summaryrefslogtreecommitdiff
path: root/Source/3rdParty/Box2D/Collision/Shapes/b2ChainShape.h
diff options
context:
space:
mode:
Diffstat (limited to 'Source/3rdParty/Box2D/Collision/Shapes/b2ChainShape.h')
-rw-r--r--Source/3rdParty/Box2D/Collision/Shapes/b2ChainShape.h105
1 files changed, 0 insertions, 105 deletions
diff --git a/Source/3rdParty/Box2D/Collision/Shapes/b2ChainShape.h b/Source/3rdParty/Box2D/Collision/Shapes/b2ChainShape.h
deleted file mode 100644
index 7c8c1a8..0000000
--- a/Source/3rdParty/Box2D/Collision/Shapes/b2ChainShape.h
+++ /dev/null
@@ -1,105 +0,0 @@
-/*
-* Copyright (c) 2006-2010 Erin Catto http://www.box2d.org
-*
-* This software is provided 'as-is', without any express or implied
-* warranty. In no event will the authors be held liable for any damages
-* arising from the use of this software.
-* Permission is granted to anyone to use this software for any purpose,
-* including commercial applications, and to alter it and redistribute it
-* freely, subject to the following restrictions:
-* 1. The origin of this software must not be misrepresented; you must not
-* claim that you wrote the original software. If you use this software
-* in a product, an acknowledgment in the product documentation would be
-* appreciated but is not required.
-* 2. Altered source versions must be plainly marked as such, and must not be
-* misrepresented as being the original software.
-* 3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef B2_CHAIN_SHAPE_H
-#define B2_CHAIN_SHAPE_H
-
-#include "Box2D/Collision/Shapes/b2Shape.h"
-
-class b2EdgeShape;
-
-/// A chain shape is a free form sequence of line segments.
-/// The chain has two-sided collision, so you can use inside and outside collision.
-/// Therefore, you may use any winding order.
-/// Since there may be many vertices, they are allocated using b2Alloc.
-/// Connectivity information is used to create smooth collisions.
-/// WARNING: The chain will not collide properly if there are self-intersections.
-class b2ChainShape : public b2Shape
-{
-public:
- b2ChainShape();
-
- /// The destructor frees the vertices using b2Free.
- ~b2ChainShape();
-
- /// Clear all data.
- void Clear();
-
- /// Create a loop. This automatically adjusts connectivity.
- /// @param vertices an array of vertices, these are copied
- /// @param count the vertex count
- void CreateLoop(const b2Vec2* vertices, int32 count);
-
- /// Create a chain with isolated end vertices.
- /// @param vertices an array of vertices, these are copied
- /// @param count the vertex count
- void CreateChain(const b2Vec2* vertices, int32 count);
-
- /// Establish connectivity to a vertex that precedes the first vertex.
- /// Don't call this for loops.
- void SetPrevVertex(const b2Vec2& prevVertex);
-
- /// Establish connectivity to a vertex that follows the last vertex.
- /// Don't call this for loops.
- void SetNextVertex(const b2Vec2& nextVertex);
-
- /// Implement b2Shape. Vertices are cloned using b2Alloc.
- b2Shape* Clone(b2BlockAllocator* allocator) const override;
-
- /// @see b2Shape::GetChildCount
- int32 GetChildCount() const override;
-
- /// Get a child edge.
- void GetChildEdge(b2EdgeShape* edge, int32 index) const;
-
- /// This always return false.
- /// @see b2Shape::TestPoint
- bool TestPoint(const b2Transform& transform, const b2Vec2& p) const override;
-
- /// Implement b2Shape.
- bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
- const b2Transform& transform, int32 childIndex) const override;
-
- /// @see b2Shape::ComputeAABB
- void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const override;
-
- /// Chains have zero mass.
- /// @see b2Shape::ComputeMass
- void ComputeMass(b2MassData* massData, float32 density) const override;
-
- /// The vertices. Owned by this class.
- b2Vec2* m_vertices;
-
- /// The vertex count.
- int32 m_count;
-
- b2Vec2 m_prevVertex, m_nextVertex;
- bool m_hasPrevVertex, m_hasNextVertex;
-};
-
-inline b2ChainShape::b2ChainShape()
-{
- m_type = e_chain;
- m_radius = b2_polygonRadius;
- m_vertices = nullptr;
- m_count = 0;
- m_hasPrevVertex = false;
- m_hasNextVertex = false;
-}
-
-#endif