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Diffstat (limited to 'Source/external/SDL2/src/render/opengl/SDL_shaders_gl.h')
-rw-r--r-- | Source/external/SDL2/src/render/opengl/SDL_shaders_gl.h | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/Source/external/SDL2/src/render/opengl/SDL_shaders_gl.h b/Source/external/SDL2/src/render/opengl/SDL_shaders_gl.h new file mode 100644 index 0000000..3697521 --- /dev/null +++ b/Source/external/SDL2/src/render/opengl/SDL_shaders_gl.h @@ -0,0 +1,53 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_shaders_gl_h_ +#define SDL_shaders_gl_h_ + +#include "../../SDL_internal.h" + +/* OpenGL shader implementation */ + +typedef enum { + SHADER_NONE, + SHADER_SOLID, + SHADER_RGB, + SHADER_YUV_JPEG, + SHADER_YUV_BT601, + SHADER_YUV_BT709, + SHADER_NV12_JPEG, + SHADER_NV12_BT601, + SHADER_NV12_BT709, + SHADER_NV21_JPEG, + SHADER_NV21_BT601, + SHADER_NV21_BT709, + NUM_SHADERS +} GL_Shader; + +typedef struct GL_ShaderContext GL_ShaderContext; + +extern GL_ShaderContext * GL_CreateShaderContext(void); +extern void GL_SelectShader(GL_ShaderContext *ctx, GL_Shader shader); +extern void GL_DestroyShaderContext(GL_ShaderContext *ctx); + +#endif /* SDL_shaders_gl_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ |