == ERROR_SUCCESS) { - rumbled = SDL_TRUE; - } else { - return SDL_SetError("XInputSetState() failed"); - } - } -#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT */ - -#else /* !__WIN32__ */ - -#ifdef __MACOSX__ - /* On Mac OS X the 360Controller driver uses this short report, - and we need to prefix it with a magic token so hidapi passes it through untouched - */ - Uint8 rumble_packet[] = { 'M', 'A', 'G', 'I', 'C', '0', 0x00, 0x04, 0x00, 0x00 }; - - rumble_packet[6+2] = (low_frequency_rumble >> 8); - rumble_packet[6+3] = (high_frequency_rumble >> 8); -#else - Uint8 rumble_packet[] = { 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }; - - rumble_packet[3] = (low_frequency_rumble >> 8); - rumble_packet[4] = (high_frequency_rumble >> 8); -#endif - - if (hid_write(dev, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) { - return SDL_SetError("Couldn't send rumble packet"); - } -#endif /* __WIN32__ */ - - if ((low_frequency_rumble || high_frequency_rumble) && duration_ms) { - ctx->rumble_expiration = SDL_GetTicks() + duration_ms; - } else { - ctx->rumble_expiration = 0; - } - return 0; -} - -#ifdef __WIN32__ - /* This is the packet format for Xbox 360 and Xbox One controllers on Windows, - however with this interface there is no rumble support, no guide button, - and the left and right triggers are tied together as a single axis. - - We use XInput and Windows.Gaming.Input to make up for these shortcomings. - */ -static void -HIDAPI_DriverXbox360_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size) -{ - Sint16 axis; - SDL_bool has_trigger_data = SDL_FALSE; - - if (ctx->last_state[10] != data[10]) { - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[10] & 0x01) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[10] & 0x02) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[10] & 0x04) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[10] & 0x08) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[10] & 0x10) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[10] & 0x20) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[10] & 0x40) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[10] & 0x80) ? SDL_PRESSED : SDL_RELEASED); - } - - if (ctx->last_state[11] != data[11]) { - SDL_bool dpad_up = SDL_FALSE; - SDL_bool dpad_down = SDL_FALSE; - SDL_bool dpad_left = SDL_FALSE; - SDL_bool dpad_right = SDL_FALSE; - - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[11] & 0x01) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[11] & 0x02) ? SDL_PRESSED : SDL_RELEASED); - - switch (data[11] & 0x3C) { - case 4: - dpad_up = SDL_TRUE; - break; - case 8: - dpad_up = SDL_TRUE; - dpad_right = SDL_TRUE; - break; - case 12: - dpad_right = SDL_TRUE; - break; - case 16: - dpad_right = SDL_TRUE; - dpad_down = SDL_TRUE; - break; - case 20: - dpad_down = SDL_TRUE; - break; - case 24: - dpad_left = SDL_TRUE; - dpad_down = SDL_TRUE; - break; - case 28: - dpad_left = SDL_TRUE; - break; - case 32: - dpad_up = SDL_TRUE; - dpad_left = SDL_TRUE; - break; - default: - break; - } - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left); - } - - axis = (int)*(Uint16*)(&data[0]) - 0x8000; - SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis); - axis = (int)*(Uint16*)(&data[2]) - 0x8000; - SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis); - axis = (int)*(Uint16*)(&data[4]) - 0x8000; - SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis); - axis = (int)*(Uint16*)(&data[6]) - 0x8000; - SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis); - -#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT - if (ctx->gamepad_statics && !ctx->gamepad) { - Uint8 buttons = 0; - - if (data[10] & 0x01) { - buttons |= (1 << SDL_CONTROLLER_BUTTON_A); - } - if (data[10] & 0x02) { - buttons |= (1 << SDL_CONTROLLER_BUTTON_B); - } - if (data[10] & 0x04) { - buttons |= (1 << SDL_CONTROLLER_BUTTON_X); - } - if (data[10] & 0x08) { - buttons |= (1 << SDL_CONTROLLER_BUTTON_Y); - } - if (buttons != 0) { - HIDAPI_DriverXbox360_GuessGamepad(ctx, buttons); - } - } - - if (ctx->gamepad) { - HRESULT hr; - struct __x_ABI_CWindows_CGaming_CInput_CGamepadReading state; - - hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_GetCurrentReading(ctx->gamepad, &state); - if (SUCCEEDED(hr)) { - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (state.Buttons & 0x40000000) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, ((int)(state.LeftTrigger * SDL_MAX_UINT16)) - 32768); - SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, ((int)(state.RightTrigger * SDL_MAX_UINT16)) - 32768); - has_trigger_data = SDL_TRUE; - } - } -#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT */ - -#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT - if (ctx->xinput_enabled) { - if (ctx->xinput_slot == XUSER_INDEX_ANY && HIDAPI_DriverXbox360_MissingXInputSlot()) { - WORD wButtons = 0; - - if (data[10] & 0x01) { - wButtons |= XINPUT_GAMEPAD_A; - } - if (data[10] & 0x02) { - wButtons |= XINPUT_GAMEPAD_B; - } - if (data[10] & 0x04) { - wButtons |= XINPUT_GAMEPAD_X; - } - if (data[10] & 0x08) { - wButtons |= XINPUT_GAMEPAD_Y; - } - if (wButtons != 0) { - Uint8 xinput_slot = HIDAPI_DriverXbox360_GuessXInputSlot(wButtons); - if (xinput_slot != XUSER_INDEX_ANY) { - HIDAPI_DriverXbox360_MarkXInputSlotUsed(xinput_slot); - ctx->xinput_slot = xinput_slot; - } - } - } - - if (!has_trigger_data && ctx->xinput_slot != XUSER_INDEX_ANY) { - XINPUT_STATE_EX xinput_state; - - if (XINPUTGETSTATE(ctx->xinput_slot, &xinput_state) == ERROR_SUCCESS) { - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (xinput_state.Gamepad.wButtons & XINPUT_GAMEPAD_GUIDE) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, ((int)xinput_state.Gamepad.bLeftTrigger * 257) - 32768); - SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, ((int)xinput_state.Gamepad.bRightTrigger * 257) - 32768); - has_trigger_data = SDL_TRUE; - } - } - } -#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT */ - - if (!has_trigger_data) { - axis = (data[9] * 257) - 32768; - if (data[9] < 0x80) { - axis = -axis * 2 - 32769; - SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis); - } else if (data[9] > 0x80) { - axis = axis * 2 - 32767; - SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis); - } else { - SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, SDL_MIN_SINT16); - SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, SDL_MIN_SINT16); - } - } - - SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state))); -} -#else - -static void -HIDAPI_DriverXbox360_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size) -{ - Sint16 axis; -#ifdef __MACOSX__ - const SDL_bool invert_y_axes = SDL_FALSE; -#else - const SDL_bool invert_y_axes = SDL_TRUE; -#endif - - if (ctx->last_state[2] != data[2]) { - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, (data[2] & 0x01) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, (data[2] & 0x02) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, (data[2] & 0x04) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, (data[2] & 0x08) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[2] & 0x10) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[2] & 0x20) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[2] & 0x40) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[2] & 0x80) ? SDL_PRESSED : SDL_RELEASED); - } - - if (ctx->last_state[3] != data[3]) { - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[3] & 0x01) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[3] & 0x02) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data[3] & 0x04) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[3] & 0x10) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[3] & 0x20) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[3] & 0x40) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[3] & 0x80) ? SDL_PRESSED : SDL_RELEASED); - } - - axis = ((int)data[4] * 257) - 32768; - SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis); - axis = ((int)data[5] * 257) - 32768; - SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis); - axis = *(Sint16*)(&data[6]); - SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis); - axis = *(Sint16*)(&data[8]); - if (invert_y_axes) { - axis = ~axis; - } - SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis); - axis = *(Sint16*)(&data[10]); - SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis); - axis = *(Sint16*)(&data[12]); - if (invert_y_axes) { - axis = ~axis; - } - SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis); - - SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state))); -} -#endif /* __WIN32__ */ - -#ifdef __MACOSX__ -static void -HIDAPI_DriverXboxOneS_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size) -{ - Sint16 axis; - - if (ctx->last_state[14] != data[14]) { - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[14] & 0x01) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[14] & 0x02) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[14] & 0x08) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[14] & 0x10) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[14] & 0x40) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[14] & 0x80) ? SDL_PRESSED : SDL_RELEASED); - } - - if (ctx->last_state[15] != data[15]) { - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[15] & 0x08) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[15] & 0x20) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[15] & 0x40) ? SDL_PRESSED : SDL_RELEASED); - } - - if (ctx->last_state[16] != data[16]) { - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[16] & 0x01) ? SDL_PRESSED : SDL_RELEASED); - } - - if (ctx->last_state[13] != data[13]) { - SDL_bool dpad_up = SDL_FALSE; - SDL_bool dpad_down = SDL_FALSE; - SDL_bool dpad_left = SDL_FALSE; - SDL_bool dpad_right = SDL_FALSE; - - switch (data[13]) { - case 1: - dpad_up = SDL_TRUE; - break; - case 2: - dpad_up = SDL_TRUE; - dpad_right = SDL_TRUE; - break; - case 3: - dpad_right = SDL_TRUE; - break; - case 4: - dpad_right = SDL_TRUE; - dpad_down = SDL_TRUE; - break; - case 5: - dpad_down = SDL_TRUE; - break; - case 6: - dpad_left = SDL_TRUE; - dpad_down = SDL_TRUE; - break; - case 7: - dpad_left = SDL_TRUE; - break; - case 8: - dpad_up = SDL_TRUE; - dpad_left = SDL_TRUE; - break; - default: - break; - } - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left); - } - - axis = (int)*(Uint16*)(&data[1]) - 0x8000; - SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis); - axis = (int)*(Uint16*)(&data[3]) - 0x8000; - SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis); - axis = (int)*(Uint16*)(&data[5]) - 0x8000; - SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis); - axis = (int)*(Uint16*)(&data[7]) - 0x8000; - SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis); - - axis = ((int)*(Sint16*)(&data[9]) * 64) - 32768; - if (axis == 32704) { - axis = 32767; - } - SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis); - - axis = ((int)*(Sint16*)(&data[11]) * 64) - 32768; - if (axis == 32704) { - axis = 32767; - } - SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis); - - SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state))); -} - -static void -HIDAPI_DriverXboxOneS_HandleGuidePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size) -{ - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data[1] & 0x01) ? SDL_PRESSED : SDL_RELEASED); -} -#endif /* __MACOSX__ */ - -static SDL_bool -HIDAPI_DriverXbox360_Update(SDL_Joystick *joystick, hid_device *dev, void *context) -{ - SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)context; - Uint8 data[USB_PACKET_LENGTH]; - int size; - - while ((size = hid_read_timeout(dev, data, sizeof(data), 0)) > 0) { -#ifdef __WIN32__ - HIDAPI_DriverXbox360_HandleStatePacket(joystick, dev, ctx, data, size); -#else - switch (data[0]) { - case 0x00: - HIDAPI_DriverXbox360_HandleStatePacket(joystick, dev, ctx, data, size); - break; -#ifdef __MACOSX__ - case 0x01: - HIDAPI_DriverXboxOneS_HandleStatePacket(joystick, dev, ctx, data, size); - break; - case 0x02: - HIDAPI_DriverXboxOneS_HandleGuidePacket(joystick, dev, ctx, data, size); - break; -#endif - default: -#ifdef DEBUG_JOYSTICK - SDL_Log("Unknown Xbox 360 packet, size = %d\n", size); - SDL_Log("%.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x\n", - data[0], data[1], data[2], data[3], data[4], data[5], data[6], data[7], - data[8], data[9], data[10], data[11], data[12], data[13], data[14], data[15], data[16]); -#endif - break; - } -#endif /* __WIN32__ */ - } - - if (ctx->rumble_expiration) { - Uint32 now = SDL_GetTicks(); - if (SDL_TICKS_PASSED(now, ctx->rumble_expiration)) { - HIDAPI_DriverXbox360_Rumble(joystick, dev, context, 0, 0, 0); - } - } - - return (size >= 0); -} - -static void -HIDAPI_DriverXbox360_Quit(SDL_Joystick *joystick, hid_device *dev, void *context) -{ -#if defined(SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT) || defined(SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT) - SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)context; -#endif - -#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT - if (ctx->xinput_enabled) { - HIDAPI_DriverXbox360_MarkXInputSlotFree(ctx->xinput_slot); - WIN_UnloadXInputDLL(); - } -#endif -#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT - HIDAPI_DriverXbox360_InitWindowsGamingInput(ctx); -#endif - SDL_free(context); -} - -SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360 = -{ - SDL_HINT_JOYSTICK_HIDAPI_XBOX, - SDL_TRUE, - HIDAPI_DriverXbox360_IsSupportedDevice, - HIDAPI_DriverXbox360_GetDeviceName, - HIDAPI_DriverXbox360_Init, - HIDAPI_DriverXbox360_Rumble, - HIDAPI_DriverXbox360_Update, - HIDAPI_DriverXbox360_Quit -}; - -#endif /* SDL_JOYSTICK_HIDAPI_XBOX360 */ - -#endif /* SDL_JOYSTICK_HIDAPI */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Source/3rdParty/SDL2/src/joystick/hidapi/SDL_hidapi_xboxone.c b/Source/3rdParty/SDL2/src/joystick/hidapi/SDL_hidapi_xboxone.c deleted file mode 100644 index 2cd593f..0000000 --- a/Source/3rdParty/SDL2/src/joystick/hidapi/SDL_hidapi_xboxone.c +++ /dev/null @@ -1,324 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "../../SDL_internal.h" - -#ifdef SDL_JOYSTICK_HIDAPI - -#include "SDL_hints.h" -#include "SDL_log.h" -#include "SDL_events.h" -#include "SDL_timer.h" -#include "SDL_joystick.h" -#include "SDL_gamecontroller.h" -#include "../SDL_sysjoystick.h" -#include "SDL_hidapijoystick_c.h" - - -#ifdef SDL_JOYSTICK_HIDAPI_XBOXONE - -#define USB_PACKET_LENGTH 64 - -/* - * This packet is required for all Xbox One pads with 2015 - * or later firmware installed (or present from the factory). - */ -static const Uint8 xboxone_fw2015_init[] = { - 0x05, 0x20, 0x00, 0x01, 0x00 -}; - -/* - * This packet is required for the Titanfall 2 Xbox One pads - * (0x0e6f:0x0165) to finish initialization and for Hori pads - * (0x0f0d:0x0067) to make the analog sticks work. - */ -static const Uint8 xboxone_hori_init[] = { - 0x01, 0x20, 0x00, 0x09, 0x00, 0x04, 0x20, 0x3a, - 0x00, 0x00, 0x00, 0x80, 0x00 -}; - -/* - * This packet is required for some of the PDP pads to start - * sending input reports. These pads include: (0x0e6f:0x02ab), - * (0x0e6f:0x02a4). - */ -static const Uint8 xboxone_pdp_init1[] = { - 0x0a, 0x20, 0x00, 0x03, 0x00, 0x01, 0x14 -}; - -/* - * This packet is required for some of the PDP pads to start - * sending input reports. These pads include: (0x0e6f:0x02ab), - * (0x0e6f:0x02a4). - */ -static const Uint8 xboxone_pdp_init2[] = { - 0x06, 0x20, 0x00, 0x02, 0x01, 0x00 -}; - -/* - * A specific rumble packet is required for some PowerA pads to start - * sending input reports. One of those pads is (0x24c6:0x543a). - */ -static const Uint8 xboxone_rumblebegin_init[] = { - 0x09, 0x00, 0x00, 0x09, 0x00, 0x0F, 0x00, 0x00, - 0x1D, 0x1D, 0xFF, 0x00, 0x00 -}; - -/* - * A rumble packet with zero FF intensity will immediately - * terminate the rumbling required to init PowerA pads. - * This should happen fast enough that the motors don't - * spin up to enough speed to actually vibrate the gamepad. - */ -static const Uint8 xboxone_rumbleend_init[] = { - 0x09, 0x00, 0x00, 0x09, 0x00, 0x0F, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00 -}; - -/* - * This specifies the selection of init packets that a gamepad - * will be sent on init *and* the order in which they will be - * sent. The correct sequence number will be added when the - * packet is going to be sent. - */ -typedef struct { - Uint16 vendor_id; - Uint16 product_id; - const Uint8 *data; - int size; -} SDL_DriverXboxOne_InitPacket; - -static const SDL_DriverXboxOne_InitPacket xboxone_init_packets[] = { - { 0x0e6f, 0x0165, xboxone_hori_init, sizeof(xboxone_hori_init) }, - { 0x0f0d, 0x0067, xboxone_hori_init, sizeof(xboxone_hori_init) }, - { 0x0000, 0x0000, xboxone_fw2015_init, sizeof(xboxone_fw2015_init) }, - { 0x0e6f, 0x0246, xboxone_pdp_init1, sizeof(xboxone_pdp_init1) }, - { 0x0e6f, 0x0246, xboxone_pdp_init2, sizeof(xboxone_pdp_init2) }, - { 0x0e6f, 0x02ab, xboxone_pdp_init1, sizeof(xboxone_pdp_init1) }, - { 0x0e6f, 0x02ab, xboxone_pdp_init2, sizeof(xboxone_pdp_init2) }, - { 0x0e6f, 0x02a4, xboxone_pdp_init1, sizeof(xboxone_pdp_init1) }, - { 0x0e6f, 0x02a4, xboxone_pdp_init2, sizeof(xboxone_pdp_init2) }, - { 0x24c6, 0x541a, xboxone_rumblebegin_init, sizeof(xboxone_rumblebegin_init) }, - { 0x24c6, 0x542a, xboxone_rumblebegin_init, sizeof(xboxone_rumblebegin_init) }, - { 0x24c6, 0x543a, xboxone_rumblebegin_init, sizeof(xboxone_rumblebegin_init) }, - { 0x24c6, 0x541a, xboxone_rumbleend_init, sizeof(xboxone_rumbleend_init) }, - { 0x24c6, 0x542a, xboxone_rumbleend_init, sizeof(xboxone_rumbleend_init) }, - { 0x24c6, 0x543a, xboxone_rumbleend_init, sizeof(xboxone_rumbleend_init) }, -}; - -typedef struct { - Uint8 sequence; - Uint8 last_state[USB_PACKET_LENGTH]; - Uint32 rumble_expiration; -} SDL_DriverXboxOne_Context; - - -static SDL_bool -HIDAPI_DriverXboxOne_IsSupportedDevice(Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number) -{ - return SDL_IsJoystickXboxOne(vendor_id, product_id); -} - -static const char * -HIDAPI_DriverXboxOne_GetDeviceName(Uint16 vendor_id, Uint16 product_id) -{ - return HIDAPI_XboxControllerName(vendor_id, product_id); -} - -static SDL_bool -HIDAPI_DriverXboxOne_Init(SDL_Joystick *joystick, hid_device *dev, Uint16 vendor_id, Uint16 product_id, void **context) -{ - SDL_DriverXboxOne_Context *ctx; - int i; - Uint8 init_packet[USB_PACKET_LENGTH]; - - ctx = (SDL_DriverXboxOne_Context *)SDL_calloc(1, sizeof(*ctx)); - if (!ctx) { - SDL_OutOfMemory(); - return SDL_FALSE; - } - *context = ctx; - - /* Send the controller init data */ - for (i = 0; i < SDL_arraysize(xboxone_init_packets); ++i) { - const SDL_DriverXboxOne_InitPacket *packet = &xboxone_init_packets[i]; - if (!packet->vendor_id || (vendor_id == packet->vendor_id && product_id == packet->product_id)) { - SDL_memcpy(init_packet, packet->data, packet->size); - init_packet[2] = ctx->sequence++; - if (hid_write(dev, init_packet, packet->size) != packet->size) { - SDL_SetError("Couldn't write Xbox One initialization packet"); - SDL_free(ctx); - return SDL_FALSE; - } - } - } - - /* Initialize the joystick capabilities */ - joystick->nbuttons = SDL_CONTROLLER_BUTTON_MAX; - joystick->naxes = SDL_CONTROLLER_AXIS_MAX; - joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED; - - return SDL_TRUE; -} - -static int -HIDAPI_DriverXboxOne_Rumble(SDL_Joystick *joystick, hid_device *dev, void *context, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms) -{ - SDL_DriverXboxOne_Context *ctx = (SDL_DriverXboxOne_Context *)context; - Uint8 rumble_packet[] = { 0x09, 0x00, 0x00, 0x09, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0xFF }; - - /* The Rock Candy Xbox One Controller limits the range of - low frequency rumble strength in the range of [0 - 0x99] - high frequency rumble strength in the range of [0 - 0x82] - - I think the valid range of rumble at the firmware level is [0 - 0x7F] - */ - rumble_packet[2] = ctx->sequence++; - rumble_packet[8] = (low_frequency_rumble >> 9); - rumble_packet[9] = (high_frequency_rumble >> 9); - - if (hid_write(dev, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) { - return SDL_SetError("Couldn't send rumble packet"); - } - - if ((low_frequency_rumble || high_frequency_rumble) && duration_ms) { - ctx->rumble_expiration = SDL_GetTicks() + duration_ms; - } else { - ctx->rumble_expiration = 0; - } - return 0; -} - -static void -HIDAPI_DriverXboxOne_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXboxOne_Context *ctx, Uint8 *data, int size) -{ - Sint16 axis; - - if (ctx->last_state[4] != data[4]) { - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[4] & 0x04) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[4] & 0x08) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[4] & 0x10) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[4] & 0x20) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[4] & 0x40) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[4] & 0x80) ? SDL_PRESSED : SDL_RELEASED); - } - - if (ctx->last_state[5] != data[5]) { - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, (data[5] & 0x01) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, (data[5] & 0x02) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, (data[5] & 0x04) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, (data[5] & 0x08) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[5] & 0x10) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[5] & 0x20) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[5] & 0x40) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[5] & 0x80) ? SDL_PRESSED : SDL_RELEASED); - } - - axis = ((int)*(Sint16*)(&data[6]) * 64) - 32768; - if (axis == 32704) { - axis = 32767; - } - SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis); - axis = ((int)*(Sint16*)(&data[8]) * 64) - 32768; - if (axis == 32704) { - axis = 32767; - } - SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis); - axis = *(Sint16*)(&data[10]); - SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis); - axis = *(Sint16*)(&data[12]); - SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, ~axis); - axis = *(Sint16*)(&data[14]); - SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis); - axis = *(Sint16*)(&data[16]); - SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, ~axis); - - SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state))); -} - -static void -HIDAPI_DriverXboxOne_HandleModePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXboxOne_Context *ctx, Uint8 *data, int size) -{ - if (data[1] == 0x30) { - /* The Xbox One S controller needs acks for mode reports */ - const Uint8 seqnum = data[2]; - const Uint8 ack[] = { 0x01, 0x20, seqnum, 0x09, 0x00, 0x07, 0x20, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00 }; - hid_write(dev, ack, sizeof(ack)); - } - - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data[4] & 0x01) ? SDL_PRESSED : SDL_RELEASED); -} - -static SDL_bool -HIDAPI_DriverXboxOne_Update(SDL_Joystick *joystick, hid_device *dev, void *context) -{ - SDL_DriverXboxOne_Context *ctx = (SDL_DriverXboxOne_Context *)context; - Uint8 data[USB_PACKET_LENGTH]; - int size; - - while ((size = hid_read_timeout(dev, data, sizeof(data), 0)) > 0) { - switch (data[0]) { - case 0x20: - HIDAPI_DriverXboxOne_HandleStatePacket(joystick, dev, ctx, data, size); - break; - case 0x07: - HIDAPI_DriverXboxOne_HandleModePacket(joystick, dev, ctx, data, size); - break; - default: -#ifdef DEBUG_JOYSTICK - SDL_Log("Unknown Xbox One packet: 0x%.2x\n", data[0]); -#endif - break; - } - } - - if (ctx->rumble_expiration) { - Uint32 now = SDL_GetTicks(); - if (SDL_TICKS_PASSED(now, ctx->rumble_expiration)) { - HIDAPI_DriverXboxOne_Rumble(joystick, dev, context, 0, 0, 0); - } - } - - return (size >= 0); -} - -static void -HIDAPI_DriverXboxOne_Quit(SDL_Joystick *joystick, hid_device *dev, void *context) -{ - SDL_free(context); -} - -SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXboxOne = -{ - SDL_HINT_JOYSTICK_HIDAPI_XBOX, - SDL_TRUE, - HIDAPI_DriverXboxOne_IsSupportedDevice, - HIDAPI_DriverXboxOne_GetDeviceName, - HIDAPI_DriverXboxOne_Init, - HIDAPI_DriverXboxOne_Rumble, - HIDAPI_DriverXboxOne_Update, - HIDAPI_DriverXboxOne_Quit -}; - -#endif /* SDL_JOYSTICK_HIDAPI_XBOXONE */ - -#endif /* SDL_JOYSTICK_HIDAPI */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Source/3rdParty/SDL2/src/joystick/hidapi/SDL_hidapijoystick.c b/Source/3rdParty/SDL2/src/joystick/hidapi/SDL_hidapijoystick.c deleted file mode 100644 index 064cb82..0000000 --- a/Source/3rdParty/SDL2/src/joystick/hidapi/SDL_hidapijoystick.c +++ /dev/null @@ -1,1071 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "../../SDL_internal.h" - -#ifdef SDL_JOYSTICK_HIDAPI - -#include "SDL_endian.h" -#include "SDL_hints.h" -#include "SDL_log.h" -#include "SDL_mutex.h" -#include "SDL_thread.h" -#include "SDL_timer.h" -#include "SDL_joystick.h" -#include "../SDL_sysjoystick.h" -#include "SDL_hidapijoystick_c.h" - -#if defined(__WIN32__) -#include "../../core/windows/SDL_windows.h" -#endif - -#if defined(__MACOSX__) -#include <CoreFoundation/CoreFoundation.h> -#include <mach/mach.h> -#include <IOKit/IOKitLib.h> -#include <IOKit/usb/USBSpec.h> -#endif - -#if defined(__LINUX__) -#include "../../core/linux/SDL_udev.h" -#ifdef SDL_USE_LIBUDEV -#include <poll.h> -#endif -#endif - -struct joystick_hwdata -{ - SDL_HIDAPI_DeviceDriver *driver; - void *context; - - SDL_mutex *mutex; - hid_device *dev; -}; - -typedef struct _SDL_HIDAPI_Device -{ - SDL_JoystickID instance_id; - char *name; - char *path; - Uint16 vendor_id; - Uint16 product_id; - Uint16 version; - SDL_JoystickGUID guid; - int interface_number; /* Available on Windows and Linux */ - Uint16 usage_page; /* Available on Windows and Mac OS X */ - Uint16 usage; /* Available on Windows and Mac OS X */ - SDL_HIDAPI_DeviceDriver *driver; - - /* Used during scanning for device changes */ - SDL_bool seen; - - struct _SDL_HIDAPI_Device *next; -} SDL_HIDAPI_Device; - -static SDL_HIDAPI_DeviceDriver *SDL_HIDAPI_drivers[] = { -#ifdef SDL_JOYSTICK_HIDAPI_PS4 - &SDL_HIDAPI_DriverPS4, -#endif -#ifdef SDL_JOYSTICK_HIDAPI_STEAM - &SDL_HIDAPI_DriverSteam, -#endif -#ifdef SDL_JOYSTICK_HIDAPI_SWITCH - &SDL_HIDAPI_DriverSwitch, -#endif -#ifdef SDL_JOYSTICK_HIDAPI_XBOX360 - &SDL_HIDAPI_DriverXbox360, -#endif -#ifdef SDL_JOYSTICK_HIDAPI_XBOXONE - &SDL_HIDAPI_DriverXboxOne, -#endif -}; -static SDL_HIDAPI_Device *SDL_HIDAPI_devices; -static int SDL_HIDAPI_numjoysticks = 0; - -#if defined(SDL_USE_LIBUDEV) -static const SDL_UDEV_Symbols * usyms = NULL; -#endif - -static struct -{ - SDL_bool m_bHaveDevicesChanged; - SDL_bool m_bCanGetNotifications; - Uint32 m_unLastDetect; - -#if defined(__WIN32__) - SDL_threadID m_nThreadID; - WNDCLASSEXA m_wndClass; - HWND m_hwndMsg; - HDEVNOTIFY m_hNotify; - double m_flLastWin32MessageCheck; -#endif - -#if defined(__MACOSX__) - IONotificationPortRef m_notificationPort; - mach_port_t m_notificationMach; -#endif - -#if defined(SDL_USE_LIBUDEV) - struct udev *m_pUdev; - struct udev_monitor *m_pUdevMonitor; - int m_nUdevFd; -#endif -} SDL_HIDAPI_discovery; - - -#ifdef __WIN32__ -struct _DEV_BROADCAST_HDR -{ - DWORD dbch_size; - DWORD dbch_devicetype; - DWORD dbch_reserved; -}; - -typedef struct _DEV_BROADCAST_DEVICEINTERFACE_A -{ - DWORD dbcc_size; - DWORD dbcc_devicetype; - DWORD dbcc_reserved; - GUID dbcc_classguid; - char dbcc_name[ 1 ]; -} DEV_BROADCAST_DEVICEINTERFACE_A, *PDEV_BROADCAST_DEVICEINTERFACE_A; - -typedef struct _DEV_BROADCAST_HDR DEV_BROADCAST_HDR; -#define DBT_DEVICEARRIVAL 0x8000 /* system detected a new device */ -#define DBT_DEVICEREMOVECOMPLETE 0x8004 /* device was removed from the system */ -#define DBT_DEVTYP_DEVICEINTERFACE 0x00000005 /* device interface class */ -#define DBT_DEVNODES_CHANGED 0x0007 -#define DBT_CONFIGCHANGED 0x0018 -#define DBT_DEVICETYPESPECIFIC 0x8005 /* type specific event */ -#define DBT_DEVINSTSTARTED 0x8008 /* device installed and started */ - -#include <initguid.h> -DEFINE_GUID(GUID_DEVINTERFACE_USB_DEVICE, 0xA5DCBF10L, 0x6530, 0x11D2, 0x90, 0x1F, 0x00, 0xC0, 0x4F, 0xB9, 0x51, 0xED); - -static LRESULT CALLBACK ControllerWndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) -{ - switch (message) { - case WM_DEVICECHANGE: - switch (wParam) { - case DBT_DEVICEARRIVAL: - case DBT_DEVICEREMOVECOMPLETE: - if (((DEV_BROADCAST_HDR*)lParam)->dbch_devicetype == DBT_DEVTYP_DEVICEINTERFACE) { - SDL_HIDAPI_discovery.m_bHaveDevicesChanged = SDL_TRUE; - } - break; - } - return TRUE; - } - - return DefWindowProc(hwnd, message, wParam, lParam); -} -#endif /* __WIN32__ */ - - -#if defined(__MACOSX__) -static void CallbackIOServiceFunc(void *context, io_iterator_t portIterator) -{ - /* Must drain the iterator, or we won't receive new notifications */ - io_object_t entry; - while ((entry = IOIteratorNext(portIterator)) != 0) { - IOObjectRelease(entry); - *(SDL_bool*)context = SDL_TRUE; - } -} -#endif /* __MACOSX__ */ - -static void -HIDAPI_InitializeDiscovery() -{ - SDL_HIDAPI_discovery.m_bHaveDevicesChanged = SDL_TRUE; - SDL_HIDAPI_discovery.m_bCanGetNotifications = SDL_FALSE; - SDL_HIDAPI_discovery.m_unLastDetect = 0; - -#if defined(__WIN32__) - SDL_HIDAPI_discovery.m_nThreadID = SDL_ThreadID(); - - SDL_memset(&SDL_HIDAPI_discovery.m_wndClass, 0x0, sizeof(SDL_HIDAPI_discovery.m_wndClass)); - SDL_HIDAPI_discovery.m_wndClass.hInstance = GetModuleHandle(NULL); - SDL_HIDAPI_discovery.m_wndClass.lpszClassName = "SDL_HIDAPI_DEVICE_DETECTION"; - SDL_HIDAPI_discovery.m_wndClass.lpfnWndProc = ControllerWndProc; /* This function is called by windows */ - SDL_HIDAPI_discovery.m_wndClass.cbSize = sizeof(WNDCLASSEX); - - RegisterClassExA(&SDL_HIDAPI_discovery.m_wndClass); - SDL_HIDAPI_discovery.m_hwndMsg = CreateWindowExA(0, "SDL_HIDAPI_DEVICE_DETECTION", NULL, 0, 0, 0, 0, 0, HWND_MESSAGE, NULL, NULL, NULL); - - { - DEV_BROADCAST_DEVICEINTERFACE_A devBroadcast; - SDL_memset( &devBroadcast, 0x0, sizeof( devBroadcast ) ); - - devBroadcast.dbcc_size = sizeof( devBroadcast ); - devBroadcast.dbcc_devicetype = DBT_DEVTYP_DEVICEINTERFACE; - devBroadcast.dbcc_classguid = GUID_DEVINTERFACE_USB_DEVICE; - - /* DEVICE_NOTIFY_ALL_INTERFACE_CLASSES is important, makes GUID_DEVINTERFACE_USB_DEVICE ignored, - * but that seems to be necessary to get a notice after each individual usb input device actually - * installs, rather than just as the composite device is seen. - */ - SDL_HIDAPI_discovery.m_hNotify = RegisterDeviceNotification( SDL_HIDAPI_discovery.m_hwndMsg, &devBroadcast, DEVICE_NOTIFY_WINDOW_HANDLE | DEVICE_NOTIFY_ALL_INTERFACE_CLASSES ); - SDL_HIDAPI_discovery.m_bCanGetNotifications = ( SDL_HIDAPI_discovery.m_hNotify != 0 ); - } -#endif /* __WIN32__ */ - -#if defined(__MACOSX__) - SDL_HIDAPI_discovery.m_notificationPort = IONotificationPortCreate(kIOMasterPortDefault); - if (SDL_HIDAPI_discovery.m_notificationPort) { - { - CFMutableDictionaryRef matchingDict = IOServiceMatching("IOUSBDevice"); - - /* Note: IOServiceAddMatchingNotification consumes the reference to matchingDict */ - io_iterator_t portIterator = 0; - io_object_t entry; - if (IOServiceAddMatchingNotification(SDL_HIDAPI_discovery.m_notificationPort, kIOMatchedNotification, matchingDict, CallbackIOServiceFunc, &SDL_HIDAPI_discovery.m_bHaveDevicesChanged, &portIterator) == 0) { - /* Must drain the existing iterator, or we won't receive new notifications */ - while ((entry = IOIteratorNext(portIterator)) != 0) { - IOObjectRelease(entry); - } - } else { - IONotificationPortDestroy(SDL_HIDAPI_discovery.m_notificationPort); - SDL_HIDAPI_discovery.m_notificationPort = nil; - } - } - { - CFMutableDictionaryRef matchingDict = IOServiceMatching("IOBluetoothDevice"); - - /* Note: IOServiceAddMatchingNotification consumes the reference to matchingDict */ - io_iterator_t portIterator = 0; - io_object_t entry; - if (IOServiceAddMatchingNotification(SDL_HIDAPI_discovery.m_notificationPort, kIOMatchedNotification, matchingDict, CallbackIOServiceFunc, &SDL_HIDAPI_discovery.m_bHaveDevicesChanged, &portIterator) == 0) { - /* Must drain the existing iterator, or we won't receive new notifications */ - while ((entry = IOIteratorNext(portIterator)) != 0) { - IOObjectRelease(entry); - } - } else { - IONotificationPortDestroy(SDL_HIDAPI_discovery.m_notificationPort); - SDL_HIDAPI_discovery.m_notificationPort = nil; - } - } - } - - SDL_HIDAPI_discovery.m_notificationMach = MACH_PORT_NULL; - if (SDL_HIDAPI_discovery.m_notificationPort) { - SDL_HIDAPI_discovery.m_notificationMach = IONotificationPortGetMachPort(SDL_HIDAPI_discovery.m_notificationPort); - } - - SDL_HIDAPI_discovery.m_bCanGetNotifications = (SDL_HIDAPI_discovery.m_notificationMach != MACH_PORT_NULL); - -#endif // __MACOSX__ - -#if defined(SDL_USE_LIBUDEV) - SDL_HIDAPI_discovery.m_pUdev = NULL; - SDL_HIDAPI_discovery.m_pUdevMonitor = NULL; - SDL_HIDAPI_discovery.m_nUdevFd = -1; - - usyms = SDL_UDEV_GetUdevSyms(); - if (usyms) { - SDL_HIDAPI_discovery.m_pUdev = usyms->udev_new(); - } - if (SDL_HIDAPI_discovery.m_pUdev) { - SDL_HIDAPI_discovery.m_pUdevMonitor = usyms->udev_monitor_new_from_netlink(SDL_HIDAPI_discovery.m_pUdev, "udev"); - if (SDL_HIDAPI_discovery.m_pUdevMonitor) { - usyms->udev_monitor_enable_receiving(SDL_HIDAPI_discovery.m_pUdevMonitor); - SDL_HIDAPI_discovery.m_nUdevFd = usyms->udev_monitor_get_fd(SDL_HIDAPI_discovery.m_pUdevMonitor); - SDL_HIDAPI_discovery.m_bCanGetNotifications = SDL_TRUE; - } - } - -#endif /* SDL_USE_LIBUDEV */ -} - -static void -HIDAPI_UpdateDiscovery() -{ - if (!SDL_HIDAPI_discovery.m_bCanGetNotifications) { - const Uint32 SDL_HIDAPI_DETECT_INTERVAL_MS = 3000; /* Update every 3 seconds */ - Uint32 now = SDL_GetTicks(); - if (!SDL_HIDAPI_discovery.m_unLastDetect || SDL_TICKS_PASSED(now, SDL_HIDAPI_discovery.m_unLastDetect + SDL_HIDAPI_DETECT_INTERVAL_MS)) { - SDL_HIDAPI_discovery.m_bHaveDevicesChanged = SDL_TRUE; - SDL_HIDAPI_discovery.m_unLastDetect = now; - } - return; - } - -#if defined(__WIN32__) -#if 0 /* just let the usual SDL_PumpEvents loop dispatch these, fixing bug 4286. --ryan. */ - /* We'll only get messages on the same thread that created the window */ - if (SDL_ThreadID() == SDL_HIDAPI_discovery.m_nThreadID) { - MSG msg; - while (PeekMessage(&msg, SDL_HIDAPI_discovery.m_hwndMsg, 0, 0, PM_NOREMOVE)) { - if (GetMessageA(&msg, SDL_HIDAPI_discovery.m_hwndMsg, 0, 0) != 0) { - TranslateMessage(&msg); - DispatchMessage(&msg); - } - } - } -#endif -#endif /* __WIN32__ */ - -#if defined(__MACOSX__) - if (SDL_HIDAPI_discovery.m_notificationPort) { - struct { mach_msg_header_t hdr; char payload[ 4096 ]; } msg; - while (mach_msg(&msg.hdr, MACH_RCV_MSG | MACH_RCV_TIMEOUT, 0, sizeof(msg), SDL_HIDAPI_discovery.m_notificationMach, 0, MACH_PORT_NULL) == KERN_SUCCESS) { - IODispatchCalloutFromMessage(NULL, &msg.hdr, SDL_HIDAPI_discovery.m_notificationPort); - } - } -#endif - -#if defined(SDL_USE_LIBUDEV) - if (SDL_HIDAPI_discovery.m_nUdevFd >= 0) { - /* Drain all notification events. - * We don't expect a lot of device notifications so just - * do a new discovery on any kind or number of notifications. - * This could be made more restrictive if necessary. - */ - for (;;) { - struct pollfd PollUdev; - struct udev_device *pUdevDevice; - - PollUdev.fd = SDL_HIDAPI_discovery.m_nUdevFd; - PollUdev.events = POLLIN; - if (poll(&PollUdev, 1, 0) != 1) { - break; - } - - SDL_HIDAPI_discovery.m_bHaveDevicesChanged = SDL_TRUE; - - pUdevDevice = usyms->udev_monitor_receive_device(SDL_HIDAPI_discovery.m_pUdevMonitor); - if (pUdevDevice) { - usyms->udev_device_unref(pUdevDevice); - } - } - } -#endif -} - -static void -HIDAPI_ShutdownDiscovery() -{ -#if defined(__WIN32__) - if (SDL_HIDAPI_discovery.m_hNotify) - UnregisterDeviceNotification(SDL_HIDAPI_discovery.m_hNotify); - - if (SDL_HIDAPI_discovery.m_hwndMsg) { - DestroyWindow(SDL_HIDAPI_discovery.m_hwndMsg); - } - - UnregisterClassA(SDL_HIDAPI_discovery.m_wndClass.lpszClassName, SDL_HIDAPI_discovery.m_wndClass.hInstance); -#endif - -#if defined(__MACOSX__) - if (SDL_HIDAPI_discovery.m_notificationPort) { - IONotificationPortDestroy(SDL_HIDAPI_discovery.m_notificationPort); - } -#endif - -#if defined(SDL_USE_LIBUDEV) - if (usyms) { - if (SDL_HIDAPI_discovery.m_pUdevMonitor) { - usyms->udev_monitor_unref(SDL_HIDAPI_discovery.m_pUdevMonitor); - } - if (SDL_HIDAPI_discovery.m_pUdev) { - usyms->udev_unref(SDL_HIDAPI_discovery.m_pUdev); - } - SDL_UDEV_ReleaseUdevSyms(); - usyms = NULL; - } -#endif -} - - -const char * -HIDAPI_XboxControllerName(Uint16 vendor_id, Uint16 product_id) -{ - static struct - { - Uint32 vidpid; - const char *name; - } names[] = { - { MAKE_VIDPID(0x0079, 0x18d4), "GPD Win 2 X-Box Controller" }, - { MAKE_VIDPID(0x044f, 0xb326), "Thrustmaster Gamepad GP XID" }, - { MAKE_VIDPID(0x045e, 0x028e), "Microsoft X-Box 360 pad" }, - { MAKE_VIDPID(0x045e, 0x028f), "Microsoft X-Box 360 pad v2" }, - { MAKE_VIDPID(0x045e, 0x0291), "Xbox 360 Wireless Receiver (XBOX)" }, - { MAKE_VIDPID(0x045e, 0x02d1), "Microsoft X-Box One pad" }, - { MAKE_VIDPID(0x045e, 0x02dd), "Microsoft X-Box One pad (Firmware 2015)" }, - { MAKE_VIDPID(0x045e, 0x02e3), "Microsoft X-Box One Elite pad" }, - { MAKE_VIDPID(0x045e, 0x02ea), "Microsoft X-Box One S pad" }, - { MAKE_VIDPID(0x045e, 0x02ff), "Microsoft X-Box One pad" }, - { MAKE_VIDPID(0x045e, 0x0719), "Xbox 360 Wireless Receiver" }, - { MAKE_VIDPID(0x046d, 0xc21d), "Logitech Gamepad F310" }, - { MAKE_VIDPID(0x046d, 0xc21e), "Logitech Gamepad F510" }, - { MAKE_VIDPID(0x046d, 0xc21f), "Logitech Gamepad F710" }, - { MAKE_VIDPID(0x046d, 0xc242), "Logitech Chillstream Controller" }, - { MAKE_VIDPID(0x046d, 0xcaa3), "Logitech DriveFx Racing Wheel" }, - { MAKE_VIDPID(0x056e, 0x2004), "Elecom JC-U3613M" }, - { MAKE_VIDPID(0x06a3, 0xf51a), "Saitek P3600" }, - { MAKE_VIDPID(0x0738, 0x4716), "Mad Catz Wired Xbox 360 Controller" }, - { MAKE_VIDPID(0x0738, 0x4718), "Mad Catz Street Fighter IV FightStick SE" }, - { MAKE_VIDPID(0x0738, 0x4726), "Mad Catz Xbox 360 Controller" }, - { MAKE_VIDPID(0x0738, 0x4728), "Mad Catz Street Fighter IV FightPad" }, - { MAKE_VIDPID(0x0738, 0x4736), "Mad Catz MicroCon Gamepad" }, - { MAKE_VIDPID(0x0738, 0x4738), "Mad Catz Wired Xbox 360 Controller (SFIV)" }, - { MAKE_VIDPID(0x0738, 0x4740), "Mad Catz Beat Pad" }, - { MAKE_VIDPID(0x0738, 0x4758), "Mad Catz Arcade Game Stick" }, - { MAKE_VIDPID(0x0738, 0x4a01), "Mad Catz FightStick TE 2" }, - { MAKE_VIDPID(0x0738, 0x9871), "Mad Catz Portable Drum" }, - { MAKE_VIDPID(0x0738, 0xb726), "Mad Catz Xbox controller - MW2" }, - { MAKE_VIDPID(0x0738, 0xb738), "Mad Catz MVC2TE Stick 2" }, - { MAKE_VIDPID(0x0738, 0xbeef), "Mad Catz JOYTECH NEO SE Advanced GamePad" }, - { MAKE_VIDPID(0x0738, 0xcb02), "Saitek Cyborg Rumble Pad - PC/Xbox 360" }, - { MAKE_VIDPID(0x0738, 0xcb03), "Saitek P3200 Rumble Pad - PC/Xbox 360" }, - { MAKE_VIDPID(0x0738, 0xcb29), "Saitek Aviator Stick AV8R02" }, - { MAKE_VIDPID(0x0738, 0xf738), "Super SFIV FightStick TE S" }, - { MAKE_VIDPID(0x07ff, 0xffff), "Mad Catz GamePad" }, - { MAKE_VIDPID(0x0e6f, 0x0105), "HSM3 Xbox360 dancepad" }, - { MAKE_VIDPID(0x0e6f, 0x0113), "Afterglow AX.1 Gamepad for Xbox 360" }, - { MAKE_VIDPID(0x0e6f, 0x011f), "Rock Candy Gamepad Wired Controller" }, - { MAKE_VIDPID(0x0e6f, 0x0131), "PDP EA Sports Controller" }, - { MAKE_VIDPID(0x0e6f, 0x0133), "Xbox 360 Wired Controller" }, - { MAKE_VIDPID(0x0e6f, 0x0139), "Afterglow Prismatic Wired Controller" }, - { MAKE_VIDPID(0x0e6f, 0x013a), "PDP Xbox One Controller" }, - { MAKE_VIDPID(0x0e6f, 0x0146), "Rock Candy Wired Controller for Xbox One" }, - { MAKE_VIDPID(0x0e6f, 0x0147), "PDP Marvel Xbox One Controller" }, - { MAKE_VIDPID(0x0e6f, 0x015c), "PDP Xbox One Arcade Stick" }, - { MAKE_VIDPID(0x0e6f, 0x0161), "PDP Xbox One Controller" }, - { MAKE_VIDPID(0x0e6f, 0x0162), "PDP Xbox One Controller" }, - { MAKE_VIDPID(0x0e6f, 0x0163), "PDP Xbox One Controller" }, - { MAKE_VIDPID(0x0e6f, 0x0164), "PDP Battlefield One" }, - { MAKE_VIDPID(0x0e6f, 0x0165), "PDP Titanfall 2" }, - { MAKE_VIDPID(0x0e6f, 0x0201), "Pelican PL-3601 'TSZ' Wired Xbox 360 Controller" }, - { MAKE_VIDPID(0x0e6f, 0x0213), "Afterglow Gamepad for Xbox 360" }, - { MAKE_VIDPID(0x0e6f, 0x021f), "Rock Candy Gamepad for Xbox 360" }, - { MAKE_VIDPID(0x0e6f, 0x0246), "Rock Candy Gamepad for Xbox One 2015" }, - { MAKE_VIDPID(0x0e6f, 0x02a4), "PDP Wired Controller for Xbox One - Stealth Series" }, - { MAKE_VIDPID(0x0e6f, 0x02ab), "PDP Controller for Xbox One" }, - { MAKE_VIDPID(0x0e6f, 0x0301), "Logic3 Controller" }, - { MAKE_VIDPID(0x0e6f, 0x0346), "Rock Candy Gamepad for Xbox One 2016" }, - { MAKE_VIDPID(0x0e6f, 0x0401), "Logic3 Controller" }, - { MAKE_VIDPID(0x0e6f, 0x0413), "Afterglow AX.1 Gamepad for Xbox 360" }, - { MAKE_VIDPID(0x0e6f, 0x0501), "PDP Xbox 360 Controller" }, - { MAKE_VIDPID(0x0e6f, 0xf900), "PDP Afterglow AX.1" }, - { MAKE_VIDPID(0x0f0d, 0x000a), "Hori Co. DOA4 FightStick" }, - { MAKE_VIDPID(0x0f0d, 0x000c), "Hori PadEX Turbo" }, - { MAKE_VIDPID(0x0f0d, 0x000d), "Hori Fighting Stick EX2" }, - { MAKE_VIDPID(0x0f0d, 0x0016), "Hori Real Arcade Pro.EX" }, - { MAKE_VIDPID(0x0f0d, 0x001b), "Hori Real Arcade Pro VX" }, - { MAKE_VIDPID(0x0f0d, 0x0063), "Hori Real Arcade Pro Hayabusa (USA) Xbox One" }, - { MAKE_VIDPID(0x0f0d, 0x0067), "HORIPAD ONE" }, - { MAKE_VIDPID(0x0f0d, 0x0078), "Hori Real Arcade Pro V Kai Xbox One" }, - { MAKE_VIDPID(0x11c9, 0x55f0), "Nacon GC-100XF" }, - { MAKE_VIDPID(0x12ab, 0x0004), "Honey Bee Xbox360 dancepad" }, - { MAKE_VIDPID(0x12ab, 0x0301), "PDP AFTERGLOW AX.1" }, - { MAKE_VIDPID(0x12ab, 0x0303), "Mortal Kombat Klassic FightStick" }, - { MAKE_VIDPID(0x1430, 0x4748), "RedOctane Guitar Hero X-plorer" }, - { MAKE_VIDPID(0x1430, 0xf801), "RedOctane Controller" }, - { MAKE_VIDPID(0x146b, 0x0601), "BigBen Interactive XBOX 360 Controller" }, - { MAKE_VIDPID(0x1532, 0x0037), "Razer Sabertooth" }, - { MAKE_VIDPID(0x1532, 0x0a00), "Razer Atrox Arcade Stick" }, - { MAKE_VIDPID(0x1532, 0x0a03), "Razer Wildcat" }, - { MAKE_VIDPID(0x15e4, 0x3f00), "Power A Mini Pro Elite" }, - { MAKE_VIDPID(0x15e4, 0x3f0a), "Xbox Airflo wired controller" }, - { MAKE_VIDPID(0x15e4, 0x3f10), "Batarang Xbox 360 controller" }, - { MAKE_VIDPID(0x162e, 0xbeef), "Joytech Neo-Se Take2" }, - { MAKE_VIDPID(0x1689, 0xfd00), "Razer Onza Tournament Edition" }, - { MAKE_VIDPID(0x1689, 0xfd01), "Razer Onza Classic Edition" }, - { MAKE_VIDPID(0x1689, 0xfe00), "Razer Sabertooth" }, - { MAKE_VIDPID(0x1bad, 0x0002), "Harmonix Rock Band Guitar" }, - { MAKE_VIDPID(0x1bad, 0x0003), "Harmonix Rock Band Drumkit" }, - { MAKE_VIDPID(0x1bad, 0x0130), "Ion Drum Rocker" }, - { MAKE_VIDPID(0x1bad, 0xf016), "Mad Catz Xbox 360 Controller" }, - { MAKE_VIDPID(0x1bad, 0xf018), "Mad Catz Street Fighter IV SE Fighting Stick" }, - { MAKE_VIDPID(0x1bad, 0xf019), "Mad Catz Brawlstick for Xbox 360" }, - { MAKE_VIDPID(0x1bad, 0xf021), "Mad Cats Ghost Recon FS GamePad" }, - { MAKE_VIDPID(0x1bad, 0xf023), "MLG Pro Circuit Controller (Xbox)" }, - { MAKE_VIDPID(0x1bad, 0xf025), "Mad Catz Call Of Duty" }, - { MAKE_VIDPID(0x1bad, 0xf027), "Mad Catz FPS Pro" }, - { MAKE_VIDPID(0x1bad, 0xf028), "Street Fighter IV FightPad" }, - { MAKE_VIDPID(0x1bad, 0xf02e), "Mad Catz Fightpad" }, - { MAKE_VIDPID(0x1bad, 0xf030), "Mad Catz Xbox 360 MC2 MicroCon Racing Wheel" }, - { MAKE_VIDPID(0x1bad, 0xf036), "Mad Catz MicroCon GamePad Pro" }, - { MAKE_VIDPID(0x1bad, 0xf038), "Street Fighter IV FightStick TE" }, - { MAKE_VIDPID(0x1bad, 0xf039), "Mad Catz MvC2 TE" }, - { MAKE_VIDPID(0x1bad, 0xf03a), "Mad Catz SFxT Fightstick Pro" }, - { MAKE_VIDPID(0x1bad, 0xf03d), "Street Fighter IV Arcade Stick TE - Chun Li" }, - { MAKE_VIDPID(0x1bad, 0xf03e), "Mad Catz MLG FightStick TE" }, - { MAKE_VIDPID(0x1bad, 0xf03f), "Mad Catz FightStick SoulCaliber" }, - { MAKE_VIDPID(0x1bad, 0xf042), "Mad Catz FightStick TES+" }, - { MAKE_VIDPID(0x1bad, 0xf080), "Mad Catz FightStick TE2" }, - { MAKE_VIDPID(0x1bad, 0xf501), "HoriPad EX2 Turbo" }, - { MAKE_VIDPID(0x1bad, 0xf502), "Hori Real Arcade Pro.VX SA" }, - { MAKE_VIDPID(0x1bad, 0xf503), "Hori Fighting Stick VX" }, - { MAKE_VIDPID(0x1bad, 0xf504), "Hori Real Arcade Pro. EX" }, - { MAKE_VIDPID(0x1bad, 0xf505), "Hori Fighting Stick EX2B" }, - { MAKE_VIDPID(0x1bad, 0xf506), "Hori Real Arcade Pro.EX Premium VLX" }, - { MAKE_VIDPID(0x1bad, 0xf900), "Harmonix Xbox 360 Controller" }, - { MAKE_VIDPID(0x1bad, 0xf901), "Gamestop Xbox 360 Controller" }, - { MAKE_VIDPID(0x1bad, 0xf903), "Tron Xbox 360 controller" }, - { MAKE_VIDPID(0x1bad, 0xf904), "PDP Versus Fighting Pad" }, - { MAKE_VIDPID(0x1bad, 0xf906), "MortalKombat FightStick" }, - { MAKE_VIDPID(0x1bad, 0xfa01), "MadCatz GamePad" }, - { MAKE_VIDPID(0x1bad, 0xfd00), "Razer Onza TE" }, - { MAKE_VIDPID(0x1bad, 0xfd01), "Razer Onza" }, - { MAKE_VIDPID(0x24c6, 0x5000), "Razer Atrox Arcade Stick" }, - { MAKE_VIDPID(0x24c6, 0x5300), "PowerA MINI PROEX Controller" }, - { MAKE_VIDPID(0x24c6, 0x5303), "Xbox Airflo wired controller" }, - { MAKE_VIDPID(0x24c6, 0x530a), "Xbox 360 Pro EX Controller" }, - { MAKE_VIDPID(0x24c6, 0x531a), "PowerA Pro Ex" }, - { MAKE_VIDPID(0x24c6, 0x5397), "FUS1ON Tournament Controller" }, - { MAKE_VIDPID(0x24c6, 0x541a), "PowerA Xbox One Mini Wired Controller" }, - { MAKE_VIDPID(0x24c6, 0x542a), "Xbox ONE spectra" }, - { MAKE_VIDPID(0x24c6, 0x543a), "PowerA Xbox One wired controller" }, - { MAKE_VIDPID(0x24c6, 0x5500), "Hori XBOX 360 EX 2 with Turbo" }, - { MAKE_VIDPID(0x24c6, 0x5501), "Hori Real Arcade Pro VX-SA" }, - { MAKE_VIDPID(0x24c6, 0x5502), "Hori Fighting Stick VX Alt" }, - { MAKE_VIDPID(0x24c6, 0x5503), "Hori Fighting Edge" }, - { MAKE_VIDPID(0x24c6, 0x5506), "Hori SOULCALIBUR V Stick" }, - { MAKE_VIDPID(0x24c6, 0x550d), "Hori GEM Xbox controller" }, - { MAKE_VIDPID(0x24c6, 0x550e), "Hori Real Arcade Pro V Kai 360" }, - { MAKE_VIDPID(0x24c6, 0x551a), "PowerA FUSION Pro Controller" }, - { MAKE_VIDPID(0x24c6, 0x561a), "PowerA FUSION Controller" }, - { MAKE_VIDPID(0x24c6, 0x5b00), "ThrustMaster Ferrari 458 Racing Wheel" }, - { MAKE_VIDPID(0x24c6, 0x5b02), "Thrustmaster, Inc. GPX Controller" }, - { MAKE_VIDPID(0x24c6, 0x5b03), "Thrustmaster Ferrari 458 Racing Wheel" }, - { MAKE_VIDPID(0x24c6, 0x5d04), "Razer Sabertooth" }, - { MAKE_VIDPID(0x24c6, 0xfafe), "Rock Candy Gamepad for Xbox 360" }, - }; - int i; - Uint32 vidpid = MAKE_VIDPID(vendor_id, product_id); - - for (i = 0; i < SDL_arraysize(names); ++i) { - if (vidpid == names[i].vidpid) { - return names[i].name; - } - } - return NULL; -} - -static SDL_bool -HIDAPI_IsDeviceSupported(Uint16 vendor_id, Uint16 product_id, Uint16 version) -{ - int i; - - for (i = 0; i < SDL_arraysize(SDL_HIDAPI_drivers); ++i) { - SDL_HIDAPI_DeviceDriver *driver = SDL_HIDAPI_drivers[i]; - if (driver->enabled && driver->IsSupportedDevice(vendor_id, product_id, version, -1)) { - return SDL_TRUE; - } - } - return SDL_FALSE; -} - -static SDL_HIDAPI_DeviceDriver * -HIDAPI_GetDeviceDriver(SDL_HIDAPI_Device *device) -{ - const Uint16 USAGE_PAGE_GENERIC_DESKTOP = 0x0001; - const Uint16 USAGE_JOYSTICK = 0x0004; - const Uint16 USAGE_GAMEPAD = 0x0005; - const Uint16 USAGE_MULTIAXISCONTROLLER = 0x0008; - int i; - - if (SDL_ShouldIgnoreJoystick(device->name, device->guid)) { - return NULL; - } - - if (device->usage_page && device->usage_page != USAGE_PAGE_GENERIC_DESKTOP) { - return NULL; - } - if (device->usage && device->usage != USAGE_JOYSTICK && device->usage != USAGE_GAMEPAD && device->usage != USAGE_MULTIAXISCONTROLLER) { - return NULL; - } - - for (i = 0; i < SDL_arraysize(SDL_HIDAPI_drivers); ++i) { - SDL_HIDAPI_DeviceDriver *driver = SDL_HIDAPI_drivers[i]; - if (driver->enabled && driver->IsSupportedDevice(device->vendor_id, device->product_id, device->version, device->interface_number)) { - return driver; - } - } - return NULL; -} - -static SDL_HIDAPI_Device * -HIDAPI_GetJoystickByIndex(int device_index) -{ - SDL_HIDAPI_Device *device = SDL_HIDAPI_devices; - while (device) { - if (device->driver) { - if (device_index == 0) { - break; - } - --device_index; - } - device = device->next; - } - return device; -} - -static SDL_HIDAPI_Device * -HIDAPI_GetJoystickByInfo(const char *path, Uint16 vendor_id, Uint16 product_id) -{ - SDL_HIDAPI_Device *device = SDL_HIDAPI_devices; - while (device) { - if (device->vendor_id == vendor_id && device->product_id == product_id && - SDL_strcmp(device->path, path) == 0) { - break; - } - device = device->next; - } - return device; -} - -static void SDLCALL -SDL_HIDAPIDriverHintChanged(void *userdata, const char *name, const char *oldValue, const char *hint) -{ - int i; - SDL_HIDAPI_Device *device = SDL_HIDAPI_devices; - SDL_bool enabled = (!hint || !*hint || ((*hint != '0') && (SDL_strcasecmp(hint, "false") != 0))); - - if (SDL_strcmp(name, SDL_HINT_JOYSTICK_HIDAPI) == 0) { - for (i = 0; i < SDL_arraysize(SDL_HIDAPI_drivers); ++i) { - SDL_HIDAPI_DeviceDriver *driver = SDL_HIDAPI_drivers[i]; - driver->enabled = SDL_GetHintBoolean(driver->hint, enabled); - } - } else { - for (i = 0; i < SDL_arraysize(SDL_HIDAPI_drivers); ++i) { - SDL_HIDAPI_DeviceDriver *driver = SDL_HIDAPI_drivers[i]; - if (SDL_strcmp(name, driver->hint) == 0) { - driver->enabled = enabled; - break; - } - } - } - - /* Update device list if driver availability changes */ - while (device) { - if (device->driver) { - if (!device->driver->enabled) { - device->driver = NULL; - - --SDL_HIDAPI_numjoysticks; - - SDL_PrivateJoystickRemoved(device->instance_id); - } - } else { - device->driver = HIDAPI_GetDeviceDriver(device); - if (device->driver) { - device->instance_id = SDL_GetNextJoystickInstanceID(); - - ++SDL_HIDAPI_numjoysticks; - - SDL_PrivateJoystickAdded(device->instance_id); - } - } - device = device->next; - } -} - -static void HIDAPI_JoystickDetect(void); - -static int -HIDAPI_JoystickInit(void) -{ - int i; - - if (hid_init() < 0) { - SDL_SetError("Couldn't initialize hidapi"); - return -1; - } - - for (i = 0; i < SDL_arraysize(SDL_HIDAPI_drivers); ++i) { - SDL_HIDAPI_DeviceDriver *driver = SDL_HIDAPI_drivers[i]; - SDL_AddHintCallback(driver->hint, SDL_HIDAPIDriverHintChanged, NULL); - } - SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI, - SDL_HIDAPIDriverHintChanged, NULL); - HIDAPI_InitializeDiscovery(); - HIDAPI_JoystickDetect(); - return 0; -} - -static int -HIDAPI_JoystickGetCount(void) -{ - return SDL_HIDAPI_numjoysticks; -} - -static void -HIDAPI_AddDevice(struct hid_device_info *info) -{ - SDL_HIDAPI_Device *device; - SDL_HIDAPI_Device *curr, *last = NULL; - - for (curr = SDL_HIDAPI_devices, last = NULL; curr; last = curr, curr = curr->next) { - continue; - } - - device = (SDL_HIDAPI_Device *)SDL_calloc(1, sizeof(*device)); - if (!device) { - return; - } - device->instance_id = -1; - device->seen = SDL_TRUE; - device->vendor_id = info->vendor_id; - device->product_id = info->product_id; - device->version = info->release_number; - device->interface_number = info->interface_number; - device->usage_page = info->usage_page; - device->usage = info->usage; - { - /* FIXME: Is there any way to tell whether this is a Bluetooth device? */ - const Uint16 vendor = device->vendor_id; - const Uint16 product = device->product_id; - const Uint16 version = device->version; - Uint16 *guid16 = (Uint16 *)device->guid.data; - - *guid16++ = SDL_SwapLE16(SDL_HARDWARE_BUS_USB); - *guid16++ = 0; - *guid16++ = SDL_SwapLE16(vendor); - *guid16++ = 0; - *guid16++ = SDL_SwapLE16(product); - *guid16++ = 0; - *guid16++ = SDL_SwapLE16(version); - *guid16++ = 0; - - /* Note that this is a HIDAPI device for special handling elsewhere */ - device->guid.data[14] = 'h'; - device->guid.data[15] = 0; - } - - /* Need the device name before getting the driver to know whether to ignore this device */ - if (!device->name && info->manufacturer_string && info->product_string) { - char *manufacturer_string = SDL_iconv_string("UTF-8", "WCHAR_T", (char*)info->manufacturer_string, (SDL_wcslen(info->manufacturer_string)+1)*sizeof(wchar_t)); - char *product_string = SDL_iconv_string("UTF-8", "WCHAR_T", (char*)info->product_string, (SDL_wcslen(info->product_string)+1)*sizeof(wchar_t)); - if (!manufacturer_string && !product_string) { - if (sizeof(wchar_t) == sizeof(Uint16)) { - manufacturer_string = SDL_iconv_string("UTF-8", "UCS-2-INTERNAL", (char*)info->manufacturer_string, (SDL_wcslen(info->manufacturer_string)+1)*sizeof(wchar_t)); - product_string = SDL_iconv_string("UTF-8", "UCS-2-INTERNAL", (char*)info->product_string, (SDL_wcslen(info->product_string)+1)*sizeof(wchar_t)); - } else if (sizeof(wchar_t) == sizeof(Uint32)) { - manufacturer_string = SDL_iconv_string("UTF-8", "UCS-4-INTERNAL", (char*)info->manufacturer_string, (SDL_wcslen(info->manufacturer_string)+1)*sizeof(wchar_t)); - product_string = SDL_iconv_string("UTF-8", "UCS-4-INTERNAL", (char*)info->product_string, (SDL_wcslen(info->product_string)+1)*sizeof(wchar_t)); - } - } - if (manufacturer_string && product_string) { - size_t name_size = (SDL_strlen(manufacturer_string) + 1 + SDL_strlen(product_string) + 1); - device->name = (char *)SDL_malloc(name_size); - if (device->name) { - SDL_snprintf(device->name, name_size, "%s %s", manufacturer_string, product_string); - } - } - if (manufacturer_string) { - SDL_free(manufacturer_string); - } - if (product_string) { - SDL_free(product_string); - } - } - if (!device->name) { - size_t name_size = (6 + 1 + 6 + 1); - device->name = (char *)SDL_malloc(name_size); - if (!device->name) { - SDL_free(device); - return; - } - SDL_snprintf(device->name, name_size, "0x%.4x/0x%.4x", info->vendor_id, info->product_id); - } - - device->driver = HIDAPI_GetDeviceDriver(device); - - if (device->driver) { - const char *name = device->driver->GetDeviceName(device->vendor_id, device->product_id); - if (name) { - SDL_free(device->name); - device->name = SDL_strdup(name); - } - } - - device->path = SDL_strdup(info->path); - if (!device->path) { - SDL_free(device->name); - SDL_free(device); - return; - } - -#ifdef DEBUG_HIDAPI - SDL_Log("Adding HIDAPI device '%s' VID 0x%.4x, PID 0x%.4x, version %d, interface %d, usage page 0x%.4x, usage 0x%.4x, driver = %s\n", device->name, device->vendor_id, device->product_id, device->version, device->interface_number, device->usage_page, device->usage, device->driver ? device->driver->hint : "NONE"); -#endif - - /* Add it to the list */ - if (last) { - last->next = device; - } else { - SDL_HIDAPI_devices = device; - } - - if (device->driver) { - /* It's a joystick! */ - device->instance_id = SDL_GetNextJoystickInstanceID(); - - ++SDL_HIDAPI_numjoysticks; - - SDL_PrivateJoystickAdded(device->instance_id); - } -} - - -static void -HIDAPI_DelDevice(SDL_HIDAPI_Device *device, SDL_bool send_event) -{ - SDL_HIDAPI_Device *curr, *last; - for (curr = SDL_HIDAPI_devices, last = NULL; curr; last = curr, curr = curr->next) { - if (curr == device) { - if (last) { - last->next = curr->next; - } else { - SDL_HIDAPI_devices = curr->next; - } - - if (device->driver && send_event) { - /* Need to decrement the joystick count before we post the event */ - --SDL_HIDAPI_numjoysticks; - - SDL_PrivateJoystickRemoved(device->instance_id); - } - - SDL_free(device->name); - SDL_free(device->path); - SDL_free(device); - return; - } - } -} - -static void -HIDAPI_UpdateDeviceList(void) -{ - SDL_HIDAPI_Device *device; - struct hid_device_info *devs, *info; - - /* Prepare the existing device list */ - device = SDL_HIDAPI_devices; - while (device) { - device->seen = SDL_FALSE; - device = device->next; - } - - /* Enumerate the devices */ - devs = hid_enumerate(0, 0); - if (devs) { - for (info = devs; info; info = info->next) { - device = HIDAPI_GetJoystickByInfo(info->path, info->vendor_id, info->product_id); - if (device) { - device->seen = SDL_TRUE; - } else { - HIDAPI_AddDevice(info); - } - } - hid_free_enumeration(devs); - } - - /* Remove any devices that weren't seen */ - device = SDL_HIDAPI_devices; - while (device) { - SDL_HIDAPI_Device *next = device->next; - - if (!device->seen) { - HIDAPI_DelDevice(device, SDL_TRUE); - } - device = next; - } -} - -SDL_bool -HIDAPI_IsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version) -{ - SDL_HIDAPI_Device *device; - - /* Don't update the device list for devices we know aren't supported */ - if (!HIDAPI_IsDeviceSupported(vendor_id, product_id, version)) { - return SDL_FALSE; - } - - /* Make sure the device list is completely up to date when we check for device presence */ - HIDAPI_UpdateDeviceList(); - - device = SDL_HIDAPI_devices; - while (device) { - if (device->vendor_id == vendor_id && device->product_id == product_id && device->driver) { - return SDL_TRUE; - } - device = device->next; - } - return SDL_FALSE; -} - -static void -HIDAPI_JoystickDetect(void) -{ - HIDAPI_UpdateDiscovery(); - if (SDL_HIDAPI_discovery.m_bHaveDevicesChanged) { - /* FIXME: We probably need to schedule an update in a few seconds as well */ - HIDAPI_UpdateDeviceList(); - SDL_HIDAPI_discovery.m_bHaveDevicesChanged = SDL_FALSE; - } -} - -static const char * -HIDAPI_JoystickGetDeviceName(int device_index) -{ - return HIDAPI_GetJoystickByIndex(device_index)->name; -} - -static int -HIDAPI_JoystickGetDevicePlayerIndex(int device_index) -{ - return -1; -} - -static SDL_JoystickGUID -HIDAPI_JoystickGetDeviceGUID(int device_index) -{ - return HIDAPI_GetJoystickByIndex(device_index)->guid; -} - -static SDL_JoystickID -HIDAPI_JoystickGetDeviceInstanceID(int device_index) -{ - return HIDAPI_GetJoystickByIndex(device_index)->instance_id; -} - -static int -HIDAPI_JoystickOpen(SDL_Joystick * joystick, int device_index) -{ - SDL_HIDAPI_Device *device = HIDAPI_GetJoystickByIndex(device_index); - struct joystick_hwdata *hwdata; - - hwdata = (struct joystick_hwdata *)SDL_calloc(1, sizeof(*hwdata)); - if (!hwdata) { - return SDL_OutOfMemory(); - } - - hwdata->driver = device->driver; - hwdata->dev = hid_open_path(device->path, 0); - if (!hwdata->dev) { - SDL_free(hwdata); - return SDL_SetError("Couldn't open HID device %s", device->path); - } - hwdata->mutex = SDL_CreateMutex(); - - if (!device->driver->Init(joystick, hwdata->dev, device->vendor_id, device->product_id, &hwdata->context)) { - hid_close(hwdata->dev); - SDL_free(hwdata); - return -1; - } - - joystick->hwdata = hwdata; - return 0; -} - -static int -HIDAPI_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms) -{ - struct joystick_hwdata *hwdata = joystick->hwdata; - SDL_HIDAPI_DeviceDriver *driver = hwdata->driver; - int result; - - SDL_LockMutex(hwdata->mutex); - result = driver->Rumble(joystick, hwdata->dev, hwdata->context, low_frequency_rumble, high_frequency_rumble, duration_ms); - SDL_UnlockMutex(hwdata->mutex); - return result; -} - -static void -HIDAPI_JoystickUpdate(SDL_Joystick * joystick) -{ - struct joystick_hwdata *hwdata = joystick->hwdata; - SDL_HIDAPI_DeviceDriver *driver = hwdata->driver; - SDL_bool succeeded; - - SDL_LockMutex(hwdata->mutex); - succeeded = driver->Update(joystick, hwdata->dev, hwdata->context); - SDL_UnlockMutex(hwdata->mutex); - - if (!succeeded) { - SDL_HIDAPI_Device *device; - for (device = SDL_HIDAPI_devices; device; device = device->next) { - if (device->instance_id == joystick->instance_id) { - HIDAPI_DelDevice(device, SDL_TRUE); - break; - } - } - } -} - -static void -HIDAPI_JoystickClose(SDL_Joystick * joystick) -{ - struct joystick_hwdata *hwdata = joystick->hwdata; - SDL_HIDAPI_DeviceDriver *driver = hwdata->driver; - driver->Quit(joystick, hwdata->dev, hwdata->context); - - hid_close(hwdata->dev); - SDL_DestroyMutex(hwdata->mutex); - SDL_free(hwdata); - joystick->hwdata = NULL; -} - -static void -HIDAPI_JoystickQuit(void) -{ - int i; - - HIDAPI_ShutdownDiscovery(); - - while (SDL_HIDAPI_devices) { - HIDAPI_DelDevice(SDL_HIDAPI_devices, SDL_FALSE); - } - for (i = 0; i < SDL_arraysize(SDL_HIDAPI_drivers); ++i) { - SDL_HIDAPI_DeviceDriver *driver = SDL_HIDAPI_drivers[i]; - SDL_DelHintCallback(driver->hint, SDL_HIDAPIDriverHintChanged, NULL); - } - SDL_DelHintCallback(SDL_HINT_JOYSTICK_HIDAPI, - SDL_HIDAPIDriverHintChanged, NULL); - SDL_HIDAPI_numjoysticks = 0; - - hid_exit(); -} - -SDL_JoystickDriver SDL_HIDAPI_JoystickDriver = -{ - HIDAPI_JoystickInit, - HIDAPI_JoystickGetCount, - HIDAPI_JoystickDetect, - HIDAPI_JoystickGetDeviceName, - HIDAPI_JoystickGetDevicePlayerIndex, - HIDAPI_JoystickGetDeviceGUID, - HIDAPI_JoystickGetDeviceInstanceID, - HIDAPI_JoystickOpen, - HIDAPI_JoystickRumble, - HIDAPI_JoystickUpdate, - HIDAPI_JoystickClose, - HIDAPI_JoystickQuit, -}; - -#endif /* SDL_JOYSTICK_HIDAPI */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Source/3rdParty/SDL2/src/joystick/hidapi/SDL_hidapijoystick_c.h b/Source/3rdParty/SDL2/src/joystick/hidapi/SDL_hidapijoystick_c.h deleted file mode 100644 index 18a4483..0000000 --- a/Source/3rdParty/SDL2/src/joystick/hidapi/SDL_hidapijoystick_c.h +++ /dev/null @@ -1,74 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "../../SDL_internal.h" - -#ifndef SDL_JOYSTICK_HIDAPI_H -#define SDL_JOYSTICK_HIDAPI_H - -#include "../../hidapi/hidapi/hidapi.h" - -/* This is the full set of HIDAPI drivers available */ -#define SDL_JOYSTICK_HIDAPI_PS4 -#define SDL_JOYSTICK_HIDAPI_SWITCH -#define SDL_JOYSTICK_HIDAPI_XBOX360 -#define SDL_JOYSTICK_HIDAPI_XBOXONE - -#ifdef __WINDOWS__ -/* On Windows, Xbox One controllers are handled by the Xbox 360 driver */ -#undef SDL_JOYSTICK_HIDAPI_XBOXONE -/* It turns out HIDAPI for Xbox controllers doesn't allow background input */ -#undef SDL_JOYSTICK_HIDAPI_XBOX360 -#endif - -#ifdef __MACOSX__ -/* On Mac OS X, Xbox One controllers are handled by the Xbox 360 driver */ -#undef SDL_JOYSTICK_HIDAPI_XBOXONE -#endif - -typedef struct _SDL_HIDAPI_DeviceDriver -{ - const char *hint; - SDL_bool enabled; - SDL_bool (*IsSupportedDevice)(Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number); - const char *(*GetDeviceName)(Uint16 vendor_id, Uint16 product_id); - SDL_bool (*Init)(SDL_Joystick *joystick, hid_device *dev, Uint16 vendor_id, Uint16 product_id, void **context); - int (*Rumble)(SDL_Joystick *joystick, hid_device *dev, void *context, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms); - SDL_bool (*Update)(SDL_Joystick *joystick, hid_device *dev, void *context); - void (*Quit)(SDL_Joystick *joystick, hid_device *dev, void *context); - -} SDL_HIDAPI_DeviceDriver; - -/* HIDAPI device support */ -extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverPS4; -extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSteam; -extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSwitch; -extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360; -extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXboxOne; - -/* Return true if a HID device is present and supported as a joystick */ -extern SDL_bool HIDAPI_IsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version); - -/* Return the name of an Xbox 360 or Xbox One controller */ -extern const char *HIDAPI_XboxControllerName(Uint16 vendor_id, Uint16 product_id); - -#endif /* SDL_JOYSTICK_HIDAPI_H */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Source/3rdParty/SDL2/src/joystick/iphoneos/SDL_sysjoystick.m b/Source/3rdParty/SDL2/src/joystick/iphoneos/SDL_sysjoystick.m deleted file mode 100644 index d85efad..0000000 --- a/Source/3rdParty/SDL2/src/joystick/iphoneos/SDL_sysjoystick.m +++ /dev/null @@ -1,734 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "../../SDL_internal.h" - -/* This is the iOS implementation of the SDL joystick API */ -#include "SDL_sysjoystick_c.h" - -/* needed for SDL_IPHONE_MAX_GFORCE macro */ -#include "SDL_config_iphoneos.h" - -#include "SDL_assert.h" -#include "SDL_events.h" -#include "SDL_joystick.h" -#include "SDL_hints.h" -#include "SDL_stdinc.h" -#include "../SDL_sysjoystick.h" -#include "../SDL_joystick_c.h" - - -#if !SDL_EVENTS_DISABLED -#include "../../events/SDL_events_c.h" -#endif - -#if !TARGET_OS_TV -#import <CoreMotion/CoreMotion.h> -#endif - -#ifdef SDL_JOYSTICK_MFI -#import <GameController/GameController.h> - -static id connectObserver = nil; -static id disconnectObserver = nil; -#endif /* SDL_JOYSTICK_MFI */ - -#if !TARGET_OS_TV -static const char *accelerometerName = "iOS Accelerometer"; -static CMMotionManager *motionManager = nil; -#endif /* !TARGET_OS_TV */ - -static SDL_JoystickDeviceItem *deviceList = NULL; - -static int numjoysticks = 0; -int SDL_AppleTVRemoteOpenedAsJoystick = 0; - -static SDL_JoystickDeviceItem * -GetDeviceForIndex(int device_index) -{ - SDL_JoystickDeviceItem *device = deviceList; - int i = 0; - - while (i < device_index) { - if (device == NULL) { - return NULL; - } - device = device->next; - i++; - } - - return device; -} - -static void -IOS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCController *controller) -{ -#ifdef SDL_JOYSTICK_MFI - const Uint16 VENDOR_APPLE = 0x05AC; - Uint16 *guid16 = (Uint16 *)device->guid.data; - Uint16 vendor = 0; - Uint16 product = 0; - Uint16 version = 0; - Uint8 subtype = 0; - - const char *name = NULL; - /* Explicitly retain the controller because SDL_JoystickDeviceItem is a - * struct, and ARC doesn't work with structs. */ - device->controller = (__bridge GCController *) CFBridgingRetain(controller); - - if (controller.vendorName) { - name = controller.vendorName.UTF8String; - } - - if (!name) { - name = "MFi Gamepad"; - } - - device->name = SDL_strdup(name); - - if (controller.extendedGamepad) { - vendor = VENDOR_APPLE; - product = 1; - subtype = 1; - device->naxes = 6; /* 2 thumbsticks and 2 triggers */ - device->nhats = 1; /* d-pad */ - device->nbuttons = 7; /* ABXY, shoulder buttons, pause button */ - } else if (controller.gamepad) { - vendor = VENDOR_APPLE; - product = 2; - subtype = 2; - device->naxes = 0; /* no traditional analog inputs */ - device->nhats = 1; /* d-pad */ - device->nbuttons = 7; /* ABXY, shoulder buttons, pause button */ - } -#if TARGET_OS_TV - else if (controller.microGamepad) { - vendor = VENDOR_APPLE; - product = 3; - subtype = 3; - device->naxes = 2; /* treat the touch surface as two axes */ - device->nhats = 0; /* apparently the touch surface-as-dpad is buggy */ - device->nbuttons = 3; /* AX, pause button */ - - controller.microGamepad.allowsRotation = SDL_GetHintBoolean(SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION, SDL_FALSE); - } -#endif /* TARGET_OS_TV */ - - /* We only need 16 bits for each of these; space them out to fill 128. */ - /* Byteswap so devices get same GUID on little/big endian platforms. */ - *guid16++ = SDL_SwapLE16(SDL_HARDWARE_BUS_BLUETOOTH); - *guid16++ = 0; - *guid16++ = SDL_SwapLE16(vendor); - *guid16++ = 0; - *guid16++ = SDL_SwapLE16(product); - *guid16++ = 0; - *guid16++ = SDL_SwapLE16(version); - *guid16++ = 0; - - /* Note that this is an MFI controller and what subtype it is */ - device->guid.data[14] = 'm'; - device->guid.data[15] = subtype; - - /* This will be set when the first button press of the controller is - * detected. */ - controller.playerIndex = -1; - -#endif /* SDL_JOYSTICK_MFI */ -} - -static void -IOS_AddJoystickDevice(GCController *controller, SDL_bool accelerometer) -{ - SDL_JoystickDeviceItem *device = deviceList; - -#if TARGET_OS_TV - if (!SDL_GetHintBoolean(SDL_HINT_TV_REMOTE_AS_JOYSTICK, SDL_TRUE)) { - /* Ignore devices that aren't actually controllers (e.g. remotes), they'll be handled as keyboard input */ - if (controller && !controller.extendedGamepad && !controller.gamepad && controller.microGamepad) { - return; - } - } -#endif - - while (device != NULL) { - if (device->controller == controller) { - return; - } - device = device->next; - } - - device = (SDL_JoystickDeviceItem *) SDL_calloc(1, sizeof(SDL_JoystickDeviceItem)); - if (device == NULL) { - return; - } - - device->accelerometer = accelerometer; - device->instance_id = SDL_GetNextJoystickInstanceID(); - - if (accelerometer) { -#if TARGET_OS_TV - SDL_free(device); - return; -#else - device->name = SDL_strdup(accelerometerName); - device->naxes = 3; /* Device acceleration in the x, y, and z axes. */ - device->nhats = 0; - device->nbuttons = 0; - - /* Use the accelerometer name as a GUID. */ - SDL_memcpy(&device->guid.data, device->name, SDL_min(sizeof(SDL_JoystickGUID), SDL_strlen(device->name))); -#endif /* TARGET_OS_TV */ - } else if (controller) { - IOS_AddMFIJoystickDevice(device, controller); - } - - if (deviceList == NULL) { - deviceList = device; - } else { - SDL_JoystickDeviceItem *lastdevice = deviceList; - while (lastdevice->next != NULL) { - lastdevice = lastdevice->next; - } - lastdevice->next = device; - } - - ++numjoysticks; - - SDL_PrivateJoystickAdded(device->instance_id); -} - -static SDL_JoystickDeviceItem * -IOS_RemoveJoystickDevice(SDL_JoystickDeviceItem *device) -{ - SDL_JoystickDeviceItem *prev = NULL; - SDL_JoystickDeviceItem *next = NULL; - SDL_JoystickDeviceItem *item = deviceList; - - if (device == NULL) { - return NULL; - } - - next = device->next; - - while (item != NULL) { - if (item == device) { - break; - } - prev = item; - item = item->next; - } - - /* Unlink the device item from the device list. */ - if (prev) { - prev->next = device->next; - } else if (device == deviceList) { - deviceList = device->next; - } - - if (device->joystick) { - device->joystick->hwdata = NULL; - } - -#ifdef SDL_JOYSTICK_MFI - @autoreleasepool { - if (device->controller) { - /* The controller was explicitly retained in the struct, so it - * should be explicitly released before freeing the struct. */ - GCController *controller = CFBridgingRelease((__bridge CFTypeRef)(device->controller)); - controller.controllerPausedHandler = nil; - device->controller = nil; - } - } -#endif /* SDL_JOYSTICK_MFI */ - - --numjoysticks; - - SDL_PrivateJoystickRemoved(device->instance_id); - - SDL_free(device->name); - SDL_free(device); - - return next; -} - -#if TARGET_OS_TV -static void SDLCALL -SDL_AppleTVRemoteRotationHintChanged(void *udata, const char *name, const char *oldValue, const char *newValue) -{ - BOOL allowRotation = newValue != NULL && *newValue != '0'; - - @autoreleasepool { - for (GCController *controller in [GCController controllers]) { - if (controller.microGamepad) { - controller.microGamepad.allowsRotation = allowRotation; - } - } - } -} -#endif /* TARGET_OS_TV */ - -static int -IOS_JoystickInit(void) -{ - @autoreleasepool { - NSNotificationCenter *center = [NSNotificationCenter defaultCenter]; - -#if !TARGET_OS_TV - if (SDL_GetHintBoolean(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, SDL_TRUE)) { - /* Default behavior, accelerometer as joystick */ - IOS_AddJoystickDevice(nil, SDL_TRUE); - } -#endif /* !TARGET_OS_TV */ - -#ifdef SDL_JOYSTICK_MFI - /* GameController.framework was added in iOS 7. */ - if (![GCController class]) { - return 0; - } - - for (GCController *controller in [GCController controllers]) { - IOS_AddJoystickDevice(controller, SDL_FALSE); - } - -#if TARGET_OS_TV - SDL_AddHintCallback(SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION, - SDL_AppleTVRemoteRotationHintChanged, NULL); -#endif /* TARGET_OS_TV */ - - connectObserver = [center addObserverForName:GCControllerDidConnectNotification - object:nil - queue:nil - usingBlock:^(NSNotification *note) { - GCController *controller = note.object; - IOS_AddJoystickDevice(controller, SDL_FALSE); - }]; - - disconnectObserver = [center addObserverForName:GCControllerDidDisconnectNotification - object:nil - queue:nil - usingBlock:^(NSNotification *note) { - GCController *controller = note.object; - SDL_JoystickDeviceItem *device = deviceList; - while (device != NULL) { - if (device->controller == controller) { - IOS_RemoveJoystickDevice(device); - break; - } - device = device->next; - } - }]; -#endif /* SDL_JOYSTICK_MFI */ - } - - return 0; -} - -static int -IOS_JoystickGetCount(void) -{ - return numjoysticks; -} - -static void -IOS_JoystickDetect(void) -{ -} - -static const char * -IOS_JoystickGetDeviceName(int device_index) -{ - SDL_JoystickDeviceItem *device = GetDeviceForIndex(device_index); - return device ? device->name : "Unknown"; -} - -static int -IOS_JoystickGetDevicePlayerIndex(int device_index) -{ - return -1; -} - -static SDL_JoystickGUID -IOS_JoystickGetDeviceGUID( int device_index ) -{ - SDL_JoystickDeviceItem *device = GetDeviceForIndex(device_index); - SDL_JoystickGUID guid; - if (device) { - guid = device->guid; - } else { - SDL_zero(guid); - } - return guid; -} - -static SDL_JoystickID -IOS_JoystickGetDeviceInstanceID(int device_index) -{ - SDL_JoystickDeviceItem *device = GetDeviceForIndex(device_index); - return device ? device->instance_id : -1; -} - -static int -IOS_JoystickOpen(SDL_Joystick * joystick, int device_index) -{ - SDL_JoystickDeviceItem *device = GetDeviceForIndex(device_index); - if (device == NULL) { - return SDL_SetError("Could not open Joystick: no hardware device for the specified index"); - } - - joystick->hwdata = device; - joystick->instance_id = device->instance_id; - - joystick->naxes = device->naxes; - joystick->nhats = device->nhats; - joystick->nbuttons = device->nbuttons; - joystick->nballs = 0; - - device->joystick = joystick; - - @autoreleasepool { - if (device->accelerometer) { -#if !TARGET_OS_TV - if (motionManager == nil) { - motionManager = [[CMMotionManager alloc] init]; - } - - /* Shorter times between updates can significantly increase CPU usage. */ - motionManager.accelerometerUpdateInterval = 0.1; - [motionManager startAccelerometerUpdates]; -#endif /* !TARGET_OS_TV */ - } else { -#ifdef SDL_JOYSTICK_MFI - GCController *controller = device->controller; - controller.controllerPausedHandler = ^(GCController *c) { - if (joystick->hwdata) { - ++joystick->hwdata->num_pause_presses; - } - }; -#endif /* SDL_JOYSTICK_MFI */ - } - } - if (device->remote) { - ++SDL_AppleTVRemoteOpenedAsJoystick; - } - - return 0; -} - -static void -IOS_AccelerometerUpdate(SDL_Joystick * joystick) -{ -#if !TARGET_OS_TV - const float maxgforce = SDL_IPHONE_MAX_GFORCE; - const SInt16 maxsint16 = 0x7FFF; - CMAcceleration accel; - - @autoreleasepool { - if (!motionManager.isAccelerometerActive) { - return; - } - - accel = motionManager.accelerometerData.acceleration; - } - - /* - Convert accelerometer data from floating point to Sint16, which is what - the joystick system expects. - - To do the conversion, the data is first clamped onto the interval - [-SDL_IPHONE_MAX_G_FORCE, SDL_IPHONE_MAX_G_FORCE], then the data is multiplied - by MAX_SINT16 so that it is mapped to the full range of an Sint16. - - You can customize the clamped range of this function by modifying the - SDL_IPHONE_MAX_GFORCE macro in SDL_config_iphoneos.h. - - Once converted to Sint16, the accelerometer data no longer has coherent - units. You can convert the data back to units of g-force by multiplying - it in your application's code by SDL_IPHONE_MAX_GFORCE / 0x7FFF. - */ - - /* clamp the data */ - accel.x = SDL_min(SDL_max(accel.x, -maxgforce), maxgforce); - accel.y = SDL_min(SDL_max(accel.y, -maxgforce), maxgforce); - accel.z = SDL_min(SDL_max(accel.z, -maxgforce), maxgforce); - - /* pass in data mapped to range of SInt16 */ - SDL_PrivateJoystickAxis(joystick, 0, (accel.x / maxgforce) * maxsint16); - SDL_PrivateJoystickAxis(joystick, 1, -(accel.y / maxgforce) * maxsint16); - SDL_PrivateJoystickAxis(joystick, 2, (accel.z / maxgforce) * maxsint16); -#endif /* !TARGET_OS_TV */ -} - -#ifdef SDL_JOYSTICK_MFI -static Uint8 -IOS_MFIJoystickHatStateForDPad(GCControllerDirectionPad *dpad) -{ - Uint8 hat = 0; - - if (dpad.up.isPressed) { - hat |= SDL_HAT_UP; - } else if (dpad.down.isPressed) { - hat |= SDL_HAT_DOWN; - } - - if (dpad.left.isPressed) { - hat |= SDL_HAT_LEFT; - } else if (dpad.right.isPressed) { - hat |= SDL_HAT_RIGHT; - } - - if (hat == 0) { - return SDL_HAT_CENTERED; - } - - return hat; -} -#endif - -static void -IOS_MFIJoystickUpdate(SDL_Joystick * joystick) -{ -#if SDL_JOYSTICK_MFI - @autoreleasepool { - GCController *controller = joystick->hwdata->controller; - Uint8 hatstate = SDL_HAT_CENTERED; - int i; - int updateplayerindex = 0; - - if (controller.extendedGamepad) { - GCExtendedGamepad *gamepad = controller.extendedGamepad; - - /* Axis order matches the XInput Windows mappings. */ - Sint16 axes[] = { - (Sint16) (gamepad.leftThumbstick.xAxis.value * 32767), - (Sint16) (gamepad.leftThumbstick.yAxis.value * -32767), - (Sint16) ((gamepad.leftTrigger.value * 65535) - 32768), - (Sint16) (gamepad.rightThumbstick.xAxis.value * 32767), - (Sint16) (gamepad.rightThumbstick.yAxis.value * -32767), - (Sint16) ((gamepad.rightTrigger.value * 65535) - 32768), - }; - - /* Button order matches the XInput Windows mappings. */ - Uint8 buttons[] = { - gamepad.buttonA.isPressed, gamepad.buttonB.isPressed, - gamepad.buttonX.isPressed, gamepad.buttonY.isPressed, - gamepad.leftShoulder.isPressed, - gamepad.rightShoulder.isPressed, - }; - - hatstate = IOS_MFIJoystickHatStateForDPad(gamepad.dpad); - - for (i = 0; i < SDL_arraysize(axes); i++) { - /* The triggers (axes 2 and 5) are resting at -32768 but SDL - * initializes its values to 0. We only want to make sure the - * player index is up to date if the user actually moves an axis. */ - if ((i != 2 && i != 5) || axes[i] != -32768) { - updateplayerindex |= (joystick->axes[i].value != axes[i]); - } - SDL_PrivateJoystickAxis(joystick, i, axes[i]); - } - - for (i = 0; i < SDL_arraysize(buttons); i++) { - updateplayerindex |= (joystick->buttons[i] != buttons[i]); - SDL_PrivateJoystickButton(joystick, i, buttons[i]); - } - } else if (controller.gamepad) { - GCGamepad *gamepad = controller.gamepad; - - /* Button order matches the XInput Windows mappings. */ - Uint8 buttons[] = { - gamepad.buttonA.isPressed, gamepad.buttonB.isPressed, - gamepad.buttonX.isPressed, gamepad.buttonY.isPressed, - gamepad.leftShoulder.isPressed, - gamepad.rightShoulder.isPressed, - }; - - hatstate = IOS_MFIJoystickHatStateForDPad(gamepad.dpad); - - for (i = 0; i < SDL_arraysize(buttons); i++) { - updateplayerindex |= (joystick->buttons[i] != buttons[i]); - SDL_PrivateJoystickButton(joystick, i, buttons[i]); - } - } -#if TARGET_OS_TV - else if (controller.microGamepad) { - GCMicroGamepad *gamepad = controller.microGamepad; - - Sint16 axes[] = { - (Sint16) (gamepad.dpad.xAxis.value * 32767), - (Sint16) (gamepad.dpad.yAxis.value * -32767), - }; - - for (i = 0; i < SDL_arraysize(axes); i++) { - updateplayerindex |= (joystick->axes[i].value != axes[i]); - SDL_PrivateJoystickAxis(joystick, i, axes[i]); - } - - Uint8 buttons[] = { - gamepad.buttonA.isPressed, - gamepad.buttonX.isPressed, - }; - - for (i = 0; i < SDL_arraysize(buttons); i++) { - updateplayerindex |= (joystick->buttons[i] != buttons[i]); - SDL_PrivateJoystickButton(joystick, i, buttons[i]); - } - } -#endif /* TARGET_OS_TV */ - - if (joystick->nhats > 0) { - updateplayerindex |= (joystick->hats[0] != hatstate); - SDL_PrivateJoystickHat(joystick, 0, hatstate); - } - - for (i = 0; i < joystick->hwdata->num_pause_presses; i++) { - const Uint8 pausebutton = joystick->nbuttons - 1; /* The pause button is always last. */ - SDL_PrivateJoystickButton(joystick, pausebutton, SDL_PRESSED); - SDL_PrivateJoystickButton(joystick, pausebutton, SDL_RELEASED); - updateplayerindex = YES; - } - joystick->hwdata->num_pause_presses = 0; - - if (updateplayerindex && controller.playerIndex == -1) { - BOOL usedPlayerIndexSlots[4] = {NO, NO, NO, NO}; - - /* Find the player index of all other connected controllers. */ - for (GCController *c in [GCController controllers]) { - if (c != controller && c.playerIndex >= 0) { - usedPlayerIndexSlots[c.playerIndex] = YES; - } - } - - /* Set this controller's player index to the first unused index. - * FIXME: This logic isn't great... but SDL doesn't expose this - * concept in its external API, so we don't have much to go on. */ - for (i = 0; i < SDL_arraysize(usedPlayerIndexSlots); i++) { - if (!usedPlayerIndexSlots[i]) { - controller.playerIndex = i; - break; - } - } - } - } -#endif /* SDL_JOYSTICK_MFI */ -} - -static int -IOS_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms) -{ - return SDL_Unsupported(); -} - -static void -IOS_JoystickUpdate(SDL_Joystick * joystick) -{ - SDL_JoystickDeviceItem *device = joystick->hwdata; - - if (device == NULL) { - return; - } - - if (device->accelerometer) { - IOS_AccelerometerUpdate(joystick); - } else if (device->controller) { - IOS_MFIJoystickUpdate(joystick); - } -} - -static void -IOS_JoystickClose(SDL_Joystick * joystick) -{ - SDL_JoystickDeviceItem *device = joystick->hwdata; - - if (device == NULL) { - return; - } - - device->joystick = NULL; - - @autoreleasepool { - if (device->accelerometer) { -#if !TARGET_OS_TV - [motionManager stopAccelerometerUpdates]; -#endif /* !TARGET_OS_TV */ - } else if (device->controller) { -#ifdef SDL_JOYSTICK_MFI - GCController *controller = device->controller; - controller.controllerPausedHandler = nil; - controller.playerIndex = -1; -#endif - } - } - if (device->remote) { - --SDL_AppleTVRemoteOpenedAsJoystick; - } -} - -static void -IOS_JoystickQuit(void) -{ - @autoreleasepool { -#ifdef SDL_JOYSTICK_MFI - NSNotificationCenter *center = [NSNotificationCenter defaultCenter]; - - if (connectObserver) { - [center removeObserver:connectObserver name:GCControllerDidConnectNotification object:nil]; - connectObserver = nil; - } - - if (disconnectObserver) { - [center removeObserver:disconnectObserver name:GCControllerDidDisconnectNotification object:nil]; - disconnectObserver = nil; - } - -#if TARGET_OS_TV - SDL_DelHintCallback(SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION, - SDL_AppleTVRemoteRotationHintChanged, NULL); -#endif /* TARGET_OS_TV */ -#endif /* SDL_JOYSTICK_MFI */ - - while (deviceList != NULL) { - IOS_RemoveJoystickDevice(deviceList); - } - -#if !TARGET_OS_TV - motionManager = nil; -#endif /* !TARGET_OS_TV */ - } - - numjoysticks = 0; -} - -SDL_JoystickDriver SDL_IOS_JoystickDriver = -{ - IOS_JoystickInit, - IOS_JoystickGetCount, - IOS_JoystickDetect, - IOS_JoystickGetDeviceName, - IOS_JoystickGetDevicePlayerIndex, - IOS_JoystickGetDeviceGUID, - IOS_JoystickGetDeviceInstanceID, - IOS_JoystickOpen, - IOS_JoystickRumble, - IOS_JoystickUpdate, - IOS_JoystickClose, - IOS_JoystickQuit, -}; - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Source/3rdParty/SDL2/src/joystick/iphoneos/SDL_sysjoystick_c.h b/Source/3rdParty/SDL2/src/joystick/iphoneos/SDL_sysjoystick_c.h deleted file mode 100644 index 12aa296..0000000 --- a/Source/3rdParty/SDL2/src/joystick/iphoneos/SDL_sysjoystick_c.h +++ /dev/null @@ -1,57 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "../../SDL_internal.h" - -#ifndef SDL_JOYSTICK_IOS_H -#define SDL_JOYSTICK_IOS_H - -#include "SDL_stdinc.h" -#include "../SDL_sysjoystick.h" - -@class GCController; - -typedef struct joystick_hwdata -{ - SDL_bool accelerometer; - SDL_bool remote; - - GCController __unsafe_unretained *controller; - int num_pause_presses; - Uint32 pause_button_down_time; - - char *name; - SDL_Joystick *joystick; - SDL_JoystickID instance_id; - SDL_JoystickGUID guid; - - int naxes; - int nbuttons; - int nhats; - - struct joystick_hwdata *next; -} joystick_hwdata; - -typedef joystick_hwdata SDL_JoystickDeviceItem; - -#endif /* SDL_JOYSTICK_IOS_H */ - - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Source/3rdParty/SDL2/src/joystick/linux/SDL_sysjoystick.c b/Source/3rdParty/SDL2/src/joystick/linux/SDL_sysjoystick.c deleted file mode 100644 index 06a2d9a..0000000 --- a/Source/3rdParty/SDL2/src/joystick/linux/SDL_sysjoystick.c +++ /dev/null @@ -1,1121 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "../../SDL_internal.h" - -#ifdef SDL_JOYSTICK_LINUX - -#ifndef SDL_INPUT_LINUXEV -#error SDL now requires a Linux 2.4+ kernel with /dev/input/event support. -#endif - -/* This is the Linux implementation of the SDL joystick API */ - -#include <sys/stat.h> -#include <errno.h> /* errno, strerror */ -#include <fcntl.h> -#include <limits.h> /* For the definition of PATH_MAX */ -#include <sys/ioctl.h> -#include <unistd.h> -#include <linux/joystick.h> - -#include "SDL_assert.h" -#include "SDL_joystick.h" -#include "SDL_endian.h" -#include "../../events/SDL_events_c.h" -#include "../SDL_sysjoystick.h" -#include "../SDL_joystick_c.h" -#include "../steam/SDL_steamcontroller.h" -#include "SDL_sysjoystick_c.h" -#include "../hidapi/SDL_hidapijoystick_c.h" - -/* This isn't defined in older Linux kernel headers */ -#ifndef SYN_DROPPED -#define SYN_DROPPED 3 -#endif - -#include "../../core/linux/SDL_udev.h" - -static int MaybeAddDevice(const char *path); -#if SDL_USE_LIBUDEV -static int MaybeRemoveDevice(const char *path); -static void joystick_udev_callback(SDL_UDEV_deviceevent udev_type, int udev_class, const char *devpath); -#endif /* SDL_USE_LIBUDEV */ - - -/* A linked list of available joysticks */ -typedef struct SDL_joylist_item -{ - int device_instance; - char *path; /* "/dev/input/event2" or whatever */ - char *name; /* "SideWinder 3D Pro" or whatever */ - SDL_JoystickGUID guid; - dev_t devnum; - struct joystick_hwdata *hwdata; - struct SDL_joylist_item *next; - - /* Steam Controller support */ - SDL_bool m_bSteamController; -} SDL_joylist_item; - -static SDL_joylist_item *SDL_joylist = NULL; -static SDL_joylist_item *SDL_joylist_tail = NULL; -static int numjoysticks = 0; - - -#define test_bit(nr, addr) \ - (((1UL << ((nr) % (sizeof(long) * 8))) & ((addr)[(nr) / (sizeof(long) * 8)])) != 0) -#define NBITS(x) ((((x)-1)/(sizeof(long) * 8))+1) - -static int -IsJoystick(int fd, char *namebuf, const size_t namebuflen, SDL_JoystickGUID *guid) -{ - /* This list is taken from: - https://raw.githubusercontent.com/denilsonsa/udev-joystick-blacklist/master/generate_rules.py - */ - static Uint32 joystick_blacklist[] = { - /* Microsoft Microsoft Wireless Optical Desktop® 2.10 */ - /* Microsoft Wireless Desktop - Comfort Edition */ - MAKE_VIDPID(0x045e, 0x009d), - - /* Microsoft Microsoft® Digital Media Pro Keyboard */ - /* Microsoft Corp. Digital Media Pro Keyboard */ - MAKE_VIDPID(0x045e, 0x00b0), - - /* Microsoft Microsoft® Digital Media Keyboard */ - /* Microsoft Corp. Digital Media Keyboard 1.0A */ - MAKE_VIDPID(0x045e, 0x00b4), - - /* Microsoft Microsoft® Digital Media Keyboard 3000 */ - MAKE_VIDPID(0x045e, 0x0730), - - /* Microsoft Microsoft® 2.4GHz Transceiver v6.0 */ - /* Microsoft Microsoft® 2.4GHz Transceiver v8.0 */ - /* Microsoft Corp. Nano Transceiver v1.0 for Bluetooth */ - /* Microsoft Wireless Mobile Mouse 1000 */ - /* Microsoft Wireless Desktop 3000 */ - MAKE_VIDPID(0x045e, 0x0745), - - /* Microsoft® SideWinder(TM) 2.4GHz Transceiver */ - MAKE_VIDPID(0x045e, 0x0748), - - /* Microsoft Corp. Wired Keyboard 600 */ - MAKE_VIDPID(0x045e, 0x0750), - - /* Microsoft Corp. Sidewinder X4 keyboard */ - MAKE_VIDPID(0x045e, 0x0768), - - /* Microsoft Corp. Arc Touch Mouse Transceiver */ - MAKE_VIDPID(0x045e, 0x0773), - - /* Microsoft® 2.4GHz Transceiver v9.0 */ - /* Microsoft® Nano Transceiver v2.1 */ - /* Microsoft Sculpt Ergonomic Keyboard (5KV-00001) */ - MAKE_VIDPID(0x045e, 0x07a5), - - /* Microsoft® Nano Transceiver v1.0 */ - /* Microsoft Wireless Keyboard 800 */ - MAKE_VIDPID(0x045e, 0x07b2), - - /* Microsoft® Nano Transceiver v2.0 */ - MAKE_VIDPID(0x045e, 0x0800), - - /* List of Wacom devices at: http://linuxwacom.sourceforge.net/wiki/index.php/Device_IDs */ - MAKE_VIDPID(0x056a, 0x0010), /* Wacom ET-0405 Graphire */ - MAKE_VIDPID(0x056a, 0x0011), /* Wacom ET-0405A Graphire2 (4x5) */ - MAKE_VIDPID(0x056a, 0x0012), /* Wacom ET-0507A Graphire2 (5x7) */ - MAKE_VIDPID(0x056a, 0x0013), /* Wacom CTE-430 Graphire3 (4x5) */ - MAKE_VIDPID(0x056a, 0x0014), /* Wacom CTE-630 Graphire3 (6x8) */ - MAKE_VIDPID(0x056a, 0x0015), /* Wacom CTE-440 Graphire4 (4x5) */ - MAKE_VIDPID(0x056a, 0x0016), /* Wacom CTE-640 Graphire4 (6x8) */ - MAKE_VIDPID(0x056a, 0x0017), /* Wacom CTE-450 Bamboo Fun (4x5) */ - MAKE_VIDPID(0x056a, 0x0016), /* Wacom CTE-640 Graphire 4 6x8 */ - MAKE_VIDPID(0x056a, 0x0017), /* Wacom CTE-450 Bamboo Fun 4x5 */ - MAKE_VIDPID(0x056a, 0x0018), /* Wacom CTE-650 Bamboo Fun 6x8 */ - MAKE_VIDPID(0x056a, 0x0019), /* Wacom CTE-631 Bamboo One */ - MAKE_VIDPID(0x056a, 0x00d1), /* Wacom Bamboo Pen and Touch CTH-460 */ - - MAKE_VIDPID(0x09da, 0x054f), /* A4 Tech Co., G7 750 mouse */ - MAKE_VIDPID(0x09da, 0x3043), /* A4 Tech Co., Ltd Bloody R8A Gaming Mouse */ - MAKE_VIDPID(0x09da, 0x31b5), /* A4 Tech Co., Ltd Bloody TL80 Terminator Laser Gaming Mouse */ - MAKE_VIDPID(0x09da, 0x3997), /* A4 Tech Co., Ltd Bloody RT7 Terminator Wireless */ - MAKE_VIDPID(0x09da, 0x3f8b), /* A4 Tech Co., Ltd Bloody V8 mouse */ - MAKE_VIDPID(0x09da, 0x51f4), /* Modecom MC-5006 Keyboard */ - MAKE_VIDPID(0x09da, 0x5589), /* A4 Tech Co., Ltd Terminator TL9 Laser Gaming Mouse */ - MAKE_VIDPID(0x09da, 0x7b22), /* A4 Tech Co., Ltd Bloody V5 */ - MAKE_VIDPID(0x09da, 0x7f2d), /* A4 Tech Co., Ltd Bloody R3 mouse */ - MAKE_VIDPID(0x09da, 0x8090), /* A4 Tech Co., Ltd X-718BK Oscar Optical Gaming Mouse */ - MAKE_VIDPID(0x09da, 0x9066), /* A4 Tech Co., Sharkoon Fireglider Optical */ - MAKE_VIDPID(0x09da, 0x9090), /* A4 Tech Co., Ltd XL-730K / XL-750BK / XL-755BK Laser Mouse */ - MAKE_VIDPID(0x09da, 0x90c0), /* A4 Tech Co., Ltd X7 G800V keyboard */ - MAKE_VIDPID(0x09da, 0xf012), /* A4 Tech Co., Ltd Bloody V7 mouse */ - MAKE_VIDPID(0x09da, 0xf32a), /* A4 Tech Co., Ltd Bloody B540 keyboard */ - MAKE_VIDPID(0x09da, 0xf613), /* A4 Tech Co., Ltd Bloody V2 mouse */ - MAKE_VIDPID(0x09da, 0xf624), /* A4 Tech Co., Ltd Bloody B120 Keyboard */ - - MAKE_VIDPID(0x1d57, 0xad03), /* [T3] 2.4GHz and IR Air Mouse Remote Control */ - - MAKE_VIDPID(0x1e7d, 0x2e4a), /* Roccat Tyon Mouse */ - - MAKE_VIDPID(0x20a0, 0x422d), /* Winkeyless.kr Keyboards */ - - MAKE_VIDPID(0x2516, 0x001f), /* Cooler Master Storm Mizar Mouse */ - MAKE_VIDPID(0x2516, 0x0028), /* Cooler Master Storm Alcor Mouse */ - }; - struct input_id inpid; - int i; - Uint32 id; - Uint16 *guid16 = (Uint16 *)guid->data; - -#if !SDL_USE_LIBUDEV - /* When udev is enabled we only get joystick devices here, so there's no need to test them */ - unsigned long evbit[NBITS(EV_MAX)] = { 0 }; - unsigned long keybit[NBITS(KEY_MAX)] = { 0 }; - unsigned long absbit[NBITS(ABS_MAX)] = { 0 }; - - if ((ioctl(fd, EVIOCGBIT(0, sizeof(evbit)), evbit) < 0) || - (ioctl(fd, EVIOCGBIT(EV_KEY, sizeof(keybit)), keybit) < 0) || - (ioctl(fd, EVIOCGBIT(EV_ABS, sizeof(absbit)), absbit) < 0)) { - return (0); - } - - if (!(test_bit(EV_KEY, evbit) && test_bit(EV_ABS, evbit) && - test_bit(ABS_X, absbit) && test_bit(ABS_Y, absbit))) { - return 0; - } -#endif - - if (ioctl(fd, EVIOCGNAME(namebuflen), namebuf) < 0) { - return 0; - } - - if (ioctl(fd, EVIOCGID, &inpid) < 0) { - return 0; - } - -#ifdef SDL_JOYSTICK_HIDAPI - if (HIDAPI_IsDevicePresent(inpid.vendor, inpid.product, inpid.version)) { - /* The HIDAPI driver is taking care of this device */ - return 0; - } -#endif - - /* Check the joystick blacklist */ - id = MAKE_VIDPID(inpid.vendor, inpid.product); - for (i = 0; i < SDL_arraysize(joystick_blacklist); ++i) { - if (id == joystick_blacklist[i]) { - return 0; - } - } - -#ifdef DEBUG_JOYSTICK - printf("Joystick: %s, bustype = %d, vendor = 0x%.4x, product = 0x%.4x, version = %d\n", namebuf, inpid.bustype, inpid.vendor, inpid.product, inpid.version); -#endif - - SDL_memset(guid->data, 0, sizeof(guid->data)); - - /* We only need 16 bits for each of these; space them out to fill 128. */ - /* Byteswap so devices get same GUID on little/big endian platforms. */ - *guid16++ = SDL_SwapLE16(inpid.bustype); - *guid16++ = 0; - - if (inpid.vendor && inpid.product) { - *guid16++ = SDL_SwapLE16(inpid.vendor); - *guid16++ = 0; - *guid16++ = SDL_SwapLE16(inpid.product); - *guid16++ = 0; - *guid16++ = SDL_SwapLE16(inpid.version); - *guid16++ = 0; - } else { - SDL_strlcpy((char*)guid16, namebuf, sizeof(guid->data) - 4); - } - - if (SDL_ShouldIgnoreJoystick(namebuf, *guid)) { - return 0; - } - return 1; -} - -#if SDL_USE_LIBUDEV -static void joystick_udev_callback(SDL_UDEV_deviceevent udev_type, int udev_class, const char *devpath) -{ - if (devpath == NULL) { - return; - } - - switch (udev_type) { - case SDL_UDEV_DEVICEADDED: - if (!(udev_class & SDL_UDEV_DEVICE_JOYSTICK)) { - return; - } - MaybeAddDevice(devpath); - break; - - case SDL_UDEV_DEVICEREMOVED: - MaybeRemoveDevice(devpath); - break; - - default: - break; - } - -} -#endif /* SDL_USE_LIBUDEV */ - - -/* !!! FIXME: I would love to dump this code and use libudev instead. */ -static int -MaybeAddDevice(const char *path) -{ - struct stat sb; - int fd = -1; - int isstick = 0; - char namebuf[128]; - SDL_JoystickGUID guid; - SDL_joylist_item *item; - - if (path == NULL) { - return -1; - } - - if (stat(path, &sb) == -1) { - return -1; - } - - /* Check to make sure it's not already in list. */ - for (item = SDL_joylist; item != NULL; item = item->next) { - if (sb.st_rdev == item->devnum) { - return -1; /* already have this one */ - } - } - - fd = open(path, O_RDONLY, 0); - if (fd < 0) { - return -1; - } - -#ifdef DEBUG_INPUT_EVENTS - printf("Checking %s\n", path); -#endif - - isstick = IsJoystick(fd, namebuf, sizeof (namebuf), &guid); - close(fd); - if (!isstick) { - return -1; - } - - item = (SDL_joylist_item *) SDL_malloc(sizeof (SDL_joylist_item)); - if (item == NULL) { - return -1; - } - - SDL_zerop(item); - item->devnum = sb.st_rdev; - item->path = SDL_strdup(path); - item->name = SDL_strdup(namebuf); - item->guid = guid; - - if ((item->path == NULL) || (item->name == NULL)) { - SDL_free(item->path); - SDL_free(item->name); - SDL_free(item); - return -1; - } - - item->device_instance = SDL_GetNextJoystickInstanceID(); - if (SDL_joylist_tail == NULL) { - SDL_joylist = SDL_joylist_tail = item; - } else { - SDL_joylist_tail->next = item; - SDL_joylist_tail = item; - } - - /* Need to increment the joystick count before we post the event */ - ++numjoysticks; - - SDL_PrivateJoystickAdded(item->device_instance); - - return numjoysticks; -} - -#if SDL_USE_LIBUDEV -/* !!! FIXME: I would love to dump this code and use libudev instead. */ -static int -MaybeRemoveDevice(const char *path) -{ - SDL_joylist_item *item; - SDL_joylist_item *prev = NULL; - - if (path == NULL) { - return -1; - } - - for (item = SDL_joylist; item != NULL; item = item->next) { - /* found it, remove it. */ - if (SDL_strcmp(path, item->path) == 0) { - const int retval = item->device_instance; - if (item->hwdata) { - item->hwdata->item = NULL; - } - if (prev != NULL) { - prev->next = item->next; - } else { - SDL_assert(SDL_joylist == item); - SDL_joylist = item->next; - } - if (item == SDL_joylist_tail) { - SDL_joylist_tail = prev; - } - - /* Need to decrement the joystick count before we post the event */ - --numjoysticks; - - SDL_PrivateJoystickRemoved(item->device_instance); - - SDL_free(item->path); - SDL_free(item->name); - SDL_free(item); - return retval; - } - prev = item; - } - - return -1; -} -#endif - -#if ! SDL_USE_LIBUDEV -static int -JoystickInitWithoutUdev(void) -{ - int i; - char path[PATH_MAX]; - - /* !!! FIXME: only finds sticks if they're called /dev/input/event[0..31] */ - /* !!! FIXME: we could at least readdir() through /dev/input...? */ - /* !!! FIXME: (or delete this and rely on libudev?) */ - for (i = 0; i < 32; i++) { - SDL_snprintf(path, SDL_arraysize(path), "/dev/input/event%d", i); - MaybeAddDevice(path); - } - - return 0; -} -#endif - -#if SDL_USE_LIBUDEV -static int -JoystickInitWithUdev(void) -{ - if (SDL_UDEV_Init() < 0) { - return SDL_SetError("Could not initialize UDEV"); - } - - /* Set up the udev callback */ - if (SDL_UDEV_AddCallback(joystick_udev_callback) < 0) { - SDL_UDEV_Quit(); - return SDL_SetError("Could not set up joystick <-> udev callback"); - } - - /* Force a scan to build the initial device list */ - SDL_UDEV_Scan(); - - return 0; -} -#endif - -static SDL_bool SteamControllerConnectedCallback(const char *name, SDL_JoystickGUID guid, int *device_instance) -{ - SDL_joylist_item *item; - - item = (SDL_joylist_item *) SDL_calloc(1, sizeof (SDL_joylist_item)); - if (item == NULL) { - return SDL_FALSE; - } - - item->path = SDL_strdup(""); - item->name = SDL_strdup(name); - item->guid = guid; - item->m_bSteamController = SDL_TRUE; - - if ((item->path == NULL) || (item->name == NULL)) { - SDL_free(item->path); - SDL_free(item->name); - SDL_free(item); - return SDL_FALSE; - } - - *device_instance = item->device_instance = SDL_GetNextJoystickInstanceID(); - if (SDL_joylist_tail == NULL) { - SDL_joylist = SDL_joylist_tail = item; - } else { - SDL_joylist_tail->next = item; - SDL_joylist_tail = item; - } - - /* Need to increment the joystick count before we post the event */ - ++numjoysticks; - - SDL_PrivateJoystickAdded(item->device_instance); - - return SDL_TRUE; -} - -static void SteamControllerDisconnectedCallback(int device_instance) -{ - SDL_joylist_item *item; - SDL_joylist_item *prev = NULL; - - for (item = SDL_joylist; item != NULL; item = item->next) { - /* found it, remove it. */ - if (item->device_instance == device_instance) { - if (item->hwdata) { - item->hwdata->item = NULL; - } - if (prev != NULL) { - prev->next = item->next; - } else { - SDL_assert(SDL_joylist == item); - SDL_joylist = item->next; - } - if (item == SDL_joylist_tail) { - SDL_joylist_tail = prev; - } - - /* Need to decrement the joystick count before we post the event */ - --numjoysticks; - - SDL_PrivateJoystickRemoved(item->device_instance); - - SDL_free(item->name); - SDL_free(item); - return; - } - prev = item; - } -} - -static int -LINUX_JoystickInit(void) -{ - /* First see if the user specified one or more joysticks to use */ - if (SDL_getenv("SDL_JOYSTICK_DEVICE") != NULL) { - char *envcopy, *envpath, *delim; - envcopy = SDL_strdup(SDL_getenv("SDL_JOYSTICK_DEVICE")); - envpath = envcopy; - while (envpath != NULL) { - delim = SDL_strchr(envpath, ':'); - if (delim != NULL) { - *delim++ = '\0'; - } - MaybeAddDevice(envpath); - envpath = delim; - } - SDL_free(envcopy); - } - - SDL_InitSteamControllers(SteamControllerConnectedCallback, - SteamControllerDisconnectedCallback); - -#if SDL_USE_LIBUDEV - return JoystickInitWithUdev(); -#else - return JoystickInitWithoutUdev(); -#endif -} - -static int -LINUX_JoystickGetCount(void) -{ - return numjoysticks; -} - -static void -LINUX_JoystickDetect(void) -{ -#if SDL_USE_LIBUDEV - SDL_UDEV_Poll(); -#endif - - SDL_UpdateSteamControllers(); -} - -static SDL_joylist_item * -JoystickByDevIndex(int device_index) -{ - SDL_joylist_item *item = SDL_joylist; - - if ((device_index < 0) || (device_index >= numjoysticks)) { - return NULL; - } - - while (device_index > 0) { - SDL_assert(item != NULL); - device_index--; - item = item->next; - } - - return item; -} - -/* Function to get the device-dependent name of a joystick */ -static const char * -LINUX_JoystickGetDeviceName(int device_index) -{ - return JoystickByDevIndex(device_index)->name; -} - -static int -LINUX_JoystickGetDevicePlayerIndex(int device_index) -{ - return -1; -} - -static SDL_JoystickGUID -LINUX_JoystickGetDeviceGUID( int device_index ) -{ - return JoystickByDevIndex(device_index)->guid; -} - -/* Function to perform the mapping from device index to the instance id for this index */ -static SDL_JoystickID -LINUX_JoystickGetDeviceInstanceID(int device_index) -{ - return JoystickByDevIndex(device_index)->device_instance; -} - -static int -allocate_hatdata(SDL_Joystick * joystick) -{ - int i; - - joystick->hwdata->hats = - (struct hwdata_hat *) SDL_malloc(joystick->nhats * - sizeof(struct hwdata_hat)); - if (joystick->hwdata->hats == NULL) { - return (-1); - } - for (i = 0; i < joystick->nhats; ++i) { - joystick->hwdata->hats[i].axis[0] = 1; - joystick->hwdata->hats[i].axis[1] = 1; - } - return (0); -} - -static int -allocate_balldata(SDL_Joystick * joystick) -{ - int i; - - joystick->hwdata->balls = - (struct hwdata_ball *) SDL_malloc(joystick->nballs * - sizeof(struct hwdata_ball)); - if (joystick->hwdata->balls == NULL) { - return (-1); - } - for (i = 0; i < joystick->nballs; ++i) { - joystick->hwdata->balls[i].axis[0] = 0; - joystick->hwdata->balls[i].axis[1] = 0; - } - return (0); -} - -static void -ConfigJoystick(SDL_Joystick * joystick, int fd) -{ - int i, t; - unsigned long keybit[NBITS(KEY_MAX)] = { 0 }; - unsigned long absbit[NBITS(ABS_MAX)] = { 0 }; - unsigned long relbit[NBITS(REL_MAX)] = { 0 }; - unsigned long ffbit[NBITS(FF_MAX)] = { 0 }; - - /* See if this device uses the new unified event API */ - if ((ioctl(fd, EVIOCGBIT(EV_KEY, sizeof(keybit)), keybit) >= 0) && - (ioctl(fd, EVIOCGBIT(EV_ABS, sizeof(absbit)), absbit) >= 0) && - (ioctl(fd, EVIOCGBIT(EV_REL, sizeof(relbit)), relbit) >= 0)) { - - /* Get the number of buttons, axes, and other thingamajigs */ - for (i = BTN_JOYSTICK; i < KEY_MAX; ++i) { - if (test_bit(i, keybit)) { -#ifdef DEBUG_INPUT_EVENTS - printf("Joystick has button: 0x%x\n", i); -#endif - joystick->hwdata->key_map[i] = joystick->nbuttons; - ++joystick->nbuttons; - } - } - for (i = 0; i < BTN_JOYSTICK; ++i) { - if (test_bit(i, keybit)) { -#ifdef DEBUG_INPUT_EVENTS - printf("Joystick has button: 0x%x\n", i); -#endif - joystick->hwdata->key_map[i] = joystick->nbuttons; - ++joystick->nbuttons; - } - } - for (i = 0; i < ABS_MAX; ++i) { - /* Skip hats */ - if (i == ABS_HAT0X) { - i = ABS_HAT3Y; - continue; - } - if (test_bit(i, absbit)) { - struct input_absinfo absinfo; - - if (ioctl(fd, EVIOCGABS(i), &absinfo) < 0) { - continue; - } -#ifdef DEBUG_INPUT_EVENTS - printf("Joystick has absolute axis: 0x%.2x\n", i); - printf("Values = { %d, %d, %d, %d, %d }\n", - absinfo.value, absinfo.minimum, absinfo.maximum, - absinfo.fuzz, absinfo.flat); -#endif /* DEBUG_INPUT_EVENTS */ - joystick->hwdata->abs_map[i] = joystick->naxes; - if (absinfo.minimum == absinfo.maximum) { - joystick->hwdata->abs_correct[i].used = 0; - } else { - joystick->hwdata->abs_correct[i].used = 1; - joystick->hwdata->abs_correct[i].coef[0] = - (absinfo.maximum + absinfo.minimum) - 2 * absinfo.flat; - joystick->hwdata->abs_correct[i].coef[1] = - (absinfo.maximum + absinfo.minimum) + 2 * absinfo.flat; - t = ((absinfo.maximum - absinfo.minimum) - 4 * absinfo.flat); - if (t != 0) { - joystick->hwdata->abs_correct[i].coef[2] = - (1 << 28) / t; - } else { - joystick->hwdata->abs_correct[i].coef[2] = 0; - } - } - ++joystick->naxes; - } - } - for (i = ABS_HAT0X; i <= ABS_HAT3Y; i += 2) { - if (test_bit(i, absbit) || test_bit(i + 1, absbit)) { - struct input_absinfo absinfo; - - if (ioctl(fd, EVIOCGABS(i), &absinfo) < 0) { - continue; - } -#ifdef DEBUG_INPUT_EVENTS - printf("Joystick has hat %d\n", (i - ABS_HAT0X) / 2); - printf("Values = { %d, %d, %d, %d, %d }\n", - absinfo.value, absinfo.minimum, absinfo.maximum, - absinfo.fuzz, absinfo.flat); -#endif /* DEBUG_INPUT_EVENTS */ - ++joystick->nhats; - } - } - if (test_bit(REL_X, relbit) || test_bit(REL_Y, relbit)) { - ++joystick->nballs; - } - - /* Allocate data to keep track of these thingamajigs */ - if (joystick->nhats > 0) { - if (allocate_hatdata(joystick) < 0) { - joystick->nhats = 0; - } - } - if (joystick->nballs > 0) { - if (allocate_balldata(joystick) < 0) { - joystick->nballs = 0; - } - } - } - - if (ioctl(fd, EVIOCGBIT(EV_FF, sizeof(ffbit)), ffbit) >= 0) { - if (test_bit(FF_RUMBLE, ffbit)) { - joystick->hwdata->ff_rumble = SDL_TRUE; - } - if (test_bit(FF_SINE, ffbit)) { - joystick->hwdata->ff_sine = SDL_TRUE; - } - } -} - - -/* Function to open a joystick for use. - The joystick to open is specified by the device index. - This should fill the nbuttons and naxes fields of the joystick structure. - It returns 0, or -1 if there is an error. - */ -static int -LINUX_JoystickOpen(SDL_Joystick * joystick, int device_index) -{ - SDL_joylist_item *item = JoystickByDevIndex(device_index); - - if (item == NULL) { - return SDL_SetError("No such device"); - } - - joystick->instance_id = item->device_instance; - joystick->hwdata = (struct joystick_hwdata *) - SDL_calloc(1, sizeof(*joystick->hwdata)); - if (joystick->hwdata == NULL) { - return SDL_OutOfMemory(); - } - joystick->hwdata->item = item; - joystick->hwdata->guid = item->guid; - joystick->hwdata->effect.id = -1; - joystick->hwdata->m_bSteamController = item->m_bSteamController; - - if (item->m_bSteamController) { - joystick->hwdata->fd = -1; - SDL_GetSteamControllerInputs(&joystick->nbuttons, - &joystick->naxes, - &joystick->nhats); - } else { - int fd = open(item->path, O_RDWR, 0); - if (fd < 0) { - SDL_free(joystick->hwdata); - joystick->hwdata = NULL; - return SDL_SetError("Unable to open %s", item->path); - } - - joystick->hwdata->fd = fd; - joystick->hwdata->fname = SDL_strdup(item->path); - if (joystick->hwdata->fname == NULL) { - SDL_free(joystick->hwdata); - joystick->hwdata = NULL; - close(fd); - return SDL_OutOfMemory(); - } - - /* Set the joystick to non-blocking read mode */ - fcntl(fd, F_SETFL, O_NONBLOCK); - - /* Get the number of buttons and axes on the joystick */ - ConfigJoystick(joystick, fd); - } - - SDL_assert(item->hwdata == NULL); - item->hwdata = joystick->hwdata; - - /* mark joystick as fresh and ready */ - joystick->hwdata->fresh = 1; - - return (0); -} - -static int -LINUX_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms) -{ - struct input_event event; - - if (joystick->hwdata->ff_rumble) { - struct ff_effect *effect = &joystick->hwdata->effect; - - effect->type = FF_RUMBLE; - effect->replay.length = SDL_min(duration_ms, 32767); - effect->u.rumble.strong_magnitude = low_frequency_rumble; - effect->u.rumble.weak_magnitude = high_frequency_rumble; - } else if (joystick->hwdata->ff_sine) { - /* Scale and average the two rumble strengths */ - Sint16 magnitude = (Sint16)(((low_frequency_rumble / 2) + (high_frequency_rumble / 2)) / 2); - struct ff_effect *effect = &joystick->hwdata->effect; - - effect->type = FF_PERIODIC; - effect->replay.length = SDL_min(duration_ms, 32767); - effect->u.periodic.waveform = FF_SINE; - effect->u.periodic.magnitude = magnitude; - } else { - return SDL_Unsupported(); - } - - if (ioctl(joystick->hwdata->fd, EVIOCSFF, &joystick->hwdata->effect) < 0) { - return SDL_SetError("Couldn't update rumble effect: %s", strerror(errno)); - } - - event.type = EV_FF; - event.code = joystick->hwdata->effect.id; - event.value = 1; - if (write(joystick->hwdata->fd, &event, sizeof(event)) < 0) { - return SDL_SetError("Couldn't start rumble effect: %s", strerror(errno)); - } - return 0; -} - -static SDL_INLINE void -HandleHat(SDL_Joystick * stick, Uint8 hat, int axis, int value) -{ - struct hwdata_hat *the_hat; - const Uint8 position_map[3][3] = { - {SDL_HAT_LEFTUP, SDL_HAT_UP, SDL_HAT_RIGHTUP}, - {SDL_HAT_LEFT, SDL_HAT_CENTERED, SDL_HAT_RIGHT}, - {SDL_HAT_LEFTDOWN, SDL_HAT_DOWN, SDL_HAT_RIGHTDOWN} - }; - - the_hat = &stick->hwdata->hats[hat]; - if (value < 0) { - value = 0; - } else if (value == 0) { - value = 1; - } else if (value > 0) { - value = 2; - } - if (value != the_hat->axis[axis]) { - the_hat->axis[axis] = value; - SDL_PrivateJoystickHat(stick, hat, - position_map[the_hat-> - axis[1]][the_hat->axis[0]]); - } -} - -static SDL_INLINE void -HandleBall(SDL_Joystick * stick, Uint8 ball, int axis, int value) -{ - stick->hwdata->balls[ball].axis[axis] += value; -} - - -static SDL_INLINE int -AxisCorrect(SDL_Joystick * joystick, int which, int value) -{ - struct axis_correct *correct; - - correct = &joystick->hwdata->abs_correct[which]; - if (correct->used) { - value *= 2; - if (value > correct->coef[0]) { - if (value < correct->coef[1]) { - return 0; - } - value -= correct->coef[1]; - } else { - value -= correct->coef[0]; - } - value *= correct->coef[2]; - value >>= 13; - } - - /* Clamp and return */ - if (value < -32768) - return -32768; - if (value > 32767) - return 32767; - - return value; -} - -static SDL_INLINE void -PollAllValues(SDL_Joystick * joystick) -{ - struct input_absinfo absinfo; - int a, b = 0; - - /* Poll all axis */ - for (a = ABS_X; b < ABS_MAX; a++) { - switch (a) { - case ABS_HAT0X: - case ABS_HAT0Y: - case ABS_HAT1X: - case ABS_HAT1Y: - case ABS_HAT2X: - case ABS_HAT2Y: - case ABS_HAT3X: - case ABS_HAT3Y: - /* ingore hats */ - break; - default: - if (joystick->hwdata->abs_correct[b].used) { - if (ioctl(joystick->hwdata->fd, EVIOCGABS(a), &absinfo) >= 0) { - absinfo.value = AxisCorrect(joystick, b, absinfo.value); - -#ifdef DEBUG_INPUT_EVENTS - printf("Joystick : Re-read Axis %d (%d) val= %d\n", - joystick->hwdata->abs_map[b], a, absinfo.value); -#endif - SDL_PrivateJoystickAxis(joystick, - joystick->hwdata->abs_map[b], - absinfo.value); - } - } - b++; - } - } -} - -static SDL_INLINE void -HandleInputEvents(SDL_Joystick * joystick) -{ - struct input_event events[32]; - int i, len; - int code; - - if (joystick->hwdata->fresh) { - PollAllValues(joystick); - joystick->hwdata->fresh = 0; - } - - while ((len = read(joystick->hwdata->fd, events, (sizeof events))) > 0) { - len /= sizeof(events[0]); - for (i = 0; i < len; ++i) { - code = events[i].code; - switch (events[i].type) { - case EV_KEY: - SDL_PrivateJoystickButton(joystick, - joystick->hwdata->key_map[code], - events[i].value); - break; - case EV_ABS: - switch (code) { - case ABS_HAT0X: - case ABS_HAT0Y: - case ABS_HAT1X: - case ABS_HAT1Y: - case ABS_HAT2X: - case ABS_HAT2Y: - case ABS_HAT3X: - case ABS_HAT3Y: - code -= ABS_HAT0X; - HandleHat(joystick, code / 2, code % 2, events[i].value); - break; - default: - events[i].value = - AxisCorrect(joystick, code, events[i].value); - SDL_PrivateJoystickAxis(joystick, - joystick->hwdata->abs_map[code], - events[i].value); - break; - } - break; - case EV_REL: - switch (code) { - case REL_X: - case REL_Y: - code -= REL_X; - HandleBall(joystick, code / 2, code % 2, events[i].value); - break; - default: - break; - } - break; - case EV_SYN: - switch (code) { - case SYN_DROPPED : -#ifdef DEBUG_INPUT_EVENTS - printf("Event SYN_DROPPED detected\n"); -#endif - PollAllValues(joystick); - break; - default: - break; - } - default: - break; - } - } - } -} - -static void -LINUX_JoystickUpdate(SDL_Joystick * joystick) -{ - int i; - - if (joystick->hwdata->m_bSteamController) { - SDL_UpdateSteamController(joystick); - return; - } - - HandleInputEvents(joystick); - - /* Deliver ball motion updates */ - for (i = 0; i < joystick->nballs; ++i) { - int xrel, yrel; - - xrel = joystick->hwdata->balls[i].axis[0]; - yrel = joystick->hwdata->balls[i].axis[1]; - if (xrel || yrel) { - joystick->hwdata->balls[i].axis[0] = 0; - joystick->hwdata->balls[i].axis[1] = 0; - SDL_PrivateJoystickBall(joystick, (Uint8) i, xrel, yrel); - } - } -} - -/* Function to close a joystick after use */ -static void -LINUX_JoystickClose(SDL_Joystick * joystick) -{ - if (joystick->hwdata) { - if (joystick->hwdata->effect.id >= 0) { - ioctl(joystick->hwdata->fd, EVIOCRMFF, joystick->hwdata->effect.id); - joystick->hwdata->effect.id = -1; - } - if (joystick->hwdata->fd >= 0) { - close(joystick->hwdata->fd); - } - if (joystick->hwdata->item) { - joystick->hwdata->item->hwdata = NULL; - } - SDL_free(joystick->hwdata->hats); - SDL_free(joystick->hwdata->balls); - SDL_free(joystick->hwdata->fname); - SDL_free(joystick->hwdata); - } -} - -/* Function to perform any system-specific joystick related cleanup */ -static void -LINUX_JoystickQuit(void) -{ - SDL_joylist_item *item = NULL; - SDL_joylist_item *next = NULL; - - for (item = SDL_joylist; item; item = next) { - next = item->next; - SDL_free(item->path); - SDL_free(item->name); - SDL_free(item); - } - - SDL_joylist = SDL_joylist_tail = NULL; - - numjoysticks = 0; - -#if SDL_USE_LIBUDEV - SDL_UDEV_DelCallback(joystick_udev_callback); - SDL_UDEV_Quit(); -#endif - - SDL_QuitSteamControllers(); -} - -SDL_JoystickDriver SDL_LINUX_JoystickDriver = -{ - LINUX_JoystickInit, - LINUX_JoystickGetCount, - LINUX_JoystickDetect, - LINUX_JoystickGetDeviceName, - LINUX_JoystickGetDevicePlayerIndex, - LINUX_JoystickGetDeviceGUID, - LINUX_JoystickGetDeviceInstanceID, - LINUX_JoystickOpen, - LINUX_JoystickRumble, - LINUX_JoystickUpdate, - LINUX_JoystickClose, - LINUX_JoystickQuit, -}; - -#endif /* SDL_JOYSTICK_LINUX */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Source/3rdParty/SDL2/src/joystick/linux/SDL_sysjoystick_c.h b/Source/3rdParty/SDL2/src/joystick/linux/SDL_sysjoystick_c.h deleted file mode 100644 index 83d5937..0000000 --- a/Source/3rdParty/SDL2/src/joystick/linux/SDL_sysjoystick_c.h +++ /dev/null @@ -1,69 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef SDL_sysjoystick_c_h_ -#define SDL_sysjoystick_c_h_ - -#include <linux/input.h> - -struct SDL_joylist_item; - -/* The private structure used to keep track of a joystick */ -struct joystick_hwdata -{ - int fd; - struct SDL_joylist_item *item; - SDL_JoystickGUID guid; - char *fname; /* Used in haptic subsystem */ - - SDL_bool ff_rumble; - SDL_bool ff_sine; - struct ff_effect effect; - - /* The current Linux joystick driver maps hats to two axes */ - struct hwdata_hat - { - int axis[2]; - } *hats; - /* The current Linux joystick driver maps balls to two axes */ - struct hwdata_ball - { - int axis[2]; - } *balls; - - /* Support for the Linux 2.4 unified input interface */ - Uint8 key_map[KEY_MAX]; - Uint8 abs_map[ABS_MAX]; - struct axis_correct - { - int used; - int coef[3]; - } abs_correct[ABS_MAX]; - - int fresh; - - /* Steam Controller support */ - SDL_bool m_bSteamController; -}; - -#endif /* SDL_sysjoystick_c_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Source/3rdParty/SDL2/src/joystick/psp/SDL_sysjoystick.c b/Source/3rdParty/SDL2/src/joystick/psp/SDL_sysjoystick.c deleted file mode 100644 index 262da85..0000000 --- a/Source/3rdParty/SDL2/src/joystick/psp/SDL_sysjoystick.c +++ /dev/null @@ -1,264 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "../../SDL_internal.h" - -#if SDL_JOYSTICK_PSP - -/* This is the PSP implementation of the SDL joystick API */ -#include <pspctrl.h> -#include <pspkernel.h> - -#include <stdio.h> /* For the definition of NULL */ -#include <stdlib.h> - -#include "../SDL_sysjoystick.h" -#include "../SDL_joystick_c.h" - -#include "SDL_events.h" -#include "SDL_error.h" -#include "SDL_mutex.h" -#include "SDL_timer.h" -#include "../../thread/SDL_systhread.h" - -/* Current pad state */ -static SceCtrlData pad = { .Lx = 0, .Ly = 0, .Buttons = 0 }; -static SDL_sem *pad_sem = NULL; -static SDL_Thread *thread = NULL; -static int running = 0; -static const enum PspCtrlButtons button_map[] = { - PSP_CTRL_TRIANGLE, PSP_CTRL_CIRCLE, PSP_CTRL_CROSS, PSP_CTRL_SQUARE, - PSP_CTRL_LTRIGGER, PSP_CTRL_RTRIGGER, - PSP_CTRL_DOWN, PSP_CTRL_LEFT, PSP_CTRL_UP, PSP_CTRL_RIGHT, - PSP_CTRL_SELECT, PSP_CTRL_START, PSP_CTRL_HOME, PSP_CTRL_HOLD }; -static int analog_map[256]; /* Map analog inputs to -32768 -> 32767 */ - -typedef struct -{ - int x; - int y; -} point; - -/* 4 points define the bezier-curve. */ -static point a = { 0, 0 }; -static point b = { 50, 0 }; -static point c = { 78, 32767 }; -static point d = { 128, 32767 }; - -/* simple linear interpolation between two points */ -static SDL_INLINE void lerp (point *dest, point *a, point *b, float t) -{ - dest->x = a->x + (b->x - a->x)*t; - dest->y = a->y + (b->y - a->y)*t; -} - -/* evaluate a point on a bezier-curve. t goes from 0 to 1.0 */ -static int calc_bezier_y(float t) -{ - point ab, bc, cd, abbc, bccd, dest; - lerp (&ab, &a, &b, t); /* point between a and b */ - lerp (&bc, &b, &c, t); /* point between b and c */ - lerp (&cd, &c, &d, t); /* point between c and d */ - lerp (&abbc, &ab, &bc, t); /* point between ab and bc */ - lerp (&bccd, &bc, &cd, t); /* point between bc and cd */ - lerp (&dest, &abbc, &bccd, t); /* point on the bezier-curve */ - return dest.y; -} - -/* - * Collect pad data about once per frame - */ -int JoystickUpdate(void *data) -{ - while (running) { - SDL_SemWait(pad_sem); - sceCtrlPeekBufferPositive(&pad, 1); - SDL_SemPost(pad_sem); - /* Delay 1/60th of a second */ - sceKernelDelayThread(1000000 / 60); - } - return 0; -} - - - -/* Function to scan the system for joysticks. - * Joystick 0 should be the system default joystick. - * It should return number of joysticks, or -1 on an unrecoverable fatal error. - */ -int SDL_SYS_JoystickInit(void) -{ - int i; - - /* Setup input */ - sceCtrlSetSamplingCycle(0); - sceCtrlSetSamplingMode(PSP_CTRL_MODE_ANALOG); - - /* Start thread to read data */ - if((pad_sem = SDL_CreateSemaphore(1)) == NULL) { - return SDL_SetError("Can't create input semaphore"); - } - running = 1; - if((thread = SDL_CreateThreadInternal(JoystickUpdate, "JoystickThread", 4096, NULL)) == NULL) { - return SDL_SetError("Can't create input thread"); - } - - /* Create an accurate map from analog inputs (0 to 255) - to SDL joystick positions (-32768 to 32767) */ - for (i = 0; i < 128; i++) - { - float t = (float)i/127.0f; - analog_map[i+128] = calc_bezier_y(t); - analog_map[127-i] = -1 * analog_map[i+128]; - } - - return 1; -} - -int SDL_SYS_NumJoysticks(void) -{ - return 1; -} - -void SDL_SYS_JoystickDetect(void) -{ -} - -/* Function to get the device-dependent name of a joystick */ -const char * SDL_SYS_JoystickNameForDeviceIndex(int device_index) -{ - return "PSP builtin joypad"; -} - -/* Function to perform the mapping from device index to the instance id for this index */ -SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index) -{ - return device_index; -} - -/* Function to get the device-dependent name of a joystick */ -const char *SDL_SYS_JoystickName(int index) -{ - if (index == 0) - return "PSP controller"; - - SDL_SetError("No joystick available with that index"); - return(NULL); -} - -/* Function to open a joystick for use. - The joystick to open is specified by the device index. - This should fill the nbuttons and naxes fields of the joystick structure. - It returns 0, or -1 if there is an error. - */ -int SDL_SYS_JoystickOpen(SDL_Joystick *joystick, int device_index) -{ - joystick->nbuttons = 14; - joystick->naxes = 2; - joystick->nhats = 0; - - return 0; -} - -/* Function to update the state of a joystick - called as a device poll. - * This function shouldn't update the joystick structure directly, - * but instead should call SDL_PrivateJoystick*() to deliver events - * and update joystick device state. - */ -void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick) -{ - int i; - enum PspCtrlButtons buttons; - enum PspCtrlButtons changed; - unsigned char x, y; - static enum PspCtrlButtons old_buttons = 0; - static unsigned char old_x = 0, old_y = 0; - - SDL_SemWait(pad_sem); - buttons = pad.Buttons; - x = pad.Lx; - y = pad.Ly; - SDL_SemPost(pad_sem); - - /* Axes */ - if(old_x != x) { - SDL_PrivateJoystickAxis(joystick, 0, analog_map[x]); - old_x = x; - } - if(old_y != y) { - SDL_PrivateJoystickAxis(joystick, 1, analog_map[y]); - old_y = y; - } - - /* Buttons */ - changed = old_buttons ^ buttons; - old_buttons = buttons; - if(changed) { - for(i=0; i<sizeof(button_map)/sizeof(button_map[0]); i++) { - if(changed & button_map[i]) { - SDL_PrivateJoystickButton( - joystick, i, - (buttons & button_map[i]) ? - SDL_PRESSED : SDL_RELEASED); - } - } - } - - sceKernelDelayThread(0); -} - -/* Function to close a joystick after use */ -void SDL_SYS_JoystickClose(SDL_Joystick *joystick) -{ -} - -/* Function to perform any system-specific joystick related cleanup */ -void SDL_SYS_JoystickQuit(void) -{ - /* Cleanup Threads and Semaphore. */ - running = 0; - SDL_WaitThread(thread, NULL); - SDL_DestroySemaphore(pad_sem); -} - -SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID( int device_index ) -{ - SDL_JoystickGUID guid; - /* the GUID is just the first 16 chars of the name for now */ - const char *name = SDL_SYS_JoystickNameForDeviceIndex( device_index ); - SDL_zero( guid ); - SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) ); - return guid; -} - -SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick) -{ - SDL_JoystickGUID guid; - /* the GUID is just the first 16 chars of the name for now */ - const char *name = joystick->name; - SDL_zero( guid ); - SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) ); - return guid; -} - -#endif /* SDL_JOYSTICK_PSP */ - -/* vim: ts=4 sw=4 - */ diff --git a/Source/3rdParty/SDL2/src/joystick/sort_controllers.py b/Source/3rdParty/SDL2/src/joystick/sort_controllers.py deleted file mode 100644 index 32f065a..0000000 --- a/Source/3rdParty/SDL2/src/joystick/sort_controllers.py +++ /dev/null @@ -1,78 +0,0 @@ -#!/usr/bin/env python -# -# Script to sort the game controller database entries in SDL_gamecontroller.c - -import re - - -filename = "SDL_gamecontrollerdb.h" -input = open(filename) -output = open(filename + ".new", "w") -parsing_controllers = False -controllers = [] -controller_guids = {} -split_pattern = re.compile(r'([^"]*")([^,]*,)([^,]*,)([^"]*)(".*)') - -def save_controller(line): - global controllers - match = split_pattern.match(line) - entry = [ match.group(1), match.group(2), match.group(3) ] - bindings = sorted(match.group(4).split(",")) - if (bindings[0] == ""): - bindings.pop(0) - entry.extend(",".join(bindings) + ",") - entry.append(match.group(5)) - controllers.append(entry) - -def write_controllers(): - global controllers - global controller_guids - # Check for duplicates - for entry in controllers: - if (entry[1] in controller_guids): - current_name = entry[2] - existing_name = controller_guids[entry[1]][2] - print("Warning: entry '%s' is duplicate of entry '%s'" % (current_name, existing_name)) - - if (not current_name.startswith("(DUPE)")): - entry[2] = "(DUPE) " + current_name - - if (not existing_name.startswith("(DUPE)")): - controller_guids[entry[1]][2] = "(DUPE) " + existing_name - - controller_guids[entry[1]] = entry - - for entry in sorted(controllers, key=lambda entry: entry[2]+"-"+entry[1]): - line = "".join(entry) + "\n" - line = line.replace("\t", " ") - if not line.endswith(",\n") and not line.endswith("*/\n"): - print("Warning: '%s' is missing a comma at the end of the line" % (line)) - output.write(line) - - controllers = [] - controller_guids = {} - -for line in input: - if (parsing_controllers): - if (line.startswith("{")): - output.write(line) - elif (line.startswith(" NULL")): - parsing_controllers = False - write_controllers() - output.write(line) - elif (line.startswith("#if")): - print("Parsing " + line.strip()) - output.write(line) - elif (line.startswith("#endif")): - write_controllers() - output.write(line) - else: - save_controller(line) - else: - if (line.startswith("static const char *s_ControllerMappings")): - parsing_controllers = True - - output.write(line) - -output.close() -print("Finished writing %s.new" % filename) diff --git a/Source/3rdParty/SDL2/src/joystick/steam/SDL_steamcontroller.c b/Source/3rdParty/SDL2/src/joystick/steam/SDL_steamcontroller.c deleted file mode 100644 index 1edaa94..0000000 --- a/Source/3rdParty/SDL2/src/joystick/steam/SDL_steamcontroller.c +++ /dev/null @@ -1,52 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "../../SDL_internal.h" - -#include "../SDL_sysjoystick.h" -#include "../SDL_joystick_c.h" -#include "SDL_steamcontroller.h" - - -void SDL_InitSteamControllers(SteamControllerConnectedCallback_t connectedCallback, - SteamControllerDisconnectedCallback_t disconnectedCallback) -{ -} - -void SDL_GetSteamControllerInputs(int *nbuttons, int *naxes, int *nhats) -{ - *nbuttons = 0; - *naxes = 0; - *nhats = 0; -} - -void SDL_UpdateSteamControllers(void) -{ -} - -void SDL_UpdateSteamController(SDL_Joystick *joystick) -{ -} - -void SDL_QuitSteamControllers(void) -{ -} - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Source/3rdParty/SDL2/src/joystick/steam/SDL_steamcontroller.h b/Source/3rdParty/SDL2/src/joystick/steam/SDL_steamcontroller.h deleted file mode 100644 index 81b8879..0000000 --- a/Source/3rdParty/SDL2/src/joystick/steam/SDL_steamcontroller.h +++ /dev/null @@ -1,39 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef SDL_steamcontroller_h_ -#define SDL_steamcontroller_h_ - -#include "../../SDL_internal.h" - -typedef SDL_bool (*SteamControllerConnectedCallback_t)(const char *name, SDL_JoystickGUID guid, int *device_instance); -typedef void (*SteamControllerDisconnectedCallback_t)(int device_instance); - -void SDL_InitSteamControllers(SteamControllerConnectedCallback_t connectedCallback, - SteamControllerDisconnectedCallback_t disconnectedCallback); -void SDL_GetSteamControllerInputs(int *nbuttons, int *naxes, int *nhats); -void SDL_UpdateSteamControllers(void); -void SDL_UpdateSteamController(SDL_Joystick *joystick); -void SDL_QuitSteamControllers(void); - -#endif /* SDL_steamcontroller_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Source/3rdParty/SDL2/src/joystick/windows/SDL_dinputjoystick.c b/Source/3rdParty/SDL2/src/joystick/windows/SDL_dinputjoystick.c deleted file mode 100644 index 67d7d25..0000000 --- a/Source/3rdParty/SDL2/src/joystick/windows/SDL_dinputjoystick.c +++ /dev/null @@ -1,1155 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "../../SDL_internal.h" - -#include "../SDL_sysjoystick.h" - -#if SDL_JOYSTICK_DINPUT - -#include "SDL_windowsjoystick_c.h" -#include "SDL_dinputjoystick_c.h" -#include "SDL_xinputjoystick_c.h" -#include "../hidapi/SDL_hidapijoystick_c.h" - -#ifndef DIDFT_OPTIONAL -#define DIDFT_OPTIONAL 0x80000000 -#endif - -#define INPUT_QSIZE 32 /* Buffer up to 32 input messages */ -#define JOY_AXIS_THRESHOLD (((SDL_JOYSTICK_AXIS_MAX)-(SDL_JOYSTICK_AXIS_MIN))/100) /* 1% motion */ - -#define CONVERT_MAGNITUDE(x) (((x)*10000) / 0x7FFF) - -/* external variables referenced. */ -extern HWND SDL_HelperWindow; - -/* local variables */ -static SDL_bool coinitialized = SDL_FALSE; -static LPDIRECTINPUT8 dinput = NULL; -static PRAWINPUTDEVICELIST SDL_RawDevList = NULL; -static UINT SDL_RawDevListCount = 0; - -/* Taken from Wine - Thanks! */ -static DIOBJECTDATAFORMAT dfDIJoystick2[] = { - { &GUID_XAxis, DIJOFS_X, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 }, - { &GUID_YAxis, DIJOFS_Y, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 }, - { &GUID_ZAxis, DIJOFS_Z, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 }, - { &GUID_RxAxis, DIJOFS_RX, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 }, - { &GUID_RyAxis, DIJOFS_RY, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 }, - { &GUID_RzAxis, DIJOFS_RZ, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 }, - { &GUID_Slider, DIJOFS_SLIDER(0), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 }, - { &GUID_Slider, DIJOFS_SLIDER(1), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 }, - { &GUID_POV, DIJOFS_POV(0), DIDFT_OPTIONAL | DIDFT_POV | DIDFT_ANYINSTANCE, 0 }, - { &GUID_POV, DIJOFS_POV(1), DIDFT_OPTIONAL | DIDFT_POV | DIDFT_ANYINSTANCE, 0 }, - { &GUID_POV, DIJOFS_POV(2), DIDFT_OPTIONAL | DIDFT_POV | DIDFT_ANYINSTANCE, 0 }, - { &GUID_POV, DIJOFS_POV(3), DIDFT_OPTIONAL | DIDFT_POV | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(0), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(1), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(2), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(3), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(4), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(5), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(6), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(7), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(8), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(9), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(10), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(11), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(12), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(13), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(14), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(15), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(16), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(17), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(18), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(19), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(20), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(21), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(22), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(23), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(24), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(25), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(26), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(27), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(28), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(29), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(30), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(31), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(32), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(33), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(34), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(35), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(36), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(37), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(38), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(39), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(40), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(41), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(42), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(43), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(44), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(45), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(46), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(47), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(48), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(49), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(50), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(51), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(52), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(53), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(54), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(55), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(56), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(57), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(58), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(59), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(60), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(61), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(62), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(63), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(64), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(65), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(66), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(67), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(68), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(69), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(70), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(71), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(72), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(73), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(74), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(75), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(76), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(77), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(78), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(79), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(80), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(81), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(82), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(83), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(84), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(85), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(86), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(87), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(88), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(89), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(90), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(91), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(92), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(93), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(94), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(95), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(96), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(97), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(98), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(99), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(100), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(101), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(102), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(103), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(104), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(105), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(106), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(107), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(108), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(109), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(110), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(111), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(112), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(113), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(114), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(115), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(116), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(117), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(118), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(119), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(120), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(121), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(122), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(123), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(124), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(125), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(126), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { NULL, DIJOFS_BUTTON(127), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, - { &GUID_XAxis, FIELD_OFFSET(DIJOYSTATE2, lVX), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 }, - { &GUID_YAxis, FIELD_OFFSET(DIJOYSTATE2, lVY), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 }, - { &GUID_ZAxis, FIELD_OFFSET(DIJOYSTATE2, lVZ), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 }, - { &GUID_RxAxis, FIELD_OFFSET(DIJOYSTATE2, lVRx), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 }, - { &GUID_RyAxis, FIELD_OFFSET(DIJOYSTATE2, lVRy), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 }, - { &GUID_RzAxis, FIELD_OFFSET(DIJOYSTATE2, lVRz), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 }, - { &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglVSlider[0]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 }, - { &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglVSlider[1]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 }, - { &GUID_XAxis, FIELD_OFFSET(DIJOYSTATE2, lAX), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 }, - { &GUID_YAxis, FIELD_OFFSET(DIJOYSTATE2, lAY), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 }, - { &GUID_ZAxis, FIELD_OFFSET(DIJOYSTATE2, lAZ), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 }, - { &GUID_RxAxis, FIELD_OFFSET(DIJOYSTATE2, lARx), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 }, - { &GUID_RyAxis, FIELD_OFFSET(DIJOYSTATE2, lARy), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 }, - { &GUID_RzAxis, FIELD_OFFSET(DIJOYSTATE2, lARz), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 }, - { &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglASlider[0]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 }, - { &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglASlider[1]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 }, - { &GUID_XAxis, FIELD_OFFSET(DIJOYSTATE2, lFX), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 }, - { &GUID_YAxis, FIELD_OFFSET(DIJOYSTATE2, lFY), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 }, - { &GUID_ZAxis, FIELD_OFFSET(DIJOYSTATE2, lFZ), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 }, - { &GUID_RxAxis, FIELD_OFFSET(DIJOYSTATE2, lFRx), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 }, - { &GUID_RyAxis, FIELD_OFFSET(DIJOYSTATE2, lFRy), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 }, - { &GUID_RzAxis, FIELD_OFFSET(DIJOYSTATE2, lFRz), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 }, - { &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglFSlider[0]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 }, - { &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglFSlider[1]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 }, -}; - -const DIDATAFORMAT SDL_c_dfDIJoystick2 = { - sizeof(DIDATAFORMAT), - sizeof(DIOBJECTDATAFORMAT), - DIDF_ABSAXIS, - sizeof(DIJOYSTATE2), - SDL_arraysize(dfDIJoystick2), - dfDIJoystick2 -}; - -/* Convert a DirectInput return code to a text message */ -static int -SetDIerror(const char *function, HRESULT code) -{ - /* - return SDL_SetError("%s() [%s]: %s", function, - DXGetErrorString9A(code), DXGetErrorDescription9A(code)); - */ - return SDL_SetError("%s() DirectX error 0x%8.8lx", function, code); -} - -static SDL_bool -SDL_IsXInputDevice(const GUID* pGuidProductFromDirectInput) -{ - static GUID IID_ValveStreamingGamepad = { MAKELONG(0x28DE, 0x11FF), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } }; - static GUID IID_X360WiredGamepad = { MAKELONG(0x045E, 0x02A1), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } }; - static GUID IID_X360WirelessGamepad = { MAKELONG(0x045E, 0x028E), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } }; - static GUID IID_XOneWiredGamepad = { MAKELONG(0x045E, 0x02FF), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } }; - static GUID IID_XOneWirelessGamepad = { MAKELONG(0x045E, 0x02DD), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } }; - static GUID IID_XOneNewWirelessGamepad = { MAKELONG(0x045E, 0x02D1), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } }; - static GUID IID_XOneSWirelessGamepad = { MAKELONG(0x045E, 0x02EA), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } }; - static GUID IID_XOneSBluetoothGamepad = { MAKELONG(0x045E, 0x02E0), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } }; - static GUID IID_XOneEliteWirelessGamepad = { MAKELONG(0x045E, 0x02E3), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } }; - - static const GUID *s_XInputProductGUID[] = { - &IID_ValveStreamingGamepad, - &IID_X360WiredGamepad, /* Microsoft's wired X360 controller for Windows. */ - &IID_X360WirelessGamepad, /* Microsoft's wireless X360 controller for Windows. */ - &IID_XOneWiredGamepad, /* Microsoft's wired Xbox One controller for Windows. */ - &IID_XOneWirelessGamepad, /* Microsoft's wireless Xbox One controller for Windows. */ - &IID_XOneNewWirelessGamepad, /* Microsoft's updated wireless Xbox One controller (w/ 3.5 mm jack) for Windows. */ - &IID_XOneSWirelessGamepad, /* Microsoft's wireless Xbox One S controller for Windows. */ - &IID_XOneSBluetoothGamepad, /* Microsoft's Bluetooth Xbox One S controller for Windows. */ - &IID_XOneEliteWirelessGamepad /* Microsoft's wireless Xbox One Elite controller for Windows. */ - }; - - size_t iDevice; - UINT i; - - if (!SDL_XINPUT_Enabled()) { - return SDL_FALSE; - } - - /* Check for well known XInput device GUIDs */ - /* This lets us skip RAWINPUT for popular devices. Also, we need to do this for the Valve Streaming Gamepad because it's virtualized and doesn't show up in the device list. */ - for (iDevice = 0; iDevice < SDL_arraysize(s_XInputProductGUID); ++iDevice) { - if (SDL_memcmp(pGuidProductFromDirectInput, s_XInputProductGUID[iDevice], sizeof(GUID)) == 0) { - return SDL_TRUE; - } - } - - /* Go through RAWINPUT (WinXP and later) to find HID devices. */ - /* Cache this if we end up using it. */ - if (SDL_RawDevList == NULL) { - if ((GetRawInputDeviceList(NULL, &SDL_RawDevListCount, sizeof(RAWINPUTDEVICELIST)) == -1) || (!SDL_RawDevListCount)) { - return SDL_FALSE; /* oh well. */ - } - - SDL_RawDevList = (PRAWINPUTDEVICELIST)SDL_malloc(sizeof(RAWINPUTDEVICELIST) * SDL_RawDevListCount); - if (SDL_RawDevList == NULL) { - SDL_OutOfMemory(); - return SDL_FALSE; - } - - if (GetRawInputDeviceList(SDL_RawDevList, &SDL_RawDevListCount, sizeof(RAWINPUTDEVICELIST)) == -1) { - SDL_free(SDL_RawDevList); - SDL_RawDevList = NULL; - return SDL_FALSE; /* oh well. */ - } - } - - for (i = 0; i < SDL_RawDevListCount; i++) { - RID_DEVICE_INFO rdi; - char devName[128]; - UINT rdiSize = sizeof(rdi); - UINT nameSize = SDL_arraysize(devName); - - rdi.cbSize = sizeof(rdi); - if ((SDL_RawDevList[i].dwType == RIM_TYPEHID) && - (GetRawInputDeviceInfoA(SDL_RawDevList[i].hDevice, RIDI_DEVICEINFO, &rdi, &rdiSize) != ((UINT)-1)) && - (MAKELONG(rdi.hid.dwVendorId, rdi.hid.dwProductId) == ((LONG)pGuidProductFromDirectInput->Data1)) && - (GetRawInputDeviceInfoA(SDL_RawDevList[i].hDevice, RIDI_DEVICENAME, devName, &nameSize) != ((UINT)-1)) && - (SDL_strstr(devName, "IG_") != NULL)) { - return SDL_TRUE; - } - } - - return SDL_FALSE; -} - -void FreeRumbleEffectData(DIEFFECT *effect) -{ - if (!effect) { - return; - } - SDL_free(effect->rgdwAxes); - SDL_free(effect->rglDirection); - SDL_free(effect->lpvTypeSpecificParams); - SDL_free(effect); -} - -DIEFFECT *CreateRumbleEffectData(Sint16 magnitude, Uint32 duration_ms) -{ - DIEFFECT *effect; - DIPERIODIC *periodic; - - /* Create the effect */ - effect = (DIEFFECT *)SDL_calloc(1, sizeof(*effect)); - if (!effect) { - return NULL; - } - effect->dwSize = sizeof(*effect); - effect->dwGain = 10000; - effect->dwFlags = DIEFF_OBJECTOFFSETS; - effect->dwDuration = duration_ms * 1000; /* In microseconds. */ - effect->dwTriggerButton = DIEB_NOTRIGGER; - - effect->cAxes = 2; - effect->rgdwAxes = (DWORD *)SDL_calloc(effect->cAxes, sizeof(DWORD)); - if (!effect->rgdwAxes) { - FreeRumbleEffectData(effect); - return NULL; - } - - effect->rglDirection = (LONG *)SDL_calloc(effect->cAxes, sizeof(LONG)); - if (!effect->rglDirection) { - FreeRumbleEffectData(effect); - return NULL; - } - effect->dwFlags |= DIEFF_CARTESIAN; - - periodic = (DIPERIODIC *)SDL_calloc(1, sizeof(*periodic)); - if (!periodic) { - FreeRumbleEffectData(effect); - return NULL; - } - periodic->dwMagnitude = CONVERT_MAGNITUDE(magnitude); - periodic->dwPeriod = 1000000; - - effect->cbTypeSpecificParams = sizeof(*periodic); - effect->lpvTypeSpecificParams = periodic; - - return effect; -} - -int -SDL_DINPUT_JoystickInit(void) -{ - HRESULT result; - HINSTANCE instance; - - result = WIN_CoInitialize(); - if (FAILED(result)) { - return SetDIerror("CoInitialize", result); - } - - coinitialized = SDL_TRUE; - - result = CoCreateInstance(&CLSID_DirectInput8, NULL, CLSCTX_INPROC_SERVER, - &IID_IDirectInput8, (LPVOID)&dinput); - - if (FAILED(result)) { - return SetDIerror("CoCreateInstance", result); - } - - /* Because we used CoCreateInstance, we need to Initialize it, first. */ - instance = GetModuleHandle(NULL); - if (instance == NULL) { - return SDL_SetError("GetModuleHandle() failed with error code %lu.", GetLastError()); - } - result = IDirectInput8_Initialize(dinput, instance, DIRECTINPUT_VERSION); - - if (FAILED(result)) { - return SetDIerror("IDirectInput::Initialize", result); - } - return 0; -} - -/* helper function for direct input, gets called for each connected joystick */ -static BOOL CALLBACK -EnumJoysticksCallback(const DIDEVICEINSTANCE * pdidInstance, VOID * pContext) -{ - JoyStick_DeviceData *pNewJoystick; - JoyStick_DeviceData *pPrevJoystick = NULL; - const DWORD devtype = (pdidInstance->dwDevType & 0xFF); - Uint16 *guid16; - Uint16 vendor = 0; - Uint16 product = 0; - Uint16 version = 0; - WCHAR hidPath[MAX_PATH]; - - if (devtype == DI8DEVTYPE_SUPPLEMENTAL) { - /* Add any supplemental devices that should be ignored here */ -#define MAKE_TABLE_ENTRY(VID, PID) ((((DWORD)PID)<<16)|VID) - static DWORD ignored_devices[] = { - MAKE_TABLE_ENTRY(0, 0) - }; -#undef MAKE_TABLE_ENTRY - unsigned int i; - - for (i = 0; i < SDL_arraysize(ignored_devices); ++i) { - if (pdidInstance->guidProduct.Data1 == ignored_devices[i]) { - return DIENUM_CONTINUE; - } - } - } - - if (SDL_IsXInputDevice(&pdidInstance->guidProduct)) { - return DIENUM_CONTINUE; /* ignore XInput devices here, keep going. */ - } - - { - HRESULT result; - LPDIRECTINPUTDEVICE8 device; - LPDIRECTINPUTDEVICE8 InputDevice; - DIPROPGUIDANDPATH dipdw2; - - result = IDirectInput8_CreateDevice(dinput, &(pdidInstance->guidInstance), &device, NULL); - if (FAILED(result)) { - return DIENUM_CONTINUE; /* better luck next time? */ - } - - /* Now get the IDirectInputDevice8 interface, instead. */ - result = IDirectInputDevice8_QueryInterface(device, &IID_IDirectInputDevice8, (LPVOID *)&InputDevice); - /* We are done with this object. Use the stored one from now on. */ - IDirectInputDevice8_Release(device); - if (FAILED(result)) { - return DIENUM_CONTINUE; /* better luck next time? */ - } - dipdw2.diph.dwSize = sizeof(dipdw2); - dipdw2.diph.dwHeaderSize = sizeof(dipdw2.diph); - dipdw2.diph.dwObj = 0; // device property - dipdw2.diph.dwHow = DIPH_DEVICE; - - result = IDirectInputDevice8_GetProperty(InputDevice, DIPROP_GUIDANDPATH, &dipdw2.diph); - IDirectInputDevice8_Release(InputDevice); - if (FAILED(result)) { - return DIENUM_CONTINUE; /* better luck next time? */ - } - - /* Get device path, compare that instead of GUID, additionally update GUIDs of joysticks with matching paths, in case they're not open yet. */ - SDL_wcslcpy(hidPath, dipdw2.wszPath, SDL_arraysize(hidPath)); - } - - pNewJoystick = *(JoyStick_DeviceData **)pContext; - while (pNewJoystick) { - if (SDL_wcscmp(pNewJoystick->hidPath, hidPath) == 0) { - /* if we are replacing the front of the list then update it */ - if (pNewJoystick == *(JoyStick_DeviceData **)pContext) { - *(JoyStick_DeviceData **)pContext = pNewJoystick->pNext; - } else if (pPrevJoystick) { - pPrevJoystick->pNext = pNewJoystick->pNext; - } - - // Update with new guid/etc, if it has changed - pNewJoystick->dxdevice = *pdidInstance; - - pNewJoystick->pNext = SYS_Joystick; - SYS_Joystick = pNewJoystick; - - return DIENUM_CONTINUE; /* already have this joystick loaded, just keep going */ - } - - pPrevJoystick = pNewJoystick; - pNewJoystick = pNewJoystick->pNext; - } - - pNewJoystick = (JoyStick_DeviceData *)SDL_malloc(sizeof(JoyStick_DeviceData)); - if (!pNewJoystick) { - return DIENUM_CONTINUE; /* better luck next time? */ - } - - SDL_zerop(pNewJoystick); - SDL_wcslcpy(pNewJoystick->hidPath, hidPath, SDL_arraysize(pNewJoystick->hidPath)); - pNewJoystick->joystickname = WIN_StringToUTF8(pdidInstance->tszProductName); - if (!pNewJoystick->joystickname) { - SDL_free(pNewJoystick); - return DIENUM_CONTINUE; /* better luck next time? */ - } - - SDL_memcpy(&(pNewJoystick->dxdevice), pdidInstance, - sizeof(DIDEVICEINSTANCE)); - - SDL_memset(pNewJoystick->guid.data, 0, sizeof(pNewJoystick->guid.data)); - - guid16 = (Uint16 *)pNewJoystick->guid.data; - if (SDL_memcmp(&pdidInstance->guidProduct.Data4[2], "PIDVID", 6) == 0) { - vendor = (Uint16)LOWORD(pdidInstance->guidProduct.Data1); - product = (Uint16)HIWORD(pdidInstance->guidProduct.Data1); - version = 0; - - *guid16++ = SDL_SwapLE16(SDL_HARDWARE_BUS_USB); - *guid16++ = 0; - *guid16++ = SDL_SwapLE16(vendor); - *guid16++ = 0; - *guid16++ = SDL_SwapLE16(product); - *guid16++ = 0; - *guid16++ = SDL_SwapLE16(version); - *guid16++ = 0; - } else { - *guid16++ = SDL_SwapLE16(SDL_HARDWARE_BUS_BLUETOOTH); - *guid16++ = 0; - SDL_strlcpy((char*)guid16, pNewJoystick->joystickname, sizeof(pNewJoystick->guid.data) - 4); - } - - if (SDL_ShouldIgnoreJoystick(pNewJoystick->joystickname, pNewJoystick->guid)) { - SDL_free(pNewJoystick); - return DIENUM_CONTINUE; - } - -#ifdef SDL_JOYSTICK_HIDAPI - if (HIDAPI_IsDevicePresent(vendor, product, 0)) { - /* The HIDAPI driver is taking care of this device */ - SDL_free(pNewJoystick); - return DIENUM_CONTINUE; - } -#endif - - WINDOWS_AddJoystickDevice(pNewJoystick); - - return DIENUM_CONTINUE; /* get next device, please */ -} - -void -SDL_DINPUT_JoystickDetect(JoyStick_DeviceData **pContext) -{ - IDirectInput8_EnumDevices(dinput, DI8DEVCLASS_GAMECTRL, EnumJoysticksCallback, pContext, DIEDFL_ATTACHEDONLY); - - if (SDL_RawDevList) { - SDL_free(SDL_RawDevList); /* in case we used this in DirectInput detection */ - SDL_RawDevList = NULL; - } - SDL_RawDevListCount = 0; -} - -static BOOL CALLBACK -EnumDevObjectsCallback(LPCDIDEVICEOBJECTINSTANCE dev, LPVOID pvRef) -{ - SDL_Joystick *joystick = (SDL_Joystick *)pvRef; - HRESULT result; - input_t *in = &joystick->hwdata->Inputs[joystick->hwdata->NumInputs]; - - if (dev->dwType & DIDFT_BUTTON) { - in->type = BUTTON; - in->num = joystick->nbuttons; - in->ofs = DIJOFS_BUTTON(in->num); - joystick->nbuttons++; - } else if (dev->dwType & DIDFT_POV) { - in->type = HAT; - in->num = joystick->nhats; - in->ofs = DIJOFS_POV(in->num); - joystick->nhats++; - } else if (dev->dwType & DIDFT_AXIS) { - DIPROPRANGE diprg; - DIPROPDWORD dilong; - - in->type = AXIS; - in->num = joystick->naxes; - if (!SDL_memcmp(&dev->guidType, &GUID_XAxis, sizeof(dev->guidType))) - in->ofs = DIJOFS_X; - else if (!SDL_memcmp(&dev->guidType, &GUID_YAxis, sizeof(dev->guidType))) - in->ofs = DIJOFS_Y; - else if (!SDL_memcmp(&dev->guidType, &GUID_ZAxis, sizeof(dev->guidType))) - in->ofs = DIJOFS_Z; - else if (!SDL_memcmp(&dev->guidType, &GUID_RxAxis, sizeof(dev->guidType))) - in->ofs = DIJOFS_RX; - else if (!SDL_memcmp(&dev->guidType, &GUID_RyAxis, sizeof(dev->guidType))) - in->ofs = DIJOFS_RY; - else if (!SDL_memcmp(&dev->guidType, &GUID_RzAxis, sizeof(dev->guidType))) - in->ofs = DIJOFS_RZ; - else if (!SDL_memcmp(&dev->guidType, &GUID_Slider, sizeof(dev->guidType))) { - in->ofs = DIJOFS_SLIDER(joystick->hwdata->NumSliders); - ++joystick->hwdata->NumSliders; - } else { - return DIENUM_CONTINUE; /* not an axis we can grok */ - } - - diprg.diph.dwSize = sizeof(diprg); - diprg.diph.dwHeaderSize = sizeof(diprg.diph); - diprg.diph.dwObj = dev->dwType; - diprg.diph.dwHow = DIPH_BYID; - diprg.lMin = SDL_JOYSTICK_AXIS_MIN; - diprg.lMax = SDL_JOYSTICK_AXIS_MAX; - - result = - IDirectInputDevice8_SetProperty(joystick->hwdata->InputDevice, - DIPROP_RANGE, &diprg.diph); - if (FAILED(result)) { - return DIENUM_CONTINUE; /* don't use this axis */ - } - - /* Set dead zone to 0. */ - dilong.diph.dwSize = sizeof(dilong); - dilong.diph.dwHeaderSize = sizeof(dilong.diph); - dilong.diph.dwObj = dev->dwType; - dilong.diph.dwHow = DIPH_BYID; - dilong.dwData = 0; - result = - IDirectInputDevice8_SetProperty(joystick->hwdata->InputDevice, - DIPROP_DEADZONE, &dilong.diph); - if (FAILED(result)) { - return DIENUM_CONTINUE; /* don't use this axis */ - } - - joystick->naxes++; - } else { - /* not supported at this time */ - return DIENUM_CONTINUE; - } - - joystick->hwdata->NumInputs++; - - if (joystick->hwdata->NumInputs == MAX_INPUTS) { - return DIENUM_STOP; /* too many */ - } - - return DIENUM_CONTINUE; -} - -/* Sort using the data offset into the DInput struct. - * This gives a reasonable ordering for the inputs. - */ -static int -SortDevFunc(const void *a, const void *b) -{ - const input_t *inputA = (const input_t*)a; - const input_t *inputB = (const input_t*)b; - - if (inputA->ofs < inputB->ofs) - return -1; - if (inputA->ofs > inputB->ofs) - return 1; - return 0; -} - -/* Sort the input objects and recalculate the indices for each input. */ -static void -SortDevObjects(SDL_Joystick *joystick) -{ - input_t *inputs = joystick->hwdata->Inputs; - int nButtons = 0; - int nHats = 0; - int nAxis = 0; - int n; - - SDL_qsort(inputs, joystick->hwdata->NumInputs, sizeof(input_t), SortDevFunc); - - for (n = 0; n < joystick->hwdata->NumInputs; n++) { - switch (inputs[n].type) { - case BUTTON: - inputs[n].num = nButtons; - nButtons++; - break; - - case HAT: - inputs[n].num = nHats; - nHats++; - break; - - case AXIS: - inputs[n].num = nAxis; - nAxis++; - break; - } - } -} - -int -SDL_DINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice) -{ - HRESULT result; - LPDIRECTINPUTDEVICE8 device; - DIPROPDWORD dipdw; - - joystick->hwdata->buffered = SDL_TRUE; - joystick->hwdata->Capabilities.dwSize = sizeof(DIDEVCAPS); - - SDL_zero(dipdw); - dipdw.diph.dwSize = sizeof(DIPROPDWORD); - dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER); - - result = - IDirectInput8_CreateDevice(dinput, - &(joystickdevice->dxdevice.guidInstance), &device, NULL); - if (FAILED(result)) { - return SetDIerror("IDirectInput::CreateDevice", result); - } - - /* Now get the IDirectInputDevice8 interface, instead. */ - result = IDirectInputDevice8_QueryInterface(device, - &IID_IDirectInputDevice8, - (LPVOID *)& joystick-> - hwdata->InputDevice); - /* We are done with this object. Use the stored one from now on. */ - IDirectInputDevice8_Release(device); - - if (FAILED(result)) { - return SetDIerror("IDirectInputDevice8::QueryInterface", result); - } - - /* Acquire shared access. Exclusive access is required for forces, - * though. */ - result = - IDirectInputDevice8_SetCooperativeLevel(joystick->hwdata-> - InputDevice, SDL_HelperWindow, - DISCL_EXCLUSIVE | - DISCL_BACKGROUND); - if (FAILED(result)) { - return SetDIerror("IDirectInputDevice8::SetCooperativeLevel", result); - } - - /* Use the extended data structure: DIJOYSTATE2. */ - result = - IDirectInputDevice8_SetDataFormat(joystick->hwdata->InputDevice, - &SDL_c_dfDIJoystick2); - if (FAILED(result)) { - return SetDIerror("IDirectInputDevice8::SetDataFormat", result); - } - - /* Get device capabilities */ - result = - IDirectInputDevice8_GetCapabilities(joystick->hwdata->InputDevice, - &joystick->hwdata->Capabilities); - if (FAILED(result)) { - return SetDIerror("IDirectInputDevice8::GetCapabilities", result); - } - - /* Force capable? */ - if (joystick->hwdata->Capabilities.dwFlags & DIDC_FORCEFEEDBACK) { - result = IDirectInputDevice8_Acquire(joystick->hwdata->InputDevice); - if (FAILED(result)) { - return SetDIerror("IDirectInputDevice8::Acquire", result); - } - - /* reset all actuators. */ - result = - IDirectInputDevice8_SendForceFeedbackCommand(joystick->hwdata-> - InputDevice, - DISFFC_RESET); - - /* Not necessarily supported, ignore if not supported. - if (FAILED(result)) { - return SetDIerror("IDirectInputDevice8::SendForceFeedbackCommand", result); - } - */ - - result = IDirectInputDevice8_Unacquire(joystick->hwdata->InputDevice); - - if (FAILED(result)) { - return SetDIerror("IDirectInputDevice8::Unacquire", result); - } - - /* Turn on auto-centering for a ForceFeedback device (until told - * otherwise). */ - dipdw.diph.dwObj = 0; - dipdw.diph.dwHow = DIPH_DEVICE; - dipdw.dwData = DIPROPAUTOCENTER_ON; - - result = - IDirectInputDevice8_SetProperty(joystick->hwdata->InputDevice, - DIPROP_AUTOCENTER, &dipdw.diph); - - /* Not necessarily supported, ignore if not supported. - if (FAILED(result)) { - return SetDIerror("IDirectInputDevice8::SetProperty", result); - } - */ - } - - /* What buttons and axes does it have? */ - IDirectInputDevice8_EnumObjects(joystick->hwdata->InputDevice, - EnumDevObjectsCallback, joystick, - DIDFT_BUTTON | DIDFT_AXIS | DIDFT_POV); - - /* Reorder the input objects. Some devices do not report the X axis as - * the first axis, for example. */ - SortDevObjects(joystick); - - dipdw.diph.dwObj = 0; - dipdw.diph.dwHow = DIPH_DEVICE; - dipdw.dwData = INPUT_QSIZE; - - /* Set the buffer size */ - result = - IDirectInputDevice8_SetProperty(joystick->hwdata->InputDevice, - DIPROP_BUFFERSIZE, &dipdw.diph); - - if (result == DI_POLLEDDEVICE) { - /* This device doesn't support buffering, so we're forced - * to use less reliable polling. */ - joystick->hwdata->buffered = SDL_FALSE; - } else if (FAILED(result)) { - return SetDIerror("IDirectInputDevice8::SetProperty", result); - } - return 0; -} - -static int -SDL_DINPUT_JoystickInitRumble(SDL_Joystick * joystick, Sint16 magnitude, Uint32 duration_ms) -{ - HRESULT result; - - /* Reset and then enable actuators */ - result = IDirectInputDevice8_SendForceFeedbackCommand(joystick->hwdata->InputDevice, DISFFC_RESET); - if (result == DIERR_INPUTLOST || result == DIERR_NOTEXCLUSIVEACQUIRED) { - result = IDirectInputDevice8_Acquire(joystick->hwdata->InputDevice); - if (SUCCEEDED(result)) { - result = IDirectInputDevice8_SendForceFeedbackCommand(joystick->hwdata->InputDevice, DISFFC_RESET); - } - } - if (FAILED(result)) { - return SetDIerror("IDirectInputDevice8::SendForceFeedbackCommand(DISFFC_RESET)", result); - } - - result = IDirectInputDevice8_SendForceFeedbackCommand(joystick->hwdata->InputDevice, DISFFC_SETACTUATORSON); - if (FAILED(result)) { - return SetDIerror("IDirectInputDevice8::SendForceFeedbackCommand(DISFFC_SETACTUATORSON)", result); - } - - /* Create the effect */ - joystick->hwdata->ffeffect = CreateRumbleEffectData(magnitude, duration_ms); - if (!joystick->hwdata->ffeffect) { - return SDL_OutOfMemory(); - } - - result = IDirectInputDevice8_CreateEffect(joystick->hwdata->InputDevice, &GUID_Sine, - joystick->hwdata->ffeffect, &joystick->hwdata->ffeffect_ref, NULL); - if (FAILED(result)) { - return SetDIerror("IDirectInputDevice8::CreateEffect", result); - } - return 0; -} - -int -SDL_DINPUT_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms) -{ - HRESULT result; - - /* Scale and average the two rumble strengths */ - Sint16 magnitude = (Sint16)(((low_frequency_rumble / 2) + (high_frequency_rumble / 2)) / 2); - - if (!(joystick->hwdata->Capabilities.dwFlags & DIDC_FORCEFEEDBACK)) { - return SDL_Unsupported(); - } - - if (joystick->hwdata->ff_initialized) { - DIPERIODIC *periodic = ((DIPERIODIC *)joystick->hwdata->ffeffect->lpvTypeSpecificParams); - joystick->hwdata->ffeffect->dwDuration = duration_ms * 1000; /* In microseconds. */ - periodic->dwMagnitude = CONVERT_MAGNITUDE(magnitude); - - result = IDirectInputEffect_SetParameters(joystick->hwdata->ffeffect_ref, joystick->hwdata->ffeffect, (DIEP_DURATION | DIEP_TYPESPECIFICPARAMS)); - if (result == DIERR_INPUTLOST) { - result = IDirectInputDevice8_Acquire(joystick->hwdata->InputDevice); - if (SUCCEEDED(result)) { - result = IDirectInputEffect_SetParameters(joystick->hwdata->ffeffect_ref, joystick->hwdata->ffeffect, (DIEP_DURATION | DIEP_TYPESPECIFICPARAMS)); - } - } - if (FAILED(result)) { - return SetDIerror("IDirectInputDevice8::SetParameters", result); - } - } else { - if (SDL_DINPUT_JoystickInitRumble(joystick, magnitude, duration_ms) < 0) { - return -1; - } - joystick->hwdata->ff_initialized = SDL_TRUE; - } - - result = IDirectInputEffect_Start(joystick->hwdata->ffeffect_ref, 1, 0); - if (result == DIERR_INPUTLOST || result == DIERR_NOTEXCLUSIVEACQUIRED) { - result = IDirectInputDevice8_Acquire(joystick->hwdata->InputDevice); - if (SUCCEEDED(result)) { - result = IDirectInputEffect_Start(joystick->hwdata->ffeffect_ref, 1, 0); - } - } - if (FAILED(result)) { - return SetDIerror("IDirectInputDevice8::Start", result); - } - return 0; -} - -static Uint8 -TranslatePOV(DWORD value) -{ - const int HAT_VALS[] = { - SDL_HAT_UP, - SDL_HAT_UP | SDL_HAT_RIGHT, - SDL_HAT_RIGHT, - SDL_HAT_DOWN | SDL_HAT_RIGHT, - SDL_HAT_DOWN, - SDL_HAT_DOWN | SDL_HAT_LEFT, - SDL_HAT_LEFT, - SDL_HAT_UP | SDL_HAT_LEFT - }; - - if (LOWORD(value) == 0xFFFF) - return SDL_HAT_CENTERED; - - /* Round the value up: */ - value += 4500 / 2; - value %= 36000; - value /= 4500; - - if (value >= 8) - return SDL_HAT_CENTERED; /* shouldn't happen */ - - return HAT_VALS[value]; -} - -static void -UpdateDINPUTJoystickState_Buffered(SDL_Joystick * joystick) -{ - int i; - HRESULT result; - DWORD numevents; - DIDEVICEOBJECTDATA evtbuf[INPUT_QSIZE]; - - numevents = INPUT_QSIZE; - result = - IDirectInputDevice8_GetDeviceData(joystick->hwdata->InputDevice, - sizeof(DIDEVICEOBJECTDATA), evtbuf, - &numevents, 0); - if (result == DIERR_INPUTLOST || result == DIERR_NOTACQUIRED) { - IDirectInputDevice8_Acquire(joystick->hwdata->InputDevice); - result = - IDirectInputDevice8_GetDeviceData(joystick->hwdata->InputDevice, - sizeof(DIDEVICEOBJECTDATA), - evtbuf, &numevents, 0); - } - - /* Handle the events or punt */ - if (FAILED(result)) { - return; - } - - for (i = 0; i < (int)numevents; ++i) { - int j; - - for (j = 0; j < joystick->hwdata->NumInputs; ++j) { - const input_t *in = &joystick->hwdata->Inputs[j]; - - if (evtbuf[i].dwOfs != in->ofs) - continue; - - switch (in->type) { - case AXIS: - SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)evtbuf[i].dwData); - break; - case BUTTON: - SDL_PrivateJoystickButton(joystick, in->num, - (Uint8)(evtbuf[i].dwData ? SDL_PRESSED : SDL_RELEASED)); - break; - case HAT: - { - Uint8 pos = TranslatePOV(evtbuf[i].dwData); - SDL_PrivateJoystickHat(joystick, in->num, pos); - } - break; - } - } - } -} - -/* Function to update the state of a joystick - called as a device poll. - * This function shouldn't update the joystick structure directly, - * but instead should call SDL_PrivateJoystick*() to deliver events - * and update joystick device state. - */ -static void -UpdateDINPUTJoystickState_Polled(SDL_Joystick * joystick) -{ - DIJOYSTATE2 state; - HRESULT result; - int i; - - result = - IDirectInputDevice8_GetDeviceState(joystick->hwdata->InputDevice, - sizeof(DIJOYSTATE2), &state); - if (result == DIERR_INPUTLOST || result == DIERR_NOTACQUIRED) { - IDirectInputDevice8_Acquire(joystick->hwdata->InputDevice); - result = - IDirectInputDevice8_GetDeviceState(joystick->hwdata->InputDevice, - sizeof(DIJOYSTATE2), &state); - } - - if (result != DI_OK) { - return; - } - - /* Set each known axis, button and POV. */ - for (i = 0; i < joystick->hwdata->NumInputs; ++i) { - const input_t *in = &joystick->hwdata->Inputs[i]; - - switch (in->type) { - case AXIS: - switch (in->ofs) { - case DIJOFS_X: - SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.lX); - break; - case DIJOFS_Y: - SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.lY); - break; - case DIJOFS_Z: - SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.lZ); - break; - case DIJOFS_RX: - SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.lRx); - break; - case DIJOFS_RY: - SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.lRy); - break; - case DIJOFS_RZ: - SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.lRz); - break; - case DIJOFS_SLIDER(0): - SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.rglSlider[0]); - break; - case DIJOFS_SLIDER(1): - SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.rglSlider[1]); - break; - } - break; - - case BUTTON: - SDL_PrivateJoystickButton(joystick, in->num, - (Uint8)(state.rgbButtons[in->ofs - DIJOFS_BUTTON0] ? SDL_PRESSED : SDL_RELEASED)); - break; - case HAT: - { - Uint8 pos = TranslatePOV(state.rgdwPOV[in->ofs - DIJOFS_POV(0)]); - SDL_PrivateJoystickHat(joystick, in->num, pos); - break; - } - } - } -} - -void -SDL_DINPUT_JoystickUpdate(SDL_Joystick * joystick) -{ - HRESULT result; - - result = IDirectInputDevice8_Poll(joystick->hwdata->InputDevice); - if (result == DIERR_INPUTLOST || result == DIERR_NOTACQUIRED) { - IDirectInputDevice8_Acquire(joystick->hwdata->InputDevice); - IDirectInputDevice8_Poll(joystick->hwdata->InputDevice); - } - - if (joystick->hwdata->buffered) { - UpdateDINPUTJoystickState_Buffered(joystick); - } else { - UpdateDINPUTJoystickState_Polled(joystick); - } -} - -void -SDL_DINPUT_JoystickClose(SDL_Joystick * joystick) -{ - if (joystick->hwdata->ffeffect_ref) { - IDirectInputEffect_Unload(joystick->hwdata->ffeffect_ref); - joystick->hwdata->ffeffect_ref = NULL; - } - if (joystick->hwdata->ffeffect) { - FreeRumbleEffectData(joystick->hwdata->ffeffect); - joystick->hwdata->ffeffect = NULL; - } - IDirectInputDevice8_Unacquire(joystick->hwdata->InputDevice); - IDirectInputDevice8_Release(joystick->hwdata->InputDevice); - joystick->hwdata->ff_initialized = SDL_FALSE; -} - -void -SDL_DINPUT_JoystickQuit(void) -{ - if (dinput != NULL) { - IDirectInput8_Release(dinput); - dinput = NULL; - } - - if (coinitialized) { - WIN_CoUninitialize(); - coinitialized = SDL_FALSE; - } -} - -#else /* !SDL_JOYSTICK_DINPUT */ - -typedef struct JoyStick_DeviceData JoyStick_DeviceData; - -int -SDL_DINPUT_JoystickInit(void) -{ - return 0; -} - -void -SDL_DINPUT_JoystickDetect(JoyStick_DeviceData **pContext) -{ -} - -int -SDL_DINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice) -{ - return SDL_Unsupported(); -} - -int -SDL_DINPUT_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms) -{ - return SDL_Unsupported(); -} - -void -SDL_DINPUT_JoystickUpdate(SDL_Joystick * joystick) -{ -} - -void -SDL_DINPUT_JoystickClose(SDL_Joystick * joystick) -{ -} - -void -SDL_DINPUT_JoystickQuit(void) -{ -} - -#endif /* SDL_JOYSTICK_DINPUT */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Source/3rdParty/SDL2/src/joystick/windows/SDL_dinputjoystick_c.h b/Source/3rdParty/SDL2/src/joystick/windows/SDL_dinputjoystick_c.h deleted file mode 100644 index 9f29fc7..0000000 --- a/Source/3rdParty/SDL2/src/joystick/windows/SDL_dinputjoystick_c.h +++ /dev/null @@ -1,31 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "../../SDL_internal.h" - -extern int SDL_DINPUT_JoystickInit(void); -extern void SDL_DINPUT_JoystickDetect(JoyStick_DeviceData **pContext); -extern int SDL_DINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice); -extern int SDL_DINPUT_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms); -extern void SDL_DINPUT_JoystickUpdate(SDL_Joystick * joystick); -extern void SDL_DINPUT_JoystickClose(SDL_Joystick * joystick); -extern void SDL_DINPUT_JoystickQuit(void); - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Source/3rdParty/SDL2/src/joystick/windows/SDL_mmjoystick.c b/Source/3rdParty/SDL2/src/joystick/windows/SDL_mmjoystick.c deleted file mode 100644 index 60e3fcb..0000000 --- a/Source/3rdParty/SDL2/src/joystick/windows/SDL_mmjoystick.c +++ /dev/null @@ -1,452 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "../../SDL_internal.h" - -#ifdef SDL_JOYSTICK_WINMM - -/* Win32 MultiMedia Joystick driver, contributed by Andrei de A. Formiga */ - -#include "../../core/windows/SDL_windows.h" -#include <mmsystem.h> -#include <regstr.h> - -#include "SDL_events.h" -#include "SDL_joystick.h" -#include "../SDL_sysjoystick.h" -#include "../SDL_joystick_c.h" - -#ifdef REGSTR_VAL_JOYOEMNAME -#undef REGSTR_VAL_JOYOEMNAME -#endif -#define REGSTR_VAL_JOYOEMNAME "OEMName" - -#define MAX_JOYSTICKS 16 -#define MAX_AXES 6 /* each joystick can have up to 6 axes */ -#define MAX_BUTTONS 32 /* and 32 buttons */ -#define JOY_BUTTON_FLAG(n) (1<<n) - - -/* array to hold joystick ID values */ -static UINT SYS_JoystickID[MAX_JOYSTICKS]; -static JOYCAPSA SYS_Joystick[MAX_JOYSTICKS]; -static char *SYS_JoystickName[MAX_JOYSTICKS]; - -/* The private structure used to keep track of a joystick */ -struct joystick_hwdata -{ - /* joystick ID */ - UINT id; - - /* values used to translate device-specific coordinates into - SDL-standard ranges */ - struct _transaxis - { - int offset; - float scale; - } transaxis[6]; -}; - -/* Convert a Windows Multimedia API return code to a text message */ -static void SetMMerror(char *function, int code); - - -static char * -GetJoystickName(int index, const char *szRegKey) -{ - /* added 7/24/2004 by Eckhard Stolberg */ - /* - see if there is a joystick for the current - index (1-16) listed in the registry - */ - char *name = NULL; - HKEY hTopKey; - HKEY hKey; - DWORD regsize; - LONG regresult; - char regkey[256]; - char regvalue[256]; - char regname[256]; - - SDL_snprintf(regkey, SDL_arraysize(regkey), -#ifdef UNICODE - "%S\\%s\\%S", -#else - "%s\\%s\\%s", -#endif - REGSTR_PATH_JOYCONFIG, szRegKey, REGSTR_KEY_JOYCURR); - hTopKey = HKEY_LOCAL_MACHINE; - regresult = RegOpenKeyExA(hTopKey, regkey, 0, KEY_READ, &hKey); - if (regresult != ERROR_SUCCESS) { - hTopKey = HKEY_CURRENT_USER; - regresult = RegOpenKeyExA(hTopKey, regkey, 0, KEY_READ, &hKey); - } - if (regresult != ERROR_SUCCESS) { - return NULL; - } - - /* find the registry key name for the joystick's properties */ - regsize = sizeof(regname); - SDL_snprintf(regvalue, SDL_arraysize(regvalue), "Joystick%d%s", index + 1, - REGSTR_VAL_JOYOEMNAME); - regresult = - RegQueryValueExA(hKey, regvalue, 0, 0, (LPBYTE) regname, ®size); - RegCloseKey(hKey); - - if (regresult != ERROR_SUCCESS) { - return NULL; - } - - /* open that registry key */ - SDL_snprintf(regkey, SDL_arraysize(regkey), -#ifdef UNICODE - "%S\\%s", -#else - "%s\\%s", -#endif - REGSTR_PATH_JOYOEM, regname); - regresult = RegOpenKeyExA(hTopKey, regkey, 0, KEY_READ, &hKey); - if (regresult != ERROR_SUCCESS) { - return NULL; - } - - /* find the size for the OEM name text */ - regsize = sizeof(regvalue); - regresult = - RegQueryValueExA(hKey, REGSTR_VAL_JOYOEMNAME, 0, 0, NULL, ®size); - if (regresult == ERROR_SUCCESS) { - /* allocate enough memory for the OEM name text ... */ - name = (char *) SDL_malloc(regsize); - if (name) { - /* ... and read it from the registry */ - regresult = RegQueryValueExA(hKey, - REGSTR_VAL_JOYOEMNAME, 0, 0, - (LPBYTE) name, ®size); - } - } - RegCloseKey(hKey); - - return (name); -} - -static int SDL_SYS_numjoysticks = 0; - -/* Function to scan the system for joysticks. - * Joystick 0 should be the system default joystick. - * It should return 0, or -1 on an unrecoverable fatal error. - */ -int -SDL_SYS_JoystickInit(void) -{ - int i; - int maxdevs; - JOYINFOEX joyinfo; - JOYCAPSA joycaps; - MMRESULT result; - - /* Reset the joystick ID & name mapping tables */ - for (i = 0; i < MAX_JOYSTICKS; ++i) { - SYS_JoystickID[i] = 0; - SYS_JoystickName[i] = NULL; - } - - /* Loop over all potential joystick devices */ - SDL_SYS_numjoysticks = 0; - maxdevs = joyGetNumDevs(); - for (i = JOYSTICKID1; i < maxdevs && SDL_SYS_numjoysticks < MAX_JOYSTICKS; ++i) { - - joyinfo.dwSize = sizeof(joyinfo); - joyinfo.dwFlags = JOY_RETURNALL; - result = joyGetPosEx(i, &joyinfo); - if (result == JOYERR_NOERROR) { - result = joyGetDevCapsA(i, &joycaps, sizeof(joycaps)); - if (result == JOYERR_NOERROR) { - SYS_JoystickID[SDL_SYS_numjoysticks] = i; - SYS_Joystick[SDL_SYS_numjoysticks] = joycaps; - SYS_JoystickName[SDL_SYS_numjoysticks] = - GetJoystickName(i, joycaps.szRegKey); - SDL_SYS_numjoysticks++; - } - } - } - return (SDL_SYS_numjoysticks); -} - -int -SDL_SYS_NumJoysticks(void) -{ - return SDL_SYS_numjoysticks; -} - -void -SDL_SYS_JoystickDetect(void) -{ -} - -/* Function to get the device-dependent name of a joystick */ -const char * -SDL_SYS_JoystickNameForDeviceIndex(int device_index) -{ - if (SYS_JoystickName[device_index] != NULL) { - return (SYS_JoystickName[device_index]); - } else { - return (SYS_Joystick[device_index].szPname); - } -} - -/* Function to perform the mapping from device index to the instance id for this index */ -SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index) -{ - return device_index; -} - -/* Function to open a joystick for use. - The joystick to open is specified by the device index. - This should fill the nbuttons and naxes fields of the joystick structure. - It returns 0, or -1 if there is an error. - */ -int -SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index) -{ - int index, i; - int caps_flags[MAX_AXES - 2] = - { JOYCAPS_HASZ, JOYCAPS_HASR, JOYCAPS_HASU, JOYCAPS_HASV }; - int axis_min[MAX_AXES], axis_max[MAX_AXES]; - - - /* shortcut */ - index = device_index; - axis_min[0] = SYS_Joystick[index].wXmin; - axis_max[0] = SYS_Joystick[index].wXmax; - axis_min[1] = SYS_Joystick[index].wYmin; - axis_max[1] = SYS_Joystick[index].wYmax; - axis_min[2] = SYS_Joystick[index].wZmin; - axis_max[2] = SYS_Joystick[index].wZmax; - axis_min[3] = SYS_Joystick[index].wRmin; - axis_max[3] = SYS_Joystick[index].wRmax; - axis_min[4] = SYS_Joystick[index].wUmin; - axis_max[4] = SYS_Joystick[index].wUmax; - axis_min[5] = SYS_Joystick[index].wVmin; - axis_max[5] = SYS_Joystick[index].wVmax; - - /* allocate memory for system specific hardware data */ - joystick->instance_id = device_index; - joystick->hwdata = - (struct joystick_hwdata *) SDL_malloc(sizeof(*joystick->hwdata)); - if (joystick->hwdata == NULL) { - return SDL_OutOfMemory(); - } - SDL_memset(joystick->hwdata, 0, sizeof(*joystick->hwdata)); - - /* set hardware data */ - joystick->hwdata->id = SYS_JoystickID[index]; - for (i = 0; i < MAX_AXES; ++i) { - if ((i < 2) || (SYS_Joystick[index].wCaps & caps_flags[i - 2])) { - joystick->hwdata->transaxis[i].offset = SDL_JOYSTICK_AXIS_MIN - axis_min[i]; - joystick->hwdata->transaxis[i].scale = - (float) (SDL_JOYSTICK_AXIS_MAX - SDL_JOYSTICK_AXIS_MIN) / (axis_max[i] - axis_min[i]); - } else { - joystick->hwdata->transaxis[i].offset = 0; - joystick->hwdata->transaxis[i].scale = 1.0; /* Just in case */ - } - } - - /* fill nbuttons, naxes, and nhats fields */ - joystick->nbuttons = SYS_Joystick[index].wNumButtons; - joystick->naxes = SYS_Joystick[index].wNumAxes; - if (SYS_Joystick[index].wCaps & JOYCAPS_HASPOV) { - joystick->nhats = 1; - } else { - joystick->nhats = 0; - } - return (0); -} - -static Uint8 -TranslatePOV(DWORD value) -{ - Uint8 pos; - - pos = SDL_HAT_CENTERED; - if (value != JOY_POVCENTERED) { - if ((value > JOY_POVLEFT) || (value < JOY_POVRIGHT)) { - pos |= SDL_HAT_UP; - } - if ((value > JOY_POVFORWARD) && (value < JOY_POVBACKWARD)) { - pos |= SDL_HAT_RIGHT; - } - if ((value > JOY_POVRIGHT) && (value < JOY_POVLEFT)) { - pos |= SDL_HAT_DOWN; - } - if (value > JOY_POVBACKWARD) { - pos |= SDL_HAT_LEFT; - } - } - return (pos); -} - -/* Function to update the state of a joystick - called as a device poll. - * This function shouldn't update the joystick structure directly, - * but instead should call SDL_PrivateJoystick*() to deliver events - * and update joystick device state. - */ -void -SDL_SYS_JoystickUpdate(SDL_Joystick * joystick) -{ - MMRESULT result; - int i; - DWORD flags[MAX_AXES] = { JOY_RETURNX, JOY_RETURNY, JOY_RETURNZ, - JOY_RETURNR, JOY_RETURNU, JOY_RETURNV - }; - DWORD pos[MAX_AXES]; - struct _transaxis *transaxis; - int value; - JOYINFOEX joyinfo; - - joyinfo.dwSize = sizeof(joyinfo); - joyinfo.dwFlags = JOY_RETURNALL | JOY_RETURNPOVCTS; - if (!joystick->hats) { - joyinfo.dwFlags &= ~(JOY_RETURNPOV | JOY_RETURNPOVCTS); - } - result = joyGetPosEx(joystick->hwdata->id, &joyinfo); - if (result != JOYERR_NOERROR) { - SetMMerror("joyGetPosEx", result); - return; - } - - /* joystick motion events */ - pos[0] = joyinfo.dwXpos; - pos[1] = joyinfo.dwYpos; - pos[2] = joyinfo.dwZpos; - pos[3] = joyinfo.dwRpos; - pos[4] = joyinfo.dwUpos; - pos[5] = joyinfo.dwVpos; - - transaxis = joystick->hwdata->transaxis; - for (i = 0; i < joystick->naxes; i++) { - if (joyinfo.dwFlags & flags[i]) { - value = (int) (((float) pos[i] + transaxis[i].offset) * transaxis[i].scale); - SDL_PrivateJoystickAxis(joystick, (Uint8) i, (Sint16) value); - } - } - - /* joystick button events */ - if (joyinfo.dwFlags & JOY_RETURNBUTTONS) { - for (i = 0; i < joystick->nbuttons; ++i) { - if (joyinfo.dwButtons & JOY_BUTTON_FLAG(i)) { - SDL_PrivateJoystickButton(joystick, (Uint8) i, SDL_PRESSED); - } else { - SDL_PrivateJoystickButton(joystick, (Uint8) i, SDL_RELEASED); - } - } - } - - /* joystick hat events */ - if (joyinfo.dwFlags & JOY_RETURNPOV) { - SDL_PrivateJoystickHat(joystick, 0, TranslatePOV(joyinfo.dwPOV)); - } -} - -/* Function to close a joystick after use */ -void -SDL_SYS_JoystickClose(SDL_Joystick * joystick) -{ - SDL_free(joystick->hwdata); -} - -/* Function to perform any system-specific joystick related cleanup */ -void -SDL_SYS_JoystickQuit(void) -{ - int i; - for (i = 0; i < MAX_JOYSTICKS; i++) { - SDL_free(SYS_JoystickName[i]); - SYS_JoystickName[i] = NULL; - } -} - -SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID( int device_index ) -{ - SDL_JoystickGUID guid; - /* the GUID is just the first 16 chars of the name for now */ - const char *name = SDL_SYS_JoystickNameForDeviceIndex( device_index ); - SDL_zero( guid ); - SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) ); - return guid; -} - -SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick) -{ - SDL_JoystickGUID guid; - /* the GUID is just the first 16 chars of the name for now */ - const char *name = joystick->name; - SDL_zero( guid ); - SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) ); - return guid; -} - - -/* implementation functions */ -void -SetMMerror(char *function, int code) -{ - static char *error; - static char errbuf[1024]; - - errbuf[0] = 0; - switch (code) { - case MMSYSERR_NODRIVER: - error = "Joystick driver not present"; - break; - - case MMSYSERR_INVALPARAM: - case JOYERR_PARMS: - error = "Invalid parameter(s)"; - break; - - case MMSYSERR_BADDEVICEID: - error = "Bad device ID"; - break; - - case JOYERR_UNPLUGGED: - error = "Joystick not attached"; - break; - - case JOYERR_NOCANDO: - error = "Can't capture joystick input"; - break; - - default: - SDL_snprintf(errbuf, SDL_arraysize(errbuf), - "%s: Unknown Multimedia system error: 0x%x", - function, code); - break; - } - - if (!errbuf[0]) { - SDL_snprintf(errbuf, SDL_arraysize(errbuf), "%s: %s", function, - error); - } - SDL_SetError("%s", errbuf); -} - -#endif /* SDL_JOYSTICK_WINMM */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Source/3rdParty/SDL2/src/joystick/windows/SDL_windowsjoystick.c b/Source/3rdParty/SDL2/src/joystick/windows/SDL_windowsjoystick.c deleted file mode 100644 index 71b72e6..0000000 --- a/Source/3rdParty/SDL2/src/joystick/windows/SDL_windowsjoystick.c +++ /dev/null @@ -1,571 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "../../SDL_internal.h" - -#if SDL_JOYSTICK_DINPUT || SDL_JOYSTICK_XINPUT - -/* DirectInput joystick driver; written by Glenn Maynard, based on Andrei de - * A. Formiga's WINMM driver. - * - * Hats and sliders are completely untested; the app I'm writing this for mostly - * doesn't use them and I don't own any joysticks with them. - * - * We don't bother to use event notification here. It doesn't seem to work - * with polled devices, and it's fine to call IDirectInputDevice8_GetDeviceData and - * let it return 0 events. */ - -#include "SDL_error.h" -#include "SDL_assert.h" -#include "SDL_events.h" -#include "SDL_timer.h" -#include "SDL_mutex.h" -#include "SDL_joystick.h" -#include "../SDL_sysjoystick.h" -#include "../../thread/SDL_systhread.h" -#include "../../core/windows/SDL_windows.h" -#if !defined(__WINRT__) -#include <dbt.h> -#endif - -#define INITGUID /* Only set here, if set twice will cause mingw32 to break. */ -#include "SDL_windowsjoystick_c.h" -#include "SDL_dinputjoystick_c.h" -#include "SDL_xinputjoystick_c.h" - -#include "../../haptic/windows/SDL_dinputhaptic_c.h" /* For haptic hot plugging */ -#include "../../haptic/windows/SDL_xinputhaptic_c.h" /* For haptic hot plugging */ - - -#ifndef DEVICE_NOTIFY_WINDOW_HANDLE -#define DEVICE_NOTIFY_WINDOW_HANDLE 0x00000000 -#endif - -/* local variables */ -static SDL_bool s_bDeviceAdded = SDL_FALSE; -static SDL_bool s_bDeviceRemoved = SDL_FALSE; -static SDL_cond *s_condJoystickThread = NULL; -static SDL_mutex *s_mutexJoyStickEnum = NULL; -static SDL_Thread *s_threadJoystick = NULL; -static SDL_bool s_bJoystickThreadQuit = SDL_FALSE; - -JoyStick_DeviceData *SYS_Joystick; /* array to hold joystick ID values */ - -static SDL_bool s_bWindowsDeviceChanged = SDL_FALSE; - -#ifdef __WINRT__ - -typedef struct -{ - int unused; -} SDL_DeviceNotificationData; - -static void -SDL_CleanupDeviceNotification(SDL_DeviceNotificationData *data) -{ -} - -static int -SDL_CreateDeviceNotification(SDL_DeviceNotificationData *data) -{ - return 0; -} - -static SDL_bool -SDL_WaitForDeviceNotification(SDL_DeviceNotificationData *data, SDL_mutex *mutex) -{ - return SDL_FALSE; -} - -#else /* !__WINRT__ */ - -typedef struct -{ - HRESULT coinitialized; - WNDCLASSEX wincl; - HWND messageWindow; - HDEVNOTIFY hNotify; -} SDL_DeviceNotificationData; - -#define IDT_SDL_DEVICE_CHANGE_TIMER_1 1200 -#define IDT_SDL_DEVICE_CHANGE_TIMER_2 1201 - -/* windowproc for our joystick detect thread message only window, to detect any USB device addition/removal */ -static LRESULT CALLBACK -SDL_PrivateJoystickDetectProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) -{ - switch (message) { - case WM_DEVICECHANGE: - switch (wParam) { - case DBT_DEVICEARRIVAL: - case DBT_DEVICEREMOVECOMPLETE: - if (((DEV_BROADCAST_HDR*)lParam)->dbch_devicetype == DBT_DEVTYP_DEVICEINTERFACE) { - /* notify 300ms and 2 seconds later to ensure all APIs have updated status */ - SetTimer(hwnd, IDT_SDL_DEVICE_CHANGE_TIMER_1, 300, NULL); - SetTimer(hwnd, IDT_SDL_DEVICE_CHANGE_TIMER_2, 2000, NULL); - } - break; - } - return 0; - case WM_TIMER: - KillTimer(hwnd, wParam); - s_bWindowsDeviceChanged = SDL_TRUE; - return 0; - } - - return DefWindowProc (hwnd, message, wParam, lParam); -} - -static void -SDL_CleanupDeviceNotification(SDL_DeviceNotificationData *data) -{ - if (data->hNotify) - UnregisterDeviceNotification(data->hNotify); - - if (data->messageWindow) - DestroyWindow(data->messageWindow); - - UnregisterClass(data->wincl.lpszClassName, data->wincl.hInstance); - - if (data->coinitialized == S_OK) { - WIN_CoUninitialize(); - } -} - -static int -SDL_CreateDeviceNotification(SDL_DeviceNotificationData *data) -{ - DEV_BROADCAST_DEVICEINTERFACE dbh; - GUID GUID_DEVINTERFACE_HID = { 0x4D1E55B2L, 0xF16F, 0x11CF, { 0x88, 0xCB, 0x00, 0x11, 0x11, 0x00, 0x00, 0x30 } }; - - SDL_zerop(data); - - data->coinitialized = WIN_CoInitialize(); - - data->wincl.hInstance = GetModuleHandle(NULL); - data->wincl.lpszClassName = L"Message"; - data->wincl.lpfnWndProc = SDL_PrivateJoystickDetectProc; /* This function is called by windows */ - data->wincl.cbSize = sizeof (WNDCLASSEX); - - if (!RegisterClassEx(&data->wincl)) { - WIN_SetError("Failed to create register class for joystick autodetect"); - SDL_CleanupDeviceNotification(data); - return -1; - } - - data->messageWindow = (HWND)CreateWindowEx(0, L"Message", NULL, 0, 0, 0, 0, 0, HWND_MESSAGE, NULL, NULL, NULL); - if (!data->messageWindow) { - WIN_SetError("Failed to create message window for joystick autodetect"); - SDL_CleanupDeviceNotification(data); - return -1; - } - - SDL_zero(dbh); - dbh.dbcc_size = sizeof(dbh); - dbh.dbcc_devicetype = DBT_DEVTYP_DEVICEINTERFACE; - dbh.dbcc_classguid = GUID_DEVINTERFACE_HID; - - data->hNotify = RegisterDeviceNotification(data->messageWindow, &dbh, DEVICE_NOTIFY_WINDOW_HANDLE); - if (!data->hNotify) { - WIN_SetError("Failed to create notify device for joystick autodetect"); - SDL_CleanupDeviceNotification(data); - return -1; - } - return 0; -} - -static SDL_bool -SDL_WaitForDeviceNotification(SDL_DeviceNotificationData *data, SDL_mutex *mutex) -{ - MSG msg; - int lastret = 1; - - if (!data->messageWindow) { - return SDL_FALSE; /* device notifications require a window */ - } - - SDL_UnlockMutex(mutex); - while (lastret > 0 && s_bWindowsDeviceChanged == SDL_FALSE) { - lastret = GetMessage(&msg, NULL, 0, 0); /* WM_QUIT causes return value of 0 */ - if (lastret > 0) { - TranslateMessage(&msg); - DispatchMessage(&msg); - } - } - SDL_LockMutex(mutex); - return (lastret != -1) ? SDL_TRUE : SDL_FALSE; -} - -#endif /* __WINRT__ */ - -/* Function/thread to scan the system for joysticks. */ -static int -SDL_JoystickThread(void *_data) -{ - SDL_DeviceNotificationData notification_data; - -#if SDL_JOYSTICK_XINPUT - SDL_bool bOpenedXInputDevices[XUSER_MAX_COUNT]; - SDL_zero(bOpenedXInputDevices); -#endif - - if (SDL_CreateDeviceNotification(¬ification_data) < 0) { - return -1; - } - - SDL_LockMutex(s_mutexJoyStickEnum); - while (s_bJoystickThreadQuit == SDL_FALSE) { - SDL_bool bXInputChanged = SDL_FALSE; - - if (SDL_WaitForDeviceNotification(¬ification_data, s_mutexJoyStickEnum) == SDL_FALSE) { -#if SDL_JOYSTICK_XINPUT - /* WM_DEVICECHANGE not working, poll for new XINPUT controllers */ - SDL_CondWaitTimeout(s_condJoystickThread, s_mutexJoyStickEnum, 1000); - if (SDL_XINPUT_Enabled() && XINPUTGETCAPABILITIES) { - /* scan for any change in XInput devices */ - Uint8 userId; - for (userId = 0; userId < XUSER_MAX_COUNT; userId++) { - XINPUT_CAPABILITIES capabilities; - const DWORD result = XINPUTGETCAPABILITIES(userId, XINPUT_FLAG_GAMEPAD, &capabilities); - const SDL_bool available = (result == ERROR_SUCCESS); - if (bOpenedXInputDevices[userId] != available) { - bXInputChanged = SDL_TRUE; - bOpenedXInputDevices[userId] = available; - } - } - } -#else - /* WM_DEVICECHANGE not working, no XINPUT, no point in keeping thread alive */ - break; -#endif /* SDL_JOYSTICK_XINPUT */ - } - - if (s_bWindowsDeviceChanged || bXInputChanged) { - s_bDeviceRemoved = SDL_TRUE; - s_bDeviceAdded = SDL_TRUE; - s_bWindowsDeviceChanged = SDL_FALSE; - } - } - SDL_UnlockMutex(s_mutexJoyStickEnum); - - SDL_CleanupDeviceNotification(¬ification_data); - - return 1; -} - -void WINDOWS_AddJoystickDevice(JoyStick_DeviceData *device) -{ - device->send_add_event = SDL_TRUE; - device->nInstanceID = SDL_GetNextJoystickInstanceID(); - device->pNext = SYS_Joystick; - SYS_Joystick = device; - - s_bDeviceAdded = SDL_TRUE; -} - -static void WINDOWS_JoystickDetect(void); -static void WINDOWS_JoystickQuit(void); - -/* Function to scan the system for joysticks. - * Joystick 0 should be the system default joystick. - * It should return 0, or -1 on an unrecoverable fatal error. - */ -static int -WINDOWS_JoystickInit(void) -{ - if (SDL_DINPUT_JoystickInit() < 0) { - WINDOWS_JoystickQuit(); - return -1; - } - - if (SDL_XINPUT_JoystickInit() < 0) { - WINDOWS_JoystickQuit(); - return -1; - } - - s_mutexJoyStickEnum = SDL_CreateMutex(); - s_condJoystickThread = SDL_CreateCond(); - s_bDeviceAdded = SDL_TRUE; /* force a scan of the system for joysticks this first time */ - - WINDOWS_JoystickDetect(); - - if (!s_threadJoystick) { - /* spin up the thread to detect hotplug of devices */ - s_bJoystickThreadQuit = SDL_FALSE; - s_threadJoystick = SDL_CreateThreadInternal(SDL_JoystickThread, "SDL_joystick", 64 * 1024, NULL); - } - return 0; -} - -/* return the number of joysticks that are connected right now */ -static int -WINDOWS_JoystickGetCount(void) -{ - int nJoysticks = 0; - JoyStick_DeviceData *device = SYS_Joystick; - while (device) { - nJoysticks++; - device = device->pNext; - } - - return nJoysticks; -} - -/* detect any new joysticks being inserted into the system */ -static void -WINDOWS_JoystickDetect(void) -{ - JoyStick_DeviceData *pCurList = NULL; - - /* only enum the devices if the joystick thread told us something changed */ - if (!s_bDeviceAdded && !s_bDeviceRemoved) { - return; /* thread hasn't signaled, nothing to do right now. */ - } - - SDL_LockMutex(s_mutexJoyStickEnum); - - s_bDeviceAdded = SDL_FALSE; - s_bDeviceRemoved = SDL_FALSE; - - pCurList = SYS_Joystick; - SYS_Joystick = NULL; - - /* Look for DirectInput joysticks, wheels, head trackers, gamepads, etc.. */ - SDL_DINPUT_JoystickDetect(&pCurList); - - /* Look for XInput devices. Do this last, so they're first in the final list. */ - SDL_XINPUT_JoystickDetect(&pCurList); - - SDL_UnlockMutex(s_mutexJoyStickEnum); - - while (pCurList) { - JoyStick_DeviceData *pListNext = NULL; - - if (pCurList->bXInputDevice) { - SDL_XINPUT_MaybeRemoveDevice(pCurList->XInputUserId); - } else { - SDL_DINPUT_MaybeRemoveDevice(&pCurList->dxdevice); - } - - SDL_PrivateJoystickRemoved(pCurList->nInstanceID); - - pListNext = pCurList->pNext; - SDL_free(pCurList->joystickname); - SDL_free(pCurList); - pCurList = pListNext; - } - - if (s_bDeviceAdded) { - JoyStick_DeviceData *pNewJoystick; - int device_index = 0; - s_bDeviceAdded = SDL_FALSE; - pNewJoystick = SYS_Joystick; - while (pNewJoystick) { - if (pNewJoystick->send_add_event) { - if (pNewJoystick->bXInputDevice) { - SDL_XINPUT_MaybeAddDevice(pNewJoystick->XInputUserId); - } else { - SDL_DINPUT_MaybeAddDevice(&pNewJoystick->dxdevice); - } - - SDL_PrivateJoystickAdded(pNewJoystick->nInstanceID); - - pNewJoystick->send_add_event = SDL_FALSE; - } - device_index++; - pNewJoystick = pNewJoystick->pNext; - } - } -} - -/* Function to get the device-dependent name of a joystick */ -static const char * -WINDOWS_JoystickGetDeviceName(int device_index) -{ - JoyStick_DeviceData *device = SYS_Joystick; - - for (; device_index > 0; device_index--) - device = device->pNext; - - return device->joystickname; -} - -static int -WINDOWS_JoystickGetDevicePlayerIndex(int device_index) -{ - JoyStick_DeviceData *device = SYS_Joystick; - int index; - - for (index = device_index; index > 0; index--) - device = device->pNext; - - return device->bXInputDevice ? (int)device->XInputUserId : -1; -} - -/* return the stable device guid for this device index */ -static SDL_JoystickGUID -WINDOWS_JoystickGetDeviceGUID(int device_index) -{ - JoyStick_DeviceData *device = SYS_Joystick; - int index; - - for (index = device_index; index > 0; index--) - device = device->pNext; - - return device->guid; -} - -/* Function to perform the mapping between current device instance and this joysticks instance id */ -static SDL_JoystickID -WINDOWS_JoystickGetDeviceInstanceID(int device_index) -{ - JoyStick_DeviceData *device = SYS_Joystick; - int index; - - for (index = device_index; index > 0; index--) - device = device->pNext; - - return device->nInstanceID; -} - -/* Function to open a joystick for use. - The joystick to open is specified by the device index. - This should fill the nbuttons and naxes fields of the joystick structure. - It returns 0, or -1 if there is an error. - */ -static int -WINDOWS_JoystickOpen(SDL_Joystick * joystick, int device_index) -{ - JoyStick_DeviceData *joystickdevice = SYS_Joystick; - - for (; device_index > 0; device_index--) - joystickdevice = joystickdevice->pNext; - - /* allocate memory for system specific hardware data */ - joystick->instance_id = joystickdevice->nInstanceID; - joystick->hwdata = - (struct joystick_hwdata *) SDL_malloc(sizeof(struct joystick_hwdata)); - if (joystick->hwdata == NULL) { - return SDL_OutOfMemory(); - } - SDL_zerop(joystick->hwdata); - joystick->hwdata->guid = joystickdevice->guid; - - if (joystickdevice->bXInputDevice) { - return SDL_XINPUT_JoystickOpen(joystick, joystickdevice); - } else { - return SDL_DINPUT_JoystickOpen(joystick, joystickdevice); - } -} - -static int -WINDOWS_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms) -{ - if (joystick->hwdata->bXInputDevice) { - return SDL_XINPUT_JoystickRumble(joystick, low_frequency_rumble, high_frequency_rumble, duration_ms); - } else { - return SDL_DINPUT_JoystickRumble(joystick, low_frequency_rumble, high_frequency_rumble, duration_ms); - } -} - -static void -WINDOWS_JoystickUpdate(SDL_Joystick * joystick) -{ - if (!joystick->hwdata) { - return; - } - - if (joystick->hwdata->bXInputDevice) { - SDL_XINPUT_JoystickUpdate(joystick); - } else { - SDL_DINPUT_JoystickUpdate(joystick); - } -} - -/* Function to close a joystick after use */ -static void -WINDOWS_JoystickClose(SDL_Joystick * joystick) -{ - if (joystick->hwdata->bXInputDevice) { - SDL_XINPUT_JoystickClose(joystick); - } else { - SDL_DINPUT_JoystickClose(joystick); - } - - SDL_free(joystick->hwdata); -} - -/* Function to perform any system-specific joystick related cleanup */ -static void -WINDOWS_JoystickQuit(void) -{ - JoyStick_DeviceData *device = SYS_Joystick; - - while (device) { - JoyStick_DeviceData *device_next = device->pNext; - SDL_free(device->joystickname); - SDL_free(device); - device = device_next; - } - SYS_Joystick = NULL; - - if (s_threadJoystick) { - SDL_LockMutex(s_mutexJoyStickEnum); - s_bJoystickThreadQuit = SDL_TRUE; - SDL_CondBroadcast(s_condJoystickThread); /* signal the joystick thread to quit */ - SDL_UnlockMutex(s_mutexJoyStickEnum); -#ifndef __WINRT__ - PostThreadMessage(SDL_GetThreadID(s_threadJoystick), WM_QUIT, 0, 0); -#endif - SDL_WaitThread(s_threadJoystick, NULL); /* wait for it to bugger off */ - - SDL_DestroyMutex(s_mutexJoyStickEnum); - SDL_DestroyCond(s_condJoystickThread); - s_condJoystickThread= NULL; - s_mutexJoyStickEnum = NULL; - s_threadJoystick = NULL; - } - - SDL_DINPUT_JoystickQuit(); - SDL_XINPUT_JoystickQuit(); - - s_bDeviceAdded = SDL_FALSE; - s_bDeviceRemoved = SDL_FALSE; -} - -SDL_JoystickDriver SDL_WINDOWS_JoystickDriver = -{ - WINDOWS_JoystickInit, - WINDOWS_JoystickGetCount, - WINDOWS_JoystickDetect, - WINDOWS_JoystickGetDeviceName, - WINDOWS_JoystickGetDevicePlayerIndex, - WINDOWS_JoystickGetDeviceGUID, - WINDOWS_JoystickGetDeviceInstanceID, - WINDOWS_JoystickOpen, - WINDOWS_JoystickRumble, - WINDOWS_JoystickUpdate, - WINDOWS_JoystickClose, - WINDOWS_JoystickQuit, -}; - -#endif /* SDL_JOYSTICK_DINPUT || SDL_JOYSTICK_XINPUT */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Source/3rdParty/SDL2/src/joystick/windows/SDL_windowsjoystick_c.h b/Source/3rdParty/SDL2/src/joystick/windows/SDL_windowsjoystick_c.h deleted file mode 100644 index 611f7e6..0000000 --- a/Source/3rdParty/SDL2/src/joystick/windows/SDL_windowsjoystick_c.h +++ /dev/null @@ -1,95 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "../../SDL_internal.h" - -#include "SDL_events.h" -#include "../SDL_sysjoystick.h" -#include "../../core/windows/SDL_windows.h" -#include "../../core/windows/SDL_directx.h" - -#define MAX_INPUTS 256 /* each joystick can have up to 256 inputs */ - -typedef struct JoyStick_DeviceData -{ - SDL_JoystickGUID guid; - char *joystickname; - Uint8 send_add_event; - SDL_JoystickID nInstanceID; - SDL_bool bXInputDevice; - BYTE SubType; - Uint8 XInputUserId; - DIDEVICEINSTANCE dxdevice; - WCHAR hidPath[MAX_PATH]; - struct JoyStick_DeviceData *pNext; -} JoyStick_DeviceData; - -extern JoyStick_DeviceData *SYS_Joystick; /* array to hold joystick ID values */ - -typedef enum Type -{ - BUTTON, - AXIS, - HAT -} Type; - -typedef struct input_t -{ - /* DirectInput offset for this input type: */ - DWORD ofs; - - /* Button, axis or hat: */ - Type type; - - /* SDL input offset: */ - Uint8 num; -} input_t; - -/* The private structure used to keep track of a joystick */ -struct joystick_hwdata -{ - SDL_JoystickGUID guid; - Uint32 rumble_expiration; - -#if SDL_JOYSTICK_DINPUT - LPDIRECTINPUTDEVICE8 InputDevice; - DIDEVCAPS Capabilities; - SDL_bool buffered; - input_t Inputs[MAX_INPUTS]; - int NumInputs; - int NumSliders; - SDL_bool ff_initialized; - DIEFFECT *ffeffect; - LPDIRECTINPUTEFFECT ffeffect_ref; -#endif - - SDL_bool bXInputDevice; /* SDL_TRUE if this device supports using the xinput API rather than DirectInput */ - SDL_bool bXInputHaptic; /* Supports force feedback via XInput. */ - Uint8 userid; /* XInput userid index for this joystick */ - DWORD dwPacketNumber; -}; - -#if SDL_JOYSTICK_DINPUT -extern const DIDATAFORMAT SDL_c_dfDIJoystick2; -#endif - -extern void WINDOWS_AddJoystickDevice(JoyStick_DeviceData *device); - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Source/3rdParty/SDL2/src/joystick/windows/SDL_xinputjoystick.c b/Source/3rdParty/SDL2/src/joystick/windows/SDL_xinputjoystick.c deleted file mode 100644 index 6bbe475..0000000 --- a/Source/3rdParty/SDL2/src/joystick/windows/SDL_xinputjoystick.c +++ /dev/null @@ -1,560 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "../../SDL_internal.h" - -#include "../SDL_sysjoystick.h" - -#if SDL_JOYSTICK_XINPUT - -#include "SDL_assert.h" -#include "SDL_hints.h" -#include "SDL_timer.h" -#include "SDL_windowsjoystick_c.h" -#include "SDL_xinputjoystick_c.h" -#include "../hidapi/SDL_hidapijoystick_c.h" - -/* - * Internal stuff. - */ -static SDL_bool s_bXInputEnabled = SDL_TRUE; -static char *s_arrXInputDevicePath[XUSER_MAX_COUNT]; - - -static SDL_bool -SDL_XInputUseOldJoystickMapping() -{ -#ifdef __WINRT__ - /* TODO: remove this __WINRT__ block, but only after integrating with UWP/WinRT's HID API */ - /* FIXME: Why are Win8/10 different here? -flibit */ - return (NTDDI_VERSION < NTDDI_WIN10); -#else - static int s_XInputUseOldJoystickMapping = -1; - if (s_XInputUseOldJoystickMapping < 0) { - s_XInputUseOldJoystickMapping = SDL_GetHintBoolean(SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING, SDL_FALSE); - } - return (s_XInputUseOldJoystickMapping > 0); -#endif -} - -SDL_bool SDL_XINPUT_Enabled(void) -{ - return s_bXInputEnabled; -} - -int -SDL_XINPUT_JoystickInit(void) -{ - s_bXInputEnabled = SDL_GetHintBoolean(SDL_HINT_XINPUT_ENABLED, SDL_TRUE); - - if (s_bXInputEnabled && WIN_LoadXInputDLL() < 0) { - s_bXInputEnabled = SDL_FALSE; /* oh well. */ - } - return 0; -} - -static char * -GetXInputName(const Uint8 userid, BYTE SubType) -{ - char name[32]; - - if (SDL_XInputUseOldJoystickMapping()) { - SDL_snprintf(name, sizeof(name), "X360 Controller #%u", 1 + userid); - } else { - switch (SubType) { - case XINPUT_DEVSUBTYPE_GAMEPAD: - SDL_snprintf(name, sizeof(name), "XInput Controller #%u", 1 + userid); - break; - case XINPUT_DEVSUBTYPE_WHEEL: - SDL_snprintf(name, sizeof(name), "XInput Wheel #%u", 1 + userid); - break; - case XINPUT_DEVSUBTYPE_ARCADE_STICK: - SDL_snprintf(name, sizeof(name), "XInput ArcadeStick #%u", 1 + userid); - break; - case XINPUT_DEVSUBTYPE_FLIGHT_STICK: - SDL_snprintf(name, sizeof(name), "XInput FlightStick #%u", 1 + userid); - break; - case XINPUT_DEVSUBTYPE_DANCE_PAD: - SDL_snprintf(name, sizeof(name), "XInput DancePad #%u", 1 + userid); - break; - case XINPUT_DEVSUBTYPE_GUITAR: - case XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE: - case XINPUT_DEVSUBTYPE_GUITAR_BASS: - SDL_snprintf(name, sizeof(name), "XInput Guitar #%u", 1 + userid); - break; - case XINPUT_DEVSUBTYPE_DRUM_KIT: - SDL_snprintf(name, sizeof(name), "XInput DrumKit #%u", 1 + userid); - break; - case XINPUT_DEVSUBTYPE_ARCADE_PAD: - SDL_snprintf(name, sizeof(name), "XInput ArcadePad #%u", 1 + userid); - break; - default: - SDL_snprintf(name, sizeof(name), "XInput Device #%u", 1 + userid); - break; - } - } - return SDL_strdup(name); -} - -/* We can't really tell what device is being used for XInput, but we can guess - and we'll be correct for the case where only one device is connected. - */ -static void -GuessXInputDevice(Uint8 userid, Uint16 *pVID, Uint16 *pPID, Uint16 *pVersion) -{ -#ifndef __WINRT__ /* TODO: remove this ifndef __WINRT__ block, but only after integrating with UWP/WinRT's HID API */ - - PRAWINPUTDEVICELIST devices = NULL; - UINT i, j, device_count = 0; - - if ((GetRawInputDeviceList(NULL, &device_count, sizeof(RAWINPUTDEVICELIST)) == -1) || (!device_count)) { - return; /* oh well. */ - } - - devices = (PRAWINPUTDEVICELIST)SDL_malloc(sizeof(RAWINPUTDEVICELIST) * device_count); - if (devices == NULL) { - return; - } - - if (GetRawInputDeviceList(devices, &device_count, sizeof(RAWINPUTDEVICELIST)) == -1) { - SDL_free(devices); - return; /* oh well. */ - } - - for (i = 0; i < device_count; i++) { - RID_DEVICE_INFO rdi; - char devName[128]; - UINT rdiSize = sizeof(rdi); - UINT nameSize = SDL_arraysize(devName); - - rdi.cbSize = sizeof(rdi); - if ((devices[i].dwType == RIM_TYPEHID) && - (GetRawInputDeviceInfoA(devices[i].hDevice, RIDI_DEVICEINFO, &rdi, &rdiSize) != ((UINT)-1)) && - (GetRawInputDeviceInfoA(devices[i].hDevice, RIDI_DEVICENAME, devName, &nameSize) != ((UINT)-1)) && - (SDL_strstr(devName, "IG_") != NULL)) { - SDL_bool found = SDL_FALSE; - for (j = 0; j < SDL_arraysize(s_arrXInputDevicePath); ++j) { - if (j == userid) { - continue; - } - if (!s_arrXInputDevicePath[j]) { - continue; - } - if (SDL_strcmp(devName, s_arrXInputDevicePath[j]) == 0) { - found = SDL_TRUE; - break; - } - } - if (found) { - /* We already have this device in our XInput device list */ - continue; - } - - /* We don't actually know if this is the right device for this - * userid, but we'll record it so we'll at least be consistent - * when the raw device list changes. - */ - *pVID = (Uint16)rdi.hid.dwVendorId; - *pPID = (Uint16)rdi.hid.dwProductId; - *pVersion = (Uint16)rdi.hid.dwVersionNumber; - if (s_arrXInputDevicePath[userid]) { - SDL_free(s_arrXInputDevicePath[userid]); - } - s_arrXInputDevicePath[userid] = SDL_strdup(devName); - break; - } - } - SDL_free(devices); -#endif /* ifndef __WINRT__ */ -} - -static void -AddXInputDevice(Uint8 userid, BYTE SubType, JoyStick_DeviceData **pContext) -{ - Uint16 vendor = 0; - Uint16 product = 0; - Uint16 version = 0; - JoyStick_DeviceData *pPrevJoystick = NULL; - JoyStick_DeviceData *pNewJoystick = *pContext; - - if (SDL_XInputUseOldJoystickMapping() && SubType != XINPUT_DEVSUBTYPE_GAMEPAD) - return; - - if (SubType == XINPUT_DEVSUBTYPE_UNKNOWN) - return; - - while (pNewJoystick) { - if (pNewJoystick->bXInputDevice && (pNewJoystick->XInputUserId == userid) && (pNewJoystick->SubType == SubType)) { - /* if we are replacing the front of the list then update it */ - if (pNewJoystick == *pContext) { - *pContext = pNewJoystick->pNext; - } else if (pPrevJoystick) { - pPrevJoystick->pNext = pNewJoystick->pNext; - } - - pNewJoystick->pNext = SYS_Joystick; - SYS_Joystick = pNewJoystick; - return; /* already in the list. */ - } - - pPrevJoystick = pNewJoystick; - pNewJoystick = pNewJoystick->pNext; - } - - pNewJoystick = (JoyStick_DeviceData *)SDL_malloc(sizeof(JoyStick_DeviceData)); - if (!pNewJoystick) { - return; /* better luck next time? */ - } - SDL_zerop(pNewJoystick); - - pNewJoystick->joystickname = GetXInputName(userid, SubType); - if (!pNewJoystick->joystickname) { - SDL_free(pNewJoystick); - return; /* better luck next time? */ - } - - pNewJoystick->bXInputDevice = SDL_TRUE; - if (SDL_XInputUseOldJoystickMapping()) { - SDL_zero(pNewJoystick->guid); - } else { - Uint16 *guid16 = (Uint16 *)pNewJoystick->guid.data; - - GuessXInputDevice(userid, &vendor, &product, &version); - - *guid16++ = SDL_SwapLE16(SDL_HARDWARE_BUS_USB); - *guid16++ = 0; - *guid16++ = SDL_SwapLE16(vendor); - *guid16++ = 0; - *guid16++ = SDL_SwapLE16(product); - *guid16++ = 0; - *guid16++ = SDL_SwapLE16(version); - *guid16++ = 0; - - /* Note that this is an XInput device and what subtype it is */ - pNewJoystick->guid.data[14] = 'x'; - pNewJoystick->guid.data[15] = SubType; - } - pNewJoystick->SubType = SubType; - pNewJoystick->XInputUserId = userid; - - if (SDL_ShouldIgnoreJoystick(pNewJoystick->joystickname, pNewJoystick->guid)) { - SDL_free(pNewJoystick); - return; - } - -#ifdef SDL_JOYSTICK_HIDAPI - if (HIDAPI_IsDevicePresent(vendor, product, version)) { - /* The HIDAPI driver is taking care of this device */ - SDL_free(pNewJoystick); - return; - } -#endif - - WINDOWS_AddJoystickDevice(pNewJoystick); -} - -static void -DelXInputDevice(Uint8 userid) -{ - if (s_arrXInputDevicePath[userid]) { - SDL_free(s_arrXInputDevicePath[userid]); - s_arrXInputDevicePath[userid] = NULL; - } -} - -void -SDL_XINPUT_JoystickDetect(JoyStick_DeviceData **pContext) -{ - int iuserid; - - if (!s_bXInputEnabled) { - return; - } - - /* iterate in reverse, so these are in the final list in ascending numeric order. */ - for (iuserid = XUSER_MAX_COUNT - 1; iuserid >= 0; iuserid--) { - const Uint8 userid = (Uint8)iuserid; - XINPUT_CAPABILITIES capabilities; - if (XINPUTGETCAPABILITIES(userid, XINPUT_FLAG_GAMEPAD, &capabilities) == ERROR_SUCCESS) { - AddXInputDevice(userid, capabilities.SubType, pContext); - } else { - DelXInputDevice(userid); - } - } -} - -int -SDL_XINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice) -{ - const Uint8 userId = joystickdevice->XInputUserId; - XINPUT_CAPABILITIES capabilities; - XINPUT_VIBRATION state; - - SDL_assert(s_bXInputEnabled); - SDL_assert(XINPUTGETCAPABILITIES); - SDL_assert(XINPUTSETSTATE); - SDL_assert(userId < XUSER_MAX_COUNT); - - joystick->player_index = userId; - - joystick->hwdata->bXInputDevice = SDL_TRUE; - - if (XINPUTGETCAPABILITIES(userId, XINPUT_FLAG_GAMEPAD, &capabilities) != ERROR_SUCCESS) { - SDL_free(joystick->hwdata); - joystick->hwdata = NULL; - return SDL_SetError("Failed to obtain XInput device capabilities. Device disconnected?"); - } - SDL_zero(state); - joystick->hwdata->bXInputHaptic = (XINPUTSETSTATE(userId, &state) == ERROR_SUCCESS); - joystick->hwdata->userid = userId; - - /* The XInput API has a hard coded button/axis mapping, so we just match it */ - if (SDL_XInputUseOldJoystickMapping()) { - joystick->naxes = 6; - joystick->nbuttons = 15; - } else { - joystick->naxes = 6; - joystick->nbuttons = 11; - joystick->nhats = 1; - } - return 0; -} - -static void -UpdateXInputJoystickBatteryInformation(SDL_Joystick * joystick, XINPUT_BATTERY_INFORMATION_EX *pBatteryInformation) -{ - if (pBatteryInformation->BatteryType != BATTERY_TYPE_UNKNOWN) { - SDL_JoystickPowerLevel ePowerLevel = SDL_JOYSTICK_POWER_UNKNOWN; - if (pBatteryInformation->BatteryType == BATTERY_TYPE_WIRED) { - ePowerLevel = SDL_JOYSTICK_POWER_WIRED; - } else { - switch (pBatteryInformation->BatteryLevel) { - case BATTERY_LEVEL_EMPTY: - ePowerLevel = SDL_JOYSTICK_POWER_EMPTY; - break; - case BATTERY_LEVEL_LOW: - ePowerLevel = SDL_JOYSTICK_POWER_LOW; - break; - case BATTERY_LEVEL_MEDIUM: - ePowerLevel = SDL_JOYSTICK_POWER_MEDIUM; - break; - default: - case BATTERY_LEVEL_FULL: - ePowerLevel = SDL_JOYSTICK_POWER_FULL; - break; - } - } - - SDL_PrivateJoystickBatteryLevel(joystick, ePowerLevel); - } -} - -static void -UpdateXInputJoystickState_OLD(SDL_Joystick * joystick, XINPUT_STATE_EX *pXInputState, XINPUT_BATTERY_INFORMATION_EX *pBatteryInformation) -{ - static WORD s_XInputButtons[] = { - XINPUT_GAMEPAD_DPAD_UP, XINPUT_GAMEPAD_DPAD_DOWN, XINPUT_GAMEPAD_DPAD_LEFT, XINPUT_GAMEPAD_DPAD_RIGHT, - XINPUT_GAMEPAD_START, XINPUT_GAMEPAD_BACK, XINPUT_GAMEPAD_LEFT_THUMB, XINPUT_GAMEPAD_RIGHT_THUMB, - XINPUT_GAMEPAD_LEFT_SHOULDER, XINPUT_GAMEPAD_RIGHT_SHOULDER, - XINPUT_GAMEPAD_A, XINPUT_GAMEPAD_B, XINPUT_GAMEPAD_X, XINPUT_GAMEPAD_Y, - XINPUT_GAMEPAD_GUIDE - }; - WORD wButtons = pXInputState->Gamepad.wButtons; - Uint8 button; - - SDL_PrivateJoystickAxis(joystick, 0, (Sint16)pXInputState->Gamepad.sThumbLX); - SDL_PrivateJoystickAxis(joystick, 1, (Sint16)(-SDL_max(-32767, pXInputState->Gamepad.sThumbLY))); - SDL_PrivateJoystickAxis(joystick, 2, (Sint16)pXInputState->Gamepad.sThumbRX); - SDL_PrivateJoystickAxis(joystick, 3, (Sint16)(-SDL_max(-32767, pXInputState->Gamepad.sThumbRY))); - SDL_PrivateJoystickAxis(joystick, 4, (Sint16)(((int)pXInputState->Gamepad.bLeftTrigger * 65535 / 255) - 32768)); - SDL_PrivateJoystickAxis(joystick, 5, (Sint16)(((int)pXInputState->Gamepad.bRightTrigger * 65535 / 255) - 32768)); - - for (button = 0; button < SDL_arraysize(s_XInputButtons); ++button) { - SDL_PrivateJoystickButton(joystick, button, (wButtons & s_XInputButtons[button]) ? SDL_PRESSED : SDL_RELEASED); - } - - UpdateXInputJoystickBatteryInformation(joystick, pBatteryInformation); -} - -static void -UpdateXInputJoystickState(SDL_Joystick * joystick, XINPUT_STATE_EX *pXInputState, XINPUT_BATTERY_INFORMATION_EX *pBatteryInformation) -{ - static WORD s_XInputButtons[] = { - XINPUT_GAMEPAD_A, XINPUT_GAMEPAD_B, XINPUT_GAMEPAD_X, XINPUT_GAMEPAD_Y, - XINPUT_GAMEPAD_LEFT_SHOULDER, XINPUT_GAMEPAD_RIGHT_SHOULDER, XINPUT_GAMEPAD_BACK, XINPUT_GAMEPAD_START, - XINPUT_GAMEPAD_LEFT_THUMB, XINPUT_GAMEPAD_RIGHT_THUMB, - XINPUT_GAMEPAD_GUIDE - }; - WORD wButtons = pXInputState->Gamepad.wButtons; - Uint8 button; - Uint8 hat = SDL_HAT_CENTERED; - - SDL_PrivateJoystickAxis(joystick, 0, pXInputState->Gamepad.sThumbLX); - SDL_PrivateJoystickAxis(joystick, 1, ~pXInputState->Gamepad.sThumbLY); - SDL_PrivateJoystickAxis(joystick, 2, ((int)pXInputState->Gamepad.bLeftTrigger * 257) - 32768); - SDL_PrivateJoystickAxis(joystick, 3, pXInputState->Gamepad.sThumbRX); - SDL_PrivateJoystickAxis(joystick, 4, ~pXInputState->Gamepad.sThumbRY); - SDL_PrivateJoystickAxis(joystick, 5, ((int)pXInputState->Gamepad.bRightTrigger * 257) - 32768); - - for (button = 0; button < SDL_arraysize(s_XInputButtons); ++button) { - SDL_PrivateJoystickButton(joystick, button, (wButtons & s_XInputButtons[button]) ? SDL_PRESSED : SDL_RELEASED); - } - - if (wButtons & XINPUT_GAMEPAD_DPAD_UP) { - hat |= SDL_HAT_UP; - } - if (wButtons & XINPUT_GAMEPAD_DPAD_DOWN) { - hat |= SDL_HAT_DOWN; - } - if (wButtons & XINPUT_GAMEPAD_DPAD_LEFT) { - hat |= SDL_HAT_LEFT; - } - if (wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) { - hat |= SDL_HAT_RIGHT; - } - SDL_PrivateJoystickHat(joystick, 0, hat); - - UpdateXInputJoystickBatteryInformation(joystick, pBatteryInformation); -} - -int -SDL_XINPUT_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms) -{ - XINPUT_VIBRATION XVibration; - - if (!XINPUTSETSTATE) { - return SDL_Unsupported(); - } - - XVibration.wLeftMotorSpeed = low_frequency_rumble; - XVibration.wRightMotorSpeed = high_frequency_rumble; - if (XINPUTSETSTATE(joystick->hwdata->userid, &XVibration) != ERROR_SUCCESS) { - return SDL_SetError("XInputSetState() failed"); - } - - if ((low_frequency_rumble || high_frequency_rumble) && duration_ms) { - joystick->hwdata->rumble_expiration = SDL_GetTicks() + duration_ms; - } else { - joystick->hwdata->rumble_expiration = 0; - } - return 0; -} - -void -SDL_XINPUT_JoystickUpdate(SDL_Joystick * joystick) -{ - HRESULT result; - XINPUT_STATE_EX XInputState; - XINPUT_BATTERY_INFORMATION_EX XBatteryInformation; - - if (!XINPUTGETSTATE) - return; - - result = XINPUTGETSTATE(joystick->hwdata->userid, &XInputState); - if (result == ERROR_DEVICE_NOT_CONNECTED) { - return; - } - - SDL_zero(XBatteryInformation); - if (XINPUTGETBATTERYINFORMATION) { - result = XINPUTGETBATTERYINFORMATION(joystick->hwdata->userid, BATTERY_DEVTYPE_GAMEPAD, &XBatteryInformation); - } - - /* only fire events if the data changed from last time */ - if (XInputState.dwPacketNumber && XInputState.dwPacketNumber != joystick->hwdata->dwPacketNumber) { - if (SDL_XInputUseOldJoystickMapping()) { - UpdateXInputJoystickState_OLD(joystick, &XInputState, &XBatteryInformation); - } else { - UpdateXInputJoystickState(joystick, &XInputState, &XBatteryInformation); - } - joystick->hwdata->dwPacketNumber = XInputState.dwPacketNumber; - } - - if (joystick->hwdata->rumble_expiration) { - Uint32 now = SDL_GetTicks(); - if (SDL_TICKS_PASSED(now, joystick->hwdata->rumble_expiration)) { - SDL_XINPUT_JoystickRumble(joystick, 0, 0, 0); - } - } -} - -void -SDL_XINPUT_JoystickClose(SDL_Joystick * joystick) -{ -} - -void -SDL_XINPUT_JoystickQuit(void) -{ - if (s_bXInputEnabled) { - WIN_UnloadXInputDLL(); - } -} - -#else /* !SDL_JOYSTICK_XINPUT */ - -typedef struct JoyStick_DeviceData JoyStick_DeviceData; - -SDL_bool SDL_XINPUT_Enabled(void) -{ - return SDL_FALSE; -} - -int -SDL_XINPUT_JoystickInit(void) -{ - return 0; -} - -void -SDL_XINPUT_JoystickDetect(JoyStick_DeviceData **pContext) -{ -} - -int -SDL_XINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice) -{ - return SDL_Unsupported(); -} - -int -SDL_XINPUT_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms) -{ - return SDL_Unsupported(); -} - -void -SDL_XINPUT_JoystickUpdate(SDL_Joystick * joystick) -{ -} - -void -SDL_XINPUT_JoystickClose(SDL_Joystick * joystick) -{ -} - -void -SDL_XINPUT_JoystickQuit(void) -{ -} - -#endif /* SDL_JOYSTICK_XINPUT */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Source/3rdParty/SDL2/src/joystick/windows/SDL_xinputjoystick_c.h b/Source/3rdParty/SDL2/src/joystick/windows/SDL_xinputjoystick_c.h deleted file mode 100644 index 8d57b62..0000000 --- a/Source/3rdParty/SDL2/src/joystick/windows/SDL_xinputjoystick_c.h +++ /dev/null @@ -1,34 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "../../SDL_internal.h" - -#include "../../core/windows/SDL_xinput.h" - -extern SDL_bool SDL_XINPUT_Enabled(void); -extern int SDL_XINPUT_JoystickInit(void); -extern void SDL_XINPUT_JoystickDetect(JoyStick_DeviceData **pContext); -extern int SDL_XINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice); -extern int SDL_XINPUT_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms); -extern void SDL_XINPUT_JoystickUpdate(SDL_Joystick * joystick); -extern void SDL_XINPUT_JoystickClose(SDL_Joystick * joystick); -extern void SDL_XINPUT_JoystickQuit(void); - -/* vi: set ts=4 sw=4 expandtab: */ |