diff options
author | chai <chaifix@163.com> | 2019-06-06 00:12:17 +0800 |
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committer | chai <chaifix@163.com> | 2019-06-06 00:12:17 +0800 |
commit | 8bfe54676f728076a92d802bb5d064e58265c8f2 (patch) | |
tree | 5d8ea1bd063f2d01dc979915db546449d68277bf /source/libs/asura-lib-framework/scripts/scene.lua | |
parent | 88b882ed0b432c6aff2063213e2f793a36dd25f7 (diff) |
-文件夹名
Diffstat (limited to 'source/libs/asura-lib-framework/scripts/scene.lua')
-rw-r--r-- | source/libs/asura-lib-framework/scripts/scene.lua | 22 |
1 files changed, 0 insertions, 22 deletions
diff --git a/source/libs/asura-lib-framework/scripts/scene.lua b/source/libs/asura-lib-framework/scripts/scene.lua deleted file mode 100644 index 11ac86c..0000000 --- a/source/libs/asura-lib-framework/scripts/scene.lua +++ /dev/null @@ -1,22 +0,0 @@ --- --- Scene是一系列gameobject的集合。 --- -AsuraEngine.Scene = AsuraEngine.Asset.Extend("Scene") - -local Scene = AsuraEngine.Scene - -function Scene.Ctor(self) - self.rootGameObjects = {} --当前场景的所有root entity - self.super.Ctor(self) -end - ---获取当前的场景 -function Scene.GetCurrent() - -end - -function Scene.ToAsset() - -end - -return Scene
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