diff options
Diffstat (limited to 'Source/3rdParty/SDL2/src/joystick/hidapi/SDL_hidapi_xbox360.c')
-rw-r--r-- | Source/3rdParty/SDL2/src/joystick/hidapi/SDL_hidapi_xbox360.c | 787 |
1 files changed, 0 insertions, 787 deletions
diff --git a/Source/3rdParty/SDL2/src/joystick/hidapi/SDL_hidapi_xbox360.c b/Source/3rdParty/SDL2/src/joystick/hidapi/SDL_hidapi_xbox360.c deleted file mode 100644 index 84c63c6..0000000 --- a/Source/3rdParty/SDL2/src/joystick/hidapi/SDL_hidapi_xbox360.c +++ /dev/null @@ -1,787 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "../../SDL_internal.h" - -#ifdef SDL_JOYSTICK_HIDAPI - -#include "SDL_hints.h" -#include "SDL_log.h" -#include "SDL_events.h" -#include "SDL_timer.h" -#include "SDL_joystick.h" -#include "SDL_gamecontroller.h" -#include "../SDL_sysjoystick.h" -#include "SDL_hidapijoystick_c.h" - - -#ifdef SDL_JOYSTICK_HIDAPI_XBOX360 - -#ifdef __WIN32__ -#define SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT -/* This requires the Windows 10 SDK to build */ -/*#define SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT*/ -#endif - -#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT -#include "../../core/windows/SDL_xinput.h" -#endif - -#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT -#include "../../core/windows/SDL_windows.h" -#define COBJMACROS -#include "windows.gaming.input.h" -#endif - -#define USB_PACKET_LENGTH 64 - - -typedef struct { - Uint8 last_state[USB_PACKET_LENGTH]; - Uint32 rumble_expiration; -#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT - SDL_bool xinput_enabled; - Uint8 xinput_slot; -#endif -#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT - SDL_bool coinitialized; - __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics *gamepad_statics; - __x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad; - struct __x_ABI_CWindows_CGaming_CInput_CGamepadVibration vibration; -#endif -} SDL_DriverXbox360_Context; - - -#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT -static Uint8 xinput_slots; - -static void -HIDAPI_DriverXbox360_MarkXInputSlotUsed(Uint8 xinput_slot) -{ - if (xinput_slot != XUSER_INDEX_ANY) { - xinput_slots |= (0x01 << xinput_slot); - } -} - -static void -HIDAPI_DriverXbox360_MarkXInputSlotFree(Uint8 xinput_slot) -{ - if (xinput_slot != XUSER_INDEX_ANY) { - xinput_slots &= ~(0x01 << xinput_slot); - } -} - -static SDL_bool -HIDAPI_DriverXbox360_MissingXInputSlot() -{ - return xinput_slots != 0x0F; -} - -static Uint8 -HIDAPI_DriverXbox360_GuessXInputSlot(WORD wButtons) -{ - DWORD user_index; - int match_count; - Uint8 match_slot; - - if (!XINPUTGETSTATE) { - return XUSER_INDEX_ANY; - } - - match_count = 0; - for (user_index = 0; user_index < XUSER_MAX_COUNT; ++user_index) { - XINPUT_STATE_EX xinput_state; - - if (XINPUTGETSTATE(user_index, &xinput_state) == ERROR_SUCCESS) { - if (xinput_state.Gamepad.wButtons == wButtons) { - ++match_count; - match_slot = (Uint8)user_index; - } - } - } - if (match_count == 1) { - return match_slot; - } - return XUSER_INDEX_ANY; -} - -#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT */ - -#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT - -static void -HIDAPI_DriverXbox360_InitWindowsGamingInput(SDL_DriverXbox360_Context *ctx) -{ - /* I think this takes care of RoInitialize() in a way that is compatible with the rest of SDL */ - if (FAILED(WIN_CoInitialize())) { - return; - } - ctx->coinitialized = SDL_TRUE; - - { - static const IID SDL_IID_IGamepadStatics = { 0x8BBCE529, 0xD49C, 0x39E9, { 0x95, 0x60, 0xE4, 0x7D, 0xDE, 0x96, 0xB7, 0xC8 } }; - HRESULT hr; - HMODULE hModule = LoadLibraryA("combase.dll"); - if (hModule != NULL) { - typedef HRESULT (WINAPI *WindowsCreateString_t)(PCNZWCH sourceString, UINT32 length, HSTRING* string); - typedef HRESULT (WINAPI *WindowsDeleteString_t)(HSTRING string); - typedef HRESULT (WINAPI *RoGetActivationFactory_t)(HSTRING activatableClassId, REFIID iid, void** factory); - - WindowsCreateString_t WindowsCreateStringFunc = (WindowsCreateString_t)GetProcAddress(hModule, "WindowsCreateString"); - WindowsDeleteString_t WindowsDeleteStringFunc = (WindowsDeleteString_t)GetProcAddress(hModule, "WindowsDeleteString"); - RoGetActivationFactory_t RoGetActivationFactoryFunc = (RoGetActivationFactory_t)GetProcAddress(hModule, "RoGetActivationFactory"); - if (WindowsCreateStringFunc && WindowsDeleteStringFunc && RoGetActivationFactoryFunc) { - LPTSTR pNamespace = L"Windows.Gaming.Input.Gamepad"; - HSTRING hNamespaceString; - - hr = WindowsCreateStringFunc(pNamespace, SDL_wcslen(pNamespace), &hNamespaceString); - if (SUCCEEDED(hr)) { - RoGetActivationFactoryFunc(hNamespaceString, &SDL_IID_IGamepadStatics, &ctx->gamepad_statics); - WindowsDeleteStringFunc(hNamespaceString); - } - } - FreeLibrary(hModule); - } - } -} - -static Uint8 -HIDAPI_DriverXbox360_GetGamepadButtonsForMatch(__x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad) -{ - HRESULT hr; - struct __x_ABI_CWindows_CGaming_CInput_CGamepadReading state; - Uint8 buttons = 0; - - hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_GetCurrentReading(gamepad, &state); - if (SUCCEEDED(hr)) { - if (state.Buttons & GamepadButtons_A) { - buttons |= (1 << SDL_CONTROLLER_BUTTON_A); - } - if (state.Buttons & GamepadButtons_B) { - buttons |= (1 << SDL_CONTROLLER_BUTTON_B); - } - if (state.Buttons & GamepadButtons_X) { - buttons |= (1 << SDL_CONTROLLER_BUTTON_X); - } - if (state.Buttons & GamepadButtons_Y) { - buttons |= (1 << SDL_CONTROLLER_BUTTON_Y); - } - } - return buttons; -} - -static void -HIDAPI_DriverXbox360_GuessGamepad(SDL_DriverXbox360_Context *ctx, Uint8 buttons) -{ - HRESULT hr; - __FIVectorView_1_Windows__CGaming__CInput__CGamepad *gamepads; - - hr = __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_get_Gamepads(ctx->gamepad_statics, &gamepads); - if (SUCCEEDED(hr)) { - unsigned int i, num_gamepads; - - hr = __FIVectorView_1_Windows__CGaming__CInput__CGamepad_get_Size(gamepads, &num_gamepads); - if (SUCCEEDED(hr)) { - int match_count; - unsigned int match_slot; - - match_count = 0; - for (i = 0; i < num_gamepads; ++i) { - __x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad; - - hr = __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetAt(gamepads, i, &gamepad); - if (SUCCEEDED(hr)) { - Uint8 gamepad_buttons = HIDAPI_DriverXbox360_GetGamepadButtonsForMatch(gamepad); - if (buttons == gamepad_buttons) { - ++match_count; - match_slot = i; - } - __x_ABI_CWindows_CGaming_CInput_CIGamepad_Release(gamepad); - } - } - if (match_count == 1) { - hr = __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetAt(gamepads, match_slot, &ctx->gamepad); - if (SUCCEEDED(hr)) { - } - } - } - __FIVectorView_1_Windows__CGaming__CInput__CGamepad_Release(gamepads); - } -} - -static void -HIDAPI_DriverXbox360_QuitWindowsGamingInput(SDL_DriverXbox360_Context *ctx) -{ - if (ctx->gamepad_statics) { - __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_Release(ctx->gamepad_statics); - ctx->gamepad_statics = NULL; - } - if (ctx->gamepad) { - __x_ABI_CWindows_CGaming_CInput_CIGamepad_Release(ctx->gamepad); - ctx->gamepad = NULL; - } - - if (ctx->coinitialized) { - WIN_CoUninitialize(); - ctx->coinitialized = SDL_FALSE; - } -} - -#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT */ - -static SDL_bool -HIDAPI_DriverXbox360_IsSupportedDevice(Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number) -{ -#if defined(__MACOSX__) || defined(__WIN32__) - if (vendor_id == 0x045e && product_id == 0x028e && version == 1) { - /* This is the Steam Virtual Gamepad, which isn't supported by this driver */ - return SDL_FALSE; - } - return SDL_IsJoystickXbox360(vendor_id, product_id) || SDL_IsJoystickXboxOne(vendor_id, product_id); -#else - return SDL_IsJoystickXbox360(vendor_id, product_id); -#endif -} - -static const char * -HIDAPI_DriverXbox360_GetDeviceName(Uint16 vendor_id, Uint16 product_id) -{ - return HIDAPI_XboxControllerName(vendor_id, product_id); -} - -static SDL_bool SetSlotLED(hid_device *dev, Uint8 slot) -{ - const Uint8 led_packet[] = { 0x01, 0x03, (2 + slot) }; - - if (hid_write(dev, led_packet, sizeof(led_packet)) != sizeof(led_packet)) { - return SDL_FALSE; - } - return SDL_TRUE; -} - -static SDL_bool -HIDAPI_DriverXbox360_Init(SDL_Joystick *joystick, hid_device *dev, Uint16 vendor_id, Uint16 product_id, void **context) -{ - SDL_DriverXbox360_Context *ctx; - - ctx = (SDL_DriverXbox360_Context *)SDL_calloc(1, sizeof(*ctx)); - if (!ctx) { - SDL_OutOfMemory(); - return SDL_FALSE; - } -#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT - ctx->xinput_enabled = SDL_GetHintBoolean(SDL_HINT_XINPUT_ENABLED, SDL_TRUE); - if (ctx->xinput_enabled && WIN_LoadXInputDLL() < 0) { - ctx->xinput_enabled = SDL_FALSE; - } - ctx->xinput_slot = XUSER_INDEX_ANY; -#endif -#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT - HIDAPI_DriverXbox360_InitWindowsGamingInput(ctx); -#endif - *context = ctx; - - /* Set the controller LED */ - SetSlotLED(dev, (joystick->instance_id % 4)); - - /* Initialize the joystick capabilities */ - joystick->nbuttons = SDL_CONTROLLER_BUTTON_MAX; - joystick->naxes = SDL_CONTROLLER_AXIS_MAX; - joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED; - - return SDL_TRUE; -} - -static int -HIDAPI_DriverXbox360_Rumble(SDL_Joystick *joystick, hid_device *dev, void *context, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms) -{ - SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)context; - -#ifdef __WIN32__ - SDL_bool rumbled = SDL_FALSE; - -#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT - if (!rumbled && ctx->gamepad) { - HRESULT hr; - - ctx->vibration.LeftMotor = (DOUBLE)low_frequency_rumble / SDL_MAX_UINT16; - ctx->vibration.RightMotor = (DOUBLE)high_frequency_rumble / SDL_MAX_UINT16; - hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_put_Vibration(ctx->gamepad, ctx->vibration); - if (SUCCEEDED(hr)) { - rumbled = SDL_TRUE; - } - } -#endif - -#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT - if (!rumbled && ctx->xinput_slot != XUSER_INDEX_ANY) { - XINPUT_VIBRATION XVibration; - - if (!XINPUTSETSTATE) { - return SDL_Unsupported(); - } - - XVibration.wLeftMotorSpeed = low_frequency_rumble; - XVibration.wRightMotorSpeed = high_frequency_rumble; - if (XINPUTSETSTATE(ctx->xinput_slot, &XVibration) == ERROR_SUCCESS) { - rumbled = SDL_TRUE; - } else { - return SDL_SetError("XInputSetState() failed"); - } - } -#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT */ - -#else /* !__WIN32__ */ - -#ifdef __MACOSX__ - /* On Mac OS X the 360Controller driver uses this short report, - and we need to prefix it with a magic token so hidapi passes it through untouched - */ - Uint8 rumble_packet[] = { 'M', 'A', 'G', 'I', 'C', '0', 0x00, 0x04, 0x00, 0x00 }; - - rumble_packet[6+2] = (low_frequency_rumble >> 8); - rumble_packet[6+3] = (high_frequency_rumble >> 8); -#else - Uint8 rumble_packet[] = { 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }; - - rumble_packet[3] = (low_frequency_rumble >> 8); - rumble_packet[4] = (high_frequency_rumble >> 8); -#endif - - if (hid_write(dev, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) { - return SDL_SetError("Couldn't send rumble packet"); - } -#endif /* __WIN32__ */ - - if ((low_frequency_rumble || high_frequency_rumble) && duration_ms) { - ctx->rumble_expiration = SDL_GetTicks() + duration_ms; - } else { - ctx->rumble_expiration = 0; - } - return 0; -} - -#ifdef __WIN32__ - /* This is the packet format for Xbox 360 and Xbox One controllers on Windows, - however with this interface there is no rumble support, no guide button, - and the left and right triggers are tied together as a single axis. - - We use XInput and Windows.Gaming.Input to make up for these shortcomings. - */ -static void -HIDAPI_DriverXbox360_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size) -{ - Sint16 axis; - SDL_bool has_trigger_data = SDL_FALSE; - - if (ctx->last_state[10] != data[10]) { - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[10] & 0x01) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[10] & 0x02) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[10] & 0x04) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[10] & 0x08) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[10] & 0x10) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[10] & 0x20) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[10] & 0x40) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[10] & 0x80) ? SDL_PRESSED : SDL_RELEASED); - } - - if (ctx->last_state[11] != data[11]) { - SDL_bool dpad_up = SDL_FALSE; - SDL_bool dpad_down = SDL_FALSE; - SDL_bool dpad_left = SDL_FALSE; - SDL_bool dpad_right = SDL_FALSE; - - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[11] & 0x01) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[11] & 0x02) ? SDL_PRESSED : SDL_RELEASED); - - switch (data[11] & 0x3C) { - case 4: - dpad_up = SDL_TRUE; - break; - case 8: - dpad_up = SDL_TRUE; - dpad_right = SDL_TRUE; - break; - case 12: - dpad_right = SDL_TRUE; - break; - case 16: - dpad_right = SDL_TRUE; - dpad_down = SDL_TRUE; - break; - case 20: - dpad_down = SDL_TRUE; - break; - case 24: - dpad_left = SDL_TRUE; - dpad_down = SDL_TRUE; - break; - case 28: - dpad_left = SDL_TRUE; - break; - case 32: - dpad_up = SDL_TRUE; - dpad_left = SDL_TRUE; - break; - default: - break; - } - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left); - } - - axis = (int)*(Uint16*)(&data[0]) - 0x8000; - SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis); - axis = (int)*(Uint16*)(&data[2]) - 0x8000; - SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis); - axis = (int)*(Uint16*)(&data[4]) - 0x8000; - SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis); - axis = (int)*(Uint16*)(&data[6]) - 0x8000; - SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis); - -#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT - if (ctx->gamepad_statics && !ctx->gamepad) { - Uint8 buttons = 0; - - if (data[10] & 0x01) { - buttons |= (1 << SDL_CONTROLLER_BUTTON_A); - } - if (data[10] & 0x02) { - buttons |= (1 << SDL_CONTROLLER_BUTTON_B); - } - if (data[10] & 0x04) { - buttons |= (1 << SDL_CONTROLLER_BUTTON_X); - } - if (data[10] & 0x08) { - buttons |= (1 << SDL_CONTROLLER_BUTTON_Y); - } - if (buttons != 0) { - HIDAPI_DriverXbox360_GuessGamepad(ctx, buttons); - } - } - - if (ctx->gamepad) { - HRESULT hr; - struct __x_ABI_CWindows_CGaming_CInput_CGamepadReading state; - - hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_GetCurrentReading(ctx->gamepad, &state); - if (SUCCEEDED(hr)) { - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (state.Buttons & 0x40000000) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, ((int)(state.LeftTrigger * SDL_MAX_UINT16)) - 32768); - SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, ((int)(state.RightTrigger * SDL_MAX_UINT16)) - 32768); - has_trigger_data = SDL_TRUE; - } - } -#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT */ - -#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT - if (ctx->xinput_enabled) { - if (ctx->xinput_slot == XUSER_INDEX_ANY && HIDAPI_DriverXbox360_MissingXInputSlot()) { - WORD wButtons = 0; - - if (data[10] & 0x01) { - wButtons |= XINPUT_GAMEPAD_A; - } - if (data[10] & 0x02) { - wButtons |= XINPUT_GAMEPAD_B; - } - if (data[10] & 0x04) { - wButtons |= XINPUT_GAMEPAD_X; - } - if (data[10] & 0x08) { - wButtons |= XINPUT_GAMEPAD_Y; - } - if (wButtons != 0) { - Uint8 xinput_slot = HIDAPI_DriverXbox360_GuessXInputSlot(wButtons); - if (xinput_slot != XUSER_INDEX_ANY) { - HIDAPI_DriverXbox360_MarkXInputSlotUsed(xinput_slot); - ctx->xinput_slot = xinput_slot; - } - } - } - - if (!has_trigger_data && ctx->xinput_slot != XUSER_INDEX_ANY) { - XINPUT_STATE_EX xinput_state; - - if (XINPUTGETSTATE(ctx->xinput_slot, &xinput_state) == ERROR_SUCCESS) { - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (xinput_state.Gamepad.wButtons & XINPUT_GAMEPAD_GUIDE) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, ((int)xinput_state.Gamepad.bLeftTrigger * 257) - 32768); - SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, ((int)xinput_state.Gamepad.bRightTrigger * 257) - 32768); - has_trigger_data = SDL_TRUE; - } - } - } -#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT */ - - if (!has_trigger_data) { - axis = (data[9] * 257) - 32768; - if (data[9] < 0x80) { - axis = -axis * 2 - 32769; - SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis); - } else if (data[9] > 0x80) { - axis = axis * 2 - 32767; - SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis); - } else { - SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, SDL_MIN_SINT16); - SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, SDL_MIN_SINT16); - } - } - - SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state))); -} -#else - -static void -HIDAPI_DriverXbox360_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size) -{ - Sint16 axis; -#ifdef __MACOSX__ - const SDL_bool invert_y_axes = SDL_FALSE; -#else - const SDL_bool invert_y_axes = SDL_TRUE; -#endif - - if (ctx->last_state[2] != data[2]) { - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, (data[2] & 0x01) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, (data[2] & 0x02) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, (data[2] & 0x04) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, (data[2] & 0x08) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[2] & 0x10) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[2] & 0x20) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[2] & 0x40) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[2] & 0x80) ? SDL_PRESSED : SDL_RELEASED); - } - - if (ctx->last_state[3] != data[3]) { - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[3] & 0x01) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[3] & 0x02) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data[3] & 0x04) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[3] & 0x10) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[3] & 0x20) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[3] & 0x40) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[3] & 0x80) ? SDL_PRESSED : SDL_RELEASED); - } - - axis = ((int)data[4] * 257) - 32768; - SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis); - axis = ((int)data[5] * 257) - 32768; - SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis); - axis = *(Sint16*)(&data[6]); - SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis); - axis = *(Sint16*)(&data[8]); - if (invert_y_axes) { - axis = ~axis; - } - SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis); - axis = *(Sint16*)(&data[10]); - SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis); - axis = *(Sint16*)(&data[12]); - if (invert_y_axes) { - axis = ~axis; - } - SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis); - - SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state))); -} -#endif /* __WIN32__ */ - -#ifdef __MACOSX__ -static void -HIDAPI_DriverXboxOneS_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size) -{ - Sint16 axis; - - if (ctx->last_state[14] != data[14]) { - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[14] & 0x01) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[14] & 0x02) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[14] & 0x08) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[14] & 0x10) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[14] & 0x40) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[14] & 0x80) ? SDL_PRESSED : SDL_RELEASED); - } - - if (ctx->last_state[15] != data[15]) { - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[15] & 0x08) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[15] & 0x20) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[15] & 0x40) ? SDL_PRESSED : SDL_RELEASED); - } - - if (ctx->last_state[16] != data[16]) { - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[16] & 0x01) ? SDL_PRESSED : SDL_RELEASED); - } - - if (ctx->last_state[13] != data[13]) { - SDL_bool dpad_up = SDL_FALSE; - SDL_bool dpad_down = SDL_FALSE; - SDL_bool dpad_left = SDL_FALSE; - SDL_bool dpad_right = SDL_FALSE; - - switch (data[13]) { - case 1: - dpad_up = SDL_TRUE; - break; - case 2: - dpad_up = SDL_TRUE; - dpad_right = SDL_TRUE; - break; - case 3: - dpad_right = SDL_TRUE; - break; - case 4: - dpad_right = SDL_TRUE; - dpad_down = SDL_TRUE; - break; - case 5: - dpad_down = SDL_TRUE; - break; - case 6: - dpad_left = SDL_TRUE; - dpad_down = SDL_TRUE; - break; - case 7: - dpad_left = SDL_TRUE; - break; - case 8: - dpad_up = SDL_TRUE; - dpad_left = SDL_TRUE; - break; - default: - break; - } - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right); - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left); - } - - axis = (int)*(Uint16*)(&data[1]) - 0x8000; - SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis); - axis = (int)*(Uint16*)(&data[3]) - 0x8000; - SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis); - axis = (int)*(Uint16*)(&data[5]) - 0x8000; - SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis); - axis = (int)*(Uint16*)(&data[7]) - 0x8000; - SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis); - - axis = ((int)*(Sint16*)(&data[9]) * 64) - 32768; - if (axis == 32704) { - axis = 32767; - } - SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis); - - axis = ((int)*(Sint16*)(&data[11]) * 64) - 32768; - if (axis == 32704) { - axis = 32767; - } - SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis); - - SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state))); -} - -static void -HIDAPI_DriverXboxOneS_HandleGuidePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size) -{ - SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data[1] & 0x01) ? SDL_PRESSED : SDL_RELEASED); -} -#endif /* __MACOSX__ */ - -static SDL_bool -HIDAPI_DriverXbox360_Update(SDL_Joystick *joystick, hid_device *dev, void *context) -{ - SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)context; - Uint8 data[USB_PACKET_LENGTH]; - int size; - - while ((size = hid_read_timeout(dev, data, sizeof(data), 0)) > 0) { -#ifdef __WIN32__ - HIDAPI_DriverXbox360_HandleStatePacket(joystick, dev, ctx, data, size); -#else - switch (data[0]) { - case 0x00: - HIDAPI_DriverXbox360_HandleStatePacket(joystick, dev, ctx, data, size); - break; -#ifdef __MACOSX__ - case 0x01: - HIDAPI_DriverXboxOneS_HandleStatePacket(joystick, dev, ctx, data, size); - break; - case 0x02: - HIDAPI_DriverXboxOneS_HandleGuidePacket(joystick, dev, ctx, data, size); - break; -#endif - default: -#ifdef DEBUG_JOYSTICK - SDL_Log("Unknown Xbox 360 packet, size = %d\n", size); - SDL_Log("%.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x\n", - data[0], data[1], data[2], data[3], data[4], data[5], data[6], data[7], - data[8], data[9], data[10], data[11], data[12], data[13], data[14], data[15], data[16]); -#endif - break; - } -#endif /* __WIN32__ */ - } - - if (ctx->rumble_expiration) { - Uint32 now = SDL_GetTicks(); - if (SDL_TICKS_PASSED(now, ctx->rumble_expiration)) { - HIDAPI_DriverXbox360_Rumble(joystick, dev, context, 0, 0, 0); - } - } - - return (size >= 0); -} - -static void -HIDAPI_DriverXbox360_Quit(SDL_Joystick *joystick, hid_device *dev, void *context) -{ -#if defined(SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT) || defined(SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT) - SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)context; -#endif - -#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT - if (ctx->xinput_enabled) { - HIDAPI_DriverXbox360_MarkXInputSlotFree(ctx->xinput_slot); - WIN_UnloadXInputDLL(); - } -#endif -#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT - HIDAPI_DriverXbox360_InitWindowsGamingInput(ctx); -#endif - SDL_free(context); -} - -SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360 = -{ - SDL_HINT_JOYSTICK_HIDAPI_XBOX, - SDL_TRUE, - HIDAPI_DriverXbox360_IsSupportedDevice, - HIDAPI_DriverXbox360_GetDeviceName, - HIDAPI_DriverXbox360_Init, - HIDAPI_DriverXbox360_Rumble, - HIDAPI_DriverXbox360_Update, - HIDAPI_DriverXbox360_Quit -}; - -#endif /* SDL_JOYSTICK_HIDAPI_XBOX360 */ - -#endif /* SDL_JOYSTICK_HIDAPI */ - -/* vi: set ts=4 sw=4 expandtab: */ |