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authorchai <chaifix@163.com>2019-08-07 21:08:47 +0800
committerchai <chaifix@163.com>2019-08-07 21:08:47 +0800
commit0c391fdbce5a079cf03e483eb6174dd47806163d (patch)
treeb06cd7a9d0ae0d9bb9e82f3dcb786dfce11f8628 /Source/modules/asura-framework/scripts/scene.lua
parent9686368e58e25cbd6dc37d686bdd2be3f80486d6 (diff)
*misc
Diffstat (limited to 'Source/modules/asura-framework/scripts/scene.lua')
-rw-r--r--Source/modules/asura-framework/scripts/scene.lua22
1 files changed, 22 insertions, 0 deletions
diff --git a/Source/modules/asura-framework/scripts/scene.lua b/Source/modules/asura-framework/scripts/scene.lua
new file mode 100644
index 0000000..11ac86c
--- /dev/null
+++ b/Source/modules/asura-framework/scripts/scene.lua
@@ -0,0 +1,22 @@
+--
+-- Scene是一系列gameobject的集合。
+--
+AsuraEngine.Scene = AsuraEngine.Asset.Extend("Scene")
+
+local Scene = AsuraEngine.Scene
+
+function Scene.Ctor(self)
+ self.rootGameObjects = {} --当前场景的所有root entity
+ self.super.Ctor(self)
+end
+
+--获取当前的场景
+function Scene.GetCurrent()
+
+end
+
+function Scene.ToAsset()
+
+end
+
+return Scene \ No newline at end of file