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authorchai <chaifix@163.com>2019-06-06 00:12:17 +0800
committerchai <chaifix@163.com>2019-06-06 00:12:17 +0800
commit8bfe54676f728076a92d802bb5d064e58265c8f2 (patch)
tree5d8ea1bd063f2d01dc979915db546449d68277bf /source/libs/asura-lib-framework/scripts/filesystem/asset.lua
parent88b882ed0b432c6aff2063213e2f793a36dd25f7 (diff)
-文件夹名
Diffstat (limited to 'source/libs/asura-lib-framework/scripts/filesystem/asset.lua')
-rw-r--r--source/libs/asura-lib-framework/scripts/filesystem/asset.lua20
1 files changed, 0 insertions, 20 deletions
diff --git a/source/libs/asura-lib-framework/scripts/filesystem/asset.lua b/source/libs/asura-lib-framework/scripts/filesystem/asset.lua
deleted file mode 100644
index 7cf3905..0000000
--- a/source/libs/asura-lib-framework/scripts/filesystem/asset.lua
+++ /dev/null
@@ -1,20 +0,0 @@
---
--- 游戏资源类需要继承Asset类,引擎读取.asset文件寻找对应的loader加载进游戏生成对应的Asset派生类对象。对于脚本,不会
--- 生成对应的对象,而是直接运行脚本将结果保存。
---
-AsuraEngine.Asset = AsuraEngine.Class("Asset")
-
-local Asset = AsuraEngine.Asset
-
-function Asset.Ctor(self)
- self.guid = nil
-end
-
---获得资源编号
-function Asset.GetGUID(self)
-
-end
-
-function Asset.GetAssetByGUID(guid)
-
-end \ No newline at end of file