summaryrefslogtreecommitdiff
path: root/Source/external/SDL2/src/render/opengl/SDL_shaders_gl.h
diff options
context:
space:
mode:
authorchai <chaifix@163.com>2019-08-07 21:08:47 +0800
committerchai <chaifix@163.com>2019-08-07 21:08:47 +0800
commit0c391fdbce5a079cf03e483eb6174dd47806163d (patch)
treeb06cd7a9d0ae0d9bb9e82f3dcb786dfce11f8628 /Source/external/SDL2/src/render/opengl/SDL_shaders_gl.h
parent9686368e58e25cbd6dc37d686bdd2be3f80486d6 (diff)
*misc
Diffstat (limited to 'Source/external/SDL2/src/render/opengl/SDL_shaders_gl.h')
-rw-r--r--Source/external/SDL2/src/render/opengl/SDL_shaders_gl.h53
1 files changed, 53 insertions, 0 deletions
diff --git a/Source/external/SDL2/src/render/opengl/SDL_shaders_gl.h b/Source/external/SDL2/src/render/opengl/SDL_shaders_gl.h
new file mode 100644
index 0000000..3697521
--- /dev/null
+++ b/Source/external/SDL2/src/render/opengl/SDL_shaders_gl.h
@@ -0,0 +1,53 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef SDL_shaders_gl_h_
+#define SDL_shaders_gl_h_
+
+#include "../../SDL_internal.h"
+
+/* OpenGL shader implementation */
+
+typedef enum {
+ SHADER_NONE,
+ SHADER_SOLID,
+ SHADER_RGB,
+ SHADER_YUV_JPEG,
+ SHADER_YUV_BT601,
+ SHADER_YUV_BT709,
+ SHADER_NV12_JPEG,
+ SHADER_NV12_BT601,
+ SHADER_NV12_BT709,
+ SHADER_NV21_JPEG,
+ SHADER_NV21_BT601,
+ SHADER_NV21_BT709,
+ NUM_SHADERS
+} GL_Shader;
+
+typedef struct GL_ShaderContext GL_ShaderContext;
+
+extern GL_ShaderContext * GL_CreateShaderContext(void);
+extern void GL_SelectShader(GL_ShaderContext *ctx, GL_Shader shader);
+extern void GL_DestroyShaderContext(GL_ShaderContext *ctx);
+
+#endif /* SDL_shaders_gl_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */