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authorchai <chaifix@163.com>2019-03-19 23:06:27 +0800
committerchai <chaifix@163.com>2019-03-19 23:06:27 +0800
commit1497dccd63a84b7ee2b229b1ad9c5c02718f2a78 (patch)
treef8d1bff50da13e126d08c7345653e002e293202d /Source/3rdParty/SDL2/src/render/SDL_yuv_sw_c.h
parent5e2a973516e0729b225da9de0b03015dc5854ac4 (diff)
*rename
Diffstat (limited to 'Source/3rdParty/SDL2/src/render/SDL_yuv_sw_c.h')
-rw-r--r--Source/3rdParty/SDL2/src/render/SDL_yuv_sw_c.h73
1 files changed, 0 insertions, 73 deletions
diff --git a/Source/3rdParty/SDL2/src/render/SDL_yuv_sw_c.h b/Source/3rdParty/SDL2/src/render/SDL_yuv_sw_c.h
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--- a/Source/3rdParty/SDL2/src/render/SDL_yuv_sw_c.h
+++ /dev/null
@@ -1,73 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef SDL_yuv_sw_c_h_
-#define SDL_yuv_sw_c_h_
-
-#include "../SDL_internal.h"
-
-#include "SDL_video.h"
-
-/* This is the software implementation of the YUV texture support */
-
-struct SDL_SW_YUVTexture
-{
- Uint32 format;
- Uint32 target_format;
- int w, h;
- Uint8 *pixels;
-
- /* These are just so we don't have to allocate them separately */
- Uint16 pitches[3];
- Uint8 *planes[3];
-
- /* This is a temporary surface in case we have to stretch copy */
- SDL_Surface *stretch;
- SDL_Surface *display;
-};
-
-typedef struct SDL_SW_YUVTexture SDL_SW_YUVTexture;
-
-SDL_SW_YUVTexture *SDL_SW_CreateYUVTexture(Uint32 format, int w, int h);
-int SDL_SW_QueryYUVTexturePixels(SDL_SW_YUVTexture * swdata, void **pixels,
- int *pitch);
-int SDL_SW_UpdateYUVTexture(SDL_SW_YUVTexture * swdata, const SDL_Rect * rect,
- const void *pixels, int pitch);
-int SDL_SW_UpdateYUVTexturePlanar(SDL_SW_YUVTexture * swdata, const SDL_Rect * rect,
- const Uint8 *Yplane, int Ypitch,
- const Uint8 *Uplane, int Upitch,
- const Uint8 *Vplane, int Vpitch);
-int SDL_SW_LockYUVTexture(SDL_SW_YUVTexture * swdata, const SDL_Rect * rect,
- void **pixels, int *pitch);
-void SDL_SW_UnlockYUVTexture(SDL_SW_YUVTexture * swdata);
-int SDL_SW_CopyYUVToRGB(SDL_SW_YUVTexture * swdata, const SDL_Rect * srcrect,
- Uint32 target_format, int w, int h, void *pixels,
- int pitch);
-void SDL_SW_DestroyYUVTexture(SDL_SW_YUVTexture * swdata);
-
-/* FIXME: This breaks on various versions of GCC and should be rewritten using intrinsics */
-#if 0 /* (__GNUC__ > 2) && defined(__i386__) && __OPTIMIZE__ && SDL_ASSEMBLY_ROUTINES && !defined(__clang__) */
-#define USE_MMX_ASSEMBLY 1
-#endif
-
-#endif /* SDL_yuv_sw_c_h_ */
-
-/* vi: set ts=4 sw=4 expandtab: */