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authorchai <chaifix@163.com>2019-06-06 00:12:17 +0800
committerchai <chaifix@163.com>2019-06-06 00:12:17 +0800
commit8bfe54676f728076a92d802bb5d064e58265c8f2 (patch)
tree5d8ea1bd063f2d01dc979915db546449d68277bf /source/libs/asura-lib-framework/scripts/scene.lua
parent88b882ed0b432c6aff2063213e2f793a36dd25f7 (diff)
-文件夹名
Diffstat (limited to 'source/libs/asura-lib-framework/scripts/scene.lua')
-rw-r--r--source/libs/asura-lib-framework/scripts/scene.lua22
1 files changed, 0 insertions, 22 deletions
diff --git a/source/libs/asura-lib-framework/scripts/scene.lua b/source/libs/asura-lib-framework/scripts/scene.lua
deleted file mode 100644
index 11ac86c..0000000
--- a/source/libs/asura-lib-framework/scripts/scene.lua
+++ /dev/null
@@ -1,22 +0,0 @@
---
--- Scene是一系列gameobject的集合。
---
-AsuraEngine.Scene = AsuraEngine.Asset.Extend("Scene")
-
-local Scene = AsuraEngine.Scene
-
-function Scene.Ctor(self)
- self.rootGameObjects = {} --当前场景的所有root entity
- self.super.Ctor(self)
-end
-
---获取当前的场景
-function Scene.GetCurrent()
-
-end
-
-function Scene.ToAsset()
-
-end
-
-return Scene \ No newline at end of file