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authorchai <chaifix@163.com>2019-03-29 22:51:04 +0800
committerchai <chaifix@163.com>2019-03-29 22:51:04 +0800
commitc302f5ae5f9e30a28e487e8a764d9cc31546bbea (patch)
tree7f18bedeece950600336ea7ced7c52c468552c98 /source/modules/asura-framework/scripts/filesystem/asset.lua
parent157530b8b6e11efc5573d5a0db8987a440197aa1 (diff)
*rename
Diffstat (limited to 'source/modules/asura-framework/scripts/filesystem/asset.lua')
-rw-r--r--source/modules/asura-framework/scripts/filesystem/asset.lua20
1 files changed, 20 insertions, 0 deletions
diff --git a/source/modules/asura-framework/scripts/filesystem/asset.lua b/source/modules/asura-framework/scripts/filesystem/asset.lua
new file mode 100644
index 0000000..7cf3905
--- /dev/null
+++ b/source/modules/asura-framework/scripts/filesystem/asset.lua
@@ -0,0 +1,20 @@
+--
+-- 游戏资源类需要继承Asset类,引擎读取.asset文件寻找对应的loader加载进游戏生成对应的Asset派生类对象。对于脚本,不会
+-- 生成对应的对象,而是直接运行脚本将结果保存。
+--
+AsuraEngine.Asset = AsuraEngine.Class("Asset")
+
+local Asset = AsuraEngine.Asset
+
+function Asset.Ctor(self)
+ self.guid = nil
+end
+
+--获得资源编号
+function Asset.GetGUID(self)
+
+end
+
+function Asset.GetAssetByGUID(guid)
+
+end \ No newline at end of file