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path: root/source/modules/asura-core/graphics/binding/_shader.cpp
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Diffstat (limited to 'source/modules/asura-core/graphics/binding/_shader.cpp')
-rw-r--r--source/modules/asura-core/graphics/binding/_shader.cpp18
1 files changed, 13 insertions, 5 deletions
diff --git a/source/modules/asura-core/graphics/binding/_shader.cpp b/source/modules/asura-core/graphics/binding/_shader.cpp
index a06e54b..af6e981 100644
--- a/source/modules/asura-core/graphics/binding/_shader.cpp
+++ b/source/modules/asura-core/graphics/binding/_shader.cpp
@@ -36,12 +36,14 @@ namespace AsuraEngine
{
LUAX_STATE(L);
+ return 0;
}
// shader:Use()
LUAX_IMPL_METHOD(Shader, _Use)
{
LUAX_PREPARE(L, Shader);
+ return 0;
}
@@ -49,6 +51,7 @@ namespace AsuraEngine
LUAX_IMPL_METHOD(Shader, _Unuse)
{
LUAX_PREPARE(L, Shader);
+ return 0;
}
@@ -57,6 +60,7 @@ namespace AsuraEngine
{
LUAX_PREPARE(L, Shader);
+ return 0;
}
// shader:HasUniform()
@@ -64,6 +68,7 @@ namespace AsuraEngine
{
LUAX_PREPARE(L, Shader);
+ return 0;
}
// shader:GetUniformLocation()
@@ -71,6 +76,7 @@ namespace AsuraEngine
{
LUAX_PREPARE(L, Shader);
+ return 0;
}
// shader:SetBuiltInUniforms()
@@ -78,6 +84,7 @@ namespace AsuraEngine
{
LUAX_PREPARE(L, Shader);
+ return 0;
}
// shader:SetUniformFloat()
@@ -85,41 +92,42 @@ namespace AsuraEngine
{
LUAX_PREPARE(L, Shader);
+ return 0;
}
// shader:SetUniformTexture()
LUAX_IMPL_METHOD(Shader, _SetUniformTexture)
{
LUAX_PREPARE(L, Shader);
-
+ return 0;
}
// shader:SetUniformVector2()
LUAX_IMPL_METHOD(Shader, _SetUniformVector2)
{
LUAX_PREPARE(L, Shader);
-
+ return 0;
}
// shader:SetUniformVector3()
LUAX_IMPL_METHOD(Shader, _SetUniformVector3)
{
LUAX_PREPARE(L, Shader);
-
+ return 0;
}
// shader:SetUniformVector4()
LUAX_IMPL_METHOD(Shader, _SetUniformVector4)
{
LUAX_PREPARE(L, Shader);
-
+ return 0;
}
// shader:SetUniformColor()
LUAX_IMPL_METHOD(Shader, _SetUniformColor)
{
LUAX_PREPARE(L, Shader);
-
+ return 0;
}
}