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Diffstat (limited to 'Source/3rdParty/Box2D/Collision/Shapes/b2ChainShape.h')
-rw-r--r-- | Source/3rdParty/Box2D/Collision/Shapes/b2ChainShape.h | 105 |
1 files changed, 0 insertions, 105 deletions
diff --git a/Source/3rdParty/Box2D/Collision/Shapes/b2ChainShape.h b/Source/3rdParty/Box2D/Collision/Shapes/b2ChainShape.h deleted file mode 100644 index 7c8c1a8..0000000 --- a/Source/3rdParty/Box2D/Collision/Shapes/b2ChainShape.h +++ /dev/null @@ -1,105 +0,0 @@ -/* -* Copyright (c) 2006-2010 Erin Catto http://www.box2d.org -* -* This software is provided 'as-is', without any express or implied -* warranty. In no event will the authors be held liable for any damages -* arising from the use of this software. -* Permission is granted to anyone to use this software for any purpose, -* including commercial applications, and to alter it and redistribute it -* freely, subject to the following restrictions: -* 1. The origin of this software must not be misrepresented; you must not -* claim that you wrote the original software. If you use this software -* in a product, an acknowledgment in the product documentation would be -* appreciated but is not required. -* 2. Altered source versions must be plainly marked as such, and must not be -* misrepresented as being the original software. -* 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef B2_CHAIN_SHAPE_H -#define B2_CHAIN_SHAPE_H - -#include "Box2D/Collision/Shapes/b2Shape.h" - -class b2EdgeShape; - -/// A chain shape is a free form sequence of line segments. -/// The chain has two-sided collision, so you can use inside and outside collision. -/// Therefore, you may use any winding order. -/// Since there may be many vertices, they are allocated using b2Alloc. -/// Connectivity information is used to create smooth collisions. -/// WARNING: The chain will not collide properly if there are self-intersections. -class b2ChainShape : public b2Shape -{ -public: - b2ChainShape(); - - /// The destructor frees the vertices using b2Free. - ~b2ChainShape(); - - /// Clear all data. - void Clear(); - - /// Create a loop. This automatically adjusts connectivity. - /// @param vertices an array of vertices, these are copied - /// @param count the vertex count - void CreateLoop(const b2Vec2* vertices, int32 count); - - /// Create a chain with isolated end vertices. - /// @param vertices an array of vertices, these are copied - /// @param count the vertex count - void CreateChain(const b2Vec2* vertices, int32 count); - - /// Establish connectivity to a vertex that precedes the first vertex. - /// Don't call this for loops. - void SetPrevVertex(const b2Vec2& prevVertex); - - /// Establish connectivity to a vertex that follows the last vertex. - /// Don't call this for loops. - void SetNextVertex(const b2Vec2& nextVertex); - - /// Implement b2Shape. Vertices are cloned using b2Alloc. - b2Shape* Clone(b2BlockAllocator* allocator) const override; - - /// @see b2Shape::GetChildCount - int32 GetChildCount() const override; - - /// Get a child edge. - void GetChildEdge(b2EdgeShape* edge, int32 index) const; - - /// This always return false. - /// @see b2Shape::TestPoint - bool TestPoint(const b2Transform& transform, const b2Vec2& p) const override; - - /// Implement b2Shape. - bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input, - const b2Transform& transform, int32 childIndex) const override; - - /// @see b2Shape::ComputeAABB - void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const override; - - /// Chains have zero mass. - /// @see b2Shape::ComputeMass - void ComputeMass(b2MassData* massData, float32 density) const override; - - /// The vertices. Owned by this class. - b2Vec2* m_vertices; - - /// The vertex count. - int32 m_count; - - b2Vec2 m_prevVertex, m_nextVertex; - bool m_hasPrevVertex, m_hasNextVertex; -}; - -inline b2ChainShape::b2ChainShape() -{ - m_type = e_chain; - m_radius = b2_polygonRadius; - m_vertices = nullptr; - m_count = 0; - m_hasPrevVertex = false; - m_hasNextVertex = false; -} - -#endif |