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Diffstat (limited to 'Source/modules/asura-framework/scripts/scene.lua')
-rw-r--r-- | Source/modules/asura-framework/scripts/scene.lua | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/Source/modules/asura-framework/scripts/scene.lua b/Source/modules/asura-framework/scripts/scene.lua new file mode 100644 index 0000000..11ac86c --- /dev/null +++ b/Source/modules/asura-framework/scripts/scene.lua @@ -0,0 +1,22 @@ +-- +-- Scene是一系列gameobject的集合。 +-- +AsuraEngine.Scene = AsuraEngine.Asset.Extend("Scene") + +local Scene = AsuraEngine.Scene + +function Scene.Ctor(self) + self.rootGameObjects = {} --当前场景的所有root entity + self.super.Ctor(self) +end + +--获取当前的场景 +function Scene.GetCurrent() + +end + +function Scene.ToAsset() + +end + +return Scene
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