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-rw-r--r--Source/3rdParty/SDL2/src/render/direct3d/SDL_shaders_d3d.h34
1 files changed, 0 insertions, 34 deletions
diff --git a/Source/3rdParty/SDL2/src/render/direct3d/SDL_shaders_d3d.h b/Source/3rdParty/SDL2/src/render/direct3d/SDL_shaders_d3d.h
deleted file mode 100644
index 8549582..0000000
--- a/Source/3rdParty/SDL2/src/render/direct3d/SDL_shaders_d3d.h
+++ /dev/null
@@ -1,34 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-
-/* D3D9 shader implementation */
-
-typedef enum {
- SHADER_YUV_JPEG,
- SHADER_YUV_BT601,
- SHADER_YUV_BT709,
- NUM_SHADERS
-} D3D9_Shader;
-
-extern HRESULT D3D9_CreatePixelShader(IDirect3DDevice9 *d3dDevice, D3D9_Shader shader, IDirect3DPixelShader9 **pixelShader);
-
-/* vi: set ts=4 sw=4 expandtab: */