diff options
author | chai <chaifix@163.com> | 2019-03-19 23:06:27 +0800 |
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committer | chai <chaifix@163.com> | 2019-03-19 23:06:27 +0800 |
commit | 1497dccd63a84b7ee2b229b1ad9c5c02718f2a78 (patch) | |
tree | f8d1bff50da13e126d08c7345653e002e293202d /Source/Asura.Framework/scripts/filesystem/asset.lua | |
parent | 5e2a973516e0729b225da9de0b03015dc5854ac4 (diff) |
*rename
Diffstat (limited to 'Source/Asura.Framework/scripts/filesystem/asset.lua')
-rw-r--r-- | Source/Asura.Framework/scripts/filesystem/asset.lua | 20 |
1 files changed, 0 insertions, 20 deletions
diff --git a/Source/Asura.Framework/scripts/filesystem/asset.lua b/Source/Asura.Framework/scripts/filesystem/asset.lua deleted file mode 100644 index 7cf3905..0000000 --- a/Source/Asura.Framework/scripts/filesystem/asset.lua +++ /dev/null @@ -1,20 +0,0 @@ --- --- 游戏资源类需要继承Asset类,引擎读取.asset文件寻找对应的loader加载进游戏生成对应的Asset派生类对象。对于脚本,不会 --- 生成对应的对象,而是直接运行脚本将结果保存。 --- -AsuraEngine.Asset = AsuraEngine.Class("Asset") - -local Asset = AsuraEngine.Asset - -function Asset.Ctor(self) - self.guid = nil -end - ---获得资源编号 -function Asset.GetGUID(self) - -end - -function Asset.GetAssetByGUID(guid) - -end
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