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authorchai <chaifix@163.com>2019-03-19 23:06:27 +0800
committerchai <chaifix@163.com>2019-03-19 23:06:27 +0800
commit1497dccd63a84b7ee2b229b1ad9c5c02718f2a78 (patch)
treef8d1bff50da13e126d08c7345653e002e293202d /Source/Asura.Framework/scripts/filesystem/asset.lua
parent5e2a973516e0729b225da9de0b03015dc5854ac4 (diff)
*rename
Diffstat (limited to 'Source/Asura.Framework/scripts/filesystem/asset.lua')
-rw-r--r--Source/Asura.Framework/scripts/filesystem/asset.lua20
1 files changed, 0 insertions, 20 deletions
diff --git a/Source/Asura.Framework/scripts/filesystem/asset.lua b/Source/Asura.Framework/scripts/filesystem/asset.lua
deleted file mode 100644
index 7cf3905..0000000
--- a/Source/Asura.Framework/scripts/filesystem/asset.lua
+++ /dev/null
@@ -1,20 +0,0 @@
---
--- 游戏资源类需要继承Asset类,引擎读取.asset文件寻找对应的loader加载进游戏生成对应的Asset派生类对象。对于脚本,不会
--- 生成对应的对象,而是直接运行脚本将结果保存。
---
-AsuraEngine.Asset = AsuraEngine.Class("Asset")
-
-local Asset = AsuraEngine.Asset
-
-function Asset.Ctor(self)
- self.guid = nil
-end
-
---获得资源编号
-function Asset.GetGUID(self)
-
-end
-
-function Asset.GetAssetByGUID(guid)
-
-end \ No newline at end of file