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Diffstat (limited to 'Source/Asura.Framework/scripts/scene.lua')
-rw-r--r-- | Source/Asura.Framework/scripts/scene.lua | 22 |
1 files changed, 0 insertions, 22 deletions
diff --git a/Source/Asura.Framework/scripts/scene.lua b/Source/Asura.Framework/scripts/scene.lua deleted file mode 100644 index 3036ce1..0000000 --- a/Source/Asura.Framework/scripts/scene.lua +++ /dev/null @@ -1,22 +0,0 @@ --- --- Scene是一系列gameobject的集合。 --- -AsuraEngine.Scene = AsuraEngine.Asset.Extend("Scene") - -local Scene = AsuraEngine.Scene - -function Scene.Ctor(self) - self.rootGameObjects = {} --当前场景的所有root gameobject - self.super.Ctor(self) -end - ---获取当前的场景 -function Scene.GetCurrent() - -end - -function Scene.ToAsset() - -end - -return Scene
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