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-rw-r--r--Source/3rdParty/Box2D/Collision/Shapes/b2ChainShape.cpp198
-rw-r--r--Source/3rdParty/Box2D/Collision/Shapes/b2ChainShape.h105
-rw-r--r--Source/3rdParty/Box2D/Collision/Shapes/b2CircleShape.cpp99
-rw-r--r--Source/3rdParty/Box2D/Collision/Shapes/b2CircleShape.h60
-rw-r--r--Source/3rdParty/Box2D/Collision/Shapes/b2EdgeShape.cpp138
-rw-r--r--Source/3rdParty/Box2D/Collision/Shapes/b2EdgeShape.h74
-rw-r--r--Source/3rdParty/Box2D/Collision/Shapes/b2PolygonShape.cpp468
-rw-r--r--Source/3rdParty/Box2D/Collision/Shapes/b2PolygonShape.h89
-rw-r--r--Source/3rdParty/Box2D/Collision/Shapes/b2Shape.h104
9 files changed, 0 insertions, 1335 deletions
diff --git a/Source/3rdParty/Box2D/Collision/Shapes/b2ChainShape.cpp b/Source/3rdParty/Box2D/Collision/Shapes/b2ChainShape.cpp
deleted file mode 100644
index a709585..0000000
--- a/Source/3rdParty/Box2D/Collision/Shapes/b2ChainShape.cpp
+++ /dev/null
@@ -1,198 +0,0 @@
-/*
-* Copyright (c) 2006-2010 Erin Catto http://www.box2d.org
-*
-* This software is provided 'as-is', without any express or implied
-* warranty. In no event will the authors be held liable for any damages
-* arising from the use of this software.
-* Permission is granted to anyone to use this software for any purpose,
-* including commercial applications, and to alter it and redistribute it
-* freely, subject to the following restrictions:
-* 1. The origin of this software must not be misrepresented; you must not
-* claim that you wrote the original software. If you use this software
-* in a product, an acknowledgment in the product documentation would be
-* appreciated but is not required.
-* 2. Altered source versions must be plainly marked as such, and must not be
-* misrepresented as being the original software.
-* 3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "Box2D/Collision/Shapes/b2ChainShape.h"
-#include "Box2D/Collision/Shapes/b2EdgeShape.h"
-#include <new>
-#include <string.h>
-
-b2ChainShape::~b2ChainShape()
-{
- Clear();
-}
-
-void b2ChainShape::Clear()
-{
- b2Free(m_vertices);
- m_vertices = nullptr;
- m_count = 0;
-}
-
-void b2ChainShape::CreateLoop(const b2Vec2* vertices, int32 count)
-{
- b2Assert(m_vertices == nullptr && m_count == 0);
- b2Assert(count >= 3);
- if (count < 3)
- {
- return;
- }
-
- for (int32 i = 1; i < count; ++i)
- {
- b2Vec2 v1 = vertices[i-1];
- b2Vec2 v2 = vertices[i];
- // If the code crashes here, it means your vertices are too close together.
- b2Assert(b2DistanceSquared(v1, v2) > b2_linearSlop * b2_linearSlop);
- }
-
- m_count = count + 1;
- m_vertices = (b2Vec2*)b2Alloc(m_count * sizeof(b2Vec2));
- memcpy(m_vertices, vertices, count * sizeof(b2Vec2));
- m_vertices[count] = m_vertices[0];
- m_prevVertex = m_vertices[m_count - 2];
- m_nextVertex = m_vertices[1];
- m_hasPrevVertex = true;
- m_hasNextVertex = true;
-}
-
-void b2ChainShape::CreateChain(const b2Vec2* vertices, int32 count)
-{
- b2Assert(m_vertices == nullptr && m_count == 0);
- b2Assert(count >= 2);
- for (int32 i = 1; i < count; ++i)
- {
- // If the code crashes here, it means your vertices are too close together.
- b2Assert(b2DistanceSquared(vertices[i-1], vertices[i]) > b2_linearSlop * b2_linearSlop);
- }
-
- m_count = count;
- m_vertices = (b2Vec2*)b2Alloc(count * sizeof(b2Vec2));
- memcpy(m_vertices, vertices, m_count * sizeof(b2Vec2));
-
- m_hasPrevVertex = false;
- m_hasNextVertex = false;
-
- m_prevVertex.SetZero();
- m_nextVertex.SetZero();
-}
-
-void b2ChainShape::SetPrevVertex(const b2Vec2& prevVertex)
-{
- m_prevVertex = prevVertex;
- m_hasPrevVertex = true;
-}
-
-void b2ChainShape::SetNextVertex(const b2Vec2& nextVertex)
-{
- m_nextVertex = nextVertex;
- m_hasNextVertex = true;
-}
-
-b2Shape* b2ChainShape::Clone(b2BlockAllocator* allocator) const
-{
- void* mem = allocator->Allocate(sizeof(b2ChainShape));
- b2ChainShape* clone = new (mem) b2ChainShape;
- clone->CreateChain(m_vertices, m_count);
- clone->m_prevVertex = m_prevVertex;
- clone->m_nextVertex = m_nextVertex;
- clone->m_hasPrevVertex = m_hasPrevVertex;
- clone->m_hasNextVertex = m_hasNextVertex;
- return clone;
-}
-
-int32 b2ChainShape::GetChildCount() const
-{
- // edge count = vertex count - 1
- return m_count - 1;
-}
-
-void b2ChainShape::GetChildEdge(b2EdgeShape* edge, int32 index) const
-{
- b2Assert(0 <= index && index < m_count - 1);
- edge->m_type = b2Shape::e_edge;
- edge->m_radius = m_radius;
-
- edge->m_vertex1 = m_vertices[index + 0];
- edge->m_vertex2 = m_vertices[index + 1];
-
- if (index > 0)
- {
- edge->m_vertex0 = m_vertices[index - 1];
- edge->m_hasVertex0 = true;
- }
- else
- {
- edge->m_vertex0 = m_prevVertex;
- edge->m_hasVertex0 = m_hasPrevVertex;
- }
-
- if (index < m_count - 2)
- {
- edge->m_vertex3 = m_vertices[index + 2];
- edge->m_hasVertex3 = true;
- }
- else
- {
- edge->m_vertex3 = m_nextVertex;
- edge->m_hasVertex3 = m_hasNextVertex;
- }
-}
-
-bool b2ChainShape::TestPoint(const b2Transform& xf, const b2Vec2& p) const
-{
- B2_NOT_USED(xf);
- B2_NOT_USED(p);
- return false;
-}
-
-bool b2ChainShape::RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
- const b2Transform& xf, int32 childIndex) const
-{
- b2Assert(childIndex < m_count);
-
- b2EdgeShape edgeShape;
-
- int32 i1 = childIndex;
- int32 i2 = childIndex + 1;
- if (i2 == m_count)
- {
- i2 = 0;
- }
-
- edgeShape.m_vertex1 = m_vertices[i1];
- edgeShape.m_vertex2 = m_vertices[i2];
-
- return edgeShape.RayCast(output, input, xf, 0);
-}
-
-void b2ChainShape::ComputeAABB(b2AABB* aabb, const b2Transform& xf, int32 childIndex) const
-{
- b2Assert(childIndex < m_count);
-
- int32 i1 = childIndex;
- int32 i2 = childIndex + 1;
- if (i2 == m_count)
- {
- i2 = 0;
- }
-
- b2Vec2 v1 = b2Mul(xf, m_vertices[i1]);
- b2Vec2 v2 = b2Mul(xf, m_vertices[i2]);
-
- aabb->lowerBound = b2Min(v1, v2);
- aabb->upperBound = b2Max(v1, v2);
-}
-
-void b2ChainShape::ComputeMass(b2MassData* massData, float32 density) const
-{
- B2_NOT_USED(density);
-
- massData->mass = 0.0f;
- massData->center.SetZero();
- massData->I = 0.0f;
-}
diff --git a/Source/3rdParty/Box2D/Collision/Shapes/b2ChainShape.h b/Source/3rdParty/Box2D/Collision/Shapes/b2ChainShape.h
deleted file mode 100644
index 7c8c1a8..0000000
--- a/Source/3rdParty/Box2D/Collision/Shapes/b2ChainShape.h
+++ /dev/null
@@ -1,105 +0,0 @@
-/*
-* Copyright (c) 2006-2010 Erin Catto http://www.box2d.org
-*
-* This software is provided 'as-is', without any express or implied
-* warranty. In no event will the authors be held liable for any damages
-* arising from the use of this software.
-* Permission is granted to anyone to use this software for any purpose,
-* including commercial applications, and to alter it and redistribute it
-* freely, subject to the following restrictions:
-* 1. The origin of this software must not be misrepresented; you must not
-* claim that you wrote the original software. If you use this software
-* in a product, an acknowledgment in the product documentation would be
-* appreciated but is not required.
-* 2. Altered source versions must be plainly marked as such, and must not be
-* misrepresented as being the original software.
-* 3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef B2_CHAIN_SHAPE_H
-#define B2_CHAIN_SHAPE_H
-
-#include "Box2D/Collision/Shapes/b2Shape.h"
-
-class b2EdgeShape;
-
-/// A chain shape is a free form sequence of line segments.
-/// The chain has two-sided collision, so you can use inside and outside collision.
-/// Therefore, you may use any winding order.
-/// Since there may be many vertices, they are allocated using b2Alloc.
-/// Connectivity information is used to create smooth collisions.
-/// WARNING: The chain will not collide properly if there are self-intersections.
-class b2ChainShape : public b2Shape
-{
-public:
- b2ChainShape();
-
- /// The destructor frees the vertices using b2Free.
- ~b2ChainShape();
-
- /// Clear all data.
- void Clear();
-
- /// Create a loop. This automatically adjusts connectivity.
- /// @param vertices an array of vertices, these are copied
- /// @param count the vertex count
- void CreateLoop(const b2Vec2* vertices, int32 count);
-
- /// Create a chain with isolated end vertices.
- /// @param vertices an array of vertices, these are copied
- /// @param count the vertex count
- void CreateChain(const b2Vec2* vertices, int32 count);
-
- /// Establish connectivity to a vertex that precedes the first vertex.
- /// Don't call this for loops.
- void SetPrevVertex(const b2Vec2& prevVertex);
-
- /// Establish connectivity to a vertex that follows the last vertex.
- /// Don't call this for loops.
- void SetNextVertex(const b2Vec2& nextVertex);
-
- /// Implement b2Shape. Vertices are cloned using b2Alloc.
- b2Shape* Clone(b2BlockAllocator* allocator) const override;
-
- /// @see b2Shape::GetChildCount
- int32 GetChildCount() const override;
-
- /// Get a child edge.
- void GetChildEdge(b2EdgeShape* edge, int32 index) const;
-
- /// This always return false.
- /// @see b2Shape::TestPoint
- bool TestPoint(const b2Transform& transform, const b2Vec2& p) const override;
-
- /// Implement b2Shape.
- bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
- const b2Transform& transform, int32 childIndex) const override;
-
- /// @see b2Shape::ComputeAABB
- void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const override;
-
- /// Chains have zero mass.
- /// @see b2Shape::ComputeMass
- void ComputeMass(b2MassData* massData, float32 density) const override;
-
- /// The vertices. Owned by this class.
- b2Vec2* m_vertices;
-
- /// The vertex count.
- int32 m_count;
-
- b2Vec2 m_prevVertex, m_nextVertex;
- bool m_hasPrevVertex, m_hasNextVertex;
-};
-
-inline b2ChainShape::b2ChainShape()
-{
- m_type = e_chain;
- m_radius = b2_polygonRadius;
- m_vertices = nullptr;
- m_count = 0;
- m_hasPrevVertex = false;
- m_hasNextVertex = false;
-}
-
-#endif
diff --git a/Source/3rdParty/Box2D/Collision/Shapes/b2CircleShape.cpp b/Source/3rdParty/Box2D/Collision/Shapes/b2CircleShape.cpp
deleted file mode 100644
index fa24dc8..0000000
--- a/Source/3rdParty/Box2D/Collision/Shapes/b2CircleShape.cpp
+++ /dev/null
@@ -1,99 +0,0 @@
-/*
-* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
-*
-* This software is provided 'as-is', without any express or implied
-* warranty. In no event will the authors be held liable for any damages
-* arising from the use of this software.
-* Permission is granted to anyone to use this software for any purpose,
-* including commercial applications, and to alter it and redistribute it
-* freely, subject to the following restrictions:
-* 1. The origin of this software must not be misrepresented; you must not
-* claim that you wrote the original software. If you use this software
-* in a product, an acknowledgment in the product documentation would be
-* appreciated but is not required.
-* 2. Altered source versions must be plainly marked as such, and must not be
-* misrepresented as being the original software.
-* 3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "Box2D/Collision/Shapes/b2CircleShape.h"
-#include <new>
-
-b2Shape* b2CircleShape::Clone(b2BlockAllocator* allocator) const
-{
- void* mem = allocator->Allocate(sizeof(b2CircleShape));
- b2CircleShape* clone = new (mem) b2CircleShape;
- *clone = *this;
- return clone;
-}
-
-int32 b2CircleShape::GetChildCount() const
-{
- return 1;
-}
-
-bool b2CircleShape::TestPoint(const b2Transform& transform, const b2Vec2& p) const
-{
- b2Vec2 center = transform.p + b2Mul(transform.q, m_p);
- b2Vec2 d = p - center;
- return b2Dot(d, d) <= m_radius * m_radius;
-}
-
-// Collision Detection in Interactive 3D Environments by Gino van den Bergen
-// From Section 3.1.2
-// x = s + a * r
-// norm(x) = radius
-bool b2CircleShape::RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
- const b2Transform& transform, int32 childIndex) const
-{
- B2_NOT_USED(childIndex);
-
- b2Vec2 position = transform.p + b2Mul(transform.q, m_p);
- b2Vec2 s = input.p1 - position;
- float32 b = b2Dot(s, s) - m_radius * m_radius;
-
- // Solve quadratic equation.
- b2Vec2 r = input.p2 - input.p1;
- float32 c = b2Dot(s, r);
- float32 rr = b2Dot(r, r);
- float32 sigma = c * c - rr * b;
-
- // Check for negative discriminant and short segment.
- if (sigma < 0.0f || rr < b2_epsilon)
- {
- return false;
- }
-
- // Find the point of intersection of the line with the circle.
- float32 a = -(c + b2Sqrt(sigma));
-
- // Is the intersection point on the segment?
- if (0.0f <= a && a <= input.maxFraction * rr)
- {
- a /= rr;
- output->fraction = a;
- output->normal = s + a * r;
- output->normal.Normalize();
- return true;
- }
-
- return false;
-}
-
-void b2CircleShape::ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const
-{
- B2_NOT_USED(childIndex);
-
- b2Vec2 p = transform.p + b2Mul(transform.q, m_p);
- aabb->lowerBound.Set(p.x - m_radius, p.y - m_radius);
- aabb->upperBound.Set(p.x + m_radius, p.y + m_radius);
-}
-
-void b2CircleShape::ComputeMass(b2MassData* massData, float32 density) const
-{
- massData->mass = density * b2_pi * m_radius * m_radius;
- massData->center = m_p;
-
- // inertia about the local origin
- massData->I = massData->mass * (0.5f * m_radius * m_radius + b2Dot(m_p, m_p));
-}
diff --git a/Source/3rdParty/Box2D/Collision/Shapes/b2CircleShape.h b/Source/3rdParty/Box2D/Collision/Shapes/b2CircleShape.h
deleted file mode 100644
index d2c646e..0000000
--- a/Source/3rdParty/Box2D/Collision/Shapes/b2CircleShape.h
+++ /dev/null
@@ -1,60 +0,0 @@
-/*
-* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
-*
-* This software is provided 'as-is', without any express or implied
-* warranty. In no event will the authors be held liable for any damages
-* arising from the use of this software.
-* Permission is granted to anyone to use this software for any purpose,
-* including commercial applications, and to alter it and redistribute it
-* freely, subject to the following restrictions:
-* 1. The origin of this software must not be misrepresented; you must not
-* claim that you wrote the original software. If you use this software
-* in a product, an acknowledgment in the product documentation would be
-* appreciated but is not required.
-* 2. Altered source versions must be plainly marked as such, and must not be
-* misrepresented as being the original software.
-* 3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef B2_CIRCLE_SHAPE_H
-#define B2_CIRCLE_SHAPE_H
-
-#include "Box2D/Collision/Shapes/b2Shape.h"
-
-/// A circle shape.
-class b2CircleShape : public b2Shape
-{
-public:
- b2CircleShape();
-
- /// Implement b2Shape.
- b2Shape* Clone(b2BlockAllocator* allocator) const override;
-
- /// @see b2Shape::GetChildCount
- int32 GetChildCount() const override;
-
- /// Implement b2Shape.
- bool TestPoint(const b2Transform& transform, const b2Vec2& p) const override;
-
- /// Implement b2Shape.
- bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
- const b2Transform& transform, int32 childIndex) const override;
-
- /// @see b2Shape::ComputeAABB
- void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const override;
-
- /// @see b2Shape::ComputeMass
- void ComputeMass(b2MassData* massData, float32 density) const override;
-
- /// Position
- b2Vec2 m_p;
-};
-
-inline b2CircleShape::b2CircleShape()
-{
- m_type = e_circle;
- m_radius = 0.0f;
- m_p.SetZero();
-}
-
-#endif
diff --git a/Source/3rdParty/Box2D/Collision/Shapes/b2EdgeShape.cpp b/Source/3rdParty/Box2D/Collision/Shapes/b2EdgeShape.cpp
deleted file mode 100644
index 7b8dd57..0000000
--- a/Source/3rdParty/Box2D/Collision/Shapes/b2EdgeShape.cpp
+++ /dev/null
@@ -1,138 +0,0 @@
-/*
-* Copyright (c) 2006-2010 Erin Catto http://www.box2d.org
-*
-* This software is provided 'as-is', without any express or implied
-* warranty. In no event will the authors be held liable for any damages
-* arising from the use of this software.
-* Permission is granted to anyone to use this software for any purpose,
-* including commercial applications, and to alter it and redistribute it
-* freely, subject to the following restrictions:
-* 1. The origin of this software must not be misrepresented; you must not
-* claim that you wrote the original software. If you use this software
-* in a product, an acknowledgment in the product documentation would be
-* appreciated but is not required.
-* 2. Altered source versions must be plainly marked as such, and must not be
-* misrepresented as being the original software.
-* 3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "Box2D/Collision/Shapes/b2EdgeShape.h"
-#include <new>
-
-void b2EdgeShape::Set(const b2Vec2& v1, const b2Vec2& v2)
-{
- m_vertex1 = v1;
- m_vertex2 = v2;
- m_hasVertex0 = false;
- m_hasVertex3 = false;
-}
-
-b2Shape* b2EdgeShape::Clone(b2BlockAllocator* allocator) const
-{
- void* mem = allocator->Allocate(sizeof(b2EdgeShape));
- b2EdgeShape* clone = new (mem) b2EdgeShape;
- *clone = *this;
- return clone;
-}
-
-int32 b2EdgeShape::GetChildCount() const
-{
- return 1;
-}
-
-bool b2EdgeShape::TestPoint(const b2Transform& xf, const b2Vec2& p) const
-{
- B2_NOT_USED(xf);
- B2_NOT_USED(p);
- return false;
-}
-
-// p = p1 + t * d
-// v = v1 + s * e
-// p1 + t * d = v1 + s * e
-// s * e - t * d = p1 - v1
-bool b2EdgeShape::RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
- const b2Transform& xf, int32 childIndex) const
-{
- B2_NOT_USED(childIndex);
-
- // Put the ray into the edge's frame of reference.
- b2Vec2 p1 = b2MulT(xf.q, input.p1 - xf.p);
- b2Vec2 p2 = b2MulT(xf.q, input.p2 - xf.p);
- b2Vec2 d = p2 - p1;
-
- b2Vec2 v1 = m_vertex1;
- b2Vec2 v2 = m_vertex2;
- b2Vec2 e = v2 - v1;
- b2Vec2 normal(e.y, -e.x);
- normal.Normalize();
-
- // q = p1 + t * d
- // dot(normal, q - v1) = 0
- // dot(normal, p1 - v1) + t * dot(normal, d) = 0
- float32 numerator = b2Dot(normal, v1 - p1);
- float32 denominator = b2Dot(normal, d);
-
- if (denominator == 0.0f)
- {
- return false;
- }
-
- float32 t = numerator / denominator;
- if (t < 0.0f || input.maxFraction < t)
- {
- return false;
- }
-
- b2Vec2 q = p1 + t * d;
-
- // q = v1 + s * r
- // s = dot(q - v1, r) / dot(r, r)
- b2Vec2 r = v2 - v1;
- float32 rr = b2Dot(r, r);
- if (rr == 0.0f)
- {
- return false;
- }
-
- float32 s = b2Dot(q - v1, r) / rr;
- if (s < 0.0f || 1.0f < s)
- {
- return false;
- }
-
- output->fraction = t;
- if (numerator > 0.0f)
- {
- output->normal = -b2Mul(xf.q, normal);
- }
- else
- {
- output->normal = b2Mul(xf.q, normal);
- }
- return true;
-}
-
-void b2EdgeShape::ComputeAABB(b2AABB* aabb, const b2Transform& xf, int32 childIndex) const
-{
- B2_NOT_USED(childIndex);
-
- b2Vec2 v1 = b2Mul(xf, m_vertex1);
- b2Vec2 v2 = b2Mul(xf, m_vertex2);
-
- b2Vec2 lower = b2Min(v1, v2);
- b2Vec2 upper = b2Max(v1, v2);
-
- b2Vec2 r(m_radius, m_radius);
- aabb->lowerBound = lower - r;
- aabb->upperBound = upper + r;
-}
-
-void b2EdgeShape::ComputeMass(b2MassData* massData, float32 density) const
-{
- B2_NOT_USED(density);
-
- massData->mass = 0.0f;
- massData->center = 0.5f * (m_vertex1 + m_vertex2);
- massData->I = 0.0f;
-}
diff --git a/Source/3rdParty/Box2D/Collision/Shapes/b2EdgeShape.h b/Source/3rdParty/Box2D/Collision/Shapes/b2EdgeShape.h
deleted file mode 100644
index 63b1a56..0000000
--- a/Source/3rdParty/Box2D/Collision/Shapes/b2EdgeShape.h
+++ /dev/null
@@ -1,74 +0,0 @@
-/*
-* Copyright (c) 2006-2010 Erin Catto http://www.box2d.org
-*
-* This software is provided 'as-is', without any express or implied
-* warranty. In no event will the authors be held liable for any damages
-* arising from the use of this software.
-* Permission is granted to anyone to use this software for any purpose,
-* including commercial applications, and to alter it and redistribute it
-* freely, subject to the following restrictions:
-* 1. The origin of this software must not be misrepresented; you must not
-* claim that you wrote the original software. If you use this software
-* in a product, an acknowledgment in the product documentation would be
-* appreciated but is not required.
-* 2. Altered source versions must be plainly marked as such, and must not be
-* misrepresented as being the original software.
-* 3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef B2_EDGE_SHAPE_H
-#define B2_EDGE_SHAPE_H
-
-#include "Box2D/Collision/Shapes/b2Shape.h"
-
-/// A line segment (edge) shape. These can be connected in chains or loops
-/// to other edge shapes. The connectivity information is used to ensure
-/// correct contact normals.
-class b2EdgeShape : public b2Shape
-{
-public:
- b2EdgeShape();
-
- /// Set this as an isolated edge.
- void Set(const b2Vec2& v1, const b2Vec2& v2);
-
- /// Implement b2Shape.
- b2Shape* Clone(b2BlockAllocator* allocator) const override;
-
- /// @see b2Shape::GetChildCount
- int32 GetChildCount() const override;
-
- /// @see b2Shape::TestPoint
- bool TestPoint(const b2Transform& transform, const b2Vec2& p) const override;
-
- /// Implement b2Shape.
- bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
- const b2Transform& transform, int32 childIndex) const override;
-
- /// @see b2Shape::ComputeAABB
- void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const override;
-
- /// @see b2Shape::ComputeMass
- void ComputeMass(b2MassData* massData, float32 density) const override;
-
- /// These are the edge vertices
- b2Vec2 m_vertex1, m_vertex2;
-
- /// Optional adjacent vertices. These are used for smooth collision.
- b2Vec2 m_vertex0, m_vertex3;
- bool m_hasVertex0, m_hasVertex3;
-};
-
-inline b2EdgeShape::b2EdgeShape()
-{
- m_type = e_edge;
- m_radius = b2_polygonRadius;
- m_vertex0.x = 0.0f;
- m_vertex0.y = 0.0f;
- m_vertex3.x = 0.0f;
- m_vertex3.y = 0.0f;
- m_hasVertex0 = false;
- m_hasVertex3 = false;
-}
-
-#endif
diff --git a/Source/3rdParty/Box2D/Collision/Shapes/b2PolygonShape.cpp b/Source/3rdParty/Box2D/Collision/Shapes/b2PolygonShape.cpp
deleted file mode 100644
index 3c8c47d..0000000
--- a/Source/3rdParty/Box2D/Collision/Shapes/b2PolygonShape.cpp
+++ /dev/null
@@ -1,468 +0,0 @@
-/*
-* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
-*
-* This software is provided 'as-is', without any express or implied
-* warranty. In no event will the authors be held liable for any damages
-* arising from the use of this software.
-* Permission is granted to anyone to use this software for any purpose,
-* including commercial applications, and to alter it and redistribute it
-* freely, subject to the following restrictions:
-* 1. The origin of this software must not be misrepresented; you must not
-* claim that you wrote the original software. If you use this software
-* in a product, an acknowledgment in the product documentation would be
-* appreciated but is not required.
-* 2. Altered source versions must be plainly marked as such, and must not be
-* misrepresented as being the original software.
-* 3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "Box2D/Collision/Shapes/b2PolygonShape.h"
-#include <new>
-
-b2Shape* b2PolygonShape::Clone(b2BlockAllocator* allocator) const
-{
- void* mem = allocator->Allocate(sizeof(b2PolygonShape));
- b2PolygonShape* clone = new (mem) b2PolygonShape;
- *clone = *this;
- return clone;
-}
-
-void b2PolygonShape::SetAsBox(float32 hx, float32 hy)
-{
- m_count = 4;
- m_vertices[0].Set(-hx, -hy);
- m_vertices[1].Set( hx, -hy);
- m_vertices[2].Set( hx, hy);
- m_vertices[3].Set(-hx, hy);
- m_normals[0].Set(0.0f, -1.0f);
- m_normals[1].Set(1.0f, 0.0f);
- m_normals[2].Set(0.0f, 1.0f);
- m_normals[3].Set(-1.0f, 0.0f);
- m_centroid.SetZero();
-}
-
-void b2PolygonShape::SetAsBox(float32 hx, float32 hy, const b2Vec2& center, float32 angle)
-{
- m_count = 4;
- m_vertices[0].Set(-hx, -hy);
- m_vertices[1].Set( hx, -hy);
- m_vertices[2].Set( hx, hy);
- m_vertices[3].Set(-hx, hy);
- m_normals[0].Set(0.0f, -1.0f);
- m_normals[1].Set(1.0f, 0.0f);
- m_normals[2].Set(0.0f, 1.0f);
- m_normals[3].Set(-1.0f, 0.0f);
- m_centroid = center;
-
- b2Transform xf;
- xf.p = center;
- xf.q.Set(angle);
-
- // Transform vertices and normals.
- for (int32 i = 0; i < m_count; ++i)
- {
- m_vertices[i] = b2Mul(xf, m_vertices[i]);
- m_normals[i] = b2Mul(xf.q, m_normals[i]);
- }
-}
-
-int32 b2PolygonShape::GetChildCount() const
-{
- return 1;
-}
-
-static b2Vec2 ComputeCentroid(const b2Vec2* vs, int32 count)
-{
- b2Assert(count >= 3);
-
- b2Vec2 c; c.Set(0.0f, 0.0f);
- float32 area = 0.0f;
-
- // pRef is the reference point for forming triangles.
- // It's location doesn't change the result (except for rounding error).
- b2Vec2 pRef(0.0f, 0.0f);
-#if 0
- // This code would put the reference point inside the polygon.
- for (int32 i = 0; i < count; ++i)
- {
- pRef += vs[i];
- }
- pRef *= 1.0f / count;
-#endif
-
- const float32 inv3 = 1.0f / 3.0f;
-
- for (int32 i = 0; i < count; ++i)
- {
- // Triangle vertices.
- b2Vec2 p1 = pRef;
- b2Vec2 p2 = vs[i];
- b2Vec2 p3 = i + 1 < count ? vs[i+1] : vs[0];
-
- b2Vec2 e1 = p2 - p1;
- b2Vec2 e2 = p3 - p1;
-
- float32 D = b2Cross(e1, e2);
-
- float32 triangleArea = 0.5f * D;
- area += triangleArea;
-
- // Area weighted centroid
- c += triangleArea * inv3 * (p1 + p2 + p3);
- }
-
- // Centroid
- b2Assert(area > b2_epsilon);
- c *= 1.0f / area;
- return c;
-}
-
-void b2PolygonShape::Set(const b2Vec2* vertices, int32 count)
-{
- b2Assert(3 <= count && count <= b2_maxPolygonVertices);
- if (count < 3)
- {
- SetAsBox(1.0f, 1.0f);
- return;
- }
-
- int32 n = b2Min(count, b2_maxPolygonVertices);
-
- // Perform welding and copy vertices into local buffer.
- b2Vec2 ps[b2_maxPolygonVertices];
- int32 tempCount = 0;
- for (int32 i = 0; i < n; ++i)
- {
- b2Vec2 v = vertices[i];
-
- bool unique = true;
- for (int32 j = 0; j < tempCount; ++j)
- {
- if (b2DistanceSquared(v, ps[j]) < ((0.5f * b2_linearSlop) * (0.5f * b2_linearSlop)))
- {
- unique = false;
- break;
- }
- }
-
- if (unique)
- {
- ps[tempCount++] = v;
- }
- }
-
- n = tempCount;
- if (n < 3)
- {
- // Polygon is degenerate.
- b2Assert(false);
- SetAsBox(1.0f, 1.0f);
- return;
- }
-
- // Create the convex hull using the Gift wrapping algorithm
- // http://en.wikipedia.org/wiki/Gift_wrapping_algorithm
-
- // Find the right most point on the hull
- int32 i0 = 0;
- float32 x0 = ps[0].x;
- for (int32 i = 1; i < n; ++i)
- {
- float32 x = ps[i].x;
- if (x > x0 || (x == x0 && ps[i].y < ps[i0].y))
- {
- i0 = i;
- x0 = x;
- }
- }
-
- int32 hull[b2_maxPolygonVertices];
- int32 m = 0;
- int32 ih = i0;
-
- for (;;)
- {
- b2Assert(m < b2_maxPolygonVertices);
- hull[m] = ih;
-
- int32 ie = 0;
- for (int32 j = 1; j < n; ++j)
- {
- if (ie == ih)
- {
- ie = j;
- continue;
- }
-
- b2Vec2 r = ps[ie] - ps[hull[m]];
- b2Vec2 v = ps[j] - ps[hull[m]];
- float32 c = b2Cross(r, v);
- if (c < 0.0f)
- {
- ie = j;
- }
-
- // Collinearity check
- if (c == 0.0f && v.LengthSquared() > r.LengthSquared())
- {
- ie = j;
- }
- }
-
- ++m;
- ih = ie;
-
- if (ie == i0)
- {
- break;
- }
- }
-
- if (m < 3)
- {
- // Polygon is degenerate.
- b2Assert(false);
- SetAsBox(1.0f, 1.0f);
- return;
- }
-
- m_count = m;
-
- // Copy vertices.
- for (int32 i = 0; i < m; ++i)
- {
- m_vertices[i] = ps[hull[i]];
- }
-
- // Compute normals. Ensure the edges have non-zero length.
- for (int32 i = 0; i < m; ++i)
- {
- int32 i1 = i;
- int32 i2 = i + 1 < m ? i + 1 : 0;
- b2Vec2 edge = m_vertices[i2] - m_vertices[i1];
- b2Assert(edge.LengthSquared() > b2_epsilon * b2_epsilon);
- m_normals[i] = b2Cross(edge, 1.0f);
- m_normals[i].Normalize();
- }
-
- // Compute the polygon centroid.
- m_centroid = ComputeCentroid(m_vertices, m);
-}
-
-bool b2PolygonShape::TestPoint(const b2Transform& xf, const b2Vec2& p) const
-{
- b2Vec2 pLocal = b2MulT(xf.q, p - xf.p);
-
- for (int32 i = 0; i < m_count; ++i)
- {
- float32 dot = b2Dot(m_normals[i], pLocal - m_vertices[i]);
- if (dot > 0.0f)
- {
- return false;
- }
- }
-
- return true;
-}
-
-bool b2PolygonShape::RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
- const b2Transform& xf, int32 childIndex) const
-{
- B2_NOT_USED(childIndex);
-
- // Put the ray into the polygon's frame of reference.
- b2Vec2 p1 = b2MulT(xf.q, input.p1 - xf.p);
- b2Vec2 p2 = b2MulT(xf.q, input.p2 - xf.p);
- b2Vec2 d = p2 - p1;
-
- float32 lower = 0.0f, upper = input.maxFraction;
-
- int32 index = -1;
-
- for (int32 i = 0; i < m_count; ++i)
- {
- // p = p1 + a * d
- // dot(normal, p - v) = 0
- // dot(normal, p1 - v) + a * dot(normal, d) = 0
- float32 numerator = b2Dot(m_normals[i], m_vertices[i] - p1);
- float32 denominator = b2Dot(m_normals[i], d);
-
- if (denominator == 0.0f)
- {
- if (numerator < 0.0f)
- {
- return false;
- }
- }
- else
- {
- // Note: we want this predicate without division:
- // lower < numerator / denominator, where denominator < 0
- // Since denominator < 0, we have to flip the inequality:
- // lower < numerator / denominator <==> denominator * lower > numerator.
- if (denominator < 0.0f && numerator < lower * denominator)
- {
- // Increase lower.
- // The segment enters this half-space.
- lower = numerator / denominator;
- index = i;
- }
- else if (denominator > 0.0f && numerator < upper * denominator)
- {
- // Decrease upper.
- // The segment exits this half-space.
- upper = numerator / denominator;
- }
- }
-
- // The use of epsilon here causes the assert on lower to trip
- // in some cases. Apparently the use of epsilon was to make edge
- // shapes work, but now those are handled separately.
- //if (upper < lower - b2_epsilon)
- if (upper < lower)
- {
- return false;
- }
- }
-
- b2Assert(0.0f <= lower && lower <= input.maxFraction);
-
- if (index >= 0)
- {
- output->fraction = lower;
- output->normal = b2Mul(xf.q, m_normals[index]);
- return true;
- }
-
- return false;
-}
-
-void b2PolygonShape::ComputeAABB(b2AABB* aabb, const b2Transform& xf, int32 childIndex) const
-{
- B2_NOT_USED(childIndex);
-
- b2Vec2 lower = b2Mul(xf, m_vertices[0]);
- b2Vec2 upper = lower;
-
- for (int32 i = 1; i < m_count; ++i)
- {
- b2Vec2 v = b2Mul(xf, m_vertices[i]);
- lower = b2Min(lower, v);
- upper = b2Max(upper, v);
- }
-
- b2Vec2 r(m_radius, m_radius);
- aabb->lowerBound = lower - r;
- aabb->upperBound = upper + r;
-}
-
-void b2PolygonShape::ComputeMass(b2MassData* massData, float32 density) const
-{
- // Polygon mass, centroid, and inertia.
- // Let rho be the polygon density in mass per unit area.
- // Then:
- // mass = rho * int(dA)
- // centroid.x = (1/mass) * rho * int(x * dA)
- // centroid.y = (1/mass) * rho * int(y * dA)
- // I = rho * int((x*x + y*y) * dA)
- //
- // We can compute these integrals by summing all the integrals
- // for each triangle of the polygon. To evaluate the integral
- // for a single triangle, we make a change of variables to
- // the (u,v) coordinates of the triangle:
- // x = x0 + e1x * u + e2x * v
- // y = y0 + e1y * u + e2y * v
- // where 0 <= u && 0 <= v && u + v <= 1.
- //
- // We integrate u from [0,1-v] and then v from [0,1].
- // We also need to use the Jacobian of the transformation:
- // D = cross(e1, e2)
- //
- // Simplification: triangle centroid = (1/3) * (p1 + p2 + p3)
- //
- // The rest of the derivation is handled by computer algebra.
-
- b2Assert(m_count >= 3);
-
- b2Vec2 center; center.Set(0.0f, 0.0f);
- float32 area = 0.0f;
- float32 I = 0.0f;
-
- // s is the reference point for forming triangles.
- // It's location doesn't change the result (except for rounding error).
- b2Vec2 s(0.0f, 0.0f);
-
- // This code would put the reference point inside the polygon.
- for (int32 i = 0; i < m_count; ++i)
- {
- s += m_vertices[i];
- }
- s *= 1.0f / m_count;
-
- const float32 k_inv3 = 1.0f / 3.0f;
-
- for (int32 i = 0; i < m_count; ++i)
- {
- // Triangle vertices.
- b2Vec2 e1 = m_vertices[i] - s;
- b2Vec2 e2 = i + 1 < m_count ? m_vertices[i+1] - s : m_vertices[0] - s;
-
- float32 D = b2Cross(e1, e2);
-
- float32 triangleArea = 0.5f * D;
- area += triangleArea;
-
- // Area weighted centroid
- center += triangleArea * k_inv3 * (e1 + e2);
-
- float32 ex1 = e1.x, ey1 = e1.y;
- float32 ex2 = e2.x, ey2 = e2.y;
-
- float32 intx2 = ex1*ex1 + ex2*ex1 + ex2*ex2;
- float32 inty2 = ey1*ey1 + ey2*ey1 + ey2*ey2;
-
- I += (0.25f * k_inv3 * D) * (intx2 + inty2);
- }
-
- // Total mass
- massData->mass = density * area;
-
- // Center of mass
- b2Assert(area > b2_epsilon);
- center *= 1.0f / area;
- massData->center = center + s;
-
- // Inertia tensor relative to the local origin (point s).
- massData->I = density * I;
-
- // Shift to center of mass then to original body origin.
- massData->I += massData->mass * (b2Dot(massData->center, massData->center) - b2Dot(center, center));
-}
-
-bool b2PolygonShape::Validate() const
-{
- for (int32 i = 0; i < m_count; ++i)
- {
- int32 i1 = i;
- int32 i2 = i < m_count - 1 ? i1 + 1 : 0;
- b2Vec2 p = m_vertices[i1];
- b2Vec2 e = m_vertices[i2] - p;
-
- for (int32 j = 0; j < m_count; ++j)
- {
- if (j == i1 || j == i2)
- {
- continue;
- }
-
- b2Vec2 v = m_vertices[j] - p;
- float32 c = b2Cross(e, v);
- if (c < 0.0f)
- {
- return false;
- }
- }
- }
-
- return true;
-}
diff --git a/Source/3rdParty/Box2D/Collision/Shapes/b2PolygonShape.h b/Source/3rdParty/Box2D/Collision/Shapes/b2PolygonShape.h
deleted file mode 100644
index 26c5e61..0000000
--- a/Source/3rdParty/Box2D/Collision/Shapes/b2PolygonShape.h
+++ /dev/null
@@ -1,89 +0,0 @@
-/*
-* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
-*
-* This software is provided 'as-is', without any express or implied
-* warranty. In no event will the authors be held liable for any damages
-* arising from the use of this software.
-* Permission is granted to anyone to use this software for any purpose,
-* including commercial applications, and to alter it and redistribute it
-* freely, subject to the following restrictions:
-* 1. The origin of this software must not be misrepresented; you must not
-* claim that you wrote the original software. If you use this software
-* in a product, an acknowledgment in the product documentation would be
-* appreciated but is not required.
-* 2. Altered source versions must be plainly marked as such, and must not be
-* misrepresented as being the original software.
-* 3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef B2_POLYGON_SHAPE_H
-#define B2_POLYGON_SHAPE_H
-
-#include "Box2D/Collision/Shapes/b2Shape.h"
-
-/// A convex polygon. It is assumed that the interior of the polygon is to
-/// the left of each edge.
-/// Polygons have a maximum number of vertices equal to b2_maxPolygonVertices.
-/// In most cases you should not need many vertices for a convex polygon.
-class b2PolygonShape : public b2Shape
-{
-public:
- b2PolygonShape();
-
- /// Implement b2Shape.
- b2Shape* Clone(b2BlockAllocator* allocator) const override;
-
- /// @see b2Shape::GetChildCount
- int32 GetChildCount() const override;
-
- /// Create a convex hull from the given array of local points.
- /// The count must be in the range [3, b2_maxPolygonVertices].
- /// @warning the points may be re-ordered, even if they form a convex polygon
- /// @warning collinear points are handled but not removed. Collinear points
- /// may lead to poor stacking behavior.
- void Set(const b2Vec2* points, int32 count);
-
- /// Build vertices to represent an axis-aligned box centered on the local origin.
- /// @param hx the half-width.
- /// @param hy the half-height.
- void SetAsBox(float32 hx, float32 hy);
-
- /// Build vertices to represent an oriented box.
- /// @param hx the half-width.
- /// @param hy the half-height.
- /// @param center the center of the box in local coordinates.
- /// @param angle the rotation of the box in local coordinates.
- void SetAsBox(float32 hx, float32 hy, const b2Vec2& center, float32 angle);
-
- /// @see b2Shape::TestPoint
- bool TestPoint(const b2Transform& transform, const b2Vec2& p) const override;
-
- /// Implement b2Shape.
- bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
- const b2Transform& transform, int32 childIndex) const override;
-
- /// @see b2Shape::ComputeAABB
- void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const override;
-
- /// @see b2Shape::ComputeMass
- void ComputeMass(b2MassData* massData, float32 density) const override;
-
- /// Validate convexity. This is a very time consuming operation.
- /// @returns true if valid
- bool Validate() const;
-
- b2Vec2 m_centroid;
- b2Vec2 m_vertices[b2_maxPolygonVertices];
- b2Vec2 m_normals[b2_maxPolygonVertices];
- int32 m_count;
-};
-
-inline b2PolygonShape::b2PolygonShape()
-{
- m_type = e_polygon;
- m_radius = b2_polygonRadius;
- m_count = 0;
- m_centroid.SetZero();
-}
-
-#endif
diff --git a/Source/3rdParty/Box2D/Collision/Shapes/b2Shape.h b/Source/3rdParty/Box2D/Collision/Shapes/b2Shape.h
deleted file mode 100644
index 653e362..0000000
--- a/Source/3rdParty/Box2D/Collision/Shapes/b2Shape.h
+++ /dev/null
@@ -1,104 +0,0 @@
-/*
-* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
-*
-* This software is provided 'as-is', without any express or implied
-* warranty. In no event will the authors be held liable for any damages
-* arising from the use of this software.
-* Permission is granted to anyone to use this software for any purpose,
-* including commercial applications, and to alter it and redistribute it
-* freely, subject to the following restrictions:
-* 1. The origin of this software must not be misrepresented; you must not
-* claim that you wrote the original software. If you use this software
-* in a product, an acknowledgment in the product documentation would be
-* appreciated but is not required.
-* 2. Altered source versions must be plainly marked as such, and must not be
-* misrepresented as being the original software.
-* 3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef B2_SHAPE_H
-#define B2_SHAPE_H
-
-#include "Box2D/Common/b2BlockAllocator.h"
-#include "Box2D/Common/b2Math.h"
-#include "Box2D/Collision/b2Collision.h"
-
-/// This holds the mass data computed for a shape.
-struct b2MassData
-{
- /// The mass of the shape, usually in kilograms.
- float32 mass;
-
- /// The position of the shape's centroid relative to the shape's origin.
- b2Vec2 center;
-
- /// The rotational inertia of the shape about the local origin.
- float32 I;
-};
-
-/// A shape is used for collision detection. You can create a shape however you like.
-/// Shapes used for simulation in b2World are created automatically when a b2Fixture
-/// is created. Shapes may encapsulate a one or more child shapes.
-class b2Shape
-{
-public:
-
- enum Type
- {
- e_circle = 0,
- e_edge = 1,
- e_polygon = 2,
- e_chain = 3,
- e_typeCount = 4
- };
-
- virtual ~b2Shape() {}
-
- /// Clone the concrete shape using the provided allocator.
- virtual b2Shape* Clone(b2BlockAllocator* allocator) const = 0;
-
- /// Get the type of this shape. You can use this to down cast to the concrete shape.
- /// @return the shape type.
- Type GetType() const;
-
- /// Get the number of child primitives.
- virtual int32 GetChildCount() const = 0;
-
- /// Test a point for containment in this shape. This only works for convex shapes.
- /// @param xf the shape world transform.
- /// @param p a point in world coordinates.
- virtual bool TestPoint(const b2Transform& xf, const b2Vec2& p) const = 0;
-
- /// Cast a ray against a child shape.
- /// @param output the ray-cast results.
- /// @param input the ray-cast input parameters.
- /// @param transform the transform to be applied to the shape.
- /// @param childIndex the child shape index
- virtual bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
- const b2Transform& transform, int32 childIndex) const = 0;
-
- /// Given a transform, compute the associated axis aligned bounding box for a child shape.
- /// @param aabb returns the axis aligned box.
- /// @param xf the world transform of the shape.
- /// @param childIndex the child shape
- virtual void ComputeAABB(b2AABB* aabb, const b2Transform& xf, int32 childIndex) const = 0;
-
- /// Compute the mass properties of this shape using its dimensions and density.
- /// The inertia tensor is computed about the local origin.
- /// @param massData returns the mass data for this shape.
- /// @param density the density in kilograms per meter squared.
- virtual void ComputeMass(b2MassData* massData, float32 density) const = 0;
-
- Type m_type;
-
- /// Radius of a shape. For polygonal shapes this must be b2_polygonRadius. There is no support for
- /// making rounded polygons.
- float32 m_radius;
-};
-
-inline b2Shape::Type b2Shape::GetType() const
-{
- return m_type;
-}
-
-#endif