diff options
author | chai <chaifix@163.com> | 2019-02-26 08:48:54 +0800 |
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committer | chai <chaifix@163.com> | 2019-02-26 08:48:54 +0800 |
commit | 3f457498b9c39d40a16a0ec6328880854f8cf4de (patch) | |
tree | 061ef9974b4da4c472909a65e6ebd10e8156c1b3 /Source/Asura.Engine/Graphics/Port/Shader.cpp | |
parent | 684f71790401727cc45f4dad1822ddae46305072 (diff) |
*misc
Diffstat (limited to 'Source/Asura.Engine/Graphics/Port/Shader.cpp')
-rw-r--r-- | Source/Asura.Engine/Graphics/Port/Shader.cpp | 105 |
1 files changed, 105 insertions, 0 deletions
diff --git a/Source/Asura.Engine/Graphics/Port/Shader.cpp b/Source/Asura.Engine/Graphics/Port/Shader.cpp new file mode 100644 index 0000000..887cfae --- /dev/null +++ b/Source/Asura.Engine/Graphics/Port/Shader.cpp @@ -0,0 +1,105 @@ +#include "../Shader.h" + +using namespace Luax; + +namespace AsuraEngine +{ + namespace Graphics + { + + /// + /// shaderΪ + /// + int Shader::l_Use(lua_State* L) + { + LuaxState state = LuaxState(L); + + } + + /// + /// shaderΪǻ + /// + int Shader::l_Unuse(lua_State* L) + { + LuaxState state = LuaxState(L); + + } + + /// + /// ɫйshaderɹtrueʧܷfalse + /// + int Shader::l_Load(lua_State* L) + { + LuaxState state = LuaxState(L); + + } + + /// + /// жshaderǷuniformзtrue,false + /// + int Shader::l_HasUniform(lua_State* L) + { + LuaxState state = LuaxState(L); + + } + + /// + /// uniformslocationûuniformnilضӦloc + /// + int Shader::l_GetUniformLocation(lua_State* L) + { + LuaxState state = LuaxState(L); + + } + + int Shader::l_SetBuiltInUniforms(lua_State* L) + { + LuaxState state = LuaxState(L); + + } + + int Shader::l_SetUniformFloat(lua_State* L) + { + LuaxState state = LuaxState(L); + + } + + int Shader::l_SetUniformTexture(lua_State* L) + { + LuaxState state = LuaxState(L); + + } + + int Shader::l_SetUniformVector2(lua_State* L) + { + LuaxState state = LuaxState(L); + + } + + int Shader::l_SetUniformVector3(lua_State* L) + { + LuaxState state = LuaxState(L); + + } + + int Shader::l_SetUniformVector4(lua_State* L) + { + LuaxState state = LuaxState(L); + + } + + int Shader::l_SetUniformColor(lua_State* L) + { + LuaxState state = LuaxState(L); + + } + + //עluaijԱ + int Shader::RegisterLuaClass(lua_State* L) + { + LuaxState state = LuaxState(L); + + } + + } +}
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