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authorchai <chaifix@163.com>2019-08-02 20:51:00 +0800
committerchai <chaifix@163.com>2019-08-02 20:51:00 +0800
commitbad78945ceba425f6a80e3b8dca2414d592970eb (patch)
tree8bf7540766349c534bf9e5746b24fd7507ba034e /source/modules/asura-utils/Math/Vector2.hpp
parent99b90496765df21c5f377f42b9ed073ccb34c1fd (diff)
*修改文件名格式
Diffstat (limited to 'source/modules/asura-utils/Math/Vector2.hpp')
-rw-r--r--source/modules/asura-utils/Math/Vector2.hpp72
1 files changed, 72 insertions, 0 deletions
diff --git a/source/modules/asura-utils/Math/Vector2.hpp b/source/modules/asura-utils/Math/Vector2.hpp
new file mode 100644
index 0000000..f2405eb
--- /dev/null
+++ b/source/modules/asura-utils/Math/Vector2.hpp
@@ -0,0 +1,72 @@
+#ifndef _ASURA_ENGINE_VECTOR2_H__
+#define _ASURA_ENGINE_VECTOR2_H__
+
+namespace AsuraEngine
+{
+ namespace Math
+ {
+ template <typename T>
+ class Vector2
+ {
+ public:
+ Vector2();
+ Vector2(T X, T Y);
+
+ template <typename U>
+ explicit Vector2(const Vector2<U>& vector);
+
+ void Set(T X, T Y);
+
+ T x; ///< X coordinate of the vector
+ T y; ///< Y coordinate of the vector
+ };
+
+ template <typename T>
+ Vector2<T> operator -(const Vector2<T>& right);
+
+ template <typename T>
+ Vector2<T>& operator +=(Vector2<T>& left, const Vector2<T>& right);
+
+ template <typename T>
+ Vector2<T>& operator -=(Vector2<T>& left, const Vector2<T>& right);
+
+ template <typename T>
+ Vector2<T> operator +(const Vector2<T>& left, const Vector2<T>& right);
+
+ template <typename T>
+ Vector2<T> operator -(const Vector2<T>& left, const Vector2<T>& right);
+
+ template <typename T>
+ Vector2<T> operator *(const Vector2<T>& left, T right);
+
+ template <typename T>
+ Vector2<T> operator *(T left, const Vector2<T>& right);
+
+ template <typename T>
+ Vector2<T>& operator *=(Vector2<T>& left, T right);
+
+ template <typename T>
+ Vector2<T> operator /(const Vector2<T>& left, T right);
+
+ template <typename T>
+ Vector2<T>& operator /=(Vector2<T>& left, T right);
+
+ template <typename T>
+ bool operator ==(const Vector2<T>& left, const Vector2<T>& right);
+
+ template <typename T>
+ bool operator !=(const Vector2<T>& left, const Vector2<T>& right);
+
+#include "Vector2.inc"
+
+ // Define the most common types
+ typedef Vector2<int> Vector2i;
+ typedef Vector2<unsigned int> Vector2u;
+ typedef Vector2<float> Vector2f;
+
+ }
+}
+
+namespace AEMath = AsuraEngine::Math;
+
+#endif \ No newline at end of file