diff options
author | chai <chaifix@163.com> | 2019-06-06 00:12:17 +0800 |
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committer | chai <chaifix@163.com> | 2019-06-06 00:12:17 +0800 |
commit | 8bfe54676f728076a92d802bb5d064e58265c8f2 (patch) | |
tree | 5d8ea1bd063f2d01dc979915db546449d68277bf /source/libs/asura-lib-framework/scripts/filesystem/asset.lua | |
parent | 88b882ed0b432c6aff2063213e2f793a36dd25f7 (diff) |
-文件夹名
Diffstat (limited to 'source/libs/asura-lib-framework/scripts/filesystem/asset.lua')
-rw-r--r-- | source/libs/asura-lib-framework/scripts/filesystem/asset.lua | 20 |
1 files changed, 0 insertions, 20 deletions
diff --git a/source/libs/asura-lib-framework/scripts/filesystem/asset.lua b/source/libs/asura-lib-framework/scripts/filesystem/asset.lua deleted file mode 100644 index 7cf3905..0000000 --- a/source/libs/asura-lib-framework/scripts/filesystem/asset.lua +++ /dev/null @@ -1,20 +0,0 @@ --- --- 游戏资源类需要继承Asset类,引擎读取.asset文件寻找对应的loader加载进游戏生成对应的Asset派生类对象。对于脚本,不会 --- 生成对应的对象,而是直接运行脚本将结果保存。 --- -AsuraEngine.Asset = AsuraEngine.Class("Asset") - -local Asset = AsuraEngine.Asset - -function Asset.Ctor(self) - self.guid = nil -end - ---获得资源编号 -function Asset.GetGUID(self) - -end - -function Asset.GetAssetByGUID(guid) - -end
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