diff options
author | chai <chaifix@163.com> | 2019-03-19 23:06:27 +0800 |
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committer | chai <chaifix@163.com> | 2019-03-19 23:06:27 +0800 |
commit | 1497dccd63a84b7ee2b229b1ad9c5c02718f2a78 (patch) | |
tree | f8d1bff50da13e126d08c7345653e002e293202d /Source/Asura.Engine/graphics/binding/shader.binding.cpp | |
parent | 5e2a973516e0729b225da9de0b03015dc5854ac4 (diff) |
*rename
Diffstat (limited to 'Source/Asura.Engine/graphics/binding/shader.binding.cpp')
-rw-r--r-- | Source/Asura.Engine/graphics/binding/shader.binding.cpp | 119 |
1 files changed, 0 insertions, 119 deletions
diff --git a/Source/Asura.Engine/graphics/binding/shader.binding.cpp b/Source/Asura.Engine/graphics/binding/shader.binding.cpp deleted file mode 100644 index 1190997..0000000 --- a/Source/Asura.Engine/graphics/binding/shader.binding.cpp +++ /dev/null @@ -1,119 +0,0 @@ -#include "../shader.h" - -using namespace Luax; - -namespace AsuraEngine -{ - namespace Graphics - { - - void Shader::RegisterLuaxInterface(LuaxState& state) - { - - } - - void Shader::RegisterLuaxClass(LuaxState& state) - { - - LuaxEnum EBuiltIn[] = { - {0, 0} - }; - - state.RegisterEnum("EBuiltIn", EBuiltIn); - - } - - void Shader::RegisterLuaxPostprocess(LuaxState& state) - { - - } - - /// - /// shaderΪ - /// - int Shader::l_Use(lua_State* L) - { - LUAX_STATE(L); - - } - - /// - /// shaderΪǻ - /// - int Shader::l_Unuse(lua_State* L) - { - LUAX_STATE(L); - - } - - /// - /// ɫйshaderɹtrueʧܷfalse - /// - int Shader::l_Load(lua_State* L) - { - LUAX_STATE(L); - - } - - /// - /// жshaderǷuniformзtrue,false - /// - int Shader::l_HasUniform(lua_State* L) - { - LUAX_STATE(L); - - } - - /// - /// uniformslocationûuniformnilضӦloc - /// - int Shader::l_GetUniformLocation(lua_State* L) - { - LUAX_STATE(L); - - } - - int Shader::l_SetBuiltInUniforms(lua_State* L) - { - LUAX_STATE(L); - - } - - int Shader::l_SetUniformFloat(lua_State* L) - { - LUAX_STATE(L); - - } - - int Shader::l_SetUniformTexture(lua_State* L) - { - LUAX_STATE(L); - - } - - int Shader::l_SetUniformVector2(lua_State* L) - { - LUAX_STATE(L); - - } - - int Shader::l_SetUniformVector3(lua_State* L) - { - LUAX_STATE(L); - - } - - int Shader::l_SetUniformVector4(lua_State* L) - { - LUAX_STATE(L); - - } - - int Shader::l_SetUniformColor(lua_State* L) - { - LUAX_STATE(L); - - } - - } -}
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