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authorchai <chaifix@163.com>2019-01-28 21:10:49 +0800
committerchai <chaifix@163.com>2019-01-28 21:10:49 +0800
commita94b3b42900d612d25bc1a40280a21fb46ffbc4b (patch)
tree8a5cd85cd99d83ca7b94d43896bcc6aad55a2c5d /Source
parent49cd32a7c139490294ea952bde9f0b121301627a (diff)
*misc
Diffstat (limited to 'Source')
-rw-r--r--Source/Asura.Engine/Graphics/Mesh2D.h2
-rw-r--r--Source/Asura.Engine/Scripting/Luax.hpp4
-rw-r--r--Source/Asura.Framework/Class.lua16
-rw-r--r--Source/Asura.Framework/Graphics/Animator.lua21
-rw-r--r--Source/Asura.Framework/Graphics/Renderer.lua10
-rw-r--r--Source/Asura.Framework/Graphics/sprite_renderer.lua4
-rw-r--r--Source/Asura.Framework/class.lua16
-rw-r--r--Source/Asura.Framework/graphics/animator.lua21
-rw-r--r--Source/Asura.Framework/graphics/renderer.lua10
-rw-r--r--Source/Asura.Framework/graphics/sprite_renderer.lua4
-rw-r--r--Source/Samples/CursorTest/main.cpp8
11 files changed, 97 insertions, 19 deletions
diff --git a/Source/Asura.Engine/Graphics/Mesh2D.h b/Source/Asura.Engine/Graphics/Mesh2D.h
index 632b04a..cff66c4 100644
--- a/Source/Asura.Engine/Graphics/Mesh2D.h
+++ b/Source/Asura.Engine/Graphics/Mesh2D.h
@@ -7,7 +7,7 @@ namespace AsuraEngine
{
///
- /// 2D meshһЩUV
+ /// 2D meshһЩ㶯
///
class Mesh2D
{
diff --git a/Source/Asura.Engine/Scripting/Luax.hpp b/Source/Asura.Engine/Scripting/Luax.hpp
index 461d5bc..5d01997 100644
--- a/Source/Asura.Engine/Scripting/Luax.hpp
+++ b/Source/Asura.Engine/Scripting/Luax.hpp
@@ -1,6 +1,10 @@
#ifndef __ASURA_ENGINE_LUAX_H__
#define __ASURA_ENGINE_LUAX_H__
+///
+/// Scripting with Lua.
+///
+
#include "Lua51/lua.h"
#include "Lua51/lauxlib.h"
#include "Luax/luax.h"
diff --git a/Source/Asura.Framework/Class.lua b/Source/Asura.Framework/Class.lua
index 164cb4a..ee30c8d 100644
--- a/Source/Asura.Framework/Class.lua
+++ b/Source/Asura.Framework/Class.lua
@@ -1,4 +1,16 @@
-local Class = {}
-AsuraEngine.Class = Class
+AsuraEngine.Class = {}
+local Class = AsuraEngine.Class
+Class.__index = Class
+function AsuraEngine.Class.Sub(cname)
+ local c = {}
+ c.class = cname
+ setmetatable(c, Class)
+ return c
+end
+function AsuraEngine.Class.New(self)
+ local obj = {}
+ setmetatable(obj, self)
+ self.__index = self
+end
diff --git a/Source/Asura.Framework/Graphics/Animator.lua b/Source/Asura.Framework/Graphics/Animator.lua
index 2e52104..8c8a185 100644
--- a/Source/Asura.Framework/Graphics/Animator.lua
+++ b/Source/Asura.Framework/Graphics/Animator.lua
@@ -1,11 +1,20 @@
-local Animator = Class(function(go)
- self.gameobject = go
+AsuraEngine.Animator = AsuraEngine.Component.Sub("Animator")
+
+local Animator = AsuraEngine.Animator
+
+function Animator:Ctor(go, animation)
+ self.base(go)
self.spriteRenderer = go:GetSpriteRenderer()
-end)
+ self.animation = animation
+end
-Animator.animation = AsuraEngine.Animation.None
+function Animator:SetAnimation(animation)
+ self.animation = animation
+end
-local animation = AsuraEngine.Animation.New()
+function Animator:GetAnimation()
+ return self.animation
+end
function Animator:OnUpdate(dt)
@@ -14,5 +23,3 @@ end
function Animator:OnRender()
end
-
-return Animator \ No newline at end of file
diff --git a/Source/Asura.Framework/Graphics/Renderer.lua b/Source/Asura.Framework/Graphics/Renderer.lua
index 9e75026..82a8e99 100644
--- a/Source/Asura.Framework/Graphics/Renderer.lua
+++ b/Source/Asura.Framework/Graphics/Renderer.lua
@@ -1,9 +1,19 @@
local Renderer = AsuraEngine.Component.Sub("Renderer")
AsuraEngine.Renderer = Renderer
+function Renderer.Ctor(self)
+ self.materials = {}
+ self.material = nil
+ self.isMultiMaterials = false
+end
+
--取材质,如果是shared,那么从此材质clone一个
function Renderer.GetMaterial(self)
end
+function Renderer.isMultiMaterials(self)
+ return self.isMultiMaterials
+end
+
return Renderer \ No newline at end of file
diff --git a/Source/Asura.Framework/Graphics/sprite_renderer.lua b/Source/Asura.Framework/Graphics/sprite_renderer.lua
index 1cbebd7..925e8b1 100644
--- a/Source/Asura.Framework/Graphics/sprite_renderer.lua
+++ b/Source/Asura.Framework/Graphics/sprite_renderer.lua
@@ -3,6 +3,10 @@ require "graphics.renderer"
local SpriteRenderer = AsuraEngine.Renderer.Sub("Spriterenderer")
AsuraEngine.SpriteRenderer = SpriteRenderer
+function SpriteRenderer.Ctor(self)
+ self.materials = {}
+end
+
function SpriteRenderer:OnRender()
end
diff --git a/Source/Asura.Framework/class.lua b/Source/Asura.Framework/class.lua
index 164cb4a..ee30c8d 100644
--- a/Source/Asura.Framework/class.lua
+++ b/Source/Asura.Framework/class.lua
@@ -1,4 +1,16 @@
-local Class = {}
-AsuraEngine.Class = Class
+AsuraEngine.Class = {}
+local Class = AsuraEngine.Class
+Class.__index = Class
+function AsuraEngine.Class.Sub(cname)
+ local c = {}
+ c.class = cname
+ setmetatable(c, Class)
+ return c
+end
+function AsuraEngine.Class.New(self)
+ local obj = {}
+ setmetatable(obj, self)
+ self.__index = self
+end
diff --git a/Source/Asura.Framework/graphics/animator.lua b/Source/Asura.Framework/graphics/animator.lua
index 2e52104..8c8a185 100644
--- a/Source/Asura.Framework/graphics/animator.lua
+++ b/Source/Asura.Framework/graphics/animator.lua
@@ -1,11 +1,20 @@
-local Animator = Class(function(go)
- self.gameobject = go
+AsuraEngine.Animator = AsuraEngine.Component.Sub("Animator")
+
+local Animator = AsuraEngine.Animator
+
+function Animator:Ctor(go, animation)
+ self.base(go)
self.spriteRenderer = go:GetSpriteRenderer()
-end)
+ self.animation = animation
+end
-Animator.animation = AsuraEngine.Animation.None
+function Animator:SetAnimation(animation)
+ self.animation = animation
+end
-local animation = AsuraEngine.Animation.New()
+function Animator:GetAnimation()
+ return self.animation
+end
function Animator:OnUpdate(dt)
@@ -14,5 +23,3 @@ end
function Animator:OnRender()
end
-
-return Animator \ No newline at end of file
diff --git a/Source/Asura.Framework/graphics/renderer.lua b/Source/Asura.Framework/graphics/renderer.lua
index 9e75026..82a8e99 100644
--- a/Source/Asura.Framework/graphics/renderer.lua
+++ b/Source/Asura.Framework/graphics/renderer.lua
@@ -1,9 +1,19 @@
local Renderer = AsuraEngine.Component.Sub("Renderer")
AsuraEngine.Renderer = Renderer
+function Renderer.Ctor(self)
+ self.materials = {}
+ self.material = nil
+ self.isMultiMaterials = false
+end
+
--取材质,如果是shared,那么从此材质clone一个
function Renderer.GetMaterial(self)
end
+function Renderer.isMultiMaterials(self)
+ return self.isMultiMaterials
+end
+
return Renderer \ No newline at end of file
diff --git a/Source/Asura.Framework/graphics/sprite_renderer.lua b/Source/Asura.Framework/graphics/sprite_renderer.lua
index 1cbebd7..925e8b1 100644
--- a/Source/Asura.Framework/graphics/sprite_renderer.lua
+++ b/Source/Asura.Framework/graphics/sprite_renderer.lua
@@ -3,6 +3,10 @@ require "graphics.renderer"
local SpriteRenderer = AsuraEngine.Renderer.Sub("Spriterenderer")
AsuraEngine.SpriteRenderer = SpriteRenderer
+function SpriteRenderer.Ctor(self)
+ self.materials = {}
+end
+
function SpriteRenderer:OnRender()
end
diff --git a/Source/Samples/CursorTest/main.cpp b/Source/Samples/CursorTest/main.cpp
new file mode 100644
index 0000000..d9798ec
--- /dev/null
+++ b/Source/Samples/CursorTest/main.cpp
@@ -0,0 +1,8 @@
+///
+/// ޸ʽ
+///
+
+int main()
+{
+
+} \ No newline at end of file