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authorchai <chaifix@163.com>2019-03-19 23:06:27 +0800
committerchai <chaifix@163.com>2019-03-19 23:06:27 +0800
commit1497dccd63a84b7ee2b229b1ad9c5c02718f2a78 (patch)
treef8d1bff50da13e126d08c7345653e002e293202d /Source/Asura.Framework/scripts/scene.lua
parent5e2a973516e0729b225da9de0b03015dc5854ac4 (diff)
*rename
Diffstat (limited to 'Source/Asura.Framework/scripts/scene.lua')
-rw-r--r--Source/Asura.Framework/scripts/scene.lua22
1 files changed, 0 insertions, 22 deletions
diff --git a/Source/Asura.Framework/scripts/scene.lua b/Source/Asura.Framework/scripts/scene.lua
deleted file mode 100644
index 3036ce1..0000000
--- a/Source/Asura.Framework/scripts/scene.lua
+++ /dev/null
@@ -1,22 +0,0 @@
---
--- Scene是一系列gameobject的集合。
---
-AsuraEngine.Scene = AsuraEngine.Asset.Extend("Scene")
-
-local Scene = AsuraEngine.Scene
-
-function Scene.Ctor(self)
- self.rootGameObjects = {} --当前场景的所有root gameobject
- self.super.Ctor(self)
-end
-
---获取当前的场景
-function Scene.GetCurrent()
-
-end
-
-function Scene.ToAsset()
-
-end
-
-return Scene \ No newline at end of file