diff options
Diffstat (limited to 'source/modules/asura-utils/Math/Vector2.hpp')
-rw-r--r-- | source/modules/asura-utils/Math/Vector2.hpp | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/source/modules/asura-utils/Math/Vector2.hpp b/source/modules/asura-utils/Math/Vector2.hpp new file mode 100644 index 0000000..f2405eb --- /dev/null +++ b/source/modules/asura-utils/Math/Vector2.hpp @@ -0,0 +1,72 @@ +#ifndef _ASURA_ENGINE_VECTOR2_H__ +#define _ASURA_ENGINE_VECTOR2_H__ + +namespace AsuraEngine +{ + namespace Math + { + template <typename T> + class Vector2 + { + public: + Vector2(); + Vector2(T X, T Y); + + template <typename U> + explicit Vector2(const Vector2<U>& vector); + + void Set(T X, T Y); + + T x; ///< X coordinate of the vector + T y; ///< Y coordinate of the vector + }; + + template <typename T> + Vector2<T> operator -(const Vector2<T>& right); + + template <typename T> + Vector2<T>& operator +=(Vector2<T>& left, const Vector2<T>& right); + + template <typename T> + Vector2<T>& operator -=(Vector2<T>& left, const Vector2<T>& right); + + template <typename T> + Vector2<T> operator +(const Vector2<T>& left, const Vector2<T>& right); + + template <typename T> + Vector2<T> operator -(const Vector2<T>& left, const Vector2<T>& right); + + template <typename T> + Vector2<T> operator *(const Vector2<T>& left, T right); + + template <typename T> + Vector2<T> operator *(T left, const Vector2<T>& right); + + template <typename T> + Vector2<T>& operator *=(Vector2<T>& left, T right); + + template <typename T> + Vector2<T> operator /(const Vector2<T>& left, T right); + + template <typename T> + Vector2<T>& operator /=(Vector2<T>& left, T right); + + template <typename T> + bool operator ==(const Vector2<T>& left, const Vector2<T>& right); + + template <typename T> + bool operator !=(const Vector2<T>& left, const Vector2<T>& right); + +#include "Vector2.inc" + + // Define the most common types + typedef Vector2<int> Vector2i; + typedef Vector2<unsigned int> Vector2u; + typedef Vector2<float> Vector2f; + + } +} + +namespace AEMath = AsuraEngine::Math; + +#endif
\ No newline at end of file |