diff options
author | chai <chaifix@163.com> | 2019-04-02 08:47:15 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2019-04-02 08:47:15 +0800 |
commit | 250e30d73f09e9da2b5a81d0fbae63744ae12a73 (patch) | |
tree | 0f55daf334c073e1779d7a1284799a2056aad714 /source/modules/asura-core/graphics/binding/_shader.cpp | |
parent | 66fe16dd5ed57ae958fc25158d0defae2e6fae6a (diff) |
*misc
Diffstat (limited to 'source/modules/asura-core/graphics/binding/_shader.cpp')
-rw-r--r-- | source/modules/asura-core/graphics/binding/_shader.cpp | 18 |
1 files changed, 13 insertions, 5 deletions
diff --git a/source/modules/asura-core/graphics/binding/_shader.cpp b/source/modules/asura-core/graphics/binding/_shader.cpp index a06e54b..af6e981 100644 --- a/source/modules/asura-core/graphics/binding/_shader.cpp +++ b/source/modules/asura-core/graphics/binding/_shader.cpp @@ -36,12 +36,14 @@ namespace AsuraEngine { LUAX_STATE(L); + return 0; } // shader:Use() LUAX_IMPL_METHOD(Shader, _Use) { LUAX_PREPARE(L, Shader); + return 0; } @@ -49,6 +51,7 @@ namespace AsuraEngine LUAX_IMPL_METHOD(Shader, _Unuse) { LUAX_PREPARE(L, Shader); + return 0; } @@ -57,6 +60,7 @@ namespace AsuraEngine { LUAX_PREPARE(L, Shader); + return 0; } // shader:HasUniform() @@ -64,6 +68,7 @@ namespace AsuraEngine { LUAX_PREPARE(L, Shader); + return 0; } // shader:GetUniformLocation() @@ -71,6 +76,7 @@ namespace AsuraEngine { LUAX_PREPARE(L, Shader); + return 0; } // shader:SetBuiltInUniforms() @@ -78,6 +84,7 @@ namespace AsuraEngine { LUAX_PREPARE(L, Shader); + return 0; } // shader:SetUniformFloat() @@ -85,41 +92,42 @@ namespace AsuraEngine { LUAX_PREPARE(L, Shader); + return 0; } // shader:SetUniformTexture() LUAX_IMPL_METHOD(Shader, _SetUniformTexture) { LUAX_PREPARE(L, Shader); - + return 0; } // shader:SetUniformVector2() LUAX_IMPL_METHOD(Shader, _SetUniformVector2) { LUAX_PREPARE(L, Shader); - + return 0; } // shader:SetUniformVector3() LUAX_IMPL_METHOD(Shader, _SetUniformVector3) { LUAX_PREPARE(L, Shader); - + return 0; } // shader:SetUniformVector4() LUAX_IMPL_METHOD(Shader, _SetUniformVector4) { LUAX_PREPARE(L, Shader); - + return 0; } // shader:SetUniformColor() LUAX_IMPL_METHOD(Shader, _SetUniformColor) { LUAX_PREPARE(L, Shader); - + return 0; } } |